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Found 53 results

  1. Didn't know where to post this topic, so here I go since it seems important enough. Over the weekend, Firefox upgraded itself in my Win 8.1 portable. The results were catastrophic images with "borked" color deviations. So I went to the Mozilla/Firefox site where they recognized the glitch and gave a solution. They are swamped with messages about it. So watch it! I don't know if it affects Windows 10 or 7.
  2. All graphics, multi and single player is messed up. Fresh installation of Windows 7 (64-bit). Fresh installation of SimCity 2013 through Origin. Latest drivers for AMD Radeon HD 7900 series installed. No issues with ALL other games Any suggestions? Thanks.
  3. SimCity Version Graphics

    From the album Scenes from the Cutting Room Floor

    1. SimCity,1989 2. SimCity 2000, 1993 3. SimCity 3000, 1999 4. SimCity 4, 2003 5. SimCity, 2013
  4. Good evening. I am writing concerning an odd glitch with my computer in "SimCity IV". You will find these screenshots attached to this message. This only happens on one zoom distance. If I zoom in closer or farther, it goes away. The image titled "SOME TING WONG" is from a week to a few weeks ago, and covers the farthest view. The one titled "GLITCH" is from tonight, and is on the second-to-closest view. I use a Windows X Home-class, sixty-four bit laptop with eight gigabytes of RAM and an Intel Core Processor (with four CPU units). My "Direct X" is Version Twelve. My graphics card is Intel HD 620 and the display is thirty-two bits and sixty gigahertz. On "SimCity IV", all of my graphics are at the highest settings except Shadows, which are at medium. I have tried both Hardware and Software Graphics Mod and have adjusted the resolution. I disable colored cursors. Is there any fix to this? It really hinders my game and has caused crashes. Thank you, -TURTLESHROOM
  5. Hi For months now I have had this issue where trees go kind of opaque depending on where the sun is. It happens with all trees. Drives me nuts. Anyone got any ideas on it?
  6. Hello Simtropolis Community! I am looking to buy a new Windows laptop and I would appreciate your input. Along with the usual Office functions, my goal will be gaming (SC4, possibly Civ 3 and eventually Cities Skylines) and graphics/dtp (Adobe). These are the machines (all Dell) that I am considering. and I'm hoping to purchase a new machine this weekend, since there's a sale going on. Inspiron 5000 Gaming with Win10 Pro 7th Generation Intel® Core™ i7-7700HQ Quad Core (6MB Cache, up to 3.8 GHz) 8GB, 2400MHz, DDR4; up to 32GB NVIDIA® GeForce® GTX 1050 with 4GB GDDR5 128GB Solid State Drive (Boot) + 1TB 5400 rpm Hard Drive (Storage) 15.6-inch FHD (1920 x 1080) Anti-Glare LED-Backlit Display 74WHr, 6-Cell Battery (Integrated) "optimal cooling" Ports 1 HDMITM 1.4a 3 USB 3.0 including 1 with PowerShare 1 2-in-1 SD (UHS50) / MMC 1 RJ-45 1 Kensington Lock 1 Headphone/Mic Inspiron 15 7000 Gaming with Win 10 Pro 7th Generation Intel® Core™ i5-7300HQ Quad Core (6MB Cache, up to 3.5 GHz) or 17-7700HQ Quad, 6MB up to 3.8GHz) 8GB, 2400MHz, DDR4; up to 32GB or 16GB, 2400MHz, DDR4; up to 32GB 256GB Solid State Drive or 128GB Solid State Drive (Boot) + 1TB 5400RPM Hard Drive (Storage) 15.6-inch FHD (1920 x 1080) IPS Anti-Glare LED-Backlit Display NVIDIA® GeForce® GTX 1050Ti with 4GB GDDR5 74 Whr, 6-Cell Battery (Integrated) Ports and Slots: Combo Jack (Headset/Mic, USB 3.0 port, USB 3.0 Powershare port, HDMI, Gigabit Ethernet, Noble Lock Security Slot, Power, 8.USB 3.0 port, Media Card Reader front-firing speakers, a subwoofer and Waves MaxxAudio® Pro. maximum cooling feature Inspiron 17 7000 2in1 with Win 10 Pro--I'm considering two machines which share the following specs 7th Generation Intel® Core™ i7-7500U Processor (4M Cache, up to 3.5 GHz) 16GB, DDR4, 2400MHz NVIDIA® GeForce® GTX 940MX 2GB GDDR5 17.3-inch FHD (1920 x 1080) Truelife LED-Backlit Touch Display with Wide Viewing Angles 56 WHr, 4-Cell Battery (integrated) The differences are the HD and port/slots: 1TB 5400 rpm Hard Drive; Ports: SD, SDHC, SDXC Card Reader (specified), USB 2.0, Noble Lock Slot, DC Power In, USB Type C, HDMITM 1.4a (specified), USB 3.0 with PowerShare, Audio Jack 1TB 5400 rpm Hard Drive + 128GB Solid State Drive (for about $40 more); Ports: SD Card Reader, USB 2.0, Noble Lock Slot, DC Power In, USB Type C, HDMI, USB 3.0 with PowerShare,. Audio Jack XPS 15 with Win 10 Pro (priciest) 7th Generation Intel® Core™ i7-7700HQ Quad Core Processor (6M cache, up to 3.8 GHz) 16GB DDR4-2400MHz; up to 32GB (additional memory sold separately) 512GB PCle Solid State Drive NVIDIA® GeForce® GTX 1050 with 4GB GDDR5 15.6" FHD (1920 x 1080) InfinityEdge, Non-touch Killer 1535 802.11ac 2x2 WiFi and Bluetooth 4.1 Battery: 97WHr Ports: SD card slot, USB 3.0 with PowerShare, Battery gauge button and indicator, Kensington lock slot, AC power, HDMI, Thunderbolt™ 3 (2 lanes of PCI Express Gen 3) supporting: Power in/charging, PowerShare, Thunderbolt 3 (40Gbps bi-directional), USB 3.1 Gen 2 (10Gbps), Native DisplayPort 1.2 video output, VGA, HDMI, Ethernet and USB-A via Dell Adapter (sold separately) | 8. Headset jack (I'm not planning on buying the Dell Adapter) I like aspects of each machine, bigger screen for one, SSD, cooling feature, (SC4 and flash games are dangerously hot on my present machine), and graphics card. I just wish they all came on one machine. I would consider upgrading my existing machine but the motherboard on my TOSH Satellite is pretty archaic by today's standards so much so that a previous Win 10 update knocked out the functionality of my native keyboard. I got a new one and it has the same issue, so I'm using a wireless one after breaking a USB keyboard. Thank you all for your help! Diana
  7. Black graphics problem

    I am having an issue with SimCity 4 every time I open the game now. I get this weird graphics black or inverted colors or whatever you call this. It went black during a game and now stays that way every time I open SimCity 4. Does anybody know what the problem could be? Windows 7 64-bit on Dell Optiplex 780 with Intel Q45/Q43 Express Chipset graphics
  8. Rail graphic glitch?

    I'm starting to learn NAM and stumbled onto a graphical error that looks like tiles simply not displaying anything when rail crosses certain RHW's. I haven't tried all the widths, but so far it seems to consistently happen on 6 and 7 wide ground-level RHW (I'm not sure if rail is supposed to be able to cross that many lanes, or why you'd want to IRL, but it seems to be acceptable for smaller lanes so I assumed it would work). I'll post a pic or two. Here it shows me dragging rail over RHW-6, but it makes a dark brown path indicating it's going to display neither the RHW nor the rail: It shows rail here, after I've done the above with the dark brown path: But it seems to work just fine with RHW-2 and elevated RHW: Any help? (Oh, and if my RHW looks odd it's because it's Euro texture, so no yellow American lines.)
  9. Hi fellow simmers. I was wondering if anyone could enlighten me on what is wrong with my lighting in game. It was all working fine until recently, seemingly around the time my game decided to (randomly) start working in windowed mode when i've been using full screen since the dawn of time. I'm now experiencing some strange shading when the night time cycle runs through. The streetlights are a little blue in areas, the cars lights are on at strange times of the day, and there is strange shading in general in the city at night. I cant for the life of me work out why its suddenly started happening. Some culprits that were possible conflicts i have removed from my plug-ins, ..lamp post plugin i have removed, any plug-in changing the automa i've replaced as the original, and also tried to set my screen back to full-screen (as it was fine in that mode), which isn't working either. I've removed the -W from my exe start up for Sim city, but yet it wont run back in full-screen. If anyone has had problems like this please let me know what i can do to fix this. Ive also removed the RJ longer nights mod to try to resolve the graphic problem this but its still the same. Even in cities where i have nothing built, this bug remains.
  10. I've had this problem for a while now. In region view there's a strip of terrain east-west that does not render on the border of a city tile. It doesn't show up in satellite or transportation views. Does anyone have a faintest idea of what it may be?
  11. Ok I'm having a little bizarre problem. It's not all the time or in all my cities and it doesn't affect gameplay at all, it's just very annoying. Sometimes when I use the question mark to hover over something, when I move on from it the screen begins to flash like a strobe light. Then when I move the question mark around, everything it touches starts to strobe as well. It only happens with the question mark but it's most annoying. Good thing I'm not prone to seizures. Anyway has this happened to anyone else and more importantly is there a setting or something I could change to stop the strobe like effect?
  12. And how does it preform? I ask because I'm thinking of getting a new graphics card sometime, and I want to get a decently priced one that preforms well. I have a 750 Ti, and while it's good, it's a bit older now and I want to get something more recent.
  13. hi all I have 2 large cities in my region (with total of 92 tiles consist of (mostly) med tiles & small tiles). One of them, the advanced city has no problem with almost 700K populations and everything goes well. However, once I've tried to create "a large city as in most developing country" with mostly low-dense building, only bus as public transport, and so far total population just about 120K. I got 3 problems: 1. There were some "green dot blinking+sparkling" spread in my city, starting from one point and in the end on whole area of this city. During these 5 years I've played this game, I've never found this problem at any other cities. As you can see, I've attache 3 images shown an area which has those blinking green dot. I've tried to demolish everything in that area, no result. I've check there is now garbage problem, radiation, pollution (water/air), etc. Once this green dot blinking spread on whole area of my old city, and I totally demolished this city and those blinking gone. Then I recreate the landscape in god mode and restarting again. Everything seems normal until just recently, I spot an small area stating to has this plague I'm sure this is not a hardware graphics bug or similar to it, but this is part of the game and I have no idea about it and how to make it disappear. 2. Another reason I demolished my old large "developing city" eventhough I've spent many hours to create that city is because somehow this city had symtoms: (1) couldn't grow/very hard to grow building anymore, (2) many no job zots storm and long commute problem. I've check every parameters and no problem at all with power, water, air pollution, garbage, fire hazard, crime, etc. Jobs are available (commerc or industry) even more than total population (city stats attached). No traffic jam, the road and bus is well established. Should be no problem at path to the job (I've checked using drawpath). And even the demand is high, also I've used "radical demand modifier" to maximized that. But at some point, almost every zone that I've layout were not growing into building. 3. Another problem as you can see in my attachment, I've symptoms in this city. There are many residential are abandoned because of long commute, or no job zots, eventhough there are commercial or industry areas not far from there and they have no worker. I don't know why the sims couldn't find a job. Or sometimes a house which previously had job, suddenly has no job zots even I do no change at all. Anyone could help me with these confusing problem? Thanks Thanks a lot
  14. Update: Somethink had happened to the data files - I scrubbed everything, reinstalled Simcity & sky's mods, and voila! Beautiful. I've been loading Skye's http://skyestorme.com/category/pc-games/simcity/ Tamarin Island and Tamarin Island North with varying success. Here are some screen shots: All views are normal with the city. It is also fully functional. http://prntscr.com/cfnv9p With one exception: The view from a different city is strange - great loss of resolution and color detail http://prntscr.com/cfnz9g This is Jaguar Island (aka Tamarin Island North) loaded in a separate region copy http://prntscr.com/cfo0jx The buildings are unclickable and this happens when zoomed in http://prntscr.com/cfo1h4 Gone! It's like zooming through a 2d representation of the city. Any thoughts? I've tried reinstalling Simcity & Skymods 3.2. Simcity functions flawlessly.
  15. I am getting these blue spots like below picture whenever I use any type of light mode. In below picture I have used Light Replacement Mod. Please help me on how to get rid of them!
  16. Hi all, new to Simtropolis here. The game has been running fine except this graphical glitch with black boxes on the region map as shown here: I'm using Windows 7 Home Premium x64. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- I’ve done some searching around and found these two posts both experiencing the same problem as I have been: http://community.simtropolis.com/forums/topic/65403-strange-region-view-edge-glitch/ The op “fixed” the problem by switching from “hardware” to “software” in game settings, and then reloading and saving each tile that had the black boxes glitch. This also “fixed” it for me but I wanted to use an HD water mod in my game and the “software” setting will cause CTD. Also the “software” setting runs a lot slower than “hardware” on my computer. http://community.simtropolis.com/forums/topic/62002-black-box-bug/ The op here fixed the problem by switching resolution from 1600x1200 to 800x600. I tried switching my resolution from 1366x768 to 800x600 and to 640x480, and ran the game and saved over the city tile with black boxes, but the black boxes remained. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Then I noticed something very strange. Keeping the game set in “hardware” mode, I started messing around with the in-game graphics setting options, and for some unknown reason, whenever I checked the box that turns on waves, then saved and exited back to the region map, the black boxes disappeared. Enabling waves: Black boxes gone: ----------------------------------------------------------------------------------------------------------------------------------------------------------------- And then I thought “well okay, I just keep the waves turned on and the glitch should be gone.” But whenever I start a tile that has no water or has water body too small to have any waves, the black boxes glitch would appear again regardless whether I checked the waves box or not: ----------------------------------------------------------------------------------------------------------------------------------------------------------------- So this whole investigation got me thinking if there is something wrong with the appearance and disappearance of wave graphics in the game that causes this black box glitch in the region map. I’m not computer savvy enough to look deeper into this, so anyone willing to help look into it and maybe find a way to bypass or fix the glitch will be very much appreciated. Thanks!
  17. I am having what will hopefully be a simple problem with SC4, each time I start the game (using the SC4 launcher) I have the error messages for "failed direct draw" and "failed to recognise hardware, using software". I know the files needed to edit for these but feel I am just putting the wrong information there. My current system specs are as follows. Win 7 pro AMD Radeon R9 200 Series. In the fast card section of the Graphics Rules file I have the following entries. Also added the card details into this part of the Video Cards file under "Vendor "ATI" 0x1002" I thought everything was put in correctly it still reverts to software mode each time I start the game, having I simply failed to add a possible variation of the card name?
  18. Strange figures

    Hello guys. Help me with this problem please! If for example, I'm going to build a railway station at me strange building appears over it. Also during the development of the city appear strange building in the form of strange buildings and other figures. My PC specs: • Operating System: Microsoft Windows 10 Professional 64-bit • Processor: AMD A8 7650K overclocking to 4.5 GHZ • Memory: 8GB Dual-Channel DDR3 @ 1600 MHz • Motherboard: MSI A68H PC Mate • Video: 2047MB NVIDIA GeForce GTX 950 (MSI) • CPU Cooling: Cooler Master Blizzard T2 Mini • Cooling blow-out: Deepcool Wind Blade 120 • Cooling for intake: TITAN TFD-9225L12Z • Capture card: AverMedia Live Gamer HD (planned) • Hard drive: Seagate Barracuda ES.2 SATA2 1Tb • Optical drive: None
  19. Nortropolis

    Hey yall I'm startin this new city. I'll add more dialogue as I go. Here's the beginning, just getting started with some zones: Starting to develop: Zoomed out pic: Some medium density residential growing in... apartment buildings on the avenue, higher density, more traffic, more inner city downtown feeling: More neighborhoods:
  20. I was playing SC4 for awhile on another computer. I recently got a newer computer...still running Windows 7. I installed the game on the new computer and added my mods and files from the old computer....which I have done before without incident. Anyways, I started up the game on the new computer and clicked the city I wanted...and when it loaded up...I was scanning across and noticing that some building were invisible...but would be visible if I moved the cursor over them...and then be gone when I moved the cursor away. Or buildings would be partly there...or see through them. I snapped a screenshot. Is there a way to fix this or do I need to reinstall all the mods all over again? Thanks in advance.
  21. Hey guys, I've been enjoying Cities: Skylines basically since release day, immensely helped by all the awesome stuff the community created, and felt that after so much taking, it was time for a little giving. In real life I'm a front-end/C# developer, and in my free time I love to travel and run riot with my camera (and again web developing: recently my travel website went live, a labor of love/vitriolic hatred of 10 years). With that in mind, it's not surprising I ended up creating a mod that goes right after the aesthetics. The result: Ultimate Eyecandy *tadaaaa* Some more action photo's. Addendum April 4th, 2016: I'm making slow but steady progress, not in the least by deciding to ditch a couple of features on my wishlist for a later stage Most important for the time being is to create a stable and robust base to which future features can be added. What remains are basically the features that are visible in the various screenshots. ETA for v1.0.0: for the time being unknown. Wish list (not to be confused with a to-do lost - these are features I'd love to add, but not sure how feasible they are): - setting to turn on/off building night lights at will, without messing with the actual simulation (based on what I've found so far, the two seem rather intertwined). - color picker to change the fog color; - color picker to change air pollution color; - slider to change the strength of 'ground wetness'; - LUT Creator: apply various settings to a neutral LUT (color channels, brightness, contrast, lightness, etc.) and export/upload the result as a custom LUT; - a modular set-up: this mod will be the core, and other graphics-related mods can be integrated as 'plug-ins', each with a menu item/tab of their own. Think (orphaned) mods like Dynamic Resolution, BorderCities and/or Ambient Occlusion; - who knows what else I'll come up with (feel free to make suggestions!) For who is this mod: - modelers that want to take screenshots of their assets in every imaginable weather/ambient condition; - players that like to have control over the environment when making Let's Plays; - players that love to have a more artistic/photographic approach to taking screenshots; - players that like to watch their city in different conditions without having to wait (for example until the game finally decides to let it rain); - anyone else Thank you: - Boformer, BloodyPenguin and SamsamTS for making their mods publicly available on Github: I learned tons by just studying their mods; - AJ3D for helping me to get started and taking my first baby steps in the wonderful world of CSL modding! If anyone has questions, suggestions, comments or remarks, don't hesitate to let me know! After all, this mod will be for y'alls!
  22. Simcity 4 Shaders

    Where to find this new Shader in Simcity 4? It's so call looks like Simcity 5
  23. Workshop Link This is a very simple version of my shadow intensity mod. There are no settings, it just makes the shadows brighter and less blue: Have fun with it! I know that @AJ3D is working on a more advanced version of this. I'm really looking forward to that.
  24. I've been running SC4 dlx on my laptop for years, with occasional issues that were easy to fix. No problems whatsoever until yesterday, I tried running the game and got the 'graphics card failed to initialize" dialogue, followed by "simcity 4 will run with graphics driver when next launched." Well I relaunched the game, but the normal cursor appeared smaller and the fill color was black, not gray like it usually is. The loading icon is no longer the sc4 hourglass, it's the OLD windows hourglass icon. This time it crashed to desktop before the city tile I chose was loaded. My graphics config is already custom to my computer; custom resolution set, intro movie is off, cpu count set to 1, and openGL is enabled. (or maybe it's DL, can't remember right now). I tried switching to hardware rendering mode, which fixed the cursor and the loading icon, but the in game graphics were SCREWED up. I switched back to software and the cursor went black, the loading icon went back to the windows hourglass from the 90's... I updated my patch a few months ago, and there were absolutely no changes made to my system before the problem started. Any thoughts? By the way, I'm running on win7, I've taken care of the security update issue already. 2gb ram, 64-bit, AMD E-300 APU with AMD Radeon HD 6310 graphics at 1.3GHz.
  25. I've come across and interesting problem after upgrading my VM setup to Windows 7 (from Windows XP) that I had never had before. Everything seems to run flawlessly, except the textures for the roadway networks. For example, Zoom 6 before: (Windows XP and WINE) Looks pretty standard, right? Well, now here's Zoom 6 after (Windows 7): Both are the pure vanilla game. It's as if the roadway networks aren't getting anti-aliased or they're rendering in 256 colors or something (avenue-avenue intersections look especially bad) and seems to affect zooms 5 and 6 the most (makes sense since they're basically the same) and 4 to a lesser degree. I've spent some time playing around with Graphics Rules.sgr but haven't found anything yet that fixes it; I'm assuming that is probably the root of the problem. All other textures appear unchanged. Interestingly, I get better results with the stock version of both Graphic Rules.sgr and Video Cards.sgr - when I have them modified to include my video driver, overall performance seems the same but I get the hideous B/W cursors and the in-game Graphics Options doesn't show any "selected" radio buttons - which is perhaps ok but just feels like an issue waiting to happen. Interestingly enough, I also get this degraded performance when I disable hardware acceleration in the VM options - but interestingly enough, the roads look right! In WINE and under a previous version of Parallels running XP, the files significantly improved performance as is expected. Below in the spoiler box is my config log for Windows 7: And the "last good" configuration in WINE: It's something I can easily deal with in light of the overall performance boost even over WINE, but it's definitely something I'd like to fix. I'll keep hacking away at it but I was curious to see if anybody else ever had this problem and figured it out.
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