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City-building game(s)

Found 36 results

  1. Bipin Concrete Walls

    Version 1.0.0


    @Bipin requested I upload these concrete retaining walls as he no longer has access to the files. These walls are solely the creative output of Bipin and I take no credit whatsoever nor assume responsibility for them. Please bear in mind these walls were never released as a 'final version' and should be considered a test/draft version and treated as such by members. The walls contain a variety of retaining wall pieces as you can see from the images. I have only tested them with 10, 12 and 14 metre-high embankments and as you can see from the image the 'boutiques' entrance is best suited to use at 10m. Placing the corners can take a bit of trial and error so be patient, remember these are not a final release. Redistribution of these files is forbidden without the express permission of @Bipin Lot Files include; bipin_retainConcreteSD_1_1ee99f0a bipin_retainConcreteSD_1_sidewalk_1ee9f7d2 bipin_retainConcreteSD_2_9ee99fd4 bipin_retainConcreteSD_3_9ee99ff7 bipin_retainConcreteSD_bee98991 bipin_retainConcreteSD_corner_bee9a93d bipin_retainConcreteSD_corner_sidewalk_5ee9f84a bipin_retainConcreteSD_corner_sidewalk2_fee9f8f8 bipin_retainConcreteSD_UB_dee9e094 bipin_retainConcreteSD_UB_sidewalk_1ee9f76c bipinboutique_2_5eebe300
  2. BATs by Bipin

    This will be the home for all BATs by Bipin, as I'm sure you figured by the title. These won't just be any BATs though, these will be ones centered around a cohesive theme. In other words, I'll be making the BATs that you've always wanted, but never gotten; the essential BATs no one has ever got around to making. ___________________________________________________________________________________________________________________________ I'll start off with something that is essential to any city; suburbs. While we have older suburban houses from the 50's up to the 80's, its difficult to find modern houses. So with that, I present to you... I've made all this in 8 hours today, I worked hard! On top of that, this is my first time making anything in 3dsMax, so I hope you like what I've done so far. As a side project, I'm also in the process of creating retaining walls and ramps for FARHW-MIS: Now, none of these are rendered, but there is a reason to that. Whenever I try and download and subsequently run BAT4MAX, the .mzp unzips itself, instead of opening an install prompt, so if anyone has suggestions as to what I can do, let me know. I'm running 64 bit Windows 7. I hope you enjoy my seeing my progress so far, comments, questions and any other concerns are always appreciated!
  3. Bipin's Police Precinct

    Version V.1.0


    Urban Police Precinct ~ By ~ Perfect for any city in the midst of decay! Included in this download are two lots big and small; the top right and left. respectively. Both precincts, regardless of size, have the ability to dispatch five squad cars. Furthermore, they have a prisoner capacity of 70 inmates. This is slightly higher than the value of the game's "vanilla" stations, for this is simply a larger building. In addition to this download, two dependencies are requried: This is my first actual building besides The Camberton. So please, do enjoy, even if it isn't the best building around. Merely a fun little project of mine to fill a tiny gap.
  4. Contemporary Condominiums

    Version V.1.0.1


    This contemporary condominium set includes 14 lots, each including landscaping unique from one another. The only similarity is that each of the 14 lots will use one of the 4 HD house BATs. Either red, green, blue, or taupe. These houses are the first of their kind for SimCity 4, it's been a decade too long in my oppinion without modern suburban houses from your typical North American suburb in SC4. Please be sure to download all the dependencies for the best experience with this BAT/lot set. The list of what you need is in the installer, I can guarantee you won't miss it (even if you wanted to, it's the licence agreement). Just in case though, the dependency list is included below. If you still do encounter problems, such as not seeing the lots grow, you can always plop them yourself with the extra cheats DLL which can be found in a multitude of areas on this and other websites. I hope you enjoy these as much as I do, as I'm sure you can tell, I put a lot of hard work into these BATs and an equal amount into the lots. I hope that can be reflected upon you; I'm most certain you won't be dissapointed! ______________________________________ Dependencies: Note that required dependencies are at the top, while optional ones are at the bottom. ______________________________________ Required: http://www.toutsimcities.com/downloads/view/1780 http://www.toutsimcities.com/downloads/view/1882 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 http://community.simtropolis.com/files/file/26806-vip-ruralpack/ http://community.simtropolis.com/files/file/27064-vip-ruralpack-expansion1/ http://community.simtropolis.com/files/file/27011-vip-carpackmmp-vol2/ http://community.simtropolis.com/files/file/26808-vip-carpackmmp-vol1/ Optional: http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_props.zip http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_fence-garden_proppack.zip http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_villa_props01.zip http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_allotment_props.zip http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_rdock_props01.zip http://community.simtropolis.com/files/file/21118-SimCity-4-extra-cheats-plugin/
  5. 8/1/2016 - I've uploaded several new barriers; orange, yellow, and white marker posts/delineators! Go check them out! Releases Work In Progress
  6. Version 1.0.0


    Thank you for looking at one of my low-income neighbourhood stores; something you could expect to see in the rougher ends of town. Featured here is Fabland; a take on the often-decrepit Fabricland that dots the strip malls of my home town. Aside from the anchor store, a couple of small, generic, convenience stores pay the rent for this little mall. It is a growable 5x4 CS$ lot. The building is Dark-Nite compatible. The dependencies are as follows: - Girafe's Car Pack vol 3.: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860 - Girafe's Urban Pack: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192 - Girafe's Berries: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 - Girafe's Feather Grass: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 - SHK Parking pack: http://community.simtropolis.com/files/file/27563-shk-parking-pack/ - Mushy's Trailers: http://community.simtropolis.com/files/file/30773-hd-north-american-53ft-semi-trailers-vol1/ Thanks for taking a look at my introductory strip mall - I hope you enjoy the download! Don't forget to check out my other downloads - everything from factories to family houses. See what's new by checking out my BAT thread: http://community.simtropolis.com/forums/topic/46654-bats-by-bipin/?do=getLastComment Enjoy!
  7. Version 1.0.0


    Please follow this page for future updates! New files in this collection will be added to this page periodically. The American Roadsign collection - popular on the Steam Workshop - has now been added to Simtropolis! This collection includes gantry signs, barriers, delineators, and all sorts of other goodies. It's always expanding, so keep up to date by following this file or the Steam Workshop collection! Currently, the collection includes over twenty assets. Here's a taste of what you can expect: These gantry signs are great for any sort of avenue or highway. They're generic enough for most situations, and just the right size for most road types. While we've got plenty of aptly named BGS's - big green signs - there are also some smaller exit signs available for download! It doesn't stop there - delineators, barriers, and markers are essentials too! For this and more, make sure to hit the download button here or on the Steam Workshop! Don't forget to subscribe to this page either - that way you'll know exactly when new content has been uploaded!
  8. Upon closing the game, everything was fine. Next time I reopened it, a few hours later, I was bombarded with the following message: Object reference not set to an instance of an object [System.NullReferenceException] Details: No details As soon as I pressed "play", the error would continuously come up, essentially making the game unplayable. I have no idea what is causing this issue; as far as I'm concerned, it never appeared before I saved the city. In any case, here are a couple of logs: output_log.txt from Cities Skylines itself Loading log from "Loading Screen Mod" Any help would be greatly appreciated. This is driving me crazy. I currently have the Save our Saves mod installed, but it didn't help. I also have Advanced Vehicle options and of course the Loading Screen mod. Nothing helped apart from giving me the above error logs.
  9. 2.8 The Ramps

    From the album Southside

    Taking the path to the right, we loop around towards the end of the park. I even see some benches and tables - it's a decent place to relax, in spite of not so decent company - I'll take unruly residents over heat exhaustion any day.

    © Bipin

  10. 1.8 Swimming Upstream

    From the album Southside

    Cops or not, the lack of bike paths is a real killer - and I say that in a regrettably literal sense. At least things don't look too busy today...

    © Bipin

  11. 0.1

    From the album Southside


    © Bipin

  12. 2.7 Turner Told Me The Sun is God

    From the album Southside

    Looking to the left again, we're blinded by the inescapable glory of a morning sunrise. I think it's best we keep the sun to our backs. Let's take a right.

    © Bipin

  13. 2.4 Bastion

    From the album Southside

    The police station is a beacon to the weary cyclist - a bastion of relative safety.

    © Bipin

  14. 2.3 Disparity

    From the album Southside

    There's a difference between more respectable and most respectable neighbourhood. All the more reason to hasten our way through traffic. Let's take a quick left up here...

    © Bipin

  15. 2.2 Schism

    From the album Southside

    I say marginally better because, in reality, it's hardly nicer than southside across this river. The only difference is that the folks over here have a real place to call home - a palace might be a stretch, but at least it's not an abandoned shop front or upturned cardboard box.

    © Bipin

  16. 1.7 End of The Road

    From the album Southside

    Fortunately, the gravel path isn't too long. Besides, I suppose it isn't that bad so many of our tax dollars are spent on the cops - given the neighbourhood, I'd hate to be around if that wasn't the case.

    © Bipin

  17. 1.6 Down the Lane

    From the album Southside

    We've made our way to the end of the paved street. I hate having to cycle on gravel, but that's all the city budget allows for.

    © Bipin

  18. 1.5 Mystery Figure

    From the album Southside

    Strange figure indeed... But I've seen worse.

    © Bipin

  19. 1.3 To The Left...

    From the album Southside

    Now admittedly, the neighborhood isn't so nice. I suppose there's some redeeming quality to this decrepit infrastructure; some character, if you could call it that. There seems to be a new pothole every day - pockmarking the pavement like an adolescent's pimpled face. In any case, it's ample reason to look twice before crossing the road. You never know what you'll come across over here.

    © Bipin

  20. 1.2 Leaving

    From the album Southside

    Factory work is also exhausting. Even in spite of that, I'd still rather cycle home; I can't imagine a day where I'd feel so defeated - so exhausted - that I'd be complacent in taking the bus. That thing is a pathetic excuse for public transit. Being that it's not air-conditioned, it's stinky and most of all slow, it's a veritable death chamber on four wheels in this kind of weather! I might as well make the most of it - biking was definitely a good idea today.

    © Bipin

  21. 1.1 The Factory

    From the album Southside

    Factory work is grueling work. Fortunately for us, the shift is over and the sun is out.

    © Bipin

  22. Version 1.0.0


    Welcome to the first of several houses, modeled after those of contemporary, suburban America. Thank you for taking a look at the Hamilton! This house model has undergone significant changes over many months, initially as a completely different model, which ultimately turned into a separate dwelling all together. Keep an eye out for the next one - a nice complement to this house, whose stats can be found below: A couple points of interest: R$$ medium wealth, low density lots. 13 unique lots. Lots beginning with "bipinhouse3_" are growth stages 1,2. Lots beginning with "bipinhouse4_" are growth stage 3. Part of the Chicago and New York styles/tilesets. NOTE: It has come to my attention that some houses are causing CTDs, most notably those of the "bipinhouse4_" lot set. I am currently working on a solution. Be careful with these lots for the time being! Dependencies: Girafe's Maples V1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 Girafe's Feather Grass http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 Girafe's Chestnuts http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Girafe's Sparaxis http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Enjoy, and keep your eyes open for more complementary house lots! For more details, check out BAT thread!
  23. Bipin's Cosmetic FLUP Covers

    Version 1.0.0


    Believe it or not, I'm still alive and kicking! In the works for over a year, these FLUP models do just what the title says; they're cosmetic models that overlap the old, standard FLUP entrance and exit models. These new tunnel portals will have your Sims practically throwing money at you - they want to pay taxes, because these BAT's are just that good! These tunnel entrances are modeled loosely after those in Boston - part of the infamous Big Dig. However, they're generic enough that they may be used in any situation that calls for some some new infrastructure. They stand out as something fresh, but they're worn enough to appear well-used. Included in this download are three (3) cosmetic FLUP portals; an entrance portal, an exit portal, and a two-lane road portal. These can all be found in the Power Menu with a lot icon like the one below: Don't forget to download the following dependency: Enjoy your new FLUP tunnels portals. I know your Sims will!
  24. Version V.1.0.1


    My legendary retaining wall BATs are back! Completely remodelled and retextured, the CURB series takes a new lease on life with concrete/grey asphalt plaza textures similar to those found on many BATs and official Maxis content. Furthermore, the models have been completely rebuilt, now with sidewalk-width walk areas around the new street-level gardens above the retaining walls. For those new to this BAT series, this set includes basic components required to build your sunken highway with CURB. One of these pieces is an underbridge lot (left and right halves are two BATs), with the other being a 15m slope, slope-conforming component that is plopped in the middle of two FARRHW ramps in a fashion similar to below: Just be sure to make sure the top RHW-4 level is constantly 15m high, and plop the pieces where they fit. You'll notice it's pretty self explanatory. As a dependency, you'll want to download http://tinyurl.com/CURBdependency If problems persist, contact me, or watch this promotional video to see what your end result should be like: I hope you enjoy the product! Lot's of work and many a weekend went into this.
  25. Version V.1.1


    ______________________________________________________________________________________________ Bipin's "Turbout" Turbo Roundabout package includes the necessary components you need for modernizing your suburban or rural areas. Whether it be gentrifying old neighbourhoods or simply creating sleek, new modern ones, the four-way stop is quickly becoming a thing of the past in all corners of the world. There's no better way to hop in the urban revitalization bandwagon than with these simple, albeit extremely useful pieces that add roundabout intersections for the most crucial and common intersections your Sims will face! Begin with building an interchange more or less similar to this one: As an alternative, you may replace the avenue towards the left and the right with RHW, like I have. Once that's done, overlap my large roundabout piece so it covers the whole area. That's what you see in previous pictures. Included in this package is a highway/surface network roundabout interchange, as well as a highly modular set of roundabout for smaller, albeit no less common 3x3 surface-street intersections. These pieces come in several varieties, with zero, one, two three and four crosswalks to meet all your urban enhancement needs; to fulfill a range of applications where you may wish for greater modularity. However, as much as I regret saying this, the dependency located here is necessary, for the buildings: http://community.simtropolis.com/files/file/26504-wmp-allotment-set/ I hope you enjoy this set, and please be sure to check out the smaller SimCity websites around, like SimMania for instance, which may be found here: http://simmania.darkbb.com/ or SimCityBuffs here: http://simcitybuffs.icyboards.net/ _________________________________________________________________________________ ______________________________________________________________________________________________ If there's one thing I'd like you to get out of this BAT set, it's that the lesser-known communities were heavily involved in this project. A big thanks goes out to SBT (SimMania) and those of you over at SimPEG. Thanks for all the help over there, I couldn't of done a lot of this without your insight! On that note, expect to see future BATs released a day or two early on the aforementioned sites. ______________________________________________________________________________________________ Note: I am aware of some bugs regarding textures and prop placement. I am fixing them now, so don't fret over the issue.

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