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Found 432 results

  1. While I currently have no idea how to make buildings, it is something that I may pursue in the future. That is, if I can determine whether or not my digital copy (no physical disk) of Sim City 4 allows it. (Can anyone confirm whether I can even try?) I have decided to undergo a few relots of existing buildings. Any suggestions for props and/or improvements will be gladly welcomed.
  2. RRetail BLAM Park Place Mall Relot

    Version 1.0.0

    19 Downloads

    Another mall for those suburbs! The mall itself is made of three lots that combine to make one massive lot. When combined lots #1 and #2 take a space of 20x22 tiles with an additional 7x21 tiles needed for lot #3. Also included to fill in the gap is a 1x1 lot full of Maxis trees. Lot #1 is a 20x15 lot Lot #2 is a 7x20 lot Lot #3 is a 7x21 lot Dependencies: Other Dependencies: BSC MEGA Props SG Vol 1 LBT Mega Prop Pack vol.1 BSC MegaProps Kevdan25 Vol.1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack You will also need the JCPenney and Macy's prop files which can be accessed from this lot: You only the JCPenney and Macys prop files from the SimCity Mall download.
  3. Hello guys, Is there a software or site where I can check not only the stats of maxis growable buildings, but also the stats of every growth stage of every residential, commercial, and industry building. To be more clear, for instance, the car care center http://www.wiki.sc4devotion.com/index.php?title=Car_Care_Center, it comes in 3 different lot sizes. How can I find out the stats (power consumed, jobs provided, water consumed, etc...) of every lot size of this and every maxis growable?
  4. Hello guys, When I was checking the growable lot of this nightclub by using sc4 tool, I found that the "LotConfigPropertyPurposeTypes" feature of this lot is CO. The growable lot is supposed to be a commercial service one. Did @Urban Abstraction did a mistake or I don't understand what that feature exactly does? The OP last visited on March which why I chose to ask you guys.
  5. Another Update on Pololomia

    Replies: First of all I just want to say thank you to SC4L0ver, frdrcklim, nycsc4, Prophet42, kelistmac, T Wrecks, airman15 and Whte_rbt for their comments. I replied to most of them and I want to say thanks to T Wrecks for exploring my method of plopping residential some more. Entry 5: Another Update on Pololomia Here are twelve more pictures of Pololomia, I've considerably expanded the city and now I'm working on the border between the city and the countryside. 1. And here is Pololomia so far. Right now I am filling in the parts of the city centre which aren't complete, then I'm going to work some more on the industrial area to the left and then create some rural areas along the left side of this picture. 2. More grid-busting. 3. Suburban area close to the countryside. 4. The secret with suburbs is offsetting some sides of the suburban block with a tile or two (or more) of fillers. It's very easy to zone everything to the main road or street, but having a main road with only one (or no) side of residential can look more realistic. 5. Now we go to the city centre. 6. Loving Mattb325's new buildings- to the left is his urban school and in the centre is his First Federal Bank building. 7. In the centre of the picture is this school. 8. Using fillers I expanded the size of the school grounds and made it far more distinctive: a perimeter fence, car park, greenhouses, etc... 9. Squeezing out every last drop from FrankU's Dutch Parks! 10. The criss-crossing railways divide up the city. 11. I have changed parts of the industrial area to the northwest. Gone is the garbage dump and in its place rail sidings and a grain processing factory! 12. Making the most of Simmer2's rail sidings. The next update will probably be more rural as I move into MMP work and more organic, grid-busting sights. So stay tuned for that next weekend!
  6. RCI PLOP MOD (by coolboy_22)

    Version 2.0.0

    9,580 Downloads

    Hello I updated the mod !!U need to start a new game if u want to make the mod work!! simlet.pxm
  7. Creator Pack 01: Ceafus 88

    Version 1.0.0

    52 Downloads

    --------------- Installation: --------------- First, if you don't already have them, download the necessary files from ceafus (C88). If you wish to use only my lots, all of the files should be deleted EXCEPT the ones listed below. If you wish to keep C88's original lots too, no additional action is required. Please see the readme for info about which files need to be kept and which can be safely removed. ----------------- Dependencies: ----------------- Original Models: Bojangles Famous Chicken Bring the Razed Music Burger King Caefus Car Repairs Church's Chicken Concede Apartments McDonalds Pawn and Gun Popeyes Textures: KOSC SuperSHK MEGA Textures KOSC SuperSHK+ FA3 Textures NDEX Base Texture Set Props: VIP Urbanpack vol.1 girafe Lupins BSC MEGA Props - CP Vol01 BSC MEGA Props - JES Vol01 BSC MEGA Props - JES Vol02 BSC MEGA Props - MJB Vol01 SHK Parking Pack ------- Links: ------- For more photos of this lot For help/feedback/suggestions A Compendium of Creations nos.17 @ Simtropolis nos.17 @ SC4Devotion
  8. There Will Be Diagonals!

    Replies: TowerDude: Some entries will have commentaries as I explain certain key things. nos. 17: The apple doesn't fall far from the tree... Anyway, thanks for your comment! Talla 2XLC: Just keeping a low profile and focusing on the cities. And yes I use the building plop cheat extensively in my cities. sucram17: Thank you very much! kscmidt: Virtually every RCI building has been plopped- there is a trick to get residential buildings plopped without them becoming abandoned. IL.: Thank you! Abrams124: Cheers! And I will keep going... Entry 3: There Will Be Diagonals! I have developed Pololomia considerably and I am finding it very easy to expand the city and infill areas. So without further adieu here are 16 more pictures to feast your eyes on! 1. Here is Pololomia so far. 2. I am gradually stitching together the various areas. 3. Piece by piece... 4. Diagonal by diagonal. 5. 6. 7. 8. 9. 10. This area came out something special... 11. 12. 13. 14. 15. I'm now going to start developing the outskirts and the rural/urban city borders. 16. MMPs are love. MMPs are life. Next week there will be another update from Pololomia. Enjoy and have a great weekend!
  9. Version 1.0.0

    60 Downloads

    The majority of the BATs that make up this latest batch of relots focuses on models I had previously dismissed doing for various reasons. After giving it some thought, I figured some users may want to use these anyways. So, I have relotted them even though I may or may not personally use them. Your welcome and please do enjoy. 2 of these relots require a LEX download, and a couple require lotplop to use in game. 2x3 lots: 3x4 lots: JES Dollar General Relot (use JES Props Vol 1 linked below) 4x4 lots: Sears Department Store (LEX download) 7x5 lots: 7x8 lots: b62 Walmart (LEX Download) 9x12 lots: 10x9 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MEGA Props JES Vol 1 LBT Mega Prop Pack Vol.1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack You will also need: Additionally, you will need the Wawa Gas pumps from this download.
  10. RRetail Shopping Centers Pack Four

    Version 1.0.0

    76 Downloads

    More plazas for those suburbs! (or anywhere else you want to put them) Included in this download are three lots, as well as a few attached props needed for the plazas to work. A big thanks goes to @kingofsimcity for his assistance for the prop files. I wouldn't be able to make these shopping centers without him. Cranberry Plaza s a 15x19 lot. STEX Commons Plaza is a 13x14 lot Progress Place Plaza is a 14x12 lot Dependencies: Needed for Cranberry Shopping Center: Additionally, you will need the Wawa Gas pumps from this download. Needed for STEX Commons Plaza: SG Strip Malls (LEX download) Needed for Progress Place Plaza: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MEGA Props Kevdan25 Vol 1 BSC MEGA Props JES Vol 1 BSC MEGA Props JES Vol 3 BSC MEGA Props JES Vol 8 LBT Mega Prop Pack Vol.1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack
  11. RRetail Shopping Centers Pack Three

    Version 1.0.0

    68 Downloads

    Plaza pack three features two plazas that are designed to connect to my relot of the RLS mall, or can be used on their own. Also included is a small town style plaza with Walmart and a small strip mall adjacent to the store. Included in this download are three lots, as well as a few attached props needed for the plazas to work. A big thanks goes to @kingofsimcity for his assistance for the prop files. I wouldn't be able to make these shopping centers without him. City Corner Plaza s a 12x14 lot. Pleasant Valley Plaza is a 14x20 lot Valley View Plaza is a 9x15 lot Dependencies: Needed for City Corner Plaza: Needed for Pleasant Valley Shopping Center: Needed for Valley View Plaza: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MEGA Props Kevdan25 Vol 1 BSC MEGA Props JES Vol 1 BSC MEGA Props JES Vol 3 BSC MEGA Props JES Vol 8 LBT Mega Prop Pack Vol.1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack
  12. Version 1.0.0

    71 Downloads

    Pack Fifteen are relots of models by Simgoober. When downloading, please know the following: Because this pack uses Simgoober LEX medium store models, please follow the instructions in the remove list files to get rid of any models and/or lots you may already have. USER BEWARE: While the LEX lots files aren't required for all of my relots, some of my relots will crash the game if you don't have Simgoober's lots downloaded. I apologize for this, but I have no idea how to get around this. Therefore his original lots are a dependency. One STEX file is required as it is not part of the medium store files on the LEX Lot Sizes: Commercial Relots Pack 15: 3x3 lots: Casa Bacardi Chocolate Boutique LCBO Liquior Pansarkatt Pansarkatt Golf Store Pansarkatt Pet Store Simply Pets (Small Version) 3x4 lots: Simply Pets (Large Version) Retro Toys R Us 5x3 lots: Goober Electronics Bonus Relots: 2x3 lots: Wilson Farms 3x2 lots: Kelly's Auto Services (Version 2) 3x3 lots: Firestone Jack Knoff Auto Sales Kelly's Auto Services (Version 1) Dependencies: Wilson Farms Simgoober Commercial Models Medium Stores Simgoober Commercial Lots Medium Stores Other Dependencies: BSC Texture Pack Cycledogg Vol 1 BSC MEGA Props SG Vol 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack
  13. Developing the City of Pololomia

    Replies: Urban Constanta: Thank you! Odainsaker: I didn't know that- so thanks for that brief slice of urban history. I basically went for a style that is green, takes up space and has paths/parks running through these neighbourhoods. RandyE: It is harder to build extensively with diagonals because there are fewer buildings to use, but I have worked out ways of creating diagonal city blocks. As for the industry and commerce a lot of that style you were talking must be because I used Mattb325's buildings which are spacey, have green spaces and look rather modern. kschmidt: It means a lot of use of the "Make Historical" button! I used the No Maxis buildings mod and I have in my head a list of buildings which suit various themes. The "standard" you were talking about is actually growable for the green suburbs. licoricebomb: The horses can be found here- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2862. Entry 2: Developing the City of Pololomia In this entry I show you the current state of Pololomia and finished areas. This is a large city tile I'm working on and one which is a basic template for the style I go for when playing SC4. Enjoy! 1. So this is the city of Pololomia as it stands. In the southwest corner is the city centre, then the city fans outwards and decreases in density... 2. The W2W buildings I have used are mainly Jasoncw, NoFunk and Goofyguytpa creations which can be found on the STEX. 3. While I have found that Mattb325's creations are great for filling in city blocks which aren't necessarily W2W. 4. The W2W Buddhist temple is zero7's Z7 Temple and Stupa. 5. Every city block I create has parking in the middle, back alleys or gardens at the back which connect together. It's easy to place buildings down but it is a lot harder connecting them together- so I use car parking, trees, parks and other fillers to make each city block unique. Also MMPs are useful too for adding variety to blank texture tiles! 6. An even trickier thing to pull off is density transitions. Ideally in the centre of cities and the inner city area the buildings are at least several floors high with higher buildings dotted around. But in mid-rise areas this can be anywhere between 10 to 4 floors high with the occasional tower block. While for low-rise areas it can be anywhere from ground floor height to four floors high. 7. The secret to diagonal city building is hiding the jagged square edges of the textures. In this picture I have hidden/disguised most of the jagged square edges so that it all blends together. SFBT Diagonal Fillers and Simcoug's Diagonal Tenements are some of my preferred methods for building diagonally. 8. And now back to the inner city area and this time railways. Now railways really need to separate and divide a city. So that means walls, tunnels and bridges. Having road crossings on a railway in an inner city area is not very common. So in this picture I used FLUPS to really emphasise the railway splitting up the city, lastly every bit of the railway is bordered with fences and walls. 9. Little roundabouts can be a great cosmetic addon or architectural addon even if it's a little unrealistic. Also tight FLUPs in urban areas are some of the coolest things this game has to offer. 10. Roundabouts can also prove to be a useful means of separating streets and SAM streets... 11. In this neighbourhood I used KingOfSimCity's Maxis Mansion Overhaul mod which is incredibly cool stuff. Large lots, green areas and those FA tennis courts! 12. But it's also important to break up a themed area with other fillers: for instance WorkingManProductions Allotment set and FrankU's parks (tree fillers). 13. The next entry will show further development from Pololomia and more finished city scenes. I think this city will take four or five weeks to finish. In the north and east I want to create rural areas and farmland and THAT is the trickiest transition of them all - urban to rural! So see you then! And thanks a lot for your comments!
  14. Version 1.0.0

    118 Downloads

    Packs Twelve, Thirteen and fourteen are all relots of models made by Simgoober. Because all the included models come from the same download source, I've grouped these three relot packs into one. Also included are five bonus lots that were also part of the same LEX download package. When downloading, please know the following: Because this pack uses Simgoober LEX small commercial models, please follow the instructions in the remove list files to get rid of any models and/or lots you may already have. USER BEWARE: While the LEX lots files aren't required for all of my relots, some of my relots will crash the game if you don't have Simgoober's lots downloaded. I apologize for this, but I have no idea how to get around this. Therefore his original lots are a dependency. Lot Sizes: Pack Televe: 1x1 lots: Barber Shop v2 Barber Shop v3 1x2 lots: Barber Shop v1 Photomat Keymaker Java Hut 2x2 lots: Advance Auto Parts Autozone Pawn Shop v1 Pawn Shop v2 Pack Thirteen: 1x2 lots: Boomland Gamestop 2x2 lots: Aquina Signs By Julia Used Books Washland v1 Washland v2 2x3 lots: Dollar Tree 3x3 lots: Woodcraft 3x4 lots: Life Style Pack Fourteen: 1x2 lots: Rural Store Small v1 Rural Store Small v2 Rural Store Small v3 Rural Store Small v4 2x2 lots: Napa Auto v1 Napa Auto v2 3x3 lots: Rural Store Large v1 Rural Store Large v2 Rural Store Large v3 Rural Store Large v4 Bonus Relots: 2x2 lots: Check Cashing Loan Shop Wong Hung Chinese Restaurant 3x2 lots: Treadquarters 3x3 lots: SG Fast Food Dependencies: Simgoober Commercials Models Small Shops Simgoober Commercial Lots Small Shops Other Dependencies: BSC Texture Pack Cycledogg Vol 1 BSC MEGA Props SG Vol 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack
  15. The Torch

    Version 1.0.0

    332 Downloads

    This is my first upload to the STEX and my first creation. The Torch is completely out of my own imagination and features 10'000 CO$$$ jobs. No night lighting whatsoever because I didn't know how to do it. Just extract the .rar file into your plugins folder. The trees are Giraffes Norway Maples you can find on the LEX here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Enjoy!
  16. Hello to all of you guys!!! It would be great if they added in Cities Skylines a beach zone , like in many Meditarrenean countries with sun loungers , cantines and beach bars. Moreover, they should add day nursery , nursery schools , junior high schools and universities with specialized objects , for example Law University (all of them will be chosen from us if they could be public or private). Another thing which it could be very cool is to be more realistic the day/night cycle with the addition of seasons (autumn,winter,spring,summer) . The Court House and Tax Office could be functional and not be existed as landmarks . Museums could be a very good addition at the game. And finally the Match Day could be expanded at basketball , volleyball , handball , rugby and at many sports and a public swimming pool would be awesome!!! This from me I hear your suggestions below this topic (And sorry for my English)
  17. SIM MARS continued works

    Well hello everyone. I see alot of new names. I am going to be doing some bats and designs for the Mod Sim Mars Beta 3 release. My first step will be drawings second step will be creating the bats them selves. I am starting from the ground up since it has been a number of years since I have done any thing with simcity at all. I am back and I am here to stay untill this wonderful site is gone.
  18. RRetail Restaurant Relots Pack Nine

    Version 2.0.1

    157 Downloads

    The final restaurant relot pack that I plan on doing at this time. Included are a mix of generic restaurants along with two pizza chains that didn't make the cut in pack eight. Because the BLAM Doug's Donuts included both a police building and commercial building, I did the police version as a small 1x2 shop where as the commercial version gets a parking lot on a 3x2 lot. For DK1's diners, only keep the model and desc files for these three diners: Max's Grill Old Diner Rick's Cafe A prop file needed for my relot of BLAM Dunkin Donuts is also included. A special thanks to @nos.17 for helping me out with that. 1x1 lots: Simgoober Morning After Coffee (found in Restaurant Pack One list below) 1x2 lots: Simgoober FukMi Sushi (found in Restaurant Pack One list below) BLAM Doug's Donuts (Police Version) (link below) 2x2 lots: Simgoober Taco Stand (found in Restaurant Pack One list below) Simgoober Pizza Pizza (found in Restaurant Pack One list below) 2x3 lots: 3x2 lots: BLAM Doug's Donuts (Commercial Version) 3x3 lots: 3x4 lots: 4x4 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MEGA Props CP Vol 1 BSC Texture Pack Cycledogg Vol. 1 BSC Textures Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack You will also need:
  19. Hi there, I'm having a problem getting hotels to spawn; I'm building a gambling/culture city that is going pretty well, at the moment the city have 5 casinos (1 luxury hotel full with $$$ gambling addons, 2 sleek and 2 cheap with full $ and $$ gambling addons), all the 3 possible landmarks (Edificio Copan, Empire State Building and Sydney Opera House) and the Pro Stadium; the city have all forms of public transportation except streetcars (3 ferry and boat terminal, one train station and 1 municipal airport with 4 passengers addons and 4 runways); the city have a draw of 65k/85k with more then 1k tourist/h and it's going decently (1kk$/day profit) but I'd like to get some hotels. The problem is that no matter what I do they somehow refuse to spawn; I tried running the Sydney and Pro Stadium events everyday for quite some time, bulldozing some medium density commercial from all wealth class every day and the city is not at the beginning of year 6 but not a single hotel spawned; I could plop them with the plop mod but before doing that I'd like to get some hotels to spawn naturally. Is there anything that prevent hotels from spawning while playing offline? Am I doing something wrong or am I being just incredibly unlucky? Thanks in advance for helping, Paraffine
  20. I was not able to find any building with a large quantity of CS-$ employees, and my region has a big demand, but not enough space for it. If you know any would you post it below. I have a mac, thus not able to use the tool to modify/edit the content of buildings myself, would someone do that for a skyscraper of your choice ?(something practical, not spacey futuristic) We'll call it a mall with Cs-$ population of 3000...I know it may not make sense but I hella need it.
  21. HBS Mall Del Sur Relot

    Version 1.0.0

    217 Downloads

    I've got a folder on my desktop with all types of SimCity 4 projects I had started on and abandoned. With the completion of my B62 lots, I decided to go back through everything and clean it out. This paticular one had been lingering there for over a year; it's good to have it done, to be honest. Many thanks to @Simmer2 for making me custom bollards to use. The lot just wouldn't be complete without them. ---------------------- Installation & Use: ---------------------- Simply drag the new lots into your plugins folder. With regards toHeblem's files, see the readme for which lots can be safely deleted. Please refer to the provided image HBS_MallDelSur_Config.png (included in the *.zip) for the correct plopping orientation. As depicted on the image, all of the lots are Network Enabled with road, and lot 1A is additionally Network Enabled with Avenue. The lots utilize timed and/or seasonal props, which may take a few months in-game to properly appear. ------- Stats: ------- Each of the lots shares the same footprint and general layout of Heblem's original upload, allowing for a simple swap with this version, should you want to do that. All five lots are located in the Landmark menu, with Item Orders 101 - 105. Please visit the readme for the stats of each individual lot. ------------------ Dependencies: ------------------ HBS Mall Del Sur Models SHK Parking Pack BSC Mega Props - CP Vol 1 BSC MEGA Props - CP Vol 2 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Flunight Textures Vol 01 NDEX Texture Set Volume 1 LBT Mega Prop Pack vol.01 LBT Mega Texture Pack vol.02 nos.17 Essentials (v10+) ------- Links: ------- For more photos of this lot For help/feedback/suggestions A Compendium of Creations nos.17 @ Simtropolis nos.17 @ SC4Devotion And above all... have fun! nos.17
  22. Version 1.0.0

    285 Downloads

    Hello guys! I'm proud to present my second release at Simtropolis. The following package is part of a bigger seris of my take on some Brazilian Buildings. This download consists of a set of both residential and commercial buildings, lots and props. The stats assigned to them are based on SC4 vanilla buildings' stats. There are in total 7 commercial buildings and lots and another 16 residential buildings and lots, all in 1x2 lots. The buildings reflect mainly the architectural style of poor neighborhoods in medium and large cities of Brazil, and generally of Latin America as a whole. It is worth pointing out that this kind of housing, altough from poor neighborhoods, are not proper favela buildings. I took inspiration from real life houses and shops located in various regions of Brazil, but nominally from the cities of Caruaru-PE, Recife-PE, Feira de Santana-BA, Maceió-AL, Garanhuns-PE, Belo Horizonte-MG, São Paulo-SP, Rio de Janeiro-RJ. I hope you all enjoy it! Please do contact me if you find any bugs or erros. Dependencies: BSC Mega Props - CP Vol02 Installation: Just drop the folders located in the zip file into your Plugins folder A little tip: Commercial buildings all have some sort of drawing of inscription in their front façade. This should help you distinguish commercial and residential lots
  23. Wendy's Restaraunt

    Version

    13,707 Downloads

    Wendy's Fast Food ---------------------------- Found in Anytown, USA Wendy's is an International Fast Food chain founded by Dave Thomas in 1969 in Columbus, Ohio. Wendy's is currently the third largest Burger chain, following McDonalds and Burger King, and takes pride in it's slogan, "Old Fashioned Hamburgers". My 7th BAT, Wendy's is one of my local favorite Burger places. And since the STEX only had three Wendy's related BATs on it, I decided to give it a go and bring SimTropolis a modern suburban Wendy's restaraunt. This download contains a single .SC4MODEL file, and two folders, a CS$ Growwable folder, and a LM Ploppable folder, each has a Lot and DESC file. The ploppable is non-functionable, and is included for those who just want a quickly placed aesthetically pleasing burger joint. However if you want jobs, a low wealth CS-$ version is included, which gives you 259 jobs. If you don't want to use one or the other, just remove the folder you wish not to use, from your plugins, and keep the rest. Both versions have been tested in game and are guaranteed to work properly. If they don't, or there's some problem, please state in the comments. Installation: ------------- Once downloaded, unzip or extract the model file and folders, and place all three items in your plugins folder, preferably in a folder titled "Wendy's" so it's neat and tidy. Uninstallation: --------------- Just remove everything "Wendy's" related from your plugins, and you're set. Specs: Ploppable ---------------- Bulldoze Cost: $100 Flammability: 10 Landmark Effect: 40 20 MaxFireStage: 1 Mayor Rating Effect: 10 256 Plop Cost: $110 Jobs: No Power Consumed: 60 Water Consumed: 0 Specs: Growwable --------------- Bulldoze Cost: $193 Jobs: Yes-259 Flammability: 45 MaxFireStage: 3 Power Consumed: 7 Water Consumed: 0 Worth: 193 Dependencies: None! Enjoy your newest Burger joint!
  24. Version 1.0.0

    846 Downloads

    Hello guys! I'm proud to present my first release at Simtropolis. The following package is part of a bigger seris of my take on some Brazilian Buildings. This download consists of a set of both residential and commercial buildings, lots and props. The stats assigned to them are based on SC4 vanilla buildings' stats. There are in total 10 commercial buildings and lots and another 28 residential buildings and lots, all in 1x2 lots. This set only includes low-wealth and low density buildings. All are stage 1. The buildings reflect mainly the architectural style of poor neighborhoods in medium and large cities of Brazil. They also fit perfectly in small town scenarios. I took inspiration from real life houses and shops located in various regions of Brazil, but nominally from the cities of Caruaru-PE, Recife-PE, São Luís-MA, Feira de Santana-BA, Maceió-AL, Garanhuns-PE, Quipapá-PE, Correntes-PE, Januária-MG, Montes Claros-MG, Jaguarão-RS, Vitória-ES, Laguna-SC. I hope you all enjoy it! Please do contact me if you find any bugs or erros. Dependencies: BSC Mega Props - CP Vol02 Installation: Just drop the folders located in the zip file into your Plugins folder A little tip: Commercial buildings all have some sort of drawing of inscription in their front façade. This should help you distinguish commercial and residential lots
  25. Version 1.0.0

    158 Downloads

    Included are various big-box retailers found across the STEX as well as an automotive store. Enjoy! 4x3 lots: 4x4 lots: 6x8 lots: 7x9 lots: 7x10 lots: 9x9 lots: 10x10 lots: 12x12 lots: Other Dependencies: nos.17 Essentials BSC Texture Pack Cycledogg Vol 1 BSC MEGA Props SG Vol 1 BSC MEGA Props CP Vol 1 LBT Mega Prop Pack Vol.1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack Mushy's Trailers (blank red 90 degrees) (blank white 90 degrees) (Target 90 degrees)
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