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Found 51 results

  1. Version 1.0.0

    83 Downloads

    Dependency Requirement(s): Cities XXL Community Patch Tags.cfg for XL Game Version(s): Cities XL 2011 Cities XL 2012 Cities XL Platinum Cities XXL Civic Pack: - 2 Fire Station - City Hall - School - one fun centre
  2. Version 1.0.0

    231 Downloads

    This is the original landmark pack for SimCity 3000. Since you can't download it from the official site anymore I decided to upload it here on Simtropolis. Installation: Go to your SimCity 3000 folder then go to "Apps" then place your unpacked folder in the directory.
  3. RRetail Restaurant Relots Pack One

    Version 2.0

    1,358 Downloads

    Kevdan25's fantastic models are the focus In the first pack of restaurant relots I plan to release. I did not relot his Jack in the Box because of its enormous size and the Hard Rock Cafe has been left out as well. The purpose here was to try to get each lot to be as similar as they can be to each other. To use a lot or all of them you will need to download each lot from Kevdan25. (I do apologize for this, but I'm not aware of any other way to do this.) Links as well as more information on each lot are found below. Note that each link below is a dependency if you want my relotted version of it. If you only want one of my relots just simply delete the other attached files. You can delete the lot file which comes from Kevdan25 buildings (found in the folder) if you would like to clear up space in both your landmark menu in game and in your plugin files. 3x3 lots: 3x4 lots 3x5 lots 4x3 lots 4x4 lots Other Dependencies: PEG MTP Super Pack BSC MEGA Props SG Vol 1 BSC MegaProps JES Vol. 2 BSC MegaProps CP Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack
  4. Version 1.1

    12,741 Downloads

    Hey guys . What this mod pack does: - Reduces construction and maintenance costs - Increases number of jobs - Reduces minimum workers needed for production - Increases sewage outflow rate - Increases module count (for Sewage Treatment Plant and Sewage Sanitizer only) - Reduces water consumption - Reduces power consumption - Reduces garbage production - Reduces ground pollution production (for Sewage Outflow Pipe only) - Reduces ControlNet usage (for Sewage Sanitizer only) The things listed apply to the following (unless stated otherwise within parentheses): Sewage Treatment Plant, Sewage Treatment Tank, Sewage Outflow Pipe, Sewage Sanitizer, Sanitizer Tank NOTE: You must have the Cities of Tomorrow expansion pack in order for this mod to work. How to install: Unzip the file. Place the regular .package file into your SCData folder and the two scripts files into your SCUserData/Packages folder. Enjoy the mod! More are coming!
  5. Version 1.0

    8,008 Downloads

    Hey guys uploaded this in a rush, so I apologize. What this mod does for the drone assembly line: Increases amount of jobs Lowers maintenance and construction costs Lowers power and water consumption and garbage and pollution production Increases resource extraction rate What this mod does for the drone hangars: Increases number of jobs Lowers construction and maintenance costs Lowers power and water consumption and garbage and pollution production Increases drone capacity Made response time better (sorry, couldn't find better word usage) How to install: Unzip the file. Install the regular file into your SCData folder and install the scripts file into your SCUserData folder. Hope you enjoy the mod!
  6. Can anyone recommend a mod pack that is offline only mods??
  7. Version 2.0

    4,957 Downloads

    Hey guys . This is a pack that consists of all of my city wide distribution mods. It will be updated as new city wide distribution mods are created. Contains the following city wide distribution mods: City Wide Distribution Enhancement of Recycling Vehicles City Wide Distribution Enhancement of Drone Hangars City Wide Distribution Enhancement of Garbage Vehicles City Wide Distribution Enhancement of Bus Vehicles City Wide Distribution Enhancement of School Vehicles City Wide Distribution Enhancement of Fire Vehicles City Wide Distribution Enhancement of Police Vehicles The mods in this pack are all up-to-date. The screenshot used for this pack is the one for the recycling distribution mod, which was the latest one released. Here's the video for it: Installation Instructions: 1. Install any file in the zip file that begins with 00_OFFLINE_CAPTON into your SimCityData folder. 2. Install every other file in the zip file into your SimCityUserData folder. I apologize if installation is confusing. I tried to group the files into folders, but my zipping software wasn't working correctly. I hope you enjoy the mods inside this pack!
  8. michiyls BusColor Pack

    Version 1.0.0

    1,106 Downloads

    michiyls Bus Color Pack (yeah, I recently got fed up with the standard blue design of the busses, too!) 30 files make up this incredible colorful pack for your default Maxis Bus model - each color is visually 100% compatible with the corresponding color in my Monorail Color Packs (#1 and #2a)! Variations: - single color - white roof The colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Monorail Red (the default red of the default Maxis monorail) - Spring Green - Turquoise (tortoise is the animal, this is the color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow - White Grey What's in the box? Aside from the 30 DAT files there is 1 preview pic to help you choose the right color, and the readme. I hope to encourage others to include similar information in their projects to give the user the chance to remember what the file includes even when you open it after several months or so. Any dependencies? Nope, this is just a texture replacement for the default Maxis bus/coach model texture. The DAT files only includes the single FSH file. You should know what that means - if you don't see the color, check that you have installed it in one of the Plugins folders (choose one!) and you are starting with the default Maxis bus model.
  9. Version 1.0.0

    2,034 Downloads

    Hi! This is my first modification which have: - retextured FD Heli for Japan Fire Department, PD Heli for Tokyo Police Department, Simnews Heli for TV Tokyo - replaced model of small jet for big jumbo jet with Japan Airlines logo. (for muncipal airport) What do you need is just put files and paste them into SimCityData folder. BUGS: - only with jumbo jet, as you know he is too big for that airport so his wings is little inside buldings but don't worry, just find more place and bulid second lane for planes, destroy first one and enjoy completely new system of transport. I hope you enjoy.
  10. Version 1.0.0

    786 Downloads

    Short version: Yep, did it again. This time you can choose between 71 DATs which are different monorail train styles for the same 15 colors as in the Color Pack #1. However, the "A" in "Pack 2A" stands for the fact that it has only (!) my NewWindows version which I find visually more pleasing than the different window concepts of the default monotrain. Hint: For full enjoyment, I recommend the UV map fix for the default monorail. It fixes some graphical issues you might notice when zooming in closer on the monorail trains. Long version: In case you want more information. SimScientists still haven't exhausted all possible options in this new academic field - color packs - so the monorails they love to ride so much are getting another choice of colored liveries! The main surprise of the public were two things: - the exclusion of the old blue-ish roofs/tops of the monorails which are now either colored or in a nice clean white - the exclusion of the default small passenger windows in favor of the new bigger windows ... Sims like the view! 71 possible choices for the default Maxis monorail train model: - 14 colors with CS (Colored Stripe), WB (White Bottom) and CT (Colored Top) - 14 colors with InvertedOWS (OWS = Original White Stripe) ... it's not inverted like color inverted, it's inverted in that the stripe is now colored and the rest is white-ish - 14 colors with OWS and CT - 14 colors with OWS and WT (White Top) - 15 colors with a single color (= single) and CT ... yeah, this naming here is really messy. The 15 colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Original Red (the default red) - Spring Green (yeah, another one!) - Turquoise (tortoise is the animal, this is the tricky color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow (it's more like standard yellow in comparison to Banana Day) - White Grey (which only occurs in single color variations) What's in the box? Aside from the 71 DAT files there are 3 preview pics to help you choose the right livery and the readme. I hope to encourage others to include similar information in their projects to give the user the chance to remember what the file includes even when you open it after several months or so. Any dependencies? Nope, this is still a texture replacement for the default Maxis monorail train model. The DAT files only include the two FSH items for the engine and passenger part. You should know what that means - if you don't see the color, check that you have installed it in one of the Plugins folders (choose one!) and you are starting with the default Maxis monorail (or only slight modifications of it).
  11. Version 1.0.0

    505 Downloads

    After some 12-13 years of research, SimScientists unveiled their newest technological breakthrough - different colors for the default Maxis monorail - which they called: (for some reason) In all seriousness, I couldn't find a mod or file that just changes the color of the white-striped red monorail. So here are the files I created for my own use to share them with you! (Update: the additional MonoRail Color Pack 2A is available!) What's in the box? The total amount of DAT files is 59 here which split into 2x2xN color choices of some prominent colors (yeah, I'm going to use that word A LOT now). Why 2x2? It occured to me that the original white stripe on the default monorail texture is still quite nice but not necessarily necessary (ha!). So, that's your first choice: Do you want your monorail trains with that stripe or not? The second choice is: default windows or NewWindows. There are actually two kinds of windows on the monorail if you look closely enough - one set for the passengers and a different one for the train driver/front section ... Yeah, I did have a bit too much time at hand, so you have the choice of unified windows, too! In short: - 13 colors with Original White Stripe (OWS), default windows - 15 colors without OWS (= a single color), default windows - 15 colors with OWS and NewWindows (+1 experimental) - 15 colors without OWS and with NewWindows The colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Complete Red (the default red but without OWS) - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Original Red (the default red again) - Spring Green (yeah, another one!) - Turquoise (turtle is the animal, this is the color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow - White Grey (which doesn't have an OWS DAT - duh!) Also included is a fancy readme and an overview image (1920x1920 px) of the whole package in pure JPG glory ... sort of. Well, you know, JPG is not that nice to the colors but it keeps the filesize down. Any dependencies? Nope. You only need the default Maxis monorail. Maybe make sure that you don't have another DAT changing the color of the monorail part or a model that replaces it. But you should know better - it's your Plugins folder, you know! Anything else I need to know about this pack? Well, don't feed it after midnight, I guess. It's a color/texture replacement for the default Maxis monorail, so what more is there to know? Oh, the filesize is almost 2 MB for the ZIP file, the single DATs are some 11-20kb. I hope you enjoy some variations of the monorail colors - if there's enough interest or if I have energy for other color schemes I might add them in another pack. 59 DATs are quite a lot for the first release, I think, even if you only end up using one of them! Hint: Use the UV map fix for the default Maxis monorail models as well to get rid of the annoying texture positioning bugs!
  12. Hello fellow SimCity 4 players and citizens/mayor-gods of other city-like artificial structures! After some 12-13 years of research, SimScientists unveiled their newest technological breakthrough - different colors for the default Maxis monorail - which they called: (for some reason) In all seriousness, I couldn't find a mod or file that just changes the color of the white-striped red monorail (don't correct me if I'm wrong!). So my mind snapped, learned a bit about messing around with DATs, Ilive Reader functions, PNGtoFSH conversions, photoshopping - and a few hours of "copy ID, remove, insert & compress, paste ID"-ing later I had a few DATs that I want to share with you. What's in the box? The total amount of DAT files is 59 here which split into 2x2xN color choices of some prominent colors (yeah, I'm going to use that word A LOT now). Why 2x2? It occured to me that the original white stripe on the default monorail texture is quite a nice touch but not necessarily necessary (ha!). So, that's your first choice: Do you want your monorail trains with that stripe or not? The second choice is: default windows or NewWindows. There are actually two kinds of windows on the monorail if you look closely enough - one set for the passengers and one different one for the train driver/front section ... Yeah, I did have a bit too much time at hand, so you have the choice of unified windows, too! In short: - 13 colors with Original White Stripe (OWS), default windows - 15 colors without OWS (= a single color), default windows - 15 colors with OWS and NewWindows (+1 experimental) - 15 colors without OWS and with NewWindows The colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Complete Red (the default red but without OWS) - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Original Red (the default red again) - Spring Green (yeah, another one!) - Turquoise (turtle is the animal, this is the color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow - White Grey (which doesn't have an OWS DAT - duh!) Also included is a fancy readme and an overview image (1920x1920 px) of the whole package in pure JPG glory ... sort of. Well, you know, JPG is not that nice to the colors but it keeps the filesize down. Any dependencies? Nope. You only need the default Maxis monorail. Maybe make sure that you don't have another DAT changing the color of the monorail part or a model that replaces it. But you should know better - it's your Plugins folder, you know! Anything else I need to know about this pack? Well, don't feed it after midnight, I guess. It's a color/texture replacement for the default Maxis monorail, so what more is there to know? Oh, the filesize is almost 2 MB for the ZIP file, the single DATs are some 11-20kb. I hope you enjoy some variations of the monorail colors - if there's enough interest or if I have energy for other color schemes I might add them in another pack. 59 DATs are quite a lot for the first release, I think, even if you only end up using one of them! Oh, and by the way: I am new here, so I am a bit unsure about uploading and threading/presenting here instead of the LEX. Tell me if I am wrong to do this here this time michiyls_MonoRailColorPack.zip
  13. Welcome Signs Pack by Nealos101

    Version 1.2

    2,929 Downloads

    Coming to your local CJ, San Portello is the fabulous Las Ventura. If any of you have noticed there are a poor amount of casinos around in the STEX, and Im here to change that! Before I move on with my next casino, I have a few requests to fill... ------------------------------------------------------------------------------------------------------------------------------ Included with file: The one and only "Welcome to Fabulous Las Vegas, Nevada" sign The infamous and indeed welcoming "Welcome to Fabulous Las Venturas, San Andreas" sign (Best used with thewolfdog123's San Andreas Reigon) A classified file, look below for further details My very own "Welcome to Fabulous Las Ventura, San Portello" Sign, Update 1.1! Another classified file, look below for further details My very special brand of cake mix made for you lovely people on how to make your very own "Welcome to Fabulous <Insert City Name here>,<Insert state/country name here>" sign! In the forefront of my BAT project I had completed Neyorka Bay Hotel & Casino and was ready to move on to a much bigger and grander casino, Castle Castle. Instead, however, I chose to take requests from that point on until I got back from being educated. Well, not all of them were requests, some were advice on how to improve... I took your advice and your requests, and here it is, as promised (Late Im sure), but here it is... All of these signs have been updated from my very first sign way back when i first started my BAT project, and the texture issue has been resolved. I have also added support pylons onto the 'Welcome' dialouge to make it look attached to the sign and more realistic. Every sign reduces a small amount of air pollution and produces an insignificant amount of water pollution. They require a small amount of power. All the signs are landmarks, so they have an affect on the neighborhood as well as your mayor rating... Hmmmmmm! Trees found on the lots not included, however same result can be acheived if you use the God-Mode Tree Cheat and plant away... Remember my padwan learners, just becuase I have given you permission to create your own signs using my own tuturial doesn't mean you can upload them onto the STEX without my permission or without credit - you know the rules. READ THE README! Thanks for those who saw the errrors in the textures, they are now long gone and the signs are now how they should be! Mwahahaha! ------------------------------
  14. Version 1.0

    5,036 Downloads

    Hey all What this mod pack does: - Reduces construction cost - Reduces maintenance cost - Increases module count of regular coal mine coal shafts to 16 - Increases number of jobs - Decreases number of workers needed for production - Reduces power consumption - Reduces water consumption - Reduces garbage production - Increases resource extraction rate - Increases coal storage for regular coal shaft - Increases coal production update rate for regular coal shaft The things above apply to: - Regular Coal Shaft - Advanced Coal Shaft What I plan to add: Increased coal storage for advanced coal shaft. And here's a video: How to install: 1. Unzip the files after downloading. 2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages. NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder. Enjoy! More mods are coming! Spark_2015-12-30_23-55-04.avi
  15. Version 1.0

    13,897 Downloads

    Hey guys . What this mod pack does: For the fusion power plant and its modules: - Reduced construction and maintenance costs - Reduced ControlNet usage - Increased power production - Increased number of jobs - Reduced minimum workers needed for production - Reduced water consumption - Reduced garbage production For the wave power plant and its modules: - Reduced construction and maintenance costs - Reduced ControlNet usage - Increased power production - Increased module count (for power plant itself) - Increased number of jobs - Reduced minimum workers needed for production - Reduced water consumption - Reduced garbage production NOTE: The mod is not compatible with Danny's WTC Pack. Make sure that you have that mod uninstalled if you wish to use this mod. How to install: Unzip the file. Install the regular file into your SCData folder and install the scripts file into your SCUserData folder. Hope you enjoy the mod!
  16. Version 1.0a-r4

    4,358 Downloads

    Hi there, Trylk255 here for a new project. I think it will highly interest a lot of players for Cities Skylines, even mappers than city builders to asset makers. So, what is this all again about ? It's about transportation system (rails, streets, etc.) who can be placed in map editor, assets editor and simulation mode ! Unfortunately there are no menu icons at the momment but they all have a preview. Now, if you saw the tags, there is the "themes" tag. But what does "themes" means right there ? It means "category", for example "highways" is a theme, or a category (call it whatever you want as long as you can understand it) Images time ! Yes, of course bro! Just look under the "Sources". Source : http://community.simtropolis.com/topic/67300-assetsthemes-categories-transportation-tracks-pieces/ Steam Workshop (Direct link to the Collection) : http://steamcommunity.com/sharedfiles/filedetails/?id=455360490
  17. Version 1.0

    14,689 Downloads

    Hey guys . What this mod pack does: - Increases number of jobs - Reduces maintenance and construction costs - Reduces minimum workers needed for production - Reduces power consumption - Reduces garbage production - Increases water production - Increases module count (Water Treatment Plant only) The things listed above apply to the water tower, the hydro pumping station, and the water treatment plant and its modules. NOTE: You need the Cities of Tomorrow expansion pack in order to use this mod. How to install: Unzip the file. Place the regular .package file into your SCData folder and the two scripts files into your SCUserData/Packages folder. Enjoy the mod! More are coming!
  18. Version 1.0

    12,873 Downloads

    Hey guys What this mod does for the two Maglev stations: Increases capacity of them from 200 to 2,000 Construction cost lowered from 15,000 to 1,500 Maintenance cost lowered from 250 to 25 Lowered power and water consumption and garbage production How to install: Unzip the file. Install the regular file into your SCData folder and install the scripts file into your SCUserData/Packages folder. Enjoy the mod if you have any questions or bug reports, please state them below in a review.
  19. Version 1.0

    3,964 Downloads

    NOTE: I'm sorry. I uploaded this in a rush, so the picture doesn't contain UI like it should. Once I have time, I'll change the pic. Hey guys What this mod does for the streetcar depot and streetcar stop: - Increases streetcar depot capacity from 200 to 2,000 - Lowers power and water consumption and lowers garbage production - Lowers maintenance and construction costs - Increase number of jobs Why there aren't any module count increases: The streetcar depot only has six snap points for modules. I tried changing the way the streetcar depot modules were plopped, but it didn't work. In order for me to increase module count, I would have to change the six snap points, which I don't know how to do. Either that, or as Craft mentioned below via review, I would have to change something with the way the garages plopped along streetcar tracks. I apologize for this inconvenience. How to install: Unzip the file. Place into your SimCityData folder. If you have any bug reports, please post them via review below and enjoy the mod!
  20. Is there a building pack out there... anywhere!? or do I have to keep downloading growable lots one by one. Just looking for some more variety. Any suggestions welcome, thanks.
  21. Version 1.0

    6,606 Downloads

    Hey all What this mod pack does: - Reduces construction cost - Reduces maintenance cost - Increases amount of jobs - Decreases minimum number of workers needed for production - Reduces power consumption - Reduces water consumption - Reduces garbage production - Increases module count of all modules in hospital to 8 (except for wellness centers) - Increases module count of clinic ambulances to 16 and clinic patient rooms to 8 The things above apply to: - Hospital - Clinic And here's the video: How to install: 1. Unzip the files after downloading. 2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages. NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder. Enjoy! More mods are coming!
  22. Version 1.0

    5,505 Downloads

    Hey all What this mod pack does: - Reduces maintenance cost - Reduces construction cost - Increases number of jobs - Decreases minimum number of workers needed for production - Reduces water consumption - Reduces power consumption - Reduces garbage production - Increases ore storage capacity - Increases coal storage capacity (only in smelting factory) - Increases resource extraction rate The things above apply to: - Ore Mine - Ore Shaft - Smelting Factory NOTE: Module counts may be increased. I was messing around with them, but they were not working out correctly in my game. Do not worry; they are not insane numbers. The highest module count is sixteen. And here's a video for the pack: How to install: 1. Unzip the files after downloading. 2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages. NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder. Enjoy! More mods are coming!
  23. Version 1.0

    5,460 Downloads

    Hey all What this mod pack does: - Reduces construction cost - Reduces maintenance cost - Increases resource extraction rate - Increases number of jobs - Decreases minimum number of workers needed for production - Reduces power consumption - Reduces water consumption - Reduces garbage production The things listed above apply to the following modules: - Augmented Coal Shaft - Advanced Augmented Coal Shaft - Augmented Oil Pumpjack - Augmented Ore Shaft NOTE: You need to have the Cities of Tomorrow expansion pack in order for this mod to work. And here's a video: How to install: 1. Unzip the files after downloading. 2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages. NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder. Enjoy! More mods are coming!
  24. Version 1.0

    17,508 Downloads

    Hello everyone What this mod pack does (for MegaTowers and their levels): - Lowers construction cost - Lowers maintenance cost - Lowers power consumption - Lowers water consumption (for some) - Lowers garbage production (for some) - Raises number of shoppers (for some) - Raises number of visitors per day (for some) - Raises tax value (for some) - Raises tax income (for some) - Raises number of jobs (for some) - Raises capacity (for some) - Raises sewage consumption (for some) - Raises power production (for some) - Raises amount of MegaTowers that can be plopped to 48 (24 shown in picture, but that is because I had a conflicting mod installed) NOTE: When I say "for some" in parentheses, it means that those things only apply to certain levels of a MegaTower. These things only apply to certain levels because that's what is logical. An education level can't produce power, for example . Levels and MegaTowers these things apply to: - Elite MegaTower - Regular MegaTower - Both education levels - Both safety levels - Both $$ mall levels - Both $$ apartment levels - $$$ apartment level - Low tech office - Both medium tech offices - High tech office - All crowns - Nuclear reactor level - Fusion reactor level - Both waste reduction levels - Both park levels What I plan to add: Both skybridge stations and the $ apartment level NOTE: This mod pack only works in offline mode and with the COT expansion pack. Here's a video for this enhancement pack: How to install: 1. Unzip the files after downloading. 2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages. NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder. Enjoy! More mods are coming!
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