Jump to content

Search the Community

Showing results for tags 'concrete'.

More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders.info's Topics


  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews


  • News
  • News
  • News


  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityPolska Files
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders.info's Files

City Journals

There are no results to display.

There are no results to display.


  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • City-Builders.info's Events




City-building game(s)

Found 14 results

  1. Sorry for the topic spam, I'm new here (just started playing 2 months ago). You guys know the workshop very well so I it can't hurt to ask, do you know of any small concrete blocks? I've searched and I can't find anything. I'm trying to do the blocks seen in this pic:
  2. Version 2.0.0


    Maxis Highway Override - Concrete Retexture by @Bipin, @rsc204 and @Samerton Information - This mod will replace the textures for the Maxis Highway Override network included in the Network Addon Mod to a concrete texture. Installation - To install this mod, paste the folder entitled "z____Concrete_MHO" directly into your plugins folder. - If you are installing the mod into a custom folder within your plugins, ensure it loads after the Maxis Highway Override itself. - Four optional files are included, please remove any that aren't needed: - z_BTM_Patch.dat For users of the Shinkansen (BTM) mod included in the NAM - z_Moonlinght_Alternate_ELR_Patch.dat For users of the Alternate El-Rail mod included in the NAM - z_RRW_Patch.dat For users of RealRailWay from the NAM - z_JapNAMFL_Overpasses_Patch.dat For users of the Japanese NAM Facelift Mods Overpasses. Ensure this loads after the Japanese NAM Facelift mod itself. Including these files without having the corresponding mods installed may cause issues. - To uninstall this mod, simply remove the folder containing the mod (by default "z___Concrete_MHO") from your plugins folder. Dependencies - Network Addon Mod with Maxis Highway Override installed Special Thanks - Thanks to @MandelSoft for providing the model files for the Maxis Highway Override tunnel entrances - A huge thanks goes to @rsc204 for the new version 2.0 models and fixes - check out other projects by rsc204 here Support - If you're experiencing an issue with the mod, you can find the support thead here: http://community.simtropolis.com/forums/topic/59701-samertons-retextures-development-and-support/ Textures created by @Bipin and Samerton - check out other projects by Bipin here Modded by @Samerton
  3. Version 1.0.0


    Description: This mod Extends the super light asphalt mod by bringing some nicer textures to your low, medium & high-wealth zones. Of course you can also use any other sidewalk mod that provides good coverage for static network pieces that are wealth-independent. Dependencies: NONE Can be combined with: - base mod by Magneto http://community.simtropolis.com/files/file/28804-super-light-asphalt-mod/ - addons by MGB: http://community.simtropolis.com/files/file/29789-mgb-super-light-asphalt-addons/ Installation: Make sure this mod loads after the used sidewalk mod and other texture-changing mods such as TGN by MGB (this mod should have at least 1 more underscore '_' in it's folder name). If for example you use the superlight asphalt mod and have named its folder like so : z_superlightasphaltmod, make sure you give this mod-folder a name starting with z__ (2 instead of 1 underscore). To slightly increase performance, remove the images. Optional: The included files found in the folder 'OPTIONAL_TULEPs_overrides' are optional and do some changes to the 'orto avenue x orto avenue' automatic tuleps (based on MAS71's work; http://sc4devotion.com/forums/index.php?topic=2897.msg146604#msg146604), the ploppable 'road tulep Type A1 + Intersection' piece, and the 'road tulep-Type A-Dashed' piece (see pictures). For optimal visuals drag out the avenue at least 3 tiles from the intersection without intersecting any other networks. Credits & outro: Based on the superlight asphalt mod by magneto and paengs sandstone mod for identifying texture-ID's of interest. Avenue Tuleps inspired by MAS71's mod. All textures except medium and high wealth sidewalk are based on the work of the above mentioned people. Feel free to improve and redistribute for non-comercial purposes ;-)
  4. First of all, I'm aware of the area fillers collection, but I personally find the assets a bit awkward to use - especially since I use right click to rotate camera (so I can't free rotate ploppables). They also take up a lot of slots in the asset menus. What I'm looking for is something that works similar to the sand paint tool included in the Terraform tool and BloodyPenguin's Resource addon - but with concrete, ruined and/or other textures. Is this possible at all - do those textures exist in a way that lets them be painted in? I'm particularly interested in using these as ground fillers around train tracks (could also help visually distinguish local/regional/cargo/passenger tracks), but also as fillers in industrial/urban areas. --------- Edit: There is now a mod for this, yay! BloodyPenguin released this: http://steamcommunity.com/sharedfiles/filedetails/?id=689937287 Edit again: He actually posted it on ST too:
  5. Version 1.0.0


    TE Driveways and Parking By Craig-Abcvs These lots will provide a simple driveway extension to connect visually to growable lots, especially lots that have been zoned on diagonal roads. They are also useful for wherever filler parking is needed. This pack contains a set of four transit enabled driveways and parking lots designed to compliment the MTP and SPAM: *Gravel Driveway *Dirt Driveway *Gravel Parking *Concrete Parking Transit enabled for streets, and will work with the SAM (Street Add on Mod). Installation: Documents/Simcity 4/Plugins Menu: Misc Transport Dependency: PEG MTP Super Pack
  6. First, First I want to thank @ rsc204 (MGB ) for its " Maxis Texture Replacement Development Kit". I recently learning to use all the tools I need to create my own SC4 mods.. I think I'm happy with the result of my sidewalk mod, I only need to add the "base texture replacement" . Sorry for so many Maxis buildings, I saw the need to empty most of my plugins to speed SC4 load on my PC. Note : Textures made ​​by me .
  7. Overhanging Parkings

    Version 1.01


    The long awaited parkings with overhang are finally arrived! Thanks to the RKT0 model technology, creating those handy structures is now within reach of unskilled batters like me Those parkings will tremendously help you dealing with those nasty diagonals in your quest of grid busting. UPDATE 1.01 The lots were initially supposed to generate a 5 $ monthly income, not a expense. This has been adressed. Also new textures have been added for further customisation. What's in the package? - 4 lots with 2 distinct shapes and their mirrored counterparts - 6 different textures design, to blend seamlessly with your favourite sidewalk mod (choose one, delete the other) - 4 offset car models in HD, an original creation from Girafe. Lots Stats TRIANGLE Plop/doze: 0/0 Electricity/Water: 0/0 Pollution air/water/garbage: 0/0/1 Jobs provided: 2 $ Capacity: 2000 Monthly income: 5 $ COMBO Plop/doze: 0/0 Electricity/Water: 0/0 Pollution air/water/garbage: 0/0/1 Jobs provided: 2 $ Capacity: 1500 Monthly income: 5 $ WARNING those lots have zero tolerance to slopes. Use on perfectly flat ground only. Dependencies BSC - VIP girafe carpack vol. 1 & 2 (v1.0) Crazy credits - thanks to infamousjbe for the original idea - thanks to Girafe for kindly allowing me to use his beautiful models in this pack - special thanks goes to cogeo for sharing his RKT0 technology knowledge and invaluable help in debugging. Suggestions or Problems with this mod: report here please
  8. Overhanging Fillers

    Version 1.0


    Included in this download small filler lots with overhanging props (1 square, 2 triangles). Comes in 4 flavours: medium-wealth concrete, medium-wealth grass, sandstone & super light asphalt. To be found at the top of the park menu. No dependencies Special thanks to Cogeo
  9. Version 1.0


    ATTENTION If you have downloaded this file AND my Nelson Tower file, you may have noticed a glitch in which the wrong building shows up on the lot. This was caused due to a shared building ID between the two buildings and can be remedied by downloading the new Nelson Tower here. 100 Washington Square is a 332-foot (101m) tower in Downtown Minneapolis, MN. It was designed by Minoru Yamasaki (of WTC fame) and completed in 1981. This SC4 version sits on a 2x4 lot and has 3410 CO$$ jobs. Both growable and ploppable lots are included. Night scenes come in both Maxisnite and Darknite varieties. The Darknite scene requires Simfox's mod available here. Download and install only one of the two varieties at a time. Enjoy!
  10. Keillor Tower

    Version 1.0


    Exactly one year after my first upload, I present to you something new. Keillor Hall is an ugly little 2x4 remnant of the 60s that I have modded in three different ways: a CO$$ growable, a CO$$ ploppable, and a college. The building and its shorter counterpart are both named for famous Minnesotans, in this case Garrison Keillor. Night scenes come in both Maxisnite and Darknite varieties. The Darknite scene requires Simfox's mod available here. Download and install only one of the two varieties at a time. Enjoy!
  11. Nelson Tower

    Version 1.1


    Exactly one year after my first upload, I present to you something new. Nelson Hall is an ugly little 2x4 remnant of the 60s that I have modded in three different ways: a CO$$ growable, a CO$$ ploppable, and a college. The building and its taller counterpart are both named for famous Minnesotans, in this case Prince Rogers Nelson (better known as just Prince). Night scenes come in both Maxisnite and Darknite varieties. The Darknite scene requires Simfox's mod available here. Download and install only one of the two varieties (labeled DN for Darknite and MN for Maxisnite) at a time. Enjoy!
  12. Urban Park and Plaza

    Version 1.01


    Hello everyone, Over time I have received several requests to release some of the lots I created for use in my City Journal. I have been hesitant to do this because I did not have the time to mod the lots so that they are appropriate for release. Now that I have some time, I have decided to release some of the lots I use. These two lots are intended as parks for an urban area or a Japanese-style city. I originally created these lots for the city of Tokukai. Future releases will depend on how much of the files I used for Insulo can be recovered from my old computer. Note: These lots may look better with a grey concrete sidewalk mod, but that is not required. If you downloaded this file before 3:40 EDT November 20th there is a new version that corrects the menu icon glitch. Simply delete the files from your plugins and replace them with the new ones. I apologize for the inconvenience. The updated package also includes a readme file. Urban Playground Park A 5x2 park with a food truck and tables, concrete planters and benches, a large playground, and various sims. Plop Cost: 400 Bulldoze Cost: 20 Running Cost: 50 Power Consumption: 0 Water Consumption: 15 Air Pollution: -20 Water Pollution: 3 Park Effect: Yes Urban Small Plaza A 3x1 plaza with round benches, a newspaper stand, some pigeons, some dogs, and various sims. Plop Cost: 120 Bulldoze Cost: 20 Running Cost: 15 Power Consumption: 0 Water Consumption: 10 Air Pollution: -6 Water Pollution: 2 Park Effect: Yes Disclaimer These are released personal lots, and thus may have errors. Please report any errors you find in the comments section and I will try to address them. However, I am not responsible for any harm resulting from the use of this file. Because it was originally created as a personal lot I made no attempt to minimize the number of dependencies, and will not be reducing them. I think all of the dependencies I've chosen are good to have and several are very widely used. Dependencies Festival of Britain (Maxis Nite or Dark Nite) Neko Prop Set 2 Neko Prop Set 3 BSC Mega Props Misc. Volume 1 BSC Texture Pack Cycledogg Volume 1 Nams Prop Pack 1 Nams Prop Pack 2 VIP Rural Pack Expansion
  13. Version


    Murimk Prop Pack Vol03 - Industrials Here is a prop pack containing more than 300 small and large props, designed to create great versatility in lotting and designing industry themed lots and sets. Included is a large range of different industrial... stuff ;-) LIST OF ITEMS * Small Props - pallets, barrels, drums, hollow blocks, pipes, petrol tanks, girders, tires, cable drums, safety gear, trash containers, wooden fences - and more * Large Props - sheds, garages, mobile offices, tents and warehouses * Offset Props - short, long and diagonal offsets * Industrial Fences - puzzle pieces of different sizes, orientations and offsets * Filler Props (Dirt & Grunge Texture) * Extender Props (Dirt & Grunge Texture) Aldo included - * 6 MMP sequences - containing most of the small props DEPENDENCIES None! DEVELOPER NOTES * All props from this pack can be used to make your own lots. Do not include them in your upload though - please point to this pack as a dependency. * The props all have reduced bounding boxes (occupant size), to ensure maximum MMP 'paintability'. * There are no XML files included in this pack, as most of these props are designed to be overhanging, and therefore should not be made into building exemplars. If you do wish to make them into something other than props, you can fabricate exemplars in Reader, and refer them to the model in question (RKT1). * Most of the small and large props come in many variations - * orthogonal * diagonal * angled * offset * different colors * The MMPs are divided into six groups - 1: Blue Drums, Barrels, Water- and Petrol Tank 2: Pallets, Pallet Bins, Hollow Blocks, Cement Bags 3: Iron Girders, Concrete- and PVC-Pipes 4: Electric Cables, Cable Drums, Propane Cylinders 5: Tires, Safety Items, Concrete Barriers 6: Mobile Office Waggons and Tents, Trash Container * Find them at or near the end of the Mayor Menu with custom icons. * All MMP sequences have a blind prop at the end. * The MMPs are stored in a separate folder, and they are not packed together. That way, you can choose to omit any sequences you don't want in your game, to save menu space. [box]Note: This Pack includes NO Lots![/box] INSTALLATION Unpack into the plugins folder (in 'My Documents'). All new props are packed into a resource dat. The lots are unpacked and kept in two different subfolders. If you wish to use only some of the lots, just remove the unwanted lots from your plugin folder. CREDITS Although all props are batted by Murimk, this has really been a team project with efforts, input and brainstorming from the Nightowls: Paeng, Shokthrpy, Epicblunder and Craig-Abcvs. The MMPs were modded by Epicblunder, Shokthrpy and Paeng. SUPPORT If you have comments or find yourself in need of support please visit: NightOwl Productions or Murimk Productions
  14. Version


    My legendary retaining wall BATs are back! Completely remodelled and retextured, the CURB series takes a new lease on life with concrete/grey asphalt plaza textures similar to those found on many BATs and official Maxis content. Furthermore, the models have been completely rebuilt, now with sidewalk-width walk areas around the new street-level gardens above the retaining walls. For those new to this BAT series, this set includes basic components required to build your sunken highway with CURB. One of these pieces is an underbridge lot (left and right halves are two BATs), with the other being a 15m slope, slope-conforming component that is plopped in the middle of two FARRHW ramps in a fashion similar to below: Just be sure to make sure the top RHW-4 level is constantly 15m high, and plop the pieces where they fit. You'll notice it's pretty self explanatory. As a dependency, you'll want to download http://tinyurl.com/CURBdependency If problems persist, contact me, or watch this promotional video to see what your end result should be like: I hope you enjoy the product! Lot's of work and many a weekend went into this.

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!


By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections