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City-building game(s)

Found 10 results

  1. ORIGINAL DESCRIPTION (13 July 2011): "Hey there. I'm IDS, and I'm just another high school kid who's played sim games since kindergarten. I've downloaded several gigabytes of content from the STEX over the years, and for a long time I've wanted to give back, but learning how to BAT was too complex for me and the maps I made were pretty unappealing.About a month ago I downloaded 3dsMax and pushed through a handful of tutorials, including the infamous BAT tutorial. A month later, I'm at the point where I'm only mildly embarrassed of my creations. I really can't go on much further on my own without some advice, and besides, what better way to learn than to know what I need to improve on? Criticism is more than welcome, I know I'm new to this and am still pretty green, so just be honest " Since I wrote the above, over 4 years have passed, and I am now worrying about grad school instead of high school. However, I still have a passion for mid-century modern architecture, and I like to think I've learned a few things along the way! I tend to make slow progress on all of my projects, so I apologize in advance for being a tease. completed projects: wells fargo plaza, bloomington, mn nelson/keillor towers generic offices 100 washington, minneapolis, mn riverview tower, bloomington, mn hiawatha bank tower retro theaters booth manor, minneapolis, mn anderson hall, minneapolis, mn postwar houses, minneapolis, mn paramount theater, bristol, tn lang-nelson, st. louis park, mn IDS
  2. Eddy Hall Minnesota

    Version 1.0.0


    Eddy Hall, Minnesota, by Mattb325. --------------------------------------- Inspired by a picture posted by a member of Simtropolis, the real Eddy Hall was constructed in 1886 as the Mechanic Arts Building for the University of Minnesota. The actual building is a simplified Queen Anne style executed in red-brick and red sandstone trim. The square tower which is slightly offset from the centre of the building dominates the frontage; it, together with the multi-gabled roof, large windows, patterned brick panels and wrough iron cresting make this a charming, eye catching building. This version is not a 100% accurate copy, but it is true to the language of the architectural style of the original building and this is simply one that I made for myself, but have decided to share with the community. The lot comes in two flavours: a growable Commercial Services (3x2 and 3x3...there is always an insatiable need for CS§§§ in game) and a ploppable College on a 4x4 lot, which is found in the Education Menu. --------------------------------------- STATS CS§§§: Lot size : 3x2 & 3x3 Growth Stage: 4 & 5 (Medium and High Density Zoning) Bulldoze Cost: §610 Capacity Satisfied: CS§ 975, CS§§ 246, CS§§§100 Pollution: 6 (Air)/ 4 (Water)/ 8 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 28 Mwh Water Consumed: 249 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Services Building STATS COLLEGE: Lot size : 4x4 Growth Stage: Ploppable; Plop Cost §1,650 Bulldoze Cost: §140 Catalogue Capacity: 4,000 Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage ) Pollution Radius: 6/7/0 Coverage Radius: 5,600 EQ Boost: 24 Power Consumed: 6 Mwh Water Consumed: 23 Gal/Month Occupant Group: Civic; Strikable Education; College Cost: §650 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC BAT Props - Mattb325 Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC MEGA Props - SG Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) *BSC Texture Pack - Cycledogg V01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *SHK_ParkingPack.dat ( --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  3. Version 1.0.0


    Well, it only took me three years. I created the first house model back in August of 2012. I was pretty good at avoiding making any progress on these for a while, but I finally got the urge to actually finish them over spring break a couple months back. Today, I present to you 8 house designs with 4 color variations each for a total of 32 unique houses. Additionally, I have modeled a small set of 9 detached garages to supplement the houses in a manner similar to what you might see in real life. However, for those of you who prefer the default Maxis garages, I am including a separate version that does not contain the ones I modeled. Also, for anyone who would like to use the garages (or the houses, of course) in your own lots, you hereby have my permission! These houses are all based on real world counterparts in the Morris Park neighborhood of South Minneapolis. To anyone who lives there: I apologize for spending hours on end looking at your house on Google Maps. It's only weird if you make it weird. The brilliant SimCoug has graciously lotted and modded a wide variety of lots of various sizes for this upload, which uses the following dependencies: JMyers Homes Vol 01 ('Props' and 'Textures' folders only)BSC Textures Pack CycleDog Vol 1BSC MEGA Props CP Vol01BSC MEGA Props CP Vol02BSC MEGA Props SG Vol01wmp_fence_props03.datwmp_garden_props02.dat KrashSpeed's Mailbox Set And, as always, the Darknite version requires this bad boy (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) for the dankest of dank nightviews. Huge thanks to SimCoug for his magnificent work on these! For the curious, the number of lots broken down by size: 2x3 - 2 (growth stage 1) 3x2 - 2 (growth stage 1) 2x2 - 4 (growth stage 2) 1x3 - 5 (growth stage 3) 1x2 - 5 (growth stage 4) 2x1 - 2 (growth stage 4) 1x1 - 5 (growth stage 5) 25 lots total, all of which grow on the Houston Tile set and have the same stats as R$$ standard Houston homes. Special thanks to our Dirktator for his patience with me while I experienced issues uploading! I'd also like to give a shoutout to the community at large for your continued support. I've been on this site for over 10 years now (which seems absolutely insane) and I've seen a lot of faces come and go, but the community as a whole is just as helpful and welcoming as it always has been. Enjoy! Or don't, I suppose, as long as you give me feedback.
  4. Rapson Library

    Version 1.0.0


    Rapson Library is an early 60s academic building based heavily on the University of Minnesota's Rapson Hall, located on the east bank of the Twin Cities campus. It is named for modernist architect Ralph Rapson, who was the head of the university's architecture department from 1954 to 1984. Though Rapson was responsible for a sizeable number of modernist works, perhaps he is best known for his Riverside Plaza apartment complex, which received mainstream attention when it was featured in the Mary Tyler Moore Show. To be clear, the real-world Rapson Hall was not designed by Ralph Rapson, but rather by Thorshov and Cerny, another Minneapolis-based firm. As the title suggests, I have modded this building as a library. One dependency is required - Volume 1 of the Cycledogg BSC texture pack. As always, I have included two options for the night scene: one that fits with the game's default night mode, and one that makes use of Simfox's delightful darknite mod. Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here.
  5. Social Sciences Building

    Version 1.1.0


    Another Minnesota building! It's almost as if I have a preference for that sort of thing. This particular building is located by the Mississippi River's western bank, right at the heart of the western portion of the University of Minnesota's Twin Cities campus. Dating to 1963, it was among the first buildings to be completed as part of the university's expansion across the river. Over 50 years later, it remains the tallest university building on the western side of the river and is home to, unsurprisingly, a number of social science departmental offices. I've modded it as a ploppable college building as well as a growable CO$$ building. As usual, both darknite and maxisnite versions are included. The darknite scene requires this lovely mod from Simfox. Otherwise, this baby is dependency free. Note that two versions of this model are included - one with modeled ground and one with an editable lot. I kept the editable version simple so you can play around with it freely - I'm curious to see what you all come up with! Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here.
  6. Capella Tower (225 South Sixth)

    Version 1.0.0


    Capella Tower (also 225 South Sixth) is a skyscraper in Minneapolis, Minnesota, United States. The building opened in 1992 with the First Bank Place being the headquarters for First Bank System. In 1997, First Bank System acquired US Bancorp and changed the name of the building to US Bancorp Place. The headquarters of US Bancorp moved into the US Bancorp Center in 2000, whereupon the tower changed to 225 South 6th Street. In March 2009, the building took its present name. The ranking of the building as the tallest in Minneapolis is in dispute. The IDS Center is usually said to be taller by one foot, even by the owners of Capella Tower. It was initially said to be built one foot shorter out of respect for the IDS Center; however, in 2005, it was revealed that contractors had surreptitiously added 14 inches (36 centimeters) of height to Capella, therefore making it taller than the main roof of IDS Center. In February 2005, the IDS counted a 16-foot-tall (5-meter) window washing garage built on its roof in 1979 as part of its actual height, making it 14 ft (4.3 m) taller than Capella Tower. This ambiguity between official measurements and public relations statements might be due in some part to the "halo" that extends out from the roof, which is apparently included in the building's official height (though this is unclear). The office building, designed by Pei, Cobb, Freed & Partners,is laid out on an L-shaped site with the 56-story tower connected to the 20-story Park Building by a corner winter garden. The building combines six-story cubes and various round towers which echo the different styles of buildings in downtown Minneapolis. The illuminated semicircle located atop the tower is not only decorative but also houses an antenna farm and communications network. This feature has given the building the nickname the "Halo Building". This file Includes: Functional Landmark with 4,800 CO$$$ Jobs To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  7. Anderson Hall

    Version 1.0


    I'll open by saying that I have a personal hatred for this building. I made this model as a way of coping with the fact that, despite my absolute best efforts, I have been unable to avoid this building. I'll sign up for a class in another lecture hall, and then check my schedule the day before classes begin only to see that the lecture has been moved to this soulless behemoth. The dim fluorescent lighting, crumbling concrete interior, leaky ceilings, propensity to act as a staging ground for muggings, and overpowering musty smell all contribute to an ambiance that is unique to late 60s university buildings built for pennies on the dollar. To make matters worse, none of the four "pods" visible on the building are connected by any sort of hallway except for one in the basement, meaning that one must often exit the building entirely in order to travel between sections. During Minnesota winters, this isn't the most desirable setup. A quick visit to the building's Foursquare page gives some excellent insights into the building's many selling points: "Most depressing building on campus." "What monster designed this building? Surely someone with a strong hatred of people." "Remember to pay attention to what door you are going in because each door only let's [sic] you access certain classrooms!" "If you enjoy flesh eating and antibiotic resistant diseases, I urge you to use the restrooms in this hall." Anyway, despite being blacklisted by the university a few years back, it seems Anderson Hall is here to stay. It contains several full-sized lecture halls, making it a valuable commodity that is very difficult to effectively replace. Perhaps I overreacted - I suppose it does a good job of fulfilling its intended role, and I'd probably better just get used to it. At least the lecture halls have plenty of leg room. When you get away from the building for a while (as is fortunately an option for me this semester), you can actually begin to appreciate the building's place in history. In the early 60s, the University of Minnesota was looking to expand its campus. The west bank of the Mississippi River (directly across the Washington Avenue Bridge from main campus) was deemed a desirable site for this expansion, though a large swath of the existing neighborhood needed to be demolished to make room. Anderson Hall (1967) is just one of the many buildings constructed on west bank, the majority of which were designed by renowned firm Setter Leach & Lindstrom. Due to the building's rather generic appearance, I have modded it as both a college building and a library. Both sit on a 2x6 lot. As always, both Maxisnite and Darknite versions are available - download and install only one at a time, or you'll wish you had never been born. The Darknite version requires Simfox's mod available here. I sincerely hope this BAT brings you far more joy than its real life counterpart has brought me over the past few years. As always, please leave feedback below! Thank you all for your support, and click here to see my current projects!
  8. Booth Manor

    Version 1.0


    Located in the Loring Park neighborhood of Minneapolis, Minnesota, Booth Manor is a 21-story residential tower that was constructed in 1977. It is currently owned by the Salvation Army and serves as an assisted living community for senior citizens. This recreation is a growable R$$ tower that sits on a 2x2 lot. I have also included a ploppable version (static landmark) for those of you who play like I do As always, I am offering both Darknite and Maxisnite versions. Download and install only one at a time, or you will pay dearly. The Darknite version requires Simfox's mod, which is available here. I hope you all enjoy. Please leave feedback below! Click here for updates on my current projects.
  9. Version 1.0


    Riverview Office Tower Based on the real life building in Bloomington, MN, USA BAT by IDS2 Lot by T Wrecks Riverview Office Tower is a 196-foot (60m) office building located in Bloomington, Minnesota. It is part of the Appletree Square office complex and it was completed in 1973. Easily recognizable for its unusual color, it is visible for miles around throughout the Minnesota River Valley. For those of you who don't care for the color, bear in mind that this building is a recreation. Making it bright orange wasn't a stylistic choice on my part Dependencies (you probably already have all of these): BSC Mega Textures Vol. 01 BSC Mega Props CP Vol. 01 BSC Mega Props CP Vol. 02 This SC4 version sits on a 4x3 or 4x4 lot. Growable and ploppable lots (all with jobs) are included. Night scenes come in both Maxisnite and Darknite varieties. The Darknite scene requires Simfox's mod available here. Download and install only one of the two varieties at a time. Thanks again to T Wrecks for a beautiful lot that perfectly complements the building's form To all of you kind people in my BAT thread - thank you so much for your support! I couldn't do it without you guys!
  10. Version 1.0


    ATTENTION If you have downloaded this file AND my Nelson Tower file, you may have noticed a glitch in which the wrong building shows up on the lot. This was caused due to a shared building ID between the two buildings and can be remedied by downloading the new Nelson Tower here. 100 Washington Square is a 332-foot (101m) tower in Downtown Minneapolis, MN. It was designed by Minoru Yamasaki (of WTC fame) and completed in 1981. This SC4 version sits on a 2x4 lot and has 3410 CO$$ jobs. Both growable and ploppable lots are included. Night scenes come in both Maxisnite and Darknite varieties. The Darknite scene requires Simfox's mod available here. Download and install only one of the two varieties at a time. Enjoy!

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