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Showing results for tags 'tuleps'.
Found 4 results
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where I live we have a lot of intersection with two way traffic that either start or end in a oneway with cross traffic not the same direction where do I get tulups for that
- 4 Replies
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- intersection
- turning lanes
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(and 2 more)
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Hey guys, There is something about the NAM that I need to ask you about. There are 2 ways to construct turning lanes or tuleps. In case of roads, one is automatically done by plopping a 1- way road stub in the center of the intersection and 1 is manually done by plopping all the required puzzle pieces. Same goes for avenues, there are 2 ways. Does both ways yield the same results in organizing and making the traffic less congested or is one better than the other.
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Version 1.0
2,373 Downloads
Description: This mod Extends the super light asphalt mod by bringing some nicer textures to your low, medium & high-wealth zones. Of course you can also use any other sidewalk mod that provides good coverage for static network pieces that are wealth-independent. Dependencies: NONE Can be combined with: - base mod by Magneto https://community.simtropolis.com/files/file/28804-super-light-asphalt-mod/ - addons by MGB: https://community.simtropolis.com/files/file/29789-mgb-super-light-asphalt-addons/ Installation: Make sure this mod loads after the used sidewalk mod and other texture-changing mods such as TGN by MGB (this mod should have at least 1 more underscore '_' in it's folder name). If for example you use the superlight asphalt mod and have named its folder like so : z_superlightasphaltmod, make sure you give this mod-folder a name starting with z__ (2 instead of 1 underscore). To slightly increase performance, remove the images. Optional: The included files found in the folder 'OPTIONAL_TULEPs_overrides' are optional and do some changes to the 'orto avenue x orto avenue' automatic tuleps (based on MAS71's work; https://www.sc4devotion.com/forums/index.php?topic=2897.msg146604#msg146604), the ploppable 'road tulep Type A1 + Intersection' piece, and the 'road tulep-Type A-Dashed' piece (see pictures). For optimal visuals drag out the avenue at least 3 tiles from the intersection without intersecting any other networks. Credits & outro: Based on the superlight asphalt mod by magneto and paengs sandstone mod for identifying texture-ID's of interest. Avenue Tuleps inspired by MAS71's mod. All textures except medium and high wealth sidewalk are based on the work of the above mentioned people. Feel free to improve and redistribute for non-comercial purposes ;-) -
Hello community, i have the problem that i use paengs sandstone sidewalk mod which replaces the sidewalk with a other texture. This is still working with the current NAM Version 31.2 but the Tuleps still have the old texture. I had have in the past a mod how fixed it but it wont work with the actual version. Does anybody know other mods to get Tuleps and Glr and all the things from NAM with sandstone ? Moderato3

