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Here's a good place to start... There are several good ones
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Update 8 - Trash and recycling still not working as advertised
Darmok replied to Darmok's topic in SimCity (2013) Technical Help Q&A
As a matter of fact, yes, I've noticed it on several occasions... just checked my cities in my latest region, turns out that in one of them some "unauthorized" garbage trucks are showing up even if they are not volunteered by the other city ! in another one they are required and volunteered... -
Update 8 - Trash and recycling still not working as advertised
Darmok replied to Darmok's topic in SimCity (2013) Technical Help Q&A
Hi Dan, Thanks for your input, every bit count! I'm currently making some tests in a new region, (with dhoppeii), and so far the bug/glitch/problem only appears after a city goes over 100k population AND have bad traffic, if you fail to pick up all trash even just once in 24hrs game time, then the numbers begin to be fudged, strangely enough I've seen two outcomes: 1 - Numbers seemed to be higher than other cities same or almost same size and graphs shows trash/recycling still not picked up AND citizens complaining. 2- Numbers and map are not on par I.E. Map shows NO trash/recycling to be picked up, citizens are NOT complaining about trash, NO ground pollution besides Industry that is. So fed up with this that I'm now trying to develop techniques to keep my cities under or around low 100k population This should be called Simtown and not Simcitiy And to top it off… servers problems… Yup they've "improved" the game… yeah right… P.S. If you make some tests of your own please keep us appraised -John -
Random Disasters disabling option not working on Mac version
Darmok replied to Darmok's topic in SimCity (2013) Technical Help Q&A
Thanks Dan, It's kind of annoying when you HAVE to go into the settings each and every time to disable some "feature" And anyways, I've never found disasters to be a necessary part of the simulation. Even if I don't like them, I can understand floods, earthquake and tornadoes, but VERY SPARINGLY as in real life, but Zombies, Aliens, Robots, meteors and Godzilla should be kept for kiddies arcade games. Well on my PC I don't have that problem, seems to be Mac centric... -
Random Disasters disabling option not working on Mac version
Darmok posted a topic in SimCity (2013) Technical Help Q&A
Am I the only one with that problem? On the Mac version, the "disable random disasters" option is NOT working. I HAVE to do it every time I start the game, because when I forget to do so... wham... earthquakes, zombies, you name it MAXIS listen to this - I AM NOT 6 YEARS OLD! I DON'T WANT ZOMBIES IN A CITY SIMULATION! Is this too complicated to implement? A preference dialog box that ACTUALLY works? Jeez, I'M teed off just lost 20 buildings due to friggin' zombies, ZOMBIES for crying out loud... yeah that's a serious simulation... Everytime they're supposedly repairing some bugs they're creating new ones.... Sorry, just had to vent the frustration... If anyone having the same problem, any of you found a workaround? -
Update/Patch 9.0: What Do You Want To See? (NOTE: OUTDATED!)
Darmok replied to CapTon's topic in SimCity (2013) General Discussion
The new regions keep this in mind - I especially like one of the jungle maps where the middle spot has three highway connections. I've always tried to keep myself to city spaces where the road cuts through, not simply stopping dead as if the highway planners ran out of cash. I agree, but in the meantime it just look like the game designers at Maxis ran out of common sense... -
Police, and Fire Choppers...
Darmok replied to Kabloosh's topic in SimCity (2013) General Discussion
I don't know about the police helicopters, BUT fire helicopters works extremely well! the thing is if you want them to work, and this is completely counterintuitive, you MUST buldoze ALL firetrucks garages (except Hazmats) place the Fire dispatch tower on the Fire station and some helicopters of course (I have 2 in a 220,000 sims city) and THEN they will extinguish ALL fires except Hazmat fires. Working very well... for a steep cost, of course, but they are not affected by traffic -
Update/Patch 9.0: What Do You Want To See? (NOTE: OUTDATED!)
Darmok replied to CapTon's topic in SimCity (2013) General Discussion
Forgot one very important point Maxis MUST allow us to create more than one entrance point from the regional highway, this situation is one of the main factor that we have such horrendous traffic, NO CITY EVER had just ONE point of entry! This is causing such bottlenecks that in some of my cities it renders several services totally ineffective, like trash (which in turn affects health), recycling, police and anything that rely on traffic fluidity, as for the fire dept. I use only helicopters so it's OK but it's a totally unrealistic workaround. This is completely and utterly UNACCEPTABLE. -
Brubin, I also am a long time SimCity player (since the first version, so yeah a long time, sigh). The following suggestion is not meant as disrespect but rather in the spirit of covering all possible bases... Is by any chance, the game might be on pause?? If not, that's the strangest thing I've read so far on SimCity, but it wouldn't surprise me that you might have found,yet, another bug... -John P.S. By the way I play on both platform, PC and MAC
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Update/Patch 9.0: What Do You Want To See? (NOTE: OUTDATED!)
Darmok replied to CapTon's topic in SimCity (2013) General Discussion
REAL planning mode Here's something I would love to see implemented. Could go like this : An overlay map on which we could draw AND MEASURE and AT NO COST the road layout of our city. Then when we have the necessary funds we can then chose from that layout the section we want to be created and commit them to the "real" city and then pay for it. But at least we could really plan our city and not pay the full price only to measure with tree row or house of worship or whatever workaround we found! -
Update/Patch 9.0: What Do You Want To See? (NOTE: OUTDATED!)
Darmok replied to CapTon's topic in SimCity (2013) General Discussion
Good topic. 1. Cities connection, I.E. The ability to connect ALL cities in a region, either they are connected off the bat, or we have the ability to connect them ourselves. Wich would have several benefits. a. Ability to gift to ANY cities on the region map b. Great works usable by ALL cities on the region map 2. Bigger maps of course (flogging a dead horse here) 3. Repair idiocies, I.E. Cannot unlock the processor factory if you exceed the requirements (I only have HIGH tech industries so I can't unlock it because the game requires MID tech industries, so they PENALISE you for being too good!!! 4. One way streets 5. Repair the TRASH/RECYCLING bug where the trash/recycling map is not on par with the numbers (I.E. in several of my NEW cities, the map shows no more trash to be collected, where the numbers says otherwise) 6. Parks that we can plop WHERE we want (no need to snap to street/roads/avenues so we can fill those between sectors holes 7. Ability to plop Homeless centers, like in real life so we can help them and return them to the workers pool. 8. Ability to remove some options like Dr. Vu and Maxis Man (never used them and don't want to EVER use them) I could go forever I think, but for the time being let's go with those YMMV -John -
The only way I found to make gift in a secure fashion, is to make your gift, THEN wait until you see the message that it has been received, and THEN wait until the message fades away, THEN without getting out of region view click on the LOAD button of the city to which you gave money, when in the new city, wait a few minutes/hour (game time of course) and it should arrive. Never had any problems after doing it this way... Hope this help -John
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Update 8 - Trash and recycling still not working as advertised
Darmok replied to Darmok's topic in SimCity (2013) Technical Help Q&A
Yup it's a private region Dan, but nonetheless I didn't receive your friend invite... I found you on the Origin launcher... sent you a friend request what's strange is that I couldn't find you in-game though... Anyhow request sent. -
Update 8 - Trash and recycling still not working as advertised
Darmok replied to Darmok's topic in SimCity (2013) Technical Help Q&A
Latest test... Tried with only 2 garbage trucks They wored until 2pm and then stopped, still the same results, around 1k over 4k (supposedly) so everything is pointing towards faulty numbers.... the graphs are still showing ALL garbage AND recycling is being collected, but numbers are saying otherwise. Would be nice to be able to "reset" these numbers to zero and see what happens... -
Update 8 - Trash and recycling still not working as advertised
Darmok replied to Darmok's topic in SimCity (2013) Technical Help Q&A
The city is 10 years old, gamewise ofcourse ;-) I improved it trough thick and thin, so I don't want to ditch it just yet... What can I say, I must be old school, I just can't admit that everytime they'll do an update I'll have to start anew, I like to patiently improve my cities, if we HAVE to abandon them at each patich them I'll stop playing until they finally get it right.... And as a sidebar, I must say that since update 8 the abandonment factor has been horrendous! While before I could see one or so building being abandonned in one day, and sometimes only every few days... Now there is not a single day without lots of abandonment, even went up to 20 abandonned buildings in one single shot ! Never saw that before update 8 !
