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Found 48 results

  1. Greetings all! I've just returned from an indefinite hiatus from ST after almost a decade of inactivity, and all of a sudden felt the urge to lot. A lot! I've mostly been posting my lot updates in the "Show Us What You're Working On" thread but I figured I should probably lighten the spam over there and create my own thread . Since I've been posting so much stuff recently it's probably a good idea that I start consolidating all of them into one topic. PROJECTS Welcome to Suburban Office Mania! The core concept of these re-lots focuses on recreating the large sprawling business parks and office complexes that are scattered around suburban North America. Most of these complexes boasts several similar-looking buildings and can occupy several city blocks worth of space, mostly from parking alone. Major influences include several tech centers located around the US, including locations part of Silicon Valley, Irvine, and Denver Tech Center. ITS Office Parks Here I'll be mostly tackling a lot of Ill Tonkso's old mid-rise office buildings, and converting them for suburban usage either in the form of multi-building complexes or larger lots for the building. Occasionally you might find something less suburban . COMPLETED Ill Tonkso Plaza Tonkso Corporate Park, Trowbridge Offices Trafalgar Complexes Lakeside Place 280 Executive Square East Point Offices CAMden Heights Offices Holbourne Offices Folegate Leasings Zurich House BACKLOG D R Pawley and Associates Pewsley House Sutton Financial Lettings 110 Cannon Street Glennishire House & 6-8 Bishopgate Office Parks This is the more general series that spans several different authors. Mattb325's Zurich Insurance (Temporary!) WIP Simgoober's Offices (WaMu, Office Parks, Professional Center) BACKLOG Madhatter106's Offices Splash image coming soon.... RetailMania (ReM) is aimed at creating more realistic shopping centers by utilizing the expanded parking options from my SuperParking project. COMPLETED gascooker's Tesco Supermarket BACKLOG TBD SuperParking (SP) is aimed at creating the most realistic looking parking lots in SC4. Based off the original SHK Parking Pack. Texture Set SuperSHK MEGA Parking Textures v 1.01 SuperSHK Plus MEGA Parking Textures (??) Modular Parking Set Massive modular parking kit. For advanced builders! COMPLETED Base Set EP1: Diagonal Set EP2: Extension Set Addon Pack 1 DAMN Menus WORK IN PROGRESS SG Industrials SG Offices Other Stuff: Maxis Revitalization under construction
  2. SuperSHK MEGA Parking Textures

    Version 1.0.1

    12,005 Downloads

    KOSC presents: SuperSHK MEGA Parking Textures Introduction Take parking lots to the next level! SuperSHK MEGA Textures is the backbone of my Superparking Project, and combines the original Volume 1 alongside the newly complete Volume 2 set. This MEGA set combines both for the ultimate parking lot texture resource for SC4. Overview This combined set contains at total of 1281 overlay textures (352 from Vol 1). Volume 2 contains a mind-boggling 929 new overlay textures. This set focus on expanding the core aspects of Volume 1 while adding some rather ridiculous new options. As with before, many of the new textures influences were found primarily from around North America's tech centers including Overland Park, Denver Tech Corridor, Silicon Valley, and Irvine. Additionally, some other inspiration came from various locations around the UK, including Portsmouth - these were largely responsible for my designing of a bunch of UK-style road markings. As it is now officially part of this combined set, SuperSHK Parking Textures Vol. 1 is now obsolete! This set retains every single texture from volume 1 and provides some overall enhancements to a large amount of them, including the following: Smoother curves Alignment fixes Smoothing and resizing of existing road markings to maintain consistency Furthermore, the "Extra" textures included with both modular sets are also no longer necessary. To aid you in cleaning any leftover old stuff, there is a Cleanitol file included. You may also refer to it for manual deletion as well. Details These textures are broken into 8 DATs. The included resource guide offers more detailed explanations. DAT 1 - Ortho: Combines a ton of new pieces with the original Ortho set. Deals mostly with orthogonal parking and associated transitions. DAT 2 - Islands, Paths & Curbs: Combines the original set of Islands & Curbs with Paths (excluding markings). Adds many brand new curb pieces and transitions from various different parking types. DAT 3 - Diagonals: Combines the original set of Diagonal with new ones. Adds islands, offset diagonals and more orthogonal transitions. DAT 4 - Markings: Contains road marking goodness! Highlights include more block-end stop markings, pathing, and an entire section of UK-specific ones. Also comes with a way to transform standard parking spaces into "boxed" ones. DAT 5 - D-Types: Contains significant support of the original SHK diagonal-oriented spaces. Includes a full complement of transitions, curbs and some bonus special pieces including handicapped spots and an alternate style. DAT 6 - Combo Pieces: Adds an enhanced set of standard parking and curb textures with sidewalks and grass. DAT 7 - Miscellaneous: Includes some additional pieces that didn't quite belong elsewhere like parking-to-path transitions and S-curves. DAT 8 - Alternate Style: Adds an alternate orthogonal parking style in two colors. For Lotters Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set! Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. Lotters, copy the contents of PIMXGroups.txt into your groups.ini file located in the PIM-X install directory. Dependencies None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is very, very highly recommended to take full advantage. Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it! Additional thanks goes out to rsc204 & rivit for granting me tools to refine this development process, nos.17, Belfastsocrates, MushyMushy, T Wrecks for various texture tweaks and suggestions, and everyone that left a like/commented on any of my parking posts! Enjoy!
  3. In-N-Out Lowrider Show

    Version 1.0.0

    111 Downloads

    Your Sims need somewhere to safely park their lowriders in one place, and sip sugary beverages while eating the food of the gods: cheeseburgers. Fortunately, it's getting sunny out and the Lowrider Show has come to the In-N-Out Burger. Special shout out to @joerg for his In-N-Out Burger BAT. Stats Size: 6x3 Type: CS$ Growable Tileset: Houston Jobs: 45 Dependencies In-N-Out Burger http://community.simtropolis.com/files/file/3719-innout-burger/ SHK Parking Pack http://community.simtropolis.com/files/file/27563-shk-parking-pack/ SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 CT14 Lowrider Props http://community.simtropolis.com/files/file/31569-lowrider-props/ Optional Dependency for Cooler Climates CP Palm to Aspen http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=646 or CP Palm to Lodgepole http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=645 Optional Optional Dependency for Warmer Climate Aesthetes --- SHK Maxis Palm Replacement mod http://community.simtropolis.com/files/file/26654-shk-maxis-palm-replacement-mod/ Installation To install, simply unzip the folder "In-N-Out Lowrider Show" to a destination in your plugins folder, such as "Plugins/CT14/In-N-Out Lowrider Show". To uninstall, bulldoze all instances of the lot which have grown in your city, then move the folder out of Plugins. Version History 04162017 - initial release version 1.0 Bugs Please report any bugs to the development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  4. Transparent parking lots

    Hi community! Not sure if anyone else is having or has had this problem, but I seem to.... I have attached an image to detail my problem with custom parking lots showing up as transparent. I have sc4jeek's Walking Snake and SHK both installed correctly, and yet the parking lots only show up on certain lots. As you can see in the photo, the LDS Church by Ferrt (top left) uses SHK and is transparent but the Costco shows up. The hotel by Heblem uses the other parking lot and yet the Marriott across the street shows up. Please help!
  5. SAM 1 Override

    Version 1.1.1

    4,928 Downloads

    Here is the SAM1 override - a little mod that will reskin your SAM 1 textures and display new props for your greater pleasure! A small variation willl occur on some textures and props (as can be seen on screenshots), depending of zoning. Not much else to say, but keep in mind that SAM 1, despite how it looks, does not have parking functionality: it's only purpose is eye-candy. UPDATE 1.1 A fellow member brought to my attention a problem with the plugin - possibly due to the use of HD props and its incompatibility with software mode. For those who use software rendering and/or prefer to use SD props, a new iteration of the SAM 1 override has been created. The mod is now divided in 2 distinct folders: one for HD, one for SD. Please only use one at a time. What's in the packs? HD Props pack SAM - 1 - Parking Lots Textures.dat: contains the new textures specific to the HD setup SAM - 1 - Type21.dat: T21 files for HD car props Bollard.dat*: small post model Grfe_Cars_family_props.dat*: turns those bootiful car props into bootiful family timed props Lot Textures.dat: lot textures for overriding SAM1 - style parkings SD Props pack SAM - 1 - Parking Lots Textures.dat: contains the new textures specific to the SD setup. SAM - 1 - Type21.dat: T21 files for SD car props Bollard.dat*: small post model Lot Textures.dat: lot textures for overriding SAM1 - style parkings * files already used in the overhanging parkings: if you have the overhanging parkings in your plugins, you can delete them. Installation Must load after the NAM. You can also replace the texture and T21 dats directly in the SAM folder if so you desire. Dependencies (all optional beside the NAM - not having these will not trigger BB's) NAM with the Street-Addon-Mod installed BSC MEGA Props - SG Vol 01 BSC - VIP girafe carpack vol. 1 & 2 (HD version only) Neko Prop Set vol 03 (only Neko_Fence_Black_2m.SC4Model and Neko_Fence_Black_2m.SC4Desc are needed) Strongly suggested for users of the SD version The T21 file that generates props use Maxis family cars as default; it's very likely you'll want somethng better to replace them. Choose one of the following replacement mods (they all supersede Maxis family cars), depending of your preferences: 1960s car replacement Mod Japan car replacement Mod European car replacement Mod Jim's car prop pack 1.2 Credits -special thanks goes to Mr. Jim, the author of this excellent and highly recommended Parking set. The textures used by the SAM1 override are based on his textures and inspired me to create this mod. ありがとう JIM! Suggestions or Problems with this mod: report here please
  6. SuperSHK+ FA3 Parking Textures

    Version 1.0.0

    1,592 Downloads

    KOSC presents: SuperSHK+ FA3 Parking Textures Introduction Happy New Year! Need some irregularity in your lotting? SuperSHK is back with a plus and a whole assortment of FA3-aligned textures for you to play with. Overview This set contains at total of 482 new overlay textures. SuperSHK+ takes the original set and adds quite a bit of additional support for FA3 angled pathways. Additionally, there are a host of extra textures included meant to patch some missing areas from the first set. Details These textures are broken into 4 DATs. The included resource guide offers a slightly more detailed look at the different texture options offered here. DAT 1 - Curbs: Contains an assortment of FA3 aligned curb pieces and connectors. DAT 2 - Parking Transitions: Contains transitions and intersections between different parking types with FA3 curbs. DAT 3 - Pseudo-FA3 (PFA3): Contains a set of FA3 aligned orthogonal parking spaces and a few basic transitions. DAT 4 - Extras: Adds medians and additional support for S-Curves from the original set. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. Dependencies NONE. This set is a dependency. Lotters that want to take full advantage of this set will need the SHK Parking Pack and base set: Credit to shokthrpy for the original SHK set. Additional thanks goes out to rsc204 & rivit for their invaluable work with GoFSH (and Bender) and texture replacement - this set would not be possible without their tools.
  7. Parking lot pack

    Version 1.0.0

    211 Downloads

    5 parking lot pieces to make ur own parking lot.
  8. Overgrown Parking

    From the album City Showcase (S3-23-M)

    More overgrown stuff, rail, and a parking lot.
  9. Version 1.0.0

    3,004 Downloads

    %appdata% > Local > Colossal Order > Cities_Skylines > Addons > Assets
  10. MP Parking Garage

    Version 1

    3,974 Downloads

    Designed to look like an old, bit of a run down parking garage. It sits on a 2x2 lot. I use it as part of my W2W in game but the building does have finished sides as well as finished back for those not wanting to use it as W2W. It has 5 levels of parking. No Dependencies 2014-03-31 - Prens: Added basic tags.
  11. I hope this is the correct place to post this question, this is my first time starting a topic. I searched around trying to find this problem elsewhere and came up with nothing. Recently I started a new city tile to try out some terra forming ideas I had. I was running out of money so I quickly put together a small section of a city to replenish my coffers. I didn't notice at first, but then realized I had no parking or sidewalks on my lots. I would appreciate any information on this ,not so I can fix it, but so I can re-create it in other cities. Although, it would be nice to get the sidewalks back. I am currently running SC4D in Wine/Pol on Ubuntu/Gnome 16.04 My start up command is as follows: /usr/share/playonlinux/playonlinux --run "SimCity 4" %F -CustomResolution:enabled -r1920x1080x32 -d:hardware -intro:off -CPUCount:1 My Plugins folder contains the following: 10pct_homejobs_uncapped.dat Black Hole Waste Management v2 MTP Mountain Trails Narrow 100 Network Addon Mod no_fire.dat SimCity 4 Extra Cheats Plugin.dll Super_waterpipe.dat Mountain Theme Pack MTP MM2 Scrub Brush MTP MM3 Forest Flora MTP MM7 Logging Scenes MTP MM8 Forest Scenes LE Terrain Props PPond_Kit Terrain Props 1
  12. Just a parking lot

    From the album City Showcase (S3-23-M)

    I barely worked on this. This is for the city showcase challenge. At least it's something.
  13. nos.17 StreetSide Parking (SSP)

    From the album Hall of Fame

    2nd Place entry from Modular Complexes (S3-15-C) Custom Content 34 Rep 15 Bonus Points 36 TOTAL Points Challenge Results Data | Leaderboard Rankings [Download Content] Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported. Special thanks go to vortext and kingofsimcity for allowing me to use their amazing textures, and to rsc204 for the acronym inspiration.

    © 2016 nos.17

  14. Version 2.1.1

    969 Downloads

    Provides lighting, parking, news-stands, food-carts, benches, and pigeons. Blvd Park Width 5 Depth 1 Plop Cost: 150 Bulldoze Cost: 80 Monthly Cost: 25 High Wealth Park Pollution: Air: -5, radius 5 Water: 2, 2 Garbage: 1, 1 Flammability: 1 Park and Landmark Effects: 30, radius 15 No Dependencies -------------------------------------------------------------------------------------------------- Anti-Pollution Grass Park 1x1 Medium Wealth Park Plop Cost: 50 Bulldoze Cost: 10 Monthy Cost: 10 Air and Water -50 over 20, Garbage and Radiation -5 over 5. Park and Landmark Effect 10 over 10. Build trees on top of grass to increase land value. ----------------------------------------------------------------------------------------------- Install to user Plugins folder under SimCity 4 in Documents folder.
  15. Version 1.0.0

    399 Downloads

    Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported. It's pretty obvious, but you should only install one set based on your current driving side. If you don't, the exemplars will conflict and you will end up with LHD lots. Special thanks go to @vortext and @kingofsimcity for allowing me to use their amazing textures, and to @rsc204 for the acronym inspiration. ------------------ Dependencies: ------------------ Neko Props Set 1 (part 1) & (part 2) nos.17 Essentials (V09 or newer) VIP Car pack vol 1 & 2 VIP Car pack vol 3 UrbanPack vol.1 MS_Motokloss_60s-70s_CarProps MS_MotoklossSolarisBus_PROPS1 R6_Prop Pack 2010_Vol1 SHK Parking Pack
  16. nos.17 StreetSideParking (SSP)

    From the album Modular Complexes (S3-15-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported. Special thanks go to @vortext and @kingofsimcity for allowing me to use their amazing textures, and to @rsc204 for the acronym inspiration.
  17. Version 2.0.0

    310 Downloads

    Includes 2 Garages, 3 Bus Stations 3 Parking Lots, a Bus Loop, 1x1 filler lot and a Taxi Stand. All lots found in the Transportation Menu indicated with color-coded icons. Dependency: SHK Parking Pack Required on all lots in this zip-file download for the base textures, lighting, many of the props, and most vehicles. Dependency Link: 3x3 Parkade Jobs: 6§, 50§§, 6§§§. Modular Parking - Asphalt - Parkade 3x3. Capacity: 5800.  Plop: 650§, Monthly: 240§. Landmark: 20, 10. Pollution: 5, 5 Air/Water/Garbage. Consumption: 20 MWh/Gal. Transit and Network enabled. 3x5 Bus Loop Jobs: 6§, 60§§, 6§§§. Modular Parking - Asphalt - Bus Loop 3x5. Capacity: 3200. Makes Taxis. Creates 72 Jobs. Plop: 980§, Monthly: 260§. Landmark: 20, 15. Pollution: 10, 5, 5 Air/Water/Garbage. Consumption: 50, 20 MWh/Gal. Transit and Network enabled. 3x2 Parkade Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - Parkade 3x2. Capacity: 4800. Plop: 420§, Monthly: 180§. Landmark: 20, 10. Pollution: 5, 5  Air/Water/Garbage. Consumption: 20, 10 MWh/Gal. Transit and Network enabled. 3x3 Parking Lot with Transit Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - Parking 3x3. Capacity: 400. Car Queue. Makes Taxis. Creates 54 Jobs. Plop: 250§, Monthly: 150§. Landmark: 10, 10. Pollution: 5, 5.  Consumption: 10, 5 MWh/Gal. Transit and Network enabled. 1x1 Parking Lot Filler Modular Parking - Asphalt - Filler 1x1. Plop: 100§, Monthly: 50§. Landmark: 5, 5. Pollution: 2, 2. Consumption: 5, 5 MWh/Gal. 1x1 Bus Station and Taxi Stand Jobs: 6§, 40§§, 2§§§. Monthly Income: 100§. Business Deal, Capacity: 800. Makes Taxis. Creates 48 Jobs. Plop: 500§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 20, 10 MWh/Gal. Transit and Network enabled. 3x3 Pay Parking Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - PayParking 3x3.Monthly Income: 120§. Business Deal. Capacity: 600. Plop: 280§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 40, 10 MWh/Gal. Transit and Network enabled. 3x3 Park and Ride Jobs: 8§, 50§§, 2§§§. Modular Parking - Asphalt - Bus Stop 3x3. Capacity: 1400. Makes Taxis. Creates 60 Jobs. Plop: 400§. Monthly: 140§. Landmark: 20, 5. Pollution: 10, 5. Consumption: 50, 10 MWh/Gal. Transit and Network enabled. 3x1 Bus Stop Jobs: 5§, 10§§, 0§§§. Modular Parking - Asphalt - Bus Stop 3x1: Capacity: 900. Makes Taxis. Plop: 180§. Monthly: 100§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 30, 10 MWh/Gal. Transit enabled. 1x5 Bus Stop Jobs: 6§, 40§§, 1§§§. Modular Parking - Asphalt - Bus Stop 1x5. Capacity: 250. Makes Taxis. Plop: 240§. Monthly: 120§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 40, 10 MWh/Gal. Transit and Network enabled. 3x3 Parking Lot Jobs: 6§, 40§§, 8§§§. Modular Parking - Asphalt - Parking 3x3. Plop: 260§. Monthly: 120§. Landmark: 20, 10. Pollution: 5, 5. Consumption: 20, 10 MWh/Gal. INSTALL: To install copy and paste the Modular Asphalt Parking Bus and Taxi Ver. 2.0 folder into your User\Documents \SimCity 4\Plugins folder. Move or delete the text/html files and Previews folder as these should not be stored in the Plugins folder.
  18. At the edge of my city there is a landfill site and an incinerator that are surrounded by empty land. Nevertheless, I've noticed a few cars parked on the street near the landfill. But interestingly, the cars do not belonged to any landfill worker nor incinerator worker. The cars' owners work in the city downtown and they live in a suburban area at the other edge of the city map. There is not any park nor commercial building nearby. There isn't any public transport system between this area and the rest of the city. How on earth did they park their cars in the middle of nowhere?
  19. KOSC SP Modular Parking - Base Set

    Version 1.3

    2,691 Downloads

    KOSC presents: SuperParking Modular Parking – Base Set Introduction It’s been a long time coming, but it’s finally here! This is the 1st part of my SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This is the base set, which contains all the essentials for making orthogonal oriented parking lots, junctions, and more. Package Overview There are two different packages available for download: one for Right-hand Drive and Left-hand Drive. Choose one. The set contains a set of 49 lots. There are 7 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type. These are broken down in the included readme. For those that prefer less cluttered menus, there's DAMN Support for these. General Stats Street Entrances Plop Cost: $250 Capacity: 1,000 Road Entrance Plop Cost: $500 Capacity: 1,500 Cosmetic Pieces Plop Cost: $0 - $6* *The minor plop cost introduced here was to allow for cleaner organization of menu items, so that like groups are kept together. All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. Install Instructions Pick one version (either RHD or LHD) and drop the files into your My Documents/SimCity 4/Plugins folder. Dependencies You will need the following: SuperSHK MEGA Parking Textures SHK Parking Pack SPOT (for the positioning helpers) Credit goes to @nos.17 for the rounded endcaps suggestion, and @rsc204 for his invaluable assistance in providing me with tools and sample textures to use. Additional shoutouts to all the regulars in my lot thread that like/leave comments and feedback, you know who you are. Last but not least, credit to the SFBT team for the awesome helper pieces (v1.1 and older), credit to RebaLynnTS for the helper pieces (1.2), and shokthrpy for his awesome parking set. V1.2 Update: SFBT Essentials is no longer a dependency for this set.
  20. Version 2.0+

    2,326 Downloads

    Are you currently using @kingofsimcity's excellent SuperSHK+ MEGA Parking Textures? Would you prefer them with TGN-compatible grasses? How about some custom sidewalk choices too? Otherwise, perhaps you want to make a custom set just for your setup? Well now all this is possible, thanks to the generosity of KOSC. For full details of SuperSHK+ MEGA Parking Textures, please see the original release, I won't duplicate it all here. Note that these files are intended to be a total replacement for both of these packages: Currently there are three sidewalk variants you can choose between. Each of the attached files contains all six TGN styles with the named sidewalks. KOSC's SuperSHK+ for TGN 2.0+ Setup Download this file for TGN textures with the original Maxis Sidewalks. KOSC's SuperSHK+ for TGN_CAT 2.0+ SetupDownload this file for TGN textures, with Catalyst's Asphalt Sidewalk Extension Mod KOSC's SuperSHK+ for TGN_PSS 2.0+ SetupDownload this file for TGN textures, with Paeng's Sidewalk Mod. PLEASE be respectful and only download the files you need. KOSC has uploaded a Do-it-yourself kit for making totally custom variants, please see this thread for full details and a link to the repository for use with GoFSH texture automation: Coming Soon: More sidewalk options. Installation Unlike the original mod, these have been re-packaged into installers. This just makes installation way simpler and less prone to error, given the number of choices available (currently 24 different sets). By default they install into your TGN folder, since all varieties are based on TGN grasses. Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set! These included resources are installed (optionally), to the following folder: My Documents\SimCity 4\STEX_Downloads\KOSC SuperSHK Parking This is to avoid clutter in your plugins folder. Lotters, copy the contents of SSHK_PIMX_Groups.txt into your groups.ini file located in the PIM-X install directory. Note if you were using the previous release, this file supersedes the previous one named "PIMXGroups.txt". Thanks to KOSC again for allowing me to release these mods, based on his original textures / repository.
  21. KOSC SP Modular Parking - Extension Set

    Version 1.0.0

    1,551 Downloads

    KOSC presents: SuperParking Modular Parking – Extension Set Introduction This is the 2nd expansion pack of my SuperParking modular parking series, which unlocks even more ridiculous combinations for your parking lots. This set adds some much needed larger basic pieces and covers advanced pathing, S-curves, and more. Package Overview There are two different packages available for download: one for Right-hand Drive and Left-hand Drive. Choose one. The set contains a set of 44 lots. There are 2 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type. These are broken down in the included readme, which also includes a couple of useful tips for some of the more complex combinations. DAMN Support is available with v 1.2 of my DAMN menus. General Stats Street Entrance Plop Cost: $250 Capacity: 1,000 Avenue Entrance Plop Cost: $500 Capacity: 3,000 Cosmetic Pieces Plop Cost: $0 - $9* *The minor plop cost introduced here was to allow for cleaner organization of menu items, so that like groups are kept together. All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. Install Instructions Pick one version (either RHD or LHD) and drop the files into your My Documents/SimCity 4/Plugins folder. Dependencies SP Modular Parking Base Set SP Modular Parking Expansion 1: Diagonal Set Not truly necessary, but some of these lots will feel a little pointless without the base sets. It is also HIGHLY recommended that you get the latest up-to-date versions of these releases. You will also need the following: SuperSHK MEGA Parking Textures SHK Parking Pack SPOT (for the positioning helpers) Last but not least, credit to RebaLynnTS for the helper pieces, and shokthrpy for his awesome parking set.
  22. Mass Tourism

    Version 1.0.0

    237 Downloads

    Did you ever built famous monuments in your city? Did you watch in front of them and worried something's looking wrong? Where are the tourists? Don't worry any longer. Now they come. With busses. And more busses. And even more busses. Just plop these two lots (each 2x5) left and right of your monuments. Or west and east. Or ... don't know. Each lot costs $200 to plop and has a monthly maintenance cost of $15. Both are transit enabled (to connect them with roads) and they work as parking lots (8000 each). They produce – yippie ki-yay – tons of garbage, water and air pollution and, of course, masses of mass tourism. Dependencies (7+1): BSC Textures Vol 01.dat BSC Textures Vol 02.dat Glenni Bus Props Pack MS Solaris Vacanza 12 & InterUrbino 12 BSC MEGA Props - Misc Vol01.dat Murimk_Props_Vol02_v201 Was_NL_Props_Vol01.dat As these lots are transit enabled I recommend also to use SC4Fix Installation If you made sure you have all required dependencies simply extract the zip to your plugins folder.
  23. MassTourism

    From the album Lotting Challenge (S3-03-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Did you ever built famous monuments in your city? Did you watch in front of them and worried something's looking wrong? Where are the tourists? Don't worry any longer. Now they come. With busses. And more busses. And even more busses. Lotting Challenge entry.
  24. Version 1.0.0

    463 Downloads

    Please note that this upload is not mine, all the works in this download were created by Paeng. Thanks to him for allowing his content, no longer available since the demise of SimPeg, to be re-uploaded here. A small set of four lots for diagonal parking that comes in three flavors: Standalone Parks205 Sidings* BikePaths-compatible* Each version is supplied in a separate DAT, so you can install only those options you require. DEPENDENCIES * - Note: The P205- and BikePath versions are add-ons for Paeng's Parks 205 Sidings and Paeng's Bicycle Paths. They should only be installed if you are using these other modular sets by Paeng: All items can be found in the 'Transport | Miscellaneous' menu with custom icons. The Left/Right Ends of each version are functional parking and generate a small income. All items are compatible with any installed sidewalk mods.
  25. Version 1.0

    9,010 Downloads

    Hey all This mod adds a new building to the game; a commercial parking lot! When Sims go to work or go shopping, they can use this parking lot to park their cars or motorcycles! This new parking lot can also function as a decoration when you are designing your cities. This new parking lot CAN be bulldozed. There should be no problem with that. In order to use this building, you need Project Akar (can be downloaded here: http://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/) because the new parking lot is found under Akar's Custom Content menu. A video will be posted here soon for this new parking lot. - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page How to install: - Unzip the file. - Install the .package file into your SimCityData folder. Special thanks to: - Danny50205: For helping me fix an issue where the parking lot would be too far away from the road when plopped. - Xoxide: For looking at the file and assisting me. - Yayie: For looking at the file and assisting me. I used oppie's SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600 Enjoy! More mods and buildings are coming!
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