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City-building game(s)

Found 153 results

  1. Thareau Woods 14.jpg

    From the album Mayon Province !

    Thareau woods development 2
  2. Thareau Woods 02.jpg

    From the album Mayon Province !

    Thareau Woods Wood logging site
  3. Thareau Woods 07.jpg

    From the album Mayon Province !

    Thareau Woods area
  4. Thareau Woods 13.jpg

    From the album Mayon Province !

    Thareau woods development 1
  5. Ingle County 11.jpg

    From the album Mayon Province !

    Ingle Town
  6. Thareau Woods 01.jpg

    From the album Mayon Province !

    Thareau Woods
  7. Ingle County 06.jpg

    From the album Mayon Province !

    Ingle Town
  8. Ingle County 07.jpg

    From the album Mayon Province !

    Ingle Town
  9. ZU 98.jpg

    From the album Europa Anno !

    Zurich Overview
  10. ZU 58.jpg

    From the album Europa Anno !

    Zurich disctric centeral
  11. Koeln 028.jpg

    From the album Europa Anno !

    Lever Bayer Leverkussen stadium
  12. Koeln 021.jpg

    From the album Europa Anno !

    Koeln Dom Church
  13. DR 41.jpg

    From the album Europa Anno !

    Dresden Neu stadt 2
  14. DR 37.jpg

    From the album Europa Anno !

    Dresden Neu Stdt
  15. DR 36.jpg

    From the album Europa Anno !

    Dresden Fraue kirch
  16. DR 35.jpg

    From the album Europa Anno !

    Dresden Frauen Kirch
  17. DR 34.jpg

    From the album Europa Anno !

    Dresen City Theater
  18. Cities: A quick view of interesting places

    "Cities: A quick view of interesting places" Full Map Vesto (38.078) Velo (5.998) Palés (2.033) San José de los Vientos (13.256) Tiyi (31.001) Tiyi Industrial (13.564) Altos de Wer (2.327) Villa Hermosa (25.826) Metropolitan train to Yuti and Xá cities: We hope you visit our islands, See you on the next article, Stranger.
  19. Yuti: Las Margaritas

    "Yuti: Las Margaritas" Las Margaritas is the most important financial centre in Metzú Republic. A business core of Yuti. On its shores, there are a lot of yacht clubs on Yuti Bay. This area was planned in 1970 with the arrival of a lot of investments. Surrounded by great avenues, cleanful parks and exotic roundabouts, is a nice place to visit. Full Map Population: 205.449 Metropolitan Area: 247.589 (includes Xá City) Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport) Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de Yuti, Autopista M1 / M2, Subterráneos de Yuti, Estación de Trenes Libertadores A business place... We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  20. Yuti: Downtown, seaport and train station

    "Yuti: Downtown, seaport and train station" Yuti is capital city of Metzú Republic. Is the most populated city of Metzú. Founded in 1794 by spanish colonists, became capital in 1900, after The Independence of Spain (1899). In 1901, it was established the Gobierno Metropolitano de Yuti (Yuti Metropolitan Government), becoming a federal district. Since 1905, the government invest a lot of money to improve infrastructure like avenues, airports, public transport, etc. Yuti is the main tourist destination. Is cosmopolitan, headquarters of big companies and is the most ambitious project of this young country. It is the pride of all Metzuanan people. An interesting places to visit in Yuti: Las Margaritas Financial District Full Map Population: 205.449 Metropolitan Area: 247.589 (includes Xá City) Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport) Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de Yuti, Autopista AM01 / AM02, Subterráneos de Yuti, Estación de Trenes Libertadores A big metropolis... Metropolitan Train of Yuti We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  21. San Martin and Baía Azul

    Thanks for all the comments and likes in last post! --------------------------------------------------------------------------------------------------------------------- Today, we are travelling throughout the last neighborhood in San Martin, Jardín and also see entirely another city: Baía Azul Jardín Population: 49.334 Jardín it is the easternmost neighborhood in San Martín, in the limits with the neighbor city, Brasdel. This neighborhood is mostly residential, and famous for have a lot of condos. Also have some green spaces and a few commercial. So, without further ado, let's see some images! General view: Parque de la Costa, the part in the city where the beautiful beaches starts to become an straight shore near the delta of the river: Some condos and small parks and green spaces: Centro Cultural Jardín, an old house from the antiques country nobels, now a Cultural Center and Library: By the last, the commercial area from this neighborhood: This is our last images from San Martin. As said before, it is the, maybe, last interesting neighborhood, as is mainly residential. So, to complete our today trip, we go directly to far west in San Martin until arrives in Baía Azul. It is a very small city conurbated at San Martin west. This city has nothing much special, despite some beaches and the major region university, so let's see! Baía Azul Population: 104.000 It is a medium city, mainly a dormitory city from San Martin, however have your own charm, commerce and things to do, so let's start with some aerial views. Baía Azul is also famous to have in most part squares blocks. After see these images, we go directly to the two biggest parks in city: Plaza Central: As mentioned before, the city is known mainly for the Universidade de San Martin (San Martin University), despite the name it is not located in the capital: The city also have some beautiful beaches to claim yours. Of course not so full as the capital, however could be annoying find place in summer: Estádio Municipal: And, to finish our trip, let's see some random images: That's all for today. Until our next stop!
  22. San Martin - Bromelia, Magnolia and Centro

    Before more information, I want to thank all likes and comments in the last post, so thanks to: @Golan0, @CarstenB, @Barroco Hispano, @Zenist, @brancra, @CaptCity, @JulioC, @TogaMasterJohn, @Honolulu, @Girafarig, @sdrls, @kschmidt, @kergelen, @megie and @Mikeaut1 ------------------------------------------------------------------------------------------------------------------------------------------------------------------- After we known some San Martin neighborhoods, today we will visit some more imporant district. Our trip will be in the three central districts: Bromelia, Centro and Magnolia. Bromelia Population: 28.145 Bromelia is one of most dense neighborhoods in city and it is separated in two sides by the main avenue Paseo de La Playa which runs west to east throughout the city and divide the neighborhood in two parts. Bromelia have a mix of commercial and residential zoning and there is some interesting things to do: Museu de la Independencia (Museu da Independência/Independence Museum): A museum that initially was created to celebrate the country Independence, but for today have more than that, with larges areas of art exhibitions: An evangelical and a catholic church to show the religious diversity in the city (more like christian diversity than other thing...): And, of course, some beaches (not crowded as Costa Dorada, but still charming): Centro Population: 1.171 Centro is literally the city center, and at the same time is the least populated district. Basically is just a bunch of skyscrapers and highrises (despite the tourism and whatsoever, the people from San Martin and adjacent cities still need work), but there are some specific points that we could know more in Centro: Alcaldía (Prefeitura / City Hall): The two twin buildings where it is administrative office of the mayor, and the large plaza and green space where the people can take a little break, and of course, another church, in this case Iglesia de Santa María, the first church built in city in the late 1700s. And a big mall where people can buy something: Magnolia Population: 10.784 Last but not least, our last district today: Magnolia. It is right side of Downtown, separated by Avenida Magnolia. It is a big district in landmass but is not so populated, due the fact to have the biggest city park within your limits, beyond some interesting landmarks, as we can see now: Starting by the Parque Villanueva, the main city green area (consider the city is limited by space...): Teatro Delgado, the largest city theater, built in 1992 in contemporary architecture. In the top corner we can see also the Museo de la Concordia, one of biggest museums in city: If you prefer some shops, maybe the Rua del Encanto could be an option with various shops, boutiques and restaurants: And to finish, just another pictures from Magnolia, and of courses more beaches: Thanks for your attention, and we will see soon!
  23. San Martin - Costa Dorada and Campos

    Starting today, we will explore some of the cities in Rivamar Province. First, a brief introduction to the region: Rivamar is a vast province shaped by winding rivers. In the south, the main rivers meet and form a wide peninsula that stretches gracefully into the sea. The province has two official languages: Spanish and Portuguese. To start our trip, we go to one of first stablished cities and the current capital: San Martin. San Martin Population: ~225.000 Despite its small population, San Martin is the most influential city in the southern part of Bahía Clara—and how could it not be? It holds sway throughout the province, although its influence is more limited within the country. San Martin used to have a larger territory, but due to administrative decisions, two significant parts of the city became separate cities in the late 1800s: Esperanza and Baía Azul (more on them later). Back to today’s San Martin: the city is highly influential, not only because it is the provincial capital but mainly due to its beaches and the tourism generated by its many landmarks. Additionally, it has a strong service and commercial economy that creates jobs for neighboring cities. So, even though it is not among the most populated cities in the region, it is certainly one of the three most important. Surrounded by mountains to the north and the sea to the south, the city has limited space to expand, which has led to high population density in most neighborhoods. So, let's start with a complete aerial view of the city: From today, we will show two neighborhoods: Costa Dorada and Campos Campos Population: 51.041 Campos is the largest district by area and it is delimited by west with Baía Azul city, at north with Esperanza and it is in north of Costa Dorada neighbourhood, separated by the BRT Line (Esperanza-Bromelia). It is also separated at east by the I-21 highway. It is mostly residential, with some condos and most medium-size buildings. The most recognizable is the Teatro Magdalena in very south district, next to the largest hospital in city. Costa Dorada Population: 60.423 After that, our trip finds the most interesting and visited district in city: Costa Dorada. This neighborhood is famous for the crowded and beautiful beaches, parks, malls, luxury shops, museums, etc. For that, let's see some interesting points, but first, some images catched in different angles, where you can see the contrast between beautiful beaches and crowded and densely streets. A picture taken in a very sunny day: Now, let's see some more of district and the interest points: Of course, we started with the beaches: If you are tired to beach, and want just a walk and spend money, there is a lot of options to you: You also can buy some fresh products in the big market: Or visit the Roda Gigante (Ferris Wheel), the most visited landmark in city: Or take some time in Centro Rosario, a bit mall, a bit park, a bit cultural center: Biblioteca Municipal (City Library): Today, we starting our trip across Rivamar, showing some parts of the capital San Martin. In our next trip we will show the rest of city, so until there!
  24. Version 4.0.0

    516 Downloads

    Download in comments section Sorry I've been holding out for so long - these are my favorite urban infill lots! They look great in areas between WTW rowhomes and detached suburbs. These are some narrow lot residentials I've been using for a long time in my game. Here they are lotted on conveniently sized parcels for easier development. These houses are often clustered together in tight parcels built by the same developer anyway. You can grow them on medium residential easily if you don't zone water first then historicalize them, or use growify. North Bergen Narrow Lots (NJ, circa 1910) available in 2x2, 3x2, 4x2, 7x2, and 8x2 lot sizes! St Louis Narrow Lots (Missouri, circa 1910) avail. 4x2 size only. Both sets of rowhomes are available as prop families contained within for easy relotting. Lmk if you encounter any other issues. This is a heavily tested file.
  25. Urban Streets

    Version 1

    358 Downloads

    Description: This mod will add parking bays, cars, and trees to your Maxis street network, as shown in the screenshot coming with this plugin, for a more realistic and urban look in high-density parts of your city. Unfortunately, due to restrictions in the available plugins, the NAM and my graphics skills, so far there’s only one type of network affected by this, namely, the straight orthogonal Maxis street; but since this is probably being used the most in high-density urban areas, you will see it often enough. Since, however, this part is really tricky to make reality, this mod gives you two possibilites (both are optional and can both be used at the same time) to draw streets with parking bays: One part overrides the last puzzle piece in the Rural Roads section of the NAM, allowing you to place it wherever you want. One part simply overrides all Maxis streets in medium and high-density zoning, which is easier to implement, but has the drawback that it is limiting your control over where you want to have it. Please make sure to read the Readme (really, even compared to other plugins I've made, this one is tricky to install) carefully about how to use this mod, how to install it properly (there are several variations, you can only use one of them, and there are RHD and LHD), possible incompatibilities with other mods. Dependencies: Network Addon Mod: https://community.simtropolis.com/files/file/26793-network-addon-mod-NAM-cross-platform/ SC4D LEX Legacy - BSC Common Dependencies Pack Version 9b and above: https://www.sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Required: BSC Mega Props CP Vol 1, Girafe Car Pack Vol 3 and 4 SC4D LEX LEGACY - BSC VIP Girafe Flora Pack Version 4 and above: https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora Required: Beeches, Lindens, Plane Trees, Rowans VIP Trees as Props and its subsequent dependencies: https://community.simtropolis.com/files/file/33702-vip-trees-as-props/ 11241036 Textures Version 5 and above: https://community.simtropolis.com/files/file/33651-11241036-textures/ Edit: Seasonal Woods (2nd iteration): (sorry, forgot that one, it isn't mentioned in the Readme) https://community.simtropolis.com/files/file/33889-seasonal-woods-2nd-iteration/ Required file: GSW_Dummy Props.dat Installation: Step 1: Put the subfolder Urban Streets with all its content (except the Readme files) into your Plugins folder. It is highly recommended not to put it into a subfolder, because this mod must come after the Network Addon Mod in loading order or else it won’t work. Step 2: Remove either the subfolder RHD or LHD, depending on if you are using RHD or LHD. (However, this will merely affect visual aspects, with the only difference being the cars facing a different directions.) Step 3: Only keep one of the three next subfolders (they are conflicting with each other): Evergreen: All trees will be evergreen deciduous trees by Girafe. Seasonal: The same as Evergreen, only with seasonally changing trees. Palms: Puts palm trees on the streets instead. Step 4: In the subfolder you’ve kept, decide which components you want to keep (you can keep all, they do not conflict with each other): UrbanStreets_T21_Network_###.dat: overrides the street network to make parking bays appear. UrbanStreets_T21_PuzzlePiece_###.dat: overrides the last Rural Roads puzzle piece to make parking bays appear. Urban Streets Helper Lot_###.dat: provides you a helping lot for those cases you are missing trees. Step 5: Navigate to the folder Sidewalk Mod Adaption. There are two files, only use one of them: UrbanStreets_TrafficTextures_PuzzlePiece_MaxisSidewalk.dat: the default piece. Puts the default Maxis white pavement sidewalk on the puzzle piece. UrbanStreets_TrafficTextures_PuzzlePiece_ConcreteSidewalk: for users of my Concrete Sidewalk mod. Puts the industrial concrete sidewalk onto this puzzle piece. Compatibility: Game itself: This mod is only compatible with SC4: Deluxe or SC4 with the Rush Hour Expansion installed. This mod is not (or only partly) compatible with any other mod altering the looks of Maxis streets along medium or high-density zoning, such as: WestWind Streets by hugues aroux – do not use both mods at the same time Terrain Grass Mod or No Grass Mod by rsc204 – you can, however, use both mods if you make sure that the Urban Streets mod is loading last (it must come last in alphabetical order) rivit’s Tarsealed Streets (only for the variant that overrides Maxis streets, especially the urban variant) – do not use both mods at the same time Some of the older mods that replace the Maxis street by dirt streets (those are now available as SAM 3 and SAM 5, so this may not be of big concern, but just for the sake of completeness) with any other mod modifying the last piece of the Rural Roads plugin – however, I’m not aware of any such a mod existing, so that may be your least concern. Edit: (sorry, not included in the Readme) ...with other T21 mods adding props and stuff on Maxis streets, such as the SFBT Streetside Mod. Most likely, you'll end up with the props and designs of both mods mixing up which will look odd, so, as much as I regret to say, don't install any other of these mods as long as you are using my mod.
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