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Found 271 results

  1. Introduction and overview

    This area, formerly known as Industry City, used to be an industrial area for the city of Blacktower (unfortunately, I don't have a screenshot of it). However, it was extremely polluted, and badly connected to Blacktower, and also the neighboring city Gorton. Let's make something better out of it. The first thing to do was connect the highway from Gorton to a major boulevard in Blacktower. Here's a picture of it. Now, let's do some more infrastructure (and also, some decorations). Let's take a look at what is about to become our first residential zone: There it is! A couple of bus stops won't do any harm. Okay, so now we have a connection between Gorton and Blacktower, and also a little suburb with a good connection to both cities. Let's have an overview of other parts of Gorton: central Gorton - a metropolis full of skyscrapers: South Gorton - a modern suburb with buildings which vary from tiny houses to high-rise buildings: Let me know what you all think, and see you next time.
  2. Version 1.0.0

    136 Downloads

    INDUSTRIAL REVOLUTION MOD Modern Warehouses by SimGoober 1 - INTRODUCTION/OVERVIEW This is going to be the last SimGoober relot for a while, but I hope you'll bear with me one more time before we move on to other authors. The 13th upload in this series, Modern Warehouses by SimGoober, is a four-in-one download: SimGoober made four variants of this building that differ slightly in appearance, but share the same footprint, function, and stats. The lots are rather simplistic, the only exception being the slightly curved driveways on the bigger version. The compact version will require some filler lots - or a road/street access - in the back to give the trucks enough room to manoeuvre if you are obsessed enough with realism. While the bigger lot is more enclosed and looks pretty much like a standalone facility, the smaller one will tie into any surrounding high-tech industry and is easy to complement with fillers. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 55 I-HT jobs, the quadrupler version 220 I-HT jobs. The following lots are included in this download: 5x4, Stage 3 5x5, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Modern Warehouses - you'll also need the original upload of the BAT to see the building(s). Only the file "SG_WarehousesModern.dat" is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to SimGoober once again. T Wrecks, November 28, 2017
  3. SM2 Royal Flush Plumbing Supplies

    Version 1.0.0

    135 Downloads

    SM2 Royal Flush Plumbing Supplies. Is a I-M 8X10 Industrial lot for all your plumbing needs!. It provides 462 $$jobs Requires water and power. You will find it in your Landmark menu. Happy flushing! Simmer2 SM2 Prop Pack Vol2 - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434 SM2 Prop Pack Vol3 - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 SM2 Prop Pack Vol4 - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3548 SM2 Prop Pack Vol5 - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3555 SuperSHK MEGA Parking Textures - https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures/ Have fun. Simmer2
  4. Video Montage of Pololomia

    Replies: Dukestoner: _Michael: Nothing has really changed... Except I have a few more useful toys at my disposal: mass plopping of residential and buildings with transparent ground textures. kelistmac: Yeah, I create a general urban style which is part USA, part European and part UK. Abrams124: I am. Simmer2: Cheers! Tyberius06: New start, new CJ- thanks for your comment. Akallan: It's all about seamless transitions and the right ground textures. feyss: Thanks! I never thought of placing that diagonal warehouse on the side of Bipin's Grunge Industrial road corner- until now. Entry 10 - A Video Montage of Pololomia And now I present one of the most realistic-looking SC4 videos you will ever see on Youtube. I recommend cinema mode - 1080p for best quality. And as a bonus some more pictures too! 1. Another small city block I've finished- the one surrounded by the posh fences. 2. The ortho/diagonal mix! 3. The old city buildings meet the new ones. 4. Variations of building density and variations of space/fillers. 5. It's all about the space behind buildings... 6. Infilling city blocks can be a very satisfying thing to do... Next weekend- a rural update.
  5. Version 1.0.0

    158 Downloads

    This package contains a ReLot for the 6x6 version of Mattb325's reimagined Max's Microchips building. When Matt released some new I-HT buildings earlier this year, this one in particular stood out for me as one great looking model. As such I couldn't help but go full on with re-designing the lot. Of course, when you do such things, you tend to use a lot of dependencies. So one lot it may be (download), but prepare for the full list of dependencies, it's not for everyone. Frankly if you don't have all Girafe's flora, you're missing out anyhow. Aside from that it's really just 2 dependencies if you think about it . The lot in the download is a direct replacement for the 6x6 version from Mattb325's package. Otherwise you need to keep the other files from the original download installed. Dependencies Building Model Flora/Props BSC Mega Props - CP Vol02 Girafe Norway Maples Girafe Lupins Girafe Maples Girafe Elms Girafe Daisy Girafe Cypresses Girafe Rowan Trees Girafe Feather Grass Grfe_hedge_3m half size.dat (Included) Note this also requires the original hedge props from this download: VIP vnaoned Post office building Only the file Grfe_hedge_3m.dat from this package is required however. Textures MGB IndustrieSAM / SAM11 (NAM Component) You must have the SAM11 from NAM36 installed, as this lot uses textures contained in the NAM files. MGB Industrial Textures.dat (Included) Note: Options for EU/US, LHD/RHD and custom sidewalks are all included. Please read the Readme file for full details. Installing the complete package will lead to problems, you have been warned. Usage This 6x6 lot is best placed on a corner as seen in the screenshot. You can use the BuildingPlop cheat to place it where ever you like, or just allow it to grow normally. If plopping the lot, note it will not generate freight and you should have suitable I-HT demand to accommodate the lot. The street connection is not TE (Transit Enabled), instead you must make a fake TE connection using the RHW disconnecter or NAM Rail Viaduct features. See this video (YouTube) for more complete instructions on how:
  6. IRM I-HT SC4Tech Factory by SimGoober

    Version 1.0.0

    181 Downloads

    INDUSTRIAL REVOLUTION MOD SC4Tech Factory by SimGoober 1 - INTRODUCTION/OVERVIEW Enough with the pharmaceutical stuff - let's get back to some plain old high-tech again, shall we? In the case of the twelfth upload in this series, SC4Tech Factory by SimGoober, the "old" in "plain old high-tech" can be taken literally, because the original BAT dates back to 2005. While it's not the most spectacular building at a first glance, it does have some nice details such as the little rooftop terrace and the illuminated interior in night view. Since it's more or less a corner building, I chose to lot it in two different orientations and make two rather different lots for it, both rather open and not surrounded by fences to encourage the formation of coherent industrial compounds - and/or the use of filler lots, of course! Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 50 I-HT jobs, the quadrupler version 200 I-HT jobs. The following lots are included in this download: 4x6, Stage 2 5x5, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. SC4Tech Factory - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to SimGoober once again. T Wrecks, November 20, 2017
  7. Kogyo Waste Services

    Version 1.0.0

    774 Downloads

    I present to you Kogyo Waste Services, a neat little waste-handling company. If you need some trash gone, you know who to call.... --- KWS is a fully-batted building/lot combo that fills a 3x3 I-D lot. It can help break up the monotony with its characteristic yellow roof and parking lot filled with yellow trucks. The building is a partially accurate rendition of this small industrial building in Osaka: Maxisnite and Darknite are both supported, and the bat features TruNite lights. Download the appropriate version depending on whether you use SimFox's Day and Nite Mod (or an equivalent) or not. -Installation: Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything. -Building Plop: The building is listed as MM_JPN_ID_3x3_KogyoWaste in the Building Plop window. This requires Buggi's Extra Cheats DLL. Keep in mind that plopped industrial buildings will not generate freight truck automata. --- All stats automatically generated by PIMX. Many thanks to the various people who have helped me along the way, and I hope you enjoy this! -Mushy
  8. Version 1.0.0

    180 Downloads

    INDUSTRIAL REVOLUTION MOD EZ Flo Laxatives by SimGoober 1 - INTRODUCTION/OVERVIEW The last few buildings have been pharmaceutical factories that produce drugs to get rid of intangible things such as pain (Alka Seltzer) or any care you may otherwise be tempted to give even though you'd rather not (Fukitol). What about getting rid of something physical, though? Enter the eleventh upload in this series, EZ Flo Laxatives by SimGoober. I'm not sure if it's the famous Intergalactic Laxative that Donovan sung about in 1973 and if EZFlo will, in fact, take you from here to SimMars. What I do know is that the building struck me as rather interesting due to the hangar shape of the main structure and the partly separate loading facility. I chose to accompany it by two lots, one being pretty much a sea of conrete and the other a more closed design with more greenery. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 76 I-HT jobs, the quadrupler version 304 I-HT jobs. The following lots are included in this download: 4x6, Stage 3 5x5, Stage 3 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. SG EZ Flo - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to SimGoober once again. T Wrecks, November 10, 2017
  9. Version 1.0.0

    167 Downloads

    INDUSTRIAL REVOLUTION MOD Alka Seltzer Factory by SimGoober 1 - INTRODUCTION/OVERVIEW While the Fukitol franchise has been covered with the recent releases, let's not forget that SimGoober also BATted ficticious facilities for real-life drugs... The tenth upload in this series is Alka Seltzer Factory by SimGoober. I love how the pills above the entrance already hint at its pharmaceutical purpose, and even the whitish colour scheme reminds both of clinical environments and of the active substance itself. The smaller lot features a footpath that leads from the entrance area to the back, whereas the bigger lot comes with a more spacious loading area and an irregularly shaped little "island" with a nice little break area featuring some tables and umbrellas by a little pond - gotta do something to keep those highly skilled employees happy! Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 39 I-HT jobs, the quadrupler version 156 I-HT jobs. The following lots are included in this download: 4x3, Stage 2 4x4, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Alka Seltzer Factory - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to SimGoober once again. T Wrecks, November 8, 2017
  10. All of a sudden I'm getting Brown Boxes in an industry lot. The lot's name is Dead Forest Paper. The Boxes are named "Barrel of Laughs" and "Jungle Drums". Did a search within all the files, no luck. Spend at least four hours searching. I'm bummed out. I hope some kind heart will rescue me.
  11. IRM I-HT Fukitol Pharms by Simgoober

    Version 1.0.0

    237 Downloads

    INDUSTRIAL REVOLUTION MOD Fukitol Pharms by SimGoober 1 - INTRODUCTION/OVERVIEW Last in the GooberGen/Fukitol series for now, we finally come to the home of the famous pill. The ninth upload in this series is Fukitol Pharms by SimGoober. It's a pretty huge building with a non-rectangular footprint and some footpaths baked into the model. I tried my best to make sure the lots wrap naturally around the building, and I made footpaths leading around the main structure that hopefully look like logical extensions of the ones that came with the model. Cycledogg's wonderful shaded props once again make an impressive appearance here, too. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 121 I-HT jobs, the quadrupler version 484 I-HT jobs. The following lots are included in this download: 6x6, Stage 3 (2 variations) For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Fukitol Pharms HT - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to SimGoober once again. T Wrecks, November 1, 2017
  12. Hello guys, Is there a software or site where I can check not only the stats of maxis growable buildings, but also the stats of every growth stage of every residential, commercial, and industry building. To be more clear, for instance, the car care center http://www.wiki.sc4devotion.com/index.php?title=Car_Care_Center, it comes in 3 different lot sizes. How can I find out the stats (power consumed, jobs provided, water consumed, etc...) of every lot size of this and every maxis growable?
  13. Creating realistic rural settings

    Replies: _Michael: Thanks! I spend a lot of my time expanding the city based on density transitions: high to medium, medium to low, low to medium, etc. kschmidt: Diagonals zones coming off FA roads was done to a limited extent by someone else- they however zones diagonal houses on an FA road but I took a perpendicular approach. FrankU's Dutch Parks are highly versatile and can provide posh fencing, low density tree fillers and cool looking paths. The horse race is a bit small and the diagonal downtown section has a little too much repetition but... It passes muster! I do love slotting in railyards into my industry. kelistmac: Cheers! I always go for large and gridbusting where possible- it's even possible to gridbust using strictly orthogonal streets and roads. Simmer2: Thank you! Your LOTs and BATs go some way to filling in my railways, industrial zones and rural areas. Entry 6- Creating Realistic Rural Settings Building urban areas is one speciality of mine and I do love industrial areas, but where I flourish in is with rural areas. Using MMPs I can create an organic look to a grid system of fields, or do some immense grid-busting. Listen up as I reveal some methods for creating highly realistic rural areas. 1. The 101 of Realistic Rural Scenes is rural/urban transitions and vice versa. 2. You will need fences bordering the fields, woodland filler tiles (or MMP trees), low density areas and of course the grunge roads found in Bipin's Industrial Essentials help too! 3. The city border can be all sorts: housing, light industry, a school, a large facility, a utility complex, etc. What matters though is there being a clear division between where the urban ends and the rural begins. 4. One method is mixing in fields with RCI zones. So when you move to the city outskirts there are fields either penetrating into the city area or there are fields surrounded by city blocks, etc. 5. The other crucial thing to consider is SPACE. 6. The smallest field needs to be at a minimum approximately 200 metres wide. Like the field above its width is 12 tiles across- or 192m. 7. In the North of Pololomia I mixed in fields with industrial blocks. This can make building to the grid very interesting and thus rather Americanized. Remember: SPACE, fillers and clear rural/urban divisions. 8. It's perfectly normal to have an industrial estate or business park to suddenly emerge from the countryside and farmland. But these kind of areas often have a lot of green space, trees and again SPACE. 9. Rural/urban transitions come in all shapes and sizes. For instance the railway marks the separation between an outer city suburb and the countryside. 10. In the future I will show the full area and you will appreciate the layout, size and detail involved. In these teaser pics though and in this one we have a bit of MMP gridbusting. Gravel/tarmac MMPs can go in any direction, as can walls and flora- EXPLOIT THIS to the max! 11. The next big challenge of rural/countryside scenes are the fields themselves. DO NOT use plopped field/crop lots. These have little to no variation and so make the grid stand out like a sore thumb. Because of the fields variation/(organic irregularity) your eyes are drawn to the fields, thus rendering the orthogonal roads less obvious and intrusive. 12. But MMP fields -- and I have taken great inspiration and artistic license from Ln X here -- make fields realistic. Why? Fields are organic and plants are sprouting in a chaotic fashion. Laying down MMPs emulates this chaotic distribution and so the entire field becomes this large painting- subtle variation of one theme. 13. I will explain more about MMPing fields in a future entry- but the basic process is usually mixing two flora MMPs together to create a thick, detailed look. 14. MMPs can also extend lots which seem very confined. The industrial buildings in the centre have more presence because of the dirt truck stop. This is just one small example of how texture MMPs and vehicle MMPs can produce incredibly realistic scenes with only three or four MMPs being used. 15. Using Ilive's Reader and the Lot Editor, 1x1 residential buildings can be changed into parks with no base texture. 16. I'm only just beginning to explore this technique but the results produce astonishing off-the-grid images. The buildings are surrounded by MMPs which create the illusion of a large lot, but the reality is this- these are 1x1 park tiles which have a house in the centre and a transparent texture. For the longest time I have always wanted to do something like the above and finally my dreams are coming true! Well... That wraps up this entry. And next week another entry. Stay tuned.
  14. IRM I-HT GooberGen Labs

    Version 1.0.0

    205 Downloads

    INDUSTRIAL REVOLUTION MOD Goobergen Labs by SimGoober 1 - INTRODUCTION/OVERVIEW Last time we had the famous Fukitol capsules by GooberGen, this time we take a step back - into the labs where GooberGen does its research. The eighth upload in this series is GooberGen Labs by SimGoober. Since the fish tanks and the company sign are separate props, I could play around with different configurations and ended up making two versions with two lots each; one with two fish tank clusters and one with four fish tank clusters. I'm pretty pleased with the result if I may say so myself - the modular layout allowed for some nice configuration options, and I particularly enjoyed making the footpaths that connect to the fish tanks and being able to place a lot of shaded props around the tall building. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide: GooberGen Labs 1: 90 I-HT jobs, the quadrupler version 360 I-HT jobs. GooberGen Labs 2: 100 I-HT jobs, the quadrupler version 400 I-HT jobs. The following lots are included in this download: 5x6, Stage 3 (GooberGen Labs 1) 6x5, Stage 3 (GooberGen Labs 1) 6x6, Stage 3 (2 variations) (GooberGen labs 2) For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. GooberGen Labs - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to SimGoober once again. T Wrecks, September 19, 2017
  15. Version 1.0.0

    154 Downloads

    INDUSTRIAL REVOLUTION MOD Goobergen Pharmaceuticals by SimGoober 1 - INTRODUCTION/OVERVIEW High-tech industry in SimCity would be unthinkable without companies like GooberGen, inventors of the tried and tested Fukitol capsules. So here we go again: The seventh upload in this series is another old classic, GooberGen Pharmaceuticals by SimGoober. This time around, we have a driveway to the backyard next to the entrance and, in the case of the wider lot, another open area to the right of the building, both with some employee cars parked in parallel. The left edge and the back left corner are lined with trees that form a visual border to whatever is beyond the lot, whereas the right side is relatively open. A really simple lot once again, but I'm still halfways pleased. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 45 I-HT jobs, the quadrupler version 180 I-HT jobs. The following lots are included in this download: 4x5, Stage 2 5x4, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. GooberGen Pharmeceuticals 1 - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to omnipresent SimGoober - and not for the last time, either. T Wrecks, September 16, 2017
  16. DOT Printing

    Version 1.0.0

    231 Downloads

    A growable printing factory providing 778 jobs. There are 2 versions: a Maxis nite and Dark nite. Dependencies are: BSC Mega Props JES Vol 01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC Mega Props JES Vol 05 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props JES Vol 06 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 BSC MEGA Props Misc Vol 02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 SFBT Essentials http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 PEG MTP Super Resource Pack SHK Parking Pack SimFox Day and Nite Modd (if you choose the Dark nite version)
  17. My cities can function quite well, except for industrial zones. Whenever I zone industry, it creates huge traffic jams, no matter where the zone is located, and how wide the roads are. How to prevent this? As far as I know, real-life industrial zones don't work this way. Regards
  18. Hey everyone, I am a long time player of SimCity 4 and within the past few years have gotten very involved with mods. I have a question and after quite the search could not locate the info regarding my question. I am hoping someone can instruct me, or lead me to a link, regarding which buildings grow within a specific region. I play with the CAM mod and have a number of mods running in my game but more times than not end up with an obnoxious amount of tenements throughout my city. I have no issue with high population regions but would like to see more buildings such as the "Project Hope" low wealth residential building pop up in my cities far more frequently than they are, as well as some other residential growable lots such as the "HK Arch" and others. I recall seeing a video a while back showing how to alter the demand for specific buildings within the game, thus creating a scenario where you can essentially select which buildings you want to grow in a given city at a given time. Any info on this would be great as seeing dozens of the same building in a small city can get boring. I know some buildings are not "Campatible" as the CAM mod alters the density levels to 1-15, but any info regarding how to alter demand for specific buildings would be fantastic. Thank you!
  19. Version 1.0.0

    233 Downloads

    INDUSTRIAL REVOLUTION MOD Semi-Intelligent Components by GreatDane 1 - INTRODUCTION/OVERVIEW The IRM high-tech uploads continue... The fourth upload in this series is another very old BAT and probably not the most famous (and certainly not the best) work done by this author, yet still too good to leave out - it's: Semi-Intelligent Components by prepo. There's not much to be said about the lots this time, other than that they're probably not my best work, either. I still hope they'll do. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 26 I-HT jobs, the quadrupler version 104 I-HT jobs. The following lots are included in this download: 2x4, Stage 1 3x3, Stage 1 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Semiintelligent Components - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to prepo - as I said, he made more and better stuff than this, too! For me, prepo was one of the best BATters back then (we're talking 2004-2006 again), and pretty versatile as well. T Wrecks, July 23, 2017
  20. Version 1.0.0

    346 Downloads

    INDUSTRIAL REVOLUTION MOD SkyLimit Satellite Research by GreatDane 1 - INTRODUCTION/OVERVIEW OK, time for more IRM stuff. I'm still doing high-tech industry, and from there will work my way "down the ranks", through modern manufacturing and generic manufacturing back to brick factories with old-style manufacturing and, finally, dirty industry. The third upload in this series is a somewhat obscure BAT, I guess - it's 13 years old, and the author is by no means as well known as the likes of SimGoober and others. However, I still think it's one of those underestimated little BATs that withstood the test of time comparably well: SkyLimit Satellite Research by GreatDane. The lot is pretty simple and straight forward; I merely tried to align the building with the lot textures (which worked quite well), added one of gascooker's smokestacks to break the blocky appearance a bit, and made rather extensive use of CycleDogg's excellent shaded props.. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 45 I-HT jobs, the quadrupler version 180 I-HT jobs. The following lots are included in this download: 3x5, Stage 2 5x3, Stage 2 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Skylimit Satelite Research 1 - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to GreatDane - you might want to check out his other stuff, too! IMO he made some rather neat lots, especially considering it was the early days. T Wrecks, July 18, 2017
  21. CHROME MINE MIKE

    Version 1.0.0

    45 Downloads

    Building file CHROME MINE MIKE WITH FACILTIES_c674c208.SC4Lot created 7/14/2017 8:20:56 AM modified 7/14/2017 8:21:01 AM Lot file CHROME MINE MIKE WITH FACILTIES_c674c208.SC4Lot created 7/14/2017 8:20:56 AM modified 7/14/2017 8:21:01 AM Dependencies All Maxis building props with proper names.datBLaMFkprops1.datBLaMFkprops1.dat BSC BAT Props - T1 Vol3.dat BSC MEGA Props - DAE Vol01.dat BSC MEGA Props - Misc Vol02.dat BSC MEGA Props - NewmanInc Vol01.dat BSC MEGA Props - SG Vol 01.dat BSC MEGA Props JRJ Vol02.dat BSC MEGA Props RT Vol04.dat BSC Mega Props - JES Vol01.dat BSC Mega Props - JES Vol06.dat BSC Mega Props - JES Vol07.dat BSC Mega Props - JES Vol08.dat BSC Mega Props - JES Vol09.dat BSC T_one Dock Prop Families.dat BSCBATPropsMattb325_Vol02.dat BSCBATPropsMattb325_Vol03.dat BSCMegaProps - JES Vol05.dat BSC_NICM_Props2.dat Dirty Industry Freight Station.dat EndRail-0x6534284a-0x2ec8797c-0x1241968c.SC4Desc FrankU Prop Families V2.0.dat Gas PropPack 2.dat JB_GE_Props.dat Jim CarProp v1.2 SC4Desc.dat LBT Prop Pack 3.dat LCP_Prop_Warehouse_DkRed.dat Murimk_Park_props_1_large.dat Murimk_industrialprops_resource.dat NBVC_Rock07_100-0x6534284a-0xfac95ee9-0xbbfb8c4a.SC4Desc NetworkAddonMod_Props.dat PEG-CDK3-SP_SEAPORT_SUPER-PAK.dat PEG-PPond_Tahoe_STYLE.dat PEG-SPAM_RESOURCE-01_b200.dat PEG_BigJohnsMine_205b.DAT PEG_Navy_PROPS_vol1.dat PEG_Rail-Fleet_RESOURCE.dat Props4FireStationDuhh.dat RDG_Prop_Pack_1.dat SHK_ParkingPack.dat SM2 Prop Pack Vol3.dat SM2_ITM_Families.dat jes_15_container_stack.dat nos.17_Jim_CarProps_5x.dat steelmill_propexemplars.dat steelmill_propexemplars.dat
  22. IRM SFBT H2O Chemistry by Mathe Man

    Version 1.0.0

    208 Downloads

    INDUSTRIAL REVOLUTION MOD SFBT H2O Chemistry by Mathe Man 1 - INTRODUCTION/OVERVIEW It took me a while until I found the time and energy to resume uploading, but here we go with more IRM stuff. I'm still doing high-tech industry, and from there will work my way "down the ranks", through modern manufacturing and generic manufacturing back to brick factories with old-style manufacturing and, finally, dirty industry. The second upload in this series is another small and rather old BAT, but yet again quite unique: SFBT's H2O Chemistry modeled by Mathe Man. You might already have noticed that the building resembles the model of a water (H2O) molecule in shape and colour. If you look closely, there's even a little corporate sculpture in the same shape in front of the main entrance. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 24 I-HT jobs, the quadrupler version 96 I-HT jobs. The following lots are included in this download: 3x3, Stage 1 4x3, Stage 1 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. SFBT H2O Chemie von Mathe Man - you'll also need the original upload of the BAT to see the building(s). The following files are required: - OM_H2OChemie-0x5ad0e817_0x7260ee3a_0x31000.SC4Model (that's the main building) - OM_H2OChemieLogo-0x5ad0e817_0x5289aa3d_0x30000.SC4Model (that's the model for the little sculpture) - OM_H2OChemieLogo-0x6534284a-0xed2eee45-0x0eec2d83.SC4Desc (that's the descriptor for the little sculpture) Any .sc4lot files can be removed. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Once again, credits for this BAT go to SFBT team member Mathe Man. T Wrecks, July 14, 2017
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