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Found 29 results

  1. Welcome to the NAM General Support Topic. Please post your questions concerning NAM 35 and its components here. Get the newest version: It is also available on the LEX. (You must be registered and logged in to see the link.) A special note about the Diagonal Bridge Enabler: Please read the instructions for its use. If the game's water "disappears," the instructions were not followed. It is recommended that you check out the as many common questions are answered there. If you have any particular requests or suggestions for new NAM features, please see the
  2. Since our general development thread here for NAM features (not directly related to the RHW or NWM) has fallen into some deep chasm on this board, and it didn't make too much sense to use the support or request topics for development, I decided to open up a new thread for such purposes. Opening up this thread, the first order of business is admittedly tangentially tied to the NWM--that of FLEX Turn Lane (FTL) expansion and potential footprints for new types. While perhaps the biggest priority going forward with new FTLs is the Type 230 setup, which would add double-lefts (or double-rights in LHD) to the TLA-7 and AVE-6, there are several setups in evaluation for the single-tile Road and Road-based NWM networks as well. Many of these proposed new setups center around using the footprint of the NRD-4 network in some fashion. Here's a sampling (there's a few more as well): Due to some recent exciting developments with respect to capacity increases, it appears we will be able to increase the capacity of these setups beyond that of the existing Type 110 configurations (which take advantage of the Distilled Intersection Paths (DIPs) technique for a 25% boost). Beyond this, there is also the Type 011 setup, which existed as a pre-FTL TuLEP prototype much earlier. It occupies a footprint that is a hybrid between that of the Road and NRD-4. The use of the NRD-4 footprint for the Type 111 setup does result in a slight jog with the through traffic paths in the resultant intersection, as shown with this prototype. The jog becomes less noticeable when crossing a longer intersection, such as one with a multi-tile network. On the right, the white lines show the path of through traffic--the purple line and the yellow stripe are showing the direct path of that center lane on the Type 111. An earlier, alternative proposal from the TuLEPs era involved expanding out from the Type 110 footprint with an extension into another tile, which cleans up the lane geometry and removes the jog. It also makes the geometry of splitting the outer turn lane off into a slip lane simpler. However, it result in some intersection asymmetry, and ends up taking up a (somewhat awkwardly) small amount of another tile, which creates some complications with zone placement. There are also plans for a Type 121 for Avenue-like networks, and it would be faced with the same situation as the Type 111. An alternate, multi-tile configuration for the Type 210 also existed as a prototype in the TuLEPs era: Thoughts on these possible footprints are definitely welcomed. -Tarkus
  3. OVERVIEW The Network Widening Mod (abbreviated NWM) is a mod which extends the game's Road and One-Way Road networks through override network technology to create a system of variable width surface streets. In effect, it is the surface street equivalent of the RealHighway (RHW) mod. The first release was the result of over 3 years of effort, which required overcoming a number of technical difficulties and conundrums, including the creation of new Traffic Simulator Plugins to properly handle the NWM, and difficulties with the existing Road Turning Lane plugin. This Overview Post Last Updated 07/27/2014 Since the NAM 31.0 release in March 2013, the NWM has been included in the NAM itself. It will no longer be offered as a separate download. NWM development is largely on hold until the NAM 34 development cycle. The NAM may be obtained from the following distribution sites: Simtropolis (STEX)---------- (coming soon) SC4 Devotion (LEX)--------Windows|Mac (coming soon) ModDB------------------------Windows|Mac (coming soon) Fixes None. More information coming to this post
  4. Version 2.0.0

    615 Downloads

    Maxis Highway Override - Concrete Retexture by @Bipin, @rsc204 and @Samerton Information - This mod will replace the textures for the Maxis Highway Override network included in the Network Addon Mod to a concrete texture. Installation - To install this mod, paste the folder entitled "z____Concrete_MHO" directly into your plugins folder. - If you are installing the mod into a custom folder within your plugins, ensure it loads after the Maxis Highway Override itself. - Four optional files are included, please remove any that aren't needed: - z_BTM_Patch.dat For users of the Shinkansen (BTM) mod included in the NAM - z_Moonlinght_Alternate_ELR_Patch.dat For users of the Alternate El-Rail mod included in the NAM - z_RRW_Patch.dat For users of RealRailWay from the NAM - z_JapNAMFL_Overpasses_Patch.dat For users of the Japanese NAM Facelift Mods Overpasses. Ensure this loads after the Japanese NAM Facelift mod itself. Including these files without having the corresponding mods installed may cause issues. - To uninstall this mod, simply remove the folder containing the mod (by default "z___Concrete_MHO") from your plugins folder. Dependencies - Network Addon Mod with Maxis Highway Override installed Special Thanks - Thanks to @MandelSoft for providing the model files for the Maxis Highway Override tunnel entrances - A huge thanks goes to @rsc204 for the new version 2.0 models and fixes - check out other projects by rsc204 here Support - If you're experiencing an issue with the mod, you can find the support thead here: http://community.simtropolis.com/forums/topic/59701-samertons-retextures-development-and-support/ Textures created by @Bipin and Samerton - check out other projects by Bipin here Modded by @Samerton
  5. SimCity 4 Is Still Great

    SimCity 4 is a spreadsheet that will never be balanced, but that’s what makes it so fun, even 14 years after release. Yesterday, an article about SimCity 4's Network Addon Mod, a comprehensive mod for roads and traffic in SimCity 4, reached the front page of r/Games.”Not only has SimCity 4 survived, it has thrived with new creations offered daily by content-makers, and has even evolved with substantial player-developed modifications like the Network Addon Mod,” author Dirktator wrote. While that’s definitely true, and the thriving mod community for SimCity 4 is a joy to browse through, after playing until two in the morning I can safely say that SimCity 4 also holds up on its own. Full article: http://kotaku.com/SimCity-4-is-still-great-1796823071
  6. You might have come across our guest article about SimCity 4 and the Network Addon Mod over on GOG.com a few days ago. Due to format restrictions, we couldn't include a full compliment of screenshots to really show off the NAM. For posterity and for the benefit of those who didn't see it, we're including the full article here with all the screenshots that were intended in the original. - Dirktator SimCity 4 and the NAM – How to best enjoy this city-building masterpiece today. Despite being released in 2003, SimCity 4 continues to offer an unmatched city-building and story-telling experience, while also being supported by an active game community. And you can be a part of it! Developed by the once venerated, now defunct game studio, Maxis, SimCity 4 has managed to withstand the test of time remarkably well, unlike many of its contemporaries. Turning a “good old game” into something great! Not only has SimCity 4 survived, it has thrived with new creations offered daily by content-makers, and has even evolved with substantial player-developed modifications like the Network Addon Mod. Perhaps you’ve heard of the Network Addon Mod, but you’ve never tried it out. Or maybe you’ve never played SimCity 4 at all and wonder how a game from 2003 can still hold up? Read on to see just how one addon can add so much! Fixes original bugs, but it’s more than just fixes! The Network Addon Mod (NAM) is actually a collection of many addons, fixes and improvements to SimCity 4’s transportation network system, pathfinding accuracy and performance; all made to work and play seamlessly together for a vastly improved simulator experience. Originally, the Network Addon Mod (NAM) had a very simple goal: to fix a number of transportation-related issues that still remained in the game after the release of the Rush Hour Expansion and SimCity 4 Deluxe in September 2003. But as development of the mod went on, many contributors began adding new features to the transportation system. In some cases, to expand what already existed, and in others, to create entirely new systems altogether. Since 2004, work has spiraled out such that there are several expansion packs’ worth of new content, all contained in this single, free, player-created mod! The NAM brings new possibilities to the game that are simply impossible to do with the “vanilla” game. Unlock the Maxis simulator – Run it the way it was originally designed When you install the NAM, not only will you get all the fixes and tweaks that have been refined over years of playtesting and feedback, but you’ll also be playing the simulator as it was originally designed! The thing is, Maxis had programmed a very sophisticated and robust traffic simulation engine that most people have never experienced! This is because of the hardware limitations at the time, Maxis had to significantly tune down the simulation parameters in order to allow the game to run on 500Mhz Pentiums, prevalent specs for that era. The result of that down-tuning is that the traffic patterns in the base game often simply follow the shortest distance, and fail to take into account the speed and capacity differences of the different networks. Basically, this prevented the game from working the way it was intended. For instance, with that down-tuned simulator, one could spend the money to build the faster, higher-capacity road-types, or a rail transit system, but the residents would completely ignore it and instead clog up tiny residential streets as they tried to get to work. If you’ve played the vanilla SimCity 4 for long enough, you will have likely seen this happen. Fixing this key part of the simulator allows the NAM and its numerous new and improved systems, to provide a rich and engaging simulating experience that you’ll never get with the vanilla SimCity 4. Several Expansion Packs’ worth of content – all in one place, for free! But more than just fixes and improvements, the NAM brings several new transport options unavailable in “vanilla” SimCity 4 such as a slew of enhancements to the road system, including diagonal streets, more bridge options, specialized lanes and roundabouts. You’ll get elevated viaducts for a number of normally ground-level transportation networks, such as Roads, One-Way Roads, Avenues, and Railroads. Industrial/office park district, with RealHighways, Network Widening Mod features, and One-Way Road Roundabouts on display. Avenue Roundabout and Wide-Radius Curves near an office park. Prefer things on the ground instead? Use the Ground Light Rail (GLR), a ground variant of the Elevated (Light) Rail network, which comes in draggable form. Or maybe you want a mix of ground and elevated that can run in, on or over other surfaces? You can do that, too, with the NAM’s “Dual Networking” options. Fractional Angle RealRailway and Network Widening Mod (Narrow 4-Lane Road) in action. Fractional Angle Roads and Diagonal Streets in a suburban residential setting. It includes the Network Widening Mod (NWM) which provides wider (and narrower) draggable variants (many with capacity boosts) to the game’s core Road and One-Way Road networks. More road options to play with like expanded Avenues with 6 lanes, or expand One-Way Roads up to 5 lanes. Get even finer control by adding continuous turn lanes, or adding a turn lane to your One-Way Roads. Lakeside business/resort district, with 4-Lane One-Way Roads and Narrow 4-Lane Road from the Network Widening Mod. 6-lane Avenue from the Network Widening Mod in a suburban setting. New FLEX Turn Lanes and Signalized One-Way Road Intersections in a business district. Tired of grid-like cities? The NAM offers myriad grid-busting options, including wider radius curves and fractional angles to many different networks types. If you love roundabouts these are improved with many enhancements, from smaller Street Roundabouts to multi-lane Avenue and Dutch Turbo Roundabouts. One-Way Road Roundabouts, Ground Light Rail, and Ground Light Rail-in Road Dual-Networking in an office district. Suburban residential area, with Wide-Radius Curves and Fractional Angle Networking. Farms and factories, featuring RealRailways, Elevated Road Viaducts, and Road Wide-Radius Curves. The entire railway system has been overhauled with multiple height levels and modular interchange capabilities. Everyone loves building highways. Here, the NAM doesn’t disappoint by offering an entirely new Highway System with several width variants, up to 5 lanes per direction, multiple height levels and modular interchange capabilities. If you love interchanges, the NAM’s intersection capabilities let you design that monster 8-way Avenue intersection you really wanted. Mammoth arterial intersection, featuring the upcoming FLEX Turn Lanes and Network Widening Mod (7-Lane Turning Lane Avenue). Partial cloverleaf interchange, built using the RealHighway (RHW) system and One-Way Road Roundabouts, plus Road Wide-Radius Curves. Busy suburban junction, built using the RealHighway (RHW) system, Network Widening Mod (5-lane Turning Lane Avenue), Street Wide-Radius Curves, and turn lane functionality. If you still wish to use the game’s base “Maxis” Highways, a number of interchange options, plus a full-on reskin are available. The NAM also includes Euro/international road and highway textures. And the Street Addon Mod (SAM) will provide 10 (soon to be 11) texture variants for the base Street network! Railways get a complete overhaul with the RealRailway (RRW) system, which offers a more realistic version of the game’s base Rail network, plus a number of new options for switches, curve radii and fractional angles, plus – coming in Version 36 – draggable viaducts. RealRailway FlexTrack and Single-Track Rail in a dirty industrial area. New FLEX Turn Lanes (coming to the upcoming Version 36 release) and Signalized One-Way Road Intersections. Four-level stack interchange, built using the RealHighway (RHW) system's modular components. Bustling office district, with Ground Light Rail-on-Road Dual Networking, Network Widening Mod (5-Lane Turning Lane Avenue), and Street Addon Mod Parking Lots on display. If you’re a glutton for even more control, you’ll love the Traffic Simulator Configuration Tool (TSCT), a handy program that allows one to customize some parameters of the NAM's “tuned-up” traffic simulator, including different capacity levels (ranging from extremely low to ultra high) and mass transit usage SimCity 4 is arguably the best city-simulation game ever produced by Maxis. Nearly 15 years old, the game has proven its longevity in large part due to a legion of highly devoted fans and communities like Simtropolis.com. The Network Addon Mod brings so much to your city-building game that it’s a crime to play without it! What you need to get started You'll need SimCity 4 Deluxe with Rush Hour Expansion, get it here from GOG.COM The NAM is available for both PC and MAC versions of the game, get them from Simtropolis. If you want even more, we've collected some of the best buildings and lots for SimCity 4 in our Simtropolis Exchange (STEX) Collector's Edition discs, given as a gift when you Donate!
  7. NAM issues

    ok so I reinstalled my NAM and chose custom installation to install features I might have missed. and...I got this... 1) the rail textures remain unchanged despite having the SFBT texture installed. and therefore, that ugly dirt texture is still there even on adjacent high density commercial zones and i hate it. 2) the RHW has completely overriden the Maxis highway and when I try to build a cloverleaf, the Maxis cloverleaf appears instead. and honestly I hate the override. Did I do something wrong? If so, how can I fix this, and what are the individual files, so I can delete them, instead of reinstalling the NAM all over again?
  8. My game functioned normally up untill i decided to install the NAM-Team's Network Addon Mod. I noticed my game was running slower than usual so I uninstalled NAM. Then suddently whenever I opened a city, the water would be gone, as if the entire terrain had been raised. I've tried deleting all my regions and reinstalling them, I even ununstalled and reinstalled the GAME, but I'm still having the same issue. When I open a region everything seems normal up until I open a city. The attached image shows the region and one city that I saved after encountering this issue. You can see that the water is gone and the terrain looks like it was a high mountain. I believe it's something that the NAM modified in the way in which my computer reads the games files. If anyone please can offer me a solution I would be very thankful. In case you can't open the attachment... http://imgur.com/a/4kng4 or http://imgur.com/ugqHWI3
  9. I am pretty new to SC4, I have been playing CS but can get too slow for a while, so now I am using SC4. I also installed NAM, yet I do not know how to use it properly, how do I use the Network Addon Mod?
  10. Hi. I have both the CD version of Sim City 4 Deluxe Edition, and the Amazon.com download version of SC4:DLXE. The CD version will absolutely not work with Windows 10. In addition, I have installed the patch twice already to my PC for Amazon's Deluxe Edition/Rush Hour; but NAM is somehow ignoring the fact that the version is up to date and keeps telling me to install the patch from SC4Devotion's Website. I don't know what to do right now, except play the game "as is". The download game is located on my desktop, but the CD game is located in Program Files. I think that NAM is trying to access my Program Files and check if it's there. How do I get around this "check"? There is no option currently to check for another location before it checks the version. So, the solution I found to work was doing a system recovery on Windows by wiping all of the files and such from the computer on Windows 10 Pro, and then downloading to the desktop via the Amazon Downloader, and choosing to install from the option in the downloader. Then, select install from Maxis' Installer, leave the directory default, and proceed as normal. I'll let you know if mods work with this solution. Cheers, Brandon N Thomason
  11. The NAM Team has encountered quite a few tech support cases recently, with users who have recently gotten around to picking up the latest version, and subsequently finding that some transit item in their city has gone missing. In every case, this has been the result of users heeding long-outdated advice from 5+ years ago, that suggested uninstalling the old version before installing the new one. This, however, is no longer the case, and since the NAM 31.x series of releases in 2013, it has been the official advice of the team that users should NOT uninstall their previous NAM version while upgrading to a new version. The NAM installer was completely overhauled for the move to the "Monolithic" package that has been the norm since NAM 31.0 in March 2013 (thanks to z1), and it is a lot smarter than the NAM installers of yore. Namely, just as it can read whether or not the game has been patched, it can locate a user's NAM installation, and is able to determine which options were installed. With the old installation in place, the installer can then read the files, and will automatically select the same components that the user had previously for the new installation. Additionally, many of the old issues with outdated controllers and the once-dreaded "red arrow bug" have been solved by the current package as well. If one instead follows the outdated advice of uninstalling the old version, the old NAM installation is no longer there for the installer to reference, and it is then entirely on the user to ensure that they select the same options they were previously using. With as many options as there are now in the NAM, that is no small task, and the possibility for installation error increases exponentially. If you happen to be concerned about outdated/conflicting files, there are mechanisms in the installer to handle this now, including running the built-in version of BSC Cleanitol. A few other related pieces of advice, to help streamline your NAM installation and upgrade experience: The Version Check and Switching from Disc to Digital This one has come up a lot lately as well, and quite understandably so. Microsoft has been doing everything in its power to try to eradicate the secdrv.sys driver file, which disc copies of SC4 require, including the infamous KB3086255 update for Windows Vista, 7, 8, and 8.1, and the complete omission of the driver in Windows 10. As a by-product of this, many users have been switching over to digital copies of the game, from Steam, Amazon, GOG.com, Origin, GamersGate, and other sources. The NAM requires the game's executable to be at least Version 1.1.638 (the version number of the disc copy with the EP1 Update 1 patch), and all of these digital copies are updated to Version 1.1.641, and do not need to be patched. However, if a user happens to have an unpatched disc copy (Version 1.1.610 or 1.1.613) still installed after installing the digital copy (or has a $%&^! installed in the folder for the original disc copy), the Windows Registry will still point the installer toward the old SC4 installation, not the new digital copy, and the installer will fail. There are two ways to get around this. Probably the cleanest in the long run would be to uninstall both the disc and digital copies, and then reinstall only the digital copy, at which point the Windows Registry will then point to the digital copy, and the NAM installer will be happy. The one case where you might want to preserve the disc install is if you're planning on also installing the game's official Building Architect Tool, which, reportedly, at least some digital versions with DRM (i.e. Origin) apparently prevent. In that case, the best solution would be to patch the disc copy, at which point the NAM installer and the BAT installer would see it as valid. The disc copy may subsequently be removed once the BAT has installed. For more on the BAT installation matter, see rsc204's post here. Edit as of February 2017 Regarding the Origin Version: There are confirmed reports of Origin retail customers being saddled once again with an unpatchable edition of Version 1.1.610, which will fail the version check, in addition to missing a number of stability fixes and improvements and BAT Nightlight support. If you purchased SimCity 4 Deluxe from Origin at any point (users who have redeemed CD Keys are apparently exempt), check your version number. Contact Origin (preferably in a visible, public place, like Twitter) if it is indeed the unpatchable edition. The NAM Team is presently trying to get Origin to go back to distributing a properly-patched version of the game. DatPacking and the NAM Another piece of advice that is of the same vintage as that uninstallation advice, that the NAM should not be "DatPacked", using a tool like wouanagaine's SC4DatPacker, or memo's JDatPacker, because of its negative impact on NAM upgrade installations. In the case of Mac users, however, the number-of-files limit present on the newer digital versions of the Aspyr port requires DatPacking (using JDatPacker, which is cross-platform) in order for the game to run properly with a larger NAM installation. This limit on the Mac port is not impacted by the size of the files, but merely on their number--enough empty subfolders will trigger it. With respect to the Windows version, the improvements to the installer prevent a DatPacked NAM installation from causing a "red arrow bug" in doing an upgrade (this was the main reason it was discouraged in the past), but because some users have exhibited a tendency to discard the pre-DatPacked files, leaving just the massive "Network Addon Mod.dat" file created by the DatPacker tool, the same issues caused by uninstalling occur, namely that the installer will not be able to discern the contents of the massive single .dat in the way that it could with the original file architecture, making installation error far more likely. Thus, for Mac users, DatPacking is recommended, but for Windows users DatPacking is still not recommended (unless you really know what you're doing). Keep the Installer Handy If You Change Your Mind on Features Particularly if you're on the fence on installing a feature, or if you're a new user who doesn't know what most of the options do yet, it can be to your benefit to keep the installer for the current version handy. If you decide you want to change options, leave your existing installation in place, and run the installer again. Just as with upgrades, the installer will be able to read your installation and the current set of options installed, which will help out immensely in determining which boxes to check and uncheck. And again, as with upgrading, it is not at all recommended to uninstall before running the installer again, as this makes re-installation a far, far more daunting task. Hopefully, this proves to be a useful reference for those of you installing, re-installing, or upgrading your NAM version. Happy NAMing! -Tarkus
  12. Well, it appears installing the NAM has borked my game to the point where nothing short of formatting and reinstalling the OS will fix it, at the very least, reinstalling didn't help. Specifically, as soon as I enter city view, the game completely mutes and starts lagging horribly to the point of running at less than 1FPS and even completely spin-locking the GPU. I think the 8GB patch is the culprit. Is there a way to disable it permanently? I'm running the GOG.com version on a Windows 10 laptop that's had several other problems.
  13. NAM & CAM

    Hey I am having alot of trouble, trying to download the NAM and CAM mods on my mac. the installers don't work :(. Does anyone have any way for me to download these?
  14. We've finally done it--landed a NAM release on December 25th, just in time to give your copy of SimCity 4 a Christmas stocking stuffer. Just one short month after our last release, NAM 34 is here, with a few exciting new features. Here's a brief rundown. The Tram-in-Avenue (TiA), Tram-in-Road (TiR), Tram-on-Road (ToR), and Tram-on-Street (ToS) dual networks are now partially draggable. To activate the dual networks, click the Elevated Rail tool over Avenue for TiA, the Elevated Rail tool over Road for TiR, the Rail tool for ToR, and the Elevated Rail tool on Street for ToS. Elevated RealHighway (RHW) networks and draggable Elevated Road, One-Way Road, and Avenue Viaducts can now form overpasses over Tram-in-Avenue, Tram-in-Road, Tram-on-Road, and Tram-on-Street dual networks. Simply drag the crossing network up to the edge of the Tram Dual-Network to form a stub, and begin dragging from stub on the other side of the Tram Dual-Network to continue the network. Some support for networks besides RHWs and the Road Viaducts has also been added, using similar means. RealHighway crossings over Network Widening Mod networks are now vastly more stable. Multi-Radius Curves (MRCs) for the Road network have been added in draggable form, in four different radii (R1-R4). Signalized intersections for One-Way Roads are now possible in the initial phase of the OWR Signalization and Turn Arrow Project (SITAP), complete with turn arrows before the intersection (NOTE: LHD functionality for this feature may still be limited). These signals cannot automatically appear, due to the game's handling of One-Way Road mechanics, but can be activated by transitioning from One-Way Road to Road just before the intersection. For intersections between two One-Way Roads, it is necessary to click over the resultant 90-degree Road bend with the One-Way Road tool. +-intersections and T-intersections between One-Way Roads and Roads, One-Way Roads, Avenues, and +-intersections (no T-intersections) with single-tile Road-based NWM networks (TLA-3, AVE-2, ARD-3, NRD-4) are available. 7 new bridges by eggman121 have been added, including the first-ever NWM bridges for the RD-4 and RD-6 networks, plus a new RHW-4 bridge, and four RealRailway (RRW) bridges. FLEX On-Slope Transitions for the Elevated Road, One-Way Road, and Avenue Viaducts have been improved to support tighter situations, where a network is directly below the elevated end of the transition. Many Elevated RHW base network features now show preview textures. An issue with High Speed Rail crossings over wider ground-level RHW networks has been addressed. An issue preventing the proper override of the ramp interfaces on L1 RHW QuickChanges has been fixed. Some clickaround may still be necessary to force the overrides to continue. We'll have more details on some of those features shortly. I'd also like to give a special shout out to two of my development team colleagues, rsc204 for his heroic efforts in the last stage of release engineering, and to eggman121 for his continued prolific development and dedication to the community. The download link is here. In the meanwhile, hope you all have the happiest of holidays on behalf of the NAM Team. -Tarkus
  15. NAM 31 - 34 RHW

    Dear Simtropolis Users For those of you who are familiar with the NAM system and the RHW I'm addressing my concerns to thereof. While playing SIm City 4 and I'm trying to make good use of the RHW and MIS in lieu of using the existing highways produced by Maxis I'm experiencing two technical issues. The first issue is that whenever I connect two cities together using the RHW system, the no sim cars will pass through other than Freight trucks. I've also tried using the neighbor connector pieces and that didn't work either. The second problem which is shown in the attached image below is the use of the Level 3 and 4 starter pieces which does not show the road textures other than the columns.
  16. Real-life inspired interchange

    From the album NAM Showcase - Monthly Challenge #5

    This is a Real Highway interchange I have created using NAM 33 inspired by the 400 / 401 junction in Toronto, Canada. View a large mosaic of the interchange here: https://c1.staticflickr.com/1/779/23269149944_398dc3de30_o.jpg
  17. The NAM Team is pleased to announce the official release of the 33rd edition of the Network Addon Mod, NAM 33, for EA Maxis' 2003 title SimCity 4. NAM 33 is the result of nearly two years of development, further refining a project that has been continuously going for over 11 years, and adds a considerable number of new features, including the long-awaited revamp of the FLEXFly flyover ramp system. Brief Overview of New Features Changes in the NAM 33 Pre-Release: Massive update to the Draggable Ramp Interface (DRI) and FLEXRamp systems in the RealHighway (RHW) Mod. 90% of all previous static puzzle piece ramps have been given easier-to-use FLEX and/or draggable counterparts, and a plethora of new ramp interfaces for elevated RHW networks are now available, Wealth textures are included for ground level versions. The RHW FLEXFly system has been completely overhauled, and now includes 90-degree and 45-degree versions, in single and dual-lane configurations, at Ground Level (L0), 7.5m (L1), and 15m (L2) heights. The double-decker RHW-4 (DDRHW-4) has been lowered one level (from L2/L3 to L1/L2), increasing ease of use. Disconnector added, to simplify demolition of FLEX-based RHW pieces. Multi-Radius Curves (MRCs), in both draggable and FLEX form, have been added to the RealHighway Mod, in three different radii, for the RHW-2, MIS, RHW-4, and RHW-6S. Stability improvements to the FLEX Height Transitions. Major improvements to the RealRailway (RRW) plugin, which now supports most crossings. Transit station functionality and compatibility has been further improved. Minor fixes to other NAM components. Further changes in the NAM 33 official release: The RealRailway (RRW) FlexTrack system makes an earlier-than-expected debut. See the FlexTrack User's Guide in the Documentation folder for more details. PedMall functionality greatly enhanced with the addition of access paths to most non-Highway-type road networks, including NWM networks and Tram/El-Rail Dual-Networking items. Pedestrians may now directly access the PedMalls from these other networks without the need of a station or other transit-enabled lot/switch. Many custom bridges that previously blocked all ferry traffic have now been corrected. MandelSoft's previous RHW texture sets, including Euro, Ontario, and Irish/South African textures, have been discontinued. A new standard Euro RHW set, based on the default US set, has been added as a replacement, and adds compatibility for all current RHW features. An issue with the NAM 33 Pre-Release in which the Controller Compiler would fail due to an XML read error has been fixed. Several overhanging texture issues with the new RHW ramp interfaces have been corrected. The R3 FLEX-Multi Radius Curve now rotates fully as intended. A number of Left-Hand Drive transit path file issues across the entire mod have been added or corrected for proper functionality. For more information on the NAM 33 release, see the official announcement thread, or the STEX download page. NAM 33 is also available to download from: ModDB LEX
  18. NAM 34 is now available! See here for more info... http://community.simtropolis.com/forums/topic/69569-nam-34-now-available/ The NAM Team is pleased to announce the official release of the 33rd edition of the Network Addon Mod, NAM 33. Availability NAM 33 is hosted here at Simtropolis, on the STEX, and is also available at SC4 Devotion, and ModDB. Download Link STEX (Windows) Additional Mirrors ModDB SC4 Devotion LEX Note: Support for Mac OS X is presently on hiatus, in part due to changes Apple made to the latest version of OS X, El Capitan (10.11). NAM 32.1 will remain available for Mac users in the interim, but with NAM 32's Windows release no longer being supported, and no active Mac users on the NAM Team as of writing, support will be extremely limited. Installation Instructions For Windows users: To install NAM 33, first run the self-extractor (NetworkAddonMod Setup 33 SFX.exe) to extract the installer, and THEN locate and run the installer (NetworkAddonMod Setup 33.exe), which should be located in the same directory by default. The reason for the extra layer of self-extraction is designed to reduce the size of the download (260MB vs. 1GB) while also allowing the installer to run faster. Simply running the Self-Extractor will not install the NAM, nor will sticking the files directly into your Plugins folder. For Mac OS X users: There is presently no OS X version of NAM 33. See note above. Support As the NAM is very much a forward-looking project, NAM 33 is presently the only fully-supported NAM version. The Mac-only NAM 32.1 release will remain available in the interim, but with extremely limited support, as previously noted. All other old NAM versions, including the NAM 33 Pre-Release, NAM 32, and earlier, are no longer supported and will no longer be distributed. Documentation is included, though much of it has not been updated since the 2013 release of NAM 31.2. Note that some features have changed since this documentation was written. and new features may still require additional documentation. Some video tutorials of new functionality will be available, however. We are transitioning toward more flexible means of documentation to combat this backlog, using a new section of the SC4 Encylcopaedia Wiki at SC4 Devotion, and apologize for any inconvenience in the meanwhile. Technical Requirements NAM 33, as per standard NAM Team specifications, is packaged in using the Nullsoft Installer System (NSIS), and is designed for use with Windows version of SimCity 4 Deluxe, though it is also compatible with Linux, provided one is using WINE. The minimum configuration required to run the Network Addon Mod (NAM) with SimCity 4 is the same minimum configuration required to run SimCity 4 itself. Either the original version of SimCity 4 in combination with the Rush Hour expansion pack, or the combination version included in SimCity 4 Deluxe is required. Both are equivalent. In any case, the EP1 patch that brings the version number up to 1.1.638.0 is required. Digital versions of the game, including those provided by Steam, Origin, and GOG.com, should be pre-patched to 1.1.641, and do not require patching. If your game is not up to date, the NAM installer will guide you through the installation of that official patch. You must also have a valid game configuration. If you have simply installed the game from a valid CD or from an authorized download, there will be no problems. However, it is important that the game’s file name not be changed from “SimCity 4.exe”. Modified executables, including "no CD" patches, will not be recognized by the installer as valid installations, and thus, the NAM cannot be installed in such cases. Note that with the minimum configuration, or something close to it, it will not be possible to use most of the NAM. The Traffic Simulator and its associated files can definitely be used, as these take up a very small amount of space and merely replace existing data in the game. The game will work much better simply with the addition of the NAM Traffic Simulator. However, although the extra efficiency of the NAM Traffic Simulator allows you to build bigger functional cities, the speed of your game will likely slow to a crawl as the size of your cities increases. The reason is that the CPU time required by the traffic simulator grows exponentially with the size of your city. This is true of the Maxis Traffic Simulator as well (both traffic simulators use the same software engine), but it is much more difficult to build successful large cities with the Maxis Traffic Simulator, so this problem is seen less frequently there. For further information, please read the Information Page on the NAM 33 installer. Note to Left-Hand Drive (LHD) Users Due to the fact that very few NAM Team members run the game in Left-Hand Drive (LHD) mode, where vehicles drive on the left (as in the United Kingdom, Japan, etc.), support for LHD mode may be more limited than that of Right-Hand Drive (RHD) mode, especially with newer features. Thus, feedback and issue reporting from LHD users is especially appreciated, and will help the team ensure the best possible LHD support. NOTE: The NAM does not change drive side. Unless one has a clear idea of the consequences, do not attempt to change the drive side options in the installer, as all those will do is simply give one a broken NAM installation without actually changing one's drive side. Brief Overview of New Features Changes in the NAM 33 Pre-Release: Massive update to the Draggable Ramp Interface (DRI) and FLEXRamp systems in the RealHighway (RHW) Mod. 90% of all previous static puzzle piece ramps have been given easier-to-use FLEX and/or draggable counterparts, and a plethora of new ramp interfaces for elevated RHW networks are now available, Wealth textures are included for ground level versions. The RHW FLEXFly system has been completely overhauled, and now includes 90-degree and 45-degree versions, in single and dual-lane configurations, at Ground Level (L0), 7.5m (L1), and 15m (L2) heights. The double-decker RHW-4 (DDRHW-4) has been lowered one level (from L2/L3 to L1/L2), increasing ease of use. Disconnector added, to simplify demolition of FLEX-based RHW pieces. Multi-Radius Curves (MRCs), in both draggable and FLEX form, have been added to the RealHighway Mod, in three different radii, for the RHW-2, MIS, RHW-4, and RHW-6S. Stability improvements to the FLEX Height Transitions. Major improvements to the RealRailway (RRW) plugin, which now supports most crossings. Transit station functionality and compatibility has been further improved. Minor fixes to other NAM components. Further changes in the NAM 33 official release: A couple surprises: The RealRailway (RRW) FlexTrack system makes an earlier-than-expected debut. See the FlexTrack User's Guide in the Documentation folder for more details. PedMall functionality greatly enhanced with the addition of access paths to most non-Highway-type road networks, including NWM networks and Tram/El-Rail Dual-Networking items. Pedestrians may now directly access the PedMalls from these other networks without the need of a station or other transit-enabled lot/switch. Many custom bridges that previously blocked all ferry traffic have now been corrected. MandelSoft's previous RHW texture sets, including Euro, Ontario, and Irish/South African textures, have been discontinued. A new standard Euro RHW set, based on the default US set, has been added as a replacement, and adds compatibility for all current RHW features. An issue with the NAM 33 Pre-Release in which the Controller Compiler would fail due to an XML read error has been fixed. Several overhanging texture issues with the new RHW ramp interfaces have been corrected. The R3 FLEX-Multi Radius Curve now rotates fully as intended. A number of Left-Hand Drive transit path file issues across the entire mod have been added or corrected for proper functionality. The NAM Team would like to thank the entire SimCity 4 community for its continued support over the past 11 years, and we hope you enjoy the new NAM 33 release. We would especially like to extend its sincere thanks to all the members of the community who helped test the NAM 33 Pre-Release, offering feedback and helping us locate and solve bugs.
  19. Traffic Management

    Hello there, everybody! Here comes another update from East Edge. 1. Southern Residential Area I haven't done too much easily discernible work on the city apart from developing this new medium-density area. I raised taxes so that I wouldn't get too much high-wealth development. I want this area to be mainly medium-wealth medium-density. The road network is pretty good. Mostly a grid, but with some grid-breaking elements. TuLePs almost everywhere, as traffic has gotten quite bad. 2. Roundabout Junction For a long time, this four-lane avenue passing under the highway was the only connection between the southern residential area and the rest of the city. In an attempt to curb the following traffic issues, the old signal-controlled intersection was replaced by a roundabout, for right and left turns, and an underpass for those who wish to stay on. The results look promising so far. 3. New Interchanges One half-diamond interchange as well as a half-trumpet were built to accommodate the growing pressure of traffic. 4. Retrofitted Tunnel Expressway (entrance and exit) Desperate times call for desperate measures, but luckily, the East Edge budget is practically unlimited, and as such, it allows for crazy infrastructure projects, such as this underpass, which from the southern residential area digs under the university and country club, emerging at the roundabout in the central medium-density area. An expensive project for sure (I had to demolish everything above in order to drag the tunnel...), but the results speak for themselves. 5. Highway Overpasses Traffic isn't just bad in the new residential area, but also in the older parts of town. Previously, the central medium-density area and the high-density downtown had a mere two connections between each other, which is why these two additional overpasses were added. The first is a low-capacity two-lane, whereas the second one is a high-capacity eight-lane overpass, which partially intersects the highway as well, to accommodate for morning commuters. 6. Downtown Development Finally, the before empty area next to the highway and the eight-lane overpass has been developed, and mostly consists of high-density low-wealth residential, but also some commercial. Traffic is quite bad, as it lies directly next to the overpass. ___________________________ That's all for now. I hope you enjoyed following the development of East Edge! I have plans for other cities around this one, but for now my primary focus is getting this one done. As always, I love suggestions and criticism. Thanks for viewing!
  20. Hey everyone, I'm trying to install NAM as the title suggests. I have the original rush hour disks and have performed the Maxis update to 1.638. The update went through with no errors, but I notice that simcity_5.dat did not update. The other dat files and the application did update. When I try to install NAM, I get the error message that the game needs to be updated to the current version. I'm on windows 7. Any ideas?
  21. This poll is to guide the development of the High Speed Rail Network and Monorail network and the NAM Team would appreciate your feedback on this Poll! So, If you have some time, Please fill this in. -eggman121 (NAM Team Member)
  22. I'm working on a roadless, all-commercial island city. It's coming along quite well might I say, but recently I noticed something. Despite my city getting more and more developed, there's very little pedestrians walking around my pedmalls, even at rush hour. I have over 60,000 commercial jobs on a small island (roughly half the size of a small city), yet the pedmalls are virtually barren. I have attached a screenshot of my most crowded pedestrian spot according to the traffic data view. I have my NAM automata set to persistent and dense. Is there anything I can do for the pedmalls to more accurately reflect how crowded my city sidewalks should be? Tried looking for an automata/sprite mod and found nothing. It's a little frustrating, because it can make my developed city look completely barren and devoid of life. Here is my island city of East Bay. Because each city in region is dedicated to one type of zone, it's taking a while for cities to develop. Between the embankments and roadless transit network, I'm probably a dozen hours in on East Bay alone. Here is my most crowded pedestrian area, complete with SimGoober's monkey statue dedicated to all users who don't read the readmes. This area is at 300% congestion according to the traffic data view. The area within the black is the pedmall route. The areas marked in red are part of the embankments and should not be considered as part of the pedestrian transit area. Over 50,000 sims take the ferry, which is located in the area marked the leftmost red X. Yet there are only 4 (and a half) sims walking down my pedmalls. How can I get a bigger crowd?
  23. The Future of the NAM on OS X

    UPDATE - July 28, 2014 The NAM has returned to the Mac. With the release of NAM 31 fast approaching, we'd like to update the Mac community at Simtropolis about the future of the NAM on MacOS. As many of you may know, the NAM has difficulty running natively on newer versions of OS X, beginning with Lion (10.7), due to the removal of Rosetta support. This omission prevents PowerPC-era apps like the Mac port of SimCity 4 from running on newer versions of OS X, without the installation of Aspyr's Universal Binary Patch, which has a number of quirks and instabilities, leading to inexplicable crash-to-desktop situations with seemingly unrelated combinations of NAM Plugins installed. We remain unable to solve this issue. Additionally, as NAM 31 will mark a return to a "Monolithic" release paradigm, in which virtually all of the current separate-download plugins (e.g. RealHighway, Network Widening Mod, etc.) will be rolled into a single package with all of the "core" features, our releases will have much larger filesizes, such that the simple .zip folders in which we've traditionally released OS X versions of the NAM will become especially unwieldy in distribution. To this effect, here is our new policy with respect to the NAM on OS X, with respect to the NAM 31 release, and until further notice: The NAM Team is unable to provide technical support to users attempting to run the game natively on OS X 10.7 (Lion) or later, or otherwise using the Aspyr Universal Binary patch. As mentioned before, we have no solution, or even a hint of how to solve the related issues, and the Universal Binary patch introduces other quirks and instabilities into the game. Use the NAM on OS X 10.7 and later, and with the Universal Binary patch, at your own risk. The NAM Team will continue to offer support to those running OS X 10.6 or earlier without the Universal Binary, or using a dual-boot or emulation/kernel-layer system to run the Windows version of SimCity 4 on their Mac. The NAM for MacOS .zip download will be discontinued for NAM 31, though it will still be possible to run the NAM natively on compatible versions of OS X. There will be one, single download of the new version--the Windows installer. The Windows installer can also be run under WINE, and it is possible to extract files from the .exe using Keka, a free extraction utility. The insides of the executable in Keka will look roughly like the existing manual install .zip, though upon extraction, you will want to rename the $[65] folder to "z___NAM" for the new version. Because the compression ratio on NSIS installers is even greater than .rar files, you'll have a quicker download than you would have with the old .zip. Further details will be added as they become available.
  24. NAM Mod not working

    Hi, I'm unable to see any changes to my road & highway building tools, though I've installed NAM a couple of times now. I used the automatic install, first in the progam files/maxis/SC4/plugins file, then in the My Documents location it automatically suggests, and I've tried saving the game, exiting and returning, re starting the game and my computer. I have Sim City 4 Deluxe on Windows 7 Home. Before doing anything rash, I wanted to check and see if there was anything else I could try. Thanks.
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