Jump to content

Search the Community

Showing results for tags 'commercial'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events

Skype


Location


Interests


City-building game(s)

Found 448 results

  1. Sears Auto Center - Version 2.0

    Version 1.0.0

    18 Downloads

    It may not seem like this 2.0 version of my Sears Auto Center has changed from the original, but that would be intentional. My aim was to have this still somewhat similar to the original (lot and all), but with a few changes. Those changes include the building being taller, a different roof texture and of course the new Sears Auto Center sign. If you downloaded the original model, please delete those files and replace them with this. Dependencies: BSC TexturePack Cycledogg Vol 1b BSC MEGA Props SG Vol 1 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Rowan Trees Linden Trees Hedges Feather Grass Berries Beech Trees -------------------------------------------------------------------------------------------------------------------------------------------------- On a side note not related to this at all, be sure to cast your vote as to what Toys R Us version I should pursue making on my development thread. Hurry, because you only have until 10 AM tomorrow to choose.
  2. Western Dental

    Version 1.0.0

    28 Downloads

    @citybuilder234 requested this to be made and given the general lack of small dental clinics for SimCity 4, I decided to pursue making it. This building is found under the health menu. Dependencies: BSC TexturePack Cycledogg Vol 1b BSC MEGA Props SG Vol 1 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Ash Trees Beech Trees Feather Grass Hedges Linden Trees Maple Trees Poplar Trees Rowan Trees
  3. Aspen Dental

    Version 1.0.0

    47 Downloads

    Aspen Dental currently operates in more than 33 states and is generally known for being a dental care chain. I've recreated this fast growing company because it seems every decent-sized town around me has one. This building is found under the health menu and offers 20 jobs; thanks to @DavidDHetzel for the suggestion. Depen BSC TexturePack Cycledogg Vol 1b BSC MEGA Props JES Vol 1 BSC MEGA Props SG Vol 1 nos17 essentials SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/ShrubsBirch Trees Birch Trees Feather Grass Linden Trees Maple Trees Narcissus Rowan Trees
  4. Pololomia's City Centre (North)

    Replies: tonyr: Work, work and more work! In my case I find it a gruelling experience finishing off city tiles. Prophet42: Thanks a lot! Each city tile I finish always takes a little longer to complete. kschmidt: I used avenues, SAM and NWM (Network Widening Mod) plus Bipin's concrete roads to add variety to the roads. Thanks for your comment! Urban Constanta: Cheers! Duco: I guess that's one way of looking at it. Entry 21: Pololomia's City Centre (North) And now comes the entries which are chock full of detailed pictures. I have also included extra mosaics to help place the area I am showing/featuring in relation to other areas in Pololomia. So, sit back and enjoy the show! 1. The area in question. This is the northern part of the city centre. Note: north is rightwards 2. I use a real mixture of US, European and UK buildings to get my style of city scenes. Though I will use other choices- such as Simgoober's swimming complex to the right. 3. Every mid-density and high-density city block always has car-parking and/or back alleyways or other fillers... 4. And sometimes back alleyways can segue-way into plazas... 5. 6. Mini-parks plus mixing lots with MMPs to create playground areas. 7. Going downwards is moving eastwards. 8. The diagonal city block... 9. In this mosaic going downwards is going northwards. 10. I love me some threshold photoshopping. 11. Not sure exactly why but the photoshopping really came out well with this picture. 12. Downwards is moving southwards- into the city centre. 13. Churches and the corresponding graveyards. 14. The church is one of Mattb325's creations whilst the graveyard lots are one of Paeng's lot packs. 15. Down = North direction. Eventually we reach the Granger Industrial Estate. 16. There is only so much one can do with fillers and lots. Eventually the terrain has got to show! 17. Downwards = Westwards. This mosaic moves across the southern parts of the Granger Industrial Estate and also the northern-most parts of Pololomia's city centre. 18. Another mosaic moving westwards- one of the selling points is how Pololomia fits together, this means lots of mosaics! 19. One of xannepan's Paris buildings: a Parisian-styled fire station. 20. 21. Heavily using Mattb325's lots here! 22. This picture showcases the dividing line between the city centre and the inner city area. 23. This 8x8 lot of Mattb325's is so cool! 24. 25. 26. And yet another great-looking diagonal building from Mattb325; First Federal Bank. 27. Down = West. 28. Mattb325's lots are very easy to work with because they work well with FrankU Dutch Parks and Gn_leugim's Forest Parks. 29. One final overview of the northern part of Pololomia's city centre. 30. The next entry will be posted somewhere between Thursday to Saturday. See you then!
  5. Version 1.0.0

    58 Downloads

    I've decided to embark upon a journey to redo a select few of my previous relots. Some of the lots for the banks in this pack have changed only slightly while others have changed drastically. This pack consists of models from @Ceafus 88, @dk1, @SAVAGExPHOENIX and JMyers. A special thanks to @kingofsimcity for the assistance with making the BB&T file a prop. 5 of the 7 lots will require lotplop to gain access to them. DK1's Bank of America and SavagePhoenix's Illium National Bank will show in the landmark menu. Lot Sizes: Ceafus88 BB&T Bank: 2x4 lot dk1 Bank of America: 3x2 lot SavagexPhoniex INB Bank: 4x4 lot JMyers Annuity Bank: 2x3 lot JMyers Bank and Trust: 3x3 lot JMyers Credit Union: 3x3 lot JMyers Hoard Investors: 2x3 lot Other Dependencies: JMyers Small Shops Vol. 4 BSC TexturePack Cycledogg Vol 1b BLAM Blank BSC MEGA Props SG Vol 1 LBT MEGA Prop Pack Vol 1 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Ash Trees Beech Trees Berries Birch Trees Chestnut Trees Common Spruce Trees Elm Trees Feather Grass Hedges Linden Trees Maple Trees Narcissus Poplar Trees Rowan Trees Sparaxis Flowers Walnut Trees
  6. Version 1.0.0

    77 Downloads

    I've decided to embark upon a journey to redo a select few of my previous relots. Some of the lots for the hotels and motels in this pack have changed only slightly while others have changed drastically. This pack consists of models from @SimGoober, @Heblem, @patfirefghtr,and @onlyplace4. A special thanks to @kingofsimcity for the assistance with making the attached parking garage file a prop. Please note that you will need the description (DESC) files for the LBT files found in patfirefghtr's lots. Once you have installed the LBT lots linked below, simply open your plugins/LBT/HotelsPack and delete the lot files found in each hotel folder. You need to keep everything in the model folder. Lot sizes: LBT Best Western: 3x5 lot Comfort Inn: 4x5 lot Courtyard Marriott: 6x5 lot Hilton Garden Inn: 6x5 lot Super 8: 3x5 lot Motel (all four variations): 2x2 lot Onlyplace4 Motel: 5x2 lot Simgoober: Best Western: 4x6 lot Days Inn: 5x5 lot Fairfield Hotel: 5x4 lot Hampton Inn: 4x6 lot Holiday Inn Express: 4x7 lot Marriott Downtown: 6x5 lot Super 8: 4x6 lot Other Dependencies: BSC TexturePack Cycledogg Vol 1b BLAM Blank BSC MEGA Props JES Vol 1 BSC MEGA Props SG Vol 1 LBT MEGA Prop Pack Vol 1 LBT Gas Prop Pack LBT Hotel Model Files SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Ash Trees Beech Trees Berries Birch Trees Chestnut Trees Common Spruce Trees Elm Trees Feather Grass Hedges Linden Trees Maple Trees Narcissus Poplar Trees Rowan Trees Sparaxis Flowers Walnut Trees
  7. Version 1.0.0

    85 Downloads

    I've decided to embark upon a journey to redo a select few of my previous relots. The lots in this pack have all been redone to be different then the relots I originally uploaded. This pack consists of models from @Ceafus 88, @SimGoober, @Heblem, @MarcosMX, @budweiserdude23, @kevdan25, @JaWood, @pclark06 and many more. Many files needed will require off site dependencies. A link will be provided to where you can find the dependency. Prop files are also included in this download to allow for the restaurants to work properly. A special thanks to @kingofsimcity and @nos.17 for their assistance with that. Lot Sizes: ADC Boston Market 3x3 lot BLAM Dunkin Donuts 3x4 lot BLAM Taco Bell 4x3 lot BLAM Zaxby's 4x4 lot BWD Tim Hortons 3x4 lot C88 Bojangles 3x4 lot C88 Burger King 3x4 lot C88 Church's Chicken 3x3 lot C88 McDonald's 3x4 lot C88 Papa John's 3x3 lot C88 Popeye's 3x5 lot FCH Jack in the Box 4x3 lot FCH Sonic 3x4 lot FCH Wendy's 3x4 lot HBTY Krispy Kreme 2x3 lot JaWood IHOP 4x4 lot JaWood Olive Garden 3x4 lot Joerg In-N-Out 3x4 lot Kevdan Applebee's 4x4 lot Kevdan Burger King 4x4 lot Kevdan ChickFilA 3x5 lot Kevdan Chili's 4x4 lot Kevdan Dairy Queen 3x5 lot Kevdan Del Taco 4x3 lot Kevdan Denny's 4x4 lot Kevdan Dunkin Donuts 4x3 lot Kevdan Friendly's 3x5 lot Kevdan KFC & A&W 4x3 lot Kevdan Long John Silvers & Pizza Hut 4x3 lot Kevdan McDonald's 4x4 lot Kevdan Sonic 4x4 lot Kevdan Taco Bell 4x3 lot Kevdan Wendy's 3x5 lot Kevdan Whataburger 3x5 lot LBT Burger King 3x3 lot LBT Carls Jr 3x4 lot LBT Church's Chicken 3x3 lot LBT Pizza Hut 3x3 lot LBT Starbucks Coffee 3x3 lot LBT Subway 3x3 lot NCK KFC 3x3 lot NCK Starbucks 3x5 lot P87 Burger King 4x3 lot PCK Checkers/Rally's both 2x3 lots S151 Waffle House 3x3 lot SG Abuelo's Restaurant 5x4 lot SG Buffalo Grill 4x4 lot SG Coldstone Creamery 2x3 lot SG Cracker Barrell 4x3 lot SG Classic Denny's 4x4 lot SG Modern Denny's 4x3 lot SG Fuddruckers 4x3 lot SG Grand China Buffet 4x4 lot SG Hooter's 4x4 lot SG O'Charley's 4x4 lot SG Outback Steakhouse 4x5 lot SG Panera Bread 3x3 lot SG Perkins 3x4 lot SG Plaza Azteca 4x4 lot SG Red Lobster 3x4 lot SG Red Robin 4x4 lot SG Restaurant 3x3 lot SG Ruby Tuesday 3x4 lot SG Starbucks 3x3 lot SG Texas Roadhouse 4x5 lot SG Waffle House (Version 1) 2x2 lot SG Waffle House (Version 2) 2x2 lot SG Waffle King 2x3 lot SRD Little Caesars 2x2 lot SRD McDonald's 4x4 lot SRD Panda Express 3x5 lot SRD WienerSchnitzel 2x3 lot SRT Arby's 3x5 lot Other Dependencies: BSC TexturePack Cycledogg Vol 1b BSC MEGA Props Kevdan25 BLAM Blank SG Restaurant Models BSC MEGA Props CP Vol 1 BSC MEGA Props JES Vol 1 BSC MEGA Props SG Vol 1 BSC MEGA Props Misc Vol 2 LBT MEGA Prop Pack Vol 1 LBT Gas Prop Pack SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Ash Trees Beech Trees Berries Birch Trees Chestnut Trees Common Spruce Trees Elm Trees Feather Grass Hedges Linden Trees Maple Trees Narcissus Rowan Trees Sparaxis Flowers Walnut Trees
  8. Version 1.0.0

    64 Downloads

    MANY of you may already have these lots. But because of my relot plans and I uploaded in packs for restaurants relots, here's all my restaurant relots that I previously uploaded to the STEX that I don't not plan to redo. If a restaurant I previously worked on is not in here that is because it will a part of a new and updated restaurant relot pack. These are for those of you who don't have these. ------------------------------------------------------------------------------------ restrelot2 dependencies ---------------------------------------------------------------------------- 3x4 lots Other Dependencies: BSC MEGA Props SG Vol 1 BSC MegaProps JES Vol. 2 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack ------------------------------------------------------------------------------------ restrelot3 dependencies ---------------------------------------------------------------------------- All of these restaurants will appear in the landmark menu. 2x2 lots: 3x3 lots: 3x4 lots: 3x5 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps Kevdan25 Vol. 1 BSC Texture Pack Cycledogg Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack ------------------------------------------------------------------------------------ restrelot5 dependencies ---------------------------------------------------------------------------- To plop some of these restaurants, you will need the lotplop cheat to do so. 2x2 lots: 2x3 lots: 3x3 lots: 3x4 lots: 4x3 lots: 5x3 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps Kevdan25 Vol. 1 BSC Texture Pack Cycledogg Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack ------------------------------------------------------------------------------------ restrelot6 dependencies ---------------------------------------------------------------------------- To plop some of these restaurants, you will need the lotplop cheat to do so. 2x2 lots: LBT Subway LBT Church's Chicken LBT Jack in the Box 2x3 lots: LBT Burger King 4x3 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack You will also need to download these for the 2x2 lots and the 2x3 Burger King: ------------------------------------------------------------------------------------ restrelot7 dependencies ---------------------------------------------------------------------------- To plop some of these restaurants, you will need the lotplop cheat to do so. 2x2 lots: All Four versions of TSC Subway USA are 2x2 lots JMyers Italian Restaurant JMyers Sushi JMyers Don Quixote JMyers Akbar's Grill JMyers restaurants are all found here. (LEX download) 2x3 lots: JMyers Pizza Hut 3x3 lots: JMyers McDonald's JMyers Burger King JMyers KFC 3x5 lots: 4x4 lots: 4x6 lots: 5x5 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack ------------------------------------------------------------------------------------ restrelot8 dependencies ---------------------------------------------------------------------------- 2x2 lots: JFM Small Shops Vol 6 (LEX Download) All three diners by JFM are 2x2 lots. 2x3 lots: 3x2 lots: JustAGuy Domino's Pizza (LEX download) 3x3 lots: 3x5 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack ------------------------------------------------------------------------------------ restrelot9 dependencies ---------------------------------------------------------------------------- Because the BLAM Doug's Donuts included both a police building and commercial building, I did the police version as a small 1x2 shop where as the commercial version gets a parking lot on a 3x2 lot. For DK1's diners, only keep the model and desc files for these three diners: Max's Grill Old Diner Rick's Cafe 1x1 lots: Simgoober Morning After Coffee (found in Restaurant Pack One list below) 1x2 lots: Simgoober FukMi Sushi (found in Restaurant Pack One list below) BLAM Doug's Donuts (Police Version) (link below) 2x2 lots: Simgoober Taco Stand (found in Restaurant Pack One list below) Simgoober Pizza Pizza (found in Restaurant Pack One list below) 2x3 lots: 3x2 lots: BLAM Doug's Donuts (Commercial Version) 3x3 lots: 4x4 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MEGA Props CP Vol 1 BSC Texture Pack Cycledogg Vol. 1 BSC Textures Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack You will also need:
  9. Welcome to Pololomia

    Entry 20: Welcome to Pololomia Thanks etgilbert for your comment! Now then, this entry shows the various areas of Pololomia. Over the next ten weeks I will be showing these areas one by one. So, all in all, I reckon there are about twenty entries here. Let's begin! And yes, I will be changing the train automata... 1. The whole city tile. The idea behind Pololomia concerns the city centre being placed in the corner of the map, from there we see one quarter of the city as it fans out into suburbs and rural areas. 2. The city centre. 3. South of the city centre. A very dense area. 4. South-east of the city centre. 5. East of the city centre. In Pololomia there are whole stretches filled with naught but diagonals. 6. The area north of the city centre. 7. Kendal- location of the northern suburbs. There are some very wealthy properties here. 8. Shap- this is east of the city centre and has many areas of medium density. 9. Southern Chester- a wealthy suburb and the Chester Housing Project. This is very close to the M7 highway (east of the city centre and south of Shap). 10. Chester- the area is older due to the terraced housing. The terraced housing is the legacy of homes created for industrial workers in times past. Now these are all private properties. 11. The M7 Highway- east of Chester and cuts through the area. 12. Mowden- a suburb east of Shap and Pololomia's city centre. Mowden constitutes the outer suburbs of Pololomia which border the countryside. 13. Langley Plains- an entire stretch of countryside to the east and north of Pololomia. 14. Skeeby- a village east of Pololomia and truly separate from the city. The houses at the bottom of the picture constitute the very outer limits of Pololomia. 15. More of Langley Plains- north of Skeeby. 16. The village of Clotsley- north-east of Pololomia and part of Langley Plains. 17. North-east Pololomia- just north of the Mowden suburbs and north-east of Shap. 18. At the top of the picture is the village of Stokesley- part of Langley Plains and north of Pololomia. 19. At the very north of Pololomia is a small industrial complex. 20. Granger Industrial Estate. As you can see there are a real variety of areas in Pololomia. So some entries will be rural, or urban, or industrial, or suburban, or commercial, etc. The next entry will be posted this Wednesday. The area will be north of Pololomia's city centre. See you then. Oh... And one more thing...
  10. Ceafus Shopping Center

    Version 1.0.0

    158 Downloads

    I've decided to embark upon a journey to redo a select few of my previous relots. Next up is just one of many shopping centers to come using existing buildings already made for SimCity 4. If a brand isn't available to use or is way out of scale when next to other buildings, I cannot use it as part of these shopping centers. That is only one of the reasons why I have requested new and updated stuff. I could go on, but you're not here for this so.... This shopping mall is in honor of @Ceafus 88 who has teamed up with me to make NEW retail IF possible and has been willing to put up with my nagging for new retail. (lol) While there are some technical behind the scenes issues recently, I'm very much appreciative of the fact that Ceafus is willing to make some new buildings where and of course if he can. So this plaza is for you! I know the dependency list is long, but blame it on the use of new props including awesome HD trees. Seriously blame it on the trees. The lot itself is on a 21x16 space. There is also two transit enabled road connections. A couple of prop files are also included in this download to allow for this shopping center lot to work. A special thanks to @kingofsimcity for his assistance with that. And of course a special thanks to creators of the buildings used including @Ceafus 88, @Heblem, @SimGoober, and @MarcosMX. Other Dependencies: BSC TexturePack Cycledogg Vol 1b BSC MEGA Props CP Vol 1 BSC MEGA Props D66 Vol 1 BSC MEGA Props D66 Vol 2 BSC MEGA Props MJB Vol 1 BSC MEGA Props JES Vol 1 BSC MEGA Props JES Vol 3 BSC MEGA Props JES Vol 5 BSC MEGA Props SG Vol 1 BSC MEGA Props Misc Vol 2 LBT MEGA Prop Pack Vol 1 nos17 essentials Mushy's Trailers (blank white 90 degrees) (Walmart 90 degrees) SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Ash Trees Beech Trees Berries Birch Trees Chestnut Trees Common Spruce Trees Elm Trees Feather Grass Linden Trees Maple Trees Narcissus Rowan Trees Walnut Trees Also needed:
  11. Version 1.0.0

    98 Downloads

    I've decided to embark upon a journey to redo a select few of my previous relots. First on the tour is the four pharmacies that are linked below as dependencies. The previous relots of these pharmacies are no longer available. Eckerd will require lotplop to use. New props have been used which will require LEX downloads. A prop file of CVS is also included in this download to allow for my CVS relot to work. A special thanks to @kingofsimcity for his assistance with that. CVS is on a 5x4 lot. Walgreens is on a 4x4 lot. Both Rite Aid and Eckerd are on 3x4 lots. Other Dependencies: BSC MEGA Props CP Vol 1 BSC MEGA Props SG Vol 1 BSC MEGA Props Misc Vol 2 SG_Eckerd.dat SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees Linden Trees Maple Trees Birch Trees Chestnut Trees Rowan Trees Sparaxis Flowers Also needed for CVS to work properly:
  12. Mission Accomplished -- Pololomia Completed!

    Replies: Prophet42: Thanks! It's a gruelling process, frustrating too when time is limited, but it has all finally paid off. tonyr: Cheers! Urban Constanta: Thank you! StegSC: Duco: Thanks a lot! Months of work on display there! Simmer2: Well Pololomia is completed, but whatever you are cooking up will be used for my next city tile... Entry 19: Mission Accomplished -- Pololomia Completed! At last Pololomia is done. It took a lot longer than usual because I'm teaching full time. But everything is now done and I managed to avoid the prop pox too. So here are a couple of celebratory pictures which show the final few areas I was working on. This Saturday the tour of Pololomia will begin, it will start with one mega city tile mosaic- from one end of Pololomia to another. 1. South of the highway is a vineyard, this is inspired by mmp/farm work done by Korver and gigius76. 2. The FA highway cuts through the MMP fields... 3. My small, but simple, highway interchange has finally come to life! See you this Saturday!
  13. One Final Preview of Pololomia

    Replies: Bipin: Thanks! dabadon5: Cheers! Simmer2: Thanks. I know a lot of combinations to make everything fit together almost seamlessly, the trick is to get the ground textures right. fritzfarlig: I use Gobias Sudden Valley terrain mod and Gobias HD Pavement textures. TekindusT: Without Simmer2 I would have ran out of mileage with railways and railyards. tonyr: Thank you! SC4L0ver: A lot of industry is always surrounded by grassland and fields. kingofsimcity: Thanks a lot! Batman96: You can check previous CJ entries from the URS, plus there will be new ones coming too. raynev1: Thank you very much! Entry 18: One Final Preview of Pololomia Now that the Easter Holidays are around I finally have time to finish off Pololomia very quickly. So this is one final teaser entry. 1. All that is left to do is to complete several outer fields on the corners of the city tile. 2. One of the first areas I created, I had to go back to it to tweak the buildings on the street as some of the houses were getting abandoned due to the "no job" zot. 3. So I added some NYBT ABBT buildings which are great for creating grungy brick settings. 4. NWM gridbusting. 5. I reckon at least a fifth of the urban areas in Pololomia are diagonal. 6 As with any diagonal area the textures must be seamless and they must flow. 7. One of a couple of railyards which are dotted around Pololomia. 8. The railways in Pololomia really divide up the city and the area. 9. I came back to this area to add in a few more tree fillers- also a few squares were empty. 10. The diagonal neighbourhood green. 11. A few more fields I finished off. 12. I used a different combination with blue lillies and clover, throw in some Ionionion OMCo brown dirt to give the top field some earthy texture. 13. Simmer2's stone walls work really well with bushes and other small flora MMPs. 14. Creating the rose field took a while as the girafe rose MMP takes a while to cover squares with dense saturation. 15. Another outer periphery of Pololomia. 16. The biggest feature of Pololomia is the urban/rural transition. 17. You will see it in future mosaics but Pololomia is one of the most... organically flowing cities I have created. Everything fits in, there are clear divisions of areas and a real variety of areas too: heavy industry, retail estates, mini industrial parks, farms, fields, villages, highways, railways, suburbs, W2W apartments, medium-density areas and a few high density areas. Hopefully everything should be ready for this Friday or Saturday. See you then for the grand tour of Pololomia.
  14. Article #12 - Yuti: Las Margaritas

    Article #12 - "Yuti: Las Margaritas" Las Margaritas is the most important financial centre in Metzú Republic. A business core of Yuti. On its shores, there are a lot of yacht clubs on Yuti Bay. This area was planned in 1970 with the arrival of a lot of investments. Surrounded by great avenues, cleanful parks and exotic roundabouts, is a nice place to visit. Full Map Population: 205.449 Metropolitan Area: 240.658 Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport) Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de Yuti, Autopista AM01 / AM02, Subterráneos de Yuti, Estación de Trenes Libertadores A business place... 1. Avenida Los Dorados. 2. Plaza Resistencia. A beautiful roundabout with finest flowers from around the world. 3. Catedral de la Metrópoli. 4. Avenida Metropolitana. 5. Parque Península. 6. Calle Costera (Coast Road). Luxury hotels and yachts. 7. Las Margaritas at night. 8. Yuti Bay at night. 9. Great skyscrapers and residential neighbourhood at the bottom. We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  15. S54 - Garage Moderne

    Version 1.0.0

    73 Downloads

    Garage Moderne This building is the reproduction of a garage situated in Longwy, France. The upload includes: CS$2_1x3_Garage_coin The default version of the building will provide 48C$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC MEGA Props - Misc Vol 02 BSC MEGA Props CP Vol 01 BSC MEGA Props JES Vol01 BSC Prop Pack Cycledogg No 1 BSC TexturePack Cycledogg V 01b R6 - Prop Pack 2010 Vol1 _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  16. S54 - La Poste

    Version 1.0.0

    59 Downloads

    La Poste This building is the reproduction of La Poste building situated in Gorcy, France. The upload includes: PLOP_2x2_S54 - Poste de Gorcy The default version of the building will provide 22C$. _________________________ DEPENDENCIES Important ! If you don’t download them, you could have brown boxes or problems with the textures. BSC - VIP girafe ashes BSC - VIP girafe beeches BSC - VIP girafe berries BSC MEGA Props - SG Vol 01 BSC TexturePack Cycledogg V 01b Nams Props Pack Vol 2 Orange MEGA Prop Pack Vol01 TSC S54 - PropPack Vol1 _________________________ INSTALLATION Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. _________________________ CREDIT AND FEEDBACK Model and modding by Sciurus, thanks to girafe for his gentle authorization for using his car models. If you have questions or problems you can leave me a message in my Simtropolis thread or SC4Devotion thread. ______________________________________________ Sciurus from KSTeam
  17. meijer 4

    From the album pclark06 Cities Skylines pic dump

    Created this Meijer using various assets in the workshop with custom signage from DearLeader2000, and assets from KingLeno and CrazyGlueIt. Really cool how it turned out
  18. Version 1.0.0

    168 Downloads

    English The third installment in my Lat Am Project, which seeks to revive and remaster forgotten latin american content from various creators. This pack brings to you 9 lots featuring 8 building models from LBT members Elegost/Berethor07 and Tcxalapa. These are all latin american historic buildings; this pack's contents range from small hostels to the Grand Diligencias Hotel from the city of Veracruz, Mexico. They're perfect for an old city centre! There's medium and high wealth commercial services and a couple of medium wealth offices, plus a residential version for the hotels and hostels. The lots come in 2x2, 2x3, 4x3 and 4x4 lots, and develop on low, medium and high density zones. They are modded so that they only grow when the “Chicago” tileset is selected (in the building styles menu), you can control where and when to develop them this way. Ingame, they will also show the name of the building in Spanish or Portuguese if your SimCity 4 is installed in any of these languages, If it is installed in any other language the names will show in English. If you want to plop them you can use the LotPlop command and search for them between your commercial buildings, the lots follow the default naming convention. You'll need either of the avaliable Extra Cheats dlls. You can check the included bilingual documentation for a full catalogue and more info on stats and so on. Dependencies Make sure you download and install the files marked as essential in your Plugins, if you don't, you will get brown boxes instead of the actual buildings! Some textures will also be missing. The files marked as optional add details to the lots, although they're not strictly necessary, installing them is recommended to get the full detailing. Essential: LBT Colonial models by Elegost LBT Colonial models by tcxalapa LBT Mega Texture Pack Optional: LBT Mega Prop Pack vol 01 BSC Mega Props CP vol 01 (Requires registration on SC4Devotion's LEX, LEX and SC4D forums accounts are different) Romualdillo Props vol 01 (Also requires LEX registration) Other recommended downloads This set of buildings will mix nicely with other content made by this creators: Adrianor Debussyman Harishna Maloskero Notes I did not make the model(s) and do not claim any credit for them, all credit goes to Elegost/Berethor07 and Tcxalapa. However, I did give the buildings their stats and made lots for them, you can edit those lots or the descriptor files however you want, for personal use. You can't redistribute any of the included content, but you can use it to make new creations. The modding of this buildings was made using the PIM-X tool, so there shouldn't be any problem with these buildings throwing the game off balance. If you run into any issues, or want to see other things I'm working on, pay a visit to my lot thread in Simtropolis, you can also PM me there @Edvarz. Enjoy!
  19. Article #11 - Yuti: Downtown

    Article #11 - "Yuti: Downtown" Yuti is capital city of Metzú Republic. Is the most populated city of Metzú. Founded in 1794 by spanish colonists, became capital in 1900, after The Independence of Spain (1899). In 1901, it was established the Gobierno Metropolitano de Yuti (Yuti Metropolitan Government), becoming a federal district. Since 1905, the government invest a lot of money to improve infrastructure like avenues, airports, public transport, etc. Yuti is the main tourist destination. Is cosmopolitan, headquarters of big companies and is the most ambitious project of this young country. It is the pride of all Metzuanan people. An interesting places to visit in Yuti: Las Margaritas Financial District Full Map Population: 205.449 Metropolitan Area: 240.658 Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport) Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de Yuti, Autopista AM01 / AM02, Subterráneos de Yuti, Estación de Trenes Libertadores A big metropolis... 1. Avenida Libertad. Financial and commercial centre. 2. Diagonal Angosta. 3. Avenida Libertad again. Another POV. 4. Avenida de la Costa. The big building is a prestigious convention center. 5. Avenida Metropolitana. A subway line passes there. 6. Estadio Metropolitano de Yuti. Home of C.A Yuti. 7. Palacio de la Metrópoli. Government's headquarters. On the left, Tribunales Federal de la República (Federal Court).In the middle, Paseo de la Revolución. And now... Night shots!!! 8. Downtown at night. 9. Avenida Libertad. The widest avenue of Metzú. 10. Great towers next to the bay. 11. The city shines at night. We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  20. Highlights of Pololomia

    Replies: Akallan: Thank you! Anyway the URS is what I wanted from SC4 a year or two ago; 2016 had some great stuff but I can now go even further than that with residential plopping and creating lots with transparent tiles with buildings upon them. Prophet42: Cheers! It's getting easier and easier to detail city areas and give them a certain character to them. BC Canuck: Steal those ideas! If you're wondering the British Sausage is a famous joke from the British TV series Yes Minister. tariely: Oh yeah! Michelle Yukimura: I go to GIMP and use the horizontal flip tool. sejr99999: Thanks! And good luck with your search. metarvo: Yeah the diagonals were a give-away; I am a madman when it comes to creating seamless diagonals and removing jagged texture edges on roads. kelistmac: Make some - ahem! - contributions for the mayor and that house is yours. feyss: Thanks! Entry 9: Highlights from Pololomia In this entry there are some more pictures from Pololomia. I think I can get the whole city tile done by Christmas holiday time. Thanks a lot for the comments- it is good to be back. Anyway, enjoy the pictures and the enjoy the weekend. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13.
  21. So I've see that we all have shopping areas we like to share but wouldn't fit in the right topic so here it is.Now show us your shopping areas!
  22. Scenes from the City

    Replies: SC4L0ver: Thanks! The woodland was an idea that came to me after travelling along the A66 west- random clumps of woodland in the field or on the field's perimeter. Prophet42: I would say that wild meadow scenery would work well for unused green areas inside of cities. kelistmac: The prop pox was a bummer but it was a chance to carve the right suburban/rural outline for the city. So it was a net positive. Akallan: The British Sausage is simply a pseudonym for Ln X- that's why the style is so similar. What happened was I lost everything (computer problems, think blue screen of death) and Imageshack acted up- something about payment and accessing the account. Very embarrassing! So I was left with a CJ with no pictures and vacant image links. So I decided for a fresh start: new account, rebuilt plugins, new username, new CJ, etc. Entry 8: Scenes from the City Some of these pictures feature new areas, some are different shots of older areas. And now these pictures come with a little photoshop sparkle. In any case enjoy them! 1. 2. Going full on diagonal! 3. 4. Plop in some texture tiles to make those overhanging buildings blend in! 5. 6. MMP playground. 7. One of Pololomia's major roundabouts. 8. 9. 10. It's all about the areas behind buildings... 11. 12. Next week will bring another update, but this one will have more rural scenes. See you then.
  23. Good Day Guys, I love random placing commercial buildings like these below. But when the city runs abit for a while. It turns like all buildings look the same.. Like this... Below here are the commercial buildings I dont want to see.. is there anyway to stop having the same re building buildings... I like to see random and not all the same in a row... btw I am using a plop mod that allows to force $$ to build the city.
×

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections