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About IDS2

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    Rural Architect

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    Minneapolis, Minnesota

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  1. Twinkle, twinkle, little BAT...

    I quite like these recent developments, as well as the 1x2s - I tend to have the hardest time providing competition for the low-density Maxis buildings. I look forward to the day when my plugins folder are so oversaturated with your buildings that I have to find even more buildings to, in turn, compete with them.
  2. SimCoug's BAT Den

    I'm so glad to see you take the BATting plunge! Your first model, and you're already going for 5 variations and a custom foundation. I like the way you think The textures also look really nice, and I think they'll blend with the game's palette quite well. The new roof is definitely an improvement! Since these appear to be ~8m x 12m, what sort of lot configuration are you looking at?
  3. Reddonquixote's BAT thread

    I like the glow of the night scene. It makes it look very peaceful. The tower looks nice - good distribution of lit windows. Are they self illumination or do you have interior lighting set up?
  4. Nofunk's BAT Thread

    Love these corner buildings, and I'm a sucker for the fire escape. Out of curiosity, do you do your brick materials with tiles maps, or are they textures?
  5. Minneapolis House Set

    @redfox85 Shoot, I don't know how I missed that. It's possible that I may still have a copy of the model files on my old external hard drive, but it's a bit of a long shot. I'll definitely do some digging, though, because it would be nice to fix this. In the meantime, I will try to see if this affects any of the other models. Thanks for pointing this out!
  6. Eddy Hall Minnesota

    Absolutely divine! The stone detailing is superb, as is everything else. Hail Minnesota!
  7. bapqapmoc's BATs

    Very nice model! It shows great attention to detail - the roof area especially looks good. I think JP Schriefer is onto something with regards to the sampling needing to be increased, as right now the preview you posted looks like it's in the middle of final gather. Have you worked at all with texturing/nightlighting? While it is a lot of work (and I agree with you about the modeling being the most fun part), I think you may find it valuable to go through the entire process at least once just to see what it's like. I personally find nightlighting really fun, and seeing your whole model come together with a good set of textures can be really satisfying. Of course, if you feel like doing all that would kill your motivation to create models, then just do what you enjoy
  8. Rapson Library

    @Thin White Duke Only a year and a half later than I planned, a new personal best
  9. Rapson Library

    Version 1.0.0


    Rapson Library is an early 60s academic building based heavily on the University of Minnesota's Rapson Hall, located on the east bank of the Twin Cities campus. It is named for modernist architect Ralph Rapson, who was the head of the university's architecture department from 1954 to 1984. Though Rapson was responsible for a sizeable number of modernist works, perhaps he is best known for his Riverside Plaza apartment complex, which received mainstream attention when it was featured in the Mary Tyler Moore Show. To be clear, the real-world Rapson Hall was not designed by Ralph Rapson, but rather by Thorshov and Cerny, another Minneapolis-based firm. As the title suggests, I have modded this building as a library. One dependency is required - Volume 1 of the Cycledogg BSC texture pack. As always, I have included two options for the night scene: one that fits with the game's default night mode, and one that makes use of Simfox's delightful darknite mod. Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here.
  10. Minneapolis House Set

    @redfox85 Unfortunately, I no longer have access to these files, so I am unable to release a non-datpack version :/ sorry!
  11. @Fantozzi Yeah, I think I may have been thinking about it the wrong way. After poking around in the reader a bit more, the whole type/group/instance thing makes a bit more sense now, so thank you! @SimCoug I think you may be onto something with the date and time thing - I kind of figured that would be the easiest way to generate a unique ID. @Jasoncw I appreciate the offer - I'll definitely let you know if I run into any more issues! I do think you have a point about the IDs being screwed up regardless of whether they're conflicting, because I'd really rather not discover the issue after it's too late. I only found out about this conflict in the first place after I had already made an upload and I'd rather not repeat trying to fix that mess. I actually managed to find my old laptop from ~2012 that I used to export my very first BAT (Wells Fargo Plaza) and exported my LODs without any sort of ID conflict. I still don't know what the deal with my current computer is, it's like it thinks it's stuck at 0:00 UTC or something, so I'm just gonna do all my LOD exports on my old laptop from now on. A quick note - I wound up abandoning Heller Hall (the shorter version of the building I just uploaded) because it was really poorly modeled and the night scene was becoming really problematic. I figured there was nothing special about it since it was literally just a slightly shorter version of the one I just uploaded, which is already fairly short by tower standards. However, I did finally get that Rapson Library I was working on about a year ago to work, and I got the change to scale it up a bit in the process. For whatever reason, when I tried to give the lot the default Maxis grass base texture (the one on an open grass area from the parks menu) it showed up ingame as the R$ grass texture instead. I found out that Cycledogg included a copy of the Maxis grass tile in one of his texture packs, so I just used that one instead (I figure most people have volume 1 of his texture pack by now). I tried to keep the lot pretty simple, so if it isn't too bland then I'd say it's ready for release. It's not too exciting looking, but I always liked something about this building. I have a few more like it in the works. My current focus is on version 2 of the Hiawatha Bank Tower. I'm going for an actual First Bank Building recreation this time, so I'm remodeling most of the building. I'll post a preview when there's a little more to show.
  12. SimCoug's Farmhouses R$

    These look really spiffy. Great job, thanks for these!
  13. RRetail Hotel & Motel Relots

    Solid, I've been hoping for something like this! Great work.
  14. For the nightlighting issue, see this link. A hotfix can be found under the "recommended downloads" section. You'll want the 14.4 mb "Simcity4 Buildings update" (Update 1.1.640.0).
  15. Nofunk's BAT Thread

    I really dig that rowhouse. I don't think I have any other corner buildings of that size and orientation in my plugins folder, so this will be an awesome addition!