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City-building game(s)

Found 105 results

  1. Article #12 - Yuti: Las Margaritas

    Article #12 - "Yuti: Las Margaritas" Las Margaritas is the most important financial centre in Metzú Republic. A business core of Yuti. On its shores, there are a lot of yacht clubs on Yuti Bay. This area was planned in 1970 with the arrival of a lot of investments. Surrounded by great avenues, cleanful parks and exotic roundabouts, is a nice place to visit. Full Map Population: 205.449 Metropolitan Area: 240.658 Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport) Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de Yuti, Autopista AM01 / AM02, Subterráneos de Yuti, Estación de Trenes Libertadores A business place... 1. Avenida Los Dorados. 2. Plaza Resistencia. A beautiful roundabout with finest flowers from around the world. 3. Catedral de la Metrópoli. 4. Avenida Metropolitana. 5. Parque Península. 6. Calle Costera (Coast Road). Luxury hotels and yachts. 7. Las Margaritas at night. 8. Yuti Bay at night. 9. Great skyscrapers and residential neighbourhood at the bottom. We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  2. Love Island

    From the album Wade City

  3. Wade City

    Hi all!! This is my first post from my Wade City Archipelago Region and I would like to start with the financial and cultural hub of the region, Wade City, with population of over 475,000 Sims. Here is a transit map of the north region of the Wade City Archipelago or "The Archipelago" for short. It is nearly 3 million people and growing. The development focus was geared to be heavily focused on public transit and limit highways in the islands to the perimeters in order encourage density due to limited space as well as promote a healthy, walkable life style. The public transit system includes subways, heavy rail, monorail, buses, and the very popular boat fairies and taxis which give sims and up close tour the The Archipelago region on their commutes. Here is were Wade City is locate in the Archipelago as well as fun logo used for advertising to promote tourism. Here is a night shot of the Wade City skyline! Here are the Island Districts of Wade City: Love Island (the entertainment district), University Island (the Education District), Legacy Island (the Financial District), Magic Island (the Arts District), Click-Clack Island, Blue Peak Island (The Industrial High-Tech District and named after Wade City's neighboring city to the south), and West Island (the Gateway District). There is also Airport Island International, and two park Islands: Mayor's Park, and Guggenheim Park. The "Mainland" will be released in Part II of Wade City. LOVE ISLAND This is Love Island: The Entertainment District. Home to Love Street Station (the main transit hub for Wade City), Love Street Film Studio, Love Street Beach, Dekker Beach Square, Olympic Park, Wade City Olympic Stadium, and the Insidious Entertainment Company. Here you can see a closer view of the headquarters of the Insidious Entertainment Company build. It's the tallest building on the Island and the brightest when lit up at night. Wade Olympic Stadium in real life is taken from the real life Bejing Olympic Stadium designed by the famous Swedish architects Herzog de Meuron. Olympic Park Love Street Beach Love Street Grand Central Station. This is the main public transit gateway to Wade City for Sims from all over The Archipelago and beyond. Dekker Beach Square University Island University Island: the Education Island. Home to University Park, Wade City University, and The Wade City Main Library and Cultural History Campus. University Park (Wade City University) This is the Ludwig Mies van der Rohe School of Architecture. In real life, this is a real architecture school at IIT in Chicago and is named after the father of the modern glass skyscraper and is one of the most important architects of the 20th century. The Wade City Main Library and Cultural History Campus The is the Wade City Central Library. This library is taken from the Central Library (UNAM) which is the central library for Ciudad Universitaria Campus in Mexico City. I was designed by the famous architect and artist, Juan O'Gorman, and is one of the architectural gems of Mexico City. Magic Island: the Arts District Magic Island is home to Wade City Arts District and is also most populated Island in the city. Wade City Arts District. The cultural of hub of the Archipelago Here are two of my favorite "starchitect" buildings: Centre Pompidou in Paris (top) designed by Renzo Piano and Richard Rogers, and the Denver Art Museum designed by Daniel Libeskind LEGACY ISLAND: THE FINANCIAL DISTRICT Legacy Island is home to the local baseball team, The Wade City Beach Bums, the Wade City Stock Exchange, and as several of the regions largest corporations like Island Hopper Travel Agency, Ocean View Financial, and Blue Chip Technologies. CLICK-CLACK ISLAND Click-Clack Island is the smallest inhabited in Wade City but it's very densely populated. Nestled between two of largest commercial districts in The Archipelago, Click-Clack Island gives it's middle class and blue collar workers great views and short commutes to work. \ WEST ISLAND: THE GATEWAY DISTRICT West Island has the highest traffic of fairies and water taxis of anywhere in the region. It's also has a great deal of "through traffic" from cars, buses trains, monorail from Sims entering the Archipelago from the West. This is why it's been given the nick name "The Gateway District." GUGGENHEIM PARK ISLAND This park island is home to The Guggenheim Museum of Wade City, The Archipelago Zoo, and Blue Sea Resort. MAYOR'S PARK ISLAND This island park was maid in memory of the mad scientist and beloved founder Dr. Strange Wadelove. The have constructed an enormous statue in his memory to welcome all travelers and transplants to The Archipelago. Thank you for reading and please comment and rate!! And stay tuned for more cities journals from the Wade City Archipelago...
  4. Article #11 - Yuti: Downtown

    Article #11 - "Yuti: Downtown" Yuti is capital city of Metzú Republic. Is the most populated city of Metzú. Founded in 1794 by spanish colonists, became capital in 1900, after The Independence of Spain (1899). In 1901, it was established the Gobierno Metropolitano de Yuti (Yuti Metropolitan Government), becoming a federal district. Since 1905, the government invest a lot of money to improve infrastructure like avenues, airports, public transport, etc. Yuti is the main tourist destination. Is cosmopolitan, headquarters of big companies and is the most ambitious project of this young country. It is the pride of all Metzuanan people. An interesting places to visit in Yuti: Las Margaritas Financial District Full Map Population: 205.449 Metropolitan Area: 240.658 Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport) Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de Yuti, Autopista AM01 / AM02, Subterráneos de Yuti, Estación de Trenes Libertadores A big metropolis... 1. Avenida Libertad. Financial and commercial centre. 2. Diagonal Angosta. 3. Avenida Libertad again. Another POV. 4. Avenida de la Costa. The big building is a prestigious convention center. 5. Avenida Metropolitana. A subway line passes there. 6. Estadio Metropolitano de Yuti. Home of C.A Yuti. 7. Palacio de la Metrópoli. Government's headquarters. On the left, Tribunales Federal de la República (Federal Court).In the middle, Paseo de la Revolución. And now... Night shots!!! 8. Downtown at night. 9. Avenida Libertad. The widest avenue of Metzú. 10. Great towers next to the bay. 11. The city shines at night. We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  5. Dealing with Prop Pox!

    Replies: Akallan: Thanks a lot for your comment! Entry 7: Dealing With Prop Pox So all of those great pictures and scenes you saw in the previous have been lost. The reason why is that a week ago Pololomia suffered from Prop Pox. So I had to use an old back-up which is prop pox free- unfortunately it was dated three weeks ago. I haven't added too much in those three weeks, but still... All of those MMP scenes are gone. Oh well... But it did give me a chance to redo the outskirts of Pololomia and I believe I have found a better layout! Anyway enjoy the pictures! 1. Let's start off with a MEGA mosaic! Link to see the big version- https://imagizer.imageshack.us/v2/147x907q90/922/Eq1rSx.png 2. More sneak peaks of the city centre. 3. 4. 5. 6. And here is the new layout- look to the top of the picture and the outskirts look WAY better as they have now become less dense and there is more green space between them. Note some of these spaces have now been filled in with MMPs. 7. And now some more MMP goodiness! 8. I redid the FA neighbourhood and made it strictly attached to the road- there are no diagonal streets shooting off. 9. 10. 11. When I went to the Lake District a week ago, I was driving along the A66 and I noticed the layout of the trees amongst the fields: lines of trees for field perimetres, small clumps of woodland in the centre of fields, grassy areas marking the perimeter of a field, etc. 12. This got me thinking about how I could add woodland in the middle of my large MMP fields... 13. 14. A new development in my MMP farm/rural quest- wild meadows! 15. 16. Now THIS is what the rural/urban perimeter of Pololomia is going to look like- the grid meets organic MMPs, diagonal roads and FA roads! There will be another update next week!
  6. Hartford City Live !

    Hartford City Live ! Since last CJ progres stumbled on several difficulties from BaT´s wich will crash if ploped and saved to the fysical simulation spee it self ! This weekend I discovered that Photobucket is going to charge 200 Dollar for 3d party usage of there image hosting; Imgur for now is the new host; Mayon Province early may partly moved in time, Photobucket second account with Europä ANNO is for now not yet affected so watch it will you can, new CJ aswell will move to Imgur ! For now the technical stuff sorted, we have a look at Hartford City ! Hartford Cityhall with the substential Hartford Community Gardem and in the back the old Hartford University Campus ! Hartford earliest settlement, now largely modernized exept the Magdalena Church still spirtitual heart of Hartford City ! Hotel district wich is part of a park landscape neighbourhood wich aswell houses the Hartford Eagles baseball grounds ! Close by the Hartford Central Railroad station and some business development ! Update : Station Area ! Update : Business district ! Hartford audotorium close by the park and the university ! Some other highrise development ! Update : Highrise ! New third subway line the "Education Line" boost the conneciton between the Big Mall - Highrise living and the University Campus ! Super mall Mayon Next ! Low housing in very high demand by it´s citiznes, very much wanted ! Update: Neighbourhood with some startup difficulties ! Last we have a look at the new university campus and adjacent neighbourhood ! That´s all for today, Hartford city development will continue .. Next CJ I will shift the view to the commuter part of the Hartford area so lots of movement and local business and agriculture ! Hope you enjoyed this CJ and see you back next time !
  7. Entry 4: Welcome to Birdwater Point

    Replies: @_Michael: Thanks! I'm always trying to improve my highway work through learning what others have done. I strive to implement interesting details in every aspect of my work. @kschmidt: I appreciate your thoughts on my work! I highly encourage you and all other people to comment what you liked or not, and what ways you can suggest some ideas. @korver: MMP is a taxing but worthwhile addition to my work. Sorry about not being able to get myself up after a nasty burnout of ideas and inspiration! @BLANKBLANK: Thanks! I will think about getting this featured if I can. @raynev1: I am honored that my last entry was considered to be the top ten in Simcitizen's Destinations! Hopefully this one will be interesting to see. @Takingyouthere: Yea, I now fully understand the aftereffects of a burnout when I try to play a little too much of SC4. Game has a way to revert yout work back by hours on end. @juliok92012: Thanks! I mostly implement MMP in my screenshots but a bit of the Tree Controller is used as well. I try not to get too crazy with my details! @kingofsimcity: Thank you! I am pretty happy with my flora collection as I am aiming for more of a Mediterranean climate brush. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Note: First and foremost, I am terribly sorry about my half-year absence in Simtropolis. College was a pain to work through while I was running low on ideas to work on a large city tile that was to be the site of this entry. In fact, many areas had to be overhauled to meet my standards. However, my desire for creating has returned and with a half of year to rejuvenate, finishing the city tile became a breeze once I took a good look on what needed to be done. The city has evolved constantly in some areas, up until it met the quality work I was looking for. I hope that my hard work and revision was worth the wait for those who are following my CJ. With tender love, Artimus -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The First of Many Stops: Birdwater Point Greetings fellow travelers! As we approach the city of Birdwater Point, we take the main exit to the downtown area on the right. We take a view of the bustling mini-metropolis in action. The foremost tallest tower is on the right is universally called "The Celestial Tower" as many residents often see the skyscraper reach into the heavens above. In this picture, you can clearly see the city hall and park along with Grant Hill that houses a auxiliary radio tower. As we pass through downtown, we are now heading to the waterfront property of the city. Here we can find some premium offices, sea-side stores selling exotic goods of the sea, a marina, and of course some more beach going goodness! Anyone thinking of an overnight stay? As with any sea-oriented city, there is always a seaport for industrial goods and materials to be imported and exported to other neighboring countries. From electronics to machinery to spare components to raw materials, this port has sizable economic impact on the city itself and surrounding regions. Container Ports are often an approximate measure of economic activity. A part of the port dedicated to raw material handling. An overview of the port: Well, here are some shots that show off some nice details and landmarks that are present in the city. Note that they are not listed in order. Please, take the time to look and feast on the details I put in each image! Consider it a banquet of my latest effort! Coast Guard Base. Industrial Offices and Parks. Some more beaches. The Celestial Tower at night. Edmonton Park. Hampshire Park. Grant Hill. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Some more notes: Working on this entry took me over four hours of compiling and developing. But still, I am in no rush to finish an entry when I feel that it lacks substantial quality to warrant its release. Sadly, I do not have a "direct" teaser for my next entry, but perhaps this next image will lead us to it! (I might mean it literally and/or metaphorically). Additionally, I encourage you to leave your comments and suggestions as they provide a source of valuable info on improvements and inspiration for future use. No comment goes unread by me! Where could that route lead us to next? That will be all for now folks! - Artimus
  8. To the North to be specific. We have mass transit and culture. We have old buildings, and we have alot of rails. This city journal will focus on function, infrastructure, public spaces and mass transit. Not the DLC, but real functional mass transit, Scandinavian/Northern european style. I will guide you through the larger urban area after the jet lag has let off. Welcome. A bit before landing, in the background you see Morstad, where we will spend most of our first tours. Older part of the urban area, Gamla Stan (Old Town). Can you spot the rail station? Hint: Walk down the road.
  9. Bern, Erweiterung !

    Bern, Erweiterung ! Last CJ we´v seen some part of the inner city and the sourthern neighbourhood of Kirchenfeld. Now we continue our tour with other parts of the town ! North of the old city center is the neighbourhood of Altenberg, formely there was a railyard this has been replaced with residential and commercial enterprise. Stade de Suise where SC Youngboys and the national team plays. Beyond there´s a industrial area to meet these requirements ! North of the station area ther´s a new suburb Langgasse Feldenau wich will house some part of the university of Bern ! Southern Mattenhof houses some of the bigger commercial expansions ! Adjacent neighbourhood of Wabern houses the most wealthy bernese citizens ! Now we return to the inner city with the medical, govermental and culture ! Bundesplatz der Schweiz and the Bundes Palast ! Opera of Bern ! _Michael sugested replacing the T with a GLR piece, normal buldozing didn´t work but Carefully leveling succeeded replacing this piece. Alteberg GLR piece was temporarly randomly buldozing created but corrected aftherwards ! This summer I take a break from the Europa ANNO series to return to the Mayon Province 2.0 region with the Hartford area ! Europa ANNO will be back at the end of October with the probably the usual two part conclusion ! Check out Show what your working on for more progres ! Hope you enjoyed this CJ and see you back next time !
  10. Alleyway

    So I made an Alleyway for some of my stores
  11. SM2 Abandoned Train Stop

    Version 1.0.0


    SM2 Abandoned Train Stop. This train stop has been sitting in my hard drive for too long. Time to release it!. Best plopped in those seedy parts of town....or industrial areas perhaps. Plop cost 3000 Bulldoze cost 300 Power req 44 Capacity 7500 It still acts as a passenger station plus it will let freight trains go through it. No dependencies and as a bonus it is also Maxis vanilla rail compatible. Works like a charm! Enjoy. Simmer2
  12. Bern, der Schweizer Kapital !

    Bern, der Schweizer Kapital ! This month we first visit the land of watches, chocolate, cheese and beyond ! This month three part "Show us what your building" took some effort away of this CJ build but gives a showcase of what might lies beyond the city building corner; specialy I like to see the grow of the SFBT Bern set wich would be awesome. Landmarks for this city aren´t well available so a lot to research. This map just like the Munchen map covers a imaginative part of the Berner land. Let´s start with innercity area ! Bern tram network got like a T shape in the downtown area, line to right going to the station area ! Kirchenfeld area accros the river on the left, houses a lot of educational facilties like the State library, Natural and Historic Museum. Rural west of Bern developing into a modern town ! Swiss gantry is quit different from German & middle european one´s , not completly acurate but to give this a little bit of accent I now use the swiss gantry mod with faded pole´s to give it a more modern look ! To conclude some pictures of the city tile ! The basic city layout is established, next time we continue filling in some gapes. This city will be on of the three swiss cities in this series ! Hope you enjoyed this CJ and see you back next time !
  13. Providence City Museum

    From the album Mayon Province !

    Providence City Museum
  14. Tharreau Nouvelles

    From the album Mayon Province !

    Tharreau Nouvelles
  15. Evansville Town

    From the album Mayon Province !

    Evansville Town
  16. Providence

    From the album Mayon Province !

  17. Providence City Hill

    From the album Mayon Province !

    Providence City Hill
  18. Providence City Skyline

    From the album Mayon Province !

    Providence City Skyline
  19. Mayon Bay Central Park

    From the album Mayon Province !

    Mayon Bay Central Park
  20. Tharreau Ville

    From the album Mayon Province !

    Tharreau Ville
  21. Fort Grayon Skyline

    From the album Mayon Province !

    Fort Grayon Skyline
  22. Mayon Bay City Hall

    From the album Mayon Province !

    Mayon Bay City Hall
  23. Mayon City Business

    From the album Mayon Province !

  24. Mayon City Highrise

    From the album Mayon Province !

    Mayon City Highrise

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