Jump to content

Search the Community

Showing results for tags 'industry'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT - Open Discussion
    • SC4 Modding - Open Discussion
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Guardians of the Galaxy's Topics
  • New Washington's Topics
  • Everything about details's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • Challenge Uploads
  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Guardians of the Galaxy's Files
  • New Washington's Files
  • Everything about details's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Guardians of the Galaxy's Events
  • New Washington's Events
  • Everything about details's Events

Skype


Location


Interests


City-building game(s)

Found 254 results

  1. IRM I-HT GooberGen Labs

    Version 1.0.0

    142 Downloads

    INDUSTRIAL REVOLUTION MOD Goobergen Labs by SimGoober 1 - INTRODUCTION/OVERVIEW Last time we had the famous Fukitol capsules by GooberGen, this time we take a step back - into the labs where GooberGen does its research. The eighth upload in this series is GooberGen Labs by SimGoober. Since the fish tanks and the company sign are separate props, I could play around with different configurations and ended up making two versions with two lots each; one with two fish tank clusters and one with four fish tank clusters. I'm pretty pleased with the result if I may say so myself - the modular layout allowed for some nice configuration options, and I particularly enjoyed making the footpaths that connect to the fish tanks and being able to place a lot of shaded props around the tall building. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide: GooberGen Labs 1: 90 I-HT jobs, the quadrupler version 360 I-HT jobs. GooberGen Labs 2: 100 I-HT jobs, the quadrupler version 400 I-HT jobs. The following lots are included in this download: 5x6, Stage 3 (GooberGen Labs 1) 6x5, Stage 3 (GooberGen Labs 1) 6x6, Stage 3 (2 variations) (GooberGen labs 2) For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. GooberGen Labs - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to SimGoober once again. T Wrecks, September 19, 2017
  2. RCI PLOP MOD (by coolboy_22)

    Version 2.0.0

    9,525 Downloads

    Hello I updated the mod !!U need to start a new game if u want to make the mod work!! simlet.pxm
  3. I am having a big problem. Every city i create has a too big industry demand and too little res. and com. demand. Even when i create a quarter of the largest map with industry, the demand is still really high. Then ALL demand stops except industry. There is no way i can grow my city without making it hideous and polluted. When i raise the dirty industry demand, all the others are high. I can't make my whole city Industry. Can someone give me tips on how to stop this?
  4. My cities can function quite well, except for industrial zones. Whenever I zone industry, it creates huge traffic jams, no matter where the zone is located, and how wide the roads are. How to prevent this? As far as I know, real-life industrial zones don't work this way. Regards
  5. Version 1.0.0

    107 Downloads

    INDUSTRIAL REVOLUTION MOD Goobergen Pharmaceuticals by SimGoober 1 - INTRODUCTION/OVERVIEW High-tech industry in SimCity would be unthinkable without companies like GooberGen, inventors of the tried and tested Fukitol capsules. So here we go again: The seventh upload in this series is another old classic, GooberGen Pharmaceuticals by SimGoober. This time around, we have a driveway to the backyard next to the entrance and, in the case of the wider lot, another open area to the right of the building, both with some employee cars parked in parallel. The left edge and the back left corner are lined with trees that form a visual border to whatever is beyond the lot, whereas the right side is relatively open. A really simple lot once again, but I'm still halfways pleased. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 45 I-HT jobs, the quadrupler version 180 I-HT jobs. The following lots are included in this download: 4x5, Stage 2 5x4, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. GooberGen Pharmeceuticals 1 - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to omnipresent SimGoober - and not for the last time, either. T Wrecks, September 16, 2017
  6. Version 1.00

    610 Downloads

    KOSC Presents: Industrial Revolution Mod - Logistic Filler Set 1 Introduction This is a set of ploppable filler lots for dirty, manufacturing, and hi-tech industry which are designed to add some logistic support to your industrial areas. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of the original releases. Package Overview This package contains a set of 15 filler lots: 5 for dirty, manufacturing and hi-tech industrial areas. All the lots have props that are highly randomized. Parked trailers and semi cabs will show up in many different sizes and forms and sometimes not even at all. Lot stats are designed to match the original IRM fillers as closely as possible. This includes positioning indicators to help you align the lots with respect to other things around it. Every lot is nearly neutral, with negligible amounts of pollution, no power/water consumption and are maintenance free. All lots are $5 to bulldoze and are extremely cheap to plop ($5 for I-D, $6 for I-M, $7 for I-HT). The lots are located in the landmarks menu and clumped together with the original filler sets. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Use with the Industrial Revolution Mod and the associated filler sets is highly recommended. If you have the dependencies for those sets, you only need the following. IdM - Trucking Essentials HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 BSC MEGA Props Misc Vol. 2 Standalone users will also need the following. Props BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 SFBT Essentials Textures Railyard and Spur Textures, Mega Pack 1.02 Credit goes to T Wrecks for the original Industrial Revolution Mod, which served as a template for the lot design of this set, and MushyMushy for the trucks which were the driving forces behind the conception of this set. Enjoy!
  7. SIM MARS continued works

    Well hello everyone. I see alot of new names. I am going to be doing some bats and designs for the Mod Sim Mars Beta 3 release. My first step will be drawings second step will be creating the bats them selves. I am starting from the ground up since it has been a number of years since I have done any thing with simcity at all. I am back and I am here to stay untill this wonderful site is gone.
  8. Rural Docklands Expansion (R.D.E)

    Version 1.0.0

    385 Downloads

    Rural Docklands Expansion 36 Lots to expand the Rural Docklands Warning The original Rural Docklands Sets I and II by Doc Rorlach(†) requires 11 Dependencies. This expansion set requires additional 11 Dependencies. So if you never used the Rural Docklands before you might end up with 22 Dependencies to download. Before downloading please make shure you already have the necessary dependencies or if they are still available. Basic Information This product enlarges the Dural Docklands with 3 and 4 tiles deep lots and quite a few corner lots to build up an industrial water front. There are no container ports related lots in this set. You can find many of them already on the STEX. This set was done with inland ports and the filling of large harbour areas in mind. To make the many different corner pieces user friendly I used symbols on the icons. It's easy to understand but it's strongly recommended to read the chapter 'Usage' in the included pdf. It takes less than a minute. The new lots use the same querry window as the original ones. Most of the lots use similar stats as the original set - they are almost neutral to the city with no monthly cost and small or no pollution or consumption. The main lots (car transfer dock, building material transfer dock, chemical liquids dock, coal docks) are modded for a small caps relief on industries (CRI lots). This set is dedicated to the memory of Doc Rohrlach. While downloading the following dependencies - please consider to compliment the original creators. They did the main job. Dependencies and Installation Notes 1. WMP Rural Dockands and Dependencies WMP_RDock_Set1.zip WMP_RDock_Set2.zip And all listed dependencies (11). The internal downloads are all linked at the bottom of the page. But make shure you don't forget: BSC Mega Props - JES Vol01.dat BSC Mega Props - JES Vol04.dat BSC Mega Props - JES Vol06.dat which are not included in the download section, as they are external dependencies. Hint: Rural Docklands, Set I containes a file called 'wmp_dummies.dat' and Rural Docklands, Set II contains the same file again. You can delete one of them. 2. Additional Dependencies NOB Mega Props Vol02.dat NOB Mega Props Vol03.dat BSC MEGA Props - Gascooker Vol01.dat BSC Mega Props - JES Vol09.dat PEG-PP_Scows_RESOURCE_101.dat (please check in case, if you have this actual and not an older version as it might not work) SG_Canal_CoalWharf.dat (the installer installs also a lot file named 'SG_4x4_Canal_CoalWharf_30fa6c92.SC4Lot' in the folder ."..\Plugins\BSC\Canals\Extras\Wharf - Coal". If you don't play with SimGoobers Brick Canals this lot isn't of much use and you might delete it) Murimk_industrialprops_resource.dat (included in this download is a folder called MMPs with dat files to turn the props into MMPs. You don't need this, but they are really nice und you might want to keep it) Nams PROPS PACK Vol 2.dat R6_Prop Pack 2010_Vol2.dat R6_TSC_PropPack_Vol2.dat RJM Prop Pack 2 Additional Content (you don't need this - but you may like) This files can make a fine addition to some of the lots: Hardun industris coal mine (to expand the coal dock). JENXPARIS House Boat by (ploppable ship, fitting in size) Hong Kong Junker Ships (even more nice ploppable ships) Fantozzi, march 2017. Enjoy!
  9. DOT Printing

    Version 1.0.0

    181 Downloads

    A growable printing factory providing 778 jobs. There are 2 versions: a Maxis nite and Dark nite. Dependencies are: BSC Mega Props JES Vol 01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC Mega Props JES Vol 05 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props JES Vol 06 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 BSC MEGA Props Misc Vol 02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 SFBT Essentials http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 PEG MTP Super Resource Pack SHK Parking Pack SimFox Day and Nite Modd (if you choose the Dark nite version)
  10. Welcome to the development thread for CT14 lots and BAT. Here's a quick list of current releases so you don't have to scroll through the thread to find them all: North American Freight Sidings Llama Terminal Company SABER LA River Troy Gasholder Building FAB Diagonal Industrials Lowrider Props In-N-Out Lowrider Show Old Time Power Plants - jestarr Boilerhouses --- North American Freight Sidings original first post: Inspired by the lack of existing lots representing protypical North American freight railroad sidings, I've created a system of lots that can be used to create eye-candy rail sidings. They are transit-enabled for appearance. I have been encouraged to share my progress in a dedicated thread by helpful feedback in the Show Us Your Railroads general thread, especially from SimCoug, T-Wrecks, raynev1. And the whole thing wouldn't exist without the Jestarr props. Features: 18 ploppable lots for different railcar types on double track rail Transit enabled connections to make the lots fit in seamlessly anywhere Three prop families to provide a variety from Jestarr's boxcars, intermodal and general merchandise freight ("Junkers") RRW compatibility Known issues: Transparent texture bug as described here http://community.simtropolis.com/forums/topic/42425-transparent-texture-issue/ The lots need custom icons created and added, through Reader as described here: http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Inserting_a_custom_menu_icon_with_the_Ilive_Reader Future development ideas: Single Track Rail lots don't match exactly when using textures extracted from the RAM .dat, and I probably need permission to use them separately in any case. So, STR sidings may be a separate release at some point. Four-track lots would be prototypical for large yard trackage, but don't exist in RRW. Custom textures might allow some eye-candy four-track lots in future, this would resemble an updated subset of NCD. Dependencies: BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 For RRW, you need the NAM with RRW enabled. Download: Please report bugs here. Thanks!
  11. Hey everyone, I am a long time player of SimCity 4 and within the past few years have gotten very involved with mods. I have a question and after quite the search could not locate the info regarding my question. I am hoping someone can instruct me, or lead me to a link, regarding which buildings grow within a specific region. I play with the CAM mod and have a number of mods running in my game but more times than not end up with an obnoxious amount of tenements throughout my city. I have no issue with high population regions but would like to see more buildings such as the "Project Hope" low wealth residential building pop up in my cities far more frequently than they are, as well as some other residential growable lots such as the "HK Arch" and others. I recall seeing a video a while back showing how to alter the demand for specific buildings within the game, thus creating a scenario where you can essentially select which buildings you want to grow in a given city at a given time. Any info on this would be great as seeing dozens of the same building in a small city can get boring. I know some buildings are not "Campatible" as the CAM mod alters the density levels to 1-15, but any info regarding how to alter demand for specific buildings would be fantastic. Thank you!
  12. Version 1.0.0

    182 Downloads

    INDUSTRIAL REVOLUTION MOD Semi-Intelligent Components by GreatDane 1 - INTRODUCTION/OVERVIEW The IRM high-tech uploads continue... The fourth upload in this series is another very old BAT and probably not the most famous (and certainly not the best) work done by this author, yet still too good to leave out - it's: Semi-Intelligent Components by prepo. There's not much to be said about the lots this time, other than that they're probably not my best work, either. I still hope they'll do. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 26 I-HT jobs, the quadrupler version 104 I-HT jobs. The following lots are included in this download: 2x4, Stage 1 3x3, Stage 1 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Semiintelligent Components - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to prepo - as I said, he made more and better stuff than this, too! For me, prepo was one of the best BATters back then (we're talking 2004-2006 again), and pretty versatile as well. T Wrecks, July 23, 2017
  13. 1.In Smallville, you generally live close to the place you work in -- and you often go to work on foot, as I said earlier. For some, the early morning jog can be quite picturesque : 2. 3.The construction of the Heliport brought some trouble, concentrating a lot of commercials in the same place, but it was soon resolved by a carefully planed rezoning of the whole town, mixing residentials and commercials. 4. ...but true to their origins, the City Fathers didn't have the county fair rebuilt somewhere else... 4. 5. Some big commercials are even built close to the city limits: 6. Here is one of the quiet neighbourhood, despite being where the Agricollege (left), and the Sainte-Claire Hospital, park and church are situated. 7. The industrial zones have been planned the same way , in order to get people to live close by : 8. They're mostly high tech, low-polluting industries (the Clean Air ordinance is severely implemented in Smallville). 9. 10. 11. The greener industries love to be as close as possible to the fields : 12. The Schriefer Industries' Headquarter (upper left), the first of the two agressively green city building, opposite the Gatureck Fire station : 13. And this is the other one, more recent, Floss Inc.: Next : Agricola...
  14. 1.The most striking aspect of Thille now is that almost all citizens walk to work – the Thillois are in very good health ! That was not really intended – industries came flocking in as soon as the airport was built and the city’s father scrambled to house all the people that were flocking in in their wake, with little regards to city planning. (Goober & Sons Architects made a bundle during that period !) But it worked nicely out for everybody. There is very little car traffic and the buses are almost always half-full at best (but the city has the means to keep them running and does, mostly for outsiders !) 2. 3. 4. 5. 6. 7. 8. 9. 10.
  15. Version 1.0.0

    287 Downloads

    INDUSTRIAL REVOLUTION MOD SkyLimit Satellite Research by GreatDane 1 - INTRODUCTION/OVERVIEW OK, time for more IRM stuff. I'm still doing high-tech industry, and from there will work my way "down the ranks", through modern manufacturing and generic manufacturing back to brick factories with old-style manufacturing and, finally, dirty industry. The third upload in this series is a somewhat obscure BAT, I guess - it's 13 years old, and the author is by no means as well known as the likes of SimGoober and others. However, I still think it's one of those underestimated little BATs that withstood the test of time comparably well: SkyLimit Satellite Research by GreatDane. The lot is pretty simple and straight forward; I merely tried to align the building with the lot textures (which worked quite well), added one of gascooker's smokestacks to break the blocky appearance a bit, and made rather extensive use of CycleDogg's excellent shaded props.. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 45 I-HT jobs, the quadrupler version 180 I-HT jobs. The following lots are included in this download: 3x5, Stage 2 5x3, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Skylimit Satelite Research 1 - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to GreatDane - you might want to check out his other stuff, too! IMO he made some rather neat lots, especially considering it was the early days. T Wrecks, July 18, 2017
  16. Slow, Slow we Go !

    Slow, slow we Go ! Last CJ took a trip around our latest city. This CJ we take another short trip around the Fort Grayon - Sampson City area. We gona take a trip on the Fort Grayon - Sampson City canal. Still there is a lot activity around this area. Some agriculture, a lot of Coal and some other activities. Here a map of the area with the route marked ! We start at Fort Grayon old harbour ! Early day´s this was a very busy port. Today it´s a small business hub. We move on to the seaport area with some of the older industrial quarters ! The old navy yard on left corner. Traditional Cheese, Mustard, Shoe, Pencil, Postcard, Match making and Chocolate Factories around. With some twists, turns and locks we travel to the the mayor junction with the Mayon City exit ! The Fort Grayon Rail Depot. We sea on the left a textile mill, on the right a saw mill and the Duff Brewery. On the right is the Mayon City section ! Up we go to Sampson City ! Highest section of the Canal got a saw mill. Upside we see the resevoir wich feeds the canal. Modern water management tries to save as much water as posible. Norther American do have a lot of rain still every drop is treasured. Next we cross a array of coal mines and a agricultural landing ! Some older relic of railway Fort Grayon bypass highspeed passenger line from before the Sampson City - Evansville tunnel to serve to connection to Thareaxville and Providence City with furthur connection to the neighbouring province. Country fair and another coal mine. Last coal mines before we enter Sampson City ! Old town is quit a distance from the harbour, we cross the highway and the railtrack inbetween Fort Grayon and Thareauville. Finaly the end of our yourney. Sampson City harbour ! This yourney took us just about through a dozen of locks to complete. All the time in the world to take up the surroundings wich got small varity of activities to enjoy ! Hope you enjoyed this CJ and hope to see you back the next time !
  17. Cologne Koeln Pillen Dreher und Mehr !

    Pillen Dreher und Mehr ! Pillen Dreher, who or what are they ? Lot´s of new stuff added. Some updates from last CJ to conclude ! Europa ANNO for now is mostly germany with Frankfurt and Cologne soon we will widen our view to cities like Vienna, Prague and even some bigger metropolis will arrive soon. A France ANNO and Germany ANNO have been setup so spreading out my wings over other cities is a possibility ! Let´s answer the question I stated above ! Cologne Koeln area was so wide that with some discretion I could put some part of Leverkusen in it. Famous town for only one big pharmasautical firm and it´s football team ! First a some view´s of Leverkusen ! Next what this town is all about ! Bayer AG Next the stadium of the famous footballclub the BAY Arena`! Conclude with some more pictures of Leverkusen ! Rail infrastructure east of the Koln Deutz junction has changed, cosirable, long viaducts has been replaced with embankments and some goods lines and freight area´s developed ! As sugested I tried the Railway Upgrade Mod of Rivet with a very nice outcome ! Akallan Thank you for the sugestion ! Now we continue furthur south to the area of the Technische Fach Hochschule ! There´s allways some problem with water or employment ! That concludes this part of town for this CJ, now the updates and some nightviews ! Technisch Fach Schulle at Night ! That conclude this month CJ ! Hope you like it and see you back next time !
  18. CHROME MINE MIKE

    Version 1.0.0

    41 Downloads

    Building file CHROME MINE MIKE WITH FACILTIES_c674c208.SC4Lot created 7/14/2017 8:20:56 AM modified 7/14/2017 8:21:01 AM Lot file CHROME MINE MIKE WITH FACILTIES_c674c208.SC4Lot created 7/14/2017 8:20:56 AM modified 7/14/2017 8:21:01 AM Dependencies All Maxis building props with proper names.datBLaMFkprops1.datBLaMFkprops1.dat BSC BAT Props - T1 Vol3.dat BSC MEGA Props - DAE Vol01.dat BSC MEGA Props - Misc Vol02.dat BSC MEGA Props - NewmanInc Vol01.dat BSC MEGA Props - SG Vol 01.dat BSC MEGA Props JRJ Vol02.dat BSC MEGA Props RT Vol04.dat BSC Mega Props - JES Vol01.dat BSC Mega Props - JES Vol06.dat BSC Mega Props - JES Vol07.dat BSC Mega Props - JES Vol08.dat BSC Mega Props - JES Vol09.dat BSC T_one Dock Prop Families.dat BSCBATPropsMattb325_Vol02.dat BSCBATPropsMattb325_Vol03.dat BSCMegaProps - JES Vol05.dat BSC_NICM_Props2.dat Dirty Industry Freight Station.dat EndRail-0x6534284a-0x2ec8797c-0x1241968c.SC4Desc FrankU Prop Families V2.0.dat Gas PropPack 2.dat JB_GE_Props.dat Jim CarProp v1.2 SC4Desc.dat LBT Prop Pack 3.dat LCP_Prop_Warehouse_DkRed.dat Murimk_Park_props_1_large.dat Murimk_industrialprops_resource.dat NBVC_Rock07_100-0x6534284a-0xfac95ee9-0xbbfb8c4a.SC4Desc NetworkAddonMod_Props.dat PEG-CDK3-SP_SEAPORT_SUPER-PAK.dat PEG-PPond_Tahoe_STYLE.dat PEG-SPAM_RESOURCE-01_b200.dat PEG_BigJohnsMine_205b.DAT PEG_Navy_PROPS_vol1.dat PEG_Rail-Fleet_RESOURCE.dat Props4FireStationDuhh.dat RDG_Prop_Pack_1.dat SHK_ParkingPack.dat SM2 Prop Pack Vol3.dat SM2_ITM_Families.dat jes_15_container_stack.dat nos.17_Jim_CarProps_5x.dat steelmill_propexemplars.dat steelmill_propexemplars.dat
  19. Thareau Ville Mirror Town !

    Thareau Ville Mirror Town ! Thareau Ville is a industrial town in the western half a Mayon Province. Since arrival of the railways it has gone fast and addition of a seaport added to it´s achiefments. Located on the border it is a important access way into the province. Grey cloud is hanging over Thareau Ville Old Town. Lot´s of coal have littered they air still there are 8 giant Oil powerplants and much loved Waiste to energy plant. Harbour providing industry with a new acces point to the world ! Industies localy flourish about great infrastructure present ! Yet business flurished a airport and airforce base arived. Thareau Ville Old Town is stille expanding into somekind of plaid of small neighbourhoods. Thareau Ville Nouvelle is situated on the southern shore of the Sampson Bay. Development is going rapid with the arrival of the university. Shore has got some beach life arround ! Thareau mass transit was primarely based on rail and bus transport. Recently a kind of seperate light rail network was added. Thareau Ville Nouvelles ! Across the Sampson bay is a new town part neighbouring Providence City ! Thareau Ville Nouvelles Downtown ! Shore neighbourhood and new university campus ! Reconstructed CJ has been updated so to show more highlite´s, pictures are as they are and might be updated in a future CJ,leave out what´s less important and will be covered elsewhere. Thareau Ville and Thareau Ville Nouvelles are exept a small portion quit new so still a lot to developement posible ! Wel that concludes this CJ. Hope to see you back in the next one !
  20. IRM SFBT H2O Chemistry by Mathe Man

    Version 1.0.0

    169 Downloads

    INDUSTRIAL REVOLUTION MOD SFBT H2O Chemistry by Mathe Man 1 - INTRODUCTION/OVERVIEW It took me a while until I found the time and energy to resume uploading, but here we go with more IRM stuff. I'm still doing high-tech industry, and from there will work my way "down the ranks", through modern manufacturing and generic manufacturing back to brick factories with old-style manufacturing and, finally, dirty industry. The second upload in this series is another small and rather old BAT, but yet again quite unique: SFBT's H2O Chemistry modeled by Mathe Man. You might already have noticed that the building resembles the model of a water (H2O) molecule in shape and colour. If you look closely, there's even a little corporate sculpture in the same shape in front of the main entrance. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 24 I-HT jobs, the quadrupler version 96 I-HT jobs. The following lots are included in this download: 3x3, Stage 1 4x3, Stage 1 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. SFBT H2O Chemie von Mathe Man - you'll also need the original upload of the BAT to see the building(s). The following files are required: - OM_H2OChemie-0x5ad0e817_0x7260ee3a_0x31000.SC4Model (that's the main building) - OM_H2OChemieLogo-0x5ad0e817_0x5289aa3d_0x30000.SC4Model (that's the model for the little sculpture) - OM_H2OChemieLogo-0x6534284a-0xed2eee45-0x0eec2d83.SC4Desc (that's the descriptor for the little sculpture) Any .sc4lot files can be removed. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Once again, credits for this BAT go to SFBT team member Mathe Man. T Wrecks, July 14, 2017
  21. Industrial - intro

    Mayor: Wournos IV Residents: >2500 Commercial: >3700 Industry: >4600 Funds: >28800 City area: Small Overview (North points right) Industrial was founded to supply Residential Evil with work and to keep pollution away from housing. Initially it had one long strip of dirty industry with two avenues going alongside the sector. As pollution rose complaints were made. Trees were planted, parks were constructed and even demolishing of factories to make room for trees happened. The pollution remained. Traffic congestion increased. Mayor Wournos II made a radical choice - demolish everything and rebuild. A plain highway with cloverleaf intersections were built, separating the city into four smaller areas. A rail connection to Residential Evil was made. But that was it. No one knew how to connect the rest of Industrial to this main line. The mayor hired rail builders with basic education from NAM University and let them create viaducts over the existing high-way. Funds plummeted to as low as §2000. Meanwhile there was a high regional demand for high-tech industry. Taxes were raised to flush out dirty industry (thus reducing pollution), commercial replaced some industry and a small residential area was founded in the yet unpolluted south-east corner. Neighbourhood deals Water: bought from Residential Evil Garbage: Bought from Farms and Residential Evil (only 50 units; wft?!) In the pipeline Cut down palms from sidewalks Improve rail freight traffic Build a rail yard Reduce pollution Separate I-M from I-HT (there is a mod for this) Rail and high-tech industry. Don't mind the parabole bug on the rail viaduct. erm Posh residential and train station.
  22. Good Day Everyone I will elaborate in case my question isn't clear. When I install a custom growable RCI lot to the game, is it added to the game or it replaces an existing standard maxis lot? Please do tell me if I didn't make myself clear enough.
  23. Hartford Harbour !

    Hartford harbour ! Mayon province CJ makes a little reboot this summer with the second largest city in Mayon Province, Hartford. Hartford from establishment was and is a important industrial gateway into the eastern part of Mayon province. Providence city maybe compared in industrial sence as a venue but the layout beside the Maroon river makes it a real port city. We start with the port area ! Hartford has three large harbours. Logical oldest harbour closest to the city ! Fìrst harbour is split into a modernized container part and a bulk goods dock ! Second dock is completly modernized container terminal ! Third harbour is mostly used by chemical shiping ! Future may see some extra container cranes beside this dock ! Last we have the LNG and Oil facilities Updated !!! Chemical area at the head of the third harbour ! Last we conclude with the supporting infrastructure ! Logistic enterprise ! Shunting Yard ! Large shunting and sorting facility, with a lifted hill ! Well that´s what I would like to share with you for this month ! Hope you enjoyed this CJ and see you back next time !
  24. Version 1.0.0

    148 Downloads

    INDUSTRIAL REVOLUTION MOD SFBT High Enthalpy Wind Tunnel by Mathe Man 1 - INTRODUCTION/OVERVIEW After wall-to-wall (W2W) industry has been catered for, it's time to take care of regular industry. This time around, I'll begin with high-tech industry, and from there will work my way "down the ranks", through modern manufacturing and generic manufacturing back to brick factories with old-style manufacturing and, finally, dirty industry. With this series (it will be long!) I hope to bring some more variety to your industrial areas, and I hope I can also drag some old and not so common BATs back into the spotlight this way. For this first upload, I have picked a small and rather old BAT, but a pretty unique one: SFBT's High Enthalpy Wind Tunnel modeled by Mathe Man. Although small, I think the building is nice because you can get a glimpse of what's inside, and it's rather unusual in shape as well. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 20 I-HT jobs, the quadrupler version 80 I-HT jobs. The following lots are included in this download: 3x3, Stage 1 4x2, Stage 1 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. SFBT Hochenthalpie-Windkanal von Mathe Man - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. Any .sc4desc and .sc4lot files can be removed. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for this BAT goes to SFBT team member Mathe Man - thank him, not me! Oh, and you can expect many, many more uploads to come... T Wrecks, June 18, 2017
  25. The SimtropOils Refinery Project Released Assets: Crude oil desalter Jerenable http://steamcommunity.com/sharedfiles/filedetails/?id=837363444 Oil Refinery Delayed Coker Badi_Dea http://steamcommunity.com/sharedfiles/filedetails/?id=820986974 Oil Pipeline Collection Badi_Dea http://steamcommunity.com/sharedfiles/filedetails/?id=793404813 Distillation tower Jerenable http://steamcommunity.com/sharedfiles/filedetails/?id=780623629 Refinery Prop Collection squirrelarmyuk http://steamcommunity.com/sharedfiles/filedetails/?id=780626048 Refinery 'strutted' flare stack Giovanni E. http://steamcommunity.com/sharedfiles/filedetails/?id=786107779 Distilation tower with pipeline Jerenable http://steamcommunity.com/sharedfiles/filedetails/?id=797381457 Send me an IM if I missed your asset and would like it posted. Unfortunately, I’m sorely deficient on any experience on what each part of a refinery would look like in real life. I’ve found plenty of diagrams and flow charts with neat little icons and stuff… but nothing labeled with real-world examples of what each component would actually look like. I’ve been able to piece together a couple things based on this flow chart: I realize that there’s probably plenty of circumstances where the industry was built as an integrated whole, not entirely self-contained buildings in the way we would have to think about them in a game; but surely there must be some defining characteristics where one with enough experience would be able to point at a picture and say “yup, that’s a Naptha Hydrotreater” So, I pose the question, any oil and gas experts out there? If you would like to contribute, you can download this source mesh to help with alignment and graphical style
×

Help Keep Simtropolis Online, Open & Free!

stexcollection-header.png

Would you be able to help us catch up after a bit of a shortfall?

We had a small shortfall last month. Your donation today would help us catch up for this month.

Make a Donation, Get a Gift!

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections