Jump to content

Search the Community

Showing results for tags 'realistic'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT - Open Discussion
    • SC4 Modding - Open Discussion
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Guardians of the Galaxy's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Guardians of the Galaxy's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Guardians of the Galaxy's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events

Skype


Location


Interests


City-building game(s)

Found 195 results

  1. The New Year's Entry

    Replies: kschmidt: Thank you very much! sejr99999: Cheers! matias93: MMP textures can compliment terrain sometimes but I am currently sticking with Gobias' Sudden Valley terrain mod. kingofsimcity: Thanks! Expect more of those cross-town mosaics in future entries. SC4L0ver: Thanks! Last year I finally got the field dimensions and the field transitions/boundaries/fillers correct. I also nailed the urban/rural transition with a combined MMP/lot approach. This year there will be a lot more of that. Krasner: Bipin: Your BATs and LOTs have been invalueable for my industrial and rural areas. Akallan: The circular fields are an incredible piece of texture work! Urban Constanta: I think you need to be a member of SC4D to be able to download the circular fields. The New Year's Entry Propelling the URS firmly into 2018 we shall start with a special entry which features the latest areas I have been developing in Pololomia, it combines two of my favourite things: farms and industry. And what does 2018 hold? Well the first two or three months will be covering Pololomia. There will be some smaller side projects during Spring and early Summer where I will experiment even further with MMPs, LOTs and BATs. During the Summer Holidays I will be working on a new large city tile; perhaps something intensely urban but throwing in a lot of MMPs to an urban setting... With that said let us start with... 1. The top half of the picture contains the new areas I have been working on. 2. 3. 4. Mixing old and new. 5. The new is Simmer2's fantastic Royal Flush business / (industrial building)- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3556. 6. Mid-rise or low-rise sprawling industrial units are so important for getting industrial density right. 7. I have shown something similar in this area before, but now I've added the perimeter of dirt around the MMP fields. It's adds an important messy element to fields which is lacking from ploppable fields. 8. And this is the new industrial area I completed. This was tricky as I needed to blend large-scale industry with rural buildings, woodland and fields. 9. 10. 11. A return of the threshold photoshopped pictures! 12. The urban/rural transition can be summed up as follows: a line of trees/lots, some kind of fencing, a dirt perimeter and then MMP fields. 13. A small village just north of the new industrial area I created. 14. Another thing I was working on last year was the rural intersection and rural turnoffs to tracks and dirt paths... 15. Bipin's grunge industrial roads (found here- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3086) are really useful because their pavement textures consist of concrete which enables more realistic road/driveway transitions. 16. I am now experimenting with MMP bushes to border fields- this is a very British feature of rural areas. 17. The rural track. Using Bipin's grunge roads makes the transition between the track and the road almost seamless. 18. The first large mosaic. Most of my efforts go towards seamless transitions from urban to rural areas, villages to fields, industrial sites to rural/farm areas. 19. The MEGA mosaic. This is the complete transition from city centre, to inner city area, to suburbs, to city outskirts to eventually fields and countryside. 20. And one final picture. Next weekend there will be another entry!
  2. Historic New York City

    For my last two updates of the year, we're taking a look at one of the world's greatest cities - New York City, in the past and in the present. Today, we're going back in time once again - to take a look at historic New York City, primarily in Midtown Manhattan. Pretty much all the pictures will be set in 1935 - but I went even further back with a few. We'll begin with a look at one of the city's most iconic landmarks - the Statue of Liberty. Opening in 1886, it was originally a stunning bronze color like depicted - but as oxidation set in over the years, it transformed into its trademark green by the 1920s. The Plaza Hotel is another one of New York City's most iconic structures - since its completion in 1907, its been one of the city's most opulent and extravagant hotels. Horse drawn carriages were the primary way to get around when it was first completed and they were a common sight on the streets. The Chrysler Building was opened in 1930 and is one of the city's most beautiful Art Deco skyscrapers. For a brief period of time, it was the world's tallest building - only to be surpassed by the Empire State Building a few years later. The stunning Empire State Building was world's tallest building from 1931 to 1970 - and to this day it remains one of the world's most iconic skyscrapers. It's one of the city's Art Deco masterpieces. The Sherry-Netherland is another one of New York City's Art Deco gems. Opening in 1927, it rises 560 feet over Central Park and is one of the city's most beautiful hotels. Grand Central Terminal was opened in 1871 and has been one of the city's most crowded transportation hubs ever since. Bryant Park dates back to 1847 and has been one of the city's most popular spots ever since. The surrounding New York Public Library was added in 1895 and is currently the world's fourth largest library. The buildings of the Rockefeller Center were completed in the 1930s and are another fine example of the city's Art Deco style during this period. The stunning Waldorf-Astoria Hotel was completed in 1931 and was the world's tallest hotel for over 30 years. The nearby Chanin Building was opened in 1929 and was widely known for its beautiful brick and terra-cotta facade. The Helmsley Building is another one of the city's most recognizable buildings during this period - and is known for the road running directly through it. Times Square has long been one of the city's most crowded and popular destinations - and is surrounded by beautiful buildings like the One Times Square Building. The Brooklyn Bridge is another one of the city's most recognizable landmarks - first opening back in 1883, it finally gave the people of the city a way to cross the river without using the ferry. New York City used to have one of the country's most extensive el-rail lines - throughout the early 1900s they were widely used, but soon fell into disuse and were eventually torn down. A couple of snowy and rainy days in New York City. Some more assorted views of Manhattan. A few more nighttime views from across the city. One of the many beautiful parks that dot the city - Madison Square Park. Located in the heart of Manhattan, Central Park dates back to 1857 and has been an urban oasis ever since. An overview of stunning Central Park. Finally, a few overviews of Midtown Manhattan in all its glory. Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "Mosaics & Bonus Pictures" Thanks to @RobertLM78, @CorinaMarie, @Tyberius06, @Handyman, @SimRico, @Haljackey, @kingofsimcity, @RandyE, @redfox85, @tariely, @Manuel-ito, @scotttbarry, @Silur, @jakis, @Krasner, @art128, @PaulSawyer, @The British Sausage, @Dgmc2013, @Toby Ferrian, @Tonraq, @Ling Ziming, @mike_oxlong, @raynev1, @mrsmartman, @_Michael, @bobolee, @bladeberkman, @Odainsaker, @Oerk, @Simmer2, @Maloskero, @SC4L0ver, @Akallan, @9gruntsand1hammer, @Jonas_Chaves, @Don_Pato, @GoKingsGo, & @rathefalcon for all the likes!
  3. A Special Christmas Present

    Replies: _Michael: Thanks for that! I did what you said for my mosaics and it worked! SC4L0ver: There's A LOT more rural scenes coming! Prophet42: I am on a roll and I still find new ways to make these rural scenes and still find little improvements to better the quality. Anyway, ErnestMaxis created this MMP set which has all sorts- the gazebo is actually an MMP. The set can be found here, but DEPENDENCIES galore! http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3493 Bluthlucidity: To answer your question I plop in some RCI buildings and grow others. Though nearly all commercial and industrial buildings are plopped, while some of the residential buildings are plopped. Though I'm not sure how to answer your second question- do you want me to make my plugins available to download??? Anyway, thanks for your comment! buckbeach47: Thank you very much for your comments and for showing me the 3RR Exchange- this entry came about thanks to those circular fields. So thanks! gunkz32: Cheers! There's a lot more where that came from. aegian: To answer your question- no. But there are several SC4 Gods who produce scenes like this but with a very different style- Korver, Huston, SimCoug, Paeng, Fasan, Vortext, etc. A few times you will see people make the Google Maps comment for the bunch I mentioned! Entry 12: A Special Christmas Present!!! Note: this entry is dedicated to buckbeach47 for showing me the 3RR Exchange and these amazing circular irrigation fields. It's Christmas Day and since I now have a two-week Christmas Holiday (one of the perks of being a teacher) I have some time to finish off Pololomia and the surrounding rural areas. In this entry I show you the latest areas I have been working on and there are some goodies- including two MEGA-Mosaics. 1. To immediately answer your question about the circular fields, they can be found on the 3RR Exchange on SC4D. (Link here- http://sc4devotion.com/forums/index.php?topic=5603.0) 2. This circular field comes on a 24x24 lot, the outsides have this dirt texture which can be MMPed over. 3. 4. There is also a smaller 12x12 version. 5. 6. Here I go full-on 100% MMP saturation. 7. 8. 9. I have redone the area around the petrol station; small buildings by the intersection. 10. As a new feature I now add a small dirt perimeter around my MMP fields. It makes them a little messier but in a good way I think. 11. Beyond Pololomia are a series of small villages close to the outskirts. 12. In the last two years I have become more and more interested in creating smaller scenes, rural scenes, village scenes... 13. Big skyscrapers and all that jazz now bores me. 14. I am much more interested in rural/urban transitions, villages and of course mid-rise scenes (such as the city centre in Pololomia). 15. The idea behind this field is that it has been heavily used by farm animals- the grass has been completely devoured in places but the farmer keeps on using it for convenience. 16. The same field but nearly all of the grass is intact. 17. And here is my attempt at minimal MMP saturation- which is surprising hard to get right! Moderate MMP saturation is even harder because there can never be enough MMPs... 18. This picture shows part of two dedicated animal herding routes- the ones that are all dirty, dusty and brown. I would say this is moderate MMP saturation. 19. MEGA-Mosaic 1. All of my time and effort goes towards creating realistic rural/urban transitions. 20. MEGA-Mosaic 2. If you ever wonder why I take so long to finish my cities it's only because I want to show you scenes like this! 21. Anyway, next week I will show you some more updates. But right now I am loving the rural areas I'm creating; I would say I love creating rural areas more than creating industrial areas. Enjoy this entry and enjoy the Christmas Holidays!
  4. Back to Rural Again!

    Replies: Namiko: Thanks a lot! Prophet42: Those would be the backalley / centre-of-the-city-block pictures- I'm glad you get great ideas for your cities. Akallan: I will be posting the odd montage video every two months or so... JP Schriefer: Thanks! Also, one can never go wrong with Ennio Morricone. Wallibuk: Thanks! The buildings are a mixture of American, European and British buildings. Urban Constanta: Cheers! Entry 11: Back to Rural Again! So as promised here are some more rural scenes. I managed to find a diagonal version of Diggis river set and combined with the orthogonal set makes for some great-looking small rivers! 1. The idea is a stream cutting through the fields, with some areas being fenced off to create wildlife habitats. 2. Combined with orthogonal corners and diagonal corners, creating a river becomes an exercise in grid-busting. 3. The path splits in two... One branches off towards a small tourist spot. 4. Another thing I'm working on is wild areas with a medium saturation of MMPs. It's not 100% saturation and it ain't a light saturation either... Medium! 5. I always enjoy painting in MMP gravel paths. 6. At first I was just planning on creating MMP fields, but throwing in a river adds a bit of much needed variety. 7. Full-sized image can be found here- http://imagizer.imageshack.us/a/img923/1006/x8Hb1c.jpg 8. One of my favourite scenes to create is the rail siding in the middle of the countryside. 9. I also throw in some SPAM fence sets in as well- brown, white and barbed wire. 10. And a bit above the bridge is the field which hugs around the river's edge... 11. Using Heblem's tropical grass I get this dark-green field which looks decent. Another <small> addition is a dirt-lined perimeter around some fields. 12. The petrol station faces out into the sea of dark green. 13. 14. As mentioned earlier the tourist spot is this small gazebo by the river. 15. Now my plans for this river is that it will run across the northeast corner of the city tile. LARGE VERSION: http://imagizer.imageshack.us/a/img924/772/YZVYC7.jpg 16. And here is the picture of the playground. I posted this several days ago but here is the all-dolled-up version! Now then, the next entry will be something similar- more rural scenes. Enjoy! Lastly- WHY doesn't this site properly show mosaics?
  5. New Zealand

    Today we'll be taking a look at one of the world's most beautiful countries - New Zealand. With geysers, mountains, fjords, and waterfalls dotting the landscape - along with some of the of the world's most beautiful cities - any trip here is truly unforgettable. We'll start off in the countryside on the South Island - with the sheep population outnumbering people 7 to 1 - expect to see sheep and plenty of them for as far as the eye can see. You may get stuck in a traffic jam or two here as well.. New Zealand is a land of incredible natural wonders, and one of its most beautiful destinations can be found deep in Fiordland National Park. Cascading 1,904 feet from Lake Quill, there's really no other place on Earth like the incredible Sutherland Falls. Further north in Fiordland National Park is another one of New Zealand's wonders - Milford Sound. This incredibly grand fiord is a natural treasure, with towering peaks and pristine forests surrounding its shores. Not surprisingly, the fiord is a popular cruise ship destination as well. Our last stop on the South Island is none other than New Zealand's tallest point - 12,218 foot tall Mount Cook. The Maoris of the Ngai Tahu tribe who live here believe the mountain has a sacred connection as well - Aoraki (as its referred to in their language) is believed to be the most sacred of ancestors from which they descend. New Zealand is also a land of geysers - and some of the most amazing ones can be found in Rotorua. The famed Pohutu Geyser erupts up to 20 times a day - at heights up to 100 feet tall - making it one of the most popular attractions in the area. Our last stop will be in New Zealand's largest city - Auckland. Founded back in 1840, it's served as an important industrial and business center ever since, as well as being one of the chief seaports in the region. The skyline is home to a variety of stunning buildings - but they're all dwarfed by the magnificent Sky Tower. Rising 722 feet above the city, the observation deck offers some truly incredible views of the city - and if you're brave enough, bungee jumping as well. St. Patrick's Cathedral in the heart of downtown is one of the most beautiful sights in the city. The ANZ Centre is the city's third tallest skyscraper - rising 469 feet tall, it was the city's tallest building when completed in 1991. Some overviews of Auckland's stunning skyline. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Toronto" Thanks to @JP Schriefer, @Tonraq, @Haljackey, @redfox85, @Edvarz, @bobolee, @tariely, @CorinaMarie, @The British Sausage, @scotttbarry, @art128, @Toby Ferrian, @Dgmc2013, @mrsmartman, @_Michael, @Manuel-ito, @PaulSawyer, @Ling Ziming, @GenericUser, @BruceTedder, @raynev1, @mike_oxlong, @kingofsimcity, @RandyE, @bladeberkman, @jakis, @Bastet69008, @SC4L0ver, @feyss, @rathefalcon, @sucram17, @Akallan, @Elenphor, @Ducio, @Wallibuk, @Urban Constanta, @RobertLM78, & @Jonas Chaves for all the likes!
  6. Plaza Hotel New York

    Version 1.0.0

    1,474 Downloads

    Plaza Hotel New York, by Mattb325. --------------------------------------- Like so many buildings in New York city, the Plaza Hotel can claim 'icon' status. This 20-story landmark building opened in 1907 on Central Park South and the main entrance faces the Grand Army Plaza (from which the Plaza Hotel derives its name). The building is in a French Renaissance Chateau style. It was extended in 1921 with the addition of a 300 room annexe along W58th St. This is a complex building - indeed one of the more complex buildings I have batted - with no two elevations the same. While the BAT I have made is a fairly faithful interpretation of the real Plaza hotel, in order to get this into a game constrained by 16m2 tiles, I have had to reinterpret some elements of the building. The main areas that have been deliberately altered to ensure that this is a good and useful game asset (rather than a strict recreation) are most evident along the W58th St side, which in real life is longer than the Central Park Side. To that end I have taken off approx 10m along the W58th St frontage which ensures that the building sits comfortably on 5 tiles and added a matching roof turret for symmetry. The front elevation is slightly narrower than the original to ensure that it sits within a 4 tile space. This is to ensure that other W2W buildings, which are typically 2 tiles deep can grow (or be plopped) adjacent to the building and neatly align (as per the screenshots). Lastly, the roof junk has been deliberately streamlined and simplified to avoid the very cluttered roof-top look of the original building. All that said, if you believe that a recreation must be 100% accurate, then this BAT is not for you, as I have made the changes to the building in order to ensure that it is a good and useful game asset. The building comes in a growable CS§§§ 4x5 lot, a ploppable CS§§§ 4x5 lot and a growable R§§§ 4x5 lot. It grows on the New York tileset and given that is an oversized Chateau, in my opinion would work equally well in a Euro environment. --------------------------------------- STATS CS§§§ (Growable & Ploppable): Lot size : 4x5 Growth Stage: 8 (High Density Zoning; N/A for ploppable) Bulldoze Cost: § 1,255 Capacity Satisfied: CS§ 8,999 CS§§ 2,252 CS§§§ 903 Pollution: 45 (Air)/ 30 (Water)/ 60 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 188 Mwh Water Consumed: 1,683 Gal/Month Building Style: New York (N/A for ploppable) Occupant Group: High Wealth Commercial Services Building --------------------------------------- STATS R§§§ : Lot size : 4x5 Growth Stage: 7 (High Density Zoning) Bulldoze Cost: § 1,255 Capacity Satisfied: R§ 10,143 R§§ 5,600 R§§§ 2,448 Pollution: 25 (Air)/ 8 (Water)/ 8 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 217 Mwh Water Consumed: 288 Gal/Month Building Style: New York (N/A for ploppable) Occupant Group: High Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: * Dayopeace.dat N.B: this is for the moving flag props and is one of the Maxis files that were available on the official exchange. Most users will have this. However, if you don't, it is available here: https://screwpiledevelopments.com/screw-pile-exchange-spex/maxis-files/ Scroll until you see the 'Day of Peace' and then click on the link. You do not need a drop-box account to download the file (you can dismiss the account creation request and download this as a guest). --------------------------------------- NOTE ABOUT PARKING TEXTURES: There are none. Your driver circles the block while you and your guests dine inside at the Palm Court. If you don't understand this concept, then don't download --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  7. Toronto

    Toronto is the capital of Ontario - and with nearly 6 million people living in its metropolitan area, its the largest city in Canada as well. The city is a global center of banking, communications, and business - and its location makes it a vital transportation hub in the region. The city boats one of the best skylines in all of North America - with its downtown filled with an array of stunning buildings. Our first stop is Billy Bishop Toronto City Airport. Located on a small island in Lake Ontario, this waterfront airport was first opened back in 1939 as the city's first commercial airport and and has remained one of Canada's busiest airports ever since. Located on the shores of Lake Ontario, the Port of Toronto has been connecting Toronto to the rest of the globe for nearly a century. Its convenient location - close by to railways, highways, and other shipping routes - has made it one of Canada's most important inland ports. The downtown is filled with towering skyscrapers - such as the 951 foot tall First Canadian Place on the left. One of the rare big snowfalls in the city. A few of the city's recently completed skyscrapers: the 715 foot tall Bay Adelaide Centre West and 688 foot tall Ritz-Carlton Toronto. Our last destination will be the city's most iconic landmark... No trip to Toronto is complete without a trip to the famed CN Tower. First opening back in 1976, this 1,815 foot tall tower was the world's tallest freestanding tower upon completion. Be sure to visit the 360 degree rotating restaurant and the viewdeck at the top - on a clear day you can barely make out the skyline of Niagara Falls some 40 miles away. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Los Angeles" Thanks to @CorinaMarie, @Toby Ferrian, @mike_oxlong, @SC4L0ver, @Dgmc2013, @redfox85, @_Michael, @Namiko, @bobolee, @Bastet69008, @tariely, @nos.17, @Silur, @BruceTedder, @MAW, @Lieux, @JP Schriefer, @MushyMushy, @Odainsaker, @nRVOUS, @scotttbarry, @The British Sausage, @Tonraq, @mrsmartman, @Ling Ziming, @raynev1, @Don_Pato, @Bluthlucidity, @PaulSawyer, @PHBSD, @Jonas_Chaves, & @matias93 for all the likes!
  8. Los Angeles

    Today we're going to be taking a look at the United States' second largest city - Los Angeles - the "City of Angels". Its a city filled with iconic skyscrapers and landmarks - such as the beautiful Bullocks Wilshire building. Completed in 1929, it's one of the city's finest examples of Art Deco style, and was one of its most prominent department stores. In 1978, it was added to the National Register of Historic Places. Hollywood Hills is one of LA's most beautiful areas - its winding, hilly streets are surrounded by stunning mansions, home to many of the city's wealthiest people. Running through the heart of the city, the Los Angeles River was filled with concrete in the 1930s and is one of the city's most unique sights. The LA area is home to some of the country's most beautiful beaches. Venice Beach is one of the city's most popular destinations, and can get quite crowded during the summer months. The Staples Center is one of Los Angeles' premier entertainment venues. Completed in 1999, its home to a number of professional sports franchises, such as the NBA's Lakers and Clippers, the WNBA's Sparks, and the NHL's Kings. The famous Griffith Observatory was completed in 1935 - this building offers incredible views of downtown LA and the nearby Hollywood Sign, and is also home to an wide array of science and space displays for locals and tourists alike to enjoy. The Hollywood Sign is one of the world's most famous signs, and can be seen for miles around. It's been one of LA's most iconic attractions and popular tourist destinations since its completion in 1923 (when it originally spelt out "Hollywoodland"). The Capitol Records Building was completed in 1956 and is another one of the city's most icons. Resembling a stack of records, this building has remained one of the country's most famous recording studios ever since. Our last stop is LA's Financial District - its filled with stunning skyscrapers like the U.S. Bank Tower and Gas Company Tower. From 1989 to 2017, the stunning 1,018 foot tall U.S. Bank Tower (formerly known as the Library Tower) was the tallest skyscraper in Los Angeles (since surpassed by the 1,100 foot tall Wilshire Grand Center). LA at night is truly extraordinary. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Hong Kong" Thanks to @_Michael, @MushyMushy, @RandyE, @jakis, @Toby Ferrian, @SC4L0ver, @CorinaMarie, @Manuel-ito, @Dgmc2013, @redfox85, @matias93, @art128, @scotttbarry, @kingofsimcity, @bobolee, @nRVOUS, @TekindusT, @Tonraq, @Edvarz, @BruceTedder, @PaulSawyer, @raynev1, @tonyr, @mrsmartman, @mattb325, @Akallan, @Jonas_Chaves, @Bastet69008, @Marushine, @mike_oxlong, @nos.17, @MisterBlueStar4, @RobertLM78, @Elenphor, @MAW, @Lieux, & @JP Schriefer for all the likes!
  9. The Beginning

    Hi all! In the beggining i will introduce my home town called Szczecin WIKIPEDIA INFORMATIONS I'm Creating my town on overlayed map/image. I've made 15000pxx15000px fully sized map based on maps.google.com. The scale is changed ideal for normal in-game road. I've spend one week to set up i photoshop this underlay. This underlay looks like this one under. (this one under was the pre-alpha map for the original project) I've started to create a highway placed on Bukowe Hills. I'll place also the original highway signs with original Polish city names I've made a Hotel Panorama on the one of highway exits. This hotel has got a beautifull city site and river site view. I've started to crete a basement with all roads. The underlay map is very big and it's load few minutes. So i decided to do that. There is a lot of work with terraforming and creating river with all parts. One day i've woke up and I had a vision of city center bridge! So I've tryed to build it. This is pre-alpha version. A final version you will see soon - it will be perfect! Almost like original bridge! I know it's not too much but it's very hard to build something like original with lots of details See ya soon!
  10. Video Montage of Pololomia

    Replies: Dukestoner: _Michael: Nothing has really changed... Except I have a few more useful toys at my disposal: mass plopping of residential and buildings with transparent ground textures. kelistmac: Yeah, I create a general urban style which is part USA, part European and part UK. Abrams124: I am. Simmer2: Cheers! Tyberius06: New start, new CJ- thanks for your comment. Akallan: It's all about seamless transitions and the right ground textures. feyss: Thanks! I never thought of placing that diagonal warehouse on the side of Bipin's Grunge Industrial road corner- until now. Entry 10 - A Video Montage of Pololomia And now I present one of the most realistic-looking SC4 videos you will ever see on Youtube. I recommend cinema mode - 1080p for best quality. And as a bonus some more pictures too! 1. Another small city block I've finished- the one surrounded by the posh fences. 2. The ortho/diagonal mix! 3. The old city buildings meet the new ones. 4. Variations of building density and variations of space/fillers. 5. It's all about the space behind buildings... 6. Infilling city blocks can be a very satisfying thing to do... Next weekend- a rural update.
  11. London Stock Exchange

    Version 1.0.0

    1,240 Downloads

    London Stock Exchange, by Mattb325. --------------------------------------- London Stock Exchange was founded in 1801 and its current premises are situated in Paternoster Square close to St Paul's Cathedral in the City of London. It moved to these smaller premises from the Old Stock Exchange Tower on Threadneedle St in 2004 as modern technology has reduced the need for face-to-face dealings on the trading room floor. London Stock Exchange is one of the world’s oldest stock exchanges. The current building on Paternoster Sqaure was designed by Eric Parry Architects and Sheppard Robson Architects. While this is a fairly faithful representation of the real-life building, given the absolutely crazy angles and curves inherent in the original design, not everything is 100% true to real-life; this was done deliberately to ensure that the building can fit comfortably on a 4x4 lot. Additionally, the sun-dial feature on the back wall of the building was omitted because it was too small to be visible in game and the fact that the sun doesn't move in SC4. This building is modded as a non-conditional Stock Exchange reward (meaning it can be placed at any time without having met prior conditions). It does not over-write the Maxis Stock Exchange reward and can safely be used in conjunction with these (or any relotted version thereof). This reward has been modded with higher CAP relief and jobs values than the Maxis version. Like the Maxis version, this building costs nothing to place and has no monthly cost. Placing this Reward provides massive CO§§§ CAP relief, has a landmark effectand also provides up to 155 highly desirable civic jobs. If you wish to help develop high-wealth commercial skyscraper districts, then in addition to ensuring the other elements of your city (such as good health, education, correct zones, low crime & other infrastructure) are catered for, placing this reward lot will greatly assist in CO§§§ development. It is on a 4x4 lot. --------------------------------------- STATS: Lot size : 4x4 Plop Cost: §0 Occupant Groups: Reward; Stock Exchange; Biz Lawyer Attack Wealth: High Wealth Demand Created: Jobs§: 23; Jobs§§: 46; Jobs§§§: 86 Demand Satisfied: CO§§§ 405,000 Park Effect: +0 over 0 tiles Landmark Effect: +120 over 60 tiles Pollution: Air 6 over 3 tiles, Water 4 over 4 tiles, Garbage 57 over 0 tiles Power consumed: 66 MwH Water consumed: 66 Gallons/Month Bulldoze Cost: §43,900 Monthly Cost: §0 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, please ensure the following files are in your plugins: *BSC MEGA Props - Mattb325Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) --------------------------------------- NOTE ABOUT PARKING TEXTURES: Expensive London real estate means little or no open-air parking exists in the city. If you want to add parking textures, then you know what to do..... --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  12. • Update #8 || Hatsukaichi - The Port + Extra • ############################################################################## • Hello everyone, today I want to share with all of you the last update of Hatsukaichi. We have visited this wonderful town in the last 2 updates but I wanted to leave the port for the last update of Hatsukaichi. Why ? I have put a lot of effort into making this port and I'm really happy with the result, to me the port of Hatsukaichi means a step forward in my way to the perfect recreation of the Japanese landscape. I hope you enjoy all the pictures and the update itself • • In the past, the Hatsukaichi lighthouse was located far from the population and the buildings. This was previously a small peninsula far from the habitable zones of Hatsukaichi • • Due to the strong demand in the country and the shortage of land, the city was gradually gaining space to the sea and today the lighthouse is part of the town itself • • To understand the progress of the port first it is necessary to explain its past. The port is divided into 3 parts, in these two pictures you can see the old port; this one was the first port of Hatsukaichi. It's shape is quite simple, just a small zone created on a a shallow area, building it was simple and for the small and old boats there was no problem of depth ( In the past Hatsukaichi used its port only to supply fish for its inhabitants ) • • When the people of Hatsukaichi realized that the fishing could be a good business, they built an extension of the old port, the part two. Part two consisted in building a dock for ships a little bigger and deeper where the first fishing companies could be established. The Hatsukaichi fish market was also built • • Part two of the port was built between the lighthouse and the old port of Hatsukaichi • • In this image you can appreciate how the old port (Part 1) and the extension (part 2) are perfectly connected along the shoreline • • Currently part 2 of the Hatsukaichi port is normally used by small boats because the larger ships use the new port that we will see below. A small security post was also built to maintain maritime control of the area • • The new port of Hatsukaichi (Part 3) is bigger and more modern, its docks are more spacious and functional and it has much more space for the workers and their trucks • • The part 3, the new port of Hatsukaichi is the heart of the town, most of the inhabitants are working here, fishing is the main business for this people and Hatsukaichi has it own fame. It is located far of the city center, far from the main ports and industries of the prefecture. Its fish is fresh and it is very famous in the entire prefecture of Saitama, for that reason during the all day ships are transporting fish from here to the main port of the Prefecture, located in Tokyu, the biggest city of Saitama Prefecture • ################################################################################## • If you are one of those people who usually come to Hatsukaichi to buy fish or you are just passing by, I recommend you visit this small town located west of Hatsukaichi • • It really has nothing special but for those people who live in the big cities of the Prefecture small towns like this are pure fresh air, simply walk through its small and narrow streets while listening to the sound of the Saitama Sea • • The Saitama Prefecture It is a huge place, it is known as the port of Japan, the whole prefecture is destined to the sea and not only the big international ports are important, ports and places like these contribute to keep our Prefecture in perfect operation. I hope you enjoyd your visit and until the next time my friends • ############################################################################## Greetings / Saludos / Groeten # Jonathan.
  13. Berlin (Pt. 2/2)

    Our trip to Berlin resumes with a visit to another one of its oldest and most famous landmarks - Brandenburg Gate. Opened in 1791, it was built on orders by Prussian king Frederick William II to commemorate the restoration of the country after the early Batavian Revolution. It's amazed locals and tourists alike ever since. The Gendarmenmarkt is one of the city's most famous squares, constantly filled with action. With its historic twin cathedrals on both sides, Französischer Dom and Deutscher Dom, its a sight you won't want to miss. Deutscher Dom at night. A view of the streets of Berlin - with one of its most famous avenues, the Unter Den Linden cutting across towards the top. Staatsbibliothek is a prominent universal library constructed in 1903, located on the famous Unter Den Linden. At night time, it's truly spectacular. Unter Den Linden from above. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Berlin (Pt. 1/2)" Thanks to @MushyMushy, @jakis, @RandyE, @matias93, @CorinaMarie, @Zerx, @SC4L0ver, @Manuel-ito, @redfox85, @_Michael, @mrsmartman, @TekindusT, @Toby Ferrian, @kingofsimcity, @bobolee, @feyss, @mike_oxlong, @Odainsaker, @The British Sausage, @nos.17, @raynev1, @Elenphor, @mattb325, & @Akallan for all the likes!
  14. Scenes from the City

    Replies: SC4L0ver: Thanks! The woodland was an idea that came to me after travelling along the A66 west- random clumps of woodland in the field or on the field's perimeter. Prophet42: I would say that wild meadow scenery would work well for unused green areas inside of cities. kelistmac: The prop pox was a bummer but it was a chance to carve the right suburban/rural outline for the city. So it was a net positive. Akallan: The British Sausage is simply a pseudonym for Ln X- that's why the style is so similar. What happened was I lost everything (computer problems, think blue screen of death) and Imageshack acted up- something about payment and accessing the account. Very embarrassing! So I was left with a CJ with no pictures and vacant image links. So I decided for a fresh start: new account, rebuilt plugins, new username, new CJ, etc. Entry 8: Scenes from the City Some of these pictures feature new areas, some are different shots of older areas. And now these pictures come with a little photoshop sparkle. In any case enjoy them! 1. 2. Going full on diagonal! 3. 4. Plop in some texture tiles to make those overhanging buildings blend in! 5. 6. MMP playground. 7. One of Pololomia's major roundabouts. 8. 9. 10. It's all about the areas behind buildings... 11. 12. Next week will bring another update, but this one will have more rural scenes. See you then.
  15. Rome (Pt. 2/2)

    Our tour of Rome continues on with one of the world's most famous buildings - the Colosseum. Opened in A.D. 80 and seating more than 50,000 spectators, this impressive arena was home to countless gladiator fights for more than 400 years. While a good portion of the structure has been lost throughout the centuries, there's still plenty left to explore - making it one of the most popular tourist attractions in the city. Once the heart and marketplace of the city, today the Roman Forum lies in a sprawling heap of ruins. With likes of Julius Caesar and Mark Antony once walking across these grounds - there's history everywhere you go. The entire complex was abandoned shortly after the fall of the Roman Empire and quickly fell into a state of disrepair - much of the stone here was used by the locals, leaving many of the legendary temples incomplete. Finally, near the end of the 18th century, large scale excavations started to take place, preserving this legendary landmark. The entire complex remains sunken under the street level - the result of countless excavations over the years. One of the most beautiful and romantic spots in all of Rome is the heart-shaped Villa Borghese park, located in the center of the city. The Giardino del Lago (Lake Garden) is a popular destination - there's no better way to spend a day than renting a boat and rowing across these peaceful waters. With cherry trees dotting much of the park - spring is a truly magical time of year here. The next stop is the Verano Cemetery - a spot with plenty of history as many famous people have been buried here over the centuries. Since it's founding in the early 19th century, its been one of the cities most important cemeteries ever since. Just behind St. Peter's Square in The Vatican lies the stunning dome of St. Peter's Basilica - standing 448 feet tall, it's by far the tallest historic building in the area. Regarded by many as being one of the holiest Catholic shrines on the face of the planet - it's been the traditional burial site for popes and other important religious figures since the 10th century. To this day, the structure remains a place of pilgrimage - with the pope making common appearances for liturgies. Don't forget to comment, like, and follow True Earth if you haven't already! -korver Note: Just for clarification - the roads in these Rome updates are made up of either MMPs, Lot Editor textures (like around St. Peter's Basilica), or just a massive texture on a prop (like the Colosseum). They were not "photoshopped in" - and neither were the buildings (most were existing BATs on the STEX/LEX, and a few were custom BATs that I got from 3d warehouse, exported them, and used in the game). --- Previous Update: "Rome (Pt. 1/2)" Thanks to @Tyberius06, @Fantozzi, @RandyE, @scotttbarry, @gigius76, @Silur, @Manuel-ito, @huzman, @jakis, @CorinaMarie, @mike_oxlong, @Toby Ferrian, @mrsmartman, @tariely, @_Michael, @bobolee, @matias93, @raynev1, @Jonas_Chaves, @MushyMushy, @The British Sausage, @redfox85, @Mr Saturn64, @SC4L0ver, & @Krasner for all the likes and reactions
  16. Rome (Pt. 1/2)

    After taking a look at Ancient Rome - we'll now take a look at this incredible city in the modern day. Our trip to Rome begins with a trip to one of Rome's most famous squares - the stunning Piazza Navona. This square dates back from the 1st century CE, and was originally the site of many great athletic games over the years. Today, it serves as the perfect gathering place for locals and tourists alike. Rome has nearly 2,000 fountains - but perhaps the most impressive of them all is the incredible Trevi Fountain. This baroque masterpiece was completed in 1762 and has been one of the most popular destinations in the city ever since. It's been said that if you throw a coin into the pool with your right hand over your left shoulder - you'll ensure a trip back to Rome in the future. Perhaps the most well preserved building of Ancient Rome, the Pantheon remains to this day as a temple to the Roman Gods. The circular oculus at the top allows light to enter, as well as the rain and any other natural elements. While there's numerous ways to get to the Pantheon, you can't go wrong with the time-tested solution: a horse drawn carriage through the streets of Rome. Located entirely inside of Rome, The Vatican might be the world's smallest country, but it holds many treasured landmarks. St. Peter's Square is one of the world's most famous squares - it's 283 columns, standing 55 feet tall each are truly unmistakable. Papal audiences are held here regularly, drawing big crowds - but its Easter and Christmas Masses are by far the largest, drawing tourists from the world over. On a steep hillside in the heart of Ancient Rome is where you'll find one of the world's most famous staircases - the Spanish Steps. These 135 steps connect the Piazza di Spagna (Spanish Square) at the bottom to the Trinità dei Monti church at the top - and making the climb is something that you won't want to miss. The millions of tourists over the years making the climb hasn't come without a price, however. With the staircase falling into a state of disrepair, with weeds and cracks taking over - a multi-million dollar restoration was called for and recently completed. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Roman Empire (Pt. 3/3)" Thanks to @MushyMushy, @CorinaMarie, @RandyE, @_Michael, @scotttbarry, @kingofsimcity, @Toby Ferrian, @Fantozzi, @Chief ZDN, @jakis, @TekindusT, @mrsmartman, @huzman, @The British Sausage, @Marushine, @bobolee, @Maloskero, @Elenphor, @Odainsaker, @tonyr, @mattb325, @Finnbhennach, & @Manuel-ito for all the likes!
  17. Roman Empire (Pt. 2/3)

    Our journey through the ancient Roman Empire continues with a trip to the Roman Forum - constructed shortly after the completion of Caesar's Forum, it plays a vital role in the infancy of the Roman Empire - holding processions, elections, and trials - and also for being one of the most important meeting places in the city. The Circus Maximus is continually improved over the years, and is given its final shape during the reign of Caesar in 46 BCE. The Romans loved chariot racing and for hundreds of years, this site was one of the premier racetracks around. Once fully developed, it became the model for other circuses all throughout the Roman Empire. In 64 CE, much of Rome is devastated in the Great Fire of Rome. Six days of flames ravage the city, destroying many of the city's most prized monuments. The summer winds fanned the flames even more, causing roughly 70% of the city to be left in smouldering ruin. After the Great Fire, much of the city is rebuilt - and couple new grand buildings are built as well. The Colosseum was the most impressive structure of them all, first opening back in 80 CE. The largest amphitheater ever built, it held gladiator fights, mock sea battles, and just about everything else imaginable. Our last sight is The Pantheon - opened in 126 CE, it was one of the city's most important temples to worship the Roman Gods. Don't forget to comment, like, and follow True Earth if you haven't already! -korver Note: For these Roman Empire updates (and others) - many of the special objects you see here like the buildings and people were models I downloaded from 3d warehouse. Stuff from the STEX and a few of my own creations were used also though. Here's a pic of about everything I exported - I even went so far to make soldier MMPs for these updates. I used 3dsmax to export them as BATs (models) for the game - I then turned them into various props and MMPs, they are just like anything else you would use. --- Previous Update: "Roman Empire (Pt. 1/3)" Thanks to @MisterBlueStar4, @RandyE, @Odainsaker, @scotttbarry, @tonyr, @Finnbhennach, @RobertLM78, @Manuel-ito, @Toby Ferrian, @Celast, @CorinaMarie, @matias93, @gigius76, @mike_oxlong, @SC4L0ver, @Fantozzi, @bobolee, @Simmer2, @Jonas_Chaves, @geminijen, @redfox85, @bladeberkman, @mrsmartman, @kschmidt, @The British Sausage, @Mr Saturn64 for all the likes & reactions!
  18. Evolution

    Hello everyone, It has been a long time since I came on the forums, tonight I come back with a new video... A video a bit special, it's the first time I spend so much time to achieve one. It took me more or less two weeks, during all my evenings to lay this video, there are more than eight hours of films that had to be sorted and compressed. But the biggest particularity of this video is that it appeals to 21 other people than me, without whom, I could never make this video as we know it today! I want to thank everyone who took some of their time to make the video! Good viewing! Thanks for the comment! I did not invent any MMPs, all come from different mods. For the lots it's almost the same thing, I just used existing BATs in the LE. Thank you for your sharing! Thank you very much, it makes me very happy to have worked with you! I'm glad you're happy! Thank you very much Michael, I'm glad I worked with you too! Thank you! Thank you very much GoKingsGo! Thank you very much! Thank you very much korver! Thank you! Thank you very much, music plays an important role too! Well, thank you very much! For the textures of roads and streets, this is part of my work SNT: Textures are not available at the moment. The project should be realized in a few months! Thank you Krasner, glad you like it! Thank you very much for the comment! There is no problem, the resolution also goes as it is now! Thank you! Thank you very much for your comment and your participation, I am very happy! Well, thank you very much for all your kind words! It is true that I do not always have a lot of time to work on SC4, but I always try to find a moment to do what I like.
  19. Creating realistic rural settings

    Replies: _Michael: Thanks! I spend a lot of my time expanding the city based on density transitions: high to medium, medium to low, low to medium, etc. kschmidt: Diagonals zones coming off FA roads was done to a limited extent by someone else- they however zones diagonal houses on an FA road but I took a perpendicular approach. FrankU's Dutch Parks are highly versatile and can provide posh fencing, low density tree fillers and cool looking paths. The horse race is a bit small and the diagonal downtown section has a little too much repetition but... It passes muster! I do love slotting in railyards into my industry. kelistmac: Cheers! I always go for large and gridbusting where possible- it's even possible to gridbust using strictly orthogonal streets and roads. Simmer2: Thank you! Your LOTs and BATs go some way to filling in my railways, industrial zones and rural areas. Entry 6- Creating Realistic Rural Settings Building urban areas is one speciality of mine and I do love industrial areas, but where I flourish in is with rural areas. Using MMPs I can create an organic look to a grid system of fields, or do some immense grid-busting. Listen up as I reveal some methods for creating highly realistic rural areas. 1. The 101 of Realistic Rural Scenes is rural/urban transitions and vice versa. 2. You will need fences bordering the fields, woodland filler tiles (or MMP trees), low density areas and of course the grunge roads found in Bipin's Industrial Essentials help too! 3. The city border can be all sorts: housing, light industry, a school, a large facility, a utility complex, etc. What matters though is there being a clear division between where the urban ends and the rural begins. 4. One method is mixing in fields with RCI zones. So when you move to the city outskirts there are fields either penetrating into the city area or there are fields surrounded by city blocks, etc. 5. The other crucial thing to consider is SPACE. 6. The smallest field needs to be at a minimum approximately 200 metres wide. Like the field above its width is 12 tiles across- or 192m. 7. In the North of Pololomia I mixed in fields with industrial blocks. This can make building to the grid very interesting and thus rather Americanized. Remember: SPACE, fillers and clear rural/urban divisions. 8. It's perfectly normal to have an industrial estate or business park to suddenly emerge from the countryside and farmland. But these kind of areas often have a lot of green space, trees and again SPACE. 9. Rural/urban transitions come in all shapes and sizes. For instance the railway marks the separation between an outer city suburb and the countryside. 10. In the future I will show the full area and you will appreciate the layout, size and detail involved. In these teaser pics though and in this one we have a bit of MMP gridbusting. Gravel/tarmac MMPs can go in any direction, as can walls and flora- EXPLOIT THIS to the max! 11. The next big challenge of rural/countryside scenes are the fields themselves. DO NOT use plopped field/crop lots. These have little to no variation and so make the grid stand out like a sore thumb. Because of the fields variation/(organic irregularity) your eyes are drawn to the fields, thus rendering the orthogonal roads less obvious and intrusive. 12. But MMP fields -- and I have taken great inspiration and artistic license from Ln X here -- make fields realistic. Why? Fields are organic and plants are sprouting in a chaotic fashion. Laying down MMPs emulates this chaotic distribution and so the entire field becomes this large painting- subtle variation of one theme. 13. I will explain more about MMPing fields in a future entry- but the basic process is usually mixing two flora MMPs together to create a thick, detailed look. 14. MMPs can also extend lots which seem very confined. The industrial buildings in the centre have more presence because of the dirt truck stop. This is just one small example of how texture MMPs and vehicle MMPs can produce incredibly realistic scenes with only three or four MMPs being used. 15. Using Ilive's Reader and the Lot Editor, 1x1 residential buildings can be changed into parks with no base texture. 16. I'm only just beginning to explore this technique but the results produce astonishing off-the-grid images. The buildings are surrounded by MMPs which create the illusion of a large lot, but the reality is this- these are 1x1 park tiles which have a house in the centre and a transparent texture. For the longest time I have always wanted to do something like the above and finally my dreams are coming true! Well... That wraps up this entry. And next week another entry. Stay tuned.
  20. Another Update on Pololomia

    Replies: First of all I just want to say thank you to SC4L0ver, frdrcklim, nycsc4, Prophet42, kelistmac, T Wrecks, airman15 and Whte_rbt for their comments. I replied to most of them and I want to say thanks to T Wrecks for exploring my method of plopping residential some more. Entry 5: Another Update on Pololomia Here are twelve more pictures of Pololomia, I've considerably expanded the city and now I'm working on the border between the city and the countryside. 1. And here is Pololomia so far. Right now I am filling in the parts of the city centre which aren't complete, then I'm going to work some more on the industrial area to the left and then create some rural areas along the left side of this picture. 2. More grid-busting. 3. Suburban area close to the countryside. 4. The secret with suburbs is offsetting some sides of the suburban block with a tile or two (or more) of fillers. It's very easy to zone everything to the main road or street, but having a main road with only one (or no) side of residential can look more realistic. 5. Now we go to the city centre. 6. Loving Mattb325's new buildings- to the left is his urban school and in the centre is his First Federal Bank building. 7. In the centre of the picture is this school. 8. Using fillers I expanded the size of the school grounds and made it far more distinctive: a perimeter fence, car park, greenhouses, etc... 9. Squeezing out every last drop from FrankU's Dutch Parks! 10. The criss-crossing railways divide up the city. 11. I have changed parts of the industrial area to the northwest. Gone is the garbage dump and in its place rail sidings and a grain processing factory! 12. Making the most of Simmer2's rail sidings. The next update will probably be more rural as I move into MMP work and more organic, grid-busting sights. So stay tuned for that next weekend!
  21. London - The City & The Shard

    Our trip to London continues with another look at its incredible skyline. After taking a look at Canary Wharf in the first update, we're taking a look at London's other main financial district - The City of London, also known as The City, along with The Shard today. One of the city's most distinctive skyscrapers is the 591 foot tall 30 St Mary Axe (also referred to as the Gherkin, due its resemblance to a cucumber). Since opening in 2004, it has received many awards for its unique style and ecological footprint. Three of London's tallest buildings (from left to right) - Tower 42 (Completed 1980, 600 feet tall), 99 Bishopsgate (Completed 1976, 341 feet tall), and 122 Leadenhall Street (Completed 2014, 738 feet tall - also known as the cheese grater) Another rainy day in London. A couple various shots of The City. The Shard has become one of London's most recognizable buildings since opening in 2013 - rising 86 floors and 1,016 feet tall, its the tallest building in the United Kingdom and offers breathtaking views from the top. Don't forget to comment, like, and follow True Earth if you haven't already! -korver Previous Update: "London - Canary Wharf" Big thanks to @kschmidt, @Toby Ferrian, @CorinaMarie, @TekindusT, @RandyE, @Fantozzi, @huzman, @matias93, @_Michael, @Angry Mozart, @tariely. @tonyr, @The British Sausage, @Talla 2XLC, @mike_oxlong, @kingofsimcity, @redfox85, @Oerk, @bobolee, @bladeberkman, @Mr Saturn64, @Cyclone Boom, @scotttbarry, @mrsmartman, @Odainsaker, & @Marushine for all the likes & reactions!
  22. Solving the Plobbable Residential Housing Bug

    Replies: kschmidt: No I don't have the No Abandonment Mod. I have found a way to plop in LARGE amounts of residential without triggering abandonment of the plopped residential buildings. Thanks for your comment. IL.: Size always matters... For a CJ... Ahem. Talla 2XLC: Thanks for your comment! Terring: Thank you! TekindusT: Cheers! Green and wide I say! kim026: Thanks! Prophet42: Thank you! Everything I have shown has been done without using the Lot Editor. All it takes is the right BATs, LOTs and dependencies. Entry 4: Plobbable Residential Abandonment Problem now Solved! We are in for a treat today folks! I believe I have stumbled across a workaround which prevents plopped residential buildings (R$, R$$ and R$$$) from becoming abandoned. 1. Here is the area I will be infilling- to the left of the road going northwards. 2. Step 1: zone out a plot which matches the size of the residential lot to be plopped, in this case 3x3. 3. Step 2: Pick -- using the BuildingPlop cheat -- a residential lot. I have picked CP_VictorianSmallRes$$_12_Decid and from that the CP_R$$5_3x3_VictorianRow_12Hses. The lot is circled in red and looks good in medium density areas. 4. Step 3: Let residential buildings grow, make sure every one of these lots matches the size of our plopped residential lot. In this case 3x3. REMEMBER: this step is the MOST important of them all!!! 5. Step 4: Pick the residential lot from the BuildingPlop cheat list and plop in the lot exactly upon the 3x3 plots. Press cheetah speed, watch the months go by and voila! No No Job Zot and no abandonment! As long as there is a residential lot which is grown and matches the lot size of the residential lot you wish to use- your plopped residential lot will not become abandoned. 6. And that's it! Now the next step is to complete this area and one thing with this particular housing lot are the street tile textures emerging from the middle of the lot. I create false intersections using the elevated rail pieces: elevated rail connected to elevated rail over street. Demolish the elevated rail section and what is left behind is a 1x1 street segment which isn't rounded. 7. Looks better with those false intersections doesn't it? Lastly we pretty up the area to the left and add some W2W shops plus carparking on top to finish off this city block. 8. It's a very simple layout which works thanks to the fabulous lotting and batting of the content creators. 9. Here are some examples of residential plopping in action. 10. 11. 12. So to conclude: no more waiting around for the residential buildings you want, no more abandonment of plopped residential buildings AND a chance to use every residential building listed in the BuildingPlop menu. Please let me know in the comments whether you are able to replicate (copy) this in your cities. Please also note that if abandonment occurs due to low desirability, traffic noise, crime, pollution, garbage or radiation then I suspect these plopped residential buildings will remain abandoned even if desirability improves. Whereas normal zoned residential buildings which are abandoned can become reoccupied again. One unknown is how plopped RCI will react on a massive scale or on a ubiquitous scale. I would say at least a third of my residential buildings in Pololomia are plopped and my plopped commercial and industrial buildings have not been adversely effected. So your feedback will be most useful! Thanks, and if this cheat works for you then your whole SC4 gaming experience is about to be RADICALLY CHANGED! Enjoy!!!
  23. There Will Be Diagonals!

    Replies: TowerDude: Some entries will have commentaries as I explain certain key things. nos. 17: The apple doesn't fall far from the tree... Anyway, thanks for your comment! Talla 2XLC: Just keeping a low profile and focusing on the cities. And yes I use the building plop cheat extensively in my cities. sucram17: Thank you very much! kscmidt: Virtually every RCI building has been plopped- there is a trick to get residential buildings plopped without them becoming abandoned. IL.: Thank you! Abrams124: Cheers! And I will keep going... Entry 3: There Will Be Diagonals! I have developed Pololomia considerably and I am finding it very easy to expand the city and infill areas. So without further adieu here are 16 more pictures to feast your eyes on! 1. Here is Pololomia so far. 2. I am gradually stitching together the various areas. 3. Piece by piece... 4. Diagonal by diagonal. 5. 6. 7. 8. 9. 10. This area came out something special... 11. 12. 13. 14. 15. I'm now going to start developing the outskirts and the rural/urban city borders. 16. MMPs are love. MMPs are life. Next week there will be another update from Pololomia. Enjoy and have a great weekend!
  24. Paris (Pt. 1/3)

    Paris is the capital and largest city of France and has been one of the world's most important cities for centuries. This timeless city is known for its fashion, food, literature, entertainment, and culture. In addition, it's widely known as being an important international business and commerce center - making it a truly global city. Paris also boasts some of the world's finest architecture and much of the city was renovated in the mid 1800s by architect Georges-Eugène Haussmann. Over the next three updates we'll be taking a look at some of its most iconic sights and landmarks. We'll begin with a trip down one of the city's most famous avenues - the Champs-Élysées. First completed in 1670 and redeveloped many times since, its impressive tree-lined streets are surrounded by many of the city's most luxurious shops, cafes, and theaters. On Bastille Day (July 14th), it's also home to the largest military parade in Europe. The next stop is one of the city's most stunning cathedrals, the famous Notre-Dame de Paris. Opened in 1345, this awe-inspiring building is considered to be one of the world's finest examples of French Gothic architecture. La Défense is Europe's largest purpose built business district and is where you'll find just about all of Paris' skyscrapers. The uniquely shaped Grande Arche in the middle is the centerpiece of the district - opened in 1989, it serves as a monument for the 200th anniversary of the French Revolution. The Louvre is another one of Paris' premier destinations - inside you'll find the famous Mona Lisa in its art museum. Our last stop for today is the Gare du Nord - first built back in 1846, this famous train station has been rebuilt time and time again to expand it's capacity. Today, it's the world's busiest train station outside of Japan and connects Paris with a number of other cities across France. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Prague" Big thanks to @Toby Ferrian, @Fantozzi, @RobertLM78, @mrsmartman, @Oerk, @The British Sausage, @CorinaMarie, @scotttbarry, @bladeberkman, @mike_oxlong, @RandyE, @Odainsaker, @bobolee, @Talla 2XLC, @Manuel-ito, @tariely, @raynev1, @redfox85, @SC4L0ver, @Simmer2, @kingofsimcity, @Jonas_Chaves, & @Nenitosoyyo for all the likes!
  25. Developing the City of Pololomia

    Replies: Urban Constanta: Thank you! Odainsaker: I didn't know that- so thanks for that brief slice of urban history. I basically went for a style that is green, takes up space and has paths/parks running through these neighbourhoods. RandyE: It is harder to build extensively with diagonals because there are fewer buildings to use, but I have worked out ways of creating diagonal city blocks. As for the industry and commerce a lot of that style you were talking must be because I used Mattb325's buildings which are spacey, have green spaces and look rather modern. kschmidt: It means a lot of use of the "Make Historical" button! I used the No Maxis buildings mod and I have in my head a list of buildings which suit various themes. The "standard" you were talking about is actually growable for the green suburbs. licoricebomb: The horses can be found here- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2862. Entry 2: Developing the City of Pololomia In this entry I show you the current state of Pololomia and finished areas. This is a large city tile I'm working on and one which is a basic template for the style I go for when playing SC4. Enjoy! 1. So this is the city of Pololomia as it stands. In the southwest corner is the city centre, then the city fans outwards and decreases in density... 2. The W2W buildings I have used are mainly Jasoncw, NoFunk and Goofyguytpa creations which can be found on the STEX. 3. While I have found that Mattb325's creations are great for filling in city blocks which aren't necessarily W2W. 4. The W2W Buddhist temple is zero7's Z7 Temple and Stupa. 5. Every city block I create has parking in the middle, back alleys or gardens at the back which connect together. It's easy to place buildings down but it is a lot harder connecting them together- so I use car parking, trees, parks and other fillers to make each city block unique. Also MMPs are useful too for adding variety to blank texture tiles! 6. An even trickier thing to pull off is density transitions. Ideally in the centre of cities and the inner city area the buildings are at least several floors high with higher buildings dotted around. But in mid-rise areas this can be anywhere between 10 to 4 floors high with the occasional tower block. While for low-rise areas it can be anywhere from ground floor height to four floors high. 7. The secret to diagonal city building is hiding the jagged square edges of the textures. In this picture I have hidden/disguised most of the jagged square edges so that it all blends together. SFBT Diagonal Fillers and Simcoug's Diagonal Tenements are some of my preferred methods for building diagonally. 8. And now back to the inner city area and this time railways. Now railways really need to separate and divide a city. So that means walls, tunnels and bridges. Having road crossings on a railway in an inner city area is not very common. So in this picture I used FLUPS to really emphasise the railway splitting up the city, lastly every bit of the railway is bordered with fences and walls. 9. Little roundabouts can be a great cosmetic addon or architectural addon even if it's a little unrealistic. Also tight FLUPs in urban areas are some of the coolest things this game has to offer. 10. Roundabouts can also prove to be a useful means of separating streets and SAM streets... 11. In this neighbourhood I used KingOfSimCity's Maxis Mansion Overhaul mod which is incredibly cool stuff. Large lots, green areas and those FA tennis courts! 12. But it's also important to break up a themed area with other fillers: for instance WorkingManProductions Allotment set and FrankU's parks (tree fillers). 13. The next entry will show further development from Pololomia and more finished city scenes. I think this city will take four or five weeks to finish. In the north and east I want to create rural areas and farmland and THAT is the trickiest transition of them all - urban to rural! So see you then! And thanks a lot for your comments!
×

Season's Greetings!

xmas popup.jpg

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections