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    • Dirktator

      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!
    • CorinaMarie

      Outages - STEX re-available to guests :)   09/21/2018

      Update: 25 Sept, 2018 @ 18:57 EDT With the success of Dirk's server tweaks we have now brought the STEX back online for guests. Their download speed will be unchanged from 500 kB/s, but we are temporarily adding a 10 second delay as well as one download at a time allowed. The 20 downloads per day limit will remain the same as it's always been. We'll see how this test goes and if successful then bring the Gallery back and later remove the additional temporary restrictions we've imposed for downloads. Update: 25 Sept, 2018 @ 13:20 EDT Dirktator our Webmaster has adjusted the site's server configuration in attempt to resolve the degraded performance. Should this provide a notable improvement, we will attempt to bring the STEX fully back online later this evening and see how it goes. Here's hoping! For now the STEX remains online to members only with the same download throttling in place. Update: 25 Sept, 2018 @ 08:00 EDT As previously mentioned we are temporarily adding a few limits for member downloads. Transfer speed will be dropped to 1,024 kB/s (previously 2,048 kB/s), one download at a time (previously unlimited simultaneous downloads), and a 10 second delay before the download starts (previously a zero second delay). Again, these are temporary measures we are taking in the hopes that it will keep the site from going totally offline. Update: 25 Sept, 2018 @ 07:15 EDT The site went totally unresponsive twice overnight. Cyclone Boom was able to get us going again. The underlying server issue is still eluding us. We will need to go the other direction in an attempt to balance member access to the STEX while not losing the site altogether. This means the planned reopening of the STEX for guest downloads will be postponed and we may need to place some temporary limits on members such as reducing the file transfer speed, the number of simultaneous downloads, and a short waiting time before the download starts. To be honest, this really sucks. On the other hand, any usable access to the files will be better than none at all. We appreciate everyone's patience while we struggle with these problems. Update: 24 Sept, 2018 @ 21:00 EDT All seems to still be working with quick response times. As mentioned below we will continue this test until tomorrow evening before adding guests back to the settings. Tis now my bedtime so please don't break anything while I sleep. But, if anything seems wacky, please post in the ST Bugs Thread. Update: 24 Sept, 2018 @ 19:45 EDT We've been up for one hour with this STEX test and so far server loads are looking good, page load times seem normal, and avatar hover overs are mostly zippy fast. The plan is to run with this configuration until tomorrow evening to give us plenty of time to see if the site stays responsive before we add the STEX access back for guests. (Rest assured, dear guests, we are not trying to force you to join ST. It's just that we have to figure out what has been causing the site to totally crash.) Update: 24 Sept, 2018 @ 18:41 EDT We've brought the STEX back online for members only as our next test. This test might also overload the site as there is some underlying bug which we have not yet identified. Both Cyclone Boom and I are here to keep an eye on the performance. Should ST get overloaded and go down you will first start seeing long page load times and eventually 522/524 errors from Cloudflare. At that point CB will work his magic and then you'll start seeing a 403 Forbidden error. (This means all access is blocked so the site can re-recover.) And then in about 10-15 minutes we'll bring it back without the STEX again should this bad stuff happen causing the aforementioned site crash. See also: My initial Bugs Thread post and CB's recent post there saying we are up in test mode for members. Update: 23 Sept, 2018 @ 22:22 EDT The site stayed up a wee bit longer, but still succumbed to whatever is causing the trouble. At this point we are taking the STEX and the Gallery offline, but will try to keep the forums going. Update: 23 Sept, 2018 @ 18:59 EDT Cyclone Boom has optimized all database tables which is sort of like defragmenting a hard drive. We've brought the site back online and are hoping it helps with the problems. The previous message (below) still applies until we are sure everything is fixed. Previous message: Simtropolis is experiencing random spikes of heavy server load and excessive lag to the point the whole site becomes unresponsive. We've been taking it offline to let it catch up with the load and then bringing it back. This is the best stop gap measure we have at the moment. If you are creating a new topic or post I suggest making a copy and paste to a text editor before clicking the submit button as we can't be sure it won't go offline at the wrong moment for you.
    • CorinaMarie

      A Separate Bug   09/24/2018

      We are also having trouble with the Contact Us thinger. I do receive them (and they come to me as an email), but now when I reply they immediately bounce back. This could be due to peeps providing invalid email addresses or it could be an actual problem. I do reply to all of them so if you don't get a response within 24 hours you might consider sending me a private message here on ST instead. -Cori (PM me here.)

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Found 305 results

  1. Mont Real Post 76 !!

    Mont Real Post ´76 ! As above title sugest, this city breaths a lot about the olympic era gone roughly for half a century ! The mayor spoting compex and village still visible. Succesor to Munich, shadow of these games reflected heavly on this event, furthur info on this site https://nl.wikipedia.org /wiki/Olympische_Zomerspelen_1976 Mont Real resemblence end here, only actual attribution is the central hill where the town is belted around the Mont Real or royal hill. Enviromentaly as I suggested this town green energy is based on wind and solar power, obviously these sources need to be little adjustment to go for regular sources ! Business demanded a airport so I provide one in the town part of Louise Ville ! Casino, Hotel & Entertainment complex provide much nescesary income for the Mont Real economy ! Lake Mahony on the north side is the recreation for Mont Real with aswell sailing landings ! Mont Real subway got here it´s northern terminus with direct connection to the Lake Mahony Town rail stop ! The Lake Mahony Town mall is right behind the station ! Mont Real olympic area inbetween Mahony Town and the Mont Real Old town ! Mont Real Uptown suburbia & commercial and industry ! Mont Real financial heart and most treasurded citizens quarters´s ! Still some room left, CBD and quarters growable show some constrain of Mayon Province installation as there maybe too long developing time left 1 Mont Real Down town ! Last the heart of Mont Real City ! Station quarters are the as many town the start of the pioneer town ! This station little fancy, had to show some variety, more european as we know, little experience ! Mont Real palace and downtown area ! Mont Real palace, Univesity, central library and Zoo conclude this CJ ! Mayon province for now all most completed, still have some area´s to develop. Cape Mayon and Lake Mayon islands, North-western rough woodland and as at last most of the coastal area are still available. Wich area should I develop, leave your comment below... or each may be left as a nature reserve, recreational area, I like every series to be a little different, so some posible variety left ! Hope you enjoyed this CJ and see you back next time !
  2. Experimental Industrial City

    Entry 27: Experimental Industrial City Thanks Dead_End for your comment- it's a very good mid-sized railway station to use. Now, this is a smaller project I have occasionally been working on and I do like to experiment and try out different combinations and different ideas. 1. 2. Simmer2's industrial lots are quite amazing! 3. Using C.P.'s Early Nineteenth Century R$ Houses. They can in 1x1, 1x3, 2x2 and 3x3 lot sizes- very useful housing fillers! 4. When I do come back to this city I'm going to explore the ways of using MMPs to spruce up the area below the power lines. 5. Bipin's industrial roads are always amazing and very realistic! Bipin- if you ever come back to SC4, if you ever create a diagonal version and curve concrete roads, that would be amazing! 6. More of C.P.'s R$ housing to the left, but this time 1x1. 7. 8. In case you're wondering, the power station (the large factory building) can be found here- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3360. 9. It's the railyard that it is really amazing! 10. 11. 12. This is a medium-sized city tile, so when I do finish it off then it will be quick work! This Saturday the CJ returns to Pololomia and to a very nice suburban area called Chester. See you then and thanks for your comments and appreciation!
  3. SM2 Borden's Dairy Processing Plant

    Version 1.0.0

    84 Downloads

    SM2 Borden's Dairy Processing Plant This lot is an example of rail served industry. There are countless out there and I would love to bring them all in SC4 Borden is a real dairy company and this factory is an adaptation of one of their milk processing plants. Lot size 8X6 Plop cost 9000 Power consumed 120 Water consumed 350 Provides 390 IM jobs You will find it in your landmark menu. The middle rail will connect to the RRW network visually therefore make sure it is not on a main line. A simple spur will do. Dependencies SM2 Mega Prop Pack Vol1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 RRW nsb Tex http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3357 VIP Delecto Ploppable people http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448 BSC - VIP girafe carpack vol. 1 & 2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 SP SuperSHK MEGA Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/Simmer2
  4. So, today I´ve began an expansion plan in my city, to create some new highways and develop the town around them, so I went out and downloaded a few intersections from the workshop, here´s the intersections I downloaded: https://steamcommunity.com/sharedfiles/filedetails/?id=1130120664&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1478500621&searchtext= https://steamcommunity.com/sharedfiles/filedetails/?id=1498250478&searchtext= I replaced the vanilla T intersection with the trumpet one I downloaded, replaced a normal intersection with this really small roundabout and just placed the windmill one. And then suddenly my industry and offices said they can´t sell their goods even though I have plenty of commercial, also a lot of dead people turned up. Traffic isn´t that bad, it was like this already. What happened to my city? How can I fix it?
  5. KOLE STAAL

    Version 1.0.0

    87 Downloads

    Hi every one.KOLE STAAL is an agricultural manufacturing plant in SOUTH AFRICA.It supplies all kinds of farm equipment all over the country. ZONING:HIGH DENSITY INDUSTRIAL:20 BY 20 LOT SIZE. BUILDING:INDUSTRIAL,BUILDING:IHT,INDUSTRY ANCHOR JOBS:7600 IHT POWER CONSUMPTION:650 MWH WATER CONSUMPTION:650 GALLONS AIR POLLUTION: 220 OVER 38 TILES WATER POLLUTION:220 OVER 38 TILES GARBAGE POLLUTION:340 OVER 0 TILES http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2925 ttps://community.simtropolis.com/files/file/14041-aldara6166-prop-pack-1/ https://community.simtropolis.com/files/file/18573-power-line-pack/?page=4 https://community.simtropolis.com/files/file/26485-franku-farm-prop-families-maxis-and-bsc/ https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 https://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol01/ https://community.simtropolis.com/files/file/27906-vip-orange-agripack/ https://community.simtropolis.com/files/file/31374-rdg-prop-pack-1/ https://community.simtropolis.com/files/file/30114-nos17-essentials/ https://community.simtropolis.com/files/file/3358-risingsun-oil-rural-pipeline-city-pipeline-mkii-set/ https://community.simtropolis.com/files/file/27139-rfr-maize-set/ http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1618 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 https://community.simtropolis.com/files/file/28963-ms-solaris-vacanza-12-interurbino-12-automata-props/ http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 https://community.simtropolis.com/files/file/31007-sm2-train-repair-yardzip/ https://community.simtropolis.com/files/file/26793-network-addon-mod-NAM-for-windows-installer/ http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3351 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=427 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 https://community.simtropolis.com/files/file/27721-rfy-warehouse-set/ http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=613 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=575 https://community.simtropolis.com/files/file/26485-franku-farm-prop-families-maxis-and-bsc/ https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/ https://community.simtropolis.com/files/file/31021-sm2-rrw-nsb-tex/ https://community.simtropolis.com/files/file/31578-idm-trucking-essentials/ https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/ https://community.simtropolis.com/files/file/21771-lbt-mega-texture-pack-vol02/ BlaM HIDP Prop pack 1 https://community.simtropolis.com/files/file/22399-hk-fab-2/ ONLY THE MODEL FILE NEEDED! http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 https://community.simtropolis.com/files/file/26079-peg-spam-super-resource-pack/ https://community.simtropolis.com/files/file/12381-peg-mayor-tribute/ https://community.simtropolis.com/files/file/21028-peg-mtp-tlc-maintenance-yard/ http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3334 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1884 http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=860 USE THE JIM CAR PROP PACK 1.2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2938 (only the from the BSC Props folder the dumpster models and desc files) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3436 (you only need the SM2 CTS Timed props Ex.dat, which uses the above listed MS Solaris Bus props so those props are essential too).
  6. hi, I am sort of a noob at cities skylines, and I can't really get past grand city because of a bunch of problems, mostly because of the annoyance of having to destroy all of the abandoned industry buildings, this is a big problem for me, so today I tried do not build industry buildings at all, and my little hamlet was having extremely slow growth, so I just had to add an industry section. my town started growing, but i'm wondering how many of your big cities have no industry. can I please have some help.
  7. Started

    Heya! It´s some time since my last update but a lot happened in Waldey. So be aware: I have something to tell. When I started to let cims move in, I needed only a few hours to reach a population of around 8000. I was very pleased and did build a lot with RICO buildings for industrial areas. So I rebuilt the harbor of Harwich with RICOs instead of the procedural objects buildings I used before. To make it short: I produced a mess. There were not enough people to work, so the commercials got abandoned, the residentials followed, and in the end I lost nearly everything. Then I started again with around 900 cims, who had mercy with me, and trusted me to find a way out of the desaster. I tried a lot to make cims coming in again but the very first step forward was a house made by khrysler, that cims seem to love. I could plop a lot of residentials but only this one got their appreciation, a 1x3 lot, all others got abandoned directly. I plastered Harwich, Stanton, and Eristown with this building, and yeah - cims moved in again. After a while I tried other buildings as well, and slowly the cims seemed to accept more variety without any abandonment. From then on I placed commercials and industrials very slowly, in a sense, that an old school SimCity player would call "natural grown" (although the most buildings are plopped instead of grown). And well, Waldey did grow and prosper. At the moment 30000 cims live there, and actually some demand exists for all sectors. I hope, that I can rebuild the harbor of Harwich for a last time now (I did it five or six times, and it got always abandoned and demolished...). Like I said in the last update, this is no USA themed island although I am using all the US buildings. It is my imagination of a place I would like, a dream in it´s best sense. Let´s see, where this will lead to. But for sure it will stay focused on realistic looking railways. Until now only one lot is detailed, you will see it in the pictures, - it is the only factory, that got not destroyed during the big downfall. But I tried a lot, I also downloaded masses of props into my folders, now I use 1427 assets. Loading screen mod always tells me, it would be too much but it loads and works fine until now. A few informations on the side: I use the no pipe mod to avoid the network nodes limit. To be honest: I prefer to build fences and curbs and walkways instead of things you cannot see. For electricity I build powerlines, even if there are houses, just like it would be in reality. The lines then end mostly at small transformer stations. At railway lines you can see pure cosmetic telegraph lines for the communication between stations. At crossings I move the different poles intogether, so that it looks like a big one, that serves both lines, - power, and telegraph. For enthusiasts: The train network will stay for goods only, - there is simply no chance of passenger trains on single rail tracks. Sad, yes , but here the story of my dream has to follow the restrictions of the game. I built the complete system with a single two way track, that I made to get rid of catenaries (you can find it on the workshop though). Then I changed a few segments into one way, so the trains now run only clockwise. It´s not, what I want but I am happy to be able to simulate a single track line. Passenger transport is done by bus and tram. I have two tram lines in Eristown, also three buslines there, one busline in Harwich, and three regional buslines. But now some pictures of pure work in progress: The map first: The demolished harbor: The factory, that got not demolished: In the background you can see an island, that is the so called "poo-island": A view to the trainstation in Harwich (completely wip): But some other parts of Harwich come out nicely: Or this part: The next pictures are from Stanton. The train runs on the mainstreet, a spurline connects to a local factory: View from Main Street to the station: This picture shows also a factory but this time it´s Eristown: A few steps back - the goods station of Eristown: That was all for today. But if you are reading this, and if you like or want to critizise my work, then feel free to leave a comment, and tell me, what you would like to see next from Waldey. Also, if you have questions (how or why I do something): Ask me, and I will answer. You are always welcome, you are my dear readers! Cheers!
  8. Version 1.00

    234 Downloads

    KOSC Presents: Industrial Revolution Mod - Base FA Filler Set Introduction This is a set of filler lots for dirty, manufacturing, and hi-tech industry geared towards adding FA support to the originals. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of T Wrecks' original release. Package Overview This package contains a set of 12 wall filler lots: 4 for dirty, manufacturing and hi-tech industry respectively. FA2 (2x1) and FA3 (3x1) are supported and each type comes with a mirrored version. With the exception of I-HT variants - which are wall-less pieces - both I-D and I-M use the same walls as the originals. Lot stats are designed to match the original IRM fillers as closely as possible. Positioning indicators are present to help with lot placement and alignment. Every lot is practically neutral, with negligible amounts of pollution, no power/water consumption and cost nothing to maintain. It takes §5 to bulldoze a lot and are extremely cheap to plop (§5 for I-D, §6 for I-M, §7 for I-HT). The lots are located in the landmarks menu and are positioned in-line with the originals. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Use with the Industrial Revolution Mod and the associated filler sets is highly recommended! These lots would look out of place otherwise. If you have the dependencies for the base mod and the original fillers, you will NOT need any additional dependencies. Standalone users will need the following: Props BSC MEGA Props CP Vol. 1 SFBT Essentials Textures Railyard and Spur Textures, Mega Pack 1.02 KOSC_FA$Grass.DAT (Included) [TGN Texture Replacements Coming Soon!] Acknowledgements Thanks to all the content creators behind the props and textures that made this possible! Thanks to T Wrecks for the original Industrial Revolution Mod. Enjoy!
  9. Version 1.00

    204 Downloads

    KOSC Presents: Industrial Revolution Mod - Big Logistic Filler Set Introduction This is a set of larger, prefab filler lots for dirty, manufacturing, and hi-tech industry which seek to expand logistic support for your industries. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of T Wrecks' original release. Package Overview This package contains a set of 15 large prefab lots: 5 for dirty, manufacturing and hi-tech industry respectively. There are 3 dedicated transit-enabled entrances. The rest of the lots are dedicated to large blocks of parked semis and trailers, with 45 degree parking for semi trucks and 22.5 degree parking for trailers only. All of the lots are also available in a mirrored configuration. Lot stats are designed to match the original IRM fillers as closely as possible. Positioning indicators are present to help with lot placement and alignment. Every lot is practically neutral, with negligible amounts of pollution, no power/water consumption and cost nothing to maintain. It takes §5 to bulldoze a lot and they are also extremely cheap to plop. Due to the lots being of considerable size, the plop costs have been doubled respectively (§10 for I-D, §12 for I-M, §14 for I-HT). The lots are located in the landmarks menu and are positioned just after the originals. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Use with the Industrial Revolution Mod and the associated filler sets is highly recommended! If you have the dependencies for those sets, you will only need the following: SHK Parking Pack IdM - Trucking Essentials HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 SuperSHK MEGA Parking Textures Vol. 1 SuperSHK+ FA3 Parking Textures Props BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props Jestarr Vol. 2 SFBT Essentials Textures Railyard and Spur Textures, Mega Pack 1.02 Acknowledgements Thanks to all the content creators behind the props and textures that made this possible! Thanks to T Wrecks for the original Industrial Revolution Mod. Enjoy!
  10. IRM I-HT Quetz Isoprenes by HunD88

    Version 1.0.0

    225 Downloads

    INDUSTRIAL REVOLUTION MOD Quetz Isoprenes by HunD88 1 - INTRODUCTION/OVERVIEW Today I have the honour of presenting the final IRM I-HT upload (for the time being), the next uploads will be manufacturing industry. The 40th and last upload in this series, Quetz Isoprenes by HunD88, contains an entire phalanx of lots (16 in total) because HunD88 was kind enough to provide a bunch of individual BAT models that can be assembled to various lot configurations - a possibility that I gladly took advantage of! I had a blast lotting this one, although it's been a lot of work, too. Once I had a general theme laid out, however, I kept recycling familiar elements to ensure all individual lots would share enough common features even though I did my best to make each and every lot unique. Some of the lots are really plain jane and generic, others are more intricate. You'll find everything from small single-building lots to large complexes in here. As a special bonus, this download also contains some "mech" lots that may grow adjacent to other I-HT anchor lots and will hopefully help to bring some more variety to your high-tech areas. Even if you have the IRM anchor lots blocked using my IRM lot blocker, these "mech" lots (pumping facilities and tanks) will be able to grow and complement those anchor lots that are not blocked. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 10-70 I-HT jobs, the quadrupler version 40-280 I-HT jobs. The following lots are included in this download: 2x3, Stage 1 (Quetz Isoprenes 1 - small building x1), 15/60 jobs 3x2, Stage 1 (Quetz Isoprenes 1 - small building x1), 15/60 jobs 3x3, Stage 1 (Quetz Isoprenes 2 - small building x2), 25/100 jobs 4x3, Stage 1 (Quetz Isoprenes 2 - small building x2), 25/100 jobs 3x5, Stage 1 (Quetz Isoprenes 3 - small building + tanks + pipes), 25/100 jobs 4x4, Stage 1 (Quetz Isoprenes 3 - small building + tanks + pipes), 25/100 jobs 3x3, Stage 1 (Quetz Isoprenes 4 - larger building), 25/100 jobs 4x2, Stage 1 (Quetz Isoprenes 4 - larger building), 25/100 jobs 4x5, Stage 3 (Quetz Isoprenes 5 - small + large + tanks + pipes), 50/200 jobs 5x4, Stage 3 (Quetz Isoprenes 5 - small + large + tanks + pipes), 50/200 jobs 5x6, Stage 3 (Quetz Isoprenes 6 - small + large + 2x tanks + pipes), 70/280 jobs 6x5, Stage 3 (Quetz Isoprenes 6 - small + large + 2x tanks + pipes), 70/280 jobs 2x3, Stage 1 (Quetz Isoprene Tanks - tanks x1), 20/80 jobs [MECH] 5x3, Stage 2 (Quetz Isoprene Tanks - tanks x2), 40/160 jobs [MECH] 1x4, Stage 1 (Quetz Isoprene Pumping - pipes x1), 10/40 jobs [MECH] 2x4, Stage 1 (Quetz Isoprene Pumping - pipes x2), 20/80 jobs [MECH] For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Quetz isoprenes Co 2 - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for this BAT go to HunD88! T Wrecks, July 30, 2018
  11. Hello All, Looking for some tips and advice on how to build a realistic transition from light residential to agricultural zoning on the edges of a city. I typically start a city by zoning all Agriculture and then working from the middle outward decreasing density as I get further from the middle. The result is usually light residential and/or industrial zoning bordering directly onto agriculture. Would you leave a gap of trees like a Green Belt instead? The snapshots provided are for a larger city I am starting so I didn't bother to zone the middle sections as AG as I plan to prezone Res and Commercial in this case. Thank you for your suggestions, looking forward to it.
  12. Emerald Ville !

    Emerald Ville ! Emerald Ville peninsulla between lake Meredian and lake Mayon as described the mirror town. Old Emerald Ville with industrial heart mirror´s the new business district New Emerald Ville ! We start with Old Emerald Ville ! Education quarters ! Most valuable residential quarters ! Railway has brought work in the chemical and car industries ! Commercial zone 1 Some outside agricultural hamlet ! Tourisme growing in popularity ! That conclude Old Emerald Ville ! New Emerald Ville ! North of the old town on a relatively flat area where aswell agriculture was the main source of income, new plan´s where made to convert this into a triving business area. Infra structural ring road marked the start of this conversion. Education got a boost with the inauguration of the university ! Railway connectivity aswell boost growth ! New Emerald Ville Mall ! New Emerald Ville CBD ! That conclude New Emerald Ville ! Last a variety of pictures of hamlet´s contributing in agriculture and tourisme ! Green, nature, toerisme will cover next CJ; a little escape of urbanisme ! Hope you enjoyed this CJ, and see you back next time !
  13. Miyagi Industries Factory and Car Export Terminal

    Miyagi Industries Factory and Car Export Terminal - in this universe Miyagi Industries owns Ford and it's part of General Motors.
  14. IRM I-HT Nova Energetics by HunD88

    Version 1.0.0

    201 Downloads

    INDUSTRIAL REVOLUTION MOD Nova Energetics by HunD88 1 - INTRODUCTION/OVERVIEW Ok, as the conclusion of this IRM upload series draws closer, we get to the somewhat more interesting lotting projects... The 39th and next-to-last upload in this series, Nova Energetics by HunD88, suggested itself for a combination with a well-known Maxis high-tech industry buildings because it was so similar in colour that I simply had to try creating what would hopefully look like one coherent complex. As you can see on the screenshots, I made two standalone lots as well as four complex lots with the main building and either one or two outbuildings. I remember lotting this one was fun, and I tried to make the lots very individual in character. The big 5x5, for example, features a stone wall topped with a chainlink fence around the outbuildings and has a certain "high-security-do-not-enter" vibe to it - we can imagine that the blue thingamabobs are some dangerous high-voltage switchgear stuff. Other lots are much more open, and feature various characteristics (trucks, cargo crates, propane tanks, parking lots, footpaths, fences) to varying degrees. I hope you'll like at least some of them and they won't look too repetitive. Needless to say, prop families were also used extensively once again to offer the best variation possible. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 50/70/90 I-HT jobs, the quadrupler version 200/280/360 I-HT jobs. The following lots are included in this download: 3x4, Stage 2 (Nova Energetics 1) 5x3, Stage 2 (Nova Energetics 1) 4x5, Stage 3 (Nova Energetics 2) 5x4, Stage 3 (Nova Energetics 2) 5x5, Stage 3 (Nova Energetics 3) 6x5, Stage 3 (Nova Energetics 3) For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Nova Energetics - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for this BAT go to HunD88! T Wrecks, June 10, 2018
  15. TL-VillaV ChateauBeynac (7x6) IR

    Version 1.0.0

    163 Downloads

    Tariel-Villavicencio Chateau-Beynac Grand Cru 7x6 Grow I like good wine (that’s “Grand Cru” meaning in French). So here’s a vineyard, relotted from Villavicencio’s creation. The lot is IR stage 2 (agro-industry) and Grow only [cheat lotplop to the rescue !]. It can be extended with more vineywards on two sides at your leisure. You can check Villavicencio’s content on the STEX. A list of deps is in the folder (updated from the original !) Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it,,,) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you don’t want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
  16. IRM I-HT Ohm Resistors by HunD88

    Version 1.0.0

    196 Downloads

    INDUSTRIAL REVOLUTION MOD Ohm Resistors by HunD88 1 - INTRODUCTION/OVERVIEW Might as well make a second upload today to get this series done finally... The 38th upload in this series, Ohm Resistors by HunD88, is certainly not its highlight. It's one of HunD88's earlier BATs, and while it still looks OK to me, I must admit it's not my favourite building. More importantly, however, this might have been the first lot that I made for the I-HT category, and in any case you can certainly tell it's not my best! Anyway, the building certainly has character with the 3D sign and its "shoebox tilted to the side" shape. The lots look kinda "meh" to me in hindsight, but I guess they'll do. The bigger one has some footpaths and greenery towards the front and side and parking to the back, whereas the smaller one is of the simple "island in a sea of concrete" type. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 44 I-HT jobs, the quadrupler version 176 I-HT jobs. The following lots are included in this download: 3x4, Stage 2 5x3, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Ohm Resistors - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for this BAT go to HunD88! T Wrecks, June 09, 2018
  17. IRM I-HT EffectiMed by HunD88

    Version 1.0.0

    178 Downloads

    INDUSTRIAL REVOLUTION MOD EffectiMed by HunD88 1 - INTRODUCTION/OVERVIEW The STEX has been picking up some steam recently - I don't wanna miss out! Guess it's time to contribute another IRM upload. The 37th upload in this series, EffectiMed by HunD88, is another 10 years old building that withstood the test of time rather acceptably IMHO. It's a small facility that produces medical supplies and features a somewhat peculiar architecture with those narrow arched "eyebrow" windows and that irregular slab on top of the main structure. Despite the arches, I think it has a slight brutalist vibe to it. Not much to tell about the lots - the wider one is really simplistic, whereas the narrower one features a somewhat more elaborate walkway and parking layout including diagonally parked (and, thanks to Cycledogg, properly shaded) cars. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 36 I-HT jobs, the quadrupler version 144 I-HT jobs. The following lots are included in this download: 3x4, Stage 1 4x3, Stage 1 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. EffectiMed - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for this BAT go to HunD88! T Wrecks, June 09, 2018
  18. IRM I-HT Cookie Research by HunD88

    Version 1.0.0

    149 Downloads

    INDUSTRIAL REVOLUTION MOD Cookie Research by HunD88 1 - INTRODUCTION/OVERVIEW OK, it's time to dig up some really old BATs by an often overlooked BAT artist! The 36th upload in this series, Cookie Research by HunD88, was originally uploaded as a bakery 10 years ago. However, I thought it would look OK as a high-tech industry building, and then I remembered how the first high-tech building you used to get in SimCity3000 was often an inconspicuous little facility called something along the lines of "Cookie Research Institute" in my game's language. Therefore, I decided to pick up the theme and re-lot this one as a high-tech cookie research facility. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 35 I-HT jobs, the quadrupler version 140 I-HT jobs. The following lots are included in this download: 3x4, Stage 1 4x3, Stage 1 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Bakery - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for this BAT go to HunD88! T Wrecks, May 31, 2018
  19. Version 1.0.0

    219 Downloads

    INDUSTRIAL REVOLUTION MOD Mail Distribution Centre by Mattb325 1 - INTRODUCTION/OVERVIEW After a shorter hiatus this time, I'm pleased to upload a relot of another very interesting BAT: The 35th upload in this series, Mail Distribution Centre, is the second of the two BATs by Mattb325 that I decided to re-lot for the IRM. This one was modular, so it allowed for very flexible layouts. I decided to keep it basic, both by keeping it at two fully equipped lots (all buildings present) and by restricting these to a relatively vanilla-friendly lot size of 6x6 each. It might not look like it at the first glance, but a lot of work went into these. The buildings are really fun to fiddle around with, and I think I have found two configurations where textures and building props complement each other rather nicely. Both lots are full of details and have several footpaths connecting the individual structures and a little open-air break area. Shaded props were used very extensively once again. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 100 I-HT jobs, the quadrupler version 400 I-HT jobs. The following lots are included in this download: 6x6, Stage 2 (2 versions) For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Mail Distribution Centre - you'll also need the original upload of the BAT to see the building(s). The following files are relevant: - Mattb325MailDistributionCentre.dat (required to see the buildings) - AustraliaPostTruckAutomata.dat (optional to have the building spawn post truck automata). NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for this modular BAT go to Mattb325! T Wrecks, May 24, 2018
  20. As you know, I have been working on my new project- Parisidia for some time now. The build is still far from done, but I thought I would show some progress. Parisidia is an island city in the far Northwest of the country of Moneyland, at the border between the provinces of Olson and Greenland. Parisidia Island is an island in the middle of the Rapid River, which stretches 1,000 miles (1,600 km) from the Southern Mountains to the city of Sandy Shores just a few miles northwest of Parisidia. This is the current state of Parisidia. As you can see, far west and north need the most development in terms of suburban sprawl and small communities while the east still needs some more suburban sprawl. The central downtown is architecturally similar to Paris, and the Conifer Park (the park with all of the trees and winding roads) is in the middle of downtown. Note that north downtown is still a WIP. To the right of Downtown is La Leguna, a safe haven for companies and skyscrapers that have been ousted from downtown by the strict building requirements. North of La Leguna are planned to be small communities, which are also still WIP. Today, we will focus on the West Side of Parisidia, in the cities of Ashlyn and Seeberg as well as some of the suburban communities in the North (which have already been built). We will Journey along the Ashlyn Industrial Expressway, the highway that starts at the docks and ends up north. The Ashlyn Expressway was built in 1960, as part of the freeway boom. The freeways was to be signed I-553 for the duration of the route that would cross the north fork of the Rapid River and end in the docks. However, the Rapid River north fork bridge was never built for the Ashlyn Expwy due to protests and traffic statistics, which showed that the bridge would be underused severely. This map shows the Ashlyn Expressway in Red, along with the major districts on the route. Brown=CBD/Downtown (North WIP) White= Westbury Green= Beacon Heights (WIP) Orange=Ashlyn Yellow=Seeberg (Major WIP) Blue= Docks Today the Ashlyn Expressway is used mainly by trucks from the docks and industrial factories of Ashlyn. The expressway is actually severely underused by commuters due to its bad placement. Most commuters in the northern suburbs prefer to either take the metro to go into the city center and the east side, or the tram to go south into Ashlyn and Riverside. The Ashlyn Expressway is the only elevated expressway in the entirety of the island. Most expressways were built several years earlier in 1950, with much more consideration of the environmental and social impacts caused by the highways (an example would be the ML-25A, which runs East to West near the southern shore from Des Locartes Village to West Point (currently WIP). The Ashlyn Expressway begins here, at the docks of Ashlyn. Trucks use this expressway during peak hours but the road is almost deserted today. The expressway bends around industrial storage and warehouses in the area. Warehouses in this area are mostly for temporary storage, before they are moved to the industry in the north. Looking Downwards at Industry (Sorry for low quality, but game runs very badly on my computer) The Spaghetti Bowl is the interchange between Ashlyn Industrial Expressway and ML-25A. Past the interchange, looking north. The expressway runs through a heavily industrialized area. The Metro can be seen going over the expressway. A view of the Expressway crossing the metro depot. As the city retired old metro trains, they were stationed here and left to rot until Ashlyn City Council decides what to do with them. The interchange between National Boulevard and the Expressway. Due to the depot, a partial cloverleaf intersection had to be made, unfortunately leading to tons of real estate being wasted. After the National Boulevard Interchange, the Metro Line runs parallel to the expressway. On the right side, neighborhoods such as these have started to revitalize Ashlyn. Unfortunately for the expressway, most residents of neighborhoods like these prefer to use public transport instead of the roads. Another picture of the metro station. The freeway runs to the right of the large warehouse-turned-loft buildings on the right hand side. When the Parisidia County decided to replace all the old New Flyer XD 40 Buses with the new model XE-40s and XE-60s, most of the bus infrastructure, like the trains, were left here, in the depot next to the highway. On the right side of the interchange, we have the city of Seeberg, mostly low-income houses and public housing is situated here. Seeberg was the old workers town for the industry in Ashlyn, but after industry demand dropped in Ashlyn, Seeberg was left with the population moving out. Looking East on National Boulevard. The 1:2 Eiffel Tower replica on the left was made in 1953, to continue the tradition of building a replica Eiffel Tower for every city that was named "Paris". Although Parisidia really isn't Paris, it was close enough that the Lucky Penny Casino hired a contractor to build a replica. Past the seedier south side of town, we can finally see some greener pastures. The expressway cuts through the northern suburbs of Parisidia. Beacon Heights, on the top left, is known for its "liquid grid"- a grid pattern where roads bend and curve to create a sense of small-scale communities that cul-de-sacs promote. Near Beacon Heights is the suburb of Westbury, a historical town that retains its past charm. As seen with the signs on the spaghetti bowl interchange, Ashlyn Industrial Expressway is signed NR-210 throughout its entire route. NR stands for National Route, which designates a less-important route than the ML (Moneyland) Routes, like the A and B roads in England). The Future of the Expressway is uncertain. While the south portion of the 210 to the docks will almost certainly be preserved, the north portion from Ashlyn to the northern suburbs is currently controversial. Demonstrations and protest have been common to remove the expressway, mainly due to it being an eyesore and not very heavily used at all. As mentioned above, people in the suburbs just tend to take the excellent and reliable public transport more than use the expressway. Perhaps if the proposed bridge across the North Branch was built, the road would be actually more heavily traveled upon than the road right now in its unfinished and almost useless state. As you can see from the picture below the freeway really starts and ends in the middle of nowhere. Update May 16th 2018- The Council has seriously proposed an extension of the Ashlyn Industrial Expressway across the North Branch of the river and signing the route as I-161 as a divergence from I-61 above, mostly to take away traffic from the I-61/ML-25 bridge. The photo above currently shows the freeways going in and around Parisidia Island. The green and brown routes are I-61 and I-53, respectively while the Light Blue route is ML-25. As you can see, both I-61 and I-53 do not currently enter the island at all, instead terminating at either end of the island. The Yellow route is the ML-25A, the main connector highway from east to west. The solid red line is the Ashlyn Industrial Expressway currently, while the dotted red line is the city's proposal to extend the expressway so that drivers on I-61 coming from the north can easily get into the city of Ashlyn without either resorting to surface roads like National Boulevard or having to take a large detour on ML-25, then taking going on ML-25A, and finally taking the Ashlyn Expressway. This photo explains the concerns quite well. The Red shows the current route of a commuter that wants to take only freeways from I-61 to the northern suburbs. The green shows a commuter who prefers to take the shortest route from I-61 to the northern suburbs using surface roads (the surface roads have a speed limit of only around 25 mph and have multiple traffic lights on the route). However, the blue route shows the route that a commuter will be able to take using the new Ashlyn Industrial Expressway expansion. In addition, this photo also shows the uselessness of the Expressway in its current state for commuters especially from the north. In its current state it is much more practical to just take surface roads through downtown instead of trying to zigzag your way around the city to get onto the expressway. Should the extension be built or should the entire north highway just b demolished to make way for a surface street solution?
  21. IRM I-HT GSK Packaging by Mattb325

    Version 1.0.0

    251 Downloads

    INDUSTRIAL REVOLUTION MOD GSK Packaging by Mattb325 1 - INTRODUCTION/OVERVIEW I'd have to look up how many of Tag_One's BATs we have covered with the recent uploads, and rest assured that there will be more. However, today it's time to turn onto the finish straight for high-tech IRM with another author: The 34th upload in this series, GSK Packaging, is the first of two BATs by Mattb325 that I decided to re-lot for the IRM. Back when I did these, I couldn't know that he'd release many more superb I-HT BATs, so they didn't make it into this pack and may come at a later point. Anyway, back to the BAT: This one was quite the challenge to lot because it sits on a grass-covered hill that is part of the actual model - a very interesting setup that makes for much of this BAT's appeal IMO. However, it's always a tricky business to achieve a virtually seamless transition with textures, and since the BATted portion is shaded, putting regular props right next to it would have looked odd. Fortunately I could obscure part of the seam with a hedge, and use Cycledogg's shaded props rather extensively to try and blur the line between BAT and lot. Did I succeed? That's up to you to judge.... Why a new lot anyway? Well, while there was absolutely nothing wrong with the original one, I wanted to make sure some typical IRM features such as the standard lampposts etc. are present so it all blends together. This time around, both lots have the same footprint, but are pretty different in appearance. The first one has the building facing the road and a wall surrounding the parking lot, but it's not a perimeter wall so there's some open space left... with other industry growing around, this free outer perimeter of the lot outside the wall might look like part of the adjacent lot, hopefully helping to blur grid lines a bit. The second lot with the building side facing the road is rather closed and secluded on the left, but totally open to the right and back. It could look good on corners, or as the last building of an industry block. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 42 I-HT jobs, the quadrupler version 168 I-HT jobs. The following lots are included in this download: 4x5, Stage 2 (2 versions) For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. GSK Packaging - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to Mattb325! T Wrecks, May 12, 2018
  22. IRM I-HT TagFood by Tag_One

    Version 1.0.0

    274 Downloads

    INDUSTRIAL REVOLUTION MOD TagFood by Tag_One 1 - INTRODUCTION/OVERVIEW We are getting closer to the finish line, at least in terms of this batch of I-HT uploads. The 33rd upload in this series, TagFood, is going to be the last one of Tag_One's creations for the high-tech sector. It is a pretty huge facility with offices, production & storage facilities and warehousing all in one building - modern food processing at its best! This time, the main challenge in terms of lotting was getting the lot textures to line up halfways naturally with main entrance, side entrances, back doors, and loading bays. I think I did OK in that respect if I may say so myself. Shaded props make another pretty nifty appearance here - I really like their effect. As usual, there's a choice of 2 lots, each with different footprints, different layout and the building at a different angle, but both will look particularly good on corners. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 125 I-HT jobs, the quadrupler version 500 I-HT jobs. The following lots are included in this download: 6x5, Stage 3 6x6, Stage 3 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. TagFood - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to Tag_One once again. T Wrecks, May 10, 2018
  23. IRM I-HT Rena Electronics by Tag_One

    Version 1.0.0

    300 Downloads

    INDUSTRIAL REVOLUTION MOD Rena Electronics by Tag_One 1 - INTRODUCTION/OVERVIEW Since I currently have some time on my hand (gasp), let's keep the uploads coming! The 32nd upload in this series, Rena Electronics by Tag_One, is a very interesting BAT. Its basic box shape is accentuated by a few characteristic features such as the imposing, angled glass front, the wide skylights and the angled loading bays, which I tried to echo in the lot design using some angled textures and jestarr's wonderful 22.5° trucks. Not much else to say this time - I hope you like the result! Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 50 I-HT jobs, the quadrupler version 200 I-HT jobs. The following lots are included in this download: 4x5, Stage 2 5x4, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Rena Electronics - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to Tag_One once again. T Wrecks, May 10, 2018
  24. IRM I-HT PolarTech by Tag_One

    Version 1.0.0

    186 Downloads

    INDUSTRIAL REVOLUTION MOD PolarTech by Tag_One 1 - INTRODUCTION/OVERVIEW OK, before I lose steam again, let's keep 'em coming, shall we? The 31st upload in this series is another whopper of a building, PolarTech by Tag_One. This high-tech cooling facility and warehouse comes either as road-facing building on a relatively compact 5x5 lot with only minimal visitor / VIP parking in front of the main entrance (those poor workers probably have to park their car somewhere in the back, but there's no direct parkign on the lot), or in a second version with the cargo bays oriented towards the side and a curved entrance. Not much else to say about the lot, other than that I made sure the footpath texture on the square lot matched the overall colour scheme! Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 110 I-HT jobs, the quadrupler version 440 I-HT jobs. The following lots are included in this download: 5x5, Stage 3 6x4, Stage 3 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. PolarTech - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to Tag_One once again. T Wrecks, May 8, 2018
  25. IRM I-HT Pink Cap Music by Tag_One

    Version 1.0.0

    139 Downloads

    INDUSTRIAL REVOLUTION MOD Pink Cap Music by Tag_One 1 - INTRODUCTION/OVERVIEW Jeez, have I really not uploaded anything in April? It's about time I changed that. I haven't been very motivated for anything SC4 lately, so that's why there has been such a delay, but I do want to get all this stuff onto the STEX, so here we are again. The 30th upload in this series is Pink Cap Music by Tag_One. The remarkable features of this BAT are probably the rounded corners and the yellow window frames - not something you see every day. Not much to say about the lots, really - whereas one has the building with the front facing the street and a little parking area in the back, the other one features a little footpath that connects the streetsinde with the backyard and passes by the entrance, which is rotated to the side in this case. This kinda divides the lot into a more pleasant area around the entrance and the usual, drab and boring sea of concrete in the back. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 40 I-HT jobs, the quadrupler version 160 I-HT jobs. The following lots are included in this download: 3x4, Stage 2 5x3, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Pink Cap Music - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to Tag_One once again. T Wrecks, May 8, 2018
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