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City-building game(s)

Found 48 results

  1. Scoty Network Icons

    Version 1.0.0

    216 Downloads

    This pack contains icons (100+) to replace the Maxis and NAM Network tools. The "station" icons are not affected. ... for now! Installation Simply unzip in your ..\Plugins directory, keeping the tree structure ... is it still useful to remind you? pâh! WARNING This pack is a little New Year's gift for the most daring among you. Scoty declines all responsibility for the various psychological disorders caused by the use of this icon pack. Be careful! J’t’aurais prévenu !
  2. Hello all, 2Questions i wanna ask: 1. how can i remove/ eliminate double Icons in the menu? 2. I have mixed railways on curves and Tees etc. How to make it uniform? Big Thx in advance : ) Jo
  3. Hey Simtropolis community. I'm wanting to add functional building icons to my zoning menu, but just can't get it figured out. I've figured out how to add the icons, but when clicked, nothing happens. Any help or tips on this would be greatly appreciated 👍
  4. Is there a way to tweak files so that they appear in menu? I'm talking about things that only appear in Building and LotPlop?
  5. I have recently downloaded a set of trees that has been listed as a dependency for one of the BATs. However, this dependency adds close to 25 new items to my nature menu in-game and I'm not really happy with that. What should I do in order to remove the menu items representing these trees while, at the same time, retaining them as a "background" dependency?
  6. Twin Towers Tribute

    Version 1.0.0

    686 Downloads

    Thank you to Sgt Pepper for his great tower models located here: https://community.simtropolis.com/files/file/28435-the-twin-towers-of-the-wtc/ You will need this for the menu to work. Installation Just add the three files to your TwinTowersNew(v1) Original Lotwork folder You will be overwritting PLOP_5x5_Two World Trade Center_9deabeb3 and PLOP_5x5_One World Trade Center_2deabe44 SAVE a copy of the above to files if you want to uninstall later Uninstall Remove the Tower 1 Query wSound.dat file Put your original PLOP_5x5_Two World Trade Center_9deabeb3 and PLOP_5x5_One World Trade Center_2deabe44 back in and overwrite the files from this mod. Dependencies NONE Except Sgt Pepper's The Twin Towers of the WTC
  7. The other week I d/l the iLive Reader and been doing a complete re-vamp of my Parks Menu and re-organizing stuff. Everything has been great so far and have a whole spreadsheet of stuff saved, so I know what numbers I used. Have a multi-part question, since I'm new with this type of thing. I do have a Mod installed that pushes all my default Maxis Parks at bottom of menu, but I somehow managed to have sets of things below it. I dont fully understand the number range how all these orders work, until I hit a problem with a Set. I do understand these numbers convert to Hex into the Reader when saving, and I do have ranges that have been working so far. EXAMPLE: WMP uses a bunch of - negative numbers in the order. like WMP Boardwalk uses like -50 range and in Hex it's 0xFFFFFFD0 and was at the very top of the Park Menu. > I pushed the WMP into - wmp boardwalk - 34999 > This is now at very bottom of my Menu after Maxis Parks. For Number range I have a bunch of stuff I re-did and at the very top of menu I have stuff like - Scorchin Observation deck - # 55138 - GB Markets - # 55139 - Don Miguel\Waterfront Promenade # 55140 - Don Miguel\Large Promenade # 55141 As I scroll down from that, I get into PEG MTP and Pond Stuff, then after all that is BSC Parks Stuff. After the BSC Parks stuff, I have bunch of Custom stuff that goes into the range 1x1 Flower Beds - # 1012 1x1 Flower Gardens v3 - # 1013 1x1 Tree Lots Pack - # 1014 As I keep scrolling down, I have more stuff until I hit The Thing Park System which reserves Range # 2300-23800 Right after The Think Park Set, things are like this - Jenx various Farm Animal Plops -35000 - wmp boardwalk - 34999 Inbetween these 2 Groups, I have Maxis Parks in Middle of this in menu. Now I keep adding more things after WMP Boardwalk and continues going to very bottom of Park Menu Simgoober Farm Canal - # -34998 wmp boats - 34997 Scoty Field Paths -34996 Scoty RV Park -34990 Everything works and is perfect !! I uses those -34xx range to keep at very bottom of menu. OK now, after all this typing this is where I have an issue with Plopable Farm Field Pack. This is like an extra Set of plopable fields, on top of what BLS, CSX normally provide in their growable farms. I only use the SG, CSX and BLS .dat files, Each .dat is crammed with stuff in it. I spent time and cherry picked the Exemplar Files to edit and add into -31995, -31994, -31993 range. None of these .dat have an Occupant Groups listed and had to physically add the Item Order for the ones edited. Soooooo, the ones I edited are now at the very top of Park Menu and not at bottom like Simgoober Canal, WMP and Scoty stuff. Is there something wrong with these .dat missing the OccupantGroups ? The ones I DID NOT edit, are perfect in the location of menu where they are. Sooooooooo, 2 part question. Is there a way to fix this without doing any more editing or fixing ? or - Is there a way in iLive Reader to just like delete these Exemplar Files so they don't show up in the Park Menu at all ?
  8. Many lots in one menu icon

    Would it be possible to accomodate several versions of a RCI building under one icon like the NAM puzzle pieces?
  9. Plugins sorting and metadata

    Hello, guys! I apologize in advance if this issue has already been covered somewhere else. It's been a while and I'm starting to miss SimCity! Over time, I put together a pretty large plugins folder, with lots from all around. In my folder, I try to keep them sorted (i.e. utilities, education, industrial) so I know what I have and what to install, but that doesn't mean much when I'm actually playing the game. Most lots I installed come all set and pretty when I find them on the menu, but some don't display icons, the author's name, the building description, monthly cost/income etc. I occasionally notice the sounds associated with the lot are missing or could be changed to something more appropriate. Although I came across many useful threads explaining how to add icons and metadata (is this the right word?), I wonder if there is a way to easily sort and edit a large number of plugins. So far, I've used LEProp to do it without messing with Ilives Reader, which is a bit beyond my capabilities right now. At the current rate, however, given how many plugins there are, it will take a long time. Would you guys share your experience with this? Do you use another tool to keep your in-game menus and items clean and organized? Perhaps I'm worrying too much and should just play the game, but maybe there's an easier way out and I thought I'd ask you guys! As always, thank you so much. ArnoldSchwarzenegger
  10. Hello Community. Another day, another question. My "Build parks" menu has become crowded... I have literally dozens of items there and scroll forever to find what I need! The question is - is it possible to reassign some of the items to, oh let's say, the "Build landmarks" menu? Or any other menu button for that matter? I think there is a parameter in iLives Reader which controls which menu the lots/items are assigned to. Am I right? If yes, could you kindly tell me which one is it?
  11. I want to assign plops a custom name. However, using "Item Name" from within the Ilives Reader doesn't do this. Same for description, using "item description" doesn't do this. I suspect the Item Name Key and Item Description key assigns this, but I don't know how to take advantage of this. The Item Name and Description only seems to modify the building when it's plopped.
  12. Hello, as u can see in the uploaded image, the re are holes or gaps between items of the menu. It happens in several sub menus of my game, i put this image just as an example. Is there someting to do to solve this. Because the annoying thing is, it moves the correct name of items, and to recover i have to down far forward and come back with the mouse. More, some items (like church ou "Lieu de Culte" en français, TLC Transfer yard too) appear several time in the same submenu and eventually in others one at the same time. I made a check up inside plugin directory, visually and with HcCloner, and there are not any "same-name", "full clones" or whatever. Otherwise, all is clear, phantom slider is magically gone, i manage textures with dataviews, and i 'm now used to live with the unknown origin spawning little boats automata (which can go through anything even SNM Submarines, sometimes i wish i could use torpedos..... Seriously game is still ok and the help is very wise on simtropolis...
  13. Bonjour, Is it possible to make a clean into the "In game menu"? Some lots, or props appear more than 1 time in my in game menu. And if its possible how do i do that? Thank you
  14. Hello, I want to make a complete port, I downloaded Coaldock, installed it in plugins, creating a folder "BLaM" in which I included two subfolders: Drydock (existing) and Coaldock (that I had to create two). I started the game, I can easily find "Drydock" but "Coaldock" does not appear in the menu (in the game). What can I do?
  15. hey forum, every time i play the game and open my crammed building menus (the side bar where all the stuff to build is popping up when you click on the category icons) i make a deep sigh for with many plugins installed it takes a loooooooooooooooong time to scroll down to the lot you want (especially the landmark folder...oh boy). this is not helped by the way the game opens up a long downwards-oriented ..well..folder? whatever you wanna call this scrolldown-thingie. (SEE FIGURE A of the attached ..ehr..."schematic drawing".) here's my question: could this be changed to have it pop out horizontally? this way you would have multiple times the space as icons could load in lines under each other. this would take more space on the screen, naturally, but it would make picking (and comparing) lots much easier and faster. (FIGURE B) is this a feasible change? or is it impossible to code? i am a noob in those things, so sorry if my idea is perhaps outlandishly ignorant.
  16. This is driving me crazy and very annoying. I found this over 10 years ago but there has gotta be a much easier way to fix this - https://www.sc4devotion.com/forums/index.php?topic=401.0 Every time I go into Rewards menu and select an item, it always resets back to #1 item the next time I go into menu. Every other menu works the same and remembers the last item I was on. There is nothing unique or special about my setup, so there gotta be a universal way for everyone and I'm not the only person having issue
  17. Hi! On YouTube I have seen a video that shows a guy who can use God Mode during playing a city. What do I need for that tool? I have seen he can set trees very quick but I am not sure if it is becaue of the godmode... It would be great to have godmode after founding a city but first of all I am looking for a way to set many trees quickly. It always is bothersome to set any single tree...
  18. Recently I've discovered a rather unique way of saving space in the in-game menu that I'd like to discuss with you. I don't know if this has already been discussed before, I never heard of it, and I found it out by just trying it out. And most likely this won't be related to any mod or content I'm planning to release; I'd just like to talk about something I found out. You may be aware of the fact that every building in SC4 requires a lot exemplar file and a building exemplar file to work properly. Usually with ploppables, both have the same IID and are located in the same file, and there's one building exemplar for every lot exemplar. With growables, this can be different: You can have multiple buildings assigned to one lot by creating cohort files, and you can point multiple lots to the same building. The last mentioned way ist being done by just making sure that several lots get the same building in LE, or copying the corresponding LotConfigPropertyLotObject(Data) from one lot to another. I once wanted to find out what would happen if you do this with a ploppable lot: letting multiple lots point to the same building exemplar files. In case you want to try it out on your own, I've quickly created some test lots and attached them to this post (it's in the park menu, there are 4 1x1 lots with just a simple base texture, and the lot will cost 3 $ per month, so you can see if it works). Edit: Sorry, forgot to mention, when trying these testlots, please search for "zzz Testlot". Results: Only one icon is present in the game menu, and when you use this, it will always give you the same lot: the one defined by the Lot Resource Key property. The lotplop cheat will still allow you to choose which lot you want to place. The buildingplop cheat will list only the one building exemplar file, but when you choose it, it will also allow you to choose which lot you want to use in the next window. Putting multiple entries into the Lot Resource Key property doesn't change anything, it will still only give you the first lot in the list when choosing the lot from the menu. Lot size doesn't seem to matter. Would this be useful to you? That's probably the question. I could think that this could be useful for a plugin that comes with a very high number of lots, thus making saving space in the game menu something that would really help, where all lots have the same settings (cost, landmark or other effects, jobs and so on), perhaps one lot is much more frequently being used than the others, so you will want to have easy access to it from the menu, and some others are used rarely enough that you won't mind typing in "lotplop" every time you need such a lot. Ploppable water systems, such as the BSC Canals or Diggis water lots, would probably fulfill these requirements. Of course, the most important requirements for such a way to organize lots would be: A really good naming pattern for both the building exemplar and all lot exemplar files, so you can not only find them, but you also know only from the name what it looks like, This is only for people who really know what they are doing, and know this game well, and you need to write a good readme to explain it (and it requires that the readme is actually read to the end). Please feel free to tell me your thoughts on this, or tell me if this has ever been tried before. I've discovered it a good while ago but never got to opening a thread on it. Testlots.dat
  19. many bats/lots in the menu can be a huge mess when they are not numbered correctly what is the easiest method and tool to change this ?
  20. SC4 from Steam, patched, running on Windows 10/Ryzen 5 2600 - Several modds ie NAM, Heretic's Stations, NOB installed - tried to make sure all the dependencies went in as well - Menu icons for the GLR stationsdon't appear, though mouse-over popups indicate the name of the station. There are several "grass" ploppables whose icons don't appear as well. When any of the stations are plopped, a box appears. Admittedly, my plugin management is sophmoric but I'm not sure if it's simply a missing dependency or something more serious. Let me know if more specific info or screenshots would help. And thanks in advance!
  21. UI Blue Skin

    Version 1.3

    4,841 Downloads

    Here is a new interface for SC4. If your favorite color is green, look away from this skin, because there is ... blue! Nothing really extraordinary, just a slight remodeling of the original skin. New icons but in the spirit of the original. Pretty much! The idea is not to change everything, but just not to have that pale blue-gray! The interface support for DAMN Manager, overloading its icons. As well as the God terraforming Mod .. If you do not use this plugin, delete the [ z__scoty_blue-skin_God_Mod.dat ] file from the directory. Support for Submenus-DLL (Main menu banners, with return indicators). Install the contents of the ZIP in your Plugins folder. Et voilà ... !
  22. I'm just curious, what order are the custom landmarks arranged in the bin/menu on the game? I have Tons of custom land marks installed and i never know what order they're arranged in! i have to scroll through everything twice sometimes to find the one i want. is there a simpler way to find them? or a mod or something i can use to organize them? please help?
  23. I recently downloaded and installed the DAMN and I was wondering if there was a way to keep the lots that I have organized into the DAMN from showing up in the SC4 Menu?
  24. Is there any mod or combination of mods that would give me any of these things: A bit larger text in the line items, More line items in the window, Easier to adjust sliders: larger, or with arrows at ends to make small adjustments, or that display the new amount while you slide them rather than after you release them? (the last being the single most frustrating thing about the game since day 1) TIA - GD Edit: Removed information irrelevant to the question that seemed to be distracting responders.
  25. Version 2.1

    778 Downloads

    Because I have a lot of stuff in my Landmark and Park menu, I use iLiveReader to give content a specific number. Parks, hedges, alleys, CO-buildings, IM-buildings, you name it, all in order. This is for easy finding. To make it more easier, here are some ‘Planning Blocks’. You can give each block a number. By example: In My Park menu fillers have there numbers between -10001 / -20000 and hedges, fences and alleys have the numbers between: -20001 / -30000. Now you choose a color, give it the number -20000 and you have a divider between the two ‘sub-menu’s’. Please see the following tutorial for info on changing the menu icon order using Reader: ---------- In this upload there are two folders. One Landmark and one Park. The one file you certainly need is: Planning_Colors.dat Also, they are ploppable. So if you want to be creative... All credits goes to @CorinaMarie, she made these things. I just changed some numbers (after reading a tutorial how to do, made by her.) Last but not least: These things may be freely shared. Related topic: https://community.simtropolis.com/forums/topic/18863-menu-dividers/?tab=comments#comment-1697531
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