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City-building game(s)

Found 284 results

  1. Version 1.0.0

    84 Downloads

    Tsutenkaku tower, located in the Japanese city of Osaka. Information: The Tsutenkaku tower appears in the game in the Landmarks menu. - Plop Cost: 20000$ - Bulldoze cost: 15000$ Installation: Copy/extract the content of this folder into your Plugins. Dependencies: SC4D LEX Legacy - NOB Dependencies Pack V2 Version 2 JENX-Porkie Expanded Porkie Props - Dependencies - Simtropolis In addition, the nightlighting of this model only suits for SimFox's Darker Nite mod Credits: Created by Kelis. All rights reserved. ( I am especially proud of this model. I hope you enjoy it. )
  2. Version 1.1.1

    203 Downloads

    A Coruña Maritime traffic control tower - A Coruña / Spain. Information: The Maritime traffic control tower appears in the game in two different versions: - 1: Luxury police station - Plop cost: 2.500 $ - 2 : Reward / Research center - Plop cost: 80.000 $ Installation: Copy/extract the content of this folder into your Plugins. Dependencies: This building does not contain any dependencies. In addition, the nightlighting of this model only suits for SimFox's Darker Nite mod. Credits: This building is really special to me. I see it every day, and it's one of my favorite views in my city. Created by Kelis. All rights reserved.
  3. La Torre

    Version 1.0.0

    36 Downloads

    Hi guys, here a residential low wealth lot 2x2. It's inspired by the so-called condominium "La Torre" built in Bozen, Italy, among the years 1957 and 1961. I'll wait for your comments and suggestions. Have fun
  4. 230 West Monroe

    Version 1.0.0

    246 Downloads

    230 West Monroe is an office building located at the intersection of Monroe and Franklin streets in downtown Chicago, Illinois. Designed by Perkins + Will in the international style, it was completed in 1970 and renovated in 2003. With its 29 floors, 230 W Monroe stands 353 feet / 108 meters tall. This upload includes: 3x2 growable CO§§ and CO§§§ lots (Stage 8) for the Houston 1990 tile set; a 3x2 ploppable CO§§ lot (§23,472 to plop) providing 2663 jobs; and a 3x2 ploppable CO§§§ lot (§27,088 to plop) providing 1863 jobs. Dependencies: SHK Parking Pack for the base texture For the Darknite version: SimFox Day ’n’ Nite mod This model was created entirely using the open-source modelling software Blender and the BAT4Blender add-on developed by Memo et al. You can follow developments in this thread. You can watch for updates on my 50+ works in progress in my BAT thread.
  5. Version 1.0.0

    293 Downloads

    As part of the ongoing renovations of the Binnenhof complex in The Hague, Netherlands, this temporary observation tower was constructed to allow visitors a view of the proceedings. 1x1 lot, modded as a park, and that's about it. As always, both Darknite and Maxisnite versions are provided. Only one may be used at a time. The Darknite version requires SimFox's Day and Nite Modd. Dependencies: None Enjoy!
  6. AGC - Flak Tower 01

    Version 1.0.0

    183 Downloads

    Specs: - 6x7 lot (It can be placed in water or on land) Ubication: Water transportation Icon: You can find them in the props section as: AGC_Buildings_Army_GM_Flakturm_ Scale of the models: 133% (Z Axis) Dependencies: - Darknite Only. Installation: Unzip the "Barroco Hispano DLCs" in your Plugins Folder (I highly recommend respecting my folder system because I plan to export or update thousands of BATs). If you like my work, you can make a donation to fund my other projects! https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to the few people who have donated to me.
  7. Blackpool Tower

    Version 1.0.0

    531 Downloads

    This is my rendition of Blackpool Tower, ideal for seaside resorts. It's not 100% accurate, the real thing is not perfectly rectangular, but I hope it serves you well! It is a 6x4 landmark, no dependencies
  8. This one, Quigley Insurance and the Gold Tower... but this one in particular. It's a cool fictional skyscraper bet.... I liked it so much and it brought back so many memories, I even dedicated a drawing to it. Clearly Kong is a reference to the ape... So I decided to rename it The Packard Building. Packard in honor of automobiles, imagining that this brand in a parallel universe would be able to compete with Chrysler... partly because of that and partly because as an audience of the Hey Arnold series, I wanted to design new buildings and locations for Hillwood City, the fictional city of the character. Grandpa Phil's car gave me the Packard idea... and the fact that the Kong Tower may also be a nod to the Chrysler Building led me to this conclusion. I did the same with Quigley Insurance and the Gold Tower as shown in the third image. Quigley Insurance I renamed it the Lockheed Tower. What would have happened if Howard Hughes had done very well? Well, it would probably have its own rockefeller center-style complex of buildings. (or at least that's how I imagined it). And the Gold Tower I called Florence Plaza. A glamorous commercial tower with allegories of Venetian nobility. All to make a homage the design of this SC3000 cool skyscrapers. End of the press release, have a nice weekend.
  9. Very good, Since my knowledge of lot modeling and stuff is nil, but I like what the community does regardless of whether I download it or not, to contribute my bit, I can give ideas, since I know many interesting buildings, more in Buenos Aires, where I reside. Either to take inspiration or to make a reliable model of these buildings. As a first example of this proposal, the Palacio Barolo (Barolo Palace), also called Barolo Passage. It is a characteristic building of Capital Federal, and its peculiarity is that it has a revolving beacon in its highest part. The general division of the Palace and the Divine Comedy is in three parts: hell, purgatory and heaven. The nine access vaults represent the nine steps of initiation and the nine infernal hierarchies; the lighthouse represented the nine angelic choirs. Above the lighthouse is the constellation of the Southern Cross which is seen aligned with the axis of Barolo on the first days of June at 19:45 hours. The height of the building is 100 meters and 100 are the cantos of Dante's work; it has 22 floors as many as the verses of the Divine Comedy. The architecture is quite elaborate, especially because of its inspiration, but it is also very interesting and a very pleasant building to see. Day and night. It should be noted that the beacom on its tip is lit only on specific days and important celebrations. I wish they would turn it on every night lol. And closing this intervention, images of the site. I hope this will attract the attention of someone for their projects, and above all, it will be useful to them! Best regards!
  10. Entry no.49 - Highway 704 Extension

    This update marks a return to the original concept I had for the CJ all those years ago: functional transportation improvements. You see Houston, we have a problem... While my region's highway network is already quite extensive, it turns out my constituents think much like Americans—you can never build enough freeways to satisfy them! In Pretoria, one of these issues exists in the Middle East Borough, where Lindin City is located. Overview of the Problem Below is a regional overview of the all the highways and interchanges seen so far. The main goal of the highway network is to efficiently funnel rush hour traffic to and from the Central Pretoria(where the Central Business District/CBD is located) from each of three boroughs; The North Point, Middle East(M.E.) and South Shore - Only the latter two are relevant in this location. Traffic from the South Shore and Middle East Boroughs have three options to cross the large bay and river standing between them and Central Pretoria. These 3 options collectively provide 16 lanes of highway traffic. IRL, a single free-flowing highway lane is estimated to allow a little over 2,000 vehicles per hour(a range of 1,800 to 2,400 vehicles to pass per hour) this gives us a capacity of around 16,000 vehicles per hour, per direction in total. However, it's important to note that once congestion reaches 100% or more capacity decreases to around 1,500 vehicles per hour. In the overview above the westernmost crossing is the six-lane Cisco Bay Bridge, connecting Dresden and Calgon via Highway 702. Built in 1964, this bridge is always at 100% capacity and often higher approaching 110% to 120% during rush hours. When free-flowing, about 7,000 vehicles per hour can use the bridge in the peak direction. But when congestion exceeds 100% traffic starts to slow down reducing capacity to around 5,000 vehicles per hour and causing hour-long delays. It experiences this severe congestion because this bridge carries about 90% of the traffic from Dresden and the South Shore. In terms of real-world equivalents, it's comparable to the San Francisco–Oakland Bay Bridge or the George Washington Bridge in terms of regional importance. Next we have the six-lane Sky Bridge, which crosses the narrowest part of Cisco Bay via Highway 700. The current cable-stayed bridge, built in 1989, replaced a cantilever bridge built in 1937. Before Highway 704 was built and connected to Spaghetti Junction, this bridge operated at about 85% capacity with a traffic flow of about 5,500 vehicles per hour per direction, while handling about 70% of the traffic from the Middle East Borough and the remaining 10% of the traffic from Dresden and the South Shore. Lastly, the easternmost highway crossing is the four-lane Higgs Boson Bridge-what can I say, I like science! This bridge carries the eastern stub of Highway 705 over the Trueno River and rarely operates at over 50% capacity, averaging between 1,500–2,000 vehicles per hour in the peak direction. This low capacity factor is due to a major constraint: the eastern stub of Highway 705 lacks a direct interchange connection with Highway 700 in LC. Instead, it funnels traffic directly into the downtown area, which is perfect if that's your destination but not so much for drivers who want to go beyond there. These drivers must navigate multiple intersections and a low-capacity single-lane on-ramp that feeds traffic onto the northbound 700. Unfortunately no practical solution exists to fix this problem, an interchange at this location is prohibited since it's located in a dense neighborhood and would require the demolition of a large number of buildings to accommodate. While I do love my highways, that's a non-starter. This route is however also still useful for people who traveling through LC to connect with the western section of Highway 705 and heading to work in the large industries of Baycole(e.g. The Apotex Refinery). This lack of a direct connection between the 705 and 700 wasn’t a huge problem since this traffic would not detour onto the 705 but instead just continue down the 709 and connect to the 700 in Cisco Bay instead and from there cross the Sky Bridge on its way north to Central Pretoria(path 1 on the street map below). However, the situation worsened after Highway 704 was built, which is ironic since that highway was constructed to alleviate congestion, though on a different part of the highway network—in the 700/707 joint section. The 704 provided a congestion-free alternative to the CBD and even though this was a much longer route for people travelling from the South Shore to get to the CBD, it was still a often a quicker alternative to being stuck on the perpetually crammed Cisco Bay Bridge. This increased the proportion of South Shore using the Sky Bridge from 10% to 25%, which brought that bridge's capacity to 100%. The solution was simple - create an alternative connection to highway 700 & 704 from the 709 so as to take advantage of the spare capacity(about 2,000-2,500 vehicles per hour/direction) available on the underutilized bridge located there and divert traffic away from the route over the Sky Bridge. This new section of highway would designated as a southward extension of the 704 and turned Spaghetti Junction into a 5-way interchange; The best and most cost-effective path was determined to be along the red dotted path seen on the local street map below. The land through which is entirely undeveloped resulting in very few NIMBY concerns and makes use of the existing highway bridge and interchange between the 705 & 709. An alternative and slightly more direct route along the purple dotted path was also considered, but this would require the construction of a new river crossing, new interchange and required some expropriation & demolition in Mayfield, all for very minimal time savings at a much higher cost- thus it was declined. Synopsis from above; 1 - The long route that most traffic currently takes and has resulted in congestion on the 700 over the Sky Bridge and through LC due to increased traffic flow from Dresden(purple arrow) to the 704 2 - The short but less preferred route because it's such a go through Downtown LC (exactly where the #2 is on the map). Having so many extra cars cutting through the downtown area also creates an unsafe enjoinment for road users and pedestrians alike, a situation the current major of LC promised to rectify. Hence why he had no objects over building an entirely new stretch of highway in another part of the city. 3&4 - Additionally some traffic from the 709 also began to spill out onto local 2-lane streets and roads in an attempt to seek out alternative and less congested routes, which were never meant to be main thoroughfares. Overview of the Project Here's the end result beginning with an overhead shot of the entire extension and a high zoom shot of the area around northern entry point 2. We'll follow that with by a series of close ups at various angles where the 704 branches off from Spaghetti Junction The 707 turns north-east here with the NB lanes running under the 704, while the 704 continues eastward before curving south 5. A 550-foot tall structure called the LC Hillsboro-Roads Transmission Tower overlooks the junction While making this update realized I never released the updated HD-version of this particular BAT with the others a few years back. So for those of you who would like your own citizens to worriedly question; "just what is that thing really being used for...?" here is the updated version of this dark and nefarious looking hi-tech tower, heheh... 😁 Junctions in motion 8. 9. Tall sound walls are used to reduced the noise pollution coming off of the highway so that the residents of the Neighborhood of Rockcut can get some sleep If you're wondering what that high-tech looking lot at the top of the last couple of images is, that would be the Hillsboro TS (Transmission Substation) which was originally featured all the way back in entry number 2! The substation and local area has undergone some changes since it was last seen on the CJ 12. 13. Moving on to the Duluth Road interchange which passes diagonally underneath. An embankment was built up on both sides of the road so that it stayed open while the highway was built Further back we can see how dramatically the highway curves southward as it moves through the neighborhood of Rockcut 16. These next couple of shot might be my favorite because of the "open" feel to them 18. Messing with the angles a bit 20. 21. 22. 23. Back to some normal angle closeups, with an mmp focus 25. 26. 27. Emerging from a tunnel underneath the 704 is the Fastraxx ME commuter train line. Previously I had this tunnel continue under the river in a tunnel but then I thought wouldn't it look do much more interesting to have it pop out here and go over it instead? 29. 30. That little single piece road tile I left there is the last remaining remnant of a road bridge over the river that previously existed in this spot 32. 33. Playing with the angles again 35. 36. 37. Moving on to the next portion, overhead high zoom shot of the entire southern section of the extension I think seeing the automata in motion really helps to get an idea of the changes in the elevation grade of the highway quite well. Straight down; Looking North Further back Even further back still "World's smallest interchange" merger of the 704 extension and the 705 stub, might need to upgrade this mini-interchange in the future if demand warrants it The Lealand Sewage Treatment Plant is tucked in this little corner of the city as well Taking a look down the river towards the rail bridge 45. 46. The "Butterfly interchange" between the 704/705 and 709 48. 49. Concluding the entry I some long & wide pano shots; South East view North West view The completion of the new extension was indeed a success and reduced the congestion over the Sky Bridge by transferring about 1500 to 2000 vehicles per hour in the peak direction to the bridge in LC instead. But who can say how long this will last for before the effects of urban sprawl rear their ugly head again. This will likely be the last time I work on this city, a final few parting city-wide shots 53. 54. Sayonara L.C. it's been fun 👋
  11. Milcoln Tower

    Version 1.0.0

    619 Downloads

    Milcon Tower An Art-deco skyscraper CS $$ - lot 2x2
  12. Tower 4

    Version 1.0.0

    1,215 Downloads

    Needed some generic, mid-century residential towers to fill my cities so I created this. - 3 x 2 R$$ - Houston tileset - High Density - DarkNite version only
  13. Canton Tower

    Version 1.0.1

    2,857 Downloads

    The Canton Tower (Chinese: 广州塔), formally Guangzhou TV Astronomical and Sightseeing Tower (Chinese: 广州电视台天文及观光塔), is a 604-meter (1,982 ft)-tall multi-purpose observation tower in the Haizhu District (海珠区) Guangzhou (广州) ----------------------------------------------------------------- ----------------------------------------------------------------- STATS LM : Lot size: 5x5 (Alert: The maintenance budget is really expensive! ) STATS LM (CS$$) : Lot size: 5x5 ----------------------------------------------------------------- ----------------------------------------------------------------- Dependence: None Optional: (For DarkNite) SimFox Day and Nite Modd ( https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ ) ----------------------------------------------------------------- ----------------------------------------------------------------- For some reason, I accidentally support LGBT+ in SC4.
  14. October 24th came around, and the plans were the same as they had been four weeks earlier: meet at the McDonalds on the west side of Kallal City at 7 am. This time, Melissa was there first, at 6:35. Billy was next, at 6:38. He got his things out and got into Melissa’s van, just as he had four weeks earlier. “Hi, Billy.” said Melissa. “What would you like to explore today?” “Hmmm… we’ve seen a movie theater that sold airag, a hospital that was turned into makeshift apartments, a mansion with a shrine to ducks, and an apartment with a full collection of National Geographics. Everywhere you look, this place has personality. So, I have nothing to suggest, it’s all good.” said Billy. “I was thinking we head toward the volcano observatory and power plant. There’s a really interesting story I have to tell about it once everyone gets here.” said Melissa. A lime green 2012 Chevy Camaro SS arrived at 6:44. It was Dirk, sporting a visible scar on the left side of his forehead. Ugh… thought Billy, as Dirk walked toward the new van. “Hey guys!” said Dirk. “Hello, Dirk!” said Melissa. “Hey, Dirk.” said Billy, with annoyance in his voice. “I’m glad to see you made a full recovery.” At 6:48, a white 2014 Toyota 4Runner arrived and parked next to the Odyssey. A young man got out of the driver’s seat, Drew got out of the passenger seat, while Roger and Mikayla got out of the back seats. Drew introduced the unknown man. “Billy, Dirk, this is Philip. We’ve been friends since high school. He wanted to come on the trip with us.” said Drew. “Hi, Philip. Nice to meet you. Have you ever been to Izzy?” asked Billy. “No. I’ve always wanted to go. Melissa’s told me it’s a surreal place.” said Philip. “To say the least.” said Billy. “We’re just waiting on David and Megan.” said Melissa. Billy decided to show them his birthday weekday trick. “Melissa was born on April 28, 1964, a Tuesday. Roger, November 25, 1966, a Friday. David, September 30, 1981, a Wednesday. Dirk, April 18, 1990, a Wednesday. Drew, July 18, 1992, a Saturday. Me, December 24, 1995, a Sunday. Mikayla, April 1, 1996, a Monday. Megan, October 28, 1998, a Wednesday. If we had a Thursday baby, we’d have every day of the week.” “Believe it or not, I was born on a Thursday. August 26, 1993.” said Philip. “Ayyy, nice. Nice truck, too.” said Billy. “I’m driving it into Izzy, so you’ll be seeing plenty of it.” said Philip. Everyone was on time, for once; David arrived at 6:54 and Megan at 6:57. After they met the new party members, Melissa made her announcement for the day. “Today we’re going to be focusing on the northwest section of town, nearest the volcano. Most of this area was developed in the ‘70s, so these buildings were mostly 15 years and younger when the town was abandoned, quite a few were brand new. That being said, this section of town is in the worst condition, overall. It’s on the volcano itself, so there’s lots of unstable ground that’s shaken and shifted a little with each eruption. Add to that that many of these weren’t the best quality buildings – a lot of the ’70s houses didn’t use the best materials – and we’re going to be seeing quite a lot of collapse here. Hard hats, masks, and the no entry alone rule are going to be strictly enforced today.” Billy stuck with the Odyssey’s passenger seat; Melissa drove, David and Mikayla got in the middle row, and Megan got in the back right. Philip drove the 4Runner, with Drew in the passenger seat, and Roger and Dirk rode in the back seat. “I’m going to tell you a story that few know about Izzy. Billy, you might want to get your camera out.” said Melissa. Billy got his camera out and started filming. “Right now, we’re headed up to the old coal power plant in Izzy. It seems odd that Izzy would have still had a coal plant in 1987, but there’s a multitude of reasons. For one, our mayor had an ‘if it ain’t broke, don’t fix it’ mentality, he wasn’t one to go on to pursue change for change’s sake. The mountain kept the pollution away from us, so there was no real pressing need for a cleaner power plant. I remember that the Izzy mayor said in the ‘60s to the mid ‘70s that ‘Izzy has no plans to go nuclear’. Eventually public pressure to ‘get with the times’ got him to change his mind, and in 1978 he announced that a nuclear plant would be built. The plan was for the plant to break ground, I think, in 1981 or so and be done somewhere around 1987 – right when the volcano actually ended up happening.” said Melissa. “How close were they? Are we going to find an almost completed nuclear plant up there?” asked Billy. “They never actually considered building it where the coal plant was, or on the mountain. They didn’t want to deal with the chance, however remote, of the volcano erupting and causing a meltdown. They had a site on the east side of town picked out, well out of the range of any eruption. They broke ground on the plant at that site, which was a few hundred feet away from a neighborhood, after they took a vote and found that 88% of the people were in favor. But of course, someone had to whine, and one of the residents filed a lawsuit, which put the plan on hold.” said Melissa. “Wait a minute, so you’re telling me that one lawsuit meant the town was still on coal instead of nuclear? I understand the town would have still been evacuated, but what effect would still having an operational power plant have had? And why didn’t they just quickly throw the lawsuit out as frivolous?” asked Billy. “Certainly, having power would have eased the evacuation and prevented that big plant explosion. It might have been kept on for a few months in case the volcano conditions became safe again. As for resettling the town, it’s possible that a portion of the town farthest from the volcano could have been resettled, but 70, 80 percent of it would have still been blocked off. Ultimately, for most of the town, it just wasn’t safe to resettle for over 30 years, and by then it had just deteriorated too much. As for your other question, it was already borderline on the plant being open by March of ’87 anyway, they did throw out the lawsuit as frivolous, but it still put construction behind several months, we were looking at late ’87. The plant was almost done, but they demolished it in 1994 due to the risks involved of keeping an unfinished nuclear plant around.” said Melissa. Soon, the explorers were back in Izzy, the 4Runner following the Odyssey. After entering the town, they drove north up an avenue that first ran through about 2/3 of a mile of a large high-tech industrial district before crossing into a commercial district. The avenue ran up a gradual slope – the base of the volcano itself. By the time they got to the commercial district, they were probably 300 feet higher in elevation than when they’d entered the town. As they got closer to the volcano, the buildings seemed to get in worsening condition, with most having severe foundation issues and about half in various states of collapse. “I’d guess the ground has moved over the years under these buildings.” said Billy. Then, they got to two buildings, each 38 stories tall – the Izydorczak Twin Towers. Although the small office building next to them was half collapsed, the towers – and their turquoise steel frame – looked to be dirty but intact. Both vehicles stopped, and the explorers got out. “The Twin Towers of Izzy. Raise your right hand if you want to explore it now, left if later.” said Melissa. All but Philip and Dirk raised their right hands. “All right, let’s see it.” Buckled concrete and “drifts” of earth pushed against the base of the towers, as if they were trying to pull it down to the same fate of the surrounding buildings. “How could the economy of a city this size support two office buildings this big?” asked Dirk. “Really, it couldn’t. This building was built in 1975 and wasn’t expected to be full for 20 or 30 years. It was meant to be Izzy’s answer to the World Trade Center, both in the type of businesses it attracted and as a tourist attraction.” said Melissa. “I read that it was also supposed to be a symbol of Izzy, that iconic building that dominated the skyline.” said Billy. “We were very proud to have it. It was just as much about the symbolism as the building’s use itself. It filled up faster than expected, it ended up full for several years preceding the volcano. For one, Izzy may have had 60,000 people, but it had the international trade presence of a typical city two or three times its size. Also, just like the real World Trade Center, a rather large proportion of the tenants weren’t strictly involved in world trade. Half of the south tower was a hotel. The newspaper, where yours truly worked, and the TV station were located here, because it was the tallest building in town and thus, they put the TV tower atop it. And of course, the usual touristy stuff like a mall and an observation deck.” said Melissa. “Didn’t you used to work in the real World Trade Center too? I’ve heard the layout of this one was based around it.” asked Billy. “Yup, same construction type and same banks of elevators that serviced different floors, but there were a few differences.” said Melissa. The explorers walked inside the lobby of the north tower through a revolving door. The still-intact lobby was 4 stories high, with gold marble floors broken up by green carpet pathways. The interior walls – which surrounded the building core – were finished in mahogany wood paneling. Large brass letters, each about 3 feet tall and 2 feet wide, which said “IZYDORCZAK TRADE CENTER” in a Times New Roman font, hung on the wall about 10 feet above ground level. 16 trees – four on each side, in planters, were still in perfect shape – obviously fake. Large fountains at the north and south end of the lobby, two identical sculptures – obsidian globes, with outlines of the continents carved into them, on marble plinths – and various paintings hung on the interior walls completed the décor. Billy filmed the lobby. “It’s obvious they spared no expense on this place.” “The company that developed it actually had to file for bankruptcy because it didn’t make money fast enough, because the economy was in a recession in the ‘70s. That’s why they turned the south tower into a hotel, as a last-ditch effort. After about ’82, this place made money hand over fist.” said Melissa. Billy looked at the directory, located on the wall underneath the word “CENTER”. The “T” in the word Directory was askew, the only sign of decay in the building. Everything interesting seemed to be on the upper floors of the building – the lower and middle floors were financial and insurance companies. Honda of Helmintoller’s regional headquarters were on the 28th floor. Nelson Exotic Meats, 26th floor. Mongolian-Helmintoller Import Alliance, 29th floor. And, of course, the Izydorczak Inquirer on the 34th and 35th floors, with WIZY-TV – and the mall on the 36th and 37th floors, and observation deck on the 38th. As Billy examined it, Melissa came over. “Here’s the building directory. When you’re done in the lobby, you can come over here and see what you want to explore in here.” said Melissa. “I want to see the TV station. We haven’t seen one of those yet. But I don’t really feel like climbing 35 floors.” said David. “We’re not in a hurry. We can take our time, visit other stuff on the way.” said Melissa. “TV station! Ooh.” said Billy. “Anyone that wants to go to the top of the tower, come with me. It is a 35-floor climb.” said Melissa. Billy, Roger, Dirk, and Philip decided to join Melissa on the climb. “I’m going to go get a 6-pack of waters.” said Billy. “Everyone else going up, you get water too.” said Melissa. The explorers turned on their flashlights to illuminate the dark stairwell. By the time they got to the 35th floor, 18 minutes later, Melissa and Philip still had the energy to go much farther; Roger and Dirk were a bit winded; and Billy was sweating bullets and hunched over, needing only another floor or two for him to flop on his butt and take a break right there. Billy staggered through the lobby, went down a hall to the right, and finally sat on an overstuffed chair inside a large weather forecasting room, which had dark blue walls, a dark blue carpet floor, and a tiled ceiling. On one wall of the room was a map, on white paper with black text, about 8’ wide by 6’ tall, with an outline of the city on it. At the top of the map, it said “Sunday Forecast”. Various numbers and letters were printed on the city area itself. “Am I seeing this right? High of 41 east side of town, 28 up toward the northwest?” asked Dirk. “Don’t forget the winter weather advisory for the west side of town only. Also, based on the elevation, I’d expect maybe a 3-4 degree difference, not 13.” said Billy. “I’d say it averaged out to more like 7, but it was very unpredictable. Also, the volcano was the only mountain for 60 miles, so clouds would lose their moisture over it, so it rained a lot more in this part of town than out east. Also, the snow would stay on the ground here into April sometimes, it was always gone by the end of March in the rest of town.” said Roger. “On the night of the volcano, I remember driving down from my house where there was a foot of snow on the ground, to the valley where it was 100% clear.” said Melissa. “Speaking of the volcano, look.” said Billy. A two-foot-tall sign on a wall said, “VOLCANO ALERT CONDITION” – from safest to most dangerous, it said “SAFE”, “NORMAL”, “CAUTION”, “ALERT”, and “EVACUATE IMMEDIATELY”, in Helvetica block letters. An arrow pointed at “SAFE”. “Wow, didn’t even have time to change it.” said Billy. On the other side of the room were the guts of the weather operation; a supercomputer doubled as the desk, with the computer unit itself being located under the left side of the wooden desktop. On the desk was the computer’s monitor – a 15-inch Commander unit – as well as a Commander keyboard. The camera was mounted atop a small pole facing the screen, and another keyboard, labeled “CAMERA CONTROLS” featured various buttons and switches, as well as a joystick. Several monitors were still hanging on a bar suspended from the ceiling, about 4 feet above the desktop. After resting for about ten minutes, Billy got up and began to film the room, making sure to include several seconds of footage of the volcano alert sign as well as the office chair that had been at the computer/camera desk, now lying on its side several feet away. “I think this was abandoned so fast that whoever was sitting here just yeeted the chair in their haste to get out.” said Billy. “That’s exactly what happened.” said Roger. The explorers went into a room to the right, a conference room. The room’s floor to ceiling windows illuminated the large cherry-wood table with well-padded chairs that had cherry wood frames and thick green cushions. All but Billy turned off their flashlights. There were two doors leaving the room; the one they’d just entered, and another at the other end. On the wall opposite the windows, between the doors, was a large whiteboard. On top of the whiteboard, in green marker, was “3/29/87”. The stories, written in blue underneath, included “WRESTLEMANIA”, “ACADEMY AWARDS”, and “THATCHER TRIP TO MOSCOW”. But what caught everyone’s attention was the 14th story: “CADILLAC MASSAGE PROMOTION FAILS”. “Wait a minute, what’s this Cadillac massage story? I seem to remember hearing my dad talk about that years ago.” asked Billy. “It was actually the last story I ever worked on in Izzy. I was in my office a few hours before the eruption and wrote it. Basically, the Cadillac dealer here in town was giving out free massage certificates for test driving an Allante. It didn’t go well.” said Melissa. “Let me guess, a lot of people in their 20s who could never afford a Cadillac test driving them for the massage? Also, Cadillacs back then sucked.” said Billy. “Precisely.” said Melissa. A piece of paper, hung in a frame on a side wall, listed station policies. After filming the whiteboard and room surroundings, Billy went to it next. Aside from stuff like not using profanity or showing graphic violence, one of the rules stood out: Reporting that is detrimental to morality and interpersonal relations, such as polarized political reporting or excessive “bad things happening to good people” reporting, is not allowed by this station. Billy read this out loud. “So, people were left in the dark about reality?” asked Dirk. “No, but we didn’t follow the ‘if it bleeds, it leads’ mentality, and we didn’t try to dress it up as entertainment.” said Melissa. As Melissa, Roger, and Philip finished looking at the conference room, Dirk got bored and started looking at the window, which directly faced the volcano and northwest section of town. “Bruh. It’s all collapsed at the top of the hill. Didn’t you say you and David lived up there?” asked Dirk. Melissa and Billy went to the windows. They could see that a large house near the northwest corner of town – the mayor’s house – was reduced to little more than matchsticks. While most of the buildings in the immediate vicinity were similarly collapsed, areas further to the east – near where Melissa and David lived – still had mostly standing buildings, although about 25% were in a state of complete collapse. As Billy videoed the damage, Melissa charted out in her head a path that she could use to get the explorers into that section of town. After the conference room, the explorers went back through the weather room into another room with a studio – the overall look was similar, except instead of a weather screen, there was a window behind a news desk, with a view of a downtown section of Izzy. Retractable shutters, which would go over the windows when a view was not desired, were open. “How did that weather map work, anyway? Was it all black and white or was there some sort of computerized color?” asked Billy. “The outline, which we saw, was printed off on a giant dot-matrix printer, and the colors representing temperature and icons representing precipitation, wind, and that kind of thing were overlaid by a computer.” said Melissa. “High tech stuff for 1987.” said Philip. The news desk was fairly typical, with the grey desk featuring seats for three, facing a camera with a teleprompter next to it. At the back of the room was the control area, which featured a switcher labeled “TAPE”, “LIVE FIELD”, “LIVE STUDIO”, “WEATHER”, and “EBS”, and “V” connected to a similar setup as the control area of the weather room. The “V” switch, which was red instead of the white of the other switches, was pushed inward. “I’m going to guess this is where the alert went out.” said Billy. “Yup, it was broadcast from this exact room. They had a special tape that if you hit “V”, it would play the Emergency Broadcast System tone, followed by a pre-recorded message telling the people to evacuate the town. They had to test it once a month, you’d press the button for a test and hold it down for 5 seconds for an actual emergency announcement.” said Melissa. “Was this the only time they actually activated it?” asked Dirk. “Yes, although we came very close on August 16th, 1986. There was a minor earthquake under the volcano, luckily it stopped at the last second before anything happened.” said Melissa. “How did that change the way people acted?” asked Billy. “The scientists of the time were saying it was the biggest event in thousands of years and probably a one-off thing. People acted the exact same afterward.” said Melissa. “Wow, the warning went out from this very room, probably the most intact room in all of Izzy.” said Philip. The next room the explorers went in was the tape archives room, located in a large windowless room. As the explorers turned on their flashlights, all they saw were brown metal floor to ceiling shelves. There were 13 aisles of shelves in total, each aisle going about 40 feet back. On the fronts of the aisles were dates, written in Sharpie; 11/25/1946 – 8/31/1951 on the first shelf, labeled “Shelf A”, to “11/19/1986 –“ on Shelf P. Shelves Q – Z were empty. “They’d be full by now.” said Melissa. Billy seemed to get lost in the rows of tapes, each labeled with a date and time. There were the kinescope film reels of the 1940s and ‘50s, then the station had apparently switched to 2” quadruplex tape on October 3, 1958. Then there were the rows of tapes, which dated from September 27, 1965, to about 1970, with “COLOR” written in big, rainbow-colored letters on the spine. Billy seemed to bypass most of the U-Matic tapes – dated from August 5, 1974, to February 24, 1985 – to look at the lonely last few Betacam tapes on Shelf P. Only the very top rack of Shelf P had any tapes on it, which extended about two-thirds of the way back from the front of the room; the remaining 9 racks were empty. “I got you something.” said Billy. In his hand were the tapes for April 28, 1964, November 25, 1966, and September 30, 1981. “Aw, thank you! But I can’t take it. We must leave this place as we found it for now, but don’t worry, we’ll get these tapes all digitized.” said Melissa. Billy put the tapes back. After about 10 minutes in the room, the explorers were ready to move on to another area. “Do you all want to see my old office?” asked Melissa. “Is the sky blue?” asked Billy. “This way.” said Melissa. The explorers went back out through the newsroom, then the weather room, then back into the conference room where they used the other door, which led into a large room that covered the whole west half of the floor. This room had a stark appearance, with no ceiling and white tile flooring; the building clouds visible through the windows further compounded the bleak aesthetic. Rows of identical computers sat on long tables, in the style of an open-plan office, with identical Aeron-like chairs behind them. Various papers and decorations sat next to each computer, which had a number on its monitor. Billy panned his camera across the vast room. “There’s got to be 2 or 3 hundred computers in here.” he said. “The Inquirer was the only newspaper in all of Helmintoller that was fully laid-out by computer at this time.” said Melissa. “Can we see your desk?” asked Billy. Melissa led the explorers to desk 126, located on the north side of the building, facing the volcano. “Do you mind if I film your desk?” asked Billy. “You’re more than welcome to.” said Melissa. Around the desk, there was a Kappa Xi Delta medallion, a picture of Melissa and her parents, a cross, and a printed-out news article on the desk, written at the top of which was “FIRST DRAFT - DUE BY APRIL 1”. “RAX FAST FOOD RESTAURANT TO HAVE MORE STYLE IN JULY” Other than a couple of editor’s notes, the article looked almost ready to print. “Wait a minute, Rax… sounds vaguely familiar… no, I don’t think I remember them.” said Billy. “They were really good, they started out with roast beef but expanded into salads, Mexican and Chinese food later on.” said Melissa. “What? Roast beef and Chinese food under one roof? Sign me up! I don’t think I’d like the solarium they added in, though. Never was a fan of bright sunlight.” said Billy. “All I know about Rax are those Mr. Delicious commercials. Those were weird.” said Dirk. “Funny thing is, I liked those commercials. They’d work so well in today’s world.” said Roger. The explorers continued to explore the tables, Billy panning his camera across them. On table 131, the first bit of ‘bad’ news, aside from the volcano, appeared. “At Least Seven Sailors Killed in Iranian Attack on Tanker”. “That’s really sad, hope their family and friends are doing well nowadays.” said Billy. The explorers left that table to go to others. Going over to some more computers, Billy found the automotive journalism section. Dirk walked over there with him. They found the glowing early reviews of certain cars humorous. “The new Volkswagen Fox brings a new standard of refinement to inexpensive cars.” “The Chevy Beretta has sleek styling.” “The sporty Renault Alliance Convertible” “Geeze, did they have no standards for cars at the time?” asked Dirk. After a little more exploring the computer room, the explorers decided to leave and go to the next destination. “My old house?” asked Melissa. “Let’s do it.” said Philip.
  15. Gruppe Lassetter

    Version 1.0.0

    319 Downloads

    No, I am not naming it “Grüppe Sechs” (also, GTA already made that joke). Format: .bld Dimensions: 4x4 Intended zone type: Commercial Extract and place the .bld file into SimCity 3000 Unlimited/Buildings/ to install.
  16. Tilted Tower

    Version 1.0.0

    322 Downloads

    Welcome to Tilted Tower. Allow me to introduce myself. My name is Memphis, Tennessee, and I'm part lizard. Format: .bld Dimensions: 3x3 Intended zone type: Residential Extract and place the .bld file into SimCity 3000 Unlimited/Buildings/ to install.
  17. The Big I

    Version 1.0.0

    1,772 Downloads

    Description: The Big I is a landmark 133m, 24 story skyscraper in Koriyama, Fukushima Prefecture, Japan which was completed in 2001. Its top floors house the highest planetarium in the world. This is available in both ploppable and growable versions. The planetarium provides an EQ boost in your city. Stats: Plop cost (bulldoze): 110000 Lot size: 3x3 Wealth: CO$$ Growth stage: 7 EQ boost: 164% Water/Power: 13/26 Pollution: 5/6/21/0 @ 1/1/0/0 Dependencies: The number of planetariums closer in distance to their subject matter than the one in Big I.
  18. ZhenHai Tower

    Version 1.0.0

    840 Downloads

    ZhenHai Tower (Chinese:镇海楼) Located in the Yuexiu Park in Guangzhou City (Canton),ZhenHai Tower is a comprehensive history museum with local characteristics. Established in 1929, it is a place used for collection and exhibition of historical data and cultural relics of the city. It has two major exhibition areas – the Zhenhai Tower housing the historical relics and the Art Gallery showing many exquisite local craftworks. A Little History: In 1380. Zhenhai Tower (Sea Guard Tower) is 28 meters (92 feet) high and 31 meters (102 feet) wide. It has been destroyed and rebuilt five times and was changed from a wooden structure to reinforced concrete in 1928. The reddish-brown bricks and grey tiles made the building primitively simple and unique. At the front of the building, there is a pair of two-meter-high stone lions in red sandstone made in the Ming Dynasty (1368-1644). The tower houses nearly a thousand pictures, data and other exhibits on history of the city's history. Those collections display the changes of culture, custom and city developments. Walking into it, you can see a geographical model and a diagram of the ancient Guangzhou city at the first floor. On the second floor, there are historical relics (4000 BC - 589 AD) and unearthed remains of the Neolithic Age. When you come to the third floor, you can look around the historical relics of Sui, Tang, Song, Yuan, Ming and Qing Dynasties. The fourth floor mainly exhibits plentiful historical relics of the Qing Dynasty (1644 - 1911). Modern Chinese cultural relics since the Opium War (1840 - 1842) are displayed on the fifth floor. Besides, there are also special showrooms at the east side of the tower where all kinds of temporary or memorable special exhibitions are often held. At the west side, there is a barbette with cannon on it and 23 ancient stone tablets. ----------------------------------------------------------------- ----------------------------------------------------------------- STATS LM : Lot size : 3x2 Plop Cost : 9000 Budget Cost: 350 ----------------------------------------------------------------- ----------------------------------------------------------------- Remind: Download "MaxisNite" or "DarkNite" ----------------------------------------------------------------- ----------------------------------------------------------------- Dependence: None Optional: (For DarkNite) SimFox Day and Nite Modd ( https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ ) ----------------------------------------------------------------- ----------------------------------------------------------------- There is "no" Easter egg in this building.
  19. Inmark Tower

    Version 1.0.0

    6,637 Downloads

    Inmark Tower, by Mattb325. --------------------------------------- Though fictional, this design for a 36 floor apartment complex suitable for inner-city areas draws heavy inspiration from an apartment tower in Sydney's CBD. The footprint is the classic 4x4 to ensure that when conditions are right, there is little required to get it to grow apart from zoning high density residential. Obviously holding the CTRL key while zoning will assist in growth, but it isn't essential. The building itself consists of grid-busting angles and differently arranged podiums to ensure that when it does grow, it will make an impression on the skyline. It is offered as an R$$ apartment housing 3,010 sims on the Houston, New York and Euro tilesets. Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below: --------------------------------------- STATS R$$ apartments: Lot size : 4x4 Growth Stage: 8 (High Density Zoning) Bulldoze Cost: $ 1,925 Capacity Satisfied: R$ 5,450 R$$ 3,010 Pollution: 24 (Air)/ 12 (Water)/ 12 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 40 Mwh Water Consumed: 106 Gal/Month Building Style: New York, Houston and Euro Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  20. Apple Store Sydney

    Version 1.0.0

    4,641 Downloads

    Apple Store Sydney, by Mattb325. --------------------------------------- Located at 367 George St Sydney, the Apple Store is the flagship tenant in this refurbished, 22 floor building. This smaller, modern high-rise building is suited to many city-styles. The large, clear glass 3-story apple storefront is certainly eye-catching (both day and night). It is offered as a growable high density CO$$$ building which will grow easily on the modern Houston and Euro tilesets without being too weedy. It provides 740 high wealth office jobs. Use Buggis extra cheats if you wish to make this (and everything else in your plugins) a ploppable lot that you can select from a drop down menu. Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below: --------------------------------------- STATS CO$$$: Lot size : 3x2 Growth Stage: 6 (High Density Zoning) Bulldoze Cost: $ 1162 Capacity Satisfied: CO$$ 1,056 CO$$$ 740 Pollution: 4 (Air)/ 4 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 30 Mwh Water Consumed: 331 Gal/Month Building Style: Houston and Euro Occupant Group: High Wealth Commercial Office Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  21. Forward Tower

    Version 1.0.3

    2,827 Downloads

    CO$$$ about 2300+ 4600+ Lot size 3x5 Construction Time 235 days Maxfire stage 3 Power 190 Water 831 Growable stage 8 Style Huston Landmark Yes Dependency BSC Texture V02 SC4D LEX Details - BSC Textures Vol 02 (v1.0) (sc4devotion.com) Buiding design by ON Support my Model @paypal https://www.paypal.me/on0012 onrcij@gmail.com
  22. Skyline Apartments

    Version 1.0.0

    4,691 Downloads

    Skyline Apartments, by Mattb325. --------------------------------------- This is a purely fictional design for an 18 floor apartment complex suitable for inner-city areas. While all of the apartments benefit from floor-to-ceiling windows, an otherwise basic facade is given visual interest with angled terraces (executed in a bronze-tinted glass) as well as staggered cubes on each elevation. It is offered in two versions: CS$$ (as this will also work as a hotel design, and enables you to plop this down using Buggis extra cheats) and an R$$ apartment on the modern Houston and Euro tilesets. Like all of my work, these are suited to both CAM and non CAM cities alike. Stats below: --------------------------------------- STATS R$$ apartments: Lot size : 3x2 Growth Stage: (High Density Zoning) Bulldoze Cost: $ 977 Capacity Satisfied: R$ 1,214 R$$ 671 Pollution: 5 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 10 Mwh Water Consumed: 26 Gal/Month Building Style: Houston and Euro Occupant Group: Medium Wealth Residential Building STATS CS$$ hotel: Lot size : 3x2 Growth Stage: 7 (Medium and High Density Zoning) Bulldoze Cost: $ 977 Capacity Satisfied: CS$ 1,507 CS$$ 379 Pollution: 14 (Air)/ 9 (Water)/ 18 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 31 Mwh Water Consumed: 365 Gal/Month Building Style: Houston and Euro Occupant Group: Medium Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  23. Beach Hotel

    Version 1.0.0

    4,478 Downloads

    Beach Hotel, by Mattb325. --------------------------------------- Loosely inspired by one of the base game C:S buildings, the Beach Hotel is an 18 floor tower in the 'Saltaire' building. The building's podium levels are occupied by restaurant, lobby and Palms nightclub areas, while the deck area hosts the pool and another cocktail lounge. The remaining floors are made of rooms and suites. Decorated with brightly lit neon signage, bright pink cocktail glasses and coloured LED panels, this is an eye catching building at night. It is offered as a 3x4 and 4x4 CS$$$ growable for medium density lots on the Houston and Euro tilesets. It provides 373 high wealth CS jobs. Stats below. --------------------------------------- STATS CS$$$: Lot size : 3x4 & 4x4 Growth Stage: 7 & 6 (Medium and High Density) Bulldoze Cost: $ 1007 Capacity Satisfied: C$$$ 373, CS$$ 927, CS$$$ 3701 Pollution: 24 (Air)/ 16 (Water)/ 33 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 104 Mwh Water Consumed: 931 Gal/Month Building Style: Houston and Euro Occupant Group: High Wealth CS --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies for this file. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  24. The KarafutOil Building

    Version 1.0.0

    980 Downloads

    Description: The KarafutOil Building is a fictional corporate headquarters of a fictional oil company, standing at 55 stories and 207.5m (681ft) high. It is offered on a ploppable overhang lot to take advantage of its triangular design. Stats: Lot Size: 3x3 with overhang Wealth: Medium Commercial Office Jobs Provided: 7017 Plop Cost (Bulldoze): 5000 (100) Power: 141 Water: 798 Pollution: 5/3/98/0 @ 1/1/0/0 Dependencies: The amount of money we all wish we would be charged for gas.
  25. Eclipse Tower

    Version 1.0.0

    4,876 Downloads

    Eclipse Tower, by Mattb325. --------------------------------------- Eclipse Tower is an usually shaped building from Sydney's second largest CBD, Parramatta. At 19 floors, this smaller tower has a raised platform courtyard and basement parking area. Signage rights are currently taken by the main tenant, Deloitte. It is offered as a 4x4 CO$$$ growable for high density corner lots on the Houston and Euro tilesets only, ensuring that it should not become too weedy. It provides 1,761 high wealth commercial office jobs. --------------------------------------- STATS CO$$$: Lot size : 4x4 Growth Stage: 6 (High Density) Bulldoze Cost: $ 1120 Capacity Satisfied: CO$$ 2517 CO$$$ 1761 Pollution: 10 (Air)/ 10 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 71 Mwh Water Consumed: 770 Gal/Month Building Style: Houston and Euro Occupant Group: High Wealth CO --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies for this file. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
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