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City-building game(s)

Found 16 results

  1. Scoty Maxis Grass and Dirt Cover

    Version 1.1.0

    245 Downloads

    This set of files covers and replaces various Maxis grass and dirt textures found on all Maxis Lots. This distribution offers a conversion to the SuddenValley grass texture. It is an opportunity to offer a Fabrik that you will find on my Drive to adapt it to your grass texture, and/or for your own version/creation of sports fields. Textures : baseball field | soccer field | Golf course | Beach sand | Rural dirt tracks | Buildings plots for growth Lots and others .. | About twenty "multis" (grass only and grass+soil) | 4 gardens | grass and bushes and various planters
  2. Hi people from this great community! After some searching around i could not find an answer for my question. Hopefully one of you will be able to help me out or point me in the right direction. So I use the Swamper77 NoRailDirt mod, and it removes all the dirt. Also this removes the dirt under the streets/roads etc in I-AG zones.. Is there a way to keep the dirt under the roads (looks better IMO in I-AG zones especially with SPAM) but still have the dirt gone under the rails? Or maybe you might have another solution to this? Any help would be greatly appreciated.
  3. Hi everyone. I'd like to make use of some of the awesome MMP paths to create residential/farming zones that appear to only be connected by these pathways. In other words, unconnected by streets/roads to the rest of the network, but will still grow. Is there such a thing as invisible streets or roads? Or another method to make this concept work? Separately, I'm going to be building a region that starts in the 1700/1800's, and the black asphalt paved roads just don't fit. But I would like to be able to have a couple main roads connect main towns on the map, and show accordingly on the regional transportation view. Is there a mod to give roads a dirt texture? Google is failing me here, all I find is dirt streets, which I'm well aware of! Many thanks
  4. Ploppable textures?

    It's been a while, as I've said, so I have a basic question about dirt. I know about Peg's trails, I remember some ploppable flowers and have the fantastic tree package, but is there something that would give me a few basic dirt or concrete textures I can use to fill things in? Thank you all in advance.
  5. Hey all, I might be trippin' here, because I'm a returning player after not playing the game in probably close to 10 years, so I'm still trying to remember the balance of the game and its systems. Anyways, I'm trying to develop a region using the "natural growth" strategy, so I'm starting out with only dirt roads, and only zoning low density. I'm kinda taken aback by the capacity my dirt roads are handling right now. To clarify, I DO have the NAM installed, and I'm using the SAM portion, and specially the PEG dirt roads (which are streets). Here is an example: This dirt street here is handling over 800 cars and is showing totally green for congestion: Here is one with over 700 cars, and over 200 freight trucks, also showing absolutely no indication of having a congestion problem: Is this just a case of me not really recalling the capacity of what streets can handle, or might something be going on here? Thank you for looking and for any assistance!
  6. Hello! Maybe my topic is not a new, and there is a lot of information in this website, but anyway I have decided to create a new topic because I tired of seeking any of interested information =) And an information can be updated from year to year, because SimCity4 is the eternal game. I tried to find an instruction at Youtube and in the Internet about how can a build for example 6x6 avenue which can connect to neighbour cities but I can't do it in the game. I also interested how can I make elevated or underground train rails? I have only found how to build an elevated roads, pushing Tab. I am going to build an underground subway and elevated monirail systems, but I am interested if addons has for example underground subway/monorail stations length of 8 cars, and if this length has an elevated monorail station? I think that standart 3 car stations can be too small, and I only see the exit is to build 2 stations near for having an illusion like 3car station *2 = one 8 car station (3 + 3 and + 2 rail segments). And if for example, subway has 8 car length station, can I use only the standart subway underground entrances as a pedestrian entrances (theoretically), of addons can have some of human entrances/vestubules which I could connect to road intersections? Thank you!
  7. Version 1.0

    616 Downloads

    Here are four Old Time Power Plants using jestarr's various small Boilerhouse models. Thanks to jestarr for the great props. All capacity/plop/monthly costs are balanced to the standard Maxis coal power plant's numbers. These lots feature smoke effects and normal levels of pollution. The diagonal Boilerhouse Type A lot and the Owosso lot have concrete base textures from NCD Railyard Textures pack, matching @T Wrecks' Industrial Revolution Mod I-D fillers. Other lots have grass or dirt base textures. The Owosso Boilerhouse has an overhanging portion: depending on neighboring lots, the basement access stairs will be hidden in a W2W setting, or show on pavement with IRM fillers. Menu Location: Utilities > Power Menu Sort: Before Default Lots Stats: Smokehouse Power Station Size: 1x2 Capacity: 550 Plop Cost: 900 Monthly Cost: 40 Theme: Grassy Boilerhouse Type A Prop family: Sterling Brown/Empire Red Brick Variations Size: 1x3 Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: Dirt Boilerhouse Type A 45 Size: 1x1 with overhanging diagonal prop (Sterling Brown only) Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: IRM I-D Owosso Boilerhouse Size: 1x3 Capacity: 1750 Plop Cost: 2900 Monthly Cost: 100 Theme: IRM I-D Dependencies: BSCMegaProps JES Vol01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSCMegaProps jestarr Vol02 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSC Mega Props - JES Vol05 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props - JES Vol06 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 Sterling Consolidated Manufacturing by jestarr https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1633 Railyard and Spur Textures, Mega Pack 1.02 by North Country Dude https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177 Installation: Unzip the file "CT14 - Old Time Power Plants - jestarr Boilerhouses.zip" into your Plugins folder. If prompted, merge with "CT14" directory if existing. Removal: Demolish any of these firetraps which have not yet engulfed their neighborhoods, nay, your entire city in an inferno, and move the folder "Plugins/CT14/Old Time Power Plants/Jestarr Boilerhouses" out of your Plugins folder. Bugs: Please report any problems with these lots to the development thread: https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  8. Base Textures Vol 1: Elements, for SC4

    Version 1.2.0

    1,950 Downloads

    These textures are freely useable and distributable for any SC4 user created content, if they are used in lot-making it is better to refer to them as a dependency and link back to this file to keep file space on the STEX free of mulitiple repeated content. The texture data file is located in the FOLDER: Elements Textures DAT, 3 sample lots are in the FOLDER: Elements Sample Lots, and 1 7x8 test lot showing all 55 textures is now included in the FOLDER: Test Lot 7x8 Park. Also included are the 2 previews showing all the textures and this text in readme.txt and HTML. The texture '.dat' file size is 498K with 55 textures. This volume is called 'Elements', including diagonal, broken, patterned and squared stone, dirt, grass, metal, pavement, sand, water and wood. Also included are 3 sample lots found in the Parks Menu, each have been made functional for radical purposes of helping with start-up cash, reducing pollution and garbage, and recovery from nuclear meltdown. DAT FILE INCLUDED: FOLDER: Elements Textures DAT FILE: SC4_BaseTextures_Vol01_1_Elements.dat FOLDER: Test Lot 7x8 Park FILE: A0A_Base_Textures_Vol01_Elements_55_Test.SC4Lot This is one lot with all 55 textures in a 7x8 grid. This lot may be used to preview the textures in-game, then delete. FOLDER: Elements Sample Lots --------------------------------------------- 1.) Subfolder: Patterned Grass (Anti Pollution) Menu description: Base Textures Elements (Anti-Pollution) Vol. 1: Grass Texture. This lot is a sample which also provides some radical relief from pollution and garbage. _________________________________ 2.) Subfolder: Color Reg Mark (Radiation Reducer) Menu Description: Base Textures Reg. Colors (Anti-rad.) Vol. 1: Elements, Use this lot as a registration mark for color and contrast. In RGB, Red (255,0,0), Green (0, 255, 0), Blue (0, 0, 255), and Gray 50% (127, 127, 127). This lot will radically decrease radiation. Use this lot in the event of a nuclear power plant meltdown. When you plop this lot you will see the Maxis 'Sparkles of Purification'. _________________________________ 3.) Subfolder: SC4 Logo (50K Business Deal) Menu Description: Base Textures Elements (Bus. Deal) Vol. 1: Elements. 55 Textures: Stone, Dirt, Grass, Metal, Pavement, Sand, Water, Wood. Use Lot Editor to see all the textures. This lot will radically increase your income by 50,000 Simoleons a month, Use this lot to help get your city started, then bulldoze it. When you plop this lot it will appear as a 'Business Deal' in your budget panel. _________________________________ INSTALL the TEXTURES and SAMPLE LOTS To install the sample lots copy and paste the 'Elements Sample Lots' folder into your User\Documents\SimCity 4\Plugins folder. The sample lots are found in the Parks Menu. To install the textures copy and paste the 'Elements Textures DAT' folder into your User\Documents\SimCity 4\Plugins folder. _________________________________ ABOUT the TEXTURES, INFO FOR LOTTERS and GAMERS The texture images are derivatives of images from a variety of commonly, freely shared sources, hand re-worked for use with SC4. The design of the textures leans toward lower contrast, saturation and brightness as more usual in realism, and for dimmer screens. If using them for creating and distributing SC4 lots the '.FSH' file may be extracted and included as a '.DAT', but don't re-distribute changed associations between the image and the ID (instance) as that could impact another user of the file. No crediting is required, but no claim of original artwork should be made if redistributing them with SC4 lots. The Texture ID Range was assigned by the BSC Texture Index at SC4 Devotion. https://www.sc4devotion.com/forums/index.php?topic=2101.0 To redistribute variations of the textures or to make your own, request and use a unique personal Texture ID Range at SC4D. ---/---
  9. i was wondering if this is a common issue in the game... you can see the middle normal road has a nice 90 degree natural curve, now when i try to apply it to the dirt road version it doesn't work or just goes back to the normal road look. Anyone know any solutions around this?
  10. Is anyone using this mod? I never hear anyone mention it, but it seems like a no-brainer. Here's the mod: http://steamcommunity.com/sharedfiles/filedetails/?id=548149310 This flew completely under my radar, but I'd really like to use it. Is anyone else using it, and if so, can you confirm it's currently compatible with everything?
  11. Version 1.1-10.2019

    2,368 Downloads

    TE Driveways and Parking By Craig-Abcvs Updated and Expanded - October 2019 These lots will provide a simple driveway extension to connect visually to growable lots, especially lots that have been zoned on diagonal roads or use PEG gravel or dirt road base textures as part of the lot. This pack contains a three sets (22 in total) of transit enabled driveways and parking lots designed to compliment the MTP and SPAM: Gravel: *Gravel Driveway *Gravel Cross *Gravel Tee *Gravel Left *Gravel Right *Double Gravel Tee *Double Gravel Reverse Tee *Double Gravel Cross *Double Gravel Tee-Cross Left *Double Gravel Tee-Cross Right Dirt: *Dirt Driveway *Dirt Cross *Dirt Tee *Dirt Left *Dirt Right *Double Dirt Tee *Double Dirt Reverse Tee *Double Dirt Cross *Double Dirt Tee-Cross Left *Double Dirt Tee-Cross Right Parking: *Gravel Parking *Concrete Parking Transit enabled for streets, and will work with the SAM (Street Add on Mod). The lots use S.P.O.T (SimPeg Orientation Tool) that assists in orientating the lot. The short bar points to the street connections and the longer horizontal bar should be orientated towards the lot where the visual connection is needed. Installation: Documents/SimCity 4/Plugins Menu: Misc Transport Dependencies: PEG MTP Super Pack S.P.O.T (SimPeg Orientation Tool) Credits: Craig-Abcvs: Lotting, modding Pegasus: Original gravel and dirt street textures rsc204: TE-ing the double driveways 1107
  12. Version 1.0

    2,248 Downloads

    PEG MTP Parking Lots By Pegasus This is a collection of 4 small parking lots designed for the MTP and/or use in rural areas. Two of the lots are asphalt... and two have a dirt surface. Both styles are offered in a 1x1 and a 2x1 lot size. All 4 lots are transit enabled and all 4 function as Parking Structures with their capacities reduced from the default 5,000 down to 500. The plop costs and maintenance are also reduced. In the game, Parking Structures increase the efficiency of nearby Mass Transit stations primarily in residential areas. These parking lots can be used for that purpose but are so cheap to plop and maintain, you can easily afford to use them just about anywhere for eye candy. They also look great in urban areas, particularly next to parks and other 'green' areas. These parking lots will appear in your Misc. Transportation Menu right above the default Parking Structure. Each parking lot is installed as a separate file so you can easily remove any ones you won't use after installation. Dependency: PEG MTP Super Pack All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  13. Any mods that remove diagonal road "dirt"? Edit: "Wealth Grass"
  14. Hi! Is there anyway i can remove the dirt texture under rail. I have used SWAMPER-PEG No Rail Dirt mod but it does not remove the dirt at all. Also, the rail dirt is not the standard maxis dirt and has a different texture. Does anybody know which plugin is causing this. I have installed NAM using the Alternative Rail Textures by Dedgren. Could that be the cause? I have also installed SAM and JRJ Sidewalk Mod. Also, the texture of the dirt that appears when a road runs next to farm land is also the same texture as in the photo. Can someone help me by telling me which plugin is causing this or help me find a way to remove the dirt.<br /> Thanks!!
  15. JS Dirt Paths

    Version 1.0

    7,360 Downloads

    Overview: This is a duplicate (additional) copy of ChrisAdams3997’s ALN Gravel Paths but using PEG’s dirt street texture. You can have both his original and this version installed together. This version is not a replacement. It's an addition. IMO, this better reflects the farm dirt roads (paths) found in the United States. These are found running off paved roads surrounding farms and generally lead to crop fields, barns, chicken coops, and livestock pasture feeding spots. My hat goes off to ChrisAdams3997 for his great job creating the alpha files necessary to create the overlay textures used on these lots. I also tip my hat to PEG for his dirt street texture which is (IMO) still the best dirt street/road texture created for SC4. Water Bug: (Paraphrased from ChisAdam3397’s Gravel Paths readme) Due to unfortunate circumstances, the dirt paths cause an equally unfortunate rupture in the SC4 space/time continuum (Minkowski Space) that we've come to call, quite affectionately, the Water Bug. The result is the apparent 'disappearance' of any and all texture, allowing a view through the planet to the other side of the universe. This will occur whenever you save the game or enter the water menu. It may happen at other times as well but the simple solution is the same. Select the “zone” data view button. Select the “all off” data view button. Now all is right in the cosmos again. Easy. How to use: All lots are in your Park Menu. There are 20 lots of sizes 1x1, 1x2, 2x1, and 1x3. There is 1 .dat file which contains the overlay textures. The 1x3 provides an eye-candy connection from the dirt path to PEG’s dirt road (street). I recommend using SAM (street addon mod) V3 which provides the PEG dirt streets both orthogonally and diagonally. Place the 1x3 lot where you want the dirt street be and connect to it (dragging) once to each end of the 1x3 lot. Basically, you can’t drag the street through the lot even though it’s transit enabled. The lot is fully functional once connected and your little sims (including automata) can use it. It allows for pedestrians, cars, buses, and freight trucks…. just like any other street. The remaining lots are only eye-candy and are pretty self-explanatory. A little practice to determine which pieces connect seamlessly to which pieces is all it takes. Stats: Bulldoze, Plop, and Budget Cost are each 1 simolean. Park Effect: 5 with an effective range of 10 tiles. Power and Water are each 0. Air and Water Pollution are -10 each with an effective range of 10. Lot Dependency: There is one dependency. It is needed for the PEG Dirt Street base textures (JS_Greenhouse.dat). If you don’t want the greenhouse, simply delete the JS_4x3_Agriculture_Greenhouses_3920b920.SC4lot file. If I had anticipated making more ploppable agricultural BATs I would have released the base textures by themselves. Shame on me. You can get the file here: JS Greenhouse Installation: Unzip the contents of the zip file to your plugins directory. I recommend you create a subdirectory in your plugins folder (like “JS Dirt Paths”) and extract the files to there. To Uninstall: Simply delete the installed files. If you have any problems, PM me. Have fun. Jay Stimson -Cori edit: Tidied up formatting.
  16. Trolca's Street Modd

    Version 1.0

    60,869 Downloads

    Its the "Dirt/Street Road Project" in modd form!! Dec 8th/2003 - updated to correct glitches in the low density housing dirt roads. Dec 9th/2003 - updated to fix erroroneous zip additions Dec 12th/2003 - updated to include the UrbanBrickStreets Click here to see this wonderful farmland dirt/street roads in action: https://www.simtropolis.com/idealbb/view.asp?topicID=42779
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