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City-building game(s)

Found 93 results

  1. Krupó Lifestyle

    "Krupó Lifestyle" Ciudad de Krupó or Krupó is an industrial city. Is situated some 250 kilometres of Yuti, capital city. Wainor, Vesto, Jalai are near cities. Founded by spanish inmigrants in 1840 with a name of "Serenísima Krupó", and re-founded by american people in 1881. There are a lot buildings with great influence of American architecture, like as New York. Krupó is multiethnic. Formed by Spanish and american people, principally. Although american culture predominates in the city. Krupó has a big problem: Contamination, precisely, Air Pollution. The heavy industries of Krupó pollute the atmosphere and reduce health of people. The National Government makes environmental protection programs since 1999, destining a great amount of money. Full Map Population: 70.357 Main Activities: Heavy Industries, Financial Services Visiting Krupó... We hope you visit our cities, See you on the next article, Stranger.
  2. Leviathan Set

    Version 1.0.0

    182 Downloads

    A lotted set of Barroco Hispano's Lunar props, featuring a water surface and sub-surface version. All have invisible 1x1 bases and are also land ploppable. They are also self-powered(allow about a month of game time) for lighting. They behave as neutral "parks" in game and can be found in the Parks section. For underwater lots, terraform to no deeper than 140m, and use transparent or semi-transparent water mods for best visual results. Dependency Special Thanks to Tyberius for the final touches getting this to market.
  3. Version 1.0.0

    131 Downloads

    A comprehensive Japanese style set of buildings (includes everything but storage and housing). *Changes 2/10/21 V2.0 - Added decorative quay pieces and reorganized the decoration toolbar *Changes 3/15/21 V2.1 - Fixed the limits for custom materials so the silkworm eggs would actually show up. *Changes 5/8/21 V2.2 - Fixed graphical glitch on the Osaka castle, removing weird shadows. Changed flag for charcoal from Woodfuel to CoalFuel. Fixed glitch that caused the game to crash when a trader boat arrived at the trading post with new item flags *Changes 5/31/21 V2.3 - Fixed work icon for eh Miso Shed, so it no longer has the brewery icon. Adjusted the deco quay AO so it matches the Edo Trading post. Includes: Bizen Schoolhouse - A schoolhouse with room for 55 Japanese Cemetery - A reskinned cemetery. The wall pieces are also available as a decorative wall Edo Trading Post - A trading post Gassho Silk Shed - Creates silk from mulberries. Mulberries are a new orchard crop, and have a decorative version as well. Osaka Castle - A large castle that functions as a town hall Ise Shinto Shrine - A religious building Honshu Forester - A forester with some storage for logs Ikeda Kabuki Theater - Functions as a smaller town hall. Provides happiness Iron Sand Mine - Mines iron Ishikawa Charcoal Kiln - Creates charcoal from wood. Hunting Tower Woodcutter - A small woodcutter. Provides firewood Tataraba Forge - Makes tools. Can make steel tools using charcoal instead of coal Jomon Fish Weir - A fishing spot Jomon Gatherer Kampo Herbalist Kurazukuri Market Kyoto Pagoda - A religious building Kyushu Hospital Miso Shed - Creates miso from soybeans. Soybeans are included as a new crop Nara Tailor - Makes vanilla clothes and kimono from silk Rice Paddy - Any crop can be planted here, adds an aesthetic field for rice. Includes rice as a new crop Soan Teahouse - Makes tea (the beverage) from tea (the plant) or herbs, and serves it. Tea is included as a new orchard crop and deco tree Takayama Sake Brewery - Brews sake from rice. Serves all alcohol. Tokyo Bathhouse - Uses herbs to increase citizen health. Increases happiness. Tokyo Well NB: Mulberry, Rice, Soybean, Charcoal, and Silk are from @Kralyerg Colonial Charter/Mega Mod, and are compatible with those mods. Thank you for letting me use them! Tea and kimono are my creation, so won't be necessarily be compatible with anyone else's. Angainor88 Japanese Mods https://community.simtropolis.com/files/file/35852-japanese-clothing-override-by-angainor88/ https://community.simtropolis.com/files/file/35853-osaka-castle-by-angainor88/ https://community.simtropolis.com/files/file/35856-japanese-deco-trees-by-angainor88/ https://community.simtropolis.com/files/file/35857-japanese-deco-trees-vanilla-version-by-angainor88/ https://community.simtropolis.com/files/file/35858-japanese-deco-by-angainor88/ https://community.simtropolis.com/files/file/35863-japanese-housing-and-storage-by-angainor88/ https://community.simtropolis.com/files/file/35878-japanese-start-by-angainor88/ https://community.simtropolis.com/files/file/35879-japanese-miscellaneous-by-angainor88/
  4. Residential Building 1x1

    Version 1.0.0

    836 Downloads

    This is a residential wall to wall set building 1x1 Palazzo Arnini Palazzo Ergonne Palazzo Gernia Palazzo Iregna Palazzo Merlini Palazzo Currucci They are residential $ Each building have 2 color version, Each Model have 3-5-8 floor Each building have a prop version Prop Depedencies https://community.simtropolis.com/files/file/34972-davide-prop-v1/
  5. Pre 2000 Car Props Pack

    Version 1.0.0

    2,260 Downloads

    /!\ These are NOT automatas! They will only appear in game after you've placed them on your lots! /!\ This prop pack contains 719 different cars for you to place on your lots. The cars are available in 90 and 45 angles and feature night lights. (except some race cars) The cars are from the start of the 20th Century all the way up to 1999 and from a variety of manufacturers from all round the world. As with all my uploads, they're done firstly for my use and therefore reflects my tastes, and ideas, as such I've categorized the cars following the things I intend to do in the game at some point. I will not make more than that, seeing as this pack is already massive. I have not dat packed the props so that you can decide which you want to keep or not. I advise to dat pack it for easier loading times. Disclaimer: I did not model the cars. Apart from a few modification here and there. I only converted and imported them into 3dsmax, textured and rendered them for SC4. They mostly come from Assetto Corsa mods and Sketchup's 3D Warehouse. All credits goes to the original creators. Since I am not making money out of this, I'd say it's fair play to use them. For full picture lists of the cars and more details, please check my BAT thread following this link.
  6. SFBT Construction Set by DeeJay

    Version 1.0

    441 Downloads

    A SimForum BAT Team production. http://www.simcityplaza.de http://www.simforum.de Created by deejay. SFBT Construction Set SFBT Classics This set contains 23 different lots which can be used to create custom construction sites. The range includes simple dirt textures as well as construction site fences, construction vehicles, tower cranes and supply depots. All lots can be found in the airport menu - probably the only one that isn't overcrowded yet. ;-) Note: This download includes a modified copy of Swamper77's construction filler kit with matching icons and menu position. Please remove either the included lots or the original lots by Swamper77 before using them in the game. If you like to use the included lots, please bulldoze the original lots first. Lot Details and Information The lots of the construction set can be found in the airport menu. Lot size 1x1, 1x2, 2x2, 2x3, 4x4 tiles Menu position: Airport Plop cost: § 5 to § 250 Bulldoze cost: § 10 Monthly cost: § 5 Flammability: 0 Power consumption: 0 MWh/month Water consumption: 0 Gallons/month Air pollution: 0 over 0 tiles Water pollution: 0 over 0 tiles Garbage pollution: 0 over 0 tiles SC4Lot files: Baustelle Schwerlastkran_efb9c75d.SC4Lot (heavy duty mobile crane) Baustelle_Bauzaun_Ecke_2f03fe81.SC4Lot (construction site fence corner) Baustelle_Bauzaun_gerade_af03ff78.SC4Lot (construction site fence straigth) Baustelle Bagger_6f4ed9b5.SC4Lot (excavator) Baustelle Betonbau1 _0f001f5d.SC4Lot (construction site 2x2) Baustelle Betonbau_4f012d5e.SC4Lot (construction site 4x4) Baustelle Bulldozer_6f4ed9fe.SC4Lot (bulldozer) Baustelle Dreck_cf4ed5be.SC4Lot (dirt) Baustelle Kran mit Wippausleger_4f013957.SC4Lot (tower crane) Baustelle Magazin_2f4ed508.SC4Lot (construction supplies 2x1) Baustelle Raupenkran_4f0002f3.SC4Lot (mobile crane) Baustelle Staubpiste_4f4ed55c.SC4Lot (dirt road) Baustelle Turmdrehkran_cf00172f.SC4Lot (tower crane) Baustelle Wippkran_2f000ab1.SC4Lot (tower crane) Baustelle-Abbruch_90024de1.SC4Lot (demolition site) Baustelle-Grosskran_effccba3.SC4Lot (mobile crane) Baustelle-Strassengraben_5002624f.SC4Lot (road construction) Baustelle-Zementmixer1_4ffd6eea.SC4Lot (cement mixer) Construction Supplies_0ecc5352.SC4Lot (construction supplies) Construction Vehicles_8ecc54a3.SC4Lot (construction vehicles) Foreman's Trailer_4ecc5616.SC4Lot (foreman's trailer) Pipe Laying_eecc5b0d.SC4Lot (pipe laying) Ramp Construction_0ecc5995.SC4Lot (ramp construction) Props: LQ_Construction_Props.dat Compatibility This download is only compatible with SimCity 4 incl. the "Rush Hour" expansion pack or SimCity 4 Deluxe. Installation With the installer Double-click the installer file to start the installation. The program will guide you through the process. You can change the default installation path, but we we strongly recommend installing into the suggested folder in order to make future updates and additions easier. From a ZIP archive Extract all files (excluding this readme file and the images) to "\My Documents\SimCity 4\Plugins". Make sure your ZIP program supports the creation of subfolders (look for a "keep paths" or "use subfolders" option). It is wise to create a new folder for each download to avoid confusion. Uninstallation For uninstalling the files, simply bulldoze every lot from this download in your cities and delete the files from the plugins folder afterwards. You can also uninstall only the growable or ploppable version by deleting the corresponding lot file. Dependencies To ensure the proper functionality, make sure the files mentioned above are installed in the plugins folder. In addition, you need the following files from Simtropolis Exchange or SC4Devotion: CSX Mega Prop Pack Vol. 1 by Colyn CSX Mega Prop Pack Vol. 4 by Colyn CSX Mega Prop Pack Vol. 6 by Colyn BSC Mega Prop Pack Vol. 1 by SimGoober Vehicle_Props V3.0 and V4.0 by gizmo28 SFBT-Essentials (query window, props, textures) Notes about Nightlighing Effects These lots don't have any nightlighting. Disclaimer The usage of this download is on your own risk. We try to test our lots extensively, so they should work properly, but errors may still exist. The author and the SimCityPlaza, SC4Devotion or Simtropolis owners are not responsible for any damages that may occur. Feel free to modify the lots for yourself and show them in your city journals, but please don't distribute them without asking us first. Credits Thanks to Andreas and Swamper77 for their construction lots, to gizmo28, Lord_Quillian2, MrBisonm, SimGoober and Vlakhaas for their props and to Andreas for the icons, the custom UI and the download on SimCityPlaza, SC4Devotion and Simtropolis. -Cori Note: This file was previously on the STEX, but was somehow lost. Thanks to @Tarkus it has now been restored.
  7. Version 1.0.0

    537 Downloads

    « THE THING » - SURROUNDS, by PGX Walls, Grids & Fences collection. 200 lots. Park menu. DO NOT DOWNLOAD BEFORE DOWNLOADING THE « PRESET » OR YOU WILL MISS ESSENTIAL RESOURCES AND INFORMATION INSTALL Expand the zip file. You get a folder named « PGX - SRD Surrounds (Park) ». Drop it as it is in the « PGX - THE THING » folder. Open the chapter subfolder. Sort it by alphabetical order. In subfolders, each lot is separated and has an ID under the form « SRDxxx » for its identification in subfolders and to figure its order of appearance near the bottom of the Park menu. You can keep all of them or pick up what you want and delete the others or store them appart for later use. Use pictures as catalog, numbers are matching with IDs. SPECIFIC DEPENDENCIES Numbers in orange on pictures are highlighting lots that do need a specific dependency in addition to the common ones. Brown box or empty lot if missing. If you’re already using these lots in their regular version, you already have the required files. If not, follow the links and instructions below. SRD075, SRD093, SRD094 - PGX Fences Security https://community.simtropolis.com/files/file/19982-mass-pak-restricted-areas/ Expand « Restricted1 », « Restricted4 » and « Restricted5 » folders. Make sure that the expanded folders are not suffixed with another figure. For SRD075 In the « Restricted5 » folder, you need the « .model » and « .desc » files For SRD093 In the « Restricted1 » folder, you need the « .model » and « .desc » files For SRD094 In the « Restricted4 » folder, you need the « .model » and « .desc » files Have fun !
  8. PC Grab Bag!

    Version 1.0.0

    475 Downloads

    Buildings I have made over the years that I've just not released for whatever reason. Mostly small shops that didn't make my small shop sets (I had considered making another one), as well as assorted other models that are good enough for release but were just sitting in my HD. This is basically a B-Sides collection to all my main stuff. All sales are final, no exchanges or returns. Dependencies BSC MEGA Props SG Vol 1 CP Prop Pack Vol 1 RR MEGA Prop Pack Vol 1 RR MEGA Prop Pack Vol 2 RR MEGA Prop Pack Vol 3 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Beech Trees Birch Trees Feather Grass Hedges Linden Trees Maple Trees Poplar Trees Rowan Trees
  9. 48 Meter-Wide Runway Lots

    Version 1.0.1

    564 Downloads

    This is a collection of 48m (three tile)-wide runway lots designed to be compatible with the existing custom runway sets found in RMIP. It should contain 48m versions of all equivalent lots found in RMIP Volume 1, as well as additional intersection lots compatible with the diagonal taxiways found in RMIP Volume 3, the Diagonal Runway Project by @Scaley McSlither, and BriPizza's Runway 4x. The custom textures used in this set are modified versions of those originally posted by @Voltaire, so the majority of credit goes to them for putting in the initial work. I simply built off of it in order to create lots that would be visually compatible with existing custom airport pieces found on Simtropolis. Also, thanks again to @rsc204 and @Kloudkicker for the help in getting here. This is my first custom content so I really needed the help. The dependencies are the sets I've already mentioned: RMIP 2 Small Airport Edition Vol 1 RMIP 2 Small Airport Edition Vol 3 The Diagonal Runway Project In addition, though not required for functionality, I would recommend downloading BriPizza's Runway 4x set, in order to have something to go with one of the intersections. Runway 4x As I said, this is my first upload, so I apologize for any mistakes or missing content. Please let me know and I will fix anything ASAP.
  10. Wind Farm - Series_v1.0

    Version 1.0.0

    275 Downloads

    ================================= Wind Farm - Series_v1.0, by Raymond ================================= A series of Wind Farms. These wind farms were inspired by CoriBoom's beautiful rural CJs, some of them are based on real world concepts, some others are my own designs. Much appreciate my friends who helped me with the details and your encouragement. @Cyclone Boom @CorinaMarie @Terring @Wiimeiser @mattb325 ..... There are still many blueprints stay in my computer, so I will bing more Powers for you at v2.0. Note ABOUT Animated Blade / Slope-Friendly / Transparent Base Texture ----------------- Their blades don't move as the vanilla's Wind Power, in case of the burden to game. I have Lotted some of their Base Texture to transparent, Please be careful of Base Texture when you reLot them. WindTree/WindFarm_Win /WindFarm_SunFlower have been made to Slope-Friendly, Please be careful to Plop WindFarm_CyclonePower on a flat floor due to it's not Slope-Friendly and transparent Base Texture. Special Technical Specifications of Cyclone Power ----------------- The highly futuristic design incorporates C y c l o n e POWER™ technology which creates an increased magnified vortex. During operational service, the blade rotation is rapidly accelerated around the 42nd factor angle. This then establishes perpetual motion that allows power to be exponentially produced from the internal hyper-generator. The dynamic quantification of this occurs so swiftly, meaning the minimum wind speed for optimal runtime is equivalent to a calm, gentle breeze. Wind Farm STATS: ----------------- Lot Name : WindFarm_CyclonePower Lot size : 2x1 Plop Cost : §4000 Power Generated : 1700 Monthly Cost : 400 Occupant Group : Building: Utility, Building: Power Base Texture : None Slope-Friendly : No Lot Name : WindTree_Blue | Green | Pink | Yellow Lot size : 1x1 Plop Cost : §250 Power Generated : 100 Monthly Cost : 25 Occupant Group : Building: Utility, Building: Power Base Texture : None Slope-Friendly : Yes Lot Name : WindFarm_Wing_Blue | Green | Pink | Red Lot size : 2x1 Plop Cost : §250 Power Generated : 200 Monthly Cost : 25 Occupant Group : Building: Utility, Building: Power Base Texture : None Slope-Friendly : Yes Lot Name : WindFarm_SunFlower Lot size : 1x1 Plop Cost : §250 Power Generated : 50 Monthly Cost : 10 Occupant Group : Building: Utility, Building: Power Base Texture : None Slope-Friendly : Yes Lot Name : SolarTree_Plaza Lot size : 1x1 Plop Cost : §250 Power Generated : 50 Monthly Cost : 10 Occupant Group : Building: Utility, Building: Power Base Texture : Yes Slope-Friendly : No NOTE ABOUT DARK NITE vs MAXIS NITE: ----------------------------------- These Wind Farms are designed for Maxis Night. DEPENDENCIES: ------------- There are no dependencies required for this file. INSTALLATION: ------------- To install, simply unzip the contents of this file into your Plugins folder. It will then be found in your Build Power System menu. Thanks. -- Raymond
  11. So I've been using @Mas71 Japanese Wall Set for a new city, but I've downloaded something that conflicts with their set's textures and/or props. You can find a link to the set bellow and some photos of what version I was using. The textures for the lots seem to be disappearing in certain places. Also, they've disappeared from my park menu in the game. I've been messing with this set for a while trying to figure it out, but I still don't understand what's going on. Any ideas?
  12. SM2 Biofuel Tanks Array 2

    Version 2.0.0

    809 Downloads

    SM2 Biofuel Tanks Array 2 A set of 2 biofuel holding tanks to complement the set of 8 and 4 I already released. It comes in 2 versions, plop and grow. Grow stats Medium wealth stage 3 Industrial Manufacturing. Lot size 2x1 Bulldoze cost 100 Power req 4 Water req 4 Provides 10 ID jobs Plop stats Lot size 2x1 Plop cost 1000 Bulldoze cost 100 Power req 4 Water req 4 Provides 10 ID jobs You will find it in the Landmark menu. Dependencies SM2 Mega Prop Pack Vol5 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4046 Simmer2
  13. For SimCity 4 deluxe, Windows 10. Is there a "urban renewal kit" like there was for SimCity 2K? I have some ideas for a custom tile.
  14. Version 1a

    695 Downloads

    Short description: A while ago, a collection of Italian-style lots – the so-called Italian Collection, by simcity4ever88 – has been restored by the moderators of Simtropolis Exchange because the files had been stored on an off-site host which is not available anymore. After downloading this collection, I realized that it contains a huge collection (more than 1,000 lots!) of partially really beautiful buildings. Unfortunately, however, some of them are really poorly modded, up to the point that they may freeze SimCity 4 upon scrolling over them in the in-game menu, and, occasionally, the lotting isn’t much better. Therefore, I’ve improved both lotting and modding of some of these buildings. Real life doesn’t allow me to do this on a regular pace, but I’ve had a little time to work on some of the lots. This is a collection of more than 100 old town houses, most of them being wall-to-wall buildings. In accordance with their prop names (in most cases, at least), I’ve split them into 6 groups. All of these buildings are available as ploppable landmarks with commercial service jobs. A selection of them (mostly straight orthogonal buildings and corner buildings) are also available as growable buildings with residents on them. While admittedly nothing basically prevents you from using the default content coming with the Italian Collection itself and the lotting isn’t that much different, I took the liberty of turning all buildings into ploppables, which makes more sense with some buildings with odd shapes, and improved the modding a bit. Also, I tried to make sure that all houses themselves are aligned properly, to allow you to create seamless wall-to-wall environments (although this hasn’t always been possible, some of the graphics haven’t been designed very well in this regard; especially the Case con Portici set gave me much trouble when trying to align the houses.) Available languages: The item names are mostly in Italian, however, all other in-game descriptions, as well as the Readmes, are available in English and German. Submenu compatibility: Starting with Version 1a, this plugin has been made compatible with memo’s Submenus DLL mod, and has been split up into 6 submenus, each labeled with the name of the set. Users using it will find the menus either in the CS-$, CS-$$, or CS-$$$ submenus of the Commercial menu, or packed into another IC submenu in the Landmarks menu (see installation instructions below). Please refer to the Readme to see how the submenu icons look like. Dependencies: The Italian Collection: This plugin contains all building graphics. https://community.simtropolis.com/files/file/28443-the-italian-collection/ Important note: Recently, some graphical glitches have been discovered in the Italian Collection. They have been fixed now, thanks to rsc204 (see credits below), but unfortunately this means that all users that have already downloaded the Italian Collection before May 31st, 2020, need to uninstall it and then download and install it again in order for the changes to be reflected in-game. How to properly install the Italian Collection: Make sure to think twice before just tossing all files coming with the Italian Collection into your Plugins folder. You may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. Step 1: Download the Italian Collection and unpack all files. Step 2: Look into all subfolders of the Italian Collection and decide for yourself if you want to keep the buildings/lots you are getting – I’m literally talking about more than 1,000 lots! If not, just remove the corresponding files with the file extension .SC4Lot. You can remove or keep all of these files as it fits you best, this won’t affect the functionality of my plugin. You only need to keep all files with the file extension .dat, .SC4Model, and .SC4Desc. BSC VIP Girafe Flora Pack: contain some mayor mode ploppable trees. In particular, you need: Chestnuts, Lindens, Norway Maples, Parasol Pines, and Poplars. https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora Various prop/texture packages: These just contain props, retaining walls, or textures and no lots. Unfortunately, they are quite a bunch, but there’s a high chance that you may have them already. Various Lot Foundations and Retaining Walls: https://community.simtropolis.com/files/file/31346-various-lot-foundations-and-retaining-walls/ Aqua Textures 1: https://community.simtropolis.com/files/file/28675-aqua_textures_01/ BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack PEG MTP Super Pack: http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ SFBT Essentials: https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/13-sfbt-essentials Submenus DLL (optional): https://community.simtropolis.com/files/file/36142-submenus-dll/ Installation: Step 1 (Installation): Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. Step 2 (Submenu Setup): Only keep either the file IC_OldTown_Submenu Commercial.dat (which puts the submenus into the CS-$, CS-$$, and CS-$$$ submenus of the Commercial menu), or the file IC_OldTown_Submenu Landmarks.dat (which puts the submenus into the Landmark menu). Delete the other file. To uninstall this plugin, please bulldoze all instances of these old town building lots in your cities and then remove all lot files coming with this plugin from your Plugins folder. How to use the blocker files: All files with a file name starting with zIC_Blocker will (as long as they load last) override the content in their respective counterpart file starting with IC_Growable, making the growth of the residential buildings impossible. As already mentioned, the purpose of these files is to give you more control over letting them grow or not. To make sure that these buildings grow, just remove the blocker files from your Plugins folder. To block these buildings, just put them back into a place where you can make sure that they load last (ideally in the same folder where the files with the growables are, while keeping their file names). Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please feel free to tell me. Credits: @simcity4ever88 for creating these buildings in the first place, @rsc204 for providing me with a solution how to fix the already mentioned graphical glitches, @CorinaMarie and @Cyclone Boom for giving me permission to create an update and for uploading an updated version of the Italian Collection (even several times). Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  15. Bus Stop Set 01

    Version 1.0.1

    1,992 Downloads

    ================================= Bus Stop Set 01, by Raymond ================================= A series of 1x1 and 2x1 Bus Stops. I'm really not good at Loting, You could easily use the models to make more beautiful Lots. Many thanks to Cori and CB and Terring !! @CorinaMarie @Cyclone Boom @Terring I have this thought due to beautiful and creative CJ made by Terring, He also helped me with testing. I hope some of them could be a happy addition to his futurist cities. When I was in trouble with Loting, CoriBoom helped me again, My biggest problem is that I was getting too much help, So I made 09&10 as a gift to their beautiful rural theme cities. I will bing more beautiful bus stops to your cities at Set 02. BUSSTOP STATS: ----------------- Lot size : 1x1(8) | 2x1(2) Plop Cost : §150 Bulldoze Cost : §9 Demand Created : R§ 2 Occupant Group : Building: Tramsportation, Building: Bus Stop Passenger Capacity: 25000 NOTE ABOUT DARK NITE vs MAXIS NITE: ----------------------------------- These Bus Stops are designed for Maxis Night. DEPENDENCIES: ------------- There are no dependencies required for this file. INSTALLATION: ------------- To install, simply unzip the contents of this file into your Plugins folder. It will then be found in your Bus menu. Thanks. -- Raymond
  16. Avenue Roundabout Megapack

    Version 1.0.0

    4,252 Downloads

    ---------------------------------------------- AndisArt presents: Avenue Roundabouts Megapack ---------------------------------------------------------------- This download adds 25 new avenue roundabouts for the Network Addon Mod (NAM) and represents in parts real world roundabout suggestions of the ST community. In the download section you can choose between DarkNite (requires SimFox Day and Nite Modd) or the standard Maxis night, as well as between righthand-driving (standard) or lefthand-driving. IMPORTANT: you can only use ONE version at a time (DarkNite or Maxis night). ---------------------------------------------------------------- There are two ways how to place these roundabouts: - they are automatically showing up in a random fashion when you place a NAM avenue roundabout (with this method nightlights do NOT work) - a single ploppable lot found in the parks menu with a prop family, meaning everytime you place the lot a roundabout is displayed randomly (nightlights ARE working here) The mod is designed so you can easily pick and choose which roundabouts of the pack you want to use / get displayed (works for both of the above methods): The index screenshots show the numbers/names of the roundabouts, just delete the corresponding files for the ones you don't wish to use from these folders: - The folder "T21" is for the automatically showing ones when placing an avenue roundabout. - The folder "Prop" is for the ploppable lot with prop family. If you want to place a specific lot just temporarily delete all other files from the above mentioned folder and only leave the one you want to place, place the ploppable lot in game and it will show up. You can then safely undelete the otther files again to reintroduce them to the game. It is perfectly save to do so. IMPORTANT: by default this mod disables the standard NAM avenue roundabout filler lots. If you don't want this then delete the following file from the T21 folder: AndisArt_Roundabout-T21_NoNAMDefault.dat --------------------------------------------------------------------------------------------------------------------------- Installation: Extract the whole folder and copy it to your SimCity 4 Plugins folder (usually MyDocuments/SimCity 4/Plugins). --------------------------------------------------------------------------------------------------------------------------- Credits: Special thanks to @rsc204 for helping with the modding and organisation of the project! Thanks to everyone participating in my BAT thread during the suggestion period for roundabout designs.
  17. Nexis MFP1 Set 1 Buildings

    Version 1.0.0

    400 Downloads

    These are PROPS only! After several years, I finally have to upload my MFP1 (Modern Farm Props 1) files before it's too late. These files are Props and nothing else than props and will be used by LOTmakers and me later to create modern Farmlots for the players to use. Be advised that there will be a lot of Props to come. They come in batches (from sets 1 to 8), the last ones will be available before march 2020. You will get everything that can be seen on a modern farm from Europe to South-America to North-America. Some others might be available next winter, add-ons and new sets. This is set nr 1, Farm buildings, including barns and stables. There is already an Add-on being finished soon this spring (set 1_01). Set 2A and set 2B will follow very shortly. You can use them unlimited to create lots, no matter what use, such as industries and farms, but you need to refere these files with one of the original links for dependencies, if you use them. There will be enough props soon uploaded to create a new game, SimCity 4 Farming. There is a picture file included in the upload that will show the majority of the buildings in this file. These Nexis MFP 1 to 8 Files CANNOT be uploaded elsewhere without my personal permission, unless I am not around anymore. If you find errors on these files (shouldn't be as they have been tested twice by me and FrankU) do not hesitate to contact me in private. Some of these models have tight LOD's, meaning that you can plop other props very closely to each other. There is a picture file included in the upload that will show the majority of the buildings in this file. I hope you will enjoy these because I have been working on them for many years. Have fun with Nexis! I would like to thank all the members of this site that have helped, criticized, suggested and given me ideas on these sets and also encouraged me to continue and be patient all these years. There is too many to mention all, but especially FrankU, who inspired me to do this, stood by my side all the time and tested most of these props. Any comments or questions or other can be mentioned on our Nexis/FrankU thread, also every news and advancing of the MFP1 sets will be notified here: https://www.sc4devotion.com/forums/index.php?topic=14150.msg533777#msg533777 Have Fun with Nexis mrb
  18. SM2 Oil Pipelines Vol2

    Version 2.0.0

    1,760 Downloads

    SM2 Oil Pipelines Vol2 Another set of petroleum pipes. This set sports an industrial concrete base and the addition of a few more pieces. Straight quad, dual, curved 90's, bridges, ends, crossovers, T's. Everything you need to connect my oil tanks in order to make vast oil storage fields. There are even 2 crossover pieces for my old Aqueduct set. 26 pieces in total. Cost to plop 20 Bulldoze cost 35 No power or water requirements. Monthly maintenance 0 You will find them under the power menu (less cluttered) Dependencies SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885 SM2 Mega Prop Pack Vol6 https://community.simtropolis.com/files/file/34872-sm2-mega-prop-pack-vol6/ Simmer2
  19. DSC - Education

    Version 1.0

    689 Downloads

    This is DCS, Duco City Service. DCS beholds several departments. This is: Education Nine buildings. Three primary schools, two high schools, two library’s, a museum and a university. I haven’t tried to limit the amount of dependencies, nor to increase them. I used what was needed. The result is that you will need 19 Dependencies in total. Yes, it is a lot, but as said, they were needed and I think most, not all, are common. Nevertheless, in this post is a list with all the dependencies per lot. I used these buildings because I liked them, not always because they cover the name of the lot. Also, large doesn’t mean a bigger building, it is the capacity. The small library is only the building from Haarlemmergold. Nothing has been added. No trees. besides hedges, I rarely/ never use bushes or trees These lots are made with the idea to be used with mmp’s. The download contains two folders(lot files, photos) and a read me. Thanks for the props and textures. You can see a video here Dependencies PaengTextures V104 https://community.simtropolis.com/files/file/22823-paeng-textures-vol104/ BSCTexturePack-Cycledog v1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101&old_comments=true BSCTextures V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSCTextures V2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 BSCMegaProps-Misc v1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSCMegaProps-Misc v2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 NamsPropPack V2 https://www.toutsimcities.com/downloads/view/1882 BSCBatProps-Mat325 V2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 SFBT Spielplatz https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540 BSCMegaProps-Dae V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 LBTMegaPropPackV1 https://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol01/ BSCMegaProps-CP V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSCMegaProps-Jes V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 WasNLProps https://community.simtropolis.com/files/file/28522-dutch-prop-pack/ BSCMegaProps-SW21 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSCMegaProps-Jbsimeo v3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1891 BNLEssentials V2 https://community.simtropolis.com/files/file/28639-bnl-essentials/ HaarlemmergoldDutchMegaPack https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1374 BSC MegaProps-SG V1 SC4D LEX Details - BSC MEGA Props - SG Vol 01 (v1.0) (sc4devotion.com) Additional Information Building size Plop Bulld. Cap. radius wealth Primary small 3x2 100 5 1000 1500 LW These values are based for easy game play. Big radius and big city? don’t let your schools overflow! Primary medium 5x4 150 5 5000 2000 LW Primary large 5x6 200 5 10000 2000 LW Highschool small 4x5 150 5 5000 2000 MW Highschool large 3x3 250 5 10000 2000 MW Library small 2x2 200 5 75000 1000 MW Library large 2x3 300 5 100000 2000 MW University 9x10 500 5 10000 1500 MW Museum 4x5 400 5 1000 1500 MW More Pictures
  20. PC Boat Dealer Pack

    Version 1.0

    857 Downloads

    A set of boat dealers for your cities. Growable (or LotPlop to plop): Billy's Boats Mock's Marine Ploppable: Boatright's All lots are 4x4. Dependencies: BSC MEGA Props SG Vol 1 BSC CAL Small Boats CP Prop Pack Vol. 1 PC Prop Pack 2 RR Prop Pack Vol. 4 SHK Parking Pack SM2 Mega Prop Pack Vol1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Linden Trees Maple Trees Poplar Trees Rowan Trees Feather Grass Maple Trees
  21. DCS - Emergency

    Version 1.0

    448 Downloads

    This is DCS, Duco City Service, department: Emergency DCS beholds several departments. Essentials and Education are others to come. (read: to make) Six buildings. A large and a small fire station, police station and hospital. Although I have tried to limit the amount of dependencies, you will need 16 in total. But, I think most of them are familiar. Nevertheless, in this post is a list with all the dependencies per lot. I used these buildings because I liked them, not always because they cover the name of the lot. No trees. besides hedges, I rarely/ never use bushes or trees Some lots seem a bit empty at some places, (at least, I think so: Backside large hospital could be filled in more.) but when I place a tree in game, the prop is covered. And there are mmp’s. Some info: plop cost bulldoze cost radius capacity Hospital large 500 5 2500 10000 beds Hospital small 200 5 2000 5000 beds Police station large 500 5 2500 250 cells Police station small 200 5 2000 50 cells Fire station large 500 5 2500 5 trucks Fire station small 200 5 2000 2 trucks These values are not based on reality..... Hospital large: I like the building, it looks for me like the entrance of an old sanatorium. At the back the white offices, …, well, nobody really knows what’s going on there. Hospital small: Healing is not always a matter of body parts. If I was born somewhere else, the building could be a stupa. Police large: Real life building. Louis Hartloper Comples in Utrecht. This former police station is now a cultural center. Here, a still police station. Police station small: Real life building. City hall in Haarlem. Again, I like the building and it could be a an old police station, so now it is. Fire station large: I wanted to use some SM2 props, because I like them. A garage with the fire trucks and on the right a house where they practice emergency rescues and a radio station. Fire station small: Real life building. The meat market in Haarlem. No idea how the operate from there, but once again, I like the building. DCS - Emergency Dependencies Hospital Large Lot All Building MiscV2 Paeng Textures V104 Texture Paeng 104 Cycledog Textures V1 Overlay Texture Cycledog V1 BSC Textures V1 Props DAE V1 BSCMegaProps-Misc V1 LBT Prop Pack V1 BSCMegaProps-Misc V2 Matt325B V2 BSCMegaProps-DAE V1 Nams V2 BSCMegaProps-CP V1 CP V1 BSCMegaProps-Jes V1 Hospital Small LBT MegaPropPack V1 Building Haarlmmergold BSCBATProps-Mattb325 V2 Texture Paeng NamsPropPack – V2 Overlay Texture Cycledog V1 Haarl.gold Dutch MegaPack BSC V1 WASNLProps Props LBT SM2 PropPack V1 Was nl props SM2 PropPack V2 Police Large LouisHartloperModelfile Building Louis Hartloper Texture Paeng V104 Overlay Texture BSC V1 Props Was NL CP V1 LBT Prop Pack V1 Police Small Building Haarlem mergold Texture Paeng V104 Overlay Texture BSC V1 Cycledog V1 Props LBT Prop Pack V1 Firestation Large Building SM2 Prop Pack V2 Texture Overlay Texture BSC V1 Props SM2 Prop Pack V1 SM2 Prop Pack V2 LBT Prop Pack V1 JES V1 Firestation Small Building Haarlemmergold Texture Paeng V104 Props WasNL Nams proppack V2 Thanks for the props, textures and buildings. You can see a video here Dependecies: Paeng Textures V104 : https://community.simtropolis.com/files/file/22823-paeng-textures-vol104/ Cycledog Textures V1: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101&old_comments=true BSC Textures V1 :https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSCMegaProps-Misc V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSCMegaProps_Misc V2: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSCMegaProps-DAE V1: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 BSCMegaProps-CP V1: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSCMegaProps-Jes V1: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 LBT MegaPropPack V1: https://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol01/ BSCBATProps-Mattb325 V2: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 NamsPropPack V2: https://www.toutsimcities.com/downloads/view/1882 Haarlemmergold Dutch MegaPack: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1374 WasNLProps: https://community.simtropolis.com/files/file/28522-dutch-prop-pack/ SM2PropPack V1: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2PropPack V2: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 LouisHartloperModelFile: https://community.simtropolis.com/files/file/19835-louis-hartlooper-complex-utrecht/
  22. Version 1.0

    648 Downloads

    CoriBoom™ Productions Proudly Presents... Cori's Castle Addon Lots Pack. Are you ready to venture back in time? In our 2nd official CoriBoom™ release to the STEX, @CorinaMarie and I have developed a collection of RCI lots to complement Cori's Castle. Wandering in the deep, dank, dark dungeons of the Maxis Longfellow Castle, Cori discovered the hidden treasure of 6 rarely seen buildings. We've extracted these from CastleSet.dat and lotted them specially to create this pack. The models were used on the original 13x12 sized Maxis lot, but it seems a bit of a shame they couldn't be built individually outside the castle grounds as regular functional growable buildings. That's where our Addon Lots Pack for Cori's Castle comes in. They've each been designed around a central medieval theme. The general idea is to represent an era when civilization had to live and survive on basic resources, making do with what they had without the modern technology we've become so accustomed to today (and often take for granted). As such the lots contain no cars, satellite dishes, or lawnmowers, and the buildings are tenderly lit by oil lamps and from candlelight. Design Considerations Minimal Dependencies, with Maximal Variety All lots use standard Maxis props and those included in the CastleSet.dat file as a dependency. The lot design incorporates prop families to maximise variety. This means with 6 individual lots in this set, there are additionally dozens of different combinations possible between them. The game will randomly select from planted bushes, shrubs, furniture, and other details each time upon growing, meaning there's a reduced probability of two lots side-by-side ever being identical. Custom Base Textures The pack contains specially developed base textures combined into an included DAT file. These add dirt walkways and other details, such as where people are visibly seen to gather on the lots, most notably so on the Travelers Inn as timed animated props. The idea with the custom textures is to incorporate them around the building, and so helping everything integrate more naturally. Effects for Enhancement Bringing the lots more to life, there are a few effects strategically placed on the lots, including smoke rising from the chimneys. They're subtle enough to not stand out obviously, but they'll intermittently be displayed to give an added element of character. Each have been correctly raised and oriented from the ground when viewed from all 4 directions. Additionally as hinted above, there are Sims which are shown at certain times of the day. These use a prop family too, so various Sims will appear interchangeably for each lot. Modular Design Thinking of how these lots will accompany each other, they've been lotted with the purpose so the boundaries fit together. Bushes and shrubs are on the edges, and then fences are used further back on the 2x2 lot, so the 1x1 Houses can blend in with a degree of seamlessness. Proportionate Stats All lots have been based on Maxis original growables of the same size, with the intention to keep them within the realms of what the simulation expects. To fit around the idea of old style growth, they've each only been assigned to the Chicago 1890 Tileset. So just remember to enable that option in the building style control or else the lots won't develop. Sample Preview Here's an example pic showing all lots built within the Cori's Castle region: (Dirt roads used are the SAM-3 texture variation from the Network Addon Mod. These go really well.) What's Included? 6 growable Stage 1 lots. (3 Residential, 1 Commercial, 2 Industrial) 2 R$, 1x1, Small Cottages (6 R$ residents) Castle Shake Roof House Castle Thatched Roof House 1 R$, 2x1, Large Home (12 R$ residents) Castle Big Thatched Roof House 1 CS$, 2x2, Travelers Inn (28 CS$ workers) Castle Travelers Inn 1 IR$ (Ag), 2x2 with field, Stable & Farm (4 IR$ workers) Castle Farm and Stables 1 ID$$, 2x1, Blacksmith Shop (9 ID$ workers) Castle Blacksmith's Shop We recommended using the Ctrl+Zone method to encourage the 2x1 and 2x2 lots to grow. See this post for a summary of this and other precision zoning techniques for use in the game. Dependencies CastleSet.dat contained in Longfellow Castle. Thanks Maxis for these, they really are superb! Cori's Castle - Addon Lots Base Textures.dat (Included) Note: Should anyone find a use for the base textures included, feel free to add the file (or the extracted textures you use) and include it with your download. There's no need to make anyone's life more difficult by linking back to here. Do mention where they came from though, and how if anyone already uses our Addon Lots, they probably already have said textures. Another Note: The CastleSet.dat may also be named Castle Ramparts.dat which includes the same models. Installation This pack uses the standard process of installing SC4 content. Copy the entire contents of Cori's Castle - Addon Lots Pack into your Plugins. This named folder contains the above texture DAT file required for the custom base textures, and then each lot is contained within an individual subfolder per developer type. Who knows, we may someday create a few more of these, and so this structure seems logical to begin with. You're free to place them in your own system of organization though as you see fit. Note that instead of combining them all into one merged DAT file, we've specifically created them as separate lots to easily allow you to mix and match with other content as desired. The CastleSet.dat file can be copied in here also, or you may wish to have it separate if using the Maxis Longfellow Castle. In which case, just ensure it's placed somewhere in your Plugins. Recommended Content Did we mention these lots are great to use when playing Cori's Castle - Complete Region? Yep, we did, and they do. But yeah. Additionally along with the Maxis Longfellow Castle itself which provides the building models, you may also find selected items useful from the following authors to fit the theme: Content by @Pegprod from the Mountain Theme Pack. Content by @onlyplace4 including their Wild West Barn. Content by @SimCoug such as their Little Well. // CoriBoom™ Productions Release \\ Cori's Castle - Addon Lots Pack v1.0 — (10 Jan 2019)
  23. Colossus Farming

    Version 1.0

    4,854 Downloads

    Mod content: 134 growable CAM-patible farm lots, each one individually designed, ranging from tiny romantic (stage 1) to dystopian agricultural scifi (stage 10). 45 new or completely reworked field lots with crops like canola, cabbage, bamboo, potatoes, strawberries, artichokes, animated lifestock or elements like grow tunnels, greenhouses, vertical farms. 250 new props/bats. 70 new textures 6 ploppable functional lots 13 cosmetic puzzle pieces to add fences and farm tracks to the fields. Mod's purpose: Collecting some of the best farming stuff, adding own stuff where needed and creating something with an overall concept from it. This means building up complete themes like winery, lumber industries, lifestock farming, grain production, including different elements of the productions chains (grain -> brewery, life stock -> slaughtery) - so for each city of your region there can be different main focus of agricultural production. Mod's challenge: This mod can be very demanding on computer/game performance and there may be actions to take about this. Also setup requires some patience as you have to make certain decissions and you have to select and sort content different according to this decissions. It's recommended to wait for a rainy afternoon to install this mod. It's essential to read chapter 1,2 and 3 of the included documentation. Dependencies This mod requires at least 38 dependencies (depending on your choices more). This is no put and play - you need to follow installation instructions of the documentation). Do this step by step. For easier management the dependencies are broken down into five sections. For performance reasons it's recommended to datpack some of the sections containing smaller files into a single bigger one after you are done and everything works. Section 1 (Megapacks) BSC Textures Vol 01.dat BSC_TexturePack_Cycledogg_V 01.dat SPAM_Super_Resource_Pack BSC MEGA Props - CP Vol01.dat BSC Mega Props - CP Vol02.dat BSC MEGA Props - SG Vol 01.dat BSC MEGA Props - NewmanInc Vol01.dat BSC MEGA Props - NewmanInc Vol02.dat fz_AudioEssentials_1_3.dat Section 2 (JMyer's Stuff) BSC Mega Props - JMyersAgriculture01.dat BSC Mega props JMyers Agriculture 02.dat JMyers Hydrophonics JMyers Dairy Farms JMyers Corn Crops Vol.2 Section 3 (French stuff) Nams BAT PROPS PACK Vol 02.dat Nams BAT PROPS PACK Vol 03.dat Nams PROPS PACK Vol 1.dat Nams PROPS PACK Vol 2.dat Girafe Vines Girafe Wheat Manchou_Houses_AG.dat VIP_RuralPack VIP RuralPack Expansion1 VIP Agri Pack Section 4 (Working Man Production) WMP Mega Props vol. 01 - Misc General Props (LEX) OR https://community.simtropolis.com/files/file/33621-wmp-mega-props-vol-01-misc-general-props/ WMP Mega Props vol. 02 - Misc Industrial Props (LEX) OR https://community.simtropolis.com/files/file/33622-wmp-mega-props-vol-02-misc-industrial-props/ Section 5 (the assorted section) Nexis_GreenhouseSet.dat (Found inside the V2.0 Essentials folder.) Wieśpak by fordoniak RFR Maize Set Jenxfauna_cows Jenxfauna_sheeps Jenxfauna_pigs Sunflower (Shadows) by HunD88 SFBT Weinberge Cycledoggs Organ Works Cycledoggs Hankie Mill Optional Stuff Colossus Addon Mod 2.1.0 (the CAM - strongly recommended) A maxis farm blocker or a maxis farms replacement mod compatible with CAM or SPAM (recommended) Simmer2 Stone walls VIP Les Murets d'Aubrac CP Seasonal woods Special thanks to rsc204 and T Wrecks for the technical assistance. Many thanks to T Wrecks, OcramsRzr, rivit, matias93 and nos.17 for the creative and fruitful ideas. Thanks to nos.17 and markussaage for reviewing the documentation. This mod is dedicated to the developers of the Colossus Addon Mod, RippleJet and IvisiChem. Feel free to post screenshots, discoveries, your personal favorites, critics and questions (not covered by the documentation) in the development thread. Happy farming. EDIT - on 12.20.2017: The link on the dependency was wrong and corrected today. For all player that used the dependency links before 12.20.2017 please replace wmp_spam_freight_props.dat (wrong) with wmp_spam-freight_props2 (right) or add it. Thanks to @buckbeach47 for reporting. -CB Edit (09/12/2018): Updated dependency link for the Wieśpak file due to SimCity Polska shutting down. Thanks to @AsimPika3172 for reporting in the comments section below. -CB Edit (05/01/2020): Fixed WMP links with attached files, and also clarified where the Nexis file can be found. Thanks @tarquin375 for letting us know. -Tyberius Edit (27.04.2021): Updated dependency links. The attached single WMP prop files have been removed, the proper WMP dependency links have been added. (Thank you, Tibi, CB, community for all the maintenance work)
  24. The Big Paeng Theory

    Version 1.1.0

    2,524 Downloads

    The Big Paeng Theory 78 (!) Lots to expand 'Paeng Parks Revisited' into a boundless universe. Explict Warning This is a bigger thing. In the worst case (if you never used Paeng Parks before) you will need 39 dependencies (this is half a dependency for a lot). I will guide you through the installation process as good as I can. But before you start - included in this download is a pdf-file with an illustrated catalog. I recommend to quickly browse through this catalog first. So you can make up your mind, if you really like, need and want this. Before downloading please make shure you already have the following dependencies or if they are still available. If not, I'm sorry, you found another dead mod. Basic Information You can regard this as a "study" in lotting, an investigation, and over here you'll find some thoughts I had while working on this. This started as a personal project - I was tired having so many park lots that didn't fit each other. So I decided to make an unified park system - this means to "paengify" all my prefered park lots. And also I kidnapped many idears from other lotters and "paenged" them. The looking of the Veloceraptor Cage is not my idear (but to put a poor goat in front of it, a film quote), to realize a horse race track, was not my idear. There were several aproaches before. So don't tell me I've stolen idears. Yes, I did. Second I had - often inside of those "megapacks" – many good looking props sleeping on my hard drive, without a use on a lot. My aim was to make a better use of the prop packs I had already. Creating some sort of a showcase of all those beautiful things - how much work those modders put in this! I felt like an ignorant not making use of them. Third thing - I wanted to expand the park themes. Animal parks, sports parks, amusement parks - - all on base of the paengs style. If you still miss some theme: most probably I didn't do it, because it already exists in an paeng-ready state. For a seaworld lot or some ice skating, a skate arena, ore other sports. You would only have to change the ground textures in the given links. Not reason enough for me to relot them. I used a mix of seasonal and non-seasonal props on most of the lots, to achieve a colourfull change but that the parks don't look too poor during winter time. For the main lots – I tried to give them an individual function. Even if they appear all in the park menu, they aren't all for a "park effect". Some lots will cost you money, some will give you a little income. And other things. Please see the documentation for details. Obviously this work is dedicated to the great lotting artist Paeng. Copying him I learned much about lotting. Also I have to thank this community, especially T-Wrecks, giving idears and motivation to complete this. Please report any errors. Please share your idears for improvement. With the high amount I lost somewhat overview and I wasn't able to test any possible combination. Thank you for reading. Dependencies/Installation (follow this with calmness step by step and you're done in 20 minutes) 1. Paeng Stuff paeng_TexturePack_v104.dat Paeng's Park Revisited (includes Monuments Park v205, Urban Gardens v205, Paeng's White Sands Parkways v205 and a texture changer) If you are new to Paeng Parks please read the informations coming with his packages. To unify these different (originally independent) park systems it is very important that you use paengs texture changer correctly. Currently I tested my lots only with one of the unified texture versions paeng offers. This is variation Nr. 5 (see 'mod-combi_chart.jpg' in the texture changer folder). To achieve the same look please move the files "UG2Monument_Mod.dat" and "WSP2Monument_Mod.dat" from the texture changer folder into paengs main folder. Afterwards you should remove the texture changer folder from your plugins as it is an administration folder that doesn't belong in your plugins. 2. Shared Dependencies (same as paeng, jump to passage 3 if you already use Paengs Park Revisited) SPOT (Orientation Helpers) Murimk Props 02, v201 BSC MEGA Props - SG Vol01 BSCBATPropsMattb325 Vol02 BSC MEGA Props - MJB Vol02 BSC MEGA Props - swi21 Vol01 BSC MEGA Props - D66 Vol02 Porkie Props Vol 01 Porkie Props Vol 02 3. More Trees Or_VIP_Corylus.dat by orange and Or_VIP_Populus.dat, part of the VIP Rural Pack Grfe_props_pack_LE_ashes.dat Grfe_props_pack_LE_beeches.dat (updated version, 2015.08) Grfe_props_pack_LE_chestnuts.dat Grfe_props_pack_LE_honey_locust.dat Grfe_props_pack_LE_lindens.dat Grfe_props_pack_LE_maples.dat (v2) 4. Common Dependencies BSC BAT Props LiL Vol2.DAT BSC MEGA Props - CP Vol01.dat BSC Mega Props - CP Vol02.dat BSC MEGA Props - D66 Vol01.dat BSC MEGA Props - Misc Vol01.dat BSC MEGA Props - NewmanInc Vol02.dat BSC MEGA Props - RT Vol01.dat BSC MEGA Props - RT Vol02.dat BSC MEGA Props - swi21 Vol02.dat BSC MEGA Props JRJ Vol05.dat Mas71 PROPs Vol03_080808.dat Peg SPAM Super Resource Pack Was_NL_Props_Vol01.dat 5. Special Purpose Dependencies Opera House Fix (english version, please google for other language options) PEG-Statues_Classics_101.dat BSC MEGA Props DBSSYMN Vol02.dat For the next dependencies I recommend to make a separate folder first and to collect them there. Maybe later you want them to datpack as a single dependency and keep it together with the lots – to have a better overview or, also, for an easier deinstallation. Estatua-0x5ad0e817_0x4d403019_0x440000.SC4Model (you need only the named model file from this download) PEG_Resort-Pack_205.dat (you need only the named dat from this download) "ps5_DomeOfDiscovery1-0x5ad0e817_0x3854c1a3_0x30000.SC4Model" "ps5_FoB_Props_MN.dat" from The Festival Of Britain (alternatively you can also use this files from the dark nite version) "SIR_Riesenrad_Base-0x5ad0e817_0x1a598ce6_0x30000.SC4Model" "SIR_Riesenrad_Top-0x5ad0e817_0xdaf6d5c0_0x30000.SC4Model" from the SFBT Vienna Giant Wheel by Sir Roland rock-0x5ad0e817_0xd641b6bf_0x400000.SC4Model (you need only the named model file from this download) SiMCiTY4iE_TheDublinSpire-0x5ad0e817_0xfb542473_0x270000.SC4Model (you need only the named model file from this download) That's it. In the case you complain: install only the dependencies listed under section 1 and 2. The lots will be almost empty, but they will still work (without brown boxes). In all other cases: have fun. EDIT: Made a support thread. EDIT2: If you like the stuff on the lots, please remember I only present those models, but they were made by other creators and you may consider to visit some of the links a second time to vote for them.
  25. Basically, I installed SFBT Urban Highway Set and its dependencies, and the lots should appear in the Miscellaneous Transport menu. But when I start the game it's nowhere to be found, zero new icons.
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