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About This File

Description:
This mod Extends the super light asphalt mod by bringing some nicer textures to  
your low, medium & high-wealth zones. Of course you can also use any other  
sidewalk mod that provides good coverage for static network pieces that are
wealth-independent.
 
Dependencies:
NONE
 
Can be combined with:
- base mod by Magneto
https://community.simtropolis.com/files/file/28804-super-light-asphalt-mod/
- addons by MGB:
https://community.simtropolis.com/files/file/29789-mgb-super-light-asphalt-addons/
 
Installation:
Make sure this mod loads after the used sidewalk mod and other texture-changing
mods such as TGN by MGB (this mod should have at least 1 more underscore '_' in it's  
folder name). If for example you use the superlight asphalt mod and have named its
folder like so : z_superlightasphaltmod, make sure you give this mod-folder a name
starting with z__ (2 instead of 1 underscore).
To slightly increase performance, remove the images.
 
Optional:
The included files found in the folder 'OPTIONAL_TULEPs_overrides' are optional and  
do some changes to the 'orto avenue x orto avenue' automatic tuleps (based on  
MAS71's work;  
https://www.sc4devotion.com/forums/index.php?topic=2897.msg146604#msg146604),
the ploppable 'road tulep Type A1 + Intersection' piece, and the 'road tulep-Type  
A-Dashed' piece (see pictures). For optimal visuals drag out the avenue at least 3  
tiles from the intersection without intersecting any other networks.
 
Credits & outro:
Based on the superlight asphalt mod by magneto and paengs sandstone mod for  
identifying texture-ID's of interest. Avenue Tuleps inspired by MAS71's mod.
All textures except medium and high wealth sidewalk are based on the work of the above
mentioned people.
Feel free to improve and redistribute for non-comercial purposes ;-)

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