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    Bregenz, Austria
  • City-building game(s)
    SimCity 4
    SimCity 2000

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  1. I think that theoretically there is a solution to this problem: With the same mechanics that people use to create transit-enabled traffic stations, it is possible to create transit-enabled lots looking exactly like the networks they are being plopped on - but with the side effects you mentioned: One could either make sure that it takes the sims really long to get past this lot (this is done by raising the value at the Transit Switch Entry Cost property to a high value); furthermore, it's entirely possible to block traffic from passing it. A good while ago, I released a set off traffic blockers (link below); I'm thinking of improving the lotting, but they work (albeit they only block one type of traffic, not all traffic altogether).
  2. Show Us Your Small Towns

    Looks pretty good. Where did you get this monastery building from?
  3. Can't find it?... Ask here!

    These houses are the Berner Altstadthäuser (Old town houses of Bern), available on simcitydlaza.de. Download link at the very bottom of the page. http://www.simcityplaza.de/index.php/whi-gebaeude/wohnen/file/1275-sfbt-berner-altstadthaeuser-von-voltaic BTW, I'd really like to know where to get the T21 mod that adds trees, hedges, and flowers to avenues and the AVE-2 network, as shown on exactly this screenshot (I've therefore quoted the picture itself).
  4. Italian Collection Relots: Churches

    Version 2


    Short description: A few months ago, a collection of Italian-style lots – the so-called Italian Collection, by simcity4ever88 – has been restored by the moderators of Simtropolis Exchange because the files had been stored on an off-site host which is not available anymore. After downloading this collection, I realized that it contains a huge collection (more than 1,000 lots!) of partially really beautiful buildings. Unfortunately, however, some of them are really poorly modded, up to the point that they may freeze SimCity 4 upon scrolling over them in the in-game menu, and, occasionally, the lotting isn’t much better. Therefore, I’ve improved both lotting and modding of some of these buildings. Real life doesn’t allow me to do this on a regular pace, but I’ve had a little time to work on some of the lots. This is a collection of 31 chapels and churches in varying sizes and styles. Like many landmarks, they have landmark effect; they also have park effect; both are depending on their lot size. Since the in-game houses of worship do not charge building and monthly cost, these churches are free to plop – however, for the sake of realism, not free of monthly maintenance cost. Available languages: The files are available in English and German; the item names are available in Italian as well. The readmes are in English and German. The game will pick the language on its own. Dependencies: The Italian Collection: This plugin contains all church graphics. How to properly install the Italian Collection: It is not recommendable to just put all files coming with this download into your Plugins folder! First, some of the lots do not have got a menu icon, and this may cause SC4 to freeze upon scrolling over these lots in the in-game menu. Second, you may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. Various trees by Girafe: These plugins contain some mayor mode ploppable trees. BSC – VIP Girafe Parasol Pines: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2758 BSC – VIP Girafe Chestnuts: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 BSC – VIP Girafe Cypresses: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2983 Various prop/texture packages: These just contain props or textures and no lots. BSC Mega Props – SG Vol 1: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 Murimk Props Vol 2: http://community.simtropolis.com/files/file/25888-murimk-props-vol02/ BSC Mega Props MBEAR Vol 1: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=345 BSC Mega Props Jestarr Vol 2: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSC Mega Props D66 Vol 1: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=396 NEW: Aqua Textures 1 (sorry, forgot to mention this one...):
  5. Show Us What You're Working On

    This is a project I've been recently working on (although RL keeps me busy): A few months ago the Italian collection by simcity4ever88 has been restored by the moderators. After downloading and checking it, it turned out that it contains a good amount of great lots, but some of them are in need of re-lotting and especially re-modding, since some of them have no icons and thus cause SC4 to freeze if the player encounters them in the in-game menu. I'm talking about literally hundreds of lots, and there are also some that I don't like, so I just will relot some of them. These are 2 pictures of a total of 29 churches, being part of the Italian collection. If there's enough interest, I'll share these relots. My goal was to make some decent lots while keeping the amount of dependencies low, give them a proper modding (along with proper descriptions and icons), and keep the amount of space they occupy (in-game) low to allow them to be combined with custom plaza lots. This is the link to the Italian collection:
  6. Can't find it?... Ask here!

    @redfox85 I don't know such a mod in particular, but you can do it yourself by modifying your slope mod, if you have one. Open the files that come with your slope mod with Reader, then search for the exemplar file with the ID 6534284a-084344e0-0781214f. This controls the behaviour of the Road network. Along with its behaviour on slopes, you can also edit it to be built faster (this should also affect the building speed of bridges). In particular, the property Construction Crew Time handles it. The value is in seconds (i.e. it takes this many seconds to build one tile of road network).
  7. That's weird, I tried it myself with exactly the setup you mentioned, and everything works fine. To make sure we both tried the same: I've installed the following plugins: CPT Meadowshire terrain mod (along with its dependencies), one optional additional file with low snow cap CETC and all dependencies Seasonal Flora patch Sorry, the only reasons for this that I can imagine are: You forgot to remove some other mods that conflict with the CETC. You must have at least some other plugins installed, the conifer trees shown on the screenshot are not part of vanilla SC4 (BTW, they also cannot be planted by the CETC at all). A reason for this, albeit very unlikely: There are actually 2 Plugins folders, one somewhere in "My Documents" and one in the game's installation folder. The second one may probably be rarely touched by most players. You might have put something in there and forgotten about it. You haven't installed the CETC properly. Please make sure to consult the Readme for which files exactly to install.
  8. Seriously no. This should not happen if you merely install a terrain mod. I've looked into the Meadowshire terrain mod files and there's nothing that should be able to interfere with a TC. Are you sure you haven't installed some other files? To be sure, you might want to make a test on a new region and with only the terrain mod and the CETC and its dependencies in your Plugins folder, no other files. Do you, BTW, mean this terrain mod? http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=58 There are also two tree mods with a similar name available on the LEX, namely these two: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=59 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=60 These are tree controllers, therefore, they will not be compatible with the CETC. If the readme says "god-mode trees" or the like, it's a tree controller.
  9. @kschmidt Sorry, it's pretty hard to read your comment. Please try to write full sentences; I can barely understand your issue. Did I get this right: You're asking about the compatibility of the CETC with various terrain mods, and about compatibility of several tree controllers? What happened exactly, did no trees grow at all, or did you get brown boxes? Did you install all the dependencies? From what I know (which is, admittedly, rather little, since tree controllers are highly advanced mods), I can tell you this: 1. The terrain mod should barely have any influence on any tree controller whatsoever. The only property of interest there is the "snow line", which affects how narrow/wide the different vegetation zones between sea level and snow line are. Since I do barely know anything about terrain mods, I can't help you much there (especially regarding visual results, such as actual snow; it's entirely possible that you might end up accidentally planting trees in snowy areas, and unfortunately that's something I cannot change). You might want to read the article I've written about this (see link below). 2. In general, tree controllers are NEVER compatible with each other. Some tree controllers may be programmed this way, but unless this is explicitely stated, I really recommend against combining tree controllers. Most likely, one of the TC's will suppress the other (at least partly), which may yield unexpected results. I can't even tell you which results, this depends on the TC's you are trying to combine, and on loading order. I haven't had it in mind to make the CETC compatible with other tree controllers, and unless there's something I have not seen, the CETC should not be compatible with any other available tree controller. 3. About the Seasonal Flora patch: The following terrain mods, as far as I know, do not need it: Lowkee's Appalachian Terrain Mod, and Gobias' Berner Oberland and Sudden Valley. But this only makes sure that the trees are seasonally changing - without this patch, you should at least in any case be able to plant trees in the first place. You only need this if you install the seasonal version of the CETC, by the way - the evergreen version works fine without it. To make it sure: You only need these files to make sure the CET to work properly: EITHER these two (seasonal) Central European Tree Controller_Seasonal v1_02.dat Maxis TC Disabler.dat OR these two (evergreen) Central European Tree Controller_Evergreen v1_02.dat Maxis TC Disabler.dat For all you girls and guys out there that are interested: A good while ago, I wrote an article with some basic informations about how to modify/edit a tree controller:
  10. MMP double click

    Sorry, rsc204, it seems to me that the site you linked would only help in case of faulty hardware (to literally quote it), but I'm only having this double-click issue when playing SC4. Everything else works fine. I switched from Windows 7 to Windows 10 about one and a half year ago, without changing any other software or hardware - before switching, everything worked fine, since switching, I got this trouble. I'm literally experiencing exactly the same kind of trouble Wiimeiser mentioned.
  11. MMP double click

    I do have the same issue, and I actually reported it already, although with no result. I'm somehow relieved (although of course not happy) that other people report the same, so I'm not the only one. @CorinaMarie Sounds like a good idea, at least it couldn't hurt giving it a try.
  12. Show Us What You're Working On

    @redfox85 I agree with Simmer2; by lowering the seabed more, you could get rid of the green parts in the sea because the NBVC Marina only covers half of a city tile with the seawall and herefore only covers half of the slope. BTW, there is a way to increase the opacity of the water, but this is done with your terrain mod, not with your water mod. If you can work with the Reader, please open your terrain mod files and search for the property WaterDepthForMaxAlpha. This controls at which water depth (in m below sea level) the water becoms opaque. I believe Maxis default = 24; raising this value will basically make the water more transparent and lowering it will make the water more opaque. By using a bit of trial and error, you might be able to get better results.
  13. Show Us What You're Working On

    A place where old meets new: I'm not sure if these two pictures are kind of grotesque, but here you are. I've been working on an artifical island with a lot of highrise offices and residentials (actually, this is the first time I've ever grown highrise buildings). It required weeks of work and a lot of planning: Most of the residentials have been relotted, and I've carefully planned the layout of the entire island (regarding traffic networks, zoning, civic buildings, and free space) to make sure that no building grows twice. Hope you like it. And the same area viewn from the opposite direction:
  14. Can't find it?... Ask here!

    @kschmidt It's this plugin, as far as I know.
  15. Can't find it?... Ask here!

    @QueWhite The second one is this: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=389