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City-building game(s)

Found 94 results

  1. Version 1.0.0

    419 Downloads

    Al-Shati Elementary Schools B and C (for boys and girls respectively, as far as I know) are typical United Nations-built school buildings from al-Shati (Beach) Refugee Camp, Gaza City. This is a simplified model of both of them as they appeared prior to 2023. Murals on the walls are primarily taken from UNRWA's mural project. I've barely touched BAT4Max over the past couple of months and am not sure when I'll get back to it so I'm just uploading this by itself "as is". Additional civic buildings may or may not follow. Stats from PIM-X. Size: 6x4 tiles Capacity: 4200 students Demand created: 110 R§, 73 R§§ DarkNite only, sorry
  2. ESA Gyljen school

    Version 1.0.0

    132 Downloads

    About This a replica of the former school in the village of Gyljen Stats Item Name Custom Ploppable Item Description Insert ploppable description here. Item Icon Item Order 1 Plop Cost 100 Bulldoze Cost 100 Wealth None Pollution at center Air Water Garbage Radiation 0 0 0 0 Pollution radii Air Water Garbage Radiation 0 0 0 0 Flammability 10 MaxFireStage 1 Water Consumed 0 Demand Created Jobs $ Jobs $$ Jobs $$$ R-$ R-$$ 90 10 0 90 10 R-$$$ 0 Budget Item: Department Education Staff Education Coverage Budget Item: Line 0x00000000 0x00000001 Budget Item: Purpose School Staff School Coverage Budget Item: Cost 1500 500 SFX:Query Sound 0x4A55BA9D SFX:Default Plop Sound 0x4A5EC571 Query exemplar GUID 0x8A554483 OccupantGroups Building: Civic Building: School Building: SchoolsK6 Building: Strikable Education Occupant Size Width Height Depth 39,084 19,1 17,659 Schools School Coverage Radius 680 School Student Capacity 500 School EQ boost 24 School Effectiveness vs. Average Age 20 5 30 5 40 0,5 50 0 60 0 70 0 80 0 School Population vs. Distance 0 100 100 100 Dependencies MTP https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ BSC common dependencies https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack
  3. Version 1.0.0

    168 Downloads

    Description: A Catholic School for your cities. It is named for a 1970s Marian apparition to Japanese nun Agnes Katsuko Sasagawa, giving me an excuse to provide you all with another Japanese/Asian style building. The Catholic Church will fund construction and maintenance, so this is free for your city. Stats: Found in landmark menu, since modding as a school was not working. Plop Cost (bulldoze): 0 (100) Lot size: 5x3 Wealth: Unassigned Water: 21 Electricity: 11 Pollution: 1/1/15/0 @ 2/3/0/0 Dependencies: The number of masters you can serve other than the Lord.
  4. Hjorthagen School Relot

    Version 1.0.0

    201 Downloads

    This primary school features two buildings: a large structure from the early 20th century and a newer one, probably built around the 1980's for extra capacity. The 5x4 lot also comes with a small square for kids to play around during recess. Bike storage is available in the front and back. Cars can park in the back. The driveway is transit enabled for streets, making it easy to connect this to existing road networks. It has the same stats as the original building by @koumus: 18$ 20$$ and 2$$$ jobs, and a capacity of 500 students. The attached screenshots show my custom pavement (created through @rsc204's MTRDK) and grass (Lowkee's Appalachian terrain mod). As far as I know the used texture ID's are standard, so it should work whether or not you're using particular mods. Let me know in the comments if you run into any trouble! Dependencies Hjorthagen School (Specifically the SC4MODEL file) SuperSHK MEGA Parking Textures Girafe Maxis Fence HD Replacement Mod BSC VIP Girafe Flora Pack (Specifically the files for Bushes, Daisy, Lindens, Norway maples, Rowan trees) JENX-Porkie Expanded Porkie Props Murimk - Props Vol01 - Bicycle Props with Bikers MMP SHK Parking Pack RDG Prop Pack 1 This may seem like quite a list, but most are well-used by the community and will probably be in your plugins folder already. I tend to reuse the same textures and props, so if you like my lots it might be worth getting the files
  5. Version 1.0.0

    600 Downloads

    « THE THING » - EDUCATION PACK, by PGX Elementary Schools, Colleges, High Schools, Libraries, Museums, Universities. 62 lots. Education Menu. PREVIOUS USERS OF « THE THING » : YOU NEED TO UPDATE « THE THING ESSENTIALS » IN VERSION II NEWBIES TO « THE THING » : DO NOT DOWNLOAD BEFORE DOWNLOADING THE « PRESET II » OR YOU WILL MISS ESSENTIAL RESOURCES AND INFORMATION STRUCTURE Maxis Academie. ID under the form « MXAxxx ». 15 lots. Street Art Academie. ID under the form « SAAxxx ». 10 lots. Miscellaneous Academie. ID under the form « MCAxxx ». 37 lots. · Elementary Schools 8 lots · Colleges 4 lots · High Schools 8 lots · Libraries 6 lots · Museums 9 lots · Universities 2 lots In subfolders, each lot is separated and has an ID for its identification in subfolders and to figure its order of appearance near the bottom of the Park menu. You can keep all of them or pick up what you want and delete the others or store them appart for later use. Use pictures as catalog, numbers are matching with IDs. INSTALL Expand the zip file. You get a folder named « PGX - EDC Education Pack (Education) ». Drop it as it is in the « PGX - THE THING » folder. Open the chapter subfolder. Sort it by alphabetical order. SPECIFIC DEPENDENCIES Numbers in orange on pictures are highlighting lots that do need a specific dependency in addition to the common ones. Brown box or empty lot if missing. If you’re already using these lots in their regular version, you already have the required files. If not, follow the links and instructions below. DEPENDENCIES ALERT Due to SC4Devotion website crash, some links below might be unaccurate. If so, you will have to find the required files by your own. See at SC4Evermore or ask for information at Simtropolis. MAXIS ACADEMIE PGX-KOSMO - MXA007 College-High School Addon Sportfields http://descargas.capitalsim.net/?sitio=csc&descarga=3747 You only need the « .SC4Model » file https://community.simtropolis.com/files/file/28676-pvs_high-school/?tab=comments#comment-625375 You only need « Aqua_sport_props.dat » MGB204 - AnyOne for Tennis (AoT) ----------------------------------------------------------- STREET ART ACADEMY PGX-SM2 - SAA001 to SAA007 Path Straight Graffiti Barrier https://community.simtropolis.com/files/file/32025-sm2-concrete-sound-barriers/ You need « SM2 CSB_props.dat » PGX-GLENNI - SAA008 Lambda Street Art High School https://community.simtropolis.com/files/file/22937-lambda-arts-college/ You need the « .SC4Model » and all « .SC4Desc » files PGX-Z7 - SAA009 Peckham Street Art Library https://community.simtropolis.com/files/file/18628-z7-peckham-library-and-media-centre/ You only need the « .SC4Model » file PGX-MAXIS - SAA010 Major Street Art Museum For banners BSC MEGA Props CARCH Vol01 ----------------------------------------------------------- MISCELLANEOUS ACADEMIE ELEMENTARY SCHOOLS PGX-JENX - MCA001 Elementary School https://community.simtropolis.com/files/file/3697-shmails-jenx-elementary-school/ You only need the « .SC4Model » file PGX-HDORRIKER - MCA002 Urban Elementary School The required model has been merged with the original lot by its author. Therefore the original lot is also displayed at the beginning of the Education menu. A blocker has been done to skip the problem. If you want the original lot to be displayed in addition to mine, delete the blocker located in the lot folder. If you keep it, do not move or rename it. Do not keep it if you already have the original lot plopped in some city. https://community.simtropolis.com/files/file/14064-compact-urban-elementary-school/ You need « HD --- Compact Urban Elementary School.dat » PGX-JASONCW - MCA004 Frosch Large Elementary School https://community.simtropolis.com/files/file/27012-frosch-elementary/ You only need the « .SC4Model » file PGX-PK - MCA005 Art Deco Large Elementary School https://community.simtropolis.com/files/file/14230-paris-large-school-art-deco/ You only need « PK_Grande Ecole.dat » PGX-OS - MCA006 Vuk Karadzic Large Elementary School https://community.simtropolis.com/files/file/27068-rsp-os-vuk-karadzic/ You need the « .SC4Model » and « .SC4Desc » files PGX-DEDWD - MCA007 Large Elementary School https://community.simtropolis.com/files/file/14381-dedwd-large-school-set/ You only need « DEDWD_SchoolSet_commonfiles.dat » PGX-JBSIMIO - MCA008 John Novac Large Elementary School https://www.sc4evermore.com/index.php/downloads/download/16-civic/136-sc4d-LEX-legacy-jbsimio-education-compilation You need « JB_John Novac Memorial.SC4Model » COLLEGES PGX-BSC - MCA010 Winterton Ladies College https://community.simtropolis.com/files/file/17092-bsc-winterton-college-lilith/ You need « BzB_Winterton_College_Model_File.DAT » PGX-FORDONIAK - MCA011 Polish College https://community.simtropolis.com/files/file/35645-fordoniak-polish-primary-school-podstawowka/ You only need the « .SC4Model » file PGX-NDEX - MCA012 60 College https://community.simtropolis.com/files/file/12079-1960s-college-building/ You need all « .SC4Model » and the « .SC4Desc » files HIGH SCHOOLS PGX-JBSIMIO - MCA013 Schulz High School https://www.sc4evermore.com/index.php/downloads/download/16-civic/136-sc4d-LEX-legacy-jbsimio-education-compilation You only need « JB_Schultz Memorial HS.SC4Model » PGX-JAS - MCA014 High School https://community.simtropolis.com/files/file/15603-justanothersim-high-school/ You only need the « .SC4Model » file PGX-AQZN - MCA015 High school https://community.simtropolis.com/files/file/28676-pvs_high-school/?tab=comments#comment-625375 You need « Aqua_sport_props.dat », « pvs_props.dat » and the « .SC4Model » file PGX-JESTARR - MCA016 Moore French Cooking Institute PGX-JESTARR - MCA017 Crumbly Cheese Architecture High School PGX-JESTARR - MCA018 Snivel Grumble Advertising High School PGX-JESTARR - MCA019 Sugar Warehouse Web Design High School PGX-JESTARR - MCA020 Owosso Railway Engeenering High School https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Make sure you check « JES » boxes when processing install LIBRARIES PGX-JASONCW - MCA021 AD Rean Branch Library https://community.simtropolis.com/files/file/18951-a-d-rean-branch-library/ You only need the « .SC4Model » file PGX-JAS - MCA022 Synchrocity Library https://community.simtropolis.com/files/file/15355-justanothersims-synchrocity-library/ You only need the « .SC4Model » file PGX-ISD2 - MCA023 Rapson Library https://community.simtropolis.com/files/file/31603-rapson-library/ You only need the « .SC4Model » file PGX-PREPO - MCA024 OpenBooks Library https://community.simtropolis.com/files/file/16272-openbooks-library/ You need the « .SC4Model » and « .SC4Desc » files PGX-RAIKA - MCA026 Glass Library https://simcitymemo.up.seesaa.net/image/LargeLibrary.zip You need the « .SC4Model » and « .SC4Desc » files MUSEUMS PGX-ILOST - MCA027 Ancient Palace Museum https://community.simtropolis.com/files/file/27816-tn-palace-museum/ You need all « .SC4Model » and all « .SC4Desc » files PGX-JAS - MCA028 Simtropolis Museum https://community.simtropolis.com/files/file/15303-justanothersims-local-simtropolis-museum/ You only need the « .SC4Model » file PGX-FTZ - MCA029 Fozzi Foundation Museum https://community.simtropolis.com/files/file/3850-luxury-mansion-ii/ You only need the « .SC4Model » file PGX-JIJDL - MCA030 Kring Seoul Museum https://community.simtropolis.com/files/file/27289-kring-seoul/ You need the « .SC4Model » and all « .SC4Desc » files PGX-BAND - MCA033 Cinedom Multiplex (Museum) https://community.simtropolis.com/files/file/3991-cinedom/ You need the « .SC4Model » and all « .SC4Desc » files PGX-CSX - MCA034 Winterton Theater (Museum) The required model has been merged with the original lot by its author. Therefore the original lot is also displayed at the beginning of the Park menu. A blocker has been done to skip the problem. If you want the original lot to be displayed in addition to mine, delete the blocker located in the lot folder. If you keep it, do not move or rename it. Do not keep it if you already have the original lot plopped in some city. https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=161 You need « CSX Theatre - B Winterton.dat » MCA035 Vienna Karls Kirche (Museum) https://community.simtropolis.com/files/file/33572-vienna-karlskirche-church/ You need the « .SC4Model » and « .SC4Desc » files UNIVERSITIES PGX-DMSCOPIO - MCA036 Anderson Building University Left PGX-DMSCOPIO - MCA037 Sullivant Building University Right https://community.simtropolis.com/files/file/32653-nhp-dmscopio-university-campus-pack-vol1-v2/ You need the two « .SC4Model » and « .SC4Desc » files
  6. Hi All and welcome to my symposium on Education within SimCity 4! We will be covering what drives the education level (or education quotient, EQ) of our sims and its effects on Industrial and Commercial demand (the Workforce Drives). This will also require us to have a look into the residential simulator. Once the mechanisms are established, I will explain the effects of the settings within the base game and present my modifications. These modifications have not been made into a package at this time, but if the community enjoys the results of the modifications I will make it available with a little help. Let's get Started What is the Point of an Education Anyway? As what is generally observed in the real world, the purpose of education within SC4 is to give sims the opportunity to work in higher paying, cleaner, safer, and more engaging work. Or, to look at it from the view of an employer, the purpose of education is to provide a workforce qualified for the jobs available. (Of course, education has many other benefits in real life, but this is as far as the game goes) So, how is this accomplished in SC4? Well it is all to do with the Workforce Drives! The Workforce Drives exemplars are how SC4 generates Industrial and Commercial demand. There is a detailed posting by RippleJet on SC4 Devotion, link here: https://www.sc4devotion.com/forums/index.php?topic=963.0 Here is my Workforce Drives table (slightly modified from CAM1.0 settings to get my preferred mix): Occupation: CO$$$ CO$$ CS$$$ CS$$ CS$ I-HT I-M I-D I-R Wealth Education R$$$ 150-200 70% 10% 35% 25% 10% 100-150 60% 30% 30% 5% 15% 10% 50-100 30% 52% 23% 15% 22% 8% 0-50 22% 60% 10% 23% 10% 15% 15% 16% R$$ 150-200 45% 15% 10% 30% 30% 20% 100-150 22% 38% 40% 15% 35% 50-100 10% 40% 30% 10% 50% 15% 16% 0-50 30% 25% 20% 55% 30% 160% R$ 150-200 22% 53% 15% 23% 22% 15% 100-150 22% 10% 30% 53% 40% 16% 50-100 5% 10% 40% 40% 65% 160% 0-50 50% 115% 1600% From the table, we can see what type of occupation a sim seeks out is determined by their wealth level (R$, R$$, R$$$), and their education quotient (EQ) (0-200) which is chunked into 4 groups. An EQ of 0-50 is EQ1, 50-100 is EQ2, 100-150 is EQ3, 150-200 is EQ4. Uneducated sims (EQ1) seek out I-D and CS$ jobs. As they become more educated and reach higher EQs, they soon demand I-M and CS$$ jobs, followed by I-HT, CO$$, CO$$$ jobs when they reach the higher EQ ranges. As city planners, if we want to control the demand for the various industrial and commercial occupations, our primary tool is to influence the education quotient of our sims. So, How Does Education Work? There are two main factors driving the education quotient of our Sims. There is the Residential Simulator, which controls how the sims education quotient changes throughout their lifetime, as well as their starting values. Then there are the ploppable educational buildings. First, let's talk about the Residential Simulator. This primarily drives education, health and life expectancy, the chance of education and medical strikes, mayor ratings for health and education, etc. We will stick to just the factors that effect our sim's EQ. Residential Simulator education properties hex decimal Average age reset value 0x28 40 EQ Decay n/a 0.2 EQ Reset percent n/a 80 low wealth EQ 0x14 20 medium wealth EQ 0x28 40 High wealth EQ 0x3C 60 low wealth average age 0x19 25 medium wealth average age 0x1E 30 high wealth average age 0x23 35 R$ sims start out in life at age 25 with an EQ of 20. R$$ sims age 30 EQ 40, R$$$ sims age 35 EQ 60. This applies to all newly moved in sims. If some sims move out, and new sims move in, these will be their values. So, what is Average age reset value? Well, when a sim reaches average life expectancy, they are reincarnated! That's right, when the sims living in a residential building reach life expectancy, their age is reset to 40. Furthermore EQ reset percent, 80, means that 80% of the sim's EQ is retained when they are reincarnated. This has some major implications which we will discuss later when we move on to the educational buildings. The remaining variable of significance is EQ Decay, 0.2. This is a decay of 0.2/month, 2.4 per year, 24 per decade, applied to all sims. When we get to the library building this will be important. Testing Environment Before we get into the buildings, I'll describe the simulation parameters. Welcome to the town of Education Test! (creative name, I know) Education Test is a sleepy little town with a fair balance of industry and commerce that can support a residential population of 3,500 with plenty of excess jobs available. Power, water, and refuse services have been provided as well as police and fire coverage. Taxes have been adjusted to discourage all but R$ sims from moving in (A key to proper analysis is to reduce or eliminate as many variables as possible). There are no traffic problems in Education Test. The residential zoning has been sized to fit within the catchment area of the small elementary school. A census facility has been provided for data collation and collection. The town is profitable once the supported population moves in. We start the simulation by plopping our educational buildings in the town square and clicking cheetah speed, running for ~100 years for each test. It takes <5 years for all the sims to move in and from there the population remains stable. Let's have a look at the results: Educational Building Properties Elementary (Primary) School elementary school Effectivenes cost EQ boost radius age 20 age 30 age 40 age 50 age 60 age 70 age 80 capacity 300 24 384 5 5 0.5 0 0 0 0 500 EQxEffect 120 120 12 0 0 0 0 The Elementary school "Educates young Sims." If by young we mean ages 20-40. I suppose that's fair though considering age 20-30 is the youngest cohort, despite what the population graphs show. Anyway here are the results. I will discuss below. When our new sims move in at age 25, the Elementary school immediately goes to work educating them, and it does a mighty fine job. Within 16 years their educational attainment has peaked at an average of 145. Looking at the map, there are many residences that have reached above 150, putting them at EQ4- these sims could go on to work in I-HT at Andrews Semiconductor, Max's Microchips, or even a nuclear power plant. In fact, they demand it! However that won't last too long. As they lose EQ at a rate of 2.4/year they will soon find themselves in EQ 3, then 2, then 1... So, we ran this test for a 100 years, where is the 2nd generation? Well, they're here, but they don't get educated at elementary school. Remember, sims are reincarnated at age 40, with 80% of their knowledge (EQ) retained. If you look closely at around 75 years, you can see a small dip in the chart, that's when the reincarnation happens and the sims lose 20%. In a stable population where sims are not moving in and out, an Elementary school only works once. It has no effect on subsequent generations as they are aged out of the school's age effectiveness brackets. Maybe you've noticed it yourself, elementary schools in old neighborhoods of a city have few or no students. This age 40 reincarnation is why. Library library Effectivenes cost EQ boost radius age 20 age 30 age 40 age 50 age 60 age 70 age 80 capacity 250 0.3 512 30 30 30 30 30 25 20 30000 EQxEffect 9 9 9 9 9 7.5 6 The Library "Keeps adult Sims from forgetting their education. EQ Decay sucks 2.4 EQ from our sims per year. The library has a very small EQ boost x Effectiveness at 9 for most age brackets, and this is 9 spread over 10 years, or 0.9 per year. Thus a library will reduce EQ Decay from 2.4/year to 1.5/year, a 37.5% reduction. Since the library on its own cannot overcome EQ Decay, I have run the simulation with an Elementary school and a library. Let's have a look: As with the Elementary School, it took 16 years to reach peak EQ. The library contributed 0.9 per year, adding 14.4 EQ over those 16 years. Thus, the census shows us an average EQ of 160, 15 points higher than the Elementary School result. Furthermore, as the decay is reduced for every age cohort, we can observe the slope of the EQ chart is not as steep. We peak at 160 and drop to ~85 as the first generation is reaching their life expectancy, vs. 145 to 20 for the school alone. That's a loss of 125 reduced to 75. Not bad for $12 a month. High (Secondary) School High School Effectivenes cost EQ boost radius age 20 age 30 age 40 age 50 age 60 age 70 age 80 capacity 650 24 512 0 0.5 5 2.5 0 0 0 750 EQxEffect 0 12 120 60 0 0 0 The High School "Educates teen Sims." We can see the age brackets are "higher" than that of the Elementary School, with the peak effectiveness centered at age 40. Interesting. Looks like EQ peaked at 159, that's a bit higher than the 145 the Elementary School provided. When did it peak? 33 years. But wait, there's a factor going on here that's more exciting. The chart rebounds at 75 years when the 2nd generation begins. What is the saying? Life begins at 40? Anyways, since the High School primarily educates the age 40 bracket, it is actually effective as a multi-generational institution, unlike the poor Elementary School. However, the second generation's peak is lower than that of the first. Well, let's add a library and see what happens. That's better. Museum Museum Effectivenes cost EQ boost radius age 20 age 30 age 40 age 50 age 60 age 70 age 80 capacity 450 40 5800 0.3 0.3 0.3 0.3 0.75 1.5 3 900 EQxEffect 12 12 12 12 30 60 120 Hmmm, so the Museum EQxEffect is only 12 for ages 20-60, but EQ decay for 10 years is 24. What to do? Yep, this test will need the be run with a library. Ah, and the museum has quite a strong EQxEffect on the elderly, I wonder how that will go? WOW. Bet you weren't expecting that. Simply a museum and a library turned our sims into certified geniuses! Furthermore, they reach their peak EQ at end of life, meaning the next generation retains 80% of a very high EQ. Furthermore, the sims remain in EQ4 from one generation to the next; no change in industry or commercial demand. The coverage area of the museum is 5800 m, that's bigger than a large tile! All of that for $58+ $12 = $70 a month. It only took 70 years... College City college Effectivenes cost EQ boost radius age 20 age 30 age 40 age 50 age 60 age 70 age 80 capacity 1000 24 5800 0 0.5 1.5 5 2.5 0.5 0 7000 EQxEffect 0 12 36 120 60 12 0 The College "Educates young adult Sims". Age is just a number, right? 50 is young. Like the museum, the college coverage radius is 5800, covering an entire large tile. Let's get to the results. Lowest cost yet for 3,500 sims at $40, and our sims became rocket scientists after 30 years, with EQ peaking at 184 after 40 years. Without a library to help maintain that EQ, our sims did dip to EQ3 later in life, but the next generation came roaring back. Not much else to say here. I won't cover the large Elementary School and large High School. They have the same stats as their base schools, but with extended catchment areas and greater capacities. I also won't be covering the rewards educational buildings University, Major Art Museum, Main Branch Library, Opera House, Private School. Thoughts on this Educational System Whelp. As we can see, practically every educational institution provided will turn an uneducated sim into a certified genius. That's great if our goal is to get to High tech and High Wealth commercial offices as quickly as possible. Furthermore, this process can even be sped up by overlapping the services of multiple educational buildings. If that is your goal, the information above can help you achieve the highest EQ faster, or for less cost, or help you to maintain it between generations. As for myself, I'm looking for a bit more out of the game's educational system. I view the system shipped with the game as far too easy. As mayor, I would like to be able to tailor my city to focus on dirty industry and low wealth commercial services, or manufacturing industry and mid-level offices, or high tech industry and high wealth commercial offices. As hinted in the topic title, I have achieved that through mods. Stay tuned for the next post which will cover that topic. P.S. if you like the educational data map used in the posting, you can find it here:
  7. Changing School Busing cost

    Hi all. I'm trying to figure out how to modify an elementary school's default cost for busing students. Does anyone know the exemplar value to change? Searching online has found pertaining to this. I looked at the file in Reader, but there doesn't seem to be anything there. Things for school plot cost and school monthly cost, but nothing for school busing cost. Thanks.
  8. Version 1.0.0

    1,148 Downloads

    Description: Military contracts can be lucrative for local economies. Bring in the guys who will be certified to pump money into your local industry! Stats: same as Maxis college Dependencies: BSC Mega Props Vol 1 CP
  9. Breidablikk Skole V2022

    Version 1.0.0

    513 Downloads

    Another old BLaM release I wanted to touch up on. Based on a real school building in my hometown - Haugesund, Norway. Using the same name. I wasn't quite happy with the old model, the windows were too dark, I made the wall textures a little too plain, etc. One of the main issues were that the dark windows blended into the red window frames, making the entire window look burgundy. Ew. it was also infamous for having an immortal building bug, meaning it couldn't be demolished properly, even if you tried. The game screams for more urban schools. So here's my second attempt, more details, and more of an effort to make it fit with the Maxis buildings. Even with the graininess everything from maxis tends to have. Comes in two variants, elementary school, and a high school. Elementary School: Lot Size: 3x2 Plop Cost: 1550 Bulldoze Cost: 150 Monthly Cost: 1200 400 Pollution at Center and radii: Air: 3/2, Water: 2/3, Garbage:1/0, Flammability: 32 Max Fire Stage: 4 Power Consumed: 7 Water Consumed: 24 Student Capacity: 2300 School Coverage Radius: 624 School EQ boost: 24 Demand Created: 65$ 21$$ 0$$$ High School: Lot Size: 3x3 Plop Cost: 1800 Bulldoze Cost: 130 Monthly Cost: 1300 200 Pollution at Center and radii: Air: 3/2, Water: 2/3, Garbage:1/0, Flammability: 32 Max Fire Stage: 4 Power Consumed: 7 Water Consumed: 25 Student Capacity: 1250 School Coverage Radius: 576 School EQ boost: 24 Demand Created: 36$ 12$$ 0$$$ Dependencies: BSC MEGA Props - DAE Vol01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 - or - https://community.simtropolis.com/files/file/14973-bsc-mega-props-dae-vol01 Credits: Tyberius06 for modding. I just don't feel confident with putting stuff in the game, and possibly breaking it (after all, that happened last time) So it helps to have people that don't mind helping. ^^
  10. Some years ago I made a post I called "new neighborhood design," and I have since improved it a great deal. I also fund my schools and hospitals using what I call "maximal/minimal funding." Basically, what I do is when I plop down a hospital (I use the Mattb Harbor Clinic, and not the medical center provided by the game) or school, I let the game run for 6-game-months to 1-game-year, then I pause the game and adjust the capacity of the hospitals, colleges, or high schools to between 30 and 50 percent above the current number of patients or students, and the capacity of the elementary schools to 50 to 100 percent above their current enrollment, or at least as I close as I can come with the sliders. Then when the hospital or school goes on strike, I readjust the funding as I just described. My point is not to describe my strategy in any detail, but I got to thinking about it, and in a game that has been around almost 20 years and has been played by millions, perhaps even 10's of millions of people, I cant possiby be the 1st person to come up with this strategy or one like it, but maybe I am the first to call it "maximal/minimal funding." I guess my question is whether anyone else uses this strategy, and if you gave it a "special name" like "maximal/minimal funding?" Brian Christiansen
  11. Version 1.0.0

    987 Downloads

    3x3 Lot This is a large elementary school in the city historical centre of Catania, this is the elementary school of my father, now it's called "istituto Comprensivo Statale C.B. Cavour" but when He was young it were called "Gioacchino Beccaria Elementary".
  12. Version 1.0.0

    820 Downloads

    4x2 Lot This is a medium-size Elementary School with the typical Sicilian style of the Volcano Etna area. Hope you'll appreciate it!
  13. Version 1.0.0

    659 Downloads

    2x2 Lot This is a small Elementary School with the typical Sicilian style of the Volcano Etna area. Hope you'll appreciate it!
  14. Version 1.0.0

    1,287 Downloads

    3x3 Lot. The Palazzo dell'Università or Palazzo Centrale dell'Università di Catania is a monumental palace located in Piazza Universitaria, in the center of the city of Catania, region of Sicily, southern Italy. Since its construction, it has housed the main offices of the University of Catania, and stands across the piazza from the Palazzo San Giuliano, also housing offices of the university. It presently houses the offices of the rector, university offices, the Biblioteca regionale “Giambattista Caruso”, and a small museum of geology and archeology. The University of Catania is among the 15 oldest universities in Italy; it predates the other large universities in Sicily, Palermo and Messina, by more than three centuries. The impetus for the foundation of the university at Catania came from Alfonso V, King of Aragon, Sardinia, and Sicily who granted the foundation of an institution of Studium Generale with the power to grant titles of baccalaurate and doctorate. The first laureate graduated in 1445. The initial university home was a building alongside a seminary and adjacent to where the present Catania Cathedral. That site was razed to create the spaces around the cathedral, and the university moved to different locales until finding a home in 1684 the building of the ospedale San Marco, located at this site. However, like most of the city, the structure was razed by the 1693 earthquake. Construction of a new palace began within a few years, the present design is the product of some of the main architects of baroque Catania, Francesco Battaglia, and his son Antonino Battaglia, and by Giovanni Battista Vaccarini. The structure was completed by 1760. Further restructuring was pursued by Antoni Battisi after the earthquake of 1818, and in 1879 by engineer Mario Di Stefano with work on the portal. The piazza in front, once called piazza della fiera del lunedì, ultimately acquired its present name of piazza dell’Università. Behind the prominently arcaded facade, in the piano nobile, is a large hall (aula magna) frescoed by Giovanni Battista Piparo. The center of the palace has a large courtyard, decorated with an elaborate pavement design using black and white stone. The architect Vaccarini had used similar projects in the Collegio, now Convitto Cutelli, and the Collegio dei Gesuiti (adjacent to St Francis Borgia church).
  15. I get this error. from the Super elemtary School mod but i can't find it again on this site or google. to redownload the original files. Or is there any other mod that with 1 building you have room for like 20.000 students at once?
  16. Version 1.1.0

    183 Downloads

    Description: This is a roadtop school zone speed limit sign pack that uses Ryan B’s sign props. The following signs are included: 15mph (street) 20mph (street) 15mph (road) 20mph (road) 15mph (one way road) 20mph (one way road) 25mph (avenue) 30mph (avenue) These signs are transit-enabled lots that can be placed directly overtop your road network. However, RCI buildings are not able to grow in front of the lot. You should ensure all buildings in front of the lot are at least 2 tiles wide, or you can place the lot next to an intersection to provide an alternate way out. The signs are located in parks menu, fairly close to the top. They provide a small park effect. If there are any signs you don’t want or need, feel free to delete those files. These signs do not alter commute time or travel speeds. They are eye candy only. Note: You may need to fix the direction of your one-way-road after you place a sign over it. Feel free to check out my other sign packs as well! To install: Unzip the folder and place the extracted files in your plugins folder. To uninstall: Remove the files from your plugins folder. Dependencies: USA Speed Limit Sign Prop Pack by Ryan B:: https://community.simtropolis.com/files/file/22476-usa-speed-limit-sign-prop-pack BSC Textures Vol 03: https://sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack
  17. Episode 23 – Seasons Change

    A new school year has begun and Jaak and Tag discover that not only the season has changed. Episode 23 – Seasons Change
  18. Hjorthagen school

    Version 1.0.0

    981 Downloads

    an old primary school building with 18$ 20$$ and 2$$$ jobs, a capacity of 500 and a large coverage radius so there's no need for busses.
  19. Cloverdale Mini Rec

    Version 2.0.0

    503 Downloads

    My first lot, this little old small town brick preschool building. Doesn't provide as much education as an elementary school does but it also isn't as costly to maintain. Since this is my first lot I will very likely revise this at some point, props/textures etc., and may have some bugs I overlooked, let me know if it does. Thanks to @phillippbo @mattb325 @20huskies for helping me out with this Prop dependencies: BSC MEGA Props CP Vol01 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Mega Props DAE Vol01 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 BSC MEGA Props - MJB Vol01 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BLaM Glenni prop pack https://community.simtropolis.com/files/file/17578-blam-glenni-prop-pack/ Urban Civics Prop Pack Vol01 MAXIS NITE (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3709
  20. Chapter 9 The explorers got back in the van, Megan taking the front passenger seat this time. The van went through a residential area. Most of the houses were structurally compromised in some way; holes in the roof on many, a missing wall here, one house totally collapsed there. Billy had Megan hand him the SD card labeled “4” and put card 3 in the glove box, with the two other used cards. After a drive of about five minutes, the explorers arrived at a two-story high school which said, “C N A ZYD A IG SC O”. The school was medium-sized, probably 500 or 600 students. “Central Izydorczak High School.” said Billy. “This is where I went to high school, class of ’82.” said Melissa. “You don’t have to keep reminding us that you’re old.” said Dirk. Megan decided to stay outside, given the condition of the school. The overall architecture of the school looked 1970s. The school had tan tile walls on the first floor and silver siding on the second floor. All the windows were shattered. “This place seriously looks like Candu High School in Uranium City, Canada.” said Billy. The explorers walked through a broken tempered glass front door. Inside the school’s front hallway, the floors felt stable, but a mush of fallen ceiling tiles covered the floor. The red paint on the cinder-block walls was peeling and faded. The interior smelled of mold. Inside the front office, a dirty sign-in sheet still said March 27, 1987 and the last person to sign in to the school – a boy named Patrick, at 12:29 pm. Elsewhere in the office was a logbook that said, “Detention”. “Hmmm, wonder what Harry Jones did to get the last-ever detention at this school?” asked David. After a short time in the office, the explorers went into Room 103 – a classroom. Much of the plaster had peeled from the walls, revealing the cinder blocks underneath, but the desks were still arranged neatly in five rows of six. There was a map of the United States that had fallen off the wall on the right side of the room laying on the floor. The subject matter on the blackboard revealed that on March 27, 1987, Mr. Donaldson’s 11th grade history class was learning about the Teapot Dome scandal, and that their homework was questions 7-12 on page 226. “Well, if you ever have to take a test on the Teapot Dome scandal… here’s some notes from 1987.” said Billy, filming the blackboard. The teacher’s desk had an Apple II computer, a gradebook, and a teacher’s edition textbook on it. Billy was most interested in the gradebook; David and Dirk looked at the textbook, a blue book that said, “American History”. It was laid out much like a modern textbook, but had no color photographs, and the maps were out of date, showing the Soviet Union. Of course, they had to look at what the doomed assignment had been. Question 7 had been, “What were some of the legislative changes that resulted from the Teapot Dome Scandal?” “I forgot all about the Teapot Dome scandal.” said David. “I remember hearing about it on the Simpsons.” said Billy. “I wonder how many of the students even finished that assignment. I always did my weekend homework on Sunday night.” said Billy. “Sometimes, I did it on Monday morning, in my other classes.” said Melissa. The explorers went down the hall, past a few more history classes, and found a chemistry lab. “This was Mrs. Conley’s class. I never was one for science growing up, but she always found a way to make it interesting. She taught junior level chemistry and was one of the people who inspired me to teach.” said Melissa. The blackboard had a detailed drawing of an alkane, an alkene, and an alkyne structure. The board said, “Remember the Alley rule like the vowels. alkAne = 1, alkEne = 2, alkYne = 3.” Under “Homework” on the board, it said “ENJOY YOUR WEEKEND”. “Mrs. Conley always used mnemonics and little tricks to help you memorize stuff.” said Melissa. A big periodic table, printed on cardboard, probably 4 feet tall by 6 feet wide, still clung to the wall; it only had up to element 109, with elements 104-109 having temporary names. The periodic table had a 1981 copyright date. Desks were arranged in much the same manner as in the history room, but on the left side of the room, there were lab counters, with wooden shelves inside the counters and gas hookups for Bunsen burners. Inside the shelves were all the trappings of a chemistry experiment: test tubes, pipettes, beakers, and the Bunsen burners. Billy and David looked inside one set of shelves, while Melissa and Dirk looked at another set. “Did anyone ever get hurt doing a chemistry experiment?” asked Dirk. “Not that I can recall.” said Melissa. “What was your favorite class in school?” asked Billy. “Probably newspaper class. I always enjoyed getting out in the community and interviewing people.” said Melissa. “I’d love to see that classroom.” said Billy. “Alright, next class.” said Melissa. The teacher’s desk was the last thing the explorers looked at in the room. It had another Apple II computer and a gradebook, with a pile of papers and an EZ Grader next to it. Billy moved a fallen ceiling tile to see the gradebook. Most of the grades looked good – lots of B’s, with quite a few A’s and C’s and few failing grades. “I guess only the smart kids took chemistry.” said Billy. “That, and a good teacher really helps matters too.” said Melissa. Melissa then led the explorers down the hall to a stairwell at the rear of the building. Once they got to the top of the stairs, Melissa looked at the main hallway on the second floor. It was in worse condition than the first floor, with most of the paint missing from the walls and a few small holes in the roof. Insulation showed through in a few places. Moss grew from the floor in a few spots, and there was a small hole, less than a square foot, visible on the right side of the hall about 30 feet away. “Follow me. Floors are a little sketchy.” said Melissa. The rest of the explorers followed Melissa in a single-file line through the hall as she tested the floors before putting her full weight on them. Dirk scanned his EMP meter, but it was empty, yet again. One locker was open, on the right side of the hall about 10 feet from the hole in the floor. “Can we see the locker?” asked David. As Melissa carefully walked toward it, she stepped on a soft patch of floor. She stepped back, sidestepped the patch, and got to the locker, number 423, asking the explorers to look at it one at a time. The binders and other ephemera attracted the most attention. The locker clearly belonged to a teenage girl. There was a faded, peeling River Phoenix photo on the inside of the locker door. The black Trapper Keeper inside the locker held assignments, tests, and various doodlings; although the Trapper Keeper itself was dirty, the items inside were in pristine condition. Two pencils still had their sharp points. An Algebra II test looked like it had been done yesterday, the feminine pencil script still clear, though the date said March 26, 1987. The grade on it was a 97. A biology test had a 94 on it, and several more assignments had A’s on them. Only a music test, dated March 4, 1987, had a mediocre grade – a 74. Melissa made sure the explorers didn’t take anything from the binder and put it back in an orderly manner. “All that studying, that good score, gone to waste. What happened to the grades of people who had to evacuate?” asked Billy. “As I understand it, they just gave everyone a passing grade for the current year in all of their classes and let them go to the next grade. There would have been no way to get the school records until long after the students graduated, with the constant threat of being blown up by a volcano. So, if you were in 10th grade at the time of the volcano, you just went to 11th grade in September of ’87. College was a real mess, certain universities agreed to take certain majors, some students had to take tests to be able to clep out of classes they’d already taken, but what they usually did is just say you didn’t have to take certain classes depending on what grade level you were in. Of course, this varied from major to major and university to university. On top of all that, all the ex-Izzy students got free tuition for a couple years.” said Melissa. “I don’t remember much, I was in kindergarten when the volcano hit, so not much schoolwork left behind to speak of. I just started first grade the next year, like Melissa said.” said David. “Lucky *******”. said Dirk. After looking at the locker, the explorers kept following Melissa. Near the end of the hallway, they turned left into a room, about the size of a normal classroom, with exterior windows. At the head of the room, away from the windows, were two photocopiers. Half of the blackboard had fallen where the wall covering had totally rotted away, revealing insulation and bare cinder blocks. On one side of the room, there was a row of desks, with four Macintosh computers and a printer. There was a large circular table in the middle of the room and filing cabinets on the other side. The filing cabinets had been labeled, but some of the labels had come off; the remaining labels had ranges of 3 years on them, like 1958-1960 and 1973-1975. One of the filing cabinets had fallen over, and papers had spilled out. Luckily, the floors in this room were still stable, though Melissa still tested them all out before calling the rest of the explorers in. The room had transformed into more of an indoor terrarium than a classroom. Moss and small plants covered the entire floor and parts of the desks, photocopiers, and computers. A 6-inch tall flower grew out of the rotting papers that had fell out of the filing cabinet. David and Billy looked at the papers that had fallen from the filing cabinet. A fragment of paper said May 6, 1943. An ad on the same page said, “BUY WAR SAVINGS BONDS”. One of the flower’s roots coiled itself around an article about gasoline rationing. “That’s just sad. This is World War II historical memorabilia.” said David. “So much we have to save in this town.” said Billy. After looking through what they could of the WWII-era newspapers, Billy and David looked over and saw Melissa looking at the newest newspaper in the room, with a print date of March 26, 1987. Dirk was standing nearby, disinterested. “What years did you work on this paper?” asked Billy. “1979 to 1982. Sophomore through senior year, I was editor in chief senior year.” answered Melissa. Billy carefully opened the 1979-1981 cabinet, picking up the first paper in there, the December 3, 1981 issue. For a high school newspaper, it was a serious piece of work, with 8 pages. It looked more like a local newspaper. On the dateline it said, “Editor Melissa M. Mingo”. “Wow, your initials have always been Mmm. That’s awesome.” said Billy. “A guy in high school actually called me Mmm.” said Melissa. The paper had several articles listed on a column on the front page; they included study tips for finals, places to go over Christmas break, a sports schedule, and a write-up about the school arcade. The front page had an article about the school’s football team, the Red Devils, going to the post-season after winning a game 35-28 against East Izydorczak High School the past Saturday, November 28. “Go Red Devils!” said Billy. Melissa repeated the cheer as she came over to look at the paper with Billy. “Go Peles!” said David, referring to his elementary school, Samberg Mountain Elementary School. At the bottom of the page was a reminder, “Wear your seat belts. Do it for those who love you.” “A seat belt saved my mom’s life.” said Billy. “I remember you telling us about that. Glad she’s okay.” said Melissa. Getting to the arcade article, Billy was mesmerized by a large color picture of the arcade, which had black walls with space motifs. Pac-Man, Centipede and Turbo were visible in the photo, Turbo described as having just arrived Tuesday [December 1]. “I bet this was a lot of fun to write.” said Billy. “It was. I had to play all the games; they gave me about 10 bucks in quarters to do that.” said Melissa. “I have to see the arcade.” said Billy. “They took it out a couple years before the volcano. It stopped being profitable.” said Melissa. “Rats.” said Billy. Billy kicked a mat of moss away, revealing a patch of the room’s original red carpet, still in good condition. There wasn’t much left to the room, so Billy and David went over to see the last newspaper ever printed at the school. At the top of the page, it said, “Soccer Season Starts March 31”. “I guess they didn’t have a soccer season.” said David. As the explorers left the room, Melissa’s left foot slipped on a patch of moss, suddenly sliding forward about a foot. Her right leg lifted off the ground, and her body tilted precariously forward as she flailed her arms attempting to regain her balance. Billy and David began to run toward Melissa, but just before they got there, she managed to regain her balance. “Wow. Good recovery.” said Billy. Melissa led the explorers down the hall and into a large room with dozens of circular tables and hundreds of chairs around them. There was some moss and mold in the room, but not nearly to the extent that was in the newspaper room. The ceiling was heavily decayed and discolored but had no visible holes. None of the tables and chairs seemed to have fallen into any holes, but the floor was covered in debris and suspect in the area. Melissa told the explorers to stay near the edges of the room. The explorers went through an archway into the food serving line. The menu on the wall was for the week following the volcano, March 30 to April 3, 1987, and was for burritos or meatloaf Monday, sushi or cheeseburgers Tuesday, cheeseburgers or pizza Wednesday, breakfast or grilled chicken Thursday, and a hot dog bar or salad bar Friday. “Looks like they had good food at this school.” said Dirk. “Too bad none of this ever got made. I wonder if they’d ever had sushi before?” asked Billy. “They had it a couple times when I was there, I remember it would have been during my junior year that they first offered it, I think it was the day after the Super Bowl in 1981. It was nothing fancy, just fish wrapped in rice, like a low-end roll you’d get today. It was 2 dollars; regular lunch was a buck. I did a news story about it; they ran out the first day about halfway through the lunch periods and offered it again a couple days later for the later lunch periods.” said Melissa. “The day after the Super Bowl that year would have been January 26, 1981. They offered sushi a couple times when I was in high school, a few students tried it, it sold decently but not especially well. This was 2013-2014 or so, so it wasn’t the novelty it was in the early ‘80s.” said Billy. “I’m not a big fan of sushi.” said David. “I’ll eat sushi all day. It’s one of those foods people love or hate.” said Billy. The serving line itself was very dirty and moldy; ironically, the cafeteria’s health grade of 99 was clearly visible. In the distance, a hole in the roof shined a light onto a large freezer, which flies buzzed around. The stench of the food was noticeable even 30 feet away. The explorers walked through the line like they would have if they were students, getting to the cash register at the end. The black cash registers had an LED display, looking like a large ‘80s calculator. After looking at the cafeteria, Melissa led the explorers back downstairs, where they decided to look at the gym and then leave. There wasn’t much to the gym: it was a large room, two stories high, in similar condition to the cafeteria. There had been a few pennants on the walls, but they had all fallen over the years. In one area, a piece of metal hung down precariously from the roof. The wood floor of the gym was warped and buckled. The rusting basketball hoops, surprisingly, hadn’t fallen, despite a small hole in the roof near one of the hoops. Billy carefully walked onto the wooden bleachers. The bleachers moved unsettlingly beneath his feet. He quickly left the bleachers for more solid ground and got a wide shot of the gym. The explorers then left the gym and walked out of the school for their next exploration. On the way out, David saw a sign that stated that the school was built in 1976. “This school was built in ’76.” said David. “Wow, same year my high school was built!” said Billy.
  21. Dojo

    Version 1.0.1

    504 Downloads

    The dojo, a training place for martial arts, is the "classroom" where martial arts practitioners hone their skills or learn new ones. Sometimes, a skilled and famous sensei will settle in an attractive locale and create an incentive for students to put up with lengthy commutes to be taught by the best. Some will even travel from other regions and countries from time to time to learn as well. Inspired by the octagonal layout of Guam Aikikai Aikido in Barrigada Heights, Guam. Occupies a 3x5 lot and functions like a college. Updated files attached below (removes a stowaway prop). Thanks @Tyberius06 and @Kloudkicker for the feedback. Much appreciated! Dependencies: BSC MEGA Props CP Vol01 (v1.0) dayofpeace.dat and americanflag.dat
  22. Vastra Skolan

    Version 1.0.0

    294 Downloads

    Vastra skolan This is a school from my hometown, nowadays used as an gymnasium, before that it was used as an elementary school. Dependencies Edit (forgot to add one more dependency) BSC MEGA Props CP Vol01 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC - VIP girafe birches (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 BSC Mega Props - JES Vol09 (v1.0) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 SFBT https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 Peg MTP Superpack
  23. Hello, I dont normally do forums so I dont know the proper format. Im curious if anyone knows any high school bats that are improved in stats over the maxis high schools, something like an urban one but isnt somethings that like a 10x10 size. Ive found some really good urban based elementary schools that have alot of room for kids and have a large radius but non for highschools that are smaller than a small city block and thats not just copied maxis buildings. If anyone could help me it would greatly be appreciated.
  24. Version 1.0.0

    3,922 Downloads

    Diagonal Junior and Senior School by Mattb325. --------------------------------------- This is a 19th Century school building suitable for diagonal roads and avenues. As with so many schools in real life, this school building contains both Junior (K-6) and Senior (High School) functions. It can educate up to 2,500 sims and has a wide coverage radius. The Bat itself is fictional, and is based on any number of 19th Century school buildings. It provides 93 civic jobs. Once the building is placed, you can either just zone around it to really emulate that grim, no play 19th Century sensibility, or you can place parks/ped malls etc around the school to create a school yard C:S style. The parks I have used in the pictures are primarily KOSC's creations as they contain many diagonal playing fields (and I'd recommend them to all players), but with these sorts of lots, you are only limited by your imagination and the contents of your plugins folder. --------------------------------------- STATS ELEMENTARY SCHOOL and HIGH SCHOOL: Lot size : 1x2 (overhanging) Plop Cost: §1,050 Bulldoze Cost: §80 Catalogue Capacity: 2,500 Catalogue Cost/Mth: §750 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 2/3/0 Coverage Radius: 1,024 EQ Boost: 24 School Effect vs Age: 20 (5), 30 (5), 40 (5), 50 (2.5), 60 (0), 70 (0), 80 (0) School Pop vs Dist: 100 100 Power Consumed: 10 Mwh Water Consumed: 10 Gal/Month Occupant Group: Civic; School; SchoolsHS; SchoolsK6; Strikable Education; Kid Crowd Demand Created: R§30; R§§58; R§§§5 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file requires no dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  25. City College

    Version 1.0

    5,131 Downloads

    City College by Mattb325. --------------------------------------- A couple of years ago, I batted this building which is based on an Adult Education College on Sydney's North Shore. It is a new build, but is designed to look 'Olde Worlde' and as such is quite a mish-mash of styles. Probably the architect (or, more likely, draftsperson) thought that cherry-picking different elements would lend the building a certain gravitas. And while hiding lift motor-room electrical equipment at the top of a faux clock tower in some circles could be considered a nice touch, the use of over-sized colonial steel sashed windows, stone-coloured cement trim details against red-brick and stone veneer loggia columns gives the building a somewhat Texan feel. A bit of abstract art and a large raised entrance platform surrounded by clipped buxus hedging completes the 'take me seriously' look. Needless to say, that although the building hails from Sydney, it could be anywhere in the world. The lot comes in two flavours: a growable Commercial Services (3x3...there is always an insatiable need for CS§§§ in game, especially in that lot size) and a ploppable College on a 3x3 lot, which is found in the Education Menu. --------------------------------------- STATS CS§§§: Lot size : 3x3 Growth Stage: 4 (Medium and High Density Zoning) Bulldoze Cost: § 499 Capacity Satisfied:CS§ 1,429, CS§§ 359, CS§§§146 Pollution: 9 (Air)/ 6 (Water)/ 12 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 41 Mwh Water Consumed: 363 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Services Building STATS COLLEGE: Lot size : 3x3 Growth Stage: Ploppable; Plop Cost §2,000 Bulldoze Cost: §140 Catalogue Capacity: 4,850 Pollution: 4 (Air)/ 2 (Water)/ 2 (Garbage ) Pollution Radius: 2/3/0 Coverage Radius: 5,680 EQ Boost: 24 Power Consumed: 7 Mwh Water Consumed: 27 Gal/Month Occupant Group: Civic; Strikable Education; College Cost: §750 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users, suffixed DN (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite, suffixed MN. You must choose only one file - depending on which night time version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file has no dependencies --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
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