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Good morning or evening depending from where you are joining. I believe that due to my recent injury and hospital visit, some of the voting results on important matters regarding New Udanani have not been appropriately presented to you. This is why we shall now have a quick rundown of all relevant votes. Accordingly, be it known that: VIP Terrain Mod was chosen as a rock texture for New Udanani Water texture for New Udanani remains unchanged (Rivit Coastal Modd - Tropic) A second, narrative-oriented city journal on New Udanani will be launched, focusing on cultural and historical aspects of the region and the individual tribes. If you are a reader type, you will enjoy it. Activators shall export their surplus mining products to Altruists. And the latter point is where we start off today... The convoy of barges, loaded full with prime-quality limestone, marble and gravel moved silently up Jaland'di River. Respecting the decision of the Revered Spirits of the St'ropoli Dimension, the Activators have sent a trade mission towards the area occupied by the Northern tribes, hoping to make good profit and new friends. Despite their advantageous geographical location, the Activators have not engaged in any politics yet. The captain of the convoy was enjoying his morning coffee, coordinating the movement of the fleet through the river. As he was taking the next sip of his favorite drink, the radio went on and a somewhat bored but simultaneously tense, military voice announced: - This is Altruist River Patrol corvette "Kingfisher" to approaching barge convoy. Set your transponder code to zero-five-eight-seven and state your business. The captain put his coffee aside, grabbed the microphone and quickly replied: - Setting transponder now... This is Activator merchant convoy, bringing industrial materials for trade or commercial exchange. Requesting permission to moor in Serene Thoughts. - Confirmed. On your way. The barges soon moved past the patrol boat and thrown anchor just outside Serene Thoughts. The government officials have been notified about the arrival of new guests from as yet undiscovered tribe. Two hours later, Activator officials and merchants were invited for a round of talks in the local town center. After the talks concluded, Altruists left the town center with mixed feelings... They were quite shocked to learn that Activators consider harmful dirty industry or sand-swept mining wastelands to be a form of development as good as forests and parks... Some of the delegates described the Activator style of city building as "sickening", pointing out that their cities are too congested and lacking clear boundaries between different developer types. The Activators were a bit more kind towards their new partners and quite impressed with the spatial planning of Altruist cities. Especially the capital of Wellbeing which had no empty spaces but, at the same time, was not a glass-and-concrete desert. All in all, the Altruists agreed for an exchange of ambassadors and also declared their willingness to purchase some of the mining materials brought to their shores. The Altruist Tribal Council planned to establish a new town in the near future and it was determined that quality construction goods might be really useful for their newest plan. But the idea of a new town in the rural Northern Udanani was dwarfed by the great city-building leaps that the Businesspeople have made. Due to the recent Coastline Summit and the business contacts made there, the tribe has gained a lot of new confidence and wealth. These gains made it possible to turn two, unassuming traveler service points on R-1 and R-3 highways into fully-grown towns. Developing new cities along busy communication networks is always good for business. Thus, Newfoundwealth and Dollar Grove have been established. Newfoundwealth is the more successful of the two. Wedged between the Businesspeople capital and the already grown Cashflow, Newfoundwealth is passed by thousands of travelers, tourists and businesspeople on a weekly basis. All of it began from the humble travel service points integrated into R-1. These, later developed into larger, low density area of shops and hotels which are heartily welcomed by automotorists passing by. After the town started to gain strength, some of the CEOs, entrepreneurs and other well-situated people began to move in. These privileged groups of pioneer citizens have established their homes on one of the prominent hills overlooking Newfoundwealth. A very fancy and stylish spot to live in... Eventually, the soaring number of travelers on R-1 stimulated the commercial growth so much, that a local downtown area started to emerge in the city. This is currently one of its most expensive parts. It also neighbors high-density residential blocks. Workforce and workplace numbers are in a good equilibrium so the city is as productive and balanced as possible in its current economic state. For its employees sake, Newfoundwealth has some nice recreational facilities too where office workers can calm their nerves down after work. Some of these include Township Square located in the area where initial urban developments took place. Nearby, one can also find relaxing Merchant Promenade. A highlight to this area is the agricultural market, located at the end of the promenade. The Smileyface and Resident farmers make up most of the traders certified here. A little bit closer to the downtown, one can also find the Profit Hill Gardens. A huge park complex named in honor of the Businesspeople capital city. At the Northeastern tip of the park, one can also visit Levrono Fort. Formerly a medieval dungeon, it was converted into a courtyard garden in the 17th century by the effort of the local noble family by the name Samanssito. All in all, the city of Newfoundwealth has a fitting name and the advantageous location surely contributes to its success. With many free spots being still available throughout the city tile, it is sure to grow even bigger in the future. Things are considerably more challenging in the Dollar Grove. The Businesspeople's first town built along the R-3 highway. R-3 does not receive the same amount of travelers as R-1. This communication network connects Central Udanani with the Resident-occupied areas to the North which are scantily populated. Therefore, although this town could be established without problem, it cannot spread its wings to the same effect as Newfoundwealth. As you can see, the town is rather simple and consists of several roads and low-income neighborhoods. All commercial developments are located along the busiest patch of the main road and lay close to the highway itself. Strategically, the zoning is good but the growth in this isolated patch of Udanani is woefully slow. In an effort to invigorate the town a bit, local government has even allowed some industry to develop West of the highway. The industrial zones bring in the much-needed money but are otherwise a testament to the town's current hardships. Some economists are concerned that the Businesspeople have simply overstretched their resources. However, the success of Dollar Grove is a matter of political ambition for the tribe and the government is ready to support the town for as long as required. While economic considerations are of no interest to them, the Slackers are concerned about the establishment of Dollar Grove for a different reason... According to a nearly forty-year old warning handed out to the Udananites by Sulka - their deity - it is forbidden to build anything it the immediate vicinity of The Sacred Pond of Forces. However, as Dollar Hill is right next to it, many Sulkourbanist believers are fearful of the possible consequences this act may have on the future of Udanani... Thank you for reading and watching through the episode and for your many comments and likes under the previous entry. Comment replies: @sc4baidu - You're most welcome. Same to you! @Tamijo - My choice as well. @Honolulu - Thank you! @JohanD - Thanks! I'm glad you like them! @kschmidt - Thank you for your kind comment. I'm happy you like it! MMPing this area was fun. @TG24 - It is always nice to see you on my pages @TG24. Feel free to drop back in anytime you want. Yes, I agree from my point of view as well - #35 is one of the best and most detailed episodes in this city journal.
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It's extremely easy to go positive on the budget if you don't have education, healthcare, or police. If these systems can be almost completely ignored for most, if not all of the game, what is the point in even engaging with them in the first place? It seems like building these services has more of a negative effect than not building them. If you build them and take them away, your population tanks. If you don't build them at all, the population continues to grow. What am I missing here? Am I going to hit some population plateau that forces me to increase life expectancy and education levels? Are these just role-playing mechanics to shape my city into being a certain archetype?
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Government services in one quadrant or spread out?
Thinksamuel posted a topic in SimCity 4 General Discussion
Hi When zoning new districts, would it make sense to keep a central quadrant free in the zone and put all services (schools, hospital, police, ...) there, or is it better to have a buidling in every quadrant of the zone?- 2 Replies
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Powerful societies don't grow overnight. In order for people to be successful, certain conditions have to be met. In recent times, it has become evidently clear that some dim-witted lawmakers consider layoffs, handouts and automation as ultimate solutions to employees' disenchantment and demands. The truth, however, is that it is possible to run successful businesses and keep employees satisfied as well! These solutions are just too numerous to count them all down. But since a picture is worth a thousand words, it is probably best to just show how they work in Udanani. If you pay yet another short visit to Profit Hill, you will see that the situation on the job market has been steadily improving. New investor incentives help companies and businesses grow and this, in turn, means more job opportunities on offer for every employee profile. Larger companies and friendly business climate are just as important to CEOs as they are to file employees (even if the latter don't fully realize it). New residents are still clamoring to settle in Profit Hill. Another residential area (a twin to Sirli Park) has been built in the Western part of the city, by the foot of Profit Hill (the eponymous geographical feature of The Businesspeople's city name). Pictured below, you can see Marou Square neighborhood. It turns out that the unemployment in Profit Hill has largely been caused due to the spotty public transport, which relied mainly on bus connections. Busses in Profit Hill are not bad, but not sufficient either given large quantities of cars on the city's main thoroughfares. One particular apartment block... ...seems to be especially affected by the challenging commute. This is why The Businesspeople have decided to develop another, quicker form of transport - the tramways. The starting point of the network has been located in the area most affected by unemployment and is being expanded from there, outwards. Some termini has also been built throughout the city and plans to extend them into new lines have already been approved. Ubiquitous public transport system will be a key to keep employees calm and sane during their commutes! Improving the minds of the future workforce is yet another objective for The Businesspeople. Profit Hill welcomes a new city college in the Downtown! Last but not least, The Businesspeople have started the construction of Bull Market Mound - a hike-park on the slopes of Profit Hill. This vast, topographically interesting area will be a draw to the citizens and will surely soothe the nerves of busy employers and employees alike. Before we move on, let's just take another brief look at Sirli Park. It keeps being redeveloped and has become a veritable testing bed for various gardening and residential configurations! The reinforcement of society is an important issue for the citizens of Wellbeing as well. The costs of various services and amenities in this city has been prohibitively expensive though, putting citizens' problem-solving skills (and their living standards) to a difficult test. In order to keep the healthcare, fire protection and other services well-funded and cost effective, it has been decided that Wellbeing should be reorganized a little bit. The results of the redevelopment and budget audit in Wellbeing have surpassed initial expectations. A monthly loss of $600 has been largely mitigated and reduced to a more acceptable level of $40 per month. This, of course, is much easier for the city budget to tackle and perhaps, Sulka willing, Wellbeing will even register some income in the near future. But what exactly has changed? First of all, Cornflower - the central residential area of Wellbeing, has been redeveloped and a central "service island" has been built within its limits. Cornflower has also been connected to the neighborhood of Papillon, because the time it took fire crews to reach Papillon was dangerously long. Here is the street, connecting the two, previously separated, areas. New citizens are eager to move in, feeling safe in the vicinity of a modern hospital and well-equipped emergency services (crime is still low or even disappearing in some areas.) As you can see, the residential densities have also been increased to provide more tax income. This way, services and residential projects supplement and support each other. The Altruists also continue to build up their concentrated, environment-friendly industry. The Red Spruce Facilities is a newly finished industrial area which specializes in software design, production of light, farming machinery (not to be confused with light farming machinery) and spare parts for recreational airplanes. Interestingly enough, in order to nurture the health and fitness among their citizens, The Altruists have introduced a little innovation into their cities - grass paths for pedestrian commuters. Citizens are encouraged to use these paths rather than their cars in order to reach their workplaces. This way, they can calm down on their way to and from work, enjoying the natural environment and feeling invigorated and hopeful, regardless of the duties they may face during the day. While the idea of "grass walks" seems to be gaining traction, the rail system did not really take off in Wellbeing. You may have noticed that the railway has, regrettably, been torn down... We approach the end of this entry. I hope you found this update interesting and fun to read! But before we conclude this part of the Udanani adventure, be it known that the Spirits of the St'ropoli Dimension have spoken! Respecting their will, The Localvores have decided to build a small village surrounded by farms on Alouni Basan Plains! The project is still underway, so be sure to check back on Farmington from time to time. Meanwhile, The Localvores thank Thee for your guidance! Thank you for your visit! But wait... It looks like some large-scale construction works are taking place at the "Emo-G" site perimeter... What are they up to...?
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How much Population is needed to make Civic Services worthwhile?
Propfam posted a topic in SimCity 4 General Discussion
Hello, I'm using CAM and Maxis buildings and I struggle to get civic services and still makes significant profit. I do get some cities with civic services and still profitable but it's unsustainable for weird reason: lack of commute. I want to recreate such thing sustainably. How much population is needed to make civic services from police, fire, health, education, garbage, and water treatment worth it? What about high school, city college, university, library, museum, parks, etc? Thanks.- 10 Replies
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Version 1.0.0
856 Downloads
Goodness Gracious Uptown Bagelry and Cafe, a small little getaway from the hustle and bustle. Hole in the wall shop for Coffee and Bagels with its teal Espressro Machine and painted crates out front. Comes with 60 shops in CS$ on a 1x2 lot Dependencies Grf Canary Palms Grf Poplar Trees Delecto People -
Version 1.0.0
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The Returned and Services League (RSL), by Mattb325. --------------------------------------- In Australia, RSL clubs are to be found in every large town and suburb. The Returned & Services League is similar to the American Ex-Servicemen's Association or the British Legion Club. The RSL was initially established after WWI to look after the welfare of returned service men and women and their dependents. Although quite conservative, the RSL's mission is to ensure programs are in place for the well-being, care, compensation and commemoration of serving and ex-service Defence Force members and their dependents; and to promote Government and community awareness of the need for a secure, stable and progressive Australia. The Licensed clubs that are so visible throughout Australia (of which this building is one) were formed to provide services and hospitality for war veterans to celebrate the ANZAC spirit and build on their wartime comradeship. Licensed clubs operating under the RSL banner usually have discounted bar and dining facilities for their members and guests, and sometimes have extensive gambling areas. In licensed RSL clubs, each evening at 6 pm "The Ode" is read, followed by one minute's silence to honour those who died serving their country. Profits from these commercial ventures are generally returned via donations to community programs. There are two 5x5 corner lots with this download. Both corners are covered and grow reasonably easily (Use the CTRL Key while zoning to get the correct lot size). As shown by the pictures, each lot has a slightly different car park configuration to give a bit of variety. The building even has a small internal, tree filled courtyard where ANZAC day memorials are held. If you want this as a ploppable, I recommend downloading buggis extra cheats and then selecting it via the 'buildingplop' option. --------------------------------------- STATS CS§§§: Lot size : 5x5 Growth Stage: 1 & 2 (Low, Medium & High Density Zoning) Bulldoze Cost: § 174 Capacity Satisfied:CS§ 1,118, CS§§ 282, CS§§§ 115 Pollution: 7 (Air)/ 5 (Water)/ 10 (Garbage ) Pollution Radius: 5/6/0 Power Consumed:32 Mwh Water Consumed: 285 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: High Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: Select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins. *SuperSHK Parking Textures Vol01: (https://community.simtropolis.com/files/file/30934-supershk-parking-textures-vol-1/) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. -
Version 1.0
901 Downloads
The Urban Pavillon is a fictional pavillon and cantina for your sims to relax, have lunch or drink coffee. I played around with the golden ratio while constructing it. The .zip file contains a landmark lot with no jobs and a ploppable lot with Co$$ 18 jobs in your landmarks menu. Unfortunately there is no night lighting like all my other uploads If you are missing any dependencies just notify me. Enjoy!- 1 Comment
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Metropol Parasol is a wooden structure located at La Encarnación square, in the old quarter of Seville, Spain. It was designed by the German architect Jürgen Mayer and completed in April 2011.[1] It has dimensions of 150 by 70 metres (490 by 230 ft) and an approximate height of 26 metres (85 ft)[2] and claims to be the largest wooden structure in the world.[3] Its appearance, location, delays and cost overruns in construction resulted in much public controversy. The building is popularly known as Las Setas de la Encarnación (Incarnation's mushrooms). (Wikipedia, 2019) The .zip file contains a landmark lot with no jobs and a ploppable lot with Cs$$ 720 jobs in your landmarks menu. Unfortunately there is no night lighting like all my other uploads If you are missing any dependencies just notify me. Enjoy!- 3 Reviews
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The American Airlines Arena (AAA) is a sports and entertainment arena located in Downtown Miami, Florida along Biscayne Bay. It was constructed beginning in 1998 as a replacement for the Miami Arena and designed by the architecture firms Arquitectonica and 360 Architecture. The Arena is home to the Miami Heat of the National Basketball Association. (Wikipedia, 2019) The BAT was a request from PHBSD, so if you would like to see any buildings in SimCity 4 just send me a request and if I'm inspired I just might.. There is a small glitch that occurred during the render at the front ramp. I didn't manage to get rid of it. It's small though so I'm uploading it anyways The .zip file contains a landmark lot with no jobs and a ploppable lot with Cs$$ 9600 jobs in your landmarks menu. Unfortunately there is no night lighting like all my other uploads If you are missing any dependencies just notify me. Enjoy!- 13 Comments
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What are there differences between Commercial Services and Commercial Offices regarding where they like to build? Looking at the Developer Exemplars in Reader, I see a couple of differences: 1) Commercial Services dislike being away from Residential zones of the same wealth class. 2) While they both like to be on roads with high traffic volume, Commercial Services like it more. Are there any other differences? Here's a look at how commercial zones have developed in different areas of my city. In the highest-density Central Business District (CBD) area, it's nearly all Commercial Offices. Alongside arterial avenues in the city, it's a mixture between Services and Offices. Commercial areas situated within predominantly residential areas are mostly Services. Do other people see similar patterns in their cities? Looking at the SC4_RCI_Buildings_List.pdf (2.02 MB), Commercial Services' buildings don't get that big compared with Commercial Offices - all the biggest skyscraper buildings are Commercial Offices. Also, if one looks at the Commercial Office buildings on the map, many of them have what look like shops at ground level. Anyone else have any thoughts on this subject?
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Work on the transport network continues...
sstyrnol posted a City Journal entry in Genoa City - A Livable City by the Sea
Work on the transport network continues... The last week saw continued progress on the designing the road layout and the various other transportation facilities. Also work started on adding city services. Near the river, just behind the cut-off from the mainline, the first light rail station was added. This line will in the future be named "Beach Line", as it will track the coast line for quite a bit. Behind, a water pump was added. The fence around it is the only detail so far, more to come. To the south of the downtown area, the light rail leaves the station tunnel. This will be the Innercity Shuttle. This I built 'old school' with the stock quays. I will most likely change this to match the building style of the other stations I added so far. Another view of the sunken train station. Here the focus lies on the reworked on/off-ramps for the highway. This way continuation of the roads beyond the highway is possible. Of the light rail lines coming out of the main station, one is crossing the river to the north-east, in the future connecting the eastern suburbs to the downtown area. As there will be a small industrial area (mostly city services and logistics), I added a more industrial looking elevated station. As you can see, I already plopped down some buildings in the future downtown, these are just to get a feeling for scale and may be replaced or removed soon. Some of the buildings also are already final, where I detailed the exit of the tram line, which will serve the downtown area (I decided to use buses only in the suburbs). Here I used the new networked retaining walls in combination with the ploppable pavement by @Ronyx69. Further details such as planters, fences, lights etc. are yet to be added. Following is another view of the downtown area, subject to change. Now, let's return to the "Beach Line". After leaving the Riverside station, the line arcs below the highway bridge and the reaches the first shoreside station. Before there is a small underpass to allow for a grade-separated crossing of a roundabout. Again, I used the retaining walls network, in combination with the ploppable grass and some vegetation to hide any imperfections. The "bridge" is made by using some of the dock pieces, again by @Ronyx69. Here is a view from the other side: This looks quite good, I have to employ some protection against the river. Whenever I do terraforming upstream, the subsequent "tsunamis" flood the underpass... The line now follows the shore, until we reach a larger station (I may add an intermediary station). Here the InnerCity Shuttle meets the Beach Line again. There are a few sidings to store unneeded trains. The Beach Line will continue follow the shore line, the InnerCity Shuttle moves to the left (east). Moving back across the river (yeah, we're all over the place today...), let's have a look at the small industrial / logistics / services area: A branchline comes off the mainline, and enters a small yard (remember: the main yard is on the other side of the river). Here we have access to a distribution center (one of @Avanya's masterpieces if you ask me), accompanied by an assortment of other warehouses. The siding just on the left will have some tanks for unloading oil cars. Moving down the line, we see a small container handling facility. I need to "pave" the siding and place a reach stacker for loading containers on well cars. This - in my mind - is just a small facility, where domestic containers are placed on trains to be transported to the next logistics hub. View from a lower angle. The smaller warehouses behind are dedicated in my mind to less-then-carload cargoes as well as everything that is not containerized. Here we see a local train spotting some cars in the siding. I need to subscribe to some cargo handling assets. Further upstream we find the Genoa City LNG powerplant (also still mostly undetailed). And finally, the cities main water treatment plant. I still need to sort out my mod list, which is way too full, remove a ton of skyscrapers which are too big, add some more cargo handling equipment, more warehouses and then I can start plopping down buildings to get a working / viable baseline city, so that I can find out if my roads and other transit stuff works... Until then, have a good one! -
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Tariel St-Felix Elementary School (4x3) Derived from a Japanese church by HaS (Kaichi Church), which unfortunately I cannot find again (if you can, or know where to find it, please PM me, I will update the lot). But I made it into a school, to see if I could. I could. EDIT : I was made aware by Tyberius06 that my HaS/ Ragu Taro church had originally been a school (!), by Kurokumo (also a member of the HaS collective) whose due credit I am now giving here. Here is the link for the original zip. School Capacity : 1000. Until further notice, the SC4Model and SC4Desc from the original are included. ---------------------------- Dependencies : BSC MegaProps_MJB_Vol02.dat BSC MegaProps Misc. vol.01BSC MegaProps_Misc_Vol01.dat BSC Mega Props SG Vol01 Nos.17 Essentials V12 (nos.17 CarCollection_ortho.dat & _diag.dat) ML Texture 2, on Moonlight One Drive https://onedrive.live.com/?cid=FA15FCE84D64004A&id=FA15FCE84D64004A%21251 PEG_MTP_SUPER_RESOURCE_PACK.dat, in PEG MTP SUPER PACK Plugin_016_Stonehenge.dat, in Maxis DLC Landmarks RVT NightLights (included) SFBT Essentials (SFBT_Fahrraeder_Props.dat) SHK_ParkingPack.dat Tamorr_Family_Prop_V1.dat , in Tamorr’s Resource 2.05 Twrecks MaxisProp Names & Query Fix wmp_power_props01.dat, in WMP Power Lots Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods. -
What do you think about the water system in SC4?
Cool_Z posted a topic in SimCity 4 General Discussion
I keep on digging into SC4's game mechanisms and I was thinking about how far from reality the water system in SC4 is. It's also completely wrong in Skylines. I don't think any city in the world lays pipes under the ground to "cover" an area. Water pipes are usually running under the streets of a city. Also, water towers do not produce water (LOL...), they only serve to store water and provide pressure. I know it "adds some gameplay"... but it should be working about the same as the electricity system. -
Episode 26 - The City With 1,000 Problems!
Cowmanmine posted a City Journal entry in (YouTube Series) - The Creation Of CowVille
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Thille is mostly a modern city now but a few churches hint at its past : The Old Church (Sainte Ermentrude), which was once the main piece of a fortified town, long gone since, and Sainte-Apotolska, built later by the first immigrants in the region (Polish farmers). Sainte-Ermentrude and Sainte-Apostolska were the biggest, in fact the only, towns of the place. They have been absorbed, as all their much smaller sisters, by the growing city. Those churches' proud spires, once the highest buildings in the region, are now dwarfed by condos towers and such. So it goes. 1. Sainte-Ermentrude 2. 3. Sainte-Apostolska : 4. 5. On the right bank, near City Hall (upgraded several time as the city was booming, from its first, small, pink original building), there is also Ste-Christine, a grander church, Eighteenth Century baroque style ; the fire station alarms ring louder than its bells, now. Right on the other side of the road, the Tourism Office. 6. Everywhere the mushrooming city comes right up close to the fields : 7. It is indeed a big city now nevertheless, with a keen eye for entertainment. On the right bank, in front of the City Hall Complex, the aptly albeit unimaginatively named “The Megaplex”, provides popular films and fun for all ages – having killed most of the city's other small movie theaters in the process ; 8. 9. The Moondance Century Theatre, in the quieter suburbs, has managed to survive by offering quality programming and film festivals. 10. Closer to Downtown, the Denis Rivard Convention Center (named after the first mayor) doubles as the city's Theatre and Opera (the accoustics are to die for, the afficionados say). 11. This neighbourhood is in fact the cultural hub of the city,000 and also of some of its commercial entertainement, with the Rivard Center, its subterranean semi-open commercial Plaza (never snows or rains in Thille, apparently !) and the PKO Radio Building, which also sports a small auditorium (that's where P. R. gave a few readings and lectures.) 12. 13.
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Cities Skylines: Episode 6 - Solid Services
Cowmanmine posted a City Journal entry in (YouTube Series) - The Creation Of CowVille
In this episode, we continue to grow our city, and start adding more services to our city, increasing the land value and our citizen's overall happiness! https://www.youtube.com/watch?v=cOFSqXT5Dxw If you are enjoying this series, please consider subscribing. -
Kings Town: Train station,Utilities and Services
Trashbot89 posted a City Journal entry in Agrophilia
#1 Part 1: The Central Train Station- Early Days Kings Town's awe was the high capacity central station which has been built the third year from town's foundation. It was a delicate brick station located on the entrance of town designed by Enzo Parmeziano, the architect of the Old Water Tower. The station was accessible by bus and provided 2 large car parks. Firstly, the station serviced international lines and connected Kings Town with the whole country. Nowadays, there are secret plans for two new regional lines towards Black Lake and Silvercastle. However, the authorities are not commenting over the issue. #2 #3 Part 2: The Central Train Station- Nowadays The Central Train Station remains the busiest part of town. It is connected with the bus line 1 (Town Hall-Coach Station-Central Train Station) and serves 150 citizens and 70 tourists per week. [Cars plopped (Hyundai Tucson-Sonata and dream's van), added some more parking space and bushes.] #4 #5 The authorities accepted London-Midlands service to migrate into Kings' Town line for both regional and national connection. However, a secret society called ''Chirpy'' is behind plentiful donations to the Kings Town Municipality. Thus, the authorities named the train service department ''flying chirpy'' !!!! #6 #7 #8 #9 Part 3: The Utilities. Both Greater and Lesser Assembly decided to ''go green'' in terms of power needs. So after the outcome of the binding voting (97% for, 3% against) the authorities established an Aeolian Park over the Mountain Aruralis and two solar farms. 10# 11# 12# 13# 14# Part 4: Services. Kings Town is obliged to offer the best possible services to its citizens. It has already a metropolitan police and fire station and a new established medical practice. In the same area it is also located the Old Bus Station and the Central Train Station. The location provides an easy reach both inside and outside the town. 15# 16# 17# 18# Here you are going to see the brand new ploppable Volvo engines into ''static action'' ! 19# 20# I hope you liked this new entry ! Join the Journey! See you in Agrophilia !! 21#- 3 Comments
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Smallville : A serviceable city
tariely posted a City Journal entry in P.R. Crastina's Travels (SC4)
Smallville is not so small. In fact, it's the second most populated city in the region after Eden Bay which is the Real Thing with mucho skyscrapers et al. (its excuse being that it's where the big seaport is ; but you won't get to see it : P. R. 's pictures of it were destroyed in a fatal computer crash). It was already an urban area when her sisters towns were still villages, and has kept on being the main commercial center (after Eden Bay, of course). For a long time, it was also where people went for their health or their education. Its attraction has lessened now but it still is where you get the best services. 1. Police, (one of the two) hospitals, Kendrick football stadium... 2. And very early on, it got The Cathedral, St.-Adele -- in more religious times, it was an important symbol, and there was a heated regional debate on which town would get it. The rather overblown Town Hall was built later on, to the envious snickerings of the neighbouring towns. 3. Perhaps you noticed the bowling alley, in the previous picture. But Smallville's citizenry can practice (relatively) more strenuous sports : 3.1. The Municipal Stadium 4. And then, there came The Airport, one of Zabnis Senior's grand projects, with the canalization of the Mathis river. 6. But it never went beyond the grass phase, because Eden Bay then built its own -- faster, and directly in concrete, no grass stage ! The City Council then overrode the Mayor, counter-proposing a heliport which would shuttle people to Eden Bay's airport. St-Jerome grass airport now is used by the local piloting school -- and gives air rides for your birthday, and parachuting (P. R. had fun.) 7. The heliport turned out to be a commercial boon for the city that had a big growth spurt at the time. Traffic became hectic, parkings popped up everywhere, pollution rose, the citizen grumbled... The Mayor took drastic measures ; "If you unbuild them, they will stop coming" he said, in a memorable council seance. He itched up parking fees, tripled the bus services (with “green” buses, too) and demolished almost all parkings in town (the last big one, underground, is at the heliport, in fact.). Astute rezoning also helped -- not concentrating commercials or industrials in one place. Smallville is now a walking city. More than two-third of the population walks to work and the bus services are slowly ramped down. And so, like her sister towns, Smallville is now a green city. Very green. Extremely green. 8. Either where the Mayor (Zabnis Junior now) lives... (it's his daughter's birthday -- Cora Zabnis-Letellier ; she's beeing groomed to take over after him. But more about her later.) 9. ... on the outskirts of town ... 10. 11..... or in the middle of the town :- 6 Comments
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I was wondering now if other countries around the world are reacting like Brazilian justice is doing being against some apps. For example, the app Uber (that particular drive service) is in a lot of countries, but here the justice should ban it any time. Worse, the union of taxi drivers provides a terrible service. While politicians have their own drivers and luxury cars, they want us to continue using the terrible taxis and ban Uber. Today justice here banned WhatsApp for at least 48 hours because it was requested by phone companies. It can last forever. I just want to know if this kind of thing is happening only here, where big companies and selfish politicians do everything they want to do to their own pockets.
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P. R. 's week-end in Zinfandel was coming to a close, the buzz of the Big City was getting too loud for her country girl's ears. She was ready to leave, with a jumble of impressions stored in her mind (and camera). First : clean, that city is clean, Switzerland-like clean. Even both its dumps are clean, though they partly process the garbage of Eden Bay -- there has been talk of closing the big one down, P. R. has been told. Which would be silly, so the Mayor stands firm. But at least people really don't mind living near them. Or close to the waterworks, for that matter : The East Market rail station : The Mayor's posh mansion, near the regal City Courthouse : The bunkery City Hall, with the Central Balthazar Market, and the university Central Station by night (Nocturnals can have a drink there at any hour, it never closes.) And that's from there that P. R. not bright-eyed and bushy-tailed, went back to Kathy Vale... going... going... gone -- she snored all the way back and almost missed her stop.

