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City-building game(s)

Found 6 results

  1. Problems with Bipin lots

    Hoping that this is an OK place to post this, it's a quickish question. Mods feel free to remove this to another thread if better suited. So I have never experienced this problem before, I wondered if this was a known issue with these mods in particular or if I have made some clear error (which is extremely likely to be the case). I have this roundabout filler in my city, which I am 99.99% sure was made by Bipin, but not sure exactly which download I got it from. I think I downloaded almost everything Bipin ever made, and I really love the roundabout. However, when I use the enquiry tool on it, it is described as 'WMP allotment K', one of the many allotment LOTs from (unsurprisingly) the WMP allotment pack. Now, I have downloaded a lot of SC4 content over the years, but I dont always use all of it. This is true of the WMP allotments, and of a lot of Bipin's content which, whilst beautiful, can seem quite contextual and not 100% straightforward to just plop down. I thought that was weird, and when I go to my Parks menu, I noticed some more weirdness. (usually I am scrolling past quickly for something I have a rough idea of where it is in my insanely long park menu, and I dont look at the menu icons until I have reached enough 'scrolls' down the menu to start looking for the lot I want, so I didnt notice this before) Anyway - the icons in the menu do go a bit (well, actually totally) invisible around the WMP allotment stuff like this: Or this: - Now not invisible icons, but manifestly a 'non icon', here 'WMP allotment G', but (although probably hard to see here), not a 'non-icon' depicting anything remotely allotmentish. In fact, when plopped, WMP allotment G looks like this; Very Bipin, from Bipin Industrial Essentials I am assuming. When enquiry tool is used on it it brings up lovely WMP description of WMP allotment G, so I think this industrial hulk basically acts in game as a place for city dwellers to have a plot to grow carrots, which is strange. Now, hunting down 'WMP allotment K' in the menu. It wasn't hard and the odds were in my favour. The menu shown below, all such lots are described as 'WMP allotment K' from the top one down to the bottom. (I assume the one at the bottom with the nicer Icon is actually WMP allotment K) It does include the lovely roundabout filler looking lot in this list, and also this huge thing, which is Definitely from Bipin, but from another totally different download, in this case some urban highway retaining wall lots that I downloaded years ago and swore I would use one day. It is definitely not 'WMP Allotment K' though. So the question part, which is indeed quick. Do I: 1) Delete all these things including the lovely roundabout filler 2) Remove the WMP allotment stuff, and the Bipin stuff (some of which has the WMP as a dependency, I am sure even without checking) from my plugins 3a) forget these things ever existed, and don't download them again 3b) re-download the relevant files and hope that this does not re-occur upon doing that 3c) Ask the lovely people at Simtropolis if any of them know about this specific conflict and whether there is a known solution. Already did that. So I think really if you could confirm 1) and 2), and then select an option between 3a) and 3b) and give any extra exposition you desire, or not. If anyone reposts this last picture to the 'can't find it, ask here' thread looking for the retaining walls which are excellent, I can tell you it's this; saves you the trouble! Thanks for reading.
  2. Disclaimer: Playing SC4 rush hour purchased from macstore (most likely 64bit?) through High Sierra OS on a 2011 MacbookAir. Question 1: How do I go about retaining the sidewalk when plopping. I have attached a picture that hopefully illustrates what I'm attempting to do. The sidewalk will be the same as all others in the pic, but when I place anything down, it shrinks. My questions are why is this so? And how do I prevent this? Question 2 When I installed the NAM, for some reason I chose Euro road Hamburg? I honestly cant remember, anyway. I like the way it looks. But where do I find a piece of the sidewalk to plop? I have uploaded another picture which hopefully illustrates what i mean. There is a default island of nothing in the middle of this road connection, if one wanted to fill this with sidewalk. How is this possible? Question 3 How do I implement a new sidewalk? I have downloaded a few sidewalk DATS that say simply put them in plugins folder. This was hard to believe. And sure enough it did not work. So my question is how do I go about doing this. My first hunch is it is in the NAM folder somewhere, but honestly I am scared of messing around in there. Thanks in advance for your patience and time.
  3. We can UV map the tris for the curbs in the road mesh, yet they always get stretched and look terrible. Why? Is there anything road asset creators can do against it?
  4. I thought I was doing something wrong or having a brain fart (maybe I still am) but Bipin's CURB walls will just not show up in-game for me. They are supposed to be in the parks menu, but they are not in any menu. I have the entire package in Plugins... the lots, models, desc files. Any pointers would be greatly appreciated. Thanks, Nilo7
  5. Version 1.0

    22,567 Downloads

    My legendary retaining wall BATs are back! Completely remodelled and retextured, the CURB series takes a new lease on life with concrete/grey asphalt plaza textures similar to those found on many BATs and official Maxis content. Furthermore, the models have been completely rebuilt, now with sidewalk-width walk areas around the new street-level gardens above the retaining walls. For those new to this BAT series, this set includes basic components required to build your sunken highway with CURB. One of these pieces is an underbridge lot (left and right halves are two BATs), with the other being a 15m slope, slope-conforming component that is plopped in the middle of two FARRHW ramps in a fashion similar to below: Just be sure to make sure the top RHW-4 level is constantly 15m high, and plop the pieces where they fit. You'll notice it's pretty self explanatory. As a dependency, you'll want to download http://tinyurl.com/CURBdependency If problems persist, contact me, or watch this promotional video to see what your end result should be like: I hope you enjoy the product! Lot's of work and many a weekend went into this.
  6. Which road shall I take?

    I'll be starting up my CJ again, as it's summer time, which means more time for stuff I enjoy. The question is, how should I start it up. Should I focus on building a fully-HD suburbia viewed exclusively from zoom-6? Or should I focus on a more contemporary metro area, such as one inspired by Boston or Chicago? You decide! Tell me what you'd like to see. Before you do make a decision though, keep in mind that the suburban area is 95% HD (only 1 in 20 props/buildings are meant for zoom-5) and it will focus on hyper-detailing and realism. On the other hand, the metro area centers around a sunken highway flanked with some pretty cool skyscrapers and sunken highway walls (which I BATed). Let me know what you think, and be sure to click on the pictures for full size, there is a big difference! I love to hear what you have to say, especially now.
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