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City-building game(s)

Found 12 results

  1. scoty sub-bus A

    Version 1.1.0


    For my first plugin, I owe my inspiration to that of Uroncha in 2005 (see here) which I used until now. And for which I wanted to bring my personal touch. So I suggest you the same with newer Props. A big thank you to Namspopof, jth876, Giraffe, Vnaoned, Mcdrye, Rivit, the SFBT team and all the props authors used here. 12 Bus stop. On street and road ortho, diagonal, and intersections (T and X). On one way ortho and diagonal. On ortho and diagonal avenue. 8 metro stations (+ bus) On ortho, diagonal and intersection roads (T and X). On one-way, ortho, diagonal avenue. You have the choice of the texture for the streets: NAM or Tar-sealed street of Rivit ; and for roads: NAM Euro or NAM US. The capacity of the bus stop: Street: 17000+ ; Road and oneway: 17000+ ; Avenue: 20000. The capacity of the metro stations: Road, one-way, avenue: 24000+. These lots appear in the menu: miscellaneous transports. Installation Place the contents of the Zip into your Plugins directory. In the subdirectory: scoty_bus_A_textures /, depending on NAM settings or other ..., delete one of the two files scoty_bus_tex_road_XX.dat, as well as one of the two scoty_bus_tex_street_nnnn.dat. Keep, of course, the file scoty_bus_tex.dat (!) Which gathers avenue and oneway textures. Dependencies It goes without saying that you have the plugin "All maxis building props with proper names" or the two files "bldgprop_vol1 & vol2". · Nams PROPS PACK Vol 2 · French Road Signs.dat · Urbanpack.dat · SFBT_Haltestellen_Fluggi_khoianh_Props.dat · SFBT_Khiyana_Props.dat · VV_Propspack vol. 1 · Grfe_props_pack_LE_lupins · Grfe_props_pack_LE_cypresses · Grfe_props_pack_LE_berries · Grfe_props_pack_LE_maples · SubwayProps, you can keep only the model: RoadsideSubstairs_Mcdrye_0x33317b90.SC4Model And the prop : RTMTV3_PropF_Subway_Mcdrye_SteelBlue.dat · Modern Realistic Subway Station V2, you can keep only the files: subwayiiredotextureattempti-0x5ad0e817_0x39671410_0x30000.SC4Model subwayiiredotextureattempti-0x6534284a-0x99472a58-0x796b3c63.SC4Desc Good game !
  2. Bus Loop 3x2

    Version 2.0.0


    Transfer here from one route to another. Transit and network enabled. ___ _ | _ )_ _ ___ | | ___ ___ _ __ | _ \ || (_-< | |__/ _ \/ _ \ '_ \ |___/\_,_/__/ |____\___/\___/ .__/ |_| City Bus Loop 1 - 3x2. Capacity: 2500. Medium Wealth Plop Cost: 350 Monthly Cost: 150 Landmark Effect: 10,5 Park Effect: 5, 5 Air Pollution: 3, 2 Water Pollution, 2, 2 Maxis Night Lighting Dependencies: Bus props used from: Glenni-buspack- RATP_Microbus-1 RATP_Scania-Vest-HSD ORION-Old-MTAbus ORION-Old-MTAbusLongIsl Orion_VII_SacramentalRegionalTransit INSTALL to folder: C:\Users\<Username>\Documents\SimCity 4\Plugins
  3. Doc's Mass Transit Mod

    Version 2.3


    Doc's Mass Transit Mod v2.3: This mod adds 15 new stations and 3 new garages that act as companion stations for the Maxis defaults. No longer do you need to have a station on every corner; this mod lets you bulldoze & scale up capacity as needed, while paying appropriately. This also adds some improvement to mass transit flow and congestion by adjusting the game's default TSEC values to more appropriate values for all Maxis station types. Last but not least, some very important value changes for the freight station, grand rail station, and subway-elevated transition. As of v2.3: All bugs have been fixed and everything tested thoroughly in all situations. All building values scale upward properly with station size, keeping everything uniform and in balance. As such: the cost to plop and operate these stations rises perfectly in relation to the game default cost:capacity ratio. The jobs provided by these stations rises accordingly with capacity, since it takes more workers to handle more passengers and equipment. Fixed in v2.3, pollution and the consumption of power/water also increases correctly for ALL new stations. Increasing costs maintains realism and the original intended game difficulty. The huge capacities that are accommodated by the new buildings are best taken advantage of while having a high capacity traffic simulator installed. Such as the "ultra" capacity traffic simulator you can install with the NAM (Network Add-On Mod). These new ploppables also make a good foundation to re-lot as you see fit. The tiny cylinder 'building' containing the lot properties is easily hidden by ANY props; making it very easy to work with. Thank you for considering this for your city! (The new stations can be found directly below their Maxis counterparts in the menus) Installation: Full - Simply run the installer and the files will automatically be placed in your plugins folder, ready to use in game. If you have my previous versions 2.0, 2.1, or 2.2, you should uninstall them first! Refer to info about a conflict with a NAM v31+ file (v30 and earlier unaffected). Partial - Run the installer & then remove the subfolder/s named after the addition/s you don't want (i.e. "Garages") from the '...user\Documents\SimCity 4\Plugins' folder. Uninstall: Bulldoze all of the mass transit stations and garages that have been built since install of this pack. Then delete or remove "z___Doc's MTM 2.3" folder from the '...user\Documents\SimCity 4\Plugins' folder. Replace stations in game AFTER DMTM removal. Any stations left behind and/or not replaced may retain their modified values or function/appear incorrectly. Dependencies: (required for stations to appear correctly in game) Conflict: Regarding NAM v31+ (NAMv30 and earlier unaffected): The file "Maxis Stations, Tollbooths, and Transitions.dat" file will superseded by my "all_stations_fix.dat", and it's adjustments to the default Maxis stations will be negated. My file simply loads last overriding the NAM file; just as files in the plugins folder override the game defaults by loading after them. This will not cause errors with the NAM's extra networks in any way. That file is similar to my .dat except it also increases the capacities of the default Maxis stations. It is simply taking a different approach to increasing the capacity of the Maxis stations. You do not need that file for the NAM's networks or any other add-ons to function, and I am including it's TSEC adjustments in my own file. In NAMv31+ the original Maxis station capacities are increased by that file to accommodate higher capacity networks as a one size fits all solution (i.e. default bus stop = 17,000 passengers). It also adds this capacity without making you pay extra for it in simoleons, power/water consumption, or pollution. The extra capacity also doesn't add the logical jobs that would be required to handle more passengers. I think its better to use an appropriately sized station for a situation to keep all of these game mechanics in place for difficulty and realism. I prefer scaling up capacity if/when needed starting at the Maxis default capacities. That way you keep other game mechanics in place for transit stations. I feel that costs, jobs provided, pollution created, power/water consumed should all scale up with capacity based on the original Maxis defaults. To scale up from the default capacities as I intend I had to override the aforementioned NAM file. I don't recommend installing the other NAM stations either; they all increase capacity without costs or added jobs. This is your preference of course. With all of that being said: If you want to use my mod and NAMv31+: you do not have to do anything special. My mod installs to a directory that will load after the NAM thus avoiding conflict. The 'z___' prefix I add to my install folder allows you to use my mod as intended and leave the NAM untouched upon my mods removal. In fact some features of that file remain in tact while using my mod, like the adjustments to ferry stations and toll booths. I am just making you aware of this small effect my mod will have. If you want to use my mod then this is a change you want in place while using it. Uninstalling my mod allows the NAM's file to take full affect again, no user interaction is needed for that. My stations alone will work just fine with or without either of these .dat files; these .dats refer to the other tweaks. Improvements and additions: NOTES: This package uses a single .SC4Model file for all stations named docs_mtm_2.3.SC4Model. It is a small cylinder that is actually hidden by props on the lots. This model is included in this download, you do not need to locate and download it separately. Also required to be in your \SimCity 4\Plugins folder are bldgprop_vol1.dat and bldgprop_vol2.dat. These are the official maxis building prop packs that were companions for the maxis lot editor. You may have copies of these in your plugins folder already. If you do not have these files then you will need to find them. They are available on fan sites. Places to get them include @sc4devotion.com following THIS LINK, or @citybuilders.co.nz following THIS LINK. I was informed I am not allowed to distribute these files myself or they would be included. "Large", "Super Large", and "Ultra Large" capacity mass transit stations added to all mass transit types. New station capacities are as follows: *2 More appropriate "TSEC" (Transit Switch Entry Cost) times added to all Maxis mass transit stations (helps prevent "shortcutting"). This TSEC will also match my new stations. TSEC is a small but important change. *1 Doubled the capacity of the Maxis freight station to 4,000, raising other values accordingly with no added costs. Added a correction allowing freight station to turn freight trains back into freight trucks 'if needed' for seaports or dead-end rail. *1 Increased the capacity of the "Grand Rail Station" to 100,000; raising other values accordingly with no added costs. Increased capacity of the "subway-to-elevated transition" to 100,000. This eliminates the congestion bottleneck that would occur at these transitions that could completely shut down a connected subway/elevated network. Fixed Maxis garages to reflect their actual capacity when queried. *1. Please refer to the included "all_stations_fix_readme.txt" for more details. *2. The larger subway stations can attach themselves to the tunnels on any of the 3 tiles they occupy. The tunnel can run under all 3 tiles and I have not noticed any ill effects. Known Issues: In underground traffic view (aka-while laying subways or while plopping 'subway' stations): the ADD-ON station buildings do not appear the same as the default maxis stations do. The new lots remain easily found and visible while in underground traffic view; they just don't appear correctly. Click query information works normal. In all cases my stations work properly. You don't spend much time in this view so this is minor and to be fixed in the future. Future additions: Refinements to lots visually. Custom B.A.T. created buildings to replace props. (potentially) Notice: This mod assumes that you are playing either "SimCity4 Rush Hour" or "SimCity4 Deluxe Edition". Use on the vanilla version of "SimCity4" if you wish but I do not know if you can or what will happen. I do not guarantee that this will not interfere with other plug-ins but it shouldn't. If you notice problems with anything after install, simply remove it. If your game is broken because of something you did while working with this content, you accept responsibility and release me from any and all liability. This is just a simple mod for your plugin folder made with the standard tools, I don't foresee any issues.
  4. I've recently installed carefully the RTMT V3.60. I followed every step in the readme file. The mod is working pretty good, but the bus stops and subway stations are empty, no bus stop shelter or subway entrance. I have NAM v33.
  5. Im working on new Busstops but im stuck how to get the right information where and how to change the Stops that getting plopped if you create new Bus Lines. Anyone can giv me a hand with that because the meshs / plops really needs a update. Currently i only get them work prop based .. not getting used by Busses.
  6. SPAM Bus Stop



    SPAM - Bus Stop The SPAM and MTP are designed to compliement each other, however if pine trees are not quite the right look in a certain spot then here is the ever faithful and popular MTP Bus Stop given a SPAM make over. This pack contains two bus stops; a 1x1 and 2x1. (Stats remain the same as the PEG-MTP MTA Bus Stop) Stats: Menu - Misc Transport plop cost - 150 Bulldoze - 10 Pollution - 1|1|1|0 Dependencies: SPAM Super Resource Pack NB: If you already have the full core SPAM mod this pack is not required. PEG-MTP Super Resource Pack PEG-MTP Bus Stop Installation: Unzip to: Documents/SimCity/Plugins/PEGPROD/SPAM/SPAM_addon/SPAM_abcvs/Bus_Stop Un-installation: Delete the SPAM Bus Stop folder and its contents. Credits: Lotting - abcvs (Screw Pile Developments) SPAM Core Mod, props and textures / PEG-MTP MTA Bus Stop - Pegasus (Pegprod) Additional Screenie:
  7. Version 2.0


    Hi folks After almost two years from the release of (bugged) Empress Klytina Çaelk Station, here is a new (and fixed) version of the station. This version is smaller than the previous EKÇS and have a bus station integration, also have an AVE-2 crossing the elevated walkway of the station, but the entrance and the exit of the AVE-2 are normal roads. Mandatory dependencies: NAM 32+ São Paulo Bus Stops V1 The bus stop color follow the same rule than the SPBSV1, with 9 color options. IMPORTANT NOTE! If you have the older version, you must uninstall it. The both versions in a single game can cause CTD. NAM 30 and 31 untested, but may work if you have the NWM.
  8. NM Roundabout Pieces

    Version 1


    Hi Simtropolis! Here's my first contribution to the STEX: a set of two roundabout plazas inspired by the ones in Halo 3: ODST. One is a bus stop which can be found in the transportation menu, and the other is a plaza which can be found in the park menu. Anyways, if you've got any comments or questions, feel free to comment, message me, or find me on my BAT thread at http://community.simtropolis.com/topic/60110-petahhhhhhs-bat-thread/ No Dependencies Thanks!
  9. I don't know whats wrong or is it possible. But there are no commuting students in my city to another city that I made. I have plopped in bus stops in the city (School Bus) but as I see it, there are no students enrolled. I don't know whats wrong or something I didn't do. A help would be great.
  10. Version 1


    This PEG Utopia Series is similar in size (3x1) and style to the Mall Canal Plaza lot and can be used as a similar "end-cap" or extender piece. But as the name implies, it is a functional Bus Stop with the same costs and properties of a normal bus stop. The lot also features a large Mall Canal sign and elevator access to the mall & canal below. Obviously, the lot was intended for use with the Utopia Mall Canals... but could be used by itself. However, if you put up a big, honking Mall Canal sign, you'd probably better also put a big, honking Mall Canal behind it somewhere. You wouldn't want your Sims thinking you'd cheaped out on the rest of the mall, now would you? * The lot will appear in your Misc. Transportation Menu along with the normal Bus Stop lot. ** This lot requires the PEG-UT Mall Canal Resource Pack. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  11. PEG UT Bus Stop

    Version 1


    This PEG Utopia Series Bus Stop is a modernized version of the game default Bus Stop. It is extensively nite-lited and the large illuminated bus sign makes it much easier to spot the bus stations scattered all over your city. This is a 1x1 lot... like the original... with the same capacities, costs and properties. It does not replace the original Bus Stop lot and appears in the Misc. Transportation menu next to the original. ** This file has no external dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  12. Version 1


    For use with the MTP or any rural area of your city, this Mountain Transit Authority Bus Stop is a delightful alternative to the somewhat over-sized and hideous looking game default bus stop. The lot is 1x1 in size and has the same properties, capacities and costs as the game version. The lot uses a transparent texture so whatever terrain you have in the area will show through. This allows the lot to blend better with the surrounding terrain and is especially useful if you use any terrain mods. The lot has also been modified to align to slopes. This will make the lot more versatile and will prevent the lot from auto-leveling and forcing ugly foundations or retaining walls from appearing. Bonus Mod ** Also included in this package is the PEG-MTP MTA Bus Mod ( PEG-MTP_MTA-Bus_MOD.dat ) file that re-skins the city bus into the colors of the Mountain Transit Authority (or Metro Transit Agency or My Transit Assoc. or... ) If you do not want to use this mod, then you must remove the file after it is installed. ** This lot requires the PEG MTP Super Pack All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

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