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Showing results for tags 'plant'.
Found 35 results
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Version 1.0.0
894 Downloads
These substations were made possible thanks to @nos.17 donation! Thanks to @Tyberius06 for explaining me how to do the modding (It's pretty basic so far, I hope to improve). Specs: The file contains two 3x2, 3x3, 4x2 lots. The substations generate between 200 and 1600 MWh/Month. Ubication: Power Stations Dependencies: Latest version 7.0 (13/09/2024) And If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me.- 5 Reviews
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- substation
- electric
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Version 1.0.0
437 Downloads
This fusion powerplant will take up some space, but will be able to generate power for a big population and isnt too expensive! Model made with blender and photoshop. size: 18x24 Cost: 500.500$ Dependencies: Plugin_RCI_Buildings_Prop_Modd.dat WMP Mega Props Vol.02 - Misc Industrial Props.dat PEG-SUPER-TEXTURES.DAT BSC Textures Vol 01.dat BSC MEGA Props - JMyersAgriculture01 v2.dat BSC MEGA Props - Misc Vol02 v2.dat BSC MEGA Props - JES Vol01.dat CSX MEGA Props - Vol03_v2.dat SM2 MEGA Prop Pack Vol1.dat SM2 MEGA Prop Pack Vol6.dat SM2_Essentials_Texture.dat bldgprop-vol1.dat bldgprop-vol2.dat Inclusive props: bench-a bench-b zporp-boxset1 zporp-boxset2 zporp-boxset3 Enjoy and let me know if there would be any issues! -
Version 1.0.0
512 Downloads
This is the model of a 6 MW offshore wind turbine based on a Siemens SWT-6.0-154©. It has a rotor diameter of 154m and at a hub height of 120m (for these specific models I made). It is built on a 3 legged jacket for shallow coastal regions. The difference of this turbine compared to my other models is that it is a direct drive system. This means there is no gearbox transmitting the rotation to common generator rpms (1500rpm). Instead, there is a large diameter, multi pole, variable rpm generator that is driven directly by the rotor (7-15rpm). The converters and transformers are located in the nacelle. More info can be found here. Content This File contains four wind power plant lots with the same turbine type at different rotor positions. The production is set to 6000 and the O&M costs are 200$ per month. One turbine is undergoing maintenance and has no power output and zero budget impact. A_1P_SWT-6.0_r1 Offshore Wind Turbine SWT-6.0 - rotation 1 A_1P_SWT-6.0_r2 Offshore Wind Turbine SWT-6.0 - rotation 2 A_1P_SWT-6.0_r3 Offshore Wind Turbine SWT-6.0 - rotation 3 A_1P_SWT-6.0_m Offshore Wind Turbine SWT-6.0 - at maintenance (Rotor locked in y-position, personnel working on TP platform) Dependencies none Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins- 2 Comments
- 5 Reviews
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- 11
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- wind
- wind turbine
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(and 3 more)
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Version 1.0.0
385 Downloads
This is the model of a 2.4 MW onshore wind turbine based on a Nordex N117 Gamma©. It has a rotor diameter of 117m and at a hub height of 141m (for these specific models I made). Whereas the N117 comes in different power ratings, this turbine is part of the Gamma class and slightly smaller than the Delta class. The cool thing about this turbine is that in the centre of the hub in the front is a window that allows you a nice view when working in there. It is used as an emergency exit from the hub at the same time (yes, you do have to rappel down the turbine) Content This File contains four wind power plant lots with the same turbine type at different rotor positions, with a small transformer station next to the turbine. The production is set to 2400 and the O&M costs are 100$ per month. One turbine is undergoing maintenance and has no power output and zero budget impact. A_1P_N117_r1 · Onshore Wind Turbine N117 - rotation 1 A_1P_N117_r2 · Onshore Wind Turbine N117 - rotation 2 A_1P_N117_r3 · Onshore Wind Turbine N117 - rotation 3 A_1P_N117_m · Onshore Wind Turbine N117 - at maintenance (Rotor locked in y-position, personnel entering hub) Dependencies · SHK_ParkingPack.dat Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins -
By that I mean power plants which produce similar amounts of electricity relative to their average real-world counterparts, as it's quite unrealistic to place 4 coal plants every 4 km and the options in the vanilla game aren't that diverse, as well as reasonable plop and maintenance costs to go along with that. I'm especially looking for oil and gas, and perhaps geothermal and hydropower too, as I've found good coal and nuclear plants for what I want already, but recommendations for those are welcome too. Thank you
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Version 2.0.0
3,751 Downloads
SM2 Biogas Power Plant Another way to get clean energy is to turn organic material into biogas. Biogas is then burned to create energy through evaporation of water which is used to spin powerful generators. This type of plants are popping everywhere around the globe but more so in Europe. Now you can enjoy them in SC4 Lot size 10x8 Plop cost 38000 Bulldoze cost 2500 Monthly garbage incinerated 50000 tons Power generated at full capacity 12500 Power used 25 Water used 45 Provides 180 jobs Monthly maintenance 300 Life expectancy 250 years Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ Custom textures included. Simmer2 -
Version 1.0.0
1,697 Downloads
SM2 Reddington Concrete Plant Here is a nice plant made to supply all the necessary concrete for those tall and boxy concrete buildings in SC4. Lot size 11x5 Plop cost 9500 Bulldoze cost 500 Power req 35 Water req 80 Provides 140 Medium Wealth IM jobs Look under the Landmark menu You can connect the SAM dirt road to the entry and exit for that seamless look. Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 Custom made textures included Simmer2- 4 Reviews
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- 24
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- industrial
- manufacturing
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Howdy, fellow SC4 enthusiasts. I just ran into another weird SC4 quirk which I haven't seen before. In one of my cities, the municipal airport is "buffered" from the rest of the city by a row of groves of trees. Which is cool, except for one strange 2x6 piece of land on which no tree can be planted. It's located across the street from the airport, about 9-10 squares to the right of the main terminal building (see image). I know of no valid reason why trees can't be planted there. And yet, no seedling will take root. I've tried the shft-ctrl-alt-Sun God-mode oak trees, the standard mayor-mode fir and maple trees, and 3rd-party poplar and redwood trees, but nothing takes root. I might as well be trying to plant trees on concrete. Anyone have a clue as to what's up with that?
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Hi guys, Can anyone recommend any water treatment plant mods? I looked on the STEX and searched the forum, but I'm still too noob to know if I've exhausted all search avenues. If anyone can help, thank you!
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- 13 Comments
- 1 Review
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- 7
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- powerplant
- power
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(and 6 more)
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Version 3.0
1,922 Downloads
SM2 Desalination Plant. There are 2 main Desalination plant designs, one works by evaporation and the other by osmosis. Both method use a lot of energy to achieve clean drinking water but they have come a long way in cost of production reduction. More of them are popping up around the globe especially in countries where fresh water is a precious commodity but have abundance of seawater. Lot size 4x4 plus 1 (the overhang seawall) Plop cost 45000 Bulldoze cost 4500 Water produced 45000 liters per month Monthly maintenance 50 Power consumed 90 SM2 Water Holding Tank X1 is also included with this set. Plop them around the desalination plant for added visual effect. Connect them to your water grid. Lot size 1x1 Plop cost 200 Bulldoze cost 20 Water capacity 3500 Power consumed 1 Water leaks...2 You will find them under the utilities menu. Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 Alternate links for my packs only SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ Have a glass of clean water on me! Simmer2 Note. For obvious reasons this lot will only work if real game water is present on the tile. If you don't see water being produced, switch to underground water view, run a pipe from the lot's water connection point a few tile in the water and then loop it back to the lot's connection point. Sometimes water lots behave strangely. Close all the open pipes, make sure you have power at the lot and plop one of my water holding tanks near the lot. Also sometimes you have to click the underground pipes with the pipe tool and suddenly it all works. -
Version 2.0.0
1,667 Downloads
Welcome back for more wind power lots! This time its the actual manufacturing plant (SM2 Wind Power Inc.) for the generator's nose cones and blades. You will find 3 lots in this pack. The main one is 19X15 and will provide 496 I-M jobs. D1 (big blades depot) is 9x4 and will provide 3 jobs. D2 (small blades depot) is 5x4 and will provide 3 jobs. The large lot has a DTR rail which can be connected to the rail network (RRW). The lot will allow both freight and passenger train to go through for maximum realism. You can expand the main lot by plopping extra depots around its perimeter or you can plop them separately, up to you. All 3 lots make extensive usage of timed prop families and you can find them in the Landmark menu. Actions starts at 6AM and goes around the clock. Dependencies SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 BSC BAT Props - T1 Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 BSC - VIP girafe berries https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 BSC - VIP girafe common spruces https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC - VIP girafe chestnuts https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/ Alternate links for my packs only SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ Enjoy Simmer2 -
THE DAY IS OCTOBER 23RD. THE SEASON IS AUGUST. THE CITY IS FLATOP HILL. YOU ARE TUNING IN TO... Special thanks to Bipin for the header! Here we have the edge of the city, an entrance to the dirt road (Rancherdale Dr.) connected to two larger roads. You can see the water tower, an antennae, a newly built fire station, and housing. We go further down the road, and meet ourselves with a small place with commercial buildings (Gambit Sq.)! A church in the upper corner over there, and a peek at the bikepath streets! The inner part of the neighborhood featuring some commercial buildings! (BACKSTORY: At about 1967, swathes of immigration left unemployment festering. A vote between governors Chris Kaley, Keith Tristoph, and Trumald Donp, including a confirmation from Lurdol Kurilt (3-term presidency) signed a bill that claimed areas of neighborhoods that were abandoned and built commercial there. Some neighborhoods and cities met it with abandonment and slumification, but others did not change, one or two had met it with valor and increased substantially in development.) The elementary school, and a lot more housing. A peek at the farms, and the other lower side of the neighborhood. Farms. Upper end of the neighborhood and more farms. You can see the library from here in the upper corner. Onto Rancherdale Drive! That's the end! But not the end of the entry! We still have 20 pictures!!!!! HA HA HA!!!!!! Bushes. Substations. AND POWERLINES! Powerlines coming from the other city. A small pond. A planned housing area. (BACKSTORY: Due to increased immigration from the Middle-East, Lizkond is creating new housing districts specifically for the immigration. Due to an injured current economy, cheaper roads have to be used, however it's not specific as this style of road is in other neighborhoods and districts.) Now let's get commercial, and rail through. A museum dedicated to the railroad inside a roundhouse. Right around the corner is the station halt. Train repair yard. The trains needed for repair go through into the repair yard, once repaired, they are tested. They go through that long rail curve farthest from the rail. If fully functioning, and if industrial, they go up through the first exit into the dedicated heavy industrial rail line. If fully functioning, and a passenger train, they go down and over to the main rail. If still in need of repairs, it keeps going south back into the repair yard. The coal power plant, a transformer, and a garbage dump. (BACKSTORY: The coal power plant only powers the hills, because it also delivers power to the neighboring country. There are multiple power plants along the edge of Lizkond that sell power to the neighboring country. It also receives coal from the neighboring city. The passenger train has to run through the power plant as pictured.) AND NOW WE TAKE TO THE HILLS! The underground parking lot for the rail halt goes under and exits through that tunnel. We move on to a small village, only accessible from outsiders via the railroad! And now to some high altitude shots! Now, on to a question: Where is Leira? Leira and Boomooderie have sprung into a war, and high violence is abroad, unfortunately we had to leave. Lizkond's military and protection are immensely stronger. So we do not have to worry about doing business here. We have taken the chance to become more professional, Karl Pilkington cameo pending. We will see you next time! KEEP ON ROLLING! (the labor of making this was very high. i dont want to ask for pity, but i have newfound respect for ln x, tariely, michael, and other cj creators because this stuff is incredibly tedious. maybe its just me. thanks for hanging in for me and giving me a reason to play my favorite game. love.) (special thanks to @CorinaMarie for hanging with me and helping me improve the rails, helping me make them realistic. special thanks to @Bipin for the cj header, super nice of the guy. and thanks to the simtrop chatroom for keeping me sane and letting me vent anger, love you guys)
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Version 1.0
960 Downloads
This Fern is relatively High Tris for this game. It is intended for use in small quantities to decorate gardens, parks, landscapes. Do NOT mass plant this with the brush tool or otherwise, unless your machine is powerful. I don't take responsibility for any hardware malfunctions 798 Tris 1024x512 texture. No dirt patch at base when plopped. All credit for Models goes to Nobiax, thank you for letting me use your models man. Ported and modded by me. HD Screenshot by Jenkins- 5 Comments
- 6 Reviews
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- fern
- cities skylines
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Version 1.0
1,126 Downloads
This is intended for use in small detailing work for landscaping in small areas. Do NOT plant this like crazy with the brush tool. Unless you got a powerful machine. 1440 Tris. 1024x1024 texture. (Sorry it said 512 when I uploaded but it was incorrect.) No dirt patch. Models by Nobiax, ported and modded by me. The good screenshot is by Jenkins. Enjoy. Ps. These models are really nice, it's a real privilege for me to be allowed to use these for the benefit of the community. The screenshots don't do it justice, try it for yourself.- 2 Comments
- 3 Reviews
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- bamboo
- cities skylines
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Release: Tall California Palm Trees - 7 Variations
Shroomblaze posted a topic in Cities: Skylines Modding - Open Discussion
Hey Everyone, just wanted to announce that I released my brand new set of 7 palm trees! Subscribe to all of them, or cherry pick your favorites. See more photos and the links to the other types at the link below! Let me know what you think, thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=419338792 -
Version 2.0
3,893 Downloads
This is a set of 5 birches flora for the mayor menu. You could find these creations at the beginning of the list of this menu. This birches series includes 2 versions: evergreen and seasonal. These plants are available in Lot Editor props section under the name: Grfe_birches_... Special thanks to Orange, Simfox, Badsim, Carl and all BSC members. Installation: copy/extract the BSC parent folder into your plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Dependencies: There is one dependency concerning the flora tuning parameters: BSC Seasonal Flora Patch for All Terrain Mods -
Hey all So I was working on a new city. I was building all my roads with no problem, but when I went to plop the natural gas power plant, this occurred: Can anyone help me?
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Version 1.0
4,669 Downloads
Parasol pines by Girafe This is a set of 5 parasol pines flora for the mayor menu. You could find these creations at the beginning of the list of this menu. This parasol pines series includes 1 version: evergreen. These plants are available in Lot Editor props section under the name: Grfe_parasol_pines_... Special thanks to Yann for the pictures from Corsica, Orange, Simfox, Badsim, Carl and all BSC members. MOD Details and information Mayor mode version / props Menu position UP mayor menu Plop cost $ 0 Buldoze cost $ 0 We do not recommend you to use the props located in Flora's section under the LE but use the props located in Props's section. Compatibility This download is only compatible with SimCity 4 Rush Hour or SimCity 4 Deluxe. Installation Installation: copy/extract the BSC parent folder into your plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Un-Installing: To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. File Paths The following paths are used by the installer system: Dat file \My Docs\SimCity 4\Plugins\BSC\girafe Readme and JPGs \_Documents\BSC_Readmes\girafe Dependencies There is no dependency. Notes about Nightlighting Effects Night light fix: you will not see any lighting effects on any custom buildings unless these two updates are installed. First, install the EP1-Update 1 1.1.638 for Rush Hour/SimCity 4 Deluxe to see nightlights. Then install the SC4-Update 1.1.640. You may have to accept the End User Licence Agreement. Disclaimer The usage of this download is on your own risk. I try to test my mod extensively, so they should work properly, but errors may still exist. Feel free to modify the mod for yourself and show them in your city journals, but please don't distribute them without asking first. Credits & Feedback Thank you all for having downloaded this mod, I hope it will give you satisfaction. For comments, questions and/or supports, please see my thread in SC4Devotion. -
Version 1.1
30,614 Downloads
This mod attempts to balance and upgrade all of the SimCity Power Plants, including Cities of Tomorrow Fusion and Wave Power. It also focuses on improving environmentally-friendly power to sustain larger cities without taking up valuable land area. New - Decreased water consumption for all Power Plants by 25% - Balanced air pollution on Coal and Oil Power Plants - Balanced trash generation (decreased 50% on Coal, 25% on Wind, increased by 33% on Oil) - Lowered Coal resource needs on Advanced Generator from 8.64 to 6.48 tons per day - Increased Oil resource capacity on Oil Power Plant (2k barrels to 6k barrels) - Increased power outputs and decreased air pollution on Coal and Oil Clean Generators (more incentive for research) - Increased Nuclear Power Modules from 4 to 8 (version 1.0 only went from 4 to 6) - Lowered power output on Horizontal Wind Turbines (version 1.0 double power was too much) - Adjusted power output on Nuclear Power modules (slight decrease from version 1.0) - Added individual package files for each power plant for more options Features - Balance and Upgrades to all 7 Power Plants and Modules - Works with Cities of Tomorrow Expansion Pack - Helps boost Wind and Solar power to be more sustainable with larger populations - Includes a chart breakdown of all of the upgrades and changes to each building and module - Includes package files for each power plant (allowing you to pick and choose power upgrades) Technical - Double module limits on each Power Plant (CoT Fusion Power Module limit cannot be increased to more than 3) - Increase for all module's power output by about 25%, some more than others - Triple resource capacity for Oil and double resource capacity for Coal Power Plants - For CoT Expansion, ControlNet costs have all been reduced by about 20-25% - Added capacity for one additional Power Plant Sign, increasing limit to two signs - Cut the minimum workers for the Nuclear Power Plant by 25% - Adjusted total jobs for each Power Plant (small increases on Oil and Coal, decreases on solar and wind, 120 new jobs for Nuclear) Please see included Chart.png for more information and exact value changes for each building and module. Planned Future Versions - Reduce Plot Size of Wind Turbines and Concentrated Solar Arrays (to allow more compact arrangements) - Separate "God Mode" Scripts which remove maintenance costs, reduce construction cost, lower resource consumption and remove pollution (for experimentation) - More Balancing and Upgrade Abilities (with help from the community suggestions) - Thanks for all of your feedback on the mod. I have re-balanced many aspects of the mod and will continue to work on creating a great mod! Instructions (VERY IMPORTANT - PAY ATTENTION) - Install by copying the .package files into your ...\Origin Games\SimCity\SimCityUserData\Packages\ folder (not the \SimCityData\ folder) - Be sure to include the most recent versions of the SimCity EcoGame Scripts. I have provided them for convenience. - If you already have the EcoGame scripts, make sure they are up to date. No need to have duplicates. - You may alternatively use the individual package files in the "IndividualFiles" folder to select which power plants to upgrade. Please see included Folder.png screenshot if you are still unsure on how to install this mod. Warning - This script is intended for OFFLINE MODE. Using it on Online Mode may cause issues - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page This is a mod I have been working on for the past few weeks. Lots of testing, lots of searching package files to find all of the right components, lots of thought on how to give a nice twist on Power without affecting the balance negatively. If you have suggestions for the mod, please comment below or message me. Don't give a bad rating if you don't agree with certain aspects of the mod. Instead, contact me and let me know what your concerns are about the balance, let's work together on it. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy Modding Parker Skyestorme Review: <iframe width="560" height="315" src="//www.youtube.com/embed/JRTF9hMFYDM?rel=0" frameborder="0" allowfullscreen></iframe> Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for testing non-CoT compatibility Special thanks to Skyestorme for an awesome YouTube review! -
Version 1.0
2,664 Downloads
. Smokestacks. - By - This BAT/lot set includes two different smokestacks and a smoke effect prop to meet all your dirty (industry) needs. >:-D The first of which; of these smokestacks, is a tan-coloured stone one: The second piece included is a brick smokestack. Since the bricks are smaller and comparatively flimsy, I've added some reinforcement rings, as pictured in the lighter stripes around the circumference of the chimney: The final part included in this set is a lot containing a smoke effect. This lot may be plopped under a smokestack to produce the (desired) pollution. other than that, there's not much else to know. Of course, it would be wise to inform you that these lots may be found in the power menu and the only dependency required is located here: http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/WMP_Power_Lots.zip I hope you like this little surprise (which was originally part of an art project for school). Enjoy! -
Version 1.0
11,465 Downloads
Out of town motorists driving around the Baltimore Beltway might notice the stark, strange golden towers on a wooded hilltop just outside of Dundalk, and wonder what the attraction is; a monument? A weird casino? Grain elevator, something industrial? You'd be getting warmer. Locals have their own names for the infamous golden domes, or golden eggs, whose identity as a sewage treatment isn't the most glamorous (or pleasantly smelling) attraction a visitor would hope for. The 150+ foot towers stabilize the bacteria in the sludge passed through the plant, holding several million gallons of solid waste, and were completed in 1992. http://www.baltimoreorless.com/2011/01/whats-up-with-the-golden-eggs/ My lot is 5x5, and serves as a Water Treatment center. It also slightly decreases pollution in the area.- 18 Comments
- 32 Reviews
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- 4
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- plant
- wastewater
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Version 1.0
2,179 Downloads
This is a simple edited version of the MAXIS Water Purification Plant. The grass of the MAXIS version has been replaced with an asphalt texture and concrete sidewalks. This updated version should blend nicely into any area of your game. It does not replace the original. It will show up next to the original in the menu. Capacity/cost/etc is the same as the regular version. There is one dependency: BSC_NICM_Props.dat, and it is included with the BSC Newman Inc Coal Mine v2 download located here: http://community.sim...c-coal-mine-v2/ **** File has been updated **** 10/08/2012: Updated File attached. Additional sidewalk was added and the white tanks were re-aligned (shown in updated photo).- 11 Comments
- 19 Reviews
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- 1
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- water
- purification
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