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City-building game(s)

Found 16 results

  1. SM2 Wind Power Inc.

    Version 1.0.0


    Welcome back for more wind power lots! This time its the actual manufacturing plant (SM2 Wind Power Inc.) for the generator's nose cones and blades. You will find 3 lots in this pack. The main one is 19X15 and will provide 496 I-M jobs. D1 (big blades depot) is 9x4 and will provide 3 jobs. D2 (small blades depot) is 5x4 and will provide 3 jobs. The large lot has a DTR rail which can be connected to the rail network (RRW). The lot will allow both freight and passenger train to go through for maximum realism. You can expand the main lot by plopping extra depots around its perimeter or you can plop them separately, up to you. All 3 lots make extensive usage of timed prop families and you can find them in the Landmark menu. Actions starts at 6AM and goes around the clock. Dependencies SM2 Prop pack Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434 SM2 Prop pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 SM2 Prop pack Vol4 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3548 SM2 Prop pack Vol5 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3555 SM2 Prop pack Vol6 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3562 Sm2 Prop Pack Vol7 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3571 BSC BAT Props - T1 Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 BSC - VIP girafe carpack vol. 1 & 2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 BSC - VIP girafe berries http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 BSC - VIP girafe common spruces http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC - VIP girafe chestnuts http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/ Enjoy Simmer2
  2. THE REBOOT: Flatop Hill.

    THE DAY IS OCTOBER 23RD. THE SEASON IS AUGUST. THE CITY IS FLATOP HILL. YOU ARE TUNING IN TO... Special thanks to Bipin for the header! Here we have the edge of the city, an entrance to the dirt road (Rancherdale Dr.) connected to two larger roads. You can see the water tower, an antennae, a newly built fire station, and housing. We go further down the road, and meet ourselves with a small place with commercial buildings (Gambit Sq.)! A church in the upper corner over there, and a peek at the bikepath streets! The inner part of the neighborhood featuring some commercial buildings! (BACKSTORY: At about 1967, swathes of immigration left unemployment festering. A vote between governors Chris Kaley, Keith Tristoph, and Trumald Donp, including a confirmation from Lurdol Kurilt (3-term presidency) signed a bill that claimed areas of neighborhoods that were abandoned and built commercial there. Some neighborhoods and cities met it with abandonment and slumification, but others did not change, one or two had met it with valor and increased substantially in development.) The elementary school, and a lot more housing. A peek at the farms, and the other lower side of the neighborhood. Farms. Upper end of the neighborhood and more farms. You can see the library from here in the upper corner. Onto Rancherdale Drive! That's the end! But not the end of the entry! We still have 20 pictures!!!!! HA HA HA!!!!!! Bushes. Substations. AND POWERLINES! Powerlines coming from the other city. A small pond. A planned housing area. (BACKSTORY: Due to increased immigration from the Middle-East, Lizkond is creating new housing districts specifically for the immigration. Due to an injured current economy, cheaper roads have to be used, however it's not specific as this style of road is in other neighborhoods and districts.) Now let's get commercial, and rail through. A museum dedicated to the railroad inside a roundhouse. Right around the corner is the station halt. Train repair yard. The trains needed for repair go through into the repair yard, once repaired, they are tested. They go through that long rail curve farthest from the rail. If fully functioning, and if industrial, they go up through the first exit into the dedicated heavy industrial rail line. If fully functioning, and a passenger train, they go down and over to the main rail. If still in need of repairs, it keeps going south back into the repair yard. The coal power plant, a transformer, and a garbage dump. (BACKSTORY: The coal power plant only powers the hills, because it also delivers power to the neighboring country. There are multiple power plants along the edge of Lizkond that sell power to the neighboring country. It also receives coal from the neighboring city. The passenger train has to run through the power plant as pictured.) AND NOW WE TAKE TO THE HILLS! The underground parking lot for the rail halt goes under and exits through that tunnel. We move on to a small village, only accessible from outsiders via the railroad! And now to some high altitude shots! Now, on to a question: Where is Leira? Leira and Boomooderie have sprung into a war, and high violence is abroad, unfortunately we had to leave. Lizkond's military and protection are immensely stronger. So we do not have to worry about doing business here. We have taken the chance to become more professional, Karl Pilkington cameo pending. We will see you next time! KEEP ON ROLLING! (the labor of making this was very high. i dont want to ask for pity, but i have newfound respect for ln x, tariely, michael, and other cj creators because this stuff is incredibly tedious. maybe its just me. thanks for hanging in for me and giving me a reason to play my favorite game. love.) (special thanks to @CorinaMarie for hanging with me and helping me improve the rails, helping me make them realistic. special thanks to @Bipin for the cj header, super nice of the guy. and thanks to the simtrop chatroom for keeping me sane and letting me vent anger, love you guys)
  3. Version 1.0.0


    ENG: This is slightly improved coal plant FR: C'est l'usine de charbon légèrement améliorée
  4. Fern - TPB Nature Series

    Version 1.0


    This Fern is relatively High Tris for this game. It is intended for use in small quantities to decorate gardens, parks, landscapes. Do NOT mass plant this with the brush tool or otherwise, unless your machine is powerful. I don't take responsibility for any hardware malfunctions 798 Tris 1024x512 texture. No dirt patch at base when plopped. All credit for Models goes to Nobiax, thank you for letting me use your models man. Ported and modded by me. HD Screenshot by Jenkins
  5. Bamboo - TPB Nature Series



    This is intended for use in small detailing work for landscaping in small areas. Do NOT plant this like crazy with the brush tool. Unless you got a powerful machine. 1440 Tris. 1024x1024 texture. (Sorry it said 512 when I uploaded but it was incorrect.) No dirt patch. Models by Nobiax, ported and modded by me. The good screenshot is by Jenkins. Enjoy. Ps. These models are really nice, it's a real privilege for me to be allowed to use these for the benefit of the community. The screenshots don't do it justice, try it for yourself.
  6. Marijuana Plants

    Version 1.0


    Some beautiful green Marijuana plants for you recreational use districts. Install at location: C:\Users\Yourname\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
  7. Hey Everyone, just wanted to announce that I released my brand new set of 7 palm trees! Subscribe to all of them, or cherry pick your favorites. See more photos and the links to the other types at the link below! Let me know what you think, thanks. http://steamcommunity.com/sharedfiles/filedetails/?id=419338792
  8. BSC - VIP girafe birches



    This is a set of 5 birches flora for the mayor menu. It contains 2 different versions: - summer - seasonal You could find these creations in mayor mode at the beginning of the list. For LOTters, these trees are available in Lot Editor Props Section's, under the name: Grfe_birch_... It contains 2 versions of props: -timed props -non-timed props Cooperation between lot of members for this set - special thanks to Lowkee33 and Dedgren for the seasonal modding.
  9. Hey all So I was working on a new city. I was building all my roads with no problem, but when I went to plop the natural gas power plant, this occurred: Can anyone help me?
  10. Version


    This is a set of 5 parasol pines flora for the mayor menu. It contains 1 evergreen version: - summer You could find these creations in mayor mode at the beginning of the list. For LOTters, these trees are available in Lot Editor Props Section's, under the name: Grfe_parasol_pine_... Cooperation between lot of members for this set - special thanks to Lowkee33 for the seasonal modding, Quesh for the icons © Pictures by Yan077 - Corsica
  11. Version 1.1


    This mod attempts to balance and upgrade all of the SimCity Power Plants, including Cities of Tomorrow Fusion and Wave Power. It also focuses on improving environmentally-friendly power to sustain larger cities without taking up valuable land area. New - Decreased water consumption for all Power Plants by 25% - Balanced air pollution on Coal and Oil Power Plants - Balanced trash generation (decreased 50% on Coal, 25% on Wind, increased by 33% on Oil) - Lowered Coal resource needs on Advanced Generator from 8.64 to 6.48 tons per day - Increased Oil resource capacity on Oil Power Plant (2k barrels to 6k barrels) - Increased power outputs and decreased air pollution on Coal and Oil Clean Generators (more incentive for research) - Increased Nuclear Power Modules from 4 to 8 (version 1.0 only went from 4 to 6) - Lowered power output on Horizontal Wind Turbines (version 1.0 double power was too much) - Adjusted power output on Nuclear Power modules (slight decrease from version 1.0) - Added individual package files for each power plant for more options Features - Balance and Upgrades to all 7 Power Plants and Modules - Works with Cities of Tomorrow Expansion Pack - Helps boost Wind and Solar power to be more sustainable with larger populations - Includes a chart breakdown of all of the upgrades and changes to each building and module - Includes package files for each power plant (allowing you to pick and choose power upgrades) Technical - Double module limits on each Power Plant (CoT Fusion Power Module limit cannot be increased to more than 3) - Increase for all module's power output by about 25%, some more than others - Triple resource capacity for Oil and double resource capacity for Coal Power Plants - For CoT Expansion, ControlNet costs have all been reduced by about 20-25% - Added capacity for one additional Power Plant Sign, increasing limit to two signs - Cut the minimum workers for the Nuclear Power Plant by 25% - Adjusted total jobs for each Power Plant (small increases on Oil and Coal, decreases on solar and wind, 120 new jobs for Nuclear) Please see included Chart.png for more information and exact value changes for each building and module. Planned Future Versions - Reduce Plot Size of Wind Turbines and Concentrated Solar Arrays (to allow more compact arrangements) - Separate "God Mode" Scripts which remove maintenance costs, reduce construction cost, lower resource consumption and remove pollution (for experimentation) - More Balancing and Upgrade Abilities (with help from the community suggestions) - Thanks for all of your feedback on the mod. I have re-balanced many aspects of the mod and will continue to work on creating a great mod! Instructions (VERY IMPORTANT - PAY ATTENTION) - Install by copying the .package files into your ...\Origin Games\SimCity\SimCityUserData\Packages\ folder (not the \SimCityData\ folder) - Be sure to include the most recent versions of the SimCity EcoGame Scripts. I have provided them for convenience. - If you already have the EcoGame scripts, make sure they are up to date. No need to have duplicates. - You may alternatively use the individual package files in the "IndividualFiles" folder to select which power plants to upgrade. Please see included Folder.png screenshot if you are still unsure on how to install this mod. Warning - This script is intended for OFFLINE MODE. Using it on Online Mode may cause issues - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page This is a mod I have been working on for the past few weeks. Lots of testing, lots of searching package files to find all of the right components, lots of thought on how to give a nice twist on Power without affecting the balance negatively. If you have suggestions for the mod, please comment below or message me. Don't give a bad rating if you don't agree with certain aspects of the mod. Instead, contact me and let me know what your concerns are about the balance, let's work together on it. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy Modding Parker Skyestorme Review: <iframe width="560" height="315" src="//www.youtube.com/embed/JRTF9hMFYDM?rel=0" frameborder="0" allowfullscreen></iframe> Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for testing non-CoT compatibility Special thanks to Skyestorme for an awesome YouTube review!
  12. Version


    . Smokestacks. - By - This BAT/lot set includes two different smokestacks and a smoke effect prop to meet all your dirty (industry) needs. >:-D The first of which; of these smokestacks, is a tan-coloured stone one: The second piece included is a brick smokestack. Since the bricks are smaller and comparatively flimsy, I've added some reinforcement rings, as pictured in the lighter stripes around the circumference of the chimney: The final part included in this set is a lot containing a smoke effect. This lot may be plopped under a smokestack to produce the (desired) pollution. other than that, there's not much else to know. Of course, it would be wise to inform you that these lots may be found in the power menu and the only dependency required is located here: http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/WMP_Power_Lots.zip I hope you like this little surprise (which was originally part of an art project for school). Enjoy!
  13. Water Purification Plant



    This is a simple edited version of the MAXIS Water Purification Plant. The grass of the MAXIS version has been replaced with an asphalt texture and concrete sidewalks. This updated version should blend nicely into any area of your game. It does not replace the original. It will show up next to the original in the menu. Capacity/cost/etc is the same as the regular version. There is one dependency: BSC_NICM_Props.dat, and it is included with the BSC Newman Inc Coal Mine v2 download located here: http://community.sim...c-coal-mine-v2/ **** File has been updated **** 10/08/2012: Updated File attached. Additional sidewalk was added and the white tanks were re-aligned (shown in updated photo).
  14. Version 1.0


    The not-so-long awaited scaled back desalination plant is here! It has all the stats of the original,but produces 200000 water for 2000$. The stats are respectively scaled back/forward. This lot does not handle as much water as the original, so is dangerously flammable. For a full explanation visit the original. Dependencies: All dependencies of the original. It is recommended that you also download the original as well as it's dependencies, for various reasons including cost and pollution to the city at higher levels of water usage. 6000 using this lot for 600,000 water production, 5000 for the original. THE ORIGINAL
  15. Desalination Plant

    Version 1.0


    Dependencies: Underworlds Industrial Prop Pack Murimk Prop Pack Vol03 - Industrials v1.0 RNP Refinery Props 1 Network Addon Mod BSC MEGA Props - DAE Vol01 This desalination plant will remove salt from your water to make it usable. At 5x4, it gathers 600000 c.u.m. of water every day (assuming that is how it is calculated). It creates a lot of $ jobs, and a small amount of $$ and $$$ jobs. It creates a lot of $ and $$$ demand, and costs 5000 a month. No-one really knows how it works, but most assume that the custom foundation means it won't look stupid or glitchy. This lot is NOT a cheat, and takes more space than the large water pumps. Please let me know before uploading to an exchange. (Ask for permission.)
  16. Bionic Fusion Power Plant



    The Bionic Fusion power plant has now been rebuilt to improve its core structure! In version 2, there is many new technology and enhancements to power your cities! The Bionic Fusion Power Plant is a highly detailed futuristic style power plant, using revolutionary new Bionic technology to produce clean and reliable electrical energy. The Power Plant combines Bionic Fuel with high intensity invisible radiation to generate a high amount of energy. Four powerful radiation Source Generators transfer high intensity invisible radiation energy into the Bionic Pile, which in turn feeds it into the core. Highly powerful but explosive Bionic Fuel is transferred from the fuel pipelines and then exposed to the radiation of the Bionic Core. The resulting fusion reaction produces a huge amount of energy, making the core glow white hot inside. This heat produces steam which drives the turbines. The electricity produced is enough to power a medium to large city. With a maximum capacity of 123,750 megawatt hours generated per month. In version 2 there are many new enhancements to my original Bionic Fusion Power Plant. I have replaced some of the maxis industrial buildings and added some other more exiting ones. I have changed the core layout and made a more realistic fuel depot. The basic layout and stats are the same as version 1, but there are many differences and more detail added in this version. I have also updated the in game description to match the layout of the Maxis power plants more accurately. I hope you enjoy version 2 of the Bionic Fusion Power Plant! Features: The Bionic Core and main source generators. The new fuel depot and pipes to transfer bionic fuel. The new core and reactor building at night. A sub station has also been constructed. Stats are in the readme. Dependencies: There are 9 dependencies, but because of the detail and realism they create, I think it is worth it! For the files marked (LEX), you will need to register at the SC4 Devotion Lot Exchange. Since it is no longer online, the link to the “SOMY Industry 01” dependency is a direct download link originally from SOMY's website, now archived by the Wayback Machine. (STEX) = Available to download here at Simtropolis. (LEX) = You will need to register at the SC4 Devotion Lot Exchange if you have not already done so. Ionic Fusor - by ralphaelninja (STEX) PEG Security Fencing Kit - Pegasus (STEX) SOMY Prop Pack Vol06 - somy (LEX) BSC MEGA Props - MJB Vol01 - couchpotato (LEX) BSC MEGA Props - Gascooker Vol01 - gascooker (LEX) BSC Mega Props - JES Vol08 - jestarr (LEX) SOMY Industry 01 - somy (Direct download link, saved by the Wayback Machine.) Rush Hour Building as Props - Maxis (bldgprop_vol2.dat) SimCity 4 Building as Props - Maxis (bldgprop_vol1.dat) I assume you may already have these two Maxis files above, but if you don't, you can download them above from SC4 Devotion. All dependencies are to be placed in your My Documents, SimCity 4, Plugins folder. Installation: To install, extract the LOT file to your SimCity 4 Plugins folder. This is required for the lot to appear in game (Located in My Documents, SimCity 4, Plugins) Note: Pictures are not required. View my Lot Thread to see my latest projects in development! Click here to view my other uploads. "Bionic Fusion Power Plant - V2" Made by hittwice99 31 May 2010

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