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City-building game(s)

Found 9 results

  1. Maxis Renewal - Civics

    Version 1.0.0


    In this installment of the Maxis renewal series, the basic Maxis civic services, as well as some government related rewards, have been re-loted. As usual, changes include general lot redecoration, like most flora seasonalized and SCILT sidewalk textures, among other things. Lots overridden: Small and Large elementary schools, Small and Large high schools, City college, Basic and Mayor art museums, Local and Central Libraries, Private schools, Opera, Police kiosk, Small, Large and Deluxe police stations, Small and Large fire stations, Clinic, Medical center and Disease center, City halls, Courthouse, Stock exchange and Bureau of bureaucracy (Back shown in the screenshot) As usual, these overrides require a considerable amount of dependencies: CityHalls Mod Reward Fix (Needed for the City Hall Overrides. Make sure the overrides load after this!) Opera House Fix (Recommended) Maxis buildingprop Vol 1 and 2 OR T-Wrecks' Maxis prop name and query fix CP's SCILT (Linked to maxis default version, choose any version you want) PEG MTP Super resource pack SHK Parking Pack BSC Textures Vol 01 BSC Textures Vol 02 BSC Textures - Cycledogg Vol01b BSC MEGA Props - CP Vol 01 BSC MEGA Props - CP Vol 02 BSC MEGA Props - D66 Vol 02 BSC MEGA Props - DAE Vol 01 BSC MEGA Props - SG Vol 01 BSC MEGA Props - Gascooker Vol 01 BSC MEGA Props - JES Vol 01 BSC MEGA Props - JES Vol 02 BSC MEGA Props - JES Vol 04 BSC MEGA Props - JES Vol 05 BSC MEGA Props - JES Vol 07 BSC MEGA Props - JES Vol 09 NUTs prop pack A
  2. SAM 1 Override

    Version 1.1.1


    Here is the SAM1 override - a little mod that will reskin your SAM 1 textures and display new props for your greater pleasure! A small variation willl occur on some textures and props (as can be seen on screenshots), depending of zoning. Not much else to say, but keep in mind that SAM 1, despite how it looks, does not have parking functionality: it's only purpose is eye-candy. UPDATE 1.1 A fellow member brought to my attention a problem with the plugin - possibly due to the use of HD props and its incompatibility with software mode. For those who use software rendering and/or prefer to use SD props, a new iteration of the SAM 1 override has been created. The mod is now divided in 2 distinct folders: one for HD, one for SD. Please only use one at a time. What's in the packs? HD Props pack SAM - 1 - Parking Lots Textures.dat: contains the new textures specific to the HD setup SAM - 1 - Type21.dat: T21 files for HD car props Bollard.dat*: small post model Grfe_Cars_family_props.dat*: turns those bootiful car props into bootiful family timed props Lot Textures.dat: lot textures for overriding SAM1 - style parkings SD Props pack SAM - 1 - Parking Lots Textures.dat: contains the new textures specific to the SD setup. SAM - 1 - Type21.dat: T21 files for SD car props Bollard.dat*: small post model Lot Textures.dat: lot textures for overriding SAM1 - style parkings * files already used in the overhanging parkings: if you have the overhanging parkings in your plugins, you can delete them. Installation Must load after the NAM. You can also replace the texture and T21 dats directly in the SAM folder if so you desire. Dependencies (all optional beside the NAM - not having these will not trigger BB's) NAM with the Street-Addon-Mod installed BSC MEGA Props - SG Vol 01 BSC - VIP girafe carpack vol. 1 & 2 (HD version only) Neko Prop Set vol 03 (only Neko_Fence_Black_2m.SC4Model and Neko_Fence_Black_2m.SC4Desc are needed) Strongly suggested for users of the SD version The T21 file that generates props use Maxis family cars as default; it's very likely you'll want somethng better to replace them. Choose one of the following replacement mods (they all supersede Maxis family cars), depending of your preferences: 1960s car replacement Mod Japan car replacement Mod European car replacement Mod Jim's car prop pack 1.2 Credits -special thanks goes to Mr. Jim, the author of this excellent and highly recommended Parking set. The textures used by the SAM1 override are based on his textures and inspired me to create this mod. ありがとう JIM! Suggestions or Problems with this mod: report here please
  3. Stoplight Replacement Mod (SRM)

    Version v1.1


    After almost two months of work it's finally here: the Stoplight Replacement Mod (SRM)! This mod replaces all the in-game stoplights with custom full 3D stoplights. The stoplight setups are more advanced than the standard stoplights, and all stoplight posts are rendered HD (the stoplights themselves are full 3D so automatically HD-compatible). So, what does the SRM have to offer? 4 stoplights layout setups: 3 RHD compatible and one LHD compatible setup. 8 different signal models, all available in a large and small version 7 different stoplight post models, all rendered in HD Endless ways to combine the above in different compositions, whatevery you like! Please read the ReadMe for detailed installation instructions. If you still have questions or bug reports, post them at the Stoplight Replacement Mod (SRM) Support Topic Have fun! Best, Maarten
  4. Maxis Renewal - Parks and Recreation

    Version 1.1.0


    In this first* installment of the Maxis renewal series, most of the basic Maxis parks, as well as some related rewards, have been re-lotted. Changes include general lot redecoration: most trees replaced with CP's seasonal and semiseasonal variants, sidewalk textures replaced with CP's SCILT textures and the green park's base replaced to match the open grass area, among other things. Lots overriden: Green parks, flower gardens, plazas, sportsfields, beach, minor and major league stadium facelift, mayor statues, farmer's market. Optional standalone lots included: koi pond garden, fenced sportfields, beach promenade extensions. These overrides require a considerable amount of dependencies: Buildingprop vol1 and 2 OR T-wrecks' Maxis Prop Name and Query Fix Maxis Parthenon and Stonehenge plugins SCILT (Linked to Maxis default version. choose any SCILT version you want) PEG MTP Super Resource Pack SHK Parking Pack Porkie Props Vol1 Paeng Textures V104 BSC Textures Vol02 BSC MEGA Props - CP Vol 01 BSC MEGA Props - CP Vol 02 BSC MEGA Props - D66 Vol 02 BSC MEGA Props - DAE Vol 01 BSC MEGA Props - SG Vol 01 BSC MEGA Props - Gascooker Vol 01 BSC MEGA Props - JES Vol 03 BSC MEGA Props - JES Vol 05 BSC MEGA Props - JES Vol 09 NUTs prop pack A *Technically second, as I consider the Grand Rail Station Facelift as part of the series Enjoy!
  5. Maxis Mansion Overhaul

    Version 1.0.0


    KOSC presents: Maxis Mansion Overhaul Introduction Ah, Maxis mansions. In the early days, it was one of the first signs of a flourishing city. If you had a few of these large plots sprout up in your neighborhoods it often meant that your city was growing well! However, the fact remains that throughout the years, improvement with custom content and detail in general have left the original Maxis lots in the dust. One of the biggest problems with the vanilla lots is they often contained vast amounts of well...nothing! There's some occasional shrubbery and a pool here and there, but for the most part, the lots are grossly under-detailed. Furthermore, the tendency for these larger lots to sprout up in the midst of your nice R$$ neighborhoods meant that your detail level takes a pretty significant hit! Pretty odd considering the richest of Sims could easily take advantage of the vast property spaces that they have. Taking inspiration @T Wrecks' fantastic Industrial Revolution Mod and more recently @Manuel-ito's Maxis Renewal, I present to you Maxis Mansion Overhaul: A full set of override lots that replaces all default Maxis mansion lots. This is also including some of their larger medium-density counterparts. Package Overview This set contains a grand total of 60 lots. These are all broken down according to the categories that Maxis determined: 18 "A Class", 18 "B Class", 18 "C Class", 3 "D Class" and 3 "E Class" mansions. These re-lots fundamentally change the original mansions in the following ways. better realism and detail: gated homes, larger driveways, and much more flora (fully seasonal). all lawns are not made equal: You may find patches of wildflowers, dirt, or even poorly watered grass in these lots. No one has time to maintain perfect grass in those corners! better slope support: many of the original lots had that ugly full lot foundation at certain slopes. These are more friendly overall but some discretion is still required as the tennis courts are model-based. the rich get richer: the largest lots boast private tennis courts (all kinds of angles), massive driveways, huge pools and gardens. asymmetric lot design: not every yard has to come in a square. Some lots are enclosed with angled hedges and have open space for a better blend between the lot and the wild. all kinds of pavement: gone are the days of every lot having bright and pearly tiling. Now you can have everything from dark brick to different colored stones. There are a few things to keep in mind when using this set. Read the following section carefully. There are two different packages included with this lot, the OVERRIDE version and the STANDALONE version. The standalone is for those who prefer to not disrupt lots in their developed cities. This is also suitable for people that use Maxis blockers and only want to see the mansions (and nothing else). The override set is recommended if you don't care about bulldozing acres of existing Maxis mansions or if you're starting a fresh region or city. If you're using other mods like CAM or Maxis blockers that modify the original mansion exemplars as well, make sure to load this override set last. Alternatively, you can look tweak those files with Reader. Make sure to find exemplars starting with instance ID: 30000710 and ending at 300008f1. Simply deleting those will remove any potential block on these lots. For those of you that downloaded my Maxis Mansion Facelift lot for the Facelift challenge, that lot is now obsolete. General Stats All lots boast the same dimensions, growth stage, and road orientation as their original counterparts. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Due to the larger amount of content here, the dependency list is a little heavier than usual. However, most of them should be pretty commonplace if you've downloaded any of my lots beforehand. Textures SuperSHK MEGA Parking Textures BSC Textures Vol 1 BSC Textures Vol 2 BSC Textures Vol 3 BSC Texture Pack Cycledogg V01 Props SHK Parking Pack AnyOne for Tennis LBT MEGA Prop Pack Vol. 1 BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Huge thanks to @rsc204 for coming up with these amazing model-based tennis courts! Enjoy!
  6. Maxis Renewal - Utilities and Transport

    Version 1.1.0


    In this installment of the Maxis renewal series, most of the basic Maxis utilities and transport have been re-lotted. As usual, changes include general lot redecoration, like most flora seasonalized and SCILT sidewalk textures, among other things. Lots overriden: Water pumps, Treatment plant, Incinerator, Recycling center, Nuclear and Solar power plants, Toxic waste dump, Passenger, Freight and Elevated train stations, Monorail, Bus and Subway stations, Elevated Rail to subway transition, Parking lot and Project Symphony style Maxis toll Booths. Standalone lots included: Compact Water Treatment Plant (50% less capacity), Compact Passenger and Freight Stations (25% less capacity), Train stops (very low capacity) and Passenger Rail Terminus Station (10% more capacity) These overrides require a considerable amount of dependencies: MHO PropOverride (included, make sure this loads after the '___NAM' folder!) Maxis buildingprop Vol 1 and 2 OR T-Wrecks' Maxis prop name and query fix CP's SCILT (Linked to maxis default version, choose any version you want) PEG MTP Super resource pack PEG Security Fencing Kit SHK Parking Pack BSC Textures Vol 01 BSC Textures Vol 02 BSC Textures - Cycledogg Vol01b BSC MEGA Props - CP Vol 01 BSC MEGA Props - CP Vol 02 BSC MEGA Props - D66 Vol 02 BSC MEGA Props - DAE Vol 01 BSC MEGA Props - SG Vol 01 BSC MEGA Props - Gascooker Vol 01 BSC MEGA Props - JES Vol 01 BSC MEGA Props - JES Vol 02 BSC MEGA Props - JES Vol 03 BSC MEGA Props - JES Vol 04 BSC MEGA Props - JES Vol 05 BSC MEGA Props - JES Vol 07 BSC MEGA Props - JES Vol 08 BSC MEGA Props - JES Vol 09 NCD Railyard and Spurs V102 (For Maxis and PEG Rail) OR RRW NCD BSC Railyard and Spurs Update V102 (For RRW) Includes readme in english and spanish. Enjoy!
  7. Version 1.0.0


    Description: This mod Extends the super light asphalt mod by bringing some nicer textures to your low, medium & high-wealth zones. Of course you can also use any other sidewalk mod that provides good coverage for static network pieces that are wealth-independent. Dependencies: NONE Can be combined with: - base mod by Magneto http://community.simtropolis.com/files/file/28804-super-light-asphalt-mod/ - addons by MGB: http://community.simtropolis.com/files/file/29789-mgb-super-light-asphalt-addons/ Installation: Make sure this mod loads after the used sidewalk mod and other texture-changing mods such as TGN by MGB (this mod should have at least 1 more underscore '_' in it's folder name). If for example you use the superlight asphalt mod and have named its folder like so : z_superlightasphaltmod, make sure you give this mod-folder a name starting with z__ (2 instead of 1 underscore). To slightly increase performance, remove the images. Optional: The included files found in the folder 'OPTIONAL_TULEPs_overrides' are optional and do some changes to the 'orto avenue x orto avenue' automatic tuleps (based on MAS71's work; http://sc4devotion.com/forums/index.php?topic=2897.msg146604#msg146604), the ploppable 'road tulep Type A1 + Intersection' piece, and the 'road tulep-Type A-Dashed' piece (see pictures). For optimal visuals drag out the avenue at least 3 tiles from the intersection without intersecting any other networks. Credits & outro: Based on the superlight asphalt mod by magneto and paengs sandstone mod for identifying texture-ID's of interest. Avenue Tuleps inspired by MAS71's mod. All textures except medium and high wealth sidewalk are based on the work of the above mentioned people. Feel free to improve and redistribute for non-comercial purposes ;-)
  8. Version 2


    Short description: This override mod replaces the concrete sidewalk on SAM 8 Cobblestone Streets by the same cobblestone texture found on pedestrian zones. (See screenshots.) The main reason for me for making this mod was to improve the look of older districts of a city and having a smooth transition between SAM 8 streets and aforementioned pedestrian zones. This mod does not affect any in-game function, neither of the SAM 8 streets nor of the pedestrian zones, it is merely a visual enhancement. Furthermore, I’ve replaced the lanterns on the streets by older looking lanterns. These will automaticly be spread on the sidewalks by the game on all straight orthogonal and diagonal routes, when buildings (both growable and ploppable) are standing there. Since several players already use roadtop transit stations (like those from the RTMT), I’ve also created 3 roadtop transit stops that can be placed on SAM 8 streets from this mod, visually fitting the textures. There are stations for bus, subway, and bus and subway combined. For users of RTMT, I’ve added a texture that will replace one of the RTMT’s textures (on the Roadtop SAM 8 stations) to match the textures from this SAM 8 override mod. For further information, please refer to the readme in the download. Please read the installation instructions below carefully, because not only is the installation a bit tricky, if this mod isn't installed correctly, it may not work. Dependencies: - Network Addon Mod Version 36 or newer: This mod includes the following mod packages required for this plugin: Street Addon Mod. Without the Street Addon Mod, you won’t be able to build SAM 8 streets in the first place. As you may already know, it introduces a big variety of additional networks to the game. The dependencies below are only required for the roadtop stations: - SFBT Moderne Bushaltestellen von Fluggi und khoianh94 or SFBT Modern Bus and Tram Stops: Contains the bus stop buildings and the most props on the lots and introduces a series of bus and tram stops on or next to roads. Only the file SFBT_Haltestellen_Fluggi_khoianh_Props.dat is required; you can delete the rest of the files if you don’t want to install the bus and tram stops themselves. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2536 (LEX registration required) - Road Top Mass Transit (RTMT): Required for the subway stairs. This plugin introduces a set of various road-top traffic stations. You’ll only need the file RTMTV3_PropF_Subway_Ninja_Gray.dat. Link 1: Link 2 (with installer): Note: If you don’t want to install the RTMT plugin itself, you can instead download Additional Subway Entrance Props. This plugin contains the same file. Since it only contains props for plugin developers, it does not modify the game itself. - SAM No Grass Mod: Required for the SAM 8 overlay textures. This sidewalk mod alters the look of SAM streets 2, 7, 8, and 9 by removing the grass parts of the sidewalks. The homepage is in Japanese and therefore most people won’t understand everything. After following the link below, scroll down a little bit until you see a file with this name being mentioned: z_SAM_NoGrass_Mod.zip (you may also have a look at the last screenshot below; its content is not part of the Full Cobblestone Street mod, I've just added it to facilitate looking for this dependency file). Hit the Download link to download it. Note: If you don’t want to install this sidewalk mod itself, open all folders in this mod that you find and remove all files except those containing “Omake“. http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=803 Currently available languages: - English - German Note: This is my first attempt at uploading multilingual files. I tried my best doing everything in the way a tutorial explained it to me. Players that have installed the game in German should get German text, everyone else should get English text. (This does, however, only count for the roadtop stations.) If this does not work, please write me a message or a review here. Installation: Step 1: Basic installation Extract all files to a folder where you will find them. Move or copy the folder z___zSAM 8 Cobblestone Street Override (it is strongly advised to keep the folder name) into your Plugins sub-folder of your edition of SimCity 4 (for instance: C:/Programs/Maxis/SimCity 4/Plugins). You can overwrite any previous version of this plugin with the new files. Step 2: Road textures For users of default (American) road textures: Remove the file SAM 8 CSO Euro Textures.dat. For users of European road textures: Remove the file SAM 8 CSO US Textures.dat. Step 3: RHD/LHD on roadtop stations If you have right-hand drive installed: Remove the folder Roadtop Stations LHD. If you have left-hand drive installed: Remove the folder Roadtop Stations RHD. If you do not want to install the roadtop traffic stations at all: Remove both folders. (All stations will work with both RHD and LHD, they just look differently. See screenshot below.) Step 4: RTMT users The file SAM 8 CSO RTMT_SAM_Textures Override.dat will override one of the textures of the RTMT, having the texture on your SAM 8 roadtop stations match with the textures from this SAM 8 override mod. (I'm, however, not sure if this requires you to bulldoze your SAM 8 stations and build them again, if this would be the case, please leave me a note here.) If this is not desired, remove this file. Uninstalling: To uninstall, demolish all roadtop stations from this plugin in your cities, if you've built some, and then remove all files from this plugin. Further notes on installation: - This mod will affect the look of all SAM 8 streets immediately after being installed. It is not necessary to build new streets, and it is not necessary to remove them before uninstalling. - Make sure that the folder containing these files loads last in order to override all default NAM files, or else this mod will not work. - Important note: SimCity 4 apparently handles special characters, such as the “_“, differently than Windows Explorer. Windows Explorer shows files containing the “_“ first, but SimCity 4 loads them last. Changing the above mentioned folder name can result in this mod losing its effect because it will be overridden by the files from the folder “z___NAM“. Compatibility: Since this plugin requires installation of the Network Addon Mod, it is only compatible with SimCity 4: Rush Hour, or SimCity 4 Deluxe. Credits: - Ganaram Inukshuk (Simtropolis Exchange) for valuable help on explaining me how to create the textures for this modification. - eggman121 (sc4devotion) for valuable help on explaining me how to add props (lanterns) on these streets. - rsc204 (Simtropolis Exchange) for the suggestion to release an override texture for RTMT users. You are of course welcome to write me a private message or leave a comment here for any of the following: - You want me to make improvements or additions. - You have found a bug. - You want me to improve the readme text (the English one in particular, my English may not be perfect). - You can translate the in-game and readme texts to another language. - You found out that I forgot to credit someone (hopefully I can remember everyone).
  9. Maxis Parkings Override

    Version 1.1


    Have you grown tired of those Maxis textures on your lots? Here's another little mod - a texture replacement actually - that will replace every occurence of these too much seen parking textures with newer textures. The mod is separated in 2 parts, one for the $ wealth level and the other for $$-$$$. Also, as can be seen in the mosaic, dimensional changes were kept to a minimum to avoid misplaced props issues, so things should run smooth on that side too. Installation To use this, simply toss the folder in your plugins. I'm unaware of other texture mods of this kind so anywhere in your folder should be fine, but note that a few textures are from the BSC texture packs, so if you use them ensure the mod loads after. More! Now that the textures are updated, how about updating the Maxis cars that sits on them? I strongly recommend you to get the Car Automata Pack 1.0 or any of mikeseith's car replacements available here on the STEX. Goodbye outdated Maxis parkings No dependencies Credits - thanks to Jim for the amazing textures which have been used as a base for $$ & $$$ parking replacement. - thanks to Shy Dude for suggesting shaded textures Suggestions or Problems with this mod: report here please

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