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Found 108 results

  1. This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  2. Karlsruhe Courthouse

    Version 1.0.0

    862 Downloads

    Karlsruhe Courthouse, by Mattb325. --------------------------------------- The district attorney's office in Karlsruhe is presented in SC4 as a functional courthouse. It is a reasonably accurate representation although I have omitted the high perimeter walls which are just a little too imposing for my taste. In addition to providing your sims with 128 highly desirable civic jobs, it will help alleviate the commercial and residential demand caps that can hinder city development by providing additional regional demand of over 80,000 CO§§ spaces and 10,000 Residential spaces. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions. It sits on a 5x4 lot. * It is offered as a reward without needing to meet pre-existing conditions. * It is located in the REWARD Menu * It can be placed more than once in a city. * It DOES NOT over-write the ingame courthouse (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis courthouse reward. * It DOES NOT over-write any of my other courthouse lots (so can be used in conjunction with these as well). --------------------------------------- STATS: Lot size : 5 x 4 Plop Cost: §41,000 Monthly Cost: §910 Budget Item: Government Buildings Occupant Groups: Reward, Courthouse Demand Created: Jobs§: 16, Jobs§§: 104, Jobs§§§: 8. Demand Satisfied: R§: 5,000, R§§: 5,000, CO§§: 80,000 Landmark Effect: +120 over 36 tiles Pollution: Air 6 over 2 tiles, Water 1 over 3 tiles, Garbage 29 over 0 tiles Power consumed: 92 MwH Water consumed: 184 Gallons/Month Bulldoze Cost: §9,140 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two separate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Texture Pack - BSC Textures Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90) --------------------------------------- NOTE ABOUT PARKING TEXTURES: Sadly, ongoing negative comments from a few members of the community continue to force me to add this ridiculous disclaimer. This building has internal underground parking, and I have not used parking textures. If you wish to add parking textures, please do so using the lot editor. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  3. Convention Center

    Version 1.0.0

    1,613 Downloads

    Convention Center, by Mattb325. --------------------------------------- Though fictional, this building is inspired by some of the modern architecture of China which shows an amazing combination of self-assuredness, ebullience and seemingly gravity-defying engineering. Sitting on a 6x6 lot, this is a large building with the lower three floors alone providing almost 8,000m2 of floor space per floor. At its highest point, the building is 8 stories tall. There is also a combination of exhibition halls (including high-clearance spaces), conference rooms, cafeterias and indoor/outdoor spaces. The entire building is arranged around a pleasant, treed central courtyard There are very few Convention Center buildings available for SC4, and even fewer that are actually *modded* as a Convention Center. This building provides some much-needed competition in that space. This BAT functions as a reward-lot and Convention Center in game. In addition to providing your sims with 154 highly desirable civic jobs, it will massively help alleviate the commercial demand caps that can hinder city development by giving an additional CAP relief of 270,000 CO§§ and 270,000 CO§§§ jobs in the region. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions. * It is offered as a reward without needing to meet pre-existing conditions. * It is located in the REWARD Menu * It can be placed more than once in a city. * It DOES NOT over-write the ingame Convention Center (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis Convention Center reward. --------------------------------------- STATS: Lot size : 6 x 6 Plop Cost: §47,000 Monthly Cost: §220 Budget Item: Government Buildings Occupant Groups: Reward, Convention Crowd, Burning Dude Maker Demand Created: Jobs§: 108, Jobs§§: 40, Jobs§§§: 6. Landmark Effect: +200 over 64 tiles Pollution: Air 3 over 2 tiles, Water 2 over 2 tiles, Garbage 25 over 2 tiles Power consumed: 59 MwH Water consumed: 71 Gallons/Month Bulldoze Cost: §3,280 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two separate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This lot does not require external dependencies. --------------------------------------- NOTE ABOUT PARKING TEXTURES: This building deliberately does not come with parking textures, so that you can use your own parking lots adjacent to the lot, thus making it useful in both urban and suburban settings. If you wish to add parking textures, please do so using the lot editor. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  4. This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  5. Car Ferry Terminal

    Version 1.0.0

    1,126 Downloads

    Car Ferry Terminal, by Mattb325. --------------------------------------- While I quite like the look of the Maxis Car Ferry Terminal, after almost 15 years of seeing the same ferry building in game, it's time for an upgrade. This is a fictional building which I made for that purpose. While the lot conforms to the existing Maxis Car Ferry Terminal, it does not replace the in-game building. It is also slightly easier to place along the shore line - if you have ever placed the in-game version, you will have no problems using this lot as the principles are identical. Additionally, it uses standard maxis pavement textures (rather than a batted base like the in game version) so the lot will blend in with any sidewalk mods that you have. Just like the ingame lot, this lot is transit enabled for road, and as long as you draw the road into the lot, cars will drive through the building. Car Ferry buildings are a great alternative/supplement to bridges, and I use them to ease congestion on the road network. Please note the Car Ferry Terminal is a separate network from the Passenger Ferry Terminal. Ferries that leave from a passenger ferry terminal do not use a car ferry terminal and vice versa. Now, this is no different from the function in the vanilla rush-hour game, but as there are so few custom ferry terminals available for download, it is important to point out. Therefore, I recommend placing this at least twice in any city tile (on opposite shorelines) to get use. The ferry terminal is a modern building with a bar and restaurant on the upper levels. It has similar stats in terms of capacity and monthly cost to the Maxis Car Passenger Ferry Terminal, but provides a few more jobs. It is also limited to a maximum of 16 terminals per city tile and both this building and the in-game car ferry terminal count towards the 16 terminal number. Obviously it is found in the water transit section of the transportation menu and obviously it can only be placed in a city where in-game water is present; it does not work on canals or ploppable water. It has been tested to work in Vanilla (Rush Hour) and various NAM releases, up to NAM 35. --------------------------------------- STATS: Lot size : 3x5 Plop Cost: §150 Bulldoze Cost: §10 Occupant Groups: Transportation, Strikable Transit, Ferry, Car Ferry, Water Transit Catalog Capacity: 1,000 Wealth: Medium Wealth Demand Created: Jobs§§§: 1, Jobs§§: 8, Jobs§: 18. Pollution: Air 1 over 1 tiles, Water 1 over 1 tiles, Garbage 1 over 0 tiles Power consumed: 10 MwH Water consumed: 38 Gallons/Month --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file requires the following dependency: http://community.simtropolis.com/files/file/27915-cruise-ship-terminal/ You can delete the main model and lot files if you wish not to use the cruise ship terminal, but be absoluetly sure to keep the two files marked 'Mattb325_RetainingWall-xxxxxxxx' If you do not download these, the ferry building will appear to float above the water. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  6. Simtropolis beach

    This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  7. Alighieri Apartments

    Version 1.0.0

    1,136 Downloads

    Alighieri Apartments, by Mattb325. --------------------------------------- Alighieri apartments is a fictional creation in the modern international style. These apartments are 14 floors high and designed to fit into tight inner-city 2x2 blocks. It will work as a stand-alone apartment building as well as in a wall to wall environment. It also provides a little bit of much needed competition to the HKABT/Bixel apartments which have few competitors in the 2x2 space. Like many inner-city apartment buildings, the ground floor is devoted to retail space. The tower area has four apartments per floor, each apartment has a corner balcony; the street-facing apartments are larger (3 bedrooms) and have floor-to-ceiling glass in the lounge area. The rear apartments are 2 bedrooms each. There is no penthouse suite, instead residents enjoy a roof-top communal pool. Basement parking rounds out inner-city convenience. This is a growable R§§ apartment on a 2x2 lot on all tilesets. --------------------------------------- STATS R§§: Lot size : 2x2 Growth Stage: 7 (Medium & High Density Zoning) Bulldoze Cost: § 807 Capacity Satisfied: R§ 1,106, R§§ 612 Pollution: 5 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 9 Mwh Water Consumed: 24 Gal/Month Building Style: Houston/Euro/New York/Chicago Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file requires no external dependencies. --------------------------------------- NOTE ABOUT PARKING TEXTURES: Sadly, due to the complaints from a few members of the community, I continue to have to make the parking texture 'disclaimer' on all of my releases. This building is designed for inner-city areas. With the exception of the US mid-west where there has been massive, continued economic downturn and a flight to suburbia, no inner city area in the world has acres of parking: land is simply too expensive. This building has underground parking for residents only and visitors are expected to arrive by either public transport or park their car on the street; therefore no parking textures are included in the lot. If, in the ingame screen shots, there appears to be a parking texture used, it is purely coincidental and merely belongs to an adjacent lot that is not part of this download. If you want acres of parking or desire a different parking lot texture, then use the lot editor to make that change. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  8. Beverly Apartments

    Version 1.0.0

    713 Downloads

    Beverly Apartments, by Mattb325. --------------------------------------- Bring some retro mid-century glamour to your cities with Beverly Apartments. It is inspired by a real-life US west coast building which was originally designed as an office building, but with its distinctive, cantilievered, bucket-shaped balconies, was ripe for a residential re-purposing in SC4. In game it is offered as an R§§ apartment. The apartments are mostly 1 bedroom, but with wide curtain glass windows feel spacious and airy. The ground floor and lower ground floors are reserved for shops and gallery spaces. Secure underground parking and a pool complete the ammenities for all the residents. These apartments are presented in 2 options: a 4x2 and a 4x3 lot. --------------------------------------- STATS R§§: Lot size : 4x2 & 4x3 Growth Stage: 6 (Medium & High Density Zoning) Bulldoze Cost: §565 Capacity Satisfied: R§ 1,589, R§§ 878 Pollution: 7 (Air)/ 3 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 12 Mwh Water Consumed: 33 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: This lot requires no external dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  9. ING Direct

    Version 1.0.0

    997 Downloads

    ING Direct, by Mattb325. --------------------------------------- A high wealth, 14 storey office (CO§§§) typical of the 1990s style, it is inspired by an office in Sydney. It has typical features of the late 1990s: polished stone veneer feature cladding over concrete pre-cast walls; double height, off-set colonnaded forecourt; a curved central window feature and arched entrance-way; mixed materials and a small balcony for the executive offices. It is offered as a growable lot as a 3x2 and 3x3. It grows on all tilesets on medium and high density lots. Having reasonably similar statistics to the ingame Hourvitz Accounting, Ajjanagadde Inc, Goldman Building and Walton Plaza, it should offer some competition for these Maxis buildings. --------------------------------------- STATS CO§§§: Lot size : 3x3 Growth Stage: 5 & 6 (Medium and High Density Zoning) Bulldoze Cost: §803 Capacity Satisfied: CS§§ 1,049, CS§§§ 735 Pollution: 4 (Air)/ 4 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 30 Mwh Water Consumed: 329 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Offices Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This lot does not require external dependencies. --------------------------------------- NOTE ABOUT PARKING TEXTURES: As this model contains garaged underground parking - typical of Sydney offices, a garage door fronts the street - the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks
  10. Version 1.0.0

    1,073 Downloads

    Houston Place Apartments, by Mattb325. --------------------------------------- Inspired by the sorts of developments springing up not only across Texas, but in many parts of the world, Houston Place apartments is a fictional apartment building that I created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game. These sorts of apartments capitalise on the current architectural trends occurring in the South of the US: boxy, heavy-set buildings that utilise the trend of mixed materials: rubble-stone wall cladding, brick, steel and glass. Despite the assertive (albeit eclectic) use of mixed materials, they are neo-classical in style and quite conservative in the appearance of their street-scape and massing and are targeted at higher-end buyers. This apartment building is 8 floors high (including the roof-top recreation area and pool). The lower floors contain a number of 1 & 2 bedroom + 2 bathroom apartments, while the middle & upper floors are reserved for spacious 3 bedroom, 2.5 bathroom apartments. The 7th floor has only two 4 bedroom + study, 5 bathroom 'sky homes' with wrap around terraces and floor to ceiling panoramic windows. The communal grounds planting showcases evergreens all on well-lit, compact grounds making these lots as good in all density areas. These apartments are presented in 4 options: a 3x4, a 4x3, a 4x4 and an 8x4 lot. The 8x4 lot may take some time to grow (the game has a tendency to break these lots up) but holding the CTRL key while zoning will assist growth chances. They grow on all tilesets. These are a good mid-rise, high wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§§: Lot size : 3x4, 4x3, 4x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: § 485 Capacity Satisfied: R§ 1,981, R§§ 1,095, R§§§ 480 Pollution: 7 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 61 Mwh Water Consumed: 83 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building Lot size : 8x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: §941 Capacity Satisfied: R§ 4,398, R§§ 2,429, R§§§ 1,063 Pollution: 15 (Air)/ 5 (Water)/ 5 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 134 Mwh Water Consumed: 179 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot Files! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Texture Pack - CPVol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  11. So a few years ago I had a go at bating. Unfortunately due to computer issues I never got around to finishing any of them, and long since lost the files. A bit of a shame really; I was nearly done modeling these two sets of buildings, all they really needed were nightlites and some desaturating of the textures. Oh well. Last weekend, for some odd reason, I decided to reinstall SimCity 4 and play it. But, after downloading a ton of new content, I found I still couldn't make the cities I wanted (mostly modern urban Dutch). The first thing that bothered me was the lack of varied in utilities, specifically pumping stations. So I looked up some modern pumping stations here in the Netherlands, and, the idiot that I am, downloaded gmax to see if I could make something of it: The first one I had a go at was a largish sewage pumping station: Unfortunately this is the material it is made out of, and I am not quite sure how to texture this. I have half a mind of simply modelling the panels instead of texturing it. In the mean time I decided to model another pumping station, a small drainage pump this time: It has the same issue with texturing, so oh well. While looking through pumping stations here in the Netherlands, I came across this little thingy and decided it also really needed modelling (for a change it is an actual ground water pumping station!): It is actually coming along quite nicely. I just need to finish the doors, add the rain gutter and some roof junk. I possibly need to figure out how to model a few pumps to fill the large frontal roof if the windows are going to be transparant (ugh...) At the same time I was really annoyed by the power utilities in the game. So yeah... I came across this funky little substation, and since it takes no effort to model had a go at it: Not sure if there is interest in this sort of thing though. I also created this substation (could also work as an industrial lot). I want to make it a wall to wall lot, but, as the roof is overhanging to the sides, I don't know how to go about it. And, if I ever feel confident enough to do so, I'd love to have a go at this power plant. The turbine halls are simple enough, but the chimney seems daunting. Anyway; thoughts and suggestions? Compliments or hate is also welcome. Oh, and IrfanView apparently does not like transparency. I hope you can ignore the black outlines on the images, they are not supposed to be there.
  12. Gertrude Apartments

    Version 1.0.0

    1,046 Downloads

    Gertrude Apartments, by Mattb325. --------------------------------------- A fictional development, based on a new build in the San Francisco, CA area, Gertrude apartments was created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game. This apartment building uses a series of massings and elevations to provide abundant natural light and cross ventilation to each of the generously sized apartments. This design also ensures that most terraces are private and that all but one is overlooked from neighbouring flats. This apartment building is 8 floors high (excluding the mechanical penthouse area). The lower floors contain a number of 2 & 3 bedroom + 2 bathroom apartments, while the upper floors are reserved for spacious 3-4 bedroom, 2.5 bathroom apartments. The 7th and 8th floor has only one 'sky home' with a spacious, private sun terrace and generous planter boxes. The communal grounds planting is of low maintenance conifers on well-lit, compact grounds making these lots a great option in all density areas. The apartments are presented in two paint schemes: a deep, coffee colored scheme which looks great in dense, urban areas and a paler blue/green scheme inspired by the coast. Both are in prop families and will grow at random. These apartments are presented in 5 lot options: a 4x4, a 3x4, a 4x3, a 4x2 and a 2x4 lot. They grow on all tilesets and all have the same stats. These are a good mid-rise, high wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§§: Lot size : 2x4, 3x4, 4x2, 4x3, 4x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: § 493 Capacity Satisfied: R§ 899, R§§ 497, R§§§ 219 Pollution: 3 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 28 Mwh Water Consumed: 39 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - CPVol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  13. Version 1.0.0

    1,129 Downloads

    Museum of Modern Art, San Francisco, by Mattb325. --------------------------------------- Inspired by the recent SC3000 uploads, the Museum of Modern Art (MOMA), San Francisco is a non-profit organisation and holds an internationally recognised collection of modern and contemporary art, and was the first museum on the US West Coast devoted solely to 20th Century art. The present building was designed by Mario Botta in the late 1980s and the building - as depicted here in SC4 - was completed in 1995. It was recently given a large extension in 2009, but I have not modelled that part of the building. This building acts as a Museum and sits on a 4x4 lot providing 315 highly desirable civic jobs and gives a large educational boost across a wide radius. It is found in the Education Menu. --------------------------------------- STATS MUSEUM: Lot size : 4x4 Growth Stage: Ploppable only; Plop Cost: § 22,250 Bulldoze Cost: §31,110 Wealth: §§ Jobs/Demand: § 43; §§ 195; §§§ 77 Catalogue Capacity: 310 Pollution: 7 (Air)/ 4 (Water)/ 3 (Garbage ) Pollution Radius: 3/4/0 Coverage Radius: 8,360 Capacity: 98,500 EQ Boost: 40 Power Consumed: 13 Mwh Water Consumed: 48 Gal/Month Occupant Group: Civic; Museum Cost: §900 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: There are no external dependencies for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  14. Ennuyeuse Apartments

    Version 1.0.0

    1,200 Downloads

    Ennuyeuse Apartments, by Mattb325. --------------------------------------- Inspired by any number of the bland, blah and boring apartment blocks that have sprung up all around the world since the turn of the 21st century, I present Ennuyeuse Apartments. These sorts of apartments are clean and functional and appeal to conservative buyers with a safe, neutral colour palette of whites, creams, taupes and of course the newest kid on the neutral block: 'greige' trims and feature walls ('greige' is the colour and word combination of a deep warm grey on a beige base). No doubt in 30 years time, 'greige' will become as despised as the 1970s mission-browns and burnt oranges. All these apartment complexes are typically 8 stories tall, thereby broadening the conservative buyer appeal to the lucrative Asian market (the number 8 - pronounced 'Ba' in Mandarin sounds similar to 'Fa' which means to 'Make a Fortune' - hence the lucky association). However, given that these apartments usually use quite cheap materials with minimal noise and thermal insulation, the only people making a fortune are the developers! Floors 7 & 8 are reserved for the penthouse. The apartments feature other crowd pleasers such as securely garaged, underground parking; lift access; hidden drying balconies (these are the two tall louvered areas on both sides of the building); glass-railings on the main balconies and reverse cycle ducted airconditioning. Open-concept living areas, granite counter-tops, stainless steel appliances, ensuite and guest bathrooms all add to the broad buyer appeal. The planting is non-descript with crowd pleasing evergreens all on well-lit, compact and easy-to-maintain grounds ensuring that strata levies/HOA fees are kept to a minimum. These apartments are presented in 3 options: a 2x2, a 3x3 and a 5x5 lot. Despite their predictability, these are a good mid-rise, medium wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§: Lot size : 2x2 & 2x3 Growth Stage: 5 & 6 (Medium & High Density Zoning) Bulldoze Cost: §412 Capacity Satisfied: R§ 591, R§§ 327 Pollution: 2 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 5 Mwh Water Consumed: 13 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: Medium Wealth Residential Building Lot size : 5x5 Growth Stage: 4 (Medium & High Density Zoning) Bulldoze Cost: §795 Capacity Satisfied: R§ 1,178, R§§ 652 Pollution: 5 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 9 Mwh Water Consumed: 25 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- NOTE ABOUT PARKING TEXTURES: Sheesh, I can't believe I have to write this.....as these models contain garaged underground parking, the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - Mattb325Vol02.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 *BSC Mega Props - Mattb325Vol03.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768 *BSC Texture Pack - CPVol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  15. ORIGINAL DESCRIPTION (13 July 2011): "Hey there. I'm IDS, and I'm just another high school kid who's played sim games since kindergarten. I've downloaded several gigabytes of content from the STEX over the years, and for a long time I've wanted to give back, but learning how to BAT was too complex for me and the maps I made were pretty unappealing.About a month ago I downloaded 3dsMax and pushed through a handful of tutorials, including the infamous BAT tutorial. A month later, I'm at the point where I'm only mildly embarrassed of my creations. I really can't go on much further on my own without some advice, and besides, what better way to learn than to know what I need to improve on? Criticism is more than welcome, I know I'm new to this and am still pretty green, so just be honest " Since I wrote the above, over 4 years have passed, and I am now worrying about grad school instead of high school. However, I still have a passion for mid-century modern architecture, and I like to think I've learned a few things along the way! I tend to make slow progress on all of my projects, so I apologize in advance for being a tease. completed projects: wells fargo plaza, bloomington, mn nelson/keillor towers generic offices 100 washington, minneapolis, mn riverview tower, bloomington, mn hiawatha bank tower retro theaters booth manor, minneapolis, mn anderson hall, minneapolis, mn postwar houses, minneapolis, mn paramount theater, bristol, tn lang-nelson, st. louis park, mn IDS
  16. Modern Sound Barriers

    Version 1.0.0

    1,607 Downloads

    Modern Sound Barriers, by Mattb325. --------------------------------------- A set of nine sound barrier lots to grace your ground-level highways, heavy rail (etc): really, these can be placed anywhere you think noise from adjacent transport lots might be an issue for your long-suffering sims. While there are other noise barrier lots out there, I found that some were simply too big, some were too grungy, some didn't have diagonal options and there was a distinct lack of modern-looking barriers, so I made some to suit my own taste. These sound barriers are a modern concrete, steel and glass option. The lots have Orthogonal, Diagonal, Orthogonal to Diagonal and Left and Right Overhanging options. The Ortho->Diag options can be a bit fiddly to place, but you'll soon get the hang of it and to that end each lot has a custom icon to try and make the job a little easier (the standard ortho and diagonals simply have a grey line icon, while the more complex ones have a little picture as well). As a general rule, you should aim to place these lots with the curved glass top facing towards the noise (this has a cupping effect to dampen the noise beyond the wall). They are found in the parks menu - about half way down. Now, depending on your plugins folder they may not be sequential (i.e. other park lots might appear in between) but they will be very closely positioned to each other in the menu. As I made these for myself and designed them to be high-end, nice looking sound walls, they do have a park effect (and associated monthly cost), so if you are trying to keep your city looking grungy, don't use these. While some of you may think that this is very un-realistic, please be mindful that you would only see these sorts of walls bordering nicer residential/commercial/industrial areas in real life, so these lots are designed to stimulate medium to high wealth growth rather than simply being neutral...unfortunately this is the way the game works and to my mind, when modding something with an in-built desirability, it should come with an associated cost. All the lots have been made transparent (and do not suffer the water bug) so that they will blend in with your terrain. --------------------------------------- STATS: Lot size : 1x1 - 1x2 Plop Cost: §40 Occupant Groups: Medium Wealth Park; Civic Park Effect: +15 over 15 tiles Landmark Effect: +20 over 10 tiles Pollution: Air (-)2 over 2 tiles, Water 1 over 1 tiles, Garbage 0 over 0 tiles Power consumed: 0 MwH Water consumed: 5 Gallons/Month Monthly Cost: §5 Bulldoze Cost: §10 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: I've never seen a highway wall self illuminate, so there is only one model file: the day version. --------------------------------------- DEPENDENCIES: This file does not require external dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  17. Urban Abstractions BATs

    I thought I should show you guys my progress. 340 on the Park, Chicago! Feel free to constructively criticize and make suggestions. Obviously I'm not done and there are a bunch of things I see that needs correcting. What I DO want to know is what you guys think about the glass color/reflections/bump. I think it's pretty good but not quite sure.. Also since this building was constructed in 2007 and it isn't any sort of icon, it's pretty hard to find good, up close pictures of areas that can't be seen from google maps street view.
  18. Rapson Library

    Version 1.0.0

    282 Downloads

    Rapson Library is an early 60s academic building based heavily on the University of Minnesota's Rapson Hall, located on the east bank of the Twin Cities campus. It is named for modernist architect Ralph Rapson, who was the head of the university's architecture department from 1954 to 1984. Though Rapson was responsible for a sizeable number of modernist works, perhaps he is best known for his Riverside Plaza apartment complex, which received mainstream attention when it was featured in the Mary Tyler Moore Show. To be clear, the real-world Rapson Hall was not designed by Ralph Rapson, but rather by Thorshov and Cerny, another Minneapolis-based firm. As the title suggests, I have modded this building as a library. One dependency is required - Volume 1 of the Cycledogg BSC texture pack. As always, I have included two options for the night scene: one that fits with the game's default night mode, and one that makes use of Simfox's delightful darknite mod. Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here.
  19. Social Sciences Building

    Version 1.1.0

    829 Downloads

    Another Minnesota building! It's almost as if I have a preference for that sort of thing. This particular building is located by the Mississippi River's western bank, right at the heart of the western portion of the University of Minnesota's Twin Cities campus. Dating to 1963, it was among the first buildings to be completed as part of the university's expansion across the river. Over 50 years later, it remains the tallest university building on the western side of the river and is home to, unsurprisingly, a number of social science departmental offices. I've modded it as a ploppable college building as well as a growable CO$$ building. As usual, both darknite and maxisnite versions are included. The darknite scene requires this lovely mod from Simfox. Otherwise, this baby is dependency free. Note that two versions of this model are included - one with modeled ground and one with an editable lot. I kept the editable version simple so you can play around with it freely - I'm curious to see what you all come up with! Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here.
  20. In-N-Out Lowrider Show

    Version 1.0.0

    113 Downloads

    Your Sims need somewhere to safely park their lowriders in one place, and sip sugary beverages while eating the food of the gods: cheeseburgers. Fortunately, it's getting sunny out and the Lowrider Show has come to the In-N-Out Burger. Special shout out to @joerg for his In-N-Out Burger BAT. Stats Size: 6x3 Type: CS$ Growable Tileset: Houston Jobs: 45 Dependencies In-N-Out Burger http://community.simtropolis.com/files/file/3719-innout-burger/ SHK Parking Pack http://community.simtropolis.com/files/file/27563-shk-parking-pack/ SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 CT14 Lowrider Props http://community.simtropolis.com/files/file/31569-lowrider-props/ Optional Dependency for Cooler Climates CP Palm to Aspen http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=646 or CP Palm to Lodgepole http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=645 Optional Optional Dependency for Warmer Climate Aesthetes --- SHK Maxis Palm Replacement mod http://community.simtropolis.com/files/file/26654-shk-maxis-palm-replacement-mod/ Installation To install, simply unzip the folder "In-N-Out Lowrider Show" to a destination in your plugins folder, such as "Plugins/CT14/In-N-Out Lowrider Show". To uninstall, bulldoze all instances of the lot which have grown in your city, then move the folder out of Plugins. Version History 04162017 - initial release version 1.0 Bugs Please report any bugs to the development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  21. Episode 6 is out now. The Quality of the Vide is much higher now. just figgured it our how editing works hehe. hope you Enjoy the video!
  22. Version 0

    64,763 Downloads

    The Mori Tower is clad with a dramatically shaped, vertically organized painted aluminum curtainwall with a sculpted columnar emphasis. Reflective glass alternates with white ceramic frit pattern spandrels of ten different densities that diminish as they rise. In this manner, the tower is more solid looking towards the base and glassier towards the sky. This tower is indeed inspired by the similarly-named one in Tokyo. There are no dependencies from the STEX for this lot. There is a plopable and a growable CO§§§ Mod edit: Fixed broken description formatting.
  23. Anderson Hall

    Version 1.0

    1,044 Downloads

    I'll open by saying that I have a personal hatred for this building. I made this model as a way of coping with the fact that, despite my absolute best efforts, I have been unable to avoid this building. I'll sign up for a class in another lecture hall, and then check my schedule the day before classes begin only to see that the lecture has been moved to this soulless behemoth. The dim fluorescent lighting, crumbling concrete interior, leaky ceilings, propensity to act as a staging ground for muggings, and overpowering musty smell all contribute to an ambiance that is unique to late 60s university buildings built for pennies on the dollar. To make matters worse, none of the four "pods" visible on the building are connected by any sort of hallway except for one in the basement, meaning that one must often exit the building entirely in order to travel between sections. During Minnesota winters, this isn't the most desirable setup. A quick visit to the building's Foursquare page gives some excellent insights into the building's many selling points: "Most depressing building on campus." "What monster designed this building? Surely someone with a strong hatred of people." "Remember to pay attention to what door you are going in because each door only let's [sic] you access certain classrooms!" "If you enjoy flesh eating and antibiotic resistant diseases, I urge you to use the restrooms in this hall." Anyway, despite being blacklisted by the university a few years back, it seems Anderson Hall is here to stay. It contains several full-sized lecture halls, making it a valuable commodity that is very difficult to effectively replace. Perhaps I overreacted - I suppose it does a good job of fulfilling its intended role, and I'd probably better just get used to it. At least the lecture halls have plenty of leg room. When you get away from the building for a while (as is fortunately an option for me this semester), you can actually begin to appreciate the building's place in history. In the early 60s, the University of Minnesota was looking to expand its campus. The west bank of the Mississippi River (directly across the Washington Avenue Bridge from main campus) was deemed a desirable site for this expansion, though a large swath of the existing neighborhood needed to be demolished to make room. Anderson Hall (1967) is just one of the many buildings constructed on west bank, the majority of which were designed by renowned firm Setter Leach & Lindstrom. Due to the building's rather generic appearance, I have modded it as both a college building and a library. Both sit on a 2x6 lot. As always, both Maxisnite and Darknite versions are available - download and install only one at a time, or you'll wish you had never been born. The Darknite version requires Simfox's mod available here. I sincerely hope this BAT brings you far more joy than its real life counterpart has brought me over the past few years. As always, please leave feedback below! Thank you all for your support, and click here to see my current projects!
  24. Mini Cooper Dealership

    Version 1.0.0

    4,493 Downloads

    Mini Cooper Dealership, by Mattb325. --------------------------------------- The new Mini Cooper dealerships certainly are eye-catching. Clad in dark Aluminium Composite Material panelling punctuated with brushed steel window frames and coloured, plastic-coated display boxes drawing the eye to the oh-so-trendy cars within. The showrooms are soaring internal spaces (quite the opposite of the car!) often extending three or four floors. These large showrooms really are designed to be signature spaces for urban environments. But work equally well out in suburbia. This lot is offered as a 6x4 and 6x6 high-wealth C$$$ lot. The 6x4 lot is also ploppable. Use the control key while zoning to assist in getting the 6x4 size and 6x6 sizes. The 6x4 lot may be broken up by the game if insufficient CS$$$ demand exists: hence the reason for including a 6x4 Ploppable with Jobs. Stats, links and dependencies are listed below. --------------------------------------- STATS: Growth Stage: 2 (6x6 lot) and 4 (6x4 lot) on low/medium and high density zones and a 6x4 ploppable with jobs Bulldoze Cost: $243 Capacity Satisfied: CS$ 3,208, CS$$ 804, CS$$$323 Pollution: 21 (Air)/ 14 (Water)/ 28 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 90 Mwh Water Consumed: 808 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Car Dealership/Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: BSCBATPropsMattb325_Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) BSCBATPropsMattb325_Vol03.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) BSC Essentials (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443) To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  25. Casa Faye Apartment

    Version 1.0.0

    525 Downloads

    Hello , another apartment here. It's simpler than the previous one. Although this is lowpoly model but i can make sure it's still placeable in your city. Please enjoy! Menu location: Residences/Elites/T4 ExcpetionalTriangles: (-+)1500 triangles Base Size: Custom size 55x25 (sorry with this)Note: As always thank to Monty for your helps and Ovarz for providing me some pictures
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