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Found 61 results

  1. Castelo Del Mar

    Version 1.0.0

    2,925 Downloads

    DESCRIPTION Located in the city of Recife, PE, Brazil, Castelo Del Mar is a modernist residential condominium with twin towers built in 2001. Note: this file includes only a stand-alone tower. The Lot includes two pools and 6 Palm Trees, they may take a while to appear. Note: I highly suggest you to also download the reloted versions made by @Fantozzi, they look really good: Maxis Version CAM Version INFORMATIONS The model is available in two versions, Landmark and Residential building Landmark: Plop cost: 15,000 Lot size: 2x2 Residential building: Lot Size: 2x2 R$$$: 300 R$$: 650 R$: 1,200 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Castelo Del Mar (Residential - MN): this is the Residential version for those who do not use SimFox Day and Nite Modd. Castelo Del Mar (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. NOTE: if you download both MN .zips I highly suggest you to delete one .SC4Model file, but never both. Castelo Del Mar (Residential - DN): this is the Residential version for those using SimFox Day and Nite Modd. Castelo Del Mar (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. NOTE: if you download both DN .zips I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only). To check my other projects you can visit my thread
  2. 261 5th Avenue

    Version 1.0.0

    971 Downloads

    261 5th Avenue is a 26-story high-rise building located in New York City, U.S. Built in 1929 in art deco style, the building offers several commercial offices. INFORMATIONS The model is available in two versions - Landmark and Commercial Office. Both are W2W. Landmark Plop cost: 100,000 Lot size: 3x2 Commercial Office: Lot Size: 3x2 CO$$$: 6,000 CO$$: 8,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! 261 5th Avenue (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. 261 5th Avenue (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. 261 5th Avenue (Commercial Office - MN): this is the Commercial Office version for those who do not use SimFox Day and Nite Modd. 261 5th Avenue (Commercial Office - DN): this is the Commercial Office version for those using SimFox Day and Nite Modd. NOTE: if you download both MN or DN .zips, I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only).
  3. Article #8 - Wainor Scene

    Article #8 - "Wainor Scene" Wainor is an important commercial-financial centre of Metzú Republic. Is situated some 195 Km of Yuti (capital city), 25 Km of Jalai and 19 Km of Krupó. Punta Retolk is part of Metropolitan Area. Founded in 1855 by english fishers, his main activity was fishing. Wainor was the first city of Metzú in have a seaport, in 1874. Wainor grew up slowly until the 90's. Large foreign capitals (China, principally) have invested a lot of money in financial services and commercial activities. The economic importance of the area and the existence of a seaport, made it possible this investment. The panorama of Wainor changed absolutely. High skyscrapers, large transport networks and other Infrastructure works (parks, stadiums, solar power...). Wainor is prosperous, cosmopolitan, touristic. A great place to visit in Metzú. Full Map Population: 52.351 Metropolitan Area: 98.332 (Wainor-Retolk Metropolitan Area) Main Activities: Commercial Centre, Financial Services, Heavy Industries. Wainor Scenes... 1. 1st Avenue and Parque Libertadores. A great sidewalk around the avenue. 2. Playa Chica. A great place to relax and drink something. 3. Puerto Internacional de Wainor. Built in 1874, renewed in 1950. The first seaport in Metzú. 4. Wainor Downtown. 5. Wainor Downtown. Great skyscrapers. 6. Wainor Suburbs. Road to Krupó City. 7. Wainor Outskirts. Industrial zone. 8. Wainor Downtown. High residential buildings and 1st Avenue. 9. Parque Libertadores. Place of great mansions, next to Playa Chica. 10. Modern buildings in Wainor Downtown. Surrounded by old tenements. 11. Gigante del Pacífico. A modern stadium, property of C.A Wainor Pacific, a football team, representative of Wainor City. 12. Built in 1996 (Renewed in 2017), has a capacity for 37.000 spectators. (before renewal) 13. 1st Avenue at night. 14. Wainor Downtown at night. A typical landscape of Wainor. 15. Wainor Night's Life. 16. A general view of Wainor at night. 17. Parque Libertadores. A good place to visit at night. We hope you visit our cities, See you on the next article, Stranger.
  4. A planned building I am sure that many will think is hideous, but from the one image I've seen, I don't actually hate entirely... https://www.theguardian.com/technology/2017/jun/01/google-submits-plans-million-sq-ft-london-hq-construction-kings-cross
  5. First Federal Bank

    Version 1.0.0

    1,433 Downloads

    Former First Federal Savings and Loan California, by Mattb325. --------------------------------------- It's not only "old" buildings that are demolished in the name of the progress. This building was constructed in 1959 and used to stand at the corner of Hollywood and Highland Ave, Los Angeles. It formed and framed a famous part of the view from Graumans Chinese Theatre down Hollywood Blvd. It was demolished in the late 80s for the Hollywood & Highland project (i.e. where the Academy awards are filmed now). While this is not an exact recration of the old First Federal Bank, it is a good example of the Southern Californian mid-century, heavy-set, mid-rise office building. The beauty of these buildings is sheer quality of their materials: polished limestone with contrasting highly polished granite base, crittal steel windows and polished marble forecourts, but "progress", as well as the need to expensively retro-fit many mid-century buildings in shaky California saw these gems consigned to the wrecking ball. To make it a little bit different, I've angled it 45 degrees for a corner lot as there really aren't many such taller buildings in this game and by doing this it complements a lot of the taller angled residentials from Sim Fox, Bixel, HKABT et al. This building is offered as a growable high-wealth mid-rise building on all tilesets. It grows easily, but as it is limited to a 4x4 corner lot (there is one for both left and right corners) it isn't weedy. Hold the CTRL key while zoning to ensure that you get the lot size. Stats, links and dependencies are listed below. --------------------------------------- STATS (CO§§§): Growth Stage: 6&7 (medium and high density zones) Bulldoze Cost: §869 Capacity Satisfied: CO§§ 2,479, CO§§§ 1,735 Pollution: 10 (Air)/ 10 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 70 Mwh Water Consumed: 758 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Office Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod: --------------------------------------- DEPENDENCIES: *BSC Mega Props - CP Vol02.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  6. Urban Abstractions BATs

    I thought I should show you guys my progress. 340 on the Park, Chicago! Feel free to constructively criticize and make suggestions. Obviously I'm not done and there are a bunch of things I see that needs correcting. What I DO want to know is what you guys think about the glass color/reflections/bump. I think it's pretty good but not quite sure.. Also since this building was constructed in 2007 and it isn't any sort of icon, it's pretty hard to find good, up close pictures of areas that can't be seen from google maps street view.
  7. Diego Del Llano Growables - 2017 Pack One

    Version 1.00

    1,183 Downloads

    KOSC Presents: Diego Del Llano Growables - 2017 Pack One Introduction This is set of growable, high-density lots made from Diego Del Llano's BATs that were released in 2017. The objective of this set is to provide growable alternatives to the ploppable landmarks in the original release for a more traditional gaming experience. While ploppable are amazing in their own right, it doesn't quite allow for one to experience the feeling of zoning a plot and having that shiny new tower pop up. Package Overview 4/14 IMPORTANT NOTE - this file currently only works with the DarkNite versions, and NOT MaxisNite - an update will be rolled out soon to accomodate the MaxisNite buildings Included in the following package are a set of growables for all Diego Del Llano's 2017 releases (excluding the Loop Postal Station building in the Federal Center Chicago set). A couple of the buildings have different occupant versions to satisfy different demand groups. There are TWO versions of the package you can download: Vanilla and CAM. The vanilla version has all of the larger buildings capped at stage 8, with capacities that do not exceed 7500. For those that use the Colossus Addon Mod, the larger buildings extend all the way up to stage 15 and boast much higher capacities, up to around 11000. If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at DiegoDL_ (requires ExtraCheats.dll). General Stats All stats were generated with PIM-X. Vanilla versions differ only in growth stage and maximum capacity tweaks (for buildings that exceeded 7000 by default). The breakdown is as follows: 4 R$$$ buildings CITITOWER Guadalajara, 4x6 left corner Ventura Place One, 3x4 front Ventura Place Two, 3x4 front Ventura Place Three, 3x4 front 4 CS$$$ buildings CITITOWER Guadalajara, 4x6 left corner Hotel Presidente Guadalajara, 5x5 front Hotel Presidente Intercontinental Mexico City, 4x2 front Carlton Hotel Johannesburg, 4x2 front 7 CO$$ buildings AON Center, 3x4 front Carlton Center, 3x4 front Carlton Hotel Building, 4x2 front 345 California Center, 6x3 front One Kansas City Place, 4x3 front Everett McKinley Dirksen Building (Federal Center Chicago), 3x8 front John C. Kluczynski Building (Federal Center Chicago), 6x3 front 10 CO$$$ buildings One Metropolitan Square, 6x5 right corner Gas Company Tower, 6x3 front Capella Tower, 4x8 left corner Park Building (Capella Tower small building), 4x2 front Chanin Building, 4x4 front Commerzbank Tower, 4x5 front IBM-Marathon Tower, 5x9 right corner Denver Place, 6x8 front First National Bank Tower, 5x5 front Torre Multiva, 4x3 front Detailed stats for all of the buildings can be found in the enclosed README. Install Instructions Pick either the vanilla or the CAM version and drop the files in your My Documents/SimCity 4/Plugins folder. To uninstall, simply delete the files from your hard drive. Dependencies Main Building(s) This list contains all of the buildings used in this set. Each subfolder corresponds to a particular building/set of buildings - if you don't have a particular building feel free to delete the corresponding subfolder. Cititower Guadalajara Denver Place Hotel Presidente Intercontinental Mexico City Commerzbank Tower IBM Marathon (1250 René-Lévesque) Hotel Presidente Guadalajara Torre Multiva AON Center Gas Company Tower Carlton Center Carlton Hotel Johannesburg One Metropolitan Square One Kansas City Place First National Bank Tower Capella Tower Ventura Place Three Ventura Place Two Ventura Place One Federal Center Chicago Chanin Building 345 California Center Mods (CAM version only) You will only need these if you're using the CAM version. Either version of CAM will work with the CAMeLots. Colossus Addon Mod 2.1 Colossus Addon Mod 1.0 Credit goes to Diego Del Llano for all of these spectacular BATs!
  8. Tankmank's Fox Plaza Relot

    Version 1.0.0

    337 Downloads

    This upload is of ill Tonkso's Fox Plaza. Again this is only a relot and the original model file will be needed. This one like many of my relots is sub-tropical/tropical in design again. So might not be to everyone's preference, but the original building is from Los Angeles so i think the lot fits in well. This upload only replaces the ploppable lot file. The original file that is required can be found here. List of Dependencies Dutch Prop Pack Neko Prop sets 2 and 3 SHK Parking Pack BSC MEGA Props - SG Vol 01 BSC MEGA Props CP Vol 02 BSC MEGA Props CP Vol01 RMIP ( All you will need is the jzo_RMIP2vol2_textures.dat file) I have tested it numerous times, but if there are any issues please do PM me, or write in my new Lot editing topic Tankmanks Lots. And i just hope that you will enjoy it.
  9. 32 Court Street

    Version 1.0.0

    1,877 Downloads

    DESCRIPTION Located in Brooklyn neighborhood, New York City, the colonial revival building was built in 1918 and has been home to commercial offices ever since. The building was designed by the firm Starrett & Van Vleck and it was regarded at the time as Brooklyn’s first true skyscraper. INFORMATIONS The model is available in two versions, Landmark and Commercial Office. W2W corner building. Landmark: Plop cost: 20,000 Lot size: 1x2 Commercial Office: Lot Size: 1x2 CO$$$: 400 CO$$: 550 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! 32 Court Street (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. 32 Court Street (Commercial - MN): this is the CO$$$ version for those who do not use SimFox Day and Nite Modd. NOTE: if you download both MN .zips I highly suggest you to delete one .SC4Model file, but never both. 32 Court Street (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. 32 Court Street (Commercial - DN): this is the CO$$$ version for those using SimFox Day and Nite Modd. NOTE: if you download both DN .zips I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only). To check my other projects you can visit my thread
  10. 1001 6th Avenue

    Version 1.0.0

    2,625 Downloads

    DESCRIPTION Located at 1001 on 6th Avenue in Manhattan, the art deco building was designed by Buchman & Kahn. Completed in 1926, it houses several commercial offices. More pictures: Daylight, MaxisNite, DarkNite. INFORMATIONS The model is available in two versions, Landmark and Commercial Office. W2W corner building. Landmark: Plop cost: 75,000 Lot size: 2x2 Commercial Office: Lot Size: 2x2 CO$$$: 1,750 CO$$: 2,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! 1001 6th Avenue (Commercial Office - MN): this is the CO$$$ version for those who do not use SimFox Day and Nite Modd. 1001 6th Avenue (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. NOTE: if you download both MN .zips I highly suggest you to delete one .SC4Model file, but never both. 1001 6th Avenue (Commercial Office - DN): this is the CO$$$ version for those using SimFox Day and Nite Modd. 1001 6th Avenue (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. NOTE: if you download both DN .zips I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only).
  11. Version

    5,052 Downloads

    Back again, guys! This time with a midsized skyscraper (right at 270 meters high). I present to you PhoenixNews International, your number one source for news around the world! She's a fully functional landmark, with 1500 CO$$$ jobs. The tower sits on a 5x3 very simple lot. It'll be in the Landmarks menu. Plop cost is $250,000, but it provides a moderate income of $2,500 monthly (communications taxes ) Dependency (just one!) BCS BAT Props Mattb325 (Vol 02) (Parking Garage next to building) Enjoy! -daTS
  12. I want a Megatall skyscraper in my city

    Hello, Members of the sim community. I would like a Megatall Skyscraper in My City. I'd like it to be High Wealth Residential with over 35000 people inside the building, or High Wealth Commercial Office with more than 60000 jobs. I would like it to be a stage 15 and I'd like some of the latest design work. I'd like it for Simcity 4 Deluxe Version 1.1.1.638, Just like the Shanghai Tower or The Burj Dubai. I also want Low wealth Megatalls with over 40000 people inside them. Probably a 7x7 is enough. I have already edited two of the towers with the SC4 tool I have in my virtual machine, so I need those buildings. How can I create them?
  13. Porthos Building

    Version 1.0.0

    4,381 Downloads

    DESCRIPTION Porthos is the 2nd tallest building in the city of Eindhoven and the 44th tallest building in the Netherlands, with 101 meters high. If you want to see other BATs I'm working on click here. INFORMATIONS There is a landmark version and a residential version for this model. Landmark (non-functional) Plop cost: 30,000 Lot size: 2x2 Residential (R$$$) - Growable Occupants: 350 ($$$) - 500 ($$) - 650 ($) Lot size: 2x2 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Porthos Building (Maxis Nite Landmark): this file is the Landmark version for those who do not use SimFox Day and Nite Modd. Porthos Building (Maxis Nite Residential): this file is the Growable version for those who do not use SimFox Day and Nite Modd. Porthos Building (Dark Nite Landmark): this file is the Landmark version for those using SimFox Day and Nite Modd. Porthos Building (Dark Nite Residential): this file is Growable version for those using SimFox Day and Nite Modd. DEPENDENCIES SimFox Day and Nite modd (for Dark Nite only).
  14. Magnolia Building

    Version 1.0.0

    6,633 Downloads

    More pictures: DAY LIGHT MAXISNITE DARKNITE DESCRIPTION The Magnolia Building, also called the Magnolia Petroleum Building and currently Magnolia Hotel is an iconic building in the city of Dallas, TX, USA. Built in 1921 in the Beaux-Arts style, the building has the Pegasus horse at the top since 1934, the logo of the Magnolia Petroleum Company and later Mobil Oil logo as well when they merged. The Pegasus became a symbol in the city. INFORMATIONS The model is available in two versions: Landmark and Commercial Service. Landmark: Plop cost: 50,000 Lot size: 3x2 Commercial Service: Lot Size: 3x2 C$$$: 4,000 C$$: 5,000 C$: 6,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Magnolia Building - LM-MN : this is the Landmark version for those who do not use SimFox Day and Nite Modd. Magnolia Building - CS-MN: this is the Commercial Service version for those who do not use SimFox Day and Nite Modd. Magnolia Building - LM-DN: this is the Landmark version for those using SimFox Day and Nite Modd. Magnolia Building - CS-DN: this is the Commercial Service version for those using SimFox Day and Nite Modd. Note: if you download both MaxisNite files you can delete one of the .sc4model file. The same to DarkNite. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only). THANKS TO Reddonquixote for this awesome sculpture he did for the building entrance. Thanks also to those who helped me with some problems to render, Jasoncw, c.p., Mattb325 and mgb204. To check other models I'm working on just follow the link: http://community.simtropolis.com/forums/topic/61046-jp-schriefers-bats/
  15. 11 King Street West

    Version 1.0

    11,406 Downloads

    I (Kellydale2003) present to you 11 King Street West! HISTORY 11 King Street West is a real life building located in the Financial District of Downtown Toronto, Canada. The building is over 66m tall with 18 stories and was completed in 1965! Yes that's right, 1965! The building (obviously ahead of it's time) is located in the beautiful neighbourhood of "Old Toronto". The building is mainly occupied by Telus, but other leasers occupy other floors. NOTE FROM THE AUTHOR This project in particular was very challenging for the night lighting! Figuring out a new method of creating realistic lights I had trouble reducing rendering time to export this little guy. Fortunately all I needed to do was reduce the number of lights in the building in order to make a successful export. I (hopefully) appropriately named this new method of lighting Photometric Light Displacement Mapping (PLDM). PLDM uses traditional aspects of 3dsmax... photometric lights & displacement maps. Combining the two is very heavy on rendering memory for computers. So reducing rendering time was a challenge. The advantage to PLDM is the realistic differed lighting from floor to floor, "inside-floor" perspective, realistic colors of lights, and an overall better shadow/light effect as opposed to traditional SimCity 4 lighting. PLDM reduces the illusion of "fake" lighting. Traditional SimCity 4 lighting calls for self-illuminated planes or boxes with textures. PLDM gives the illusion you're looking into a real floor of a building and seeing furniture (displacement maps) with realistic lighting (photometric lights). Unfortunately PLDM's major disadvantages are high rendering times, and HD zoom breaks the illusion (most of the time). So far (in my opinion), it has been the best lighting method introduced to SimCity 4 for various reasons (modelling speed being the best reason). Hope you enjoy PLDM's first debut! , Kellydale2003 No dependencies (best self policy ever on simtropolis). ^Real life comparison of 11 King Street West in Toronto, Ontario, Canada. Download the MAXIS NIGHT file if you do not have SimFox's Darknight installed in your plugins! Download the DARK NIGHT file if you have Dark Night installed! For more upcoming projects visit my thread! (: Enjoy! , Kellydale2003 TYPE "#OCT" INTO THE STEX SEARCH BAR FOR MORE ONTARIO CREATION TEAM UPLOADS!
  16. 32 Old Slip (One Financial Square)

    Version 1.0.0

    9,581 Downloads

    I'll have to post screenshots on description because it's larger than 2MB. Both are in zoom 5 at the bottom of the page, click to see them full sized. Btw, I don't know why but the file names are messed after upload to Simtropolis, but it's still possible to know what each one means DESCRIPTION 32 Old Slip, also known as One Financial Square, is a skyscraper completed in 1987 in the Financial District of New York City. This BAT was made due to a good suggestion made by __B. If you want to see other BATs I'm working on click here. INFORMATIONS There is a landmark version and a commercial version for this model. Landmark (non-functional) Plop cost: 100,000 Lot size: 4x4 Commercial Office (CO$$$) - Growable Jobs: 6,000 ($$$) and 4,000 ($$) Lot size: 4x4 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! 32 Old Slip (MN - Landmark): this file is the Landmark version for those who do not use SimFox Day and Nite Modd. 32 Old Slip (MN - CO$$$): this file is the Growable version for those who do not use SimFox Day and Nite Modd. 32 Old Slip (DN - Landmark): this file is the Landmark version for those using SimFox Day and Nite Modd. 32 Old Slip (DN - CO$$$): this file is Growable version for those using SimFox Day and Nite Modd. DEPENDENCIES SimFox Day and Nite modd (for those using it). THANKS TO __B, Toothless Stitch, Jasoncw, Reddonquixote, Vlasky and Craig-Abcvs for giving me tips and help to do this building. Thanks also to the other members who followed the progress on the thread.
  17. Carew Tower

    Version

    13,089 Downloads

    Carew Tower is an art deco skyscraper located in Cincinnati, Ohio, USA. Completed in 1930, it stands 49 stories tall, making it the tallest building in the city. It was named after Joseph T. Carew, the proprietor of a local department store chain. 8x4 Co$$ growable and ploppable, with 4,268 jobs Available in both MaxisNite and DarkNite DarkNite requires the Day and Nite Modd Readme included. No dependencies!
  18. There are no fewer than 5 indie games under development designed to let the player build skyscrapers: Project Highrise, Block'hood, IsoTower, Skylimit Tycoon, and Cloud City, and they inspired me to start back up on OcramTower in a way with minimal overlap with them. Here is a breakdown of the games (listed in approximated chronological order until release): Block'hood is an arcology builder/simulator with a Minecraft-esque appearance and strong ecological focus. It released on March 10. I describe it as a puzzle game where resource supplies are supposed to be balanced. Project Highrise has its own thread. Long story short, a high quality SimTower clone with a 1960s Chicago style/theme and campaigns/events was found to be so promising that Kalypso picked up the title. IsoTower is the labour of love of a lone developer (Todd B). It used HD isometric graphics before being rebuilt but has a better simulation now, an Art Deco themed UI, and the next major release will be available soon enough. The developer is diligent and hard-working and posts updates seemingly daily on facebook. Skylimit Tycoon is a full 3D tower simulator with modding tools completed already (to make content creation easier for the developers) with a ton of fun new features but still in the early Alpha stage. Cloud City is sort of like a dystopian SimTower with full 3D graphics (but only 1 layer like classic SimTower). OcramTower's environment is similar to that of Project Highrise because it is vector based and it will feature a classic view. Its construction is done slice by slice, however, OcramTower will have depth, making it functionally similar to multiple highrises in a row if played in Classic View. The most useful (besides multi-floor problems like checking of which floors have utilities and how well elevators work) view will be Top-Down View, which will look similar to architectural drafts of floor plans (in color, with changes from people in real time). Top-down view will be freely rotatable because of the ease of such transformations on SVG. Classic View and Isometric View will only have zoom (which stay sharp at all resolutions and levels of zoom) and will need different graphics for every angle (4 isometric angles) and slice (most rooms are 2 slices deep, hallways are 1 slice deep, the biggest room will be 10 slices). One slice is 4 meters deep, one tile is 1 meter wide, one storey is 3.9 meters tall (including space between floors). OhTees cannot move through rooms besides rare exceptions (like public amenities), which means you must either build hallways or leave unfinished floor space between rooms. Better elevators will unlock with higher star levels and eventually time. My goal is to make--at first--a functionally 3D Yoot Tower clone with 2D SVG graphics (rendered as PNG below) and evolve it into a campaign to become the most powerful real estate magnate in the world by manipulating markets and politics using your vast wealth, influence, and business skills. So far, I have a dead-end prealpha 3, new art, and handwritten code snippets and flowcharts for prealpha 4. 1 Bedroom Apartment top-down view 1 Bedroom Apartment classic view 2 Bedroom family condo top-down view Fast Coffee Shop (this unlocks from the get-go, luxury cafes unlock at 3 stars) Office Reception Room top-down (low-rent occupants)
  19. Yellow House, Rotterdam

    Version 1

    1,849 Downloads

    This building is actually called the Witte Huis (White House) and is located in Rotterdam, Holland. As you can see, I made the building yellow, for no particular reason. Get over it. Mildly interesting fact: it is the oldest 'skyscraper' in Holland. Dependencies:
  20. Solitude Proper Interchange

    From the album NAM Showcase - Monthly Challenge #5

    A picture of the interchange between highways T6N (top-bottom) and T5 (left-right) within Solitude Proper, an urban area on the island of Solitude south of New Concorde and across the Ebony River from the megalopolis. Within the interior of the interchange lie some of the largest residential superstructures in Lower Trifort. Off the left side of the image, the highway T5 crosses the Ebony River in two long double-decker spans to reach Division Island and New Concorde.
  21. 52 - Believe in Magic

    "If you want it, you can have it, all you gotta do it believe in magic." That's what they said while building Sierra, this small but beautiful Zone that looks out onto Diamond Lake. It is called Diamond Lake because legend has it that on a clear night when the stars shine their brightest you can dip any object into its waters and it will become encrusted with jewels. A little bit of music to set the mood... Very expensive Ionican real estate that looks out onto Diamond Lake. The view is amazing, you'll see. How 'bout a round of Tennis on one of Ionica's first Raised Transit Parks? The Twin Lions of Sierra, two black onyx lion statues, still hold their guard after hundreds of years. The beautiful blue Talavera Office Park looks down on the Twin Lions and out onto Diamond Lake. Executive offices must be sweet! If you come to Sierra don't forget to stop at Benny's Bistro Barge. The food is great, inexpensive, and the view is amazing. Of course the main attraction which can't be missed is the Black Stones Lighthouse. You can admire its beauty from land or you can charter a tour to take you on the water if you want to see it up close. I suggest going on the water because you can also get a great view of the marine life. If you're lucky you already live in the Orion Tower and have the best view of the entire lake. When the sun goes down you can understand why the builders of Sierra believed in magic. The best time to get on the water is when the light of the moon or the bright stars pierce through the water of the lake. Only then can you truly appreciate how the Legend of Diamond Lake came to be. Been to Benny's Bistro Barge for lunch? Well you need to go there again for dinner. After the sun and a bit of booze flows has set the atmosphere becomes a bit more lively. Their dinner menu is also amazing. If you're up for more adventure head down to a bar near the Twin Lions, if not get a bus. Workin' late at my job in the Talavera Office Park to get a promotion so that I can have one of those sweet executive offices! Now that we've had a few drinks lets go for a Tennis rematch. Comments, suggestions, and questions are always appreciated. Thanks for visiting. Moerp: It's just awesome, you really brought kind of a exotic feeling in your pictures, just great! Glad you got the feeling I was trying to convey. TekindusT: Amazing update and amazing pictures! Thanks Tek. KonstantinII: I just like this feeling of a dense city. Even though everything is tightly packed together it does not seem out of place. Looks like in these shops items can be bought for a price much cheaper than in malls Avalon. Also you can use these futuristic asian buildings for this district. Thanks for passing along those buildings. I actually have some of them. I may have used them here but you just can't see them from these angles. Gugu3: Very nice Chinatown you have there! Nice, thanks. freemunchies:Great job! All those buildings go really well together! They were all carefully selected. Thanks. Schulmanator: Nice! Looks good and quite real. Sweet, I kinda took a page from Bastet and gigius. MatTSW: I can feel this Chinese chaos. And this guy w CCCP blouse... Heheh, yeah that guy. He was looking pretty dazed so i managed to snap a few shots of him just standing there like that. Fox: Fantastic looking Chinatown area.. very envious. A feeling I've experienced when visiting your CJ. Thanks. jmsepe: Nice Chinatown there! Where did you get those buildings, btw? Tough question cause there are a lot of buildings but you can find some of the newest Japanese W2W buildings here. tankmank: Lovely Chinatown, i like the use of SC4 pictures and self taken photographs it adds a lot more to the update, transporting you to the streets. It is a shame that in SC4 you can't go down and get street views of your city. Lord Branham: Fantastic work, really reminds me of the Chinatown in San Francisco! Ah yes, I didn't realize that. The front gate is kind of reminiscent of SF's Chinatown, except it isn't on a slope. Schriefer: Nice Chinatown! It's really beautiful! Thanks. SimRico: Was planning my trip to Ionica for months! Glad to have added this stop to my Weekly Around The World Tour of Featured Cities! I am off to some night-life fun and see you at the net sun! Hope you had your fill of really amazing food in Ionica's Chinatown.
  22. 56 - Come Tomorrow

    It is still spring but the citizens of Ionica are yearning for those hot summer days and even hotter summer nights. Why can't it just come tomorrow? Well it can. Just use the Chronometric Reassignment Matrix App on your phone. Et voila! You have now been transported to summer in Ionica. Just don't interact with anyting or you could create a paradox that will unravel the very fabric of space time. (images now in 1080p) feeroz123: Another big one ! So many lights, so many buildings ! Looks very well planned. Brilliant work !! Where can I get the blue building having 'CIS' written on it? Thanks feeroz. That is Ill Tonkso's CIS Tower Manchester. Tonraq:I like it very much Thanks Tonraq, stay tuned. Schriefer:Wow! Another amazing update, as always, it's just perfect. Glad you liked it Shriefer, thanks. tankmank: Another great update, once again using BATs i never would have thought of using, they work all so well. You're making me blush, thanks. NielsC007: Looks great! Thanks Niels. Gugu3: Nice! Thank you Gugu. TekindusT: I never thought you could fit that "gothic" skyscraper in Ionica's skyline, but you have proven me wrong. BTW, I would say that this lighthouse is a bit pointless, among the kilowatts of light your skyscrapers are emitting! Keep the magic, man! When I saw NoFunk's One Detroit Center I just knew I had to fit it in somewhere. Glad you liked it. Yeah the lighthouse is useless, it is a vestige from a time before skyscrapers. andisart: Amazing! Sweet, thanks. sejr99999: thank you this is an excellent urban area with lots of nature to enjoy as well looks like a large city that is very livable with an interesting mix of building styles. Thanks for your support. Huston: The pictures in this update seem especially colorful, and the vividness of the corals in the baywater really adds to the scene Thanks, I'm really fond of the corals these days. Fox: Great job .. love the water front and the editing .. magnificent!! Thank you very much Fox. gigius76: Looking at these pictures you can say only one thing: it was done by Militantradical! An unmistakable style! Nice, thanks gigius.
  23. 58 - Archon

    Archon is a little Zone located at the Northwest corner of Ionica's densest area, Avalon. It is an ideal location for people who commute to the CBD for work but want to live in a place that is slighty more relaxed and easy going. Archon is also the home of two of Ionica's biggest news media organizations: the Herald Sun (a national print journal), and the CBC (Cosmic Broadcast Community, an intergalactic news agency). Tall and luxurious condo buildings line the waterfront and offer spectacular views for those lucky enough to live there. The Yacht Club is open to all, but those with memberships get discounts and VIP service. The marinas are all public but the majority of boats docked there are privately owned. Like all the Zones of Ionica, Archon is filled with parks where people can escape the oppressive concrete jungle as well as bring those boisterous kids or pets out to drain some of that energy. A complete view of the Marina. When the sun goes down Archon is famous for its Yacht parties. It is also famous for its Yacht party fines and lawsuits. Ionica has fairly relaxed laws when it comes to partying and drinking in public. However, the environmental laws concerning pollution, especially of water are very strict. Quite a few Yacht owners who have held large parties on the water have payed out heft sums to the city for throwing trash into the water. That money goes to keeping the water as clean as possible. Nights in Archon aren't just for partying, there is also a lot of business that goes down. Many of the biggest CEOs in working in Avalon bring clients, partners, and guests to discuss and negotiate deals here. Some of the most significant mergers and aqusitions made in Ionica are rumored to have been brokered in penthouse suites on the top floors of high-rises in Archon. Comments, suggestions, and questions are always appreciated. Thanks for visiting. TekindusT, Pwel28, Terring, simcityplayer15, Vitor13, gigius76, Schulmanator, sarthakknight, elavery, Tonraq Thanks for your comments and support. Stay tuned. Richie99: Nice pictures and the city must have taken lots of effort to achieve. What seawalls do you use? Thanks. Those are JENX Paris Quais de Seine seawalls. jmsepe: I suddenly ran out of words again. I could feel how tedious to make these updates are and they are definitely worth it. Tedious makes it sound like it's no fun. I would call it meticulous. Thanks. Roman_Samudra: Why a LNG Tanker ships manage to squeeze into city canal? In another words.... fabulous.... Technically it isn't a canal, it is more like a river that goes out to the sea. Thanks. tankmank: Looking great, and nice contrast between the skyscrapers and the ecological community. I was a bit worried it would clash. Glad you enjoyed it. Thanks. RepublicMaster: I love the night shots, the water effects are spectacular! Yeah I'm having a bit too much fun with that effect right now. Thanks KonstantinII: I like how you have actual pictures of your city for the header and replies. I think you should make a different picture of city for the header every time from now on. By co-incident or not, I had a dream that I was driving on the highway through Ionica. Maybe I actually teleported myself? I would love to make a banner for each entry but that is a lot of work cause it is actually kind of hard to find pictures that are just right. I'll be changing it a bit more often, but not every entry. Thanks. zlotka: Lookja very well. Good job What is the tower with blue lights on top? I believe you're asking about the Equity Tower.
  24. 61 - Random One

    Following Huston's example I'd like to share a few pics that I didn't have room for in my entries. (Don't worry Huston, this won't become a regular thing for me) Regular followers of this CJ will recognize Avalon in the pic below. I still have a lot of work to get that tile to 100% - it is tough balancing out residential and commercial. This church is in my tile with the Blitzball stadium. I've shown it before, but now the park and sea walls are totally different. If you go to my entry Opening Night Blitz you can see what I'm talking about. I'm currently experimenting with industrial seaports and the pic below is from a small test tile. Tell me what you think. The heliports in Avalon's industrial district. I originally had only 2 heliports but the demand for an airport was so high I had to add another one. Thank god I had the space for it. This small industrial area is from the tile where I'm testing out seaports. I could use some more futuristic industrial buildings if you know of any. The Huang Yaoshi Opera House neatly packed in amongst some W2W buildings. A rainy day for the residents of Peach Blossom Bay. Here is another example of re-made parks from my Opening Night Blitz entry. I changed it so that the park would have a more symmetrical pattern. This is a picture I made for my Wild for the Night entry but it was kind of redundant so I left it out. Comments, suggestions, and questions are always appreciated. Thanks for visiting. VicRusty, Neto Dari, fan o SC4, suomi2005, simlink, Titanicbuff. Thanks for your comments and support. Stay tuned. Xander Dax:WOW amazing, i love your marinas....i can never get the terraforming right when i try to make marinas for some reason. It can be tricky at first. I think having a Slope Mod helps and using the road tool to level out terrain is also key. ggamgus: Fantastic! I love your photoshop process! Glad you enjoyed it. Good to see you back ggamgus. sarthakknight: frickin mosses its fantastic !!! btw can you make a photoshop tutorial please the one i found there the process of layering and stuff isn't explained in detail?? Haven't forgotten about your request sarthakknight. Give me some more time. Thanks. BlackEpic: What mod?[is it a mod] did he use on the bay's edges (The wall like thing)[you may call me noobish, that's true anyway and i dont know what it's called] Could you be a bit more specific? westy177: Wow you fit so much in that medium city tile :0 Your photoshopping are impressive, I fire it up and get overwhelmed by the sheer variety of filters and effects kudos to you mate Photoshop can be a bit intimidating at first but it is easy to figure out by watching tutorials on youtube and experimenting. Thanks. TekindusT: We may know the technique, but we will never get that magic hand you have... Anyways, thanks for the tips! You make me blush so much Tek! Thanks. weixc812: Forgive me, my friend. I feel the before pictures look a bit better than the afters. There're too many skyscrapers in the after picture that it lacks hierarchy. mM suggestion is to control the height of the city, with limited tall buildings seated in important districts. Besides, your city is perfect and invincible. If you look at my city as a whole, not just this tile you can see there is more of a hierarchy of buildings. However, my city is supposed to be a super dense futuristic metropolis packed with skyscrapers. Huston: More neat stuff huh? Really loving the before and after photoshop shots as well. It's interesting to see SimCity 4 raw Ionica It was an entry in one of your CJs that inspired me to do a before and after Photoshop thing. Thanks. KonstantinII: I really like the city layout Hey KonstantinII, thanks. Benedict: Fantastic tutorial - what a cool idea to use a nebula, rippled, for water at night. And well done - in the face of some extreme competition, you've held on to the top spot on BTT for a second week. Sure has been tough getting up to the top this year, but the competition is great motivation to do bigger and better things. daTSchikinhed: wow, this is beautiful. I love those marinas. I followed up on the links that you posted for the dependencies on the Marinas. Only ones I couldn't find were Youcef's props, hopefully that won't be too important. SC4 needs more yachts and larger boats. We got huge ships, and we have a plethora of smaller boats, but not very many midsized boats of 50+ft or more. Also curious, what water mod are you using? I use the Brigantine (sp?), but it doesn't have a very good transparency depth. If you looks on the second page of the comment section in the Med Marina CJ entry you will find Youcef's props. I'm using the Brigantine water mod. The water looks like it has transparency and depth because it is quite shallow.
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