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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

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Found 398 results

  1. In a book I'm reading one part mentions Fly-in communities such as Spruce Creek, near Daytona Beach, FL which has 1,200 homes and 14 miles of aircraft taxiway connecting houses with the runway. Then there's Pecan Plantation, near Fort Worth, TX, with 125 homes all served by taxiways. Planes can land, taxi to the home, and park in the driveway. It says many homes have hangers rather than garages and some are 4,500 square feet to hold two planes and two cars. Here's a couple of Bing Maps pics of Spruce Creek: And Pecan Plantation. (Bing doesn't have the Bird's Eye option there so I just zoomed in for the 2nd pic.) So, I was just wondering if anyone has created a community like this in the game. Maybe @airman15 who is "just plane crazy".
  2. VI 107.jpg

    From the album Europa Anno !

    Vienna City Night !
  3. VI 98.jpg

    From the album Europa Anno !

    Vienna Donau Old river !
  4. VI 97.jpg

    From the album Europa Anno !

    Vienna Donau stadt !
  5. PH 55.jpg

    From the album Europa Anno !

    Praha Kobylisy !
  6. PH 49.jpg

    From the album Europa Anno !

    Praha Opera and City !
  7. PH 46.jpg

    From the album Europa Anno !

    Praha Dvorce !
  8. PH 33.jpg

    From the album Europa Anno !

    Praha suburb !
  9. BR 32.jpg

    From the album Europa Anno !

    Bern Wabern residential !
  10. Hi there, I am really struggling to find good residential lots and/or sets. My plugins folder has a lot of high Res stuff like skyscrapers, but im now beginning to look at more detailed smaller lots for some nice agricultural cities/towns. Any Suggestions?
  11. Praha -vývoj času !

    Praha - vývoj času ! Development through time, this is the last chapter in the visit to Praha. Last city vienna gave lots of oppertunities to stretch it longer. Praha long shelved in the refrigerator now is about completed, realizing these cities all square inch maybe covered but this city showed some quit challenging exercies of terra- forming; furthur progres would not do it any justice ! ANNO Europe CJ will return in october, switch will be made to Mayon Province CJ next month ! This CJ we cover the last part of Praha ! Kobylisy- Dolna Chabry north of the city and continue our way to the west bank with Letny and the last Mala Strana with the medieval town ! Kobylisy is on the prague subwayline C north of the second bend and houses at Kuchyfrica the university ! Kuchyfrica - Prague Modern University ! Dolin Chabry virtualy for this city houses the Airport, Hotels and Convention center area ! Now we cross the river to the west bank to Letny with the Spartak Prague Football ground ! Letny is a long part of a long highly leveled town wich stretches west ! Prague subwayline A covers much of the upper part of the boulevard west ! Mala Strana or the old medieval heart of prague with the castle and old town ! Old town ! Prahou rozloučenou - prague goodbye ! Pleasant town to create; top 5, real best city in this series, hard to imagine as every city got it´s perculier points wich up to now gave every city a little bit of it´s own identity. Weight of euro plugins now certainly making a ultra modern city just about imposible ! Hope you enjoyed this CJ and see you back next time !
  12. South Chester

    Replies: Silur: Thank you! I use a mixture of "contrast", "desaturated" and "vivid" photoshop techniques to add some mood to the pictures. etg-nc2nyc: Cheers! Those houses with the small alleyways and the square parking lots are one of CP's medium density houses, a really cool-looking 3x3 lot. tonyr: Thank you very much. Duco: Yeah- MMP fields takes a load of left-click holds and dragging back and forth like crazy to get the fields filled in. Thanks for your comment. feyss: Thanks! And- Entry 22: Pololomia -- South Chester South Chester is built on the southern part of the city tile and on the bottom centre. There are a mixture of high-wealth suburbs, medium-wealth suburbs, a small flat complex and rural homes, plus quite a bit of farmland to the east. The furtherest extent of South Chester is the M7 highway which forms the northern boundary of South Chester. And now let's take a look... 1. 2. Let's start off with the high-wealth suburb. 3. I'm including more mosaics to help show the layout of these areas. The western boundary of South Chester is the railway cutting through the suburbs. 4. Use railways, highways and fences/tree fillers to really seperate areas. 5. I want to thank KingOfSimCity for his amazing relots of the Maxis mansions. 6. 7. Moving northwards and once past the M7 there are a series of railways and railyards... 8. A very quiet moment in the day for the M7... 9. The Chester Road rides over the M7. The Chester Road is a very long straight road which goes through South Chester, Chester and forms the western border of the Mowden suburb (north and east of Chester). 10. It's a simple diamond interchange with some MMP flourishes. 11. With a bit of photoshopping finesse Maxis night can be turned into TrueNite... 12. 13. A new photoshopping technique I've discovered is to first lower the brightness and increase the contrast. Then increase the brightness and increase the contrast more than the brightness. Then increase the colour brightness and decrease the saturation. The effect produced is this contrast/vivid hybrid. 14. Another example of the above photoshop technique I mentioned. It's sharp and clear, but not too bright, not too dark, not too desaturated, not too oversaturated... 15. A small private school complex. 16. 17. 18. To the left is Chester, to the right South Chester, in the centre is the M7 and towards the top is the start of Langley Plains: flat countryside with lots of fields and farms. 19. And here is the flat complex I was talking about. This is east of the Chester Road (running along the bottom of the picture). 20. 21. These flats were the first things I placed down in Pololomia. It took a while to work out how to complete the area around the flat complex... 22. 23. 24. Going from suburbs to the rural country... 25. This suburb is the eastern most extent of South Chester. 26. 27. 28. Another example of the rural/suburban, or rural/urban, transitions I spend so much time working on. 29. 30. 31. 32. One final overview of South Chester. 33. From north to south: top of the city tile to the bottom of the city tile. 34. MHW is... Good! Now that South Chester has been explored, the next area to be explored -- next weekend -- is the northeast of Langley Plains:
  13. Praha - prague do města !

    Praha - prague do města ! Prague into the city. Sorting out sets as well music and literal influence my work like Dvorak and Kafka wich had their residence hear ! Today we cover some outside neighbourhoods of the south of the city and work our way into the right river side center of town ! Nove Vrsovice with the Eden Arena stadium of Slavia Prague foorball club ! Rail stable yards ! Dvorce south west of the center with some business highrise development ! Podoli shopping and medical center ! Praha city center right river side ! National Theatre on the left ! Praha central square ! Rudolfinum music theatre where the Czech Philarmony and other play ! Lot of churches and synagoge reminder of the jewish community wich did live there once ! That´s about what I cover this month, next we will have a last look at the left side of the river with the Praha, called castle mountain and the rest of the city ! Hope you enjoyed this CJ and see you back next time !
  14. Pololomia's City Centre (North)

    Replies: tonyr: Work, work and more work! In my case I find it a gruelling experience finishing off city tiles. Prophet42: Thanks a lot! Each city tile I finish always takes a little longer to complete. kschmidt: I used avenues, SAM and NWM (Network Widening Mod) plus Bipin's concrete roads to add variety to the roads. Thanks for your comment! Urban Constanta: Cheers! Duco: I guess that's one way of looking at it. Entry 21: Pololomia's City Centre (North) And now comes the entries which are chock full of detailed pictures. I have also included extra mosaics to help place the area I am showing/featuring in relation to other areas in Pololomia. So, sit back and enjoy the show! 1. The area in question. This is the northern part of the city centre. Note: north is rightwards 2. I use a real mixture of US, European and UK buildings to get my style of city scenes. Though I will use other choices- such as Simgoober's swimming complex to the right. 3. Every mid-density and high-density city block always has car-parking and/or back alleyways or other fillers... 4. And sometimes back alleyways can segue-way into plazas... 5. 6. Mini-parks plus mixing lots with MMPs to create playground areas. 7. Going downwards is moving eastwards. 8. The diagonal city block... 9. In this mosaic going downwards is going northwards. 10. I love me some threshold photoshopping. 11. Not sure exactly why but the photoshopping really came out well with this picture. 12. Downwards is moving southwards- into the city centre. 13. Churches and the corresponding graveyards. 14. The church is one of Mattb325's creations whilst the graveyard lots are one of Paeng's lot packs. 15. Down = North direction. Eventually we reach the Granger Industrial Estate. 16. There is only so much one can do with fillers and lots. Eventually the terrain has got to show! 17. Downwards = Westwards. This mosaic moves across the southern parts of the Granger Industrial Estate and also the northern-most parts of Pololomia's city centre. 18. Another mosaic moving westwards- one of the selling points is how Pololomia fits together, this means lots of mosaics! 19. One of xannepan's Paris buildings: a Parisian-styled fire station. 20. 21. Heavily using Mattb325's lots here! 22. This picture showcases the dividing line between the city centre and the inner city area. 23. This 8x8 lot of Mattb325's is so cool! 24. 25. 26. And yet another great-looking diagonal building from Mattb325; First Federal Bank. 27. Down = West. 28. Mattb325's lots are very easy to work with because they work well with FrankU Dutch Parks and Gn_leugim's Forest Parks. 29. One final overview of the northern part of Pololomia's city centre. 30. The next entry will be posted somewhere between Thursday to Saturday. See you then!
  15. Welcome to Pololomia

    Entry 20: Welcome to Pololomia Thanks etgilbert for your comment! Now then, this entry shows the various areas of Pololomia. Over the next ten weeks I will be showing these areas one by one. So, all in all, I reckon there are about twenty entries here. Let's begin! And yes, I will be changing the train automata... 1. The whole city tile. The idea behind Pololomia concerns the city centre being placed in the corner of the map, from there we see one quarter of the city as it fans out into suburbs and rural areas. 2. The city centre. 3. South of the city centre. A very dense area. 4. South-east of the city centre. 5. East of the city centre. In Pololomia there are whole stretches filled with naught but diagonals. 6. The area north of the city centre. 7. Kendal- location of the northern suburbs. There are some very wealthy properties here. 8. Shap- this is east of the city centre and has many areas of medium density. 9. Southern Chester- a wealthy suburb and the Chester Housing Project. This is very close to the M7 highway (east of the city centre and south of Shap). 10. Chester- the area is older due to the terraced housing. The terraced housing is the legacy of homes created for industrial workers in times past. Now these are all private properties. 11. The M7 Highway- east of Chester and cuts through the area. 12. Mowden- a suburb east of Shap and Pololomia's city centre. Mowden constitutes the outer suburbs of Pololomia which border the countryside. 13. Langley Plains- an entire stretch of countryside to the east and north of Pololomia. 14. Skeeby- a village east of Pololomia and truly separate from the city. The houses at the bottom of the picture constitute the very outer limits of Pololomia. 15. More of Langley Plains- north of Skeeby. 16. The village of Clotsley- north-east of Pololomia and part of Langley Plains. 17. North-east Pololomia- just north of the Mowden suburbs and north-east of Shap. 18. At the top of the picture is the village of Stokesley- part of Langley Plains and north of Pololomia. 19. At the very north of Pololomia is a small industrial complex. 20. Granger Industrial Estate. As you can see there are a real variety of areas in Pololomia. So some entries will be rural, or urban, or industrial, or suburban, or commercial, etc. The next entry will be posted this Wednesday. The area will be north of Pololomia's city centre. See you then. Oh... And one more thing...
  16. Mission Accomplished -- Pololomia Completed!

    Replies: Prophet42: Thanks! It's a gruelling process, frustrating too when time is limited, but it has all finally paid off. tonyr: Cheers! Urban Constanta: Thank you! StegSC: Duco: Thanks a lot! Months of work on display there! Simmer2: Well Pololomia is completed, but whatever you are cooking up will be used for my next city tile... Entry 19: Mission Accomplished -- Pololomia Completed! At last Pololomia is done. It took a lot longer than usual because I'm teaching full time. But everything is now done and I managed to avoid the prop pox too. So here are a couple of celebratory pictures which show the final few areas I was working on. This Saturday the tour of Pololomia will begin, it will start with one mega city tile mosaic- from one end of Pololomia to another. 1. South of the highway is a vineyard, this is inspired by mmp/farm work done by Korver and gigius76. 2. The FA highway cuts through the MMP fields... 3. My small, but simple, highway interchange has finally come to life! See you this Saturday!
  17. One Final Preview of Pololomia

    Replies: Bipin: Thanks! dabadon5: Cheers! Simmer2: Thanks. I know a lot of combinations to make everything fit together almost seamlessly, the trick is to get the ground textures right. fritzfarlig: I use Gobias Sudden Valley terrain mod and Gobias HD Pavement textures. TekindusT: Without Simmer2 I would have ran out of mileage with railways and railyards. tonyr: Thank you! SC4L0ver: A lot of industry is always surrounded by grassland and fields. kingofsimcity: Thanks a lot! Batman96: You can check previous CJ entries from the URS, plus there will be new ones coming too. raynev1: Thank you very much! Entry 18: One Final Preview of Pololomia Now that the Easter Holidays are around I finally have time to finish off Pololomia very quickly. So this is one final teaser entry. 1. All that is left to do is to complete several outer fields on the corners of the city tile. 2. One of the first areas I created, I had to go back to it to tweak the buildings on the street as some of the houses were getting abandoned due to the "no job" zot. 3. So I added some NYBT ABBT buildings which are great for creating grungy brick settings. 4. NWM gridbusting. 5. I reckon at least a fifth of the urban areas in Pololomia are diagonal. 6 As with any diagonal area the textures must be seamless and they must flow. 7. One of a couple of railyards which are dotted around Pololomia. 8. The railways in Pololomia really divide up the city and the area. 9. I came back to this area to add in a few more tree fillers- also a few squares were empty. 10. The diagonal neighbourhood green. 11. A few more fields I finished off. 12. I used a different combination with blue lillies and clover, throw in some Ionionion OMCo brown dirt to give the top field some earthy texture. 13. Simmer2's stone walls work really well with bushes and other small flora MMPs. 14. Creating the rose field took a while as the girafe rose MMP takes a while to cover squares with dense saturation. 15. Another outer periphery of Pololomia. 16. The biggest feature of Pololomia is the urban/rural transition. 17. You will see it in future mosaics but Pololomia is one of the most... organically flowing cities I have created. Everything fits in, there are clear divisions of areas and a real variety of areas too: heavy industry, retail estates, mini industrial parks, farms, fields, villages, highways, railways, suburbs, W2W apartments, medium-density areas and a few high density areas. Hopefully everything should be ready for this Friday or Saturday. See you then for the grand tour of Pololomia.
  18. Version 1.00

    457 Downloads

    KOSC presents: Diego Del Llano's Puerto Vallarta Growables - Icon Vallarta Introduction Diego's Puerto Vallarta Growables is a new series of re-lots featuring @Diego Del Llano's fantastic BATs that were based in his hometown. As quite of few of these buildings had their bases graciously removed for lotting, I've decided to take another step beyond just converting them into growables. This first release will cover Icon Vallarta, a luxurious condo building located on the beachfront in Puerto Vallarta. Package Overview The building was lotted in several different configurations, from your typical small footprint growable to a massive two and three tower complex. Some lots take advantage of the fact that the real-life version is located in a tropical climate. Thus, several lot will have palm trees and tropical plants as its primary flora source. The layout of the largest complex in particular is loosely based off its actual real-life counterpart from the layout of the entrances down to the relative placement of the pool and the buildings. Included in the following package are a total of 5 lots: All are R§§§ growables. General Stats The included growable lots will provide occupancy anywhere from 915 R§§§ to 2738 R§§§ sims, based on the number of buildings in the lot. The lots themselves are offered in the following configurations. 3x2 front, stage 8; 3x3 front, stage 7; 4x4 left corner, stage 7 for the single tower variant 6x8 front, stage 6 for the dual tower variant 6x10 front, stage 7 for the triple tower variant Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Since the original buildings used separate IDs for both the MaxisNite and DarkNite models, two separate zips are included at your convenience. Dependencies Main Building(s) Icon Vallarta Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 LBT MEGA Prop Pack Vol. 1 AnyOne for Tennis VIP girafe maples v2 VIP girafe Canary date palms Textures NDEX Texture Set Vol. 1 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Acknowledgements Credit goes to Diego Del Llano for the original BAT! Additional thanks to all the content creators behind the props/textures packs that made this set possible. Enjoy!
  19. S54 - 2-4 rue de Berlin

    Version 1.0.0

    73 Downloads

    2-4, rue de Berlin This building is the reproduction of a little row houses situated in Metz, France. The upload includes: R$3_1x1_S54 - 2-4 rue de Berlin R$3_1x2_S54 - 2-4 rue de Berlin R$3_1x3_S54 - 2-4 rue de Berlin The default version of the building will provide 20R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC - VIP girafe elms BSC - VIP girafe feather grass BSC - VIP girafe honey locust BSC - VIP girafe lindens BSC - VIP girafe rowan trees BSC - VIP girafe urbanpack vol. 1 BSC MEGA Props CP Vol 01 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b S54 - PropPack Vol1 _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  20. S54 - 46 rue Gambetta

    Version 1.0.0

    76 Downloads

    46, rue Gambetta This building is the reproduction of a house situated in Mont-Saint-Martin, France. The upload includes: R$3_1x2_46, rue Gambetta R$3_1x3_46, rue Gambetta R$3_1x4_46, rue Gambetta R$3_2x1_46, rue Gambetta The default version of the building will provide 28R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC CP PropPack Vol02 BSC MEGA Props - SG Vol 01 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b S54 - PropPack Vol1 SFBT Essentials _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  21. S54 - 36, rue de l'industrie

    Version 1.0.0

    71 Downloads

    36, rue de l'industrie This building is the reproduction of a building situated in Longwy, France. The upload includes: R$4_1x1_S54 - 36 rue de l'industrie R$4_1x2_S54 - 36 rue de l'industrie R$4_1x3_S54 - 36 rue de l'industrie The default version of the building will provide 55R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC - VIP girafe beeches BSC - VIP girafe berries BSC - VIP girafe chestnuts BSC - VIP girafe elms BSC - VIP girafe lindens BSC - VIP girafe lupins BSC - VIP girafe urbanpack vol. 1 BSC MEGA Props - SG Vol 01 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b PEG Pine Trails v305 S54 - PropPack Vol1 _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  22. S54 - 2-4 rue des Vosges

    Version 1.0.0

    70 Downloads

    2-4, rue des Vosges This building is the reproduction of a house situated in Longwy, France. The upload includes: R$$2_2x1_S54 - 2-4 rue des Vosges R$$2_2x2_S54 - 2-4 rue des Vosges R$$2_3x1_S54 - 2-4 rue des Vosges R$$2_3x2_S54 - 2-4 rue des Vosges The default version of the building will provide 16R$$ and 27 R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC - VIP girafe berries BSC - VIP girafe chestnuts BSC - VIP girafe elms BSC - VIP girafe honey locust BSC - VIP girafe lindens BSC - VIP girafe norway maples BSC - VIP girafe urbanpack vol. 1 BSC MEGA Props - Misc Vol 02 BSC MEGA Props - SG Vol 01 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b Nams Props Pack Vol 2 Orange MEGA Prop Pack Vol01 TSC S54 - PropPack Vol1 _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  23. S54 - 39 rue haute

    Version 1.0.0

    68 Downloads

    39, rue haute This building is the reproduction of a building situated in Gorcy, France. The upload includes: R$5_2x1_S54 - 39 Rue Haute R$5_2x2_S54 - 39 Rue Haute The default version of the building will provide 68R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC - VIP girafe lindens BSC MEGA Props - SG Vol 01 BSC MEGA Props CP Vol 01 BSC TexturePack Cycledogg V 01b PEG Pine Trails v305 S54 - PropPack Vol1 _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  24. S54 - 2-14 rue des Rosiers

    Version 1.0.0

    85 Downloads

    2-14, rue des rosiers This building is the reproduction of a house situated in Gorcy, France. The upload includes: R$$3_2x1_S54_2 Rue des Rosiers R$$3_2x1_S54_14 Rue des Rosiers R$$3_2x2_S54_2 Rue des Rosiers R$$3_2x2_S54_14 Rue des Rosiers The default version of the building will provide 18R$$ and 31R$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC CP PropPack Vol02 BSC MEGA Props - MJB Vol01 BSC MEGA Props - SG Vol 01 BSC MEGA Props CP Vol 01 BSC MEGA Props CP Vol 02 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b S54 - PropPack Vol1 SFBT Essentials _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  25. Hi there. My city has a lot of low residential suburbs. But even low residential, houses end up being not high, but quite large buildings with several households (3-4) living in them. I tried zoning single squares, or 2x2, but this also resulted in either big houses, or they turned into ugly blocky apartment blocks, with very little variety. between them. I'd like to create a suburbia with single-family homes like in SimCity 4, what's the best way to do that?
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