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Showing results for tags 'timed props'.
Found 9 results
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Version 1.0.0
635 Downloads
KK Timed Prop Pack v1-Gizmo by Kloudkicker This dependency pack will be used for developing lots. It does not contain any new models. Just over 380 newly timed instances of HD models derived from Gizmo Vehicle Props v4.0. It does provide plenty of timed vehicles; land, water and air, along with lots of industrial goods to help add "activity" to lots that could just look the same all day long. (Pictures don't show all of the items available.) Note: Due to the shadows not displaying correctly and causing large box like shadow effects, I have disabled shadows in this set. Dependency: Gizmo Vehicle Props v4.0 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3505 Lot Editor info: Found under the props tab starting with KK_Air, KK_Boat, KK_Ind, KK_Military and KK_Vehicle. The time period is label using the 24 hour clock. Example: KK_Ind small crate tz 1400-0800, in this case it means the crate is visible from 2pm until 8am. Some props are labeled using the months there're visible, eg. KK_Ind hay bail tz 09/01-03/01, September 1st until March 1st the hay bail is seen in game. Name of included files: KK Timed Prop Pack v1-Gizmo.dat KK Timed Prop Pack v1-Gizmo README.txt Installing: After downloading, extract the folder and open it. Then open the folder inside named "Kloudkicker" and open folder in there labeled "KK Timed Prop Pack v1-Gizmo README". After reading the README text file inside, remove folder "KK Timed Prop Pack v1-Gizmo README" and store it in a separate place other than the two plugins folders or discard it. Take folder "Kloudkicker" and place it in the Documents SimCity 4 Plugins folder. Enjoy while playing. Uninstall: Found in Kloudkicker/Props & MMP, the folder KK Timed Prop Pack v1-Gizmo can be removed. Removing this file from your Plugins folder will cause the props to disappear on any lots they were used on. Credits: Main credit goes to Gizmo for providing the updated HD Maxis props, thank you. Also, thanks to all of the Simtropolis community, SC4D and Maxis. But a Big Thanks goes to Dirktator, the founder of Simtropolis, for starting Simtropolis in 2002. Thank you Everyone. This prop pack was designed by me(Kloudkicker) and has been tested. Much care has been taken to ensure that there are no errors, but this does not mean that errors do not exist. How can anyone ensure that when the game is not perfect itself? Use at your own risk. Feel free to use this mod for any reason. Please, just give credit when it's due. However, Do Not upload this mod to any site without my permission. KK July 25, 2021- 1 Comment
- 3 Reviews
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- 13
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- dependency
- timed props
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(and 3 more)
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Version 1.0
6,626 Downloads
SM2 Essentials v4 includes recurrent family/timed sets and many often used textures. This Essential pack must always be in your plugin if you wish to use my lots! Failure to do so will result in issues with many SM2 files. Warning! Remove the old SM2 Essentials From your plugin before installing this version!! Please use BSC Cleanitol and the "SM2 Cleanitol for Essential v4.txt" file included with this essential pack to remove several redundant files from old lots and packs. This Essentials pack will be updated from time to time and it will be required to be re-downloaded when necessary. Proper warning will be given on future uploads. Thank you. Simmer2- 1 Comment
- 4 Reviews
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- 30
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- essential pack
- textures
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(and 2 more)
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Version 2.0-restored
1,203 Downloads
Let me introduce you to my dependency essential package which contains almost 900 timed props altogether in 96 "new" timed props families from creators like Girafe (cars), AndisArt (also cars), Motokloss (buses), Namspopof and Delecto (people), Blanco_05 (HD buses and railcars, rail engines), Orange_o and R6 (vehicles), Simmer2 (in this release only a few of his hard working people props show up, but stayed tuned for more), SimCityFreak666 (railcar props) and there are additional single timed props too. Also I merged into this package some of my previous already released prop famillies, so clreanitol file is included too and the end of the list of dependencies you will find the name of files, what you should remove in order to avoid any conflicts. This is Tyb06 (Heretic) Essentials v2 (second update). In order to use this update (and avoid possible conflicts) you must remove/delete any previous versions of the Heretic Essentials (which is v1.0 and v1.1); by default you MUST remove the Dependency Essential subfolder from the Plugins/Heretic Projects/ location. If you used a different folder structure from what I provided, please, only remove the Dependency Essential subfolder. Option B and the more preferable one is, that you should use any of the third party cleanitol tools and remove any previous versions from your plugins by using the provided script. In the ~Documents folder in the main ZIP you can find a Cleanitol_Tyb06 (Heretic) Essentials v2.txt file and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. This is a DEPENDENCY PACKAGE to my releases in the future (and in some cases to the past), there is NOT any plopable or growable item in this release, however Lotters may find it useful, since I gathered together many very useful and quite common props and turned them into timed prop then organized them into prop families. You will find a detailed spreadsheet about the contents of the essential and the used Prop Family IIDs. Be aware of that this is a dependency package with additional dependencies, in order to use this (or a part of it) you need to download the below listed dependencies. For more information and for the list of contents please read the provided readme file in the package. Installation: remove/delete any previous versions of the Heretic Essentials. You should use any of the third party cleanitol tools and remove any previous versions from your plugins by using the provided script. In the ~Documents folder in the main ZIP you can find a Cleanitol_Tyb06 (Heretic) Essentials v2.txt file and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. Copy/Extract the "Tyberius06" folder from the zip (or unzip it) into your plugin folder. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometimes I'm working with inclouded dependencies (such as textures or descriptor datas) it's better if these "included dependencies" are in the same place. If you unzipped the upload, you may remove the "~Documents" folder from your Plugin Folder, but idealy you should keep it in a safe location outside of the plugins. To uninstall, bulldoze any instance of this plugin in your city, then remove the file(s) from your Plugins. If you find any problem/issue or you have any further question about the Essential, please, visit my development thread on Simtropolis. _____________________________________________________________________________________________________________________________________________________ Dependencies: Dependencies for the Timed Props and Prop Families SC4D LEX Legacy - BSC Common Dependencies Pack v9c (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC-VIP Girafe Carpack vol01-vol02 v2 (Original) BSC-VIP Girafe Carpack vol03 v2 BSC-VIP Girafe Urbanpack (CarPack vol04) vol01 v3 - you need both the Grfe_Props_Pack_Carpack vol04.dat and the Grfe_Props_Pack_Urbanpack v2.dat. You can either download and install the file from the BSC Common Dependencies or you can get it from the separate STEX release. Both versions are the same. SC4D LEX Legacy - BSC VIP Girafe Flora Pack v4 The below listed dependencies are all can be found in the hereby linked dependency pack compilation. Bushes - you need this Grfe_Props_Pack_MM_bushes.dat Oaks v2 - you need this Grfe_props_pack_MM_oaks.dat Larches - you need this Grfe_props_pack_MM_larches.dat TSC Props Pack - Nams Mega Props TSC Props Pack - Blanco_05 Transportation TSC Props Pack - Orange Mega Props v3 TSC Props Pack - R6 Mega Props VIP Delecto Ploppable People MS Solaris Vacanza 12 & InterUrbino 12 - only the props you need Murimk - Props Vol01 - Bicycle Props with Bikers MMP - new in v2 AndisArt's Modern HD Car Props SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol2 - new in v1.1 SM2 Mega Prop Pack Vol3 - new in v2 SM2 Mega Prop Pack Vol4 - new in v2 WMP Mega Props vol. 01 - Misc General Props SCF Train Prop Pack vol.1 Dependencies for the regular Prop Families and additional props Murimk Waterfront Pack 2 - Sheds and Rowboats WMP Rowing Props - from the WMP Abtei Rowing Club (ARC) by DocRorlach SM2 Concrete Sound Barriers - new in v1.1 MandelSoft's LRM v4.0 - new in v2 (it's an installer based plugin. For the essentials you only need the models/props installation) Network Addon Mod - new in v2 - there are a few props in the Tyb06 Mixed Essential Resources.dat that are based on models from the NAM Dependencies for the Industrial Essentials CT14 FAB Diagonal Industrials SC4D LEX Legacy - BSC Common Dependencies Pack v9c (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC MEGA Props JES Vol01 v2 BSC MEGA Props JES Vol06 v2 BSC MEGA Props T1 Vol03 v2 The Ill Tonkso 2011 series related prop families that were added with version 1.1 based on the following dependencies have been removed from version 2 as they now can be found in the SC4 Legacy - NDEX Ill Tonkso Dependency Pack/NDEX ITS MEGA Pack Vol05 v2 prop pack. ITS 2011 Street Office B - new in v1.1 ITS 2011 Street Office C - new in v1.1 ITS 2011 Street Office D - new in v1.1 ITS 2011 Street Office E - new in v1.1 ITS 2011 Corner Office A and B - new in v1.1 ITS 2011 Corner Office C - new in v1.1 ITS 2011 Corner Office D - new in v1.1 Credits & Special Thanks: Thanks everybody for the help and support! Simmer2 - timing lessons, support, textures (some of my base and overlay textures are based on his awesome texture creations), the special underground parking ramp and the slightly different version of the Roundabout Subway and Bus Station MGB204/rsc204 - GLR Path files (RHD and LHD), texture overlays Vortext - Model Tweaker Art128 - making me the Bus Terminal models and props Girafe - making me the half circular parking cars model and prop Barrocco Hispano (AGC or JLC) - allowing me to release some of his early car models and props Brian (b22rian) - constant support and of course all the great creators of the models what I used for this project Have fun and enjoy! - Tyberius06- 1 Review
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- 9
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- heretic
- timed props
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Let's imagine I made 3 different shapes of one species of trees. Could be almond trees just f.e. And now I have from each shape four seasonal stages - spring, summer, fall winter. Now - if II make prop families to make the shapes appear randomly and so I make 4 families for each season and now I put them together. Logically thinking - this shouldn't work. As for shape 1 spring second shape 2 summer could appear and so on - so they wouldn't change only by season but during the change of seasons also by shape. Question: is there a way to put seasonal props into families in a way always the stages belonging to one shape appear correctly? Or is there another trick to have them randomly in shape but all across the seasonal stages?
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Hey all again OK I'm making a lot and I'm at the point of tossing in some car/vehicle props in. I'm confused as to how do you determine if they're day or night? I notice most are timed but don't disappear at night or day but are on all the time. The names are somewhat informative but I can't figure out the timings. None of them mention when on and off only size, wealth class. There is a I guess ID number towards the end of the file name but not sure if that is what that is. Also how do you make a lot larger than 6x6? I see a bunch out there but I can only manage a 6x6.
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Hello! I want to make some timed car prop families for my lotting project out of the cars contained on the LBT Mega Prop Pack, I would like them to work like Maxis residential and commercial car prop families. Can somebody be so kind to point me to a tutorial? Or maybe tell me what kinds of properties do I have to edit? I have ilive's Reader, SC4 Tool and PIM-X. Thanks in advance!
- 13 Replies
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- props
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Version 1.0
959 Downloads
This unadorned 2x2 Lot will display the hidden day-night game clock adding a new perspective to the goings-on in SimCity. Will be found in Parks Menu. Feel free to decorate it with the LotEditor and if its really good share it. Time may be set to any hour with the whattimeizit h where h=0 to 23, cheat command. Can be put anywhere in Plugins. All dependencies are in RVT Game Clock.dat (included). Tech Notes: SC4 operates with two player timescales, a calendar shown in the GUI and a unseen day-night clock, which operates at a steady rate regardless of game speed. The latter is used to show time dependent props (like parked cars that appear/disappear at a given time), and this mod uses 48 of them, one for each half-hour. The clock isn't perfect and can sometimes show more than one time when SC4 fails to hide the previous prop before showing the next one - it may just be running out of time or it may be a rounding error. While I haven't found way around this, it has proved quite useful for testing other things. cheers Rivit March 2014 -
Version 1.01
6,786 Downloads
The long awaited parkings with overhang are finally arrived! Thanks to the RKT0 model technology, creating those handy structures is now within reach of unskilled batters like me Those parkings will tremendously help you dealing with those nasty diagonals in your quest of grid busting. UPDATE 1.01 The lots were initially supposed to generate a 5 $ monthly income, not a expense. This has been adressed. Also new textures have been added for further customisation. What's in the package? - 4 lots with 2 distinct shapes and their mirrored counterparts - 6 different textures design, to blend seamlessly with your favourite sidewalk mod (choose one, delete the other) - 4 offset car models in HD, an original creation from Girafe. Lots Stats TRIANGLE Plop/doze: 0/0 Electricity/Water: 0/0 Pollution air/water/garbage: 0/0/1 Jobs provided: 2 $ Capacity: 2000 Monthly income: 5 $ COMBO Plop/doze: 0/0 Electricity/Water: 0/0 Pollution air/water/garbage: 0/0/1 Jobs provided: 2 $ Capacity: 1500 Monthly income: 5 $ WARNING those lots have zero tolerance to slopes. Use on perfectly flat ground only. Dependencies BSC - VIP girafe carpack vol. 1 & 2 (v1.0) Crazy credits - thanks to infamousjbe for the original idea - thanks to Girafe for kindly allowing me to use his beautiful models in this pack - special thanks goes to cogeo for sharing his RKT0 technology knowledge and invaluable help in debugging. Suggestions or Problems with this mod: report here please- 31 Comments
- 44 Reviews
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Version 2.05
10,374 Downloads
UPDATED to Version 2.05 This download contains two files; Tamorr_Family_Props_V210.dat & RLM_RailPropsNTextures_V101.dat Tamorr Family Props is basically all my prop exemplers that I changed the IDs and put them into my families. Some of them even had there time of day changed, so maybe different from the original exemplars. These will not conflict with the originals, as they have different GI IDs. I only made families of the ones I needed to have certain ones grouped together for particular lots. So the families are definately different from the originals they possibly belonged to, otherwise it would be pointless to make new families. RLM RailPropsNTextures is all of the stuff Becca has made for me to go along with certain lots. She has given me permission to use and upload this with my material. UPDATE: 2.05 All I did in this update is changed some of the Cargo Props. Also added a few more of Becca's Rail Textures to this package. Also updated the readme to reflect this. CAUTION - You may have to replop lots using the Cargo Families. That is the only way the for the new changes to show. To be safe I would suggest bulldozing any lots that use the cargo; i.e. My Freight station & Coastal Lots before re-installing/updating this package. See Readme for more Details of Updating. dependencies: I know it is probably a pain to get dependencies, especially when there are a lot of them, however the only dependencies you will need are actually mentioned, along with this file, in any of my Lots that I have made, and Uploaded. If you intend to use some of the props within this file, you will need to get a corrisponding dependency: PEG's Stuff: Barge Props and families = PEG CSK Barges Pack 2.05a RF and RW Train Cars/Engines = PEG Rail Fleet Pack and CDK3 SUPER PAK (The super pak is only for the regular Alco-Switcher Engine) CDK3 TractorTrailer Yard Goat = PEG CDK3 SP Seaport SUPER PAK CDK3 Cargo Stuff = PEG CDK3 SUPER PAK & PEG CDK3 SP Seaport SUPER PAK SG Props: Any SG stuff = BSC MEGA Props SG Vol. 1 MAXIS Props: Pallete, Stack of Palletes, and Pallete cargo props Amil, Apark, Aper, and PZFlora Stuff Industrial Vehicles and Forklift Becca's Stuff in the Separate File has no dependencies, as that is the resources she made for me. CREDITS: PEGASUS and Simgoober for all the Resources most of my prop Exemplars Referance. RebaLynnTS for the Permission to include the Models and Textures she has made for me in this Download, as well for all the help she has given me with my projects.- 2 Comments
- 19 Reviews
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