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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

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City-building game(s)

Found 20 results

  1. Church

    From the album aciaKa's City

  2. Woel Near Expressway

    From the album aciaKa's City

  3. Punggol Highway

    From the album aciaKa's City

    Punggol Highway, still not good at planting trees and grass vegetation.
  4. Vortextures & SPAM

    ARE those wonderful vortextures working with SPAM, and if not, could they ?
  5. To Come from pdelmo.
  6. Base Textures Vol 1: Elements, for SC4

    Version 1.2.0


    These textures are freely useable and distributable for any SC4 user created content, if they are used in lot-making it is better to refer to them as a dependency and link back to this file to keep file space on the STEX free of mulitiple repeated content. The texture data file is located in the FOLDER: Elements Textures DAT, 3 sample lots are in the FOLDER: Elements Sample Lots, and 1 7x8 test lot showing all 55 textures is now included in the FOLDER: Test Lot 7x8 Park. Also included are the 2 previews showing all the textures and this text in readme.txt and HTML. The texture '.dat' file size is 498K with 55 textures. This volume is called 'Elements', including diagonal, broken, patterned and squared stone, dirt, grass, metal, pavement, sand, water and wood. Also included are 3 sample lots found in the Parks Menu, each have been made functional for radical purposes of helping with start-up cash, reducing pollution and garbage, and recovery from nuclear meltdown. DAT FILE INCLUDED: FOLDER: Elements Textures DAT FILE: SC4_BaseTextures_Vol01_1_Elements.dat FOLDER: Test Lot 7x8 Park FILE: A0A_Base_Textures_Vol01_Elements_55_Test.SC4Lot This is one lot with all 55 textures in a 7x8 grid. This lot may be used to preview the textures in-game, then delete. FOLDER: Elements Sample Lots --------------------------------------------- 1.) Subfolder: Patterned Grass (Anti Pollution) Menu description: Base Textures Elements (Anti-Pollution) Vol. 1: Grass Texture. This lot is a sample which also provides some radical relief from pollution and garbage. _________________________________ 2.) Subfolder: Color Reg Mark (Radiation Reducer) Menu Description: Base Textures Reg. Colors (Anti-rad.) Vol. 1: Elements, Use this lot as a registration mark for color and contrast. In RGB, Red (255,0,0), Green (0, 255, 0), Blue (0, 0, 255), and Gray 50% (127, 127, 127). This lot will radically decrease radiation. Use this lot in the event of a nuclear power plant meltdown. When you plop this lot you will see the Maxis 'Sparkles of Purification'. _________________________________ 3.) Subfolder: SC4 Logo (50K Business Deal) Menu Description: Base Textures Elements (Bus. Deal) Vol. 1: Elements. 55 Textures: Stone, Dirt, Grass, Metal, Pavement, Sand, Water, Wood. Use Lot Editor to see all the textures. This lot will radically increase your income by 50,000 Simoleons a month, Use this lot to help get your city started, then bulldoze it. When you plop this lot it will appear as a 'Business Deal' in your budget panel. _________________________________ INSTALL the TEXTURES and SAMPLE LOTS To install the sample lots copy and paste the 'Elements Sample Lots' folder into your User\Documents\SimCity 4\Plugins folder. The sample lots are found in the Parks Menu. To install the textures copy and paste the 'Elements Textures DAT' folder into your User\Documents\SimCity 4\Plugins folder. _________________________________ ABOUT the TEXTURES, INFO FOR LOTTERS and GAMERS The texture images are derivatives of images from a variety of commonly, freely shared sources, hand re-worked for use with SC4. The design of the textures leans toward lower contrast, saturation and brightness as more usual in realism, and for dimmer screens. If using them for creating and distributing SC4 lots the '.FSH' file may be extracted and included as a '.DAT', but don't re-distribute changed associations between the image and the ID (instance) as that could impact another user of the file. No crediting is required, but no claim of original artwork should be made if redistributing them with SC4 lots. The Texture ID Range was assigned by the BSC Texture Index at SC4 Devotion. http://sc4devotion.com/forums/index.php?topic=2101.0 To redistribute variations of the textures or to make your own, request and use a unique personal Texture ID Range at SC4D. ---/---
  7. FA2 Open Grass Fillers

    From the album Modular Complexes (S3-15-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Some FA2 based fillers for your anti-staircase needs.
  8. So, I developed the economy of my city, which means I could finally make it look pretty with the tons of spare cash on my hands. Then I realized that I don't know of a convenient way of turning the cartoonish, oval river banks into something presentable. I searched here and there, and I found some sea walls for download. I started plopping them, but it looked horrendous. So I was wondering, how do people deal with the extremely uncomfortable terrain of the regions? And if you have any tips for me.
  9. Mass Transit Sign

    Version 1.1.0


    A nice billboard park telling sims to ride mass transit and the bus..
  10. Hi! First post here. I'm having issues with finding a mod that removes the tiny strip of grass on default streets and roads. Here's what I'd like them to look like: Here's what they look like (note the grass strips near the sidewalk): I've tried the following mods: Uni-Density Streets JRJ Street Side Mod + Street Side Mod SAM Japan Sidewalk Mod v2 + ML Japan street overwrite SAM1 SAM No grass mod SL 98's NO grass mod I've had success but only with SAM streets, default streets and roads still have the annoying grass stripe. By the way, if anyone knows how to get the bushes on the sidewalks in the second picture, It'd be very appreciated. (I didn't see them with Moonlight's mod for japan sidewalks) Thanks!
  11. Version 1.0.0


    ENG: This is a "road" to start well in cities skyline (I know that it is unlocked with the road in grass and trees, sorry) FR: Ceci est une "route" pour bien débuter dans cities skyline (je sais qu'il est débloqué que avec la route en herbe et arbres, désolé)
  12. Version 1.0.0


    ENG: This is a "road" to start well in cities skyline (I know it is unlocked with the road that budding, sorry) FR: Ceci est une "route" pour bien débuter dans cities skyline (je sais qu'il est débloqué que avec la route en herbe, désolé)
  13. Hi everybody. As you may see. I am newcomer here in the community. Maybe I shouldn't post this here, but well, here I am. I don't know if this mod actually exist but it'd be wonderful (in my opinion) if there was a mod which made the grass of the lots and networks completely transparent, so the blend much more with the terrain and to eliminate diagonal networks jagged edges. Does this exist? Thanks in advance. Oh, and I forgot another thing. I'd love a water mod that matches the color of Pegasus' ponds. It would look more realistic IMO. Oh, and I forgot another thing. I'd love a water mod that matches the color of Pegasus' ponds. It would look more realistic IMO.
  14. Hi all, I'd wish to create some custom brushes for terrain detailing, as those from Paeng, Jeronji and others. More exactly I'd try to make an aerographic effect to apply, for instance, snow or grass with a subtle, scalable stroke. Even better if the brush is settable in size and strength- and, naturally it must be saveable. First ( lazy ) attempts with Ilives to edit some existing brushes ended in nothing, I will definitely deepen the study some day but, without some guidance or hints, it seems a hard slope. Are there posts or even tutorials I missed in my search? Thanks for the attention
  15. Cut the Grass

    Version 1.0


    DESCRIPTION: This mod reduces the length of the grass that grows from the landscape. DETAILS: Are you bothered by all your sims who refuse to cut their lawns and have grass taller than their children? Or the city workers who let the public spaces become overgrown? This mod solves these landscaping problems. I have created three optional grass settings which I feel all look better than the default grass. There are basically three length options, short, shorter and none. This mod was designed to work in conjunction with my "Natural Parks" mod and is highly recommended if you use it. It will also work just as well as a stand-alone without the Natural Parks mod, but who wouldn't want Natural Parks, right? Link to Natural Parks MOD DISCLAIMER: This mod does not change anything other than the look of the grass and should be safe for online non-sandbox play. This mod is purely cosmetic so it can be added to and removed from any existing or new city. I have tested it but it is NOT tested under all conditions since I only own the base game. This mod affects all grass in the game. KNOWN ISSUES: None INSTALLATION: Copy the Manx_Cut_the_Grass_Short.package OR Manx_Cut_the_Grass_Shorter.package OR Manx_Cut_the_Grass_All.package file into your ...\Origin\SimCity\SimCityData\ folder. Just remove the same file to uninstall. If anyone runs into any issues, just let me know. *** USE ONLY ONE VERSION OF THIS MOD - TWO MAY CAUSE PROBLEMS OR CRASHES *** Manx_Cut_the_Grass_Short.package = The standard mod. Manx_Cut_the_Grass_Shorter.package = Grass is about 1/2 shorter than Short Grass. Manx_Cut_the_Grass_All.package = Removes all grass from landscape. NOTE: I cannot test this but I believe if you use the "All" option it may ease the demand on your video card allowing you to push other settings higher or just have higher framerate. Either that or... it won't. Enjoy! SteveManx
  16. Natural Parks

    Version 1.0


    DESCRIPTION: This mod removes the blue-green astro-turf with seam lines that is used as grass on most of the ($$) and ($$$) parks. It replaces it with a natural look similar to what is used on zoned lots and the ($) parks. DETAILS: This is my first mod. I personally found the default grass texture on the parks and other buildings to be very unattractive. The off color does not blend into any environment. In addition, the texture has obvious seams which make it look even worse. I created textures that use a similar system for the ground texture as the zoned house lots. I also added some subtle details which look different under different ground conditions. No two parks will look exactly the same and all should blend nicely into the local environment. DISCLAIMER: This mod does not change anything other than two textures used for the grass and should be safe for online non-sandbox play. This mod is purely cosmetic so it can be added to and removed from any existing or new city. I have tested it but it is NOT tested under all conditions since I only own the base game. This mod affects every instance where the astro-turf is used on any park, building or landmark lot. KNOWN ISSUES: ***UPDATE*** Due to the nature of the game, adding the Natural Parks mod also removes the system that stopped the grass that grows from the landscape from appearing. This could lead to some parks looking overgrown when viewed up close. I have created a seperate mod that addresses this issue and I highly recommend trying it. It is called "Cut the Grass", link below. Link to Cut the Grass MOD INSTALLATION: Copy the Manx_Natural_Parks.package file into your ...\Origin\SimCity\SimCityData\ folder. Just remove the same file to uninstall. If anyone runs into any issues, just let me know. Enjoy! SteveManx
  17. Hello, I've recently been having a problem with my AC airport lots, with the grass textures. For some reason the lighter grass that usually shows up on these lots is darker in some areas but normal in others. While it's a minor problem it can be pretty distracting, so any help fixing this would be appreciated. Here you can see it affects some lot textures but not others. I have AC Mega Textures Vol 1 and 2, as well as a file simply named AC Airport Textures, which was included with the AC functional airports. Does anyone know of any conflicts between these files or others that I haven't mentioned?
  18. Overhanging Fillers

    Version 1.0


    Included in this download small filler lots with overhanging props (1 square, 2 triangles). Comes in 4 flavours: medium-wealth concrete, medium-wealth grass, sandstone & super light asphalt. To be found at the top of the park menu. No dependencies Special thanks to Cogeo
  19. Aqua_textures_01

    Version 01


    - Parking textures : designed for cars from the SHK Parking Pack or Vip Cars or other larger cars. - grass and grey overlay textures: they are really simple but you can make a lot with them. - some maxis-style textures I often missed as a basetexture, especially the dark and grey parking texture.
  20. Version


    This pack contains two simple lots designed to compliment the MTP abcvs Education Pack. This pack contains two files: *MTP grass 1x1 lot to provide a filler or extenders to the MTP Education lots or any other MTP lot. *MTP 2x2 Medium Playground Dependency PEG MTP SUPER PACK **Author's note: This is it guys... this is the first lot that I ever made all by my self! Everyone starts somewhere and this humble little upload was it. -Cori Edit: Fixed linkys.

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