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City-building game(s)

Found 6 results

  1. LA Terrain

    Hello wonderful people, Ive never gotten as far west as LA. Been to Vegas! I image the landscape in Southern California is different. Im also guessing its different in the summer than the winter. I was wondering what Terrain Mods people out there would say is the most accurate. I looked through Corie's terrain shoppe and there are so many that are close to what I imagine id say. The one I have now is just too bright green and cartoony looking. For trees im using Girraffe. Although I think that's running on a seasonal mod. Idk Anyway... yeah leave your suggestions on the TERRAIN! We can go into the trees later.
  2. TCC Maps - San Diego, CA-Tijuana, BC

    Version 1.0.0

    175 Downloads

    Back with a new map! This time it's San Diego, California, U.S.A.-Tijuana, Baja California, Mexico and everything above and below (for SimCity 4). This map encompasses the most populous region along the US-Mexico border and generally stretches from La Mision, Baja California, Mexico to the south to Oceanside, California, U.S.A. to the north. The map includes cities and areas such as: San Diego, CA Chula Vista, CA Escondido, CA Oceanside, CA Carlsbad, CA Tijuana, BC Rosarito, BC Isla Coronado and South Coronado The map is 24 x 32 large city tiles and is accurately scaled based on DEM data. In order to install the map you will need wouanagaine's mapper or terraformer as the file is in SC4M format. I hope you can put this map to good use, enjoy! -TCC View My Full Map Catalogue Here:
  3. Version 1.0.0

    2,844 Downloads

    Geisel Suess Library, by Mattb325. --------------------------------------- This futuristic brutalist building that looks part space-invader, part minecraft creation, is the main library building of the University of California San Diego. Made as a request for a fellow SC4 player, this library which is best viewed from below (an impossibility in SC4) still works reasonably well in the SC4 viewing angle, although many of the ground floor details are obscured by the large overhanging cantilevered upper floors. This probably isn't a building you would want to be sitting in when either the San Andreas or Rose Canyon faults decide to rupture. In the university setting, this building is perched between two small wooded hills and overlooks a ravine. It was constructed between 1968-1970 and the design draws inspiration from hands holding piles of books aloft. It also houses much of Dr Seuss's 72 years worth of work from the period 1919 until 1991. In game this is a large library and is on a 5x5 lot. It is found in the education menu and provides 235 highly desirable civic jobs, holds 680,000 books and provides an EQ boost to all age groups of your population over a large radius. --------------------------------------- STATS LIBRARY: Lot size : 5x5 Plop Cost: § 3,550 Bulldoze Cost: § 5,870 Demand Created: Jobs§ 73, Jobs§§ 160, Jobs§§§ 2 Pollution: 6 (Air)/ 4 (Water)/ 3 (Garbage ) Pollution Radius: 2/3/0 Capacity: 680,000 Coverage Radius: 6,480 Monthly cost: § 800 Power Consumed:11 Mwh Water Consumed: 42 Gal/Month Occupant Group: Building: Civic; Building: Library; BSC; BSC-Mattb325 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *Street Planters and Benches: (https://community.simtropolis.com/files/file/33284-street-planters-and-benches/) *BSC Texture Pack - Cycledogg V01.dat: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *Mattb325 BAT Props Vol04: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  4. Version 1.0

    616 Downloads

    This mayor mode tree brush is a replication of the semi arid Chaparral scrub seen in Southern California and other Mediterranean climates throughout the world. The dependencies are as follows: BSC MEGA Props CP Vol 02 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 Seasonal Flora Patch for All Terrain Mods https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2612 BSC MEGA prop pack Jeronij - Vol 05 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1586 I HIGHLY recommend this mod to add realism to your canyons and valleys to give it that valley oak touch. Girafe's Oaks are the best models I have seen and really resemble the oaks seen in valleys in Mediterranean climates: BSC - VIP girafe oaks https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2632
  5. Hi everyone, So this is my foray into MDing/CJing. Good to be here, though I must say this is mainly to force myself to get in the habit of preparing stuff for display. First things first... I'm playing on a map of San Diego, CA (surprise, surprise ;D), made by the NHP and blade2k5. I think it might be slightly underscaled compared to the practical scaling of the game, but in general I'm very happy with it. Because this is my first MD and because I'm not the most original with names, many will be lifted straight from their real-life counterparts, and will often reflect the real locations in-game. However, the extent with which they match the real world comes to my next point... This is not a recreation CJ. I will not be attempting to make everything exactly like it is in the real city. Game limitations, personal disagreements with the current city development, and creative factors all play a role. (Plus, what's the point of using the game pics when we can just use the real ones?) Be aware, then, that names may be altered and elements included/removed when compared to the real San Diego (for any who might've been confused by the occasional different name/roadway/etc.) I will also be building this region as we go along. Many parts of the city are not finished, and may show up from time to time in the pictures. I've noticed that my play style has changed as I've found this site and been exposed to both custom content as well as the way other users play the game. I try to make every city functional, though I will be using the occasional cheat lot for purposes of aesthetic. I want to be able to adapt and adjust my building style as we go along, hopefully with your help. I unfortunately have no time for both an MD and modding, so none (or very little) of that will be seen here, but hopefully you can give me vital feedback about the project as a whole and maybe even make some decisions about how certain parts of the city develop. Enough about what this MD isn't. First, some pics. Most pics are available in full size. Just click! 1. Old city hall. Now it's used by the county for paper pushing, and is a popular place for business lunches due to the park and the bay that's directly in front of the building (not shown). Click here for a Z5 mosaic (warning 4mb 3880x2150 res) 2. Key Tower, the second tallest building in the city. It was built amidst much controversy, but we'll discuss that later. You can see the Emerald Towers and the new Government Center towards the right. 3. Highway 395, part of the city-wide scenic route, and very crowded during rush hour. It also happens to run through the San Diego's "Central Park," known as Balboa Park and also home to San Diego's World Famous Zoo. 4. Banker's Hill. This is just north of main downtown, and primarily consists of mid-rises with the occasional high-rise building. An old height restriction for Lindbergh Field to the west and the large number of historic homes under the Mills Act has kept this part of the city mostly flat, especially compared to downtown just a few blocks south. 5. The city has revived steam power on it's commuter rails, and in a joint effort was able to convince the San Diego and Imperial Railway (SDIR) to also use steam engines on it's daytime freight runs. The switch was for a number of reasons, including a need for increased ridership, a large amount of inexpensive regional coal (esp. compared to current diesel prices), the increased tourism draw, and a glut of manual laborers that would be put to work in maintaining the engines. (the lower unemployment rates were what drew the attention of the currently unpopular government) As a final note, you may have noticed from my previous posts on this site that I suffer from a lack of brevity (wordiness, etc.) Hopefully I will improve this too, as we go along. No sense in being tedious; descriptions should be interesting and informative. Let me know if it's boring. That's all for now. ST Forum Archive!
  6. Old Point Loma Lighthouse

    Version 1.0

    1,228 Downloads

    Here's a little Cape Cod style lighthouse that will add some coastal California flare to your cities, the Old Point Loma Lighthouse from San Diego. During it's operation starting from 1855, it had the highest elevation of all the lighthouses in the US which eventually lead to it's shutdown and replacement in 1891 by the "New" Point Loma Lighthouse due to foggy conditions from down below. Learn more about it here: https://en.wikipedia.org/wiki/Old_Point_Loma_Lighthouse I made it come in three color schemes for added variety and it comes in two lot varieties, both 1x2 lots, a lighthouse (found in the rewards menu) and a museum (found in the education menu). The museum does not have the light beam at night. Lighthouse version: plop cost §2500, monthly cost §85 Museum version: plop cost §700, monthly cost §350, 24 exhibits Thanks to the people over at the BAT forums here, especially T Wrecks for letting me have a prop family ID. This does not replace the game's default lighthouse/museum.
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