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City-building game(s)

Found 267 results

  1. Hello Everybody, I keep experiencing two problems, which I packed up into this post... 1. For some reason, when I try to increase the range of ambulance services for my clinics and hospitals, the range doesn't extend at all beyond about 85% funding available in a slider (100$ out of 120$ for a clinic). I'm not sure if this is a normal game mechanism or some kind of bug? The ambulance range won't extend further, even if the funding keeps increasing. 2. From time to time, I experience a bug in which after placing several instances of a ploppable (say, a square of grass) the placement cursor turns red on the next tile, even though the location is not occupied or otherwise invalid. Then, I can't place any more of the item, unless I move the cursor away and then back. Then, I can place a single instance of an item again, then, repeat having to move the cursor away. Any ideas?
  2. 2 North LaSalle

    Version 2.0.0

    619 Downloads

    After many years as a user on this site I deliver my first model to the STEX. 2 North LaSalle is an office building located at the corner of LaSalle and Madison streets in downtown Chicago, Illinois. It was designed by the architecture firm Perkins & Will. It stands on the site formerly occupied by the historic LaSalle Hotel, which closed in 1976. 2 North LaSalle was completed in 1979 and with its 26 stories stands 316 feet / 96 meters tall. Contents: A 4x3 growable CO§§ lot (Stage 8) for the Houston 1990 tile set A 4x3 ploppable CO§§ lot( §21,892 to plop) A 4x3 ploppable CO§§§ lot (§21,892 to plop) each providing 2,833 jobs. Dependencies: BSC-VIP Girafe Urbanpack vol. 1 SHK Parking Pack For the Darknite version: SimFox Day ’n’ Nite mod This model was created entirely using the open-source modelling software Blender and the BAT4Blender add-on developed by Memo. You can follow developments in this thread. You can watch for updates on my 50+ works in progress in my BAT thread.
  3. Hi Everyone. I was wondering if anyone can shed some light on this... I am trying to create several large lots, the largest of which is 13x20 tiles across. The lot is supposed to be slope-conformant and follow the terrain form. I already made such lots to create forest spaces for example. However, this time, when I place my lots onto the slopes, I get abominable holes and basins like in the picture below. As you can clearly see they always appear in a different portion of the lot. I don't understand what might be causing this... The test lots you see below are completely empty - there are no objects that could potentially cause levelling out of certain portions of the terrain and textures alone don't have such properties! Do they? Below you can also find the settings that I use in order to get a slope-conformant lot (something which worked before). EDIT: I also checked a couple of items that are supposed to be slope-conformant made by other creators and these lots also experience this strange behavior. Whenever they are placed on slopes, even gentle slopes, they instantly trigger this "toilet bowl bug". I believe this is the kind of problem worthy of the CoriBoom team intervention... Something certainly isn't right here.
  4. Equitable Building

    Version 1.0.0

    1,390 Downloads

    Completed in 1968, the Equitable Building (now known by its address of 100 Peachtree Street) is a 32-story building located in downtown Atlanta, Georgia. Designed by everyone's favorite architecture firm Skidmore, Owings & Merrill, this absolute stunner of a building broke all the rules, and immediately cemented SOM's reputation as the most innovative architecture firm in history. I first modeled this building back in 2012, not long after I first starting BATting, specifically because I was lazy and its boxy shape looked easy to model (hey, come on, I was in high school). After languishing on my hard drive for the better part of 12 years, I thought it would be nice to finally do it justice, so I remodeled it from scratch last year. At long last, I now present to you a mostly accurate replica, which is sure to be the most daring building in your skylines. This building sits on a 4x3 lot and comes in growable and ploppable CO$$ varieties, both of which provide 5891 jobs. Both Darknite and Maxisnite versions are provided, of which only one should be used at a time. The Darknite version requires Simfox's Day and Nite Modd. Dependencies BSC Common Dependencies Pack - for the lot (specifically BSC Texture Pack Cycledogg V01). Colossus Addon Mod - for the optional CAM lot. Enjoy!
  5. TJ Maxx and HomeGoods

    Version 1.0.0

    726 Downloads

    I usually don't mess with suburban retail, but I thought I would try something new. This a TJ Maxx/HomeGoods combo store, based on the real life one in Gretna, Nebraska. This building sits on a 5x7 lot and comes in growable and ploppable CS$ varieties, both of which provide 847 jobs. Both Darknite and Maxisnite versions are provided. Only one may be used at a time. The Darknite version requires SimFox's Day and Nite Modd. Dependencies: SuperSHK MEGA Parking Textures SHK Parking Pack BSC Common Dependencies Pack (specifically CP Vol01 and CP Vol02) Enjoy!
  6. Hi everyone, I have posted about this before, but thought I would try again. I am using a Mac, the app-store version. I use many mods, most of them work, it's all good. The problem I am having is that I would love to be able to get the 560 buildings of the game as ploppable, landmark versions. I don't care if they don't have people inside, or jobs, or anything. I have been trying to build this region, and I spend half my time just trying the computer to do what I am looking for. I don't really care to play the game as is, I just want to plop the buildings I need where I need them, and I am so tired of wasting hours waiting for the computer to guess which buildings I want where, then "make historical." My question is: does anyone know how to make these mods? How to turn the 560 maxis buildings into landmarks to plop inside the city? Like I said, I use MAC, and I do not know how to make mods. At this point, I have been trying to find this for so long, I would be willing to do some sort of trade, including paying somebody, if that's what it takes, to make all the buildings as landmarks and send them to me ready to use into my plugins. Does anyone know how to do this and want to help me? I really apologize if this breaks any rules on here about sharing contacts or talking about money, I just know that all the people who know how to do this are probably on this forum, and I am kind of desperate at this point, and would love to get this done once and for all. Thank you all, and sending everyone best wishes.
  7. Version 1.0.0

    515 Downloads

    Fictional skyscraper offices for a fictional bank by Krio. Liittopankki is one of the biggest banks of Kriocity with few and some customers here and there. It contains FOUR lots: Stage 10 CAM 3x3 Commercial Office with 2608 Co$$$ jobs (3727 when dilapidated) - Colossus Addon Mod requred if you keep this file (see dependencies below) Stage 8 3x3 Commercial Office with 1779 Co$$$ jobs (2542 when dilapidated) Plop 3x3 with 1088 Co$$$ Jobs (aka Krio's Original Version) Plop Diagonal 2x2 (overhanging) with 1555 Co$$ Jobs For further STATs, please check the readme. Installation COPY/Extract the Team Grater and CAM* parent folders from the *.zip into your Plugins folder. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. *Bear in mind, that with the Project ZIP efforts the CAM (Colossus Addon Mod) related LOTs are having a dedicated folder for now on. If you play with the CAM lot, make sure that you kept the TG_Liittopankki_SC4Model.dat in the Team Grater\Krio\TG Liitopankki Office folder or elsewhere in your plugins, as it is essential to avoid an ugly brown box. To uninstall bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies SC4D LEX Legacy - BSC Common Dependencies Pack v9c (and above) BSC-VIP Girafe Urbanpack (CarPack vol04) vol01 v3 (Grfe_Props_Pack_Urbanpack v2.dat)** - for both of the growable lots BSC Textures Vol01 - for the 3x3 Co$$$ LM lot AGC - Streets DLC v3 - for the diagonal and for both of the growable lots MGB - Diagonal Filler Set - only for the diagonal version, you need the MGB S3D Props.dat as dependency Krio Small Props - only for the 3x3 Co$$$ LM lot Colossus Addon Mod 2.1.0 - only if you want to use the Stage 10 CAM lot. **Bear in mind due to a transition period between updates and uploads the current version of the BSC Common Dependencies as of the release of this upload is still v9b, that has the older version of the Girafe Urbanpack Props. In order to see the diagonal props on some of the lots you need to have the Grfe_Props_Pack_Urbanpack v2.dat, that can be downloaded from the STEX on the above link. From the next update of the BSC Common Dependnecies (v9c) both uploads will contain the same version. Credits Model by Krio Lotting and modding by Tyberius06.
  8. TG Krio Elanto HQ

    Version 1.0.0

    425 Downloads

    TG Elanto HQ (made by Krio) is the head office of Elanto, a retailing co-operative giant. Building is based on office building in southern Helsinki on the Bulevardi-street and some of my own design. Special feature that the ploppable version of the lot is working as an active subway station within an commercial office building. The growable version does NOT have this feature, that's just a regular commercial office lot. Model by Krio Lotting and modding by Tyberius06 Growable Version: Lot size: 4 x 2 tiles Building style(s): Building: Commercial,Style: Chicago, Style: New York, Style: Huston, Style: Euro,Building: CO$$$ Growth stage: 6 Occupants: CO-$$ : 804, CO-$$$ : 564 Bulldoze cost: § 478 Worth: § 478 Construction Time: 47 days Max. Fire Stage: 4 Power consumption: 23 MWh/month Water consumption: 256 Gallons/month Air pollution: 3 over 6 tiles Water pollution: 3 over 7 tiles Garbage pollution: 4 over 0 tiles Ploppable Version: Lot size: 4 x 2 tiles Menu position: Building: Landmark, Building: CO$$$, Building: Subway, Building: Strikeable Transit, Building: MiscTransit Jobs: CO-$$ : 445, CO-$$$ : 312 Demand Created: Jobs $ : 36, Jobs $$ : 16, Jobs $$$ : 0, R-$ : 36, R-$$ : 16, R-$$$ : 0 Passenger Capacity: 38000 Plop cost: § 7474 Bulldoze cost: § 478 Monthly cost: § 50 Max. Fire Stage: 4 Power consumption: 13 MWh/month Water consumption: 148 Gallons/month Air pollution: 1 over 6 tiles Water pollution: 1 over 7 tiles Garbage pollution: 4 over 0 tiles Installation COPY/Extract the Team Grater parent folder from the *.zip into your Plugins folder. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. To uninstall: bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. Dependencies: BSC-VIP Girafe Urbanpack vol01 v3 AGC - Streets DLC AGC - Automobile DLC
  9. BLaM MX Burger King

    Version 2.0.0

    342 Downloads

    As sometines happens, files from the various SimCity 4 sites go missing. When possible and practical, we make attempts to restore those files when found. In all such cases, this is done in good faith for the benefit the author and the community. This particular item has been uploaded here under MarcosMX's account as part of the BLaM team as it had been uploaded on the original location. The files are provided in the same condition that they had been in when they were previously available with one exception.*** The readme has been replaced with updated information regarding dependencies. Otherwise, the files are presented as is with no other changes made.*** If anyone has information that would help clarify this upload, or if any issues arise, please contact any staff member. Burger King, by MarcosMX Burger King (often abbreviated to BK) is a large international chain of fast food restaurants, predominantly selling burgers, french fries, soft drinks, desserts, and various sandwiches. It is headquartered in unincorporated Miami-Dade County, Florida, just outside the city of Miami. Growable Version: (Ploppable version included) Lot size: 3 x 3 tiles Building style(s): Building: Landmark,Building: CS$$,Style: Chicago,Style: New York,Style: Houston,Style: Euro Growth stage: 1 Occupants/Jobs: CS-$$ 20, CS-$ 71 (when it's dilapidated) Bulldoze cost: § 138 Max. Fire Stage: 3/40 Power consumption: 2 MWh/month Water consumption: 21 Gallons/month Air pollution: 1 over 5 tiles Water pollution: 1 over 6 tiles Garbage pollution: 4 over 0 tiles Menu position: Landmark Menu (only for the PLOP-CS$$) Plop cost: § 2368 (only for the PLOP-CS$$) JOBS (for Plop): CS-$$ 16, CS-$ 54 (when it's dilapidated) This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe. Installation: Copy/Extract the BLaM parent folder into your Plugins folder. If you've extracted the ~Documents folder you may remove it from the Plugins, but keep it in a safe location. It is highly recommended to run the cleanitol with the installer and remove any previous versions from your plugins. In the ~Documents folder in the main ZIP in the Prop-Texture Catalogue Index and Cleanitol/ folder you will find the individual cleanitol scripts for the model packs of this compilation and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder: BLaM MX Props and Essentials (former MarcosMX Essentials) - On the STEX BSC Textures Vol 1 found in the BSC Common Dependency Pack. In order to see the nightlighting, you must install the EP1-Update 1 for Rush Hour/SimCity 4 Deluxe, and then afterwards, install the SC4-Update for nightlighting (note: you have to be logged in in order to see the download link). If this update isn't installed, you won't see any lighting effects on custom BAT buildings. Reviewed and posted by staff. *** the files have been updated and consolidated - see ChangeLog (What's New) below.
  10. Hi everyone, I apologize in advance for my English and if this seems simple and dumb. I've been playing SimCity 4 for over a decade, and while I gotten really good with the game itself, I feel really stupid when it comes to BAT/Lot and all these distinctions. I think part of the reason is that I play on a Mac, and it's so limited in terms of what it can do, and I'm limited in terms of my knowledge of coding, using things like Wineskin and so on. I feel like what I'm looking for is very simple, but I can't find it, and I wanted to ask if anyone knows about this. I'm looking for a version of something that exists out there: RaphaelNinja made this RH PlopModd Final that allows plopping all the Maxis buildings into the game. And I understand that the issue of not being able to plop functional buildings without them getting abandonned was solved by Growify. My question is: is it possible to just download all the buildings that Maxis offers, that RaphaelNinja made into ploppables, as eye candy, or landmarks. I just want to be able to plop, say, 1x1 residential houses, even though they're not functional. I've been trying to build these regions as imitations of regions that already exist. I really want to be able to fill these towns, but I spend hours trying to either get them to build the right thing in the right place, or dealing with silly issues like traffic and so on. And it's such a waste of time for what I am trying to do. These things are fun when you're playing a functional game. But I really just want to try to build a specific thing using eye candy, for a change. I don't care if it doesn't work. I just don't want to waste hours trying to get it to do what I want. Does that make sense? And I don't care to make things complicated and slow on my computer by downloading all these extra mods and dependencies. I'm willing to do it just by using the Maxis buildings, even though they look plain and simple. I would super appreciate anyone's help if they know how I can find these RCI buildings in ploppable landmarks. And thank you all, and sorry for my English.
  11. A DLL Plugin for SimCity 4 that adds a cheat code to convert plopped buildings to a growable RCI zone type. This mod is an in-game equivalent to the SC4 command line tool's growify command for editing save games (and the website version). One of the differences between the two tools is the building exemplar property that is used to detect the RCI building type. The SC4 command line tool uses the Capacity Satisfied property from the savegame's lot subfile. This plugin uses the Purpose property from the building's exemplar. Download: https://community.simtropolis.com/files/file/36180-growify-plopped-buildings-cheat-dll-plugin/ Source Code: https://github.com/0xC0000054/sc4-growify System Requirements SimCity 4 version 641 Windows 10 or later The plugin may work on Windows 7 or later with the Microsoft Visual C++ 2022 x86 Redistribute installed, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4Growify.dll into the Plugins folder in the SimCity 4 installation directory. Start SimCity 4. Using The Plugin The plugin adds a Growify cheat code with the following syntax: Growify <zone type> <zone density> [make historical] The <zone type> parameter is one of: Residential, Commercial, Agriculture or Industrial. The <zone density> parameter is one of: Low, Medium or High. The [make historical] parameter is optional, when not present it will default to true. This behavior is intended to prevent the game from replacing the plopped building as part of its normal zone redevelopment process. Setting the value to false will preserve the game's existing historical option for that lot. All commands are case-insensitive. Example Commands The following command converts all commercial plopped buildings to the Commercial Medium-density zone: Growify Commercial Medium To save typing, you could also use: Growify Com Med or Growify C M. This works with any zone or density value. Because the Agriculture zone only has 1 density, it can be used with just the zone name: Growify Agriculture. Troubleshooting The plugin should write a SC4Growify.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  12. Version 1.0.1

    2,085 Downloads

    A DLL Plugin for SimCity 4 that adds a cheat code to convert plopped buildings to a growable RCI zone type. This mod is an in-game equivalent to the SC4 command line tool's growify command for editing save games (and the website version). One of the differences between the two tools is the building exemplar property that is used to detect the RCI building type. The SC4 command line tool uses the Capacity Satisfied property from the savegame's lot subfile. This plugin uses the Purpose property from the building's exemplar. System Requirements SimCity 4 version 641 Windows 10 or later The plugin may work on Windows 7 or later with the Microsoft Visual C++ 2022 x86 Redistribute installed, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4Growify.dll into the Plugins folder in the SimCity 4 installation directory. Start SimCity 4. Using The Plugin The plugin adds a Growify cheat code with the following syntax: Growify <zone type> <zone density> [make historical] The <zone type> parameter is one of: Residential, Commercial, Agriculture or Industrial. The <zone density> parameter is one of: Low, Medium or High. The [make historical] parameter is optional, when not present it will default to true. This behavior is intended to prevent the game from replacing the plopped building as part of its normal zone redevelopment process. Setting the value to false will preserve the game's existing historical option for that lot. All commands are case-insensitive. Example Commands The following command converts all commercial plopped buildings to the Commercial Medium-density zone: Growify Commercial Medium To save typing, you could also use: Growify Com Med or Growify C M. This works with any zone or density value. Because the Agriculture zone only has 1 density, it can be used with just the zone name: Growify Agriculture. Troubleshooting The plugin should write a SC4Growify.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. Source Code and Support Plugin thread: https://community.simtropolis.com/forums/topic/763046-growify-plopped-buildings-cheat-dll-plugin/ The plugin's source code and issue tracker are located on GitHub: https://github.com/0xC0000054/sc4-growify If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  13. jes_Substation2_HD

    Version 1.0.0

    357 Downloads

    Substation2_HD A pair of electrical substation lots — a 3x1 and a 4x1. Lot Details and Information: Lot size: 3x1 and 4x1 tiles Building style(s): Building: Utility, Building: Power, BTE: Utility - Power Growth stage: N/A Menu position: Utilities - Power Demand Created: $ - 2; $$ - 1 Plop Cost: $1,000 Bulldoze Cost: $20 Construction Time: N/A Max. Fire Stage: 1 Power consumption: 1 MWh/month Water consumption: 5 Gallons/month Budget Item: Cost $25 Power Generated: 100KW Hard Failure Type: Doesn't Explode Compatibility: This download is only compatible with SimCity 4 “Rush Hour” or SimCity 4 Deluxe. Installation: Unzip the downloaded file and place it in your plugins folder. The readme file and images should be moved to a seperate folder or deleted. To un-install the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in your plugins folder. BSCTextures Vol02 BSCTextures Vol03 v4 The above files are available at https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack/. AGC - Automobile DLC The above file is available at https://community.simtropolis.com/files/file/34163-agc-automobile-dlc/. BSC BATProps_HD - JES Vol10 The above file is available at https://community.simtropolis.com/files/file/35961-bsc-batprops_hd-jes-vol10/. BSC BATProps_HD - JES Vol13 The above file is available at https://community.simtropolis.com/files/file/36094-bsc-batprops_hd-jes-vol13/.
  14. Hello everyone, The thing that bothers me the most about SimCity 4 is that I have to spend an eternity manually adding seedlings to my cities. Not only does it take a long time for each square because of having to put down one at a time, the plopping tool doesn't even do it easily. It leaves holes and it takes a lot of time to go over in random patterns and such. Plus, it likes to place seedlings in adjacent tiles. What I am wondering is if anyone has made a mod that makes it possible to simply plop a fully-populated square of seedlings using Maxis trees. They would grow and act totally vanilla, as if they had been manually plopped. Even better would be a way to do this over existing buildings and have the game place the trees where they are permitted. For instance, the cemetery, water treatment plant, and some other buildings can have trees planted on them. Having to do this manually is a huge waste of time. Thank you.
  15. PC Aloha Plaza

    Version 1.0.1

    544 Downloads

    A shopping center that is supposed to fit a Hawaii or Cali/Western themed region, with brands you would see in those regions. Building A Mellow Mushroom See’s Candies L&L Hawaiian Don Quijote RH Outlet Visible Wireless Seafood City-Jolibee-Red Ribbon-Chowking-Valerios Building B Arhaus Edwin Watts Golf Galls Police Equipment Phenix Salons Farmer Boys Northern Tool Gyu-Kaku Foodland/Coffee Bean/Mint Mobile/HI Steaks/Bank of the Orient/Piroshky Piroshky Outparcels (there is also a growable lot for each of these): BJ's Brewhouse Cheddar's Furniture Row/Redline Bikes There is also a Park And Ride on the mega lot. I have no idea how to turn this into a plop with jobs and/or transit enable this lot, so if anyone wants to volunteer to do this, be my guest! Dependencies AGC Automobile DLC AGC Casual Sims DLC Art128 Pre 2000s Car Props LBT Mega Prop Pack Murmink Bikes PC Mega Prop Pack 1 PC Mega Prop Pack 2 PC Mega Prop Pack 3 PC Mega Prop Pack 4 RR Mega Prop Pack 1 RR Mega Prop Pack 2 RR Mega Prop Pack 3 SC4D LEX Legacy - BSC Common Dependencies Pack (BSC DAE Bicycle Props, etc) SHK Parking Pack SM2 Mega Prop Pack Vol 1 SM2 Mega Prop Pack Vol 2 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures VIP Carpack BSC - VIP Girafe Trees/Shrubs Beech Trees Birch Trees Feather Grass Hedges Linden Trees Maple Trees Poplar Trees Rowan Trees
  16. Version 1.0.0

    400 Downloads

    The Anaheim Citrus Packing Shed - Purveyors of citrus fruit to grocers everywhere. Lot Details and Information Lot size: 5 x 4 tiles Building style(s): Building: Industrial, Building: IM, Industry: Anchor Growth stage: 2 Occupants: 155 I-M Bulldoze cost: $202 Worth: $202 Construction Time: 20 days Max. Fire Stage: 3 Power consumption: 10 MWh/month Water consumption: 139 Gallons/month Air pollution: 9 over 9 tiles Water pollution: 6 over 13 tiles Garbage pollution: 4 over 0 tiles Dependencies BSC MEGA Props - CP Vol01 BSC MEGA Props - JBSimio Vol03 BSC MEGA Props - Misc Vol02 v3 BSC MEGA Props - SG Vol01_v2 BSC Mega Props - JES Vol01 BSC Mega Props - JES Vol02 BSC Mega Props - JES Vol03 BSC Mega Props - JES Vol04 BSC Mega Props - JES Vol05 BSC Mega Props - JES Vol06 BSC Mega Props - JES Vol09 Grfe_Carpack_vol. 1 & 2 BSC Textures Vol 01 BSC Textures Vol 02 BSC Textures Vol 03 The above files can be found in the legacy-bsc-common-dependencies-pack found here at https://www.sc4evermore.com/index.php/downloads/. jes_AnaheimResources.dat [included]
  17. Hello Guys, I have a really peculiar problem going on in my cities. Occasionally, I can hear a plopping sound out of nowhere and the next thing I know, there is a construction site on one of my 3x3 lots. An empty construction site with a small scaffolding appears and after some time, an empty, textured lot is built. Strangely, the lot takes a name after one of the landmarks I currently have in my plugins folder. In this case it's "PCCA Office Space" but I have also seen other names there like "Vanadium Tower". To make it even weirder, the lot also inherits the properties of the landmark named in the description window... All in all, the result looks like this: Sometimes the buildings appearing in the names listed are not even of a 3x3 in size!! I attach the pictures so you might, perhaps, be able to discover some clues from the ground textures that appear during such "event". In any case, I hope you can help me diagnose this problem.
  18. Victorian Row Shops Curved

    Version 1.0.0

    404 Downloads

    Finally something is here to fill those bendy roads! These Tudor-style Cs$$ shop parades will turn your 90-degree curved roads into busy highstreets full of detail. They come in 1x1 lots with overhanging props: one covering the inner side of the road, one the outer side. The ploppable version includes icons in the landmark menu. Alternatively you can download the growable version and plop these with the extracheats plugin, like I personally do. In this case you'll find them listed under Cs$$ JFF shop parade. The pavements (sidewalks) are separate props so you can remove them in the Lot Editor or use them in other lots too. Both versions weigh less than 400KB, the rest of the download is pictures! DEPENDENCIES -I bet you already have all of them? Essential for the model: JFF Victorian Row Houses Megapack 01 JFF Victorian Row Houses Megapack 02 JFF Victorian Semi-detached Houses Pack 01 Essential only for the growable version: JFF Victorian Row Shops Pack 01 Optional for the few props in the back: BSC MEGA Props - SG Vol 01 Historic Harbor (Barrels.dat) SFBT Essentials If you enjoy the result of a lot of time-consuming hard work (S3D modelling requires one to calculate the coordinates of every single point, to manually map every polygon, to include some shading in the textures, and to fit the textures into the size of FSH files) let me know through likes and reviews, and stay tuned for more coming to the STEX! Justforfun
  19. Version 1.0.0

    1,294 Downloads

    Once again, I redid a legacy BAT from my BLaM days. This is Steinsås Tårnet, or translated from Norwegian, Stone Ridge Tower a typical smaller midrise that curves nicely around a corner lot in your dense wall to wall environments! The original building was from 2006 - while the model itself looked solid enough, it did lack in a few areas. I redid the paraphet walls, adding more detail, making them a nice oxidised copper finnish. Completely redone nightlights, now the large visible interior spaces have omnis, not just nightmaps. All new glass textures, and I removed the modeled base for it, making it easier for anyone to relot. Redone interiors, more detail, more furniture. Textures are now lighter, and there's more detail in them. The roof was redone from a simple copy and paste of roof junk, to more purposeful, and realistic looking items. The bare rear and side walls of the tower have now been changed to be more mechanical looking, given that most of the tower won't be visible from street level. it now includes fans, ducts, pipes, aircondition units, cell phone equipment, etc. You can still keep the original if you wish, this new version will not override it. =) Former version from 2006: https://community.simtropolis.com/files/file/17076-blam-steinsaas-taarnet/ Stats: Glenni - Steinsaas Taarnet v2022 lot size... 4x3 Co$$ Growable Commercial Office Grow Stage: 7 Jobs: Co$$ - 1647 Pollution at Center and radii: Air: 6/5, Water: 6/5, Garbage:4/0, Flammability: 40 Max Fire Stage: 4 Power Consumed: 33 Water Consumed: 339 Construction Time: 85 Bulldoze Cost: 859 Building Styles: Euro, Houston Co$$$ Growable Commercial Office Grow Stage: 6 Jobs: Co$$$ - 1153 Pollution at Center and radii: Air: 6/6, Water: 6/7, Garbage:4/0, Flammability: 35 Max Fire Stage: 4 Power Consumed: 47 Water Consumed: 509 Construction Time: 88 Bulldoze Cost: 886 Building Styles: Euro, Houston Co$$ Ploppable Landmark (you can find it in the Landmark Menu) Commercial Office Jobs: Co$$ - 1647 Plop Cost: 4000 Bulldoze Cost: 859 Pollution at Center and radii: Air: 6/5, Water: 6/5, Garbage:4/0, Flammability: 40 Max Fire Stage: 4 Power Consumed: 33 Water Consumed: 339 Install instructions: Place the files/folder into mydocuments/simcity4/plugins I recommend just simply placing the "Glenni" folder as it is in your plugins folder. That way you can easily organise my content. As these are GMAX renders, there is no Darknite version. There are extra images in the archive, no need to keep these if you don't wish to do so. Dependencies: None. Custom trees and parked cars visible in the screenshots are from override mods on existing maxis props in my game. without these, the props will just simply be default props within maxis prop families. Credits: Thank you to Tyberius06 for modding; making the growable lots, ploppable lots with jobs, and for starting the process of getting me to remaking this building to begin with. =)
  20. Hi guys Is it recommend to zone the industrial/commercial buildings or can i plop industrial/commercial buildings. I have allot of buildings from simmer2/mattb325 and i'm working on 2 cities and i did use the plop-cheat to place the buildings. However im afraid maybe the buildings wil not work and it will be abandoned. Anyone who can give information/tips/advice ? Thanks
  21. Version 2.0.0

    779 Downloads

    Residential Arcology This landmark should appear near the top of the menu. First press [ctrl] then the left mouse button where you want to build. Drag the mouse to create a 4x4 high density residential zone. Wait for a growable to appear and bulldoze it. PLOP the arcology in the same zone and notice it does not abandon. The simulator accepts the arcology as functional. This ‎will work with any plopable residential. Landmark 5x5. Medium Wealth Residential Capacity: 12800. Zone 4x4 High Density, Wait for Growable, Bulldoze, Then PLOP. Demand Created Jobs § 500 Jobs §§ 500 Amenities §§ 500 Required Dependencies: Buildings as Props Volumes 1 and 2. https://community.simtropolis.com/sc4-maxis-files/ Radical Residential Landmark 4x4. Medium Wealth Residential Capacity: 32500. Zone 4x4 High Density, Wait for Growable, Bulldoze, Then PLOP. Arcology Arcology, a portmanteau of "architecture" and "ecology", is a field of creating architectural design principles for very densely populated and ecologically low-impact human habitats. https://en.wikipedia.org/wiki/Arcology
  22. River Front area

    Here is my next installment of waterfalls... Today im working on a river front area... these are a work in progress, so excuse the dust lol
  23. How do I change an already created BAT/Building that is Growable Only into a Ploppable with Jobs? And Save? Can I do this easily without re-rendering the building? What Program do I use to do this with? Not using the plop cheat. I'd like to learn how to edit the building's properties just in case I want to make a Library into a Museum, or a Res$$ into a Res$$$, or Res$$ into a Commerical$$. I searched on how to do this, but nothing came up. Thank you so much!
  24. Twin Towers Tribute

    Version 1.0.0

    687 Downloads

    Thank you to Sgt Pepper for his great tower models located here: https://community.simtropolis.com/files/file/28435-the-twin-towers-of-the-wtc/ You will need this for the menu to work. Installation Just add the three files to your TwinTowersNew(v1) Original Lotwork folder You will be overwritting PLOP_5x5_Two World Trade Center_9deabeb3 and PLOP_5x5_One World Trade Center_2deabe44 SAVE a copy of the above to files if you want to uninstall later Uninstall Remove the Tower 1 Query wSound.dat file Put your original PLOP_5x5_Two World Trade Center_9deabeb3 and PLOP_5x5_One World Trade Center_2deabe44 back in and overwrite the files from this mod. Dependencies NONE Except Sgt Pepper's The Twin Towers of the WTC
  25. SimPrague Bata Shoe Factory 24 and 25

    Version 1.0.0

    623 Downloads

    Happy New Year! A little present for all of you industrial geeks. Before we return to Prague, we had to stay in Zlín for a while and build a few more factory buildings of the Bata Shoe Manufacturing Company. Similarly to others in the town, they are based on a 6,15 x 6,15 metre reinforced concrete frame, filled with bricks. Circular columns give us a hint that these manufactures were built in 1930s. Unfortunately, they were demolished recently (while their neighbors were renovated for various purposes). Buildings 24 and 25 are smaller than my previously uploaded 44, but they are connected by another part and make a nice ensemble, which I used to create a variety of lots. In fact, there are many lots, both ploppable and growable (see below). TECH STUFF IMPORTANT NOTE: Check the SimPrague_readme.txt to learn more about the project! IMPORTANT NOTE: SimPrague project uses a consistent 133% scale! Sorry if it doesn't fit your city. This pack contains the following models and lots: 2 models of main buildings (24 and 25), each in two texture variants, plus several parts to combine in larger lots: a connection, a small warehouse and a loading bay. 4 growable 7x4 lots, each containing exactly one of the 4 main building models, grows in high density industrial zones and employs ca. 230 workers. Zoning exactly sized areas with ctrl+drag helps, also make sure you have population at least 10 thousand and enough demand for I-m. 4 ploppable 7x4 lots, found in the landmark menu and functioning similar as the growables. The lots are slightly different though. 2 growable 8x8 lots, each containing two of the main buildings and some other parts as props. They grow in high density industrial zones and offer 780 resp. 860 jobs. 2 ploppable 8x8 lots and 1 ploppable 7x7 "compact" lot, all found in the landmark menu. They are different from the growable lots and offer 720 I-m jobs. 1 growable 3x2 "small warehouse" lot, which grows in the high density industrial zone and offers 45 I-m jobs. That is 14 unique lots in total. Night lighting is modest, usually only a small part of the building is lit, one of the models is entirely dark if it suits you better. There is only one night version, but I've tested it and it looks fine with and without SimFox Day'n'Nite Mod. DEPENDENCIES NOTE for beginners: Dependencies are props and other files that are useful and generally accessible online, so you don't want to include them again in any new upload. It can be annoying the first few times you spend half an hour downloading them, but as they are so widely used by all other BATters as well, you will soon find yourself having most of them or being able to skip some. None of them is a big surprise: BSC Mega Props SG Vol. 01: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Mega Props DAE Vol. 01: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 BSC Mega Props Misc Vol. 02: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 SM2 Mega Prop Pack Vol 01: https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol 02: https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol 03: https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ SM2 Mega Prop Pack Vol 04: https://community.simtropolis.com/files/file/33304-sm2-mega-prop-pack-vol4/ SM2 Scrap metal Transfer Station TZ found in SM2 Essentials: https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ PEG_MTP_SUPER_RESOURCE_PACK: https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ Polish Mega Prop Pack Vol. 1: https://community.simtropolis.com/files/file/33497-polish-mega-prop-pack-vol-1/ I used a few Maxis buildings as props: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3560 Vintage cars by Motokloss to add some industrial feeling: MS_Motokloss_60s-70s_CarProps.dat: https://community.simtropolis.com/files/file/27291-ms-parking-lots-road-set-and-car-props/ And a few Girafe trees (they are seasonal and they are the best, you want them anyway!) Birches: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 Common Spruces: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 Poplars: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3579 And... Bushes: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711
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