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Found 38 results

  1. Dental Clinic

    Version 1.0.0

    4,714 Downloads

    Dental Clinic, by Mattb325. --------------------------------------- Few people look forward to a trip to the dentist, but as every one knows, part of general health care is looking after your pearly whites. I've often wondered at how bad the Sims teeth must be, given that there is no specific health exemplar for dentistry and there are next to no such clinics in Sim City! This little building is inspired by a real such mid-century low rise building near downtown Los Angeles. I really liked the curved entrance façade and small, high windows within the curtain wall and of course, the unmistakable dental signage ensures that the building's function is immediately recognisable. As an added bonus, this building will function equally well as a stand-alone building or in a Wall-to-Wall environment. In game, I use buildings like this to supplement the main hospital function and I have modded the capacities to sit mid way between the clinic and standard hospital. But it will work equally well in a smaller city without the need for an additional hospital. --------------------------------------- STATS: Lot size : 2 x 2 Plop Cost: §1,250 Monthly Cost: §900 Patient Capacity: 1,850 Coverage Radius: 656m/41 Tiles Demand Created: Jobs§: 17, Jobs§§: 39, Jobs§§§: 12. Wealth: Medium Wealth Pollution: Air 1 over 3 tiles, Water 1 over 4 tiles, Garbage 0 over 0 tiles Power consumed: 4 MwH Water consumed: 12 Gallons/Month Bulldoze Cost: §70 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: This file requires no external dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  2. I'm working with a modded hospital like MaxiMed, or Memorial Hospital. Whenever I get about 2 million residents, it doesn't matter how many hospitals I build, all of them have the same patient number and capacity. I used the Ilives reader to jack the capacity up to 999,999, but when I get back into the game, the capacity isn't nearly that high, and the same problem ensues. Any thoughts?
  3. Quay House

    Version 1.0.0

    927 Downloads

    Quay House, by Mattb325. --------------------------------------- Inspired by the art deco buildings around the Portsmouth, UK area, Quay House is a large (at least by the standards of the 1930s) eight story building in the functionalist style. The boxy building is broken up by complex massing and many terraces to allow air and sunlight to permeate the building, both of which were a very serious component of any good early 20th Century architecture. The main feature however is the off-centred granite clad staircase and lift riser with an oversized clock. The lot comes in two flavours: a growable High-Wealth Commercial Office and a ploppable Clinic, which is found in the Health Menu and is comparable to the in-game hospital in terms of capacity and coverage radius. Both lots are 3x3. --------------------------------------- STATS CO§§§: Lot size : 3x3 Growth Stage: 4 (Medium and High Density Zoning) Bulldoze Cost: §481 Capacity Satisfied: CS§§ 565, CS§§§396 Pollution: 2 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 16 Mwh Water Consumed: 184 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Offices Building STATS CLINIC: Lot Size: 3x3 Occupant Groups: Civic, Health, Strikeable Health, Hospital, Ambulance Maker Plop Cost: §1,850 Jobs: Jobs§24; Jobs§§60; Jobs§§§19 Bulldoze Cost: §100 Power Consumption: 6 MWh Water Consumption: 22 Gal/month Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage ) Pollution Radius: 3/4/0 Hospital Coverage Radius: 784 Hospital Population vs. Distance: 100 / 100 Hospital Effectiveness vs. Average Age: 8 / 8 Hospital Patient Capacity: 2,900 Hospital HQ Boost: 11.52 Catalog Capacity/Catalog Monthly Cost: 2,900 / § 1,200 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- A NOTE ABOUT PARKING TEXTURES: Sadly, if there appears to be any parking used in the content picture as either part of, or adjacent to the custom content in question, it has now come to the ridiculous scenario of having to write a blurb about parking textures given yet more comments received form only one or two users (comments which incidentally are only made on my lots - I note that other active Batters use Maxis parking lots all the time and receive no negative comments, such is the double-standard). Please note that I will use whatever parking textures I feel like on my lots. If you want something else, then use the lot editor. Please also note, that this particular lot is only a 3x3 so what you see in the picture is a separate lot placed behind the building; you are therefore free to place your own parking lot or not (as the case may be). --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  4. Hello all. First at all,-I´m not new to sc4,I have played it since 2004,but I hav´nt played for some years. I have played allmost all the new City builders,but SimCity 4 is the only real "build a city" game for me :),-because(and many other reasons) so far I hav´nt reached more than 650.000 population,in a single city,and that was with the latest NAM installed. I have SimCity 4,-the very first and original on a disc,-but unfortunately I can´t play it on modern computers,so digital SC4 Deluxe it is. No problem in that,-other than ALL the problems you all know about,-It´s simply unplayable without Mods. And mods is what this thread is about.If I had the knowlegde to customize a Hospital,or any other buildings for my use, by using the Lot Editor and iLive Reader I wouldn´t make this post,but I simply can´t figure out how to use these great tools.(58 yeays old,and never had an I pad,-or what ever the name are....;)) So here is my little pray for you Modders. I would really like a Hospital and an Elementary School with a capacity of 9-10.000,and with 3 times the cost for both the ambulance and daily running. Nothing ells must be changed.Just a lot that act as 3 Hospitals or Schools I know there´s a load of those costum Civic both here and Devotion,but I hav´nt found anything that fit my "style". Can YOU do this for me?please?
  5. Version 1.0.0

    1,054 Downloads

    This is my relot of the LBT's Zamora General Hospital. I liked the building, it was a good size and works well in almost any city type. It was originally only made for my personal use, and such is a little dependency heavy, with some from non-English sites, including the model itself. The lot is more intended for a Tropical/Sub-tropical environment with the many palm trees and other tropical plants. To get the model it is located at Capital Simcity , you will only need the Zamora General Hospital model file, made by the LBT. The dependencies are: Neko Prop sets 2 and 3 SHK Parking Pack BSC - VIP girafe urbanpack vol. 1 BSC - VIP girafe carpack vol. 3 BSC - VIP girafe carpack vol. 1 & 2 LBT Prop Pack LBT Mega Prop Pack Dutch Prop Pack Murimk Bicycle Props BSC MEGA Props - MJB Vol02 BSC MEGA Props CP Vol 02 BSC MEGA Props CP Vol01 BSC MEGA Props - MJB Vol01 PEG MTP Super Pack (Texture DAT is only one that is needed) RMIP ( All you will need is the jzo_RMIP2vol2_textures.dat file) I know it is a long list of dependencies but many of them are necessary for many other lots. I have tested it numerous times, but if there are any issues please do PM me, write in my new Lot editing topic Tankmanks Lots. And i just hope that you will enjoy it.
  6. Old Hospital

    From the album Testing Out European and American Styles

    19th century hospital example
  7. Zamora General Hospital

    From the album Lotting Challenge (S3-03-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] This is Zamora General Hospital, the model is from the LBT. It is lotted with a tropical South East Asian city in mind with many palm trees and lots of motorbikes and scooters added.
  8. The Royal Victoria Hospital in Passau is located in the Illford district of the city and is close to the University of Passau’s first campus buildings. The history of the site dates back to 1801 and was originally home to the Fever Hospital and General Dispensary, the site was cleared in 1885 and a new general hospital constructed. It was afforded a Royal Charter in 1900 and was renamed the Royal Victoria Hospital in honour of the Monarch. The Victorian buildings were demolished in the late 1950’s after years of successive structural damage, the result of the seismic instability of Perseus. The site is restricted in scale due to the presence of a major motorway to the south and extensive residential, commercial and light industrial development to the north and east. The site has however expanded over the years and now comprises six buildings tasked with the provision of healthcare services. All sites and buildings are connected via an extensive service tunnel and lift network, staff have access to the tunnels and can use bicycles or electric carts to travel between buildings and to/from the car park. The tunnels and lifts are also utilised by a fleet of battery-powered AGV robots which act as porters for the transport of linen, waste and supplies. AGV’s are permanently designated to certain roles to prevent cross-contamination. The Royal Victoria is one of four major hospital sites within the Greater Passau Area and is the second largest. The site recently completed a 5-year phased upgrade of all buildings, infrastructure and facilities. Thanks to the recent investment the hospital is one of the most technologically sophisticated of its kind. Connectivity is important for modern medical facilities and the large multi-storey car park is linked to all hospital buildings via skywalks that incorporate moving walkways, the hospital is also located beside a GLR line and the Emergency Department building has access to the Passau Metro. Emergency patients arriving by private car or ambulance can avail of a dedicated underground reception area, access via road ramps, and receive immediate care. 1 (Overview of site) 2 (Emergency and Critical Care) 3 (Accident and Emergency Waiting Area) 4 (Patient Check In Terminals) 5 (Cancer Treatment Centre and park access) 6 (Hospital Services and Ambulance Station) 7 (Maternity and Regional Trauma units) 8 (AGV waste transport) 9 (Stores and workshops) 10 (Staff and Visitor car park) 11 (Automated Pharmacy) 12 13 (Emergency and Critical Care Access) 14 (Surgical Theatre) 15 (Maternity Unit) 16 (Emergency Department) 17 (Orthopaedics drop-off area) 18 (Gases supply and water treatment facilities) 19 (Emergency Department) 20 (Proton Therapy Suite) 21 (Cancer Treatment Centre) 22 (Underground services area) 23 (Radiotherapy Suite) 24 (Emergency and Critical Care Helipads) 25
  9. Vet

    Version 1.1

    1,485 Downloads

    Do your sims need a place to take their pets when sick? Solving this problem is this small veterinary clinic. It has been modded to work like a regular medical clinic in-game, but with the advantage of 4x the radius and capacity of the in-game small clinic. Making this a useful way to provide medical services in smaller cities. Capacity: 3,200 sims Radius: 1856 Cost to plop: $600 Monthly Cost: up to $500 (depending on staffing/radius levels) Provides 20 R$, R$$ and R$$$ jobs each Pollution: Air 3, Water 4 Power Consumed: 1 Water Consumed: 3 Find this lot in the Health Menu. No Dependencies required.
  10. Harbor Clinic

    Version

    19,905 Downloads

    Inspired by a rather imposing mid-century building on Wilshire Blvd, Los Angeles, Harbor Clinic operates as a large hospital in game. This 6-floor building is substantial; its 100 meter street frontage is broken by a large blank entrance wall clad in marble tiles for its full height and makes for a striking streetscape addition in real life. As it sits on a 7x4 lot, this is useful for urban and suburban areas. It has an expanded coverage radius and high patient capacity and provides quite a number of civic jobs in all wealth categories. STATS: Patient Capacity: 12,250 Monthly Cost: $4,200 Hospital Boost: 11.52 Coverage Radius: 1,384 Plop Cost: $6,700 Bulldoze Cost: $310 Demand Created: Jobs$: 86, Jobs$$: 247, Jobs$$$: 81 Pollution: 8/5/4 Pollution Radius: 3/4/0 Power Consumed: 15 Mwh Water Consumed: 58 Gallons DEPENDENCIES: (note you must be registered and logged into the SC4Devotion LEX to download these): BSC MEGA Props CP Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) BSC MEGA Props CP Vol02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790). *Note, this is a new file* To install, simply unzip the file and select either the DarkNite or MaxisNite model files (only one can be used) into your plugins folder. Thankyou and enjoy.
  11. Bipin's Urban Firestation

    Version V.1.0.1

    8,077 Downloads

    This firestation was created to fill a gap in what we have for urban public services here in SimCity. The few firestations we do have suited for urban areas are often older and don't fit with more modern BAT styles. This is also my first building aside from suburban houses, so go easy on me. I hope you enjoy what I've included! I can guarantee though, it will be more enjoyable with a few dependencies: http://community.simtropolis.com/files/file/27563-shk-parking-pack/ http://www.toutsimcities.com/downloads/view/1780 http://www.toutsimcities.com/downloads/view/1882 http://community.simtropolis.com/files/download/26808-vip-carpackmmp-vol1/
  12. Medical Ambulance Van - Variety Set

    Version 1.0

    7,522 Downloads

    Transport your residents to safety with the Medical Ambulance! Features - 9 variations and styles (new styles coming soon) - Includes template Photoshop files to create your own textures - 390 Triangle Count - Includes all Level of Detail (LOD) models - Bundled textures are 512x512 and 256x256 resolution (templates are 1024x1024) - Replaces ambulances both at the Clinic and the Hospital - Current Styles: FDNY, UK, RUSSIA, AUSTRALIA, CANADA, BLUE, RED, WHITE and ORANGE Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - You may install one vehicle to replace the default ambulance vehicle - Do not install more than one ambulance file, this may crash your game - You may rename the .package files, make sure they come before "SimCity_App" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page Related Medical Mods - Medical Ambulance - http://community.simtropolis.com/files/file/29295-medical-ambulance-variety-set/ Here's an alternate ambulance with matching styles. I will try to find a fix to have multiple types of ambulance vehicles (one for Clinic, one for Hospital) but for now this will replace both instances. Drop your suggestions in the comments below. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding Parker Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for debugging normal maps and interior uvs
  13. Version 1.6

    13,480 Downloads

    NEW! - Support for Interior UVs - Red & White styles updated - New York Fire Department & Blue styles added - UK Ambulance style added - Alberta Health Services style added - Russian Ambulance style added - Australian Ambulance style added Transport your residents to safety with the Medical Ambulance! Features - 9 variations and styles (new styles coming soon) - Includes template Photoshop files to create your own textures - 416 Triangle Count - Includes all Level of Detail (LOD) models - Bundled textures are 512x512 and 256x256 resolution (templates are 1024x1024) - Replaces ambulances both at the Clinic and the Hospital - Current Styles: FDNY, UK, RUSSIA, AUSTRALIA, CANADA, BLUE, RED, WHITE and ORANGE Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - You may install one vehicle to replace the default ambulance vehicle - Do not install more than one ambulance file, this may crash your game - You may rename the .package files, make sure they come before "SimCity_App" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page Related Medical Mods - Medical Ambulance Van - http://community.simtropolis.com/files/file/29350-medical-ambulance-van-variety-set/ As requested by many of you, this is my latest mod. I've given the ambulance a major upgrade and plan on adding a number of paint jobs very soon. Drop your suggestions in the comments below. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding Parker Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for debugging normal maps and interior uvs Special thanks to PrincessCake for blue ambulance style
  14. I'm experiencing a weird bug all of a sudden. The coverage radius of my schools and libraries is decreasing every time a new month starts. There is no consistent pattern as to how much it decreases per month. If I start it as $120 for school bus coverage it will decrease to anywhere between $59 and $95 the next month (generally $59, $79, or $95) and eventually gets down to $1 after about 6-8 months. I have removed the plugins folder as well as the NAM auxiliary, STEX downloads, and LEX downloads folders from documents/simcity4 I don't know why this is starting now. I recently switched to software render due to some graphics issues but I don't think that should make any difference. I also downloaded the following mods recently: JBSimio's School Packs: () () Wleader's radius doubler and cost x4 mod () MadHatters low wealth shops v1 and v2 () () DarkMatter's RoadTop Mass Transit () BSC Texture Volume 1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90) BSC Mega Props (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475) But I remove the plugin folder and the problem continues even if I delete and rebuild any schools so I don't believe any of these could be the problem. Anyone have any suggestions or experienced anything similar? Thanks for your help
  15. I noticed the posting of the SugCPak installer, and so I've updated the descriptions introducing my 10 cheat mods to be clearer about the likelihood of incompatibility with other mods that modify the same aspects of the game. Anyone who has downloaded any of my cheat mods, and then downloads and installs the SugCPak, may render almost all of my cheats inert, which is perfectly fine if that's what people want to do, but I'm letting people know. I also updated the groundscrubber this morning to use even less water. I use certain aspects of the Sug stuff, but installed one-by-one. There may be other mods in the SugCPak that are compatible that I simply haven't downloaded, but I know that the ones listed below in the SugCPak are compatible with my mods because I'm using them (or have recently used them until I made made my own mod to transportation, which I do not intend to upload): ⦁Project Akar UI Enhancement Author:Yayie ⦁Unidirectional Networks (Udon) Author:Xoxide ⦁Parklets Author:yayie ⦁The Simcity Decoration Pack Author:Danny ⦁Oppie's C$$ Burger King Author:Oppie ⦁Oppie's C$$ Mcdonalds Author:Oppie ⦁Oppie's Museum Author:Oppie ⦁Oppie's Public Transport Stops Author:Oppie ⦁Airship Upgraded Author:Nikola ⦁Regional Maglev Author:Yayie ⦁Homeless Tents Author:Yayie ⦁New RCI 1.1(More Workers,Shoppers and Freights) Author:Nikola ⦁Street With No Traffic Lights Author:MaxvSK
  16. Version 2.0

    4,212 Downloads

    NOTE: This mod conflicts with the Medical Enhancement Pack, but will not crash your game or ruin any city of yours if installed alongside this enhancement pack. Hey all What this distribution mod does: - Allows you to plop hospital ambulances anywhere (still as modules) - Allows you to plop up to twelve ambulances NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of hospital ambulances in your cities for the ultimate health coverage. RECOMMENDATION: Place these hospital ambulances at the corners of intersections to ensure that the ambulances will be able to get out. Here's the video: How to install: - Install the 00_OFFLINE_CAPTON_citywideambulancedistribution.package file into your SimCityData folder. - Install the other two files into your SimCityUserData/Packages folder. Mod Edit: Corrected the file name in the How to install section.
  17. 3.Health

    HEALTH 20th January 2001 the disease is priming the region. Every day fifty people die from diseases that better health care had been able to solve. Although the first priority was to invest in education, health situation has reached a critical state. The General Hospital, 'Mare de Deu de Graçia', planned on Fortaleça. Last night, parliament met in a special meeting, and decided to bring forward two years of health plan renewal: Clinics will be built in cities of over 5000 inhabitants, and a general hospital will be erected at Fortaleça with the latest technology and emergency and specialized medicine departments. The Mare de Deu de Graçia The building will be completed and running by 2002. REGION MAP LINK
  18. Downtown Columbus

    Teaser, Downtown Columbus, Ohio
  19. Ambulance Expansion Pack

    Version 1.1

    4,859 Downloads

    FANTA1990 Presents: A formidable family of cutting edge emergency ambulances imported from Emergency 4 (aka 911). Four specialized units outfitted with the latest life saving technology, cast a reassuring presence while racing through red lights to the scene of an accident. This breakneck caravan replaces the game's default Granny Getter with the following randomly generated models: 1.) The "Emergency" ambulance is most common and functions as a portable Emergency Room. 2.) The "Patient Transport" wagon allows EMT staff to provide continuous treatment while enroute to a permanent facility. 3.) The "Response" unit is smaller and less equipped enabling it to arrive on scene first and provide immediate care for acutely ill patients. 4.) The "Charity" bus provides basic healthcare services to less fortunate communities from a specially equipped van. Each striking vehicle comes with UDI, Night lighting, Props, and a color scheme shared with the Medical Chopper from Fanta's Civilian Helicopter Facelift as highlighted by the included demonstration lot. Since this is essentially an automata reskin, there are no dependencies and no configuration is required. It's a lightweight mod meant to compliment the assortment of ultramodern hospitals available on the STEX and elsewhere. *** This mod was originally posted along with many other spectacular creations by Fanta Soda on his SimCity China homepage with the following URL: http://www.SimCity.cn/thread-99303-1-1.html Fanta has taken great lengths to make his site accessible to English speaking users. However, I encourage you to exploit the automatic translation features available in browsers such as Chrome and Firefox, or one of many Add-ons for Internet Explorer. Mandatory registration will unlock Fanta's downloads and all other custom content on SimCity China. A login prompt and two verification screens may seem excessive, but are well worth it. Since Fanta spends considerable time manufacturing custom mods, he specifically requested my assistance publishing his work to the mainstream English speaking audience. All credit and responsibility for this download lies solely with Fanta Soda. He will personally read and perhaps respond to any praise, feedback, criticism, or suggestions to this post. More impressive works from FANTA1990 will follow.
  20. Version 1.1

    3,738 Downloads

    FANTA1990 Presents: A much needed facelift for all three municipal helicopters inspired by designs from Emergency 4 (aka 911). The Police Chopper brandishes a blue and white paint job with matching decals and a gyrating inset tail rotor. The Medical Helicopter gleams with two-tone emergency orange markings and bold black insignia on the either side. The News Helicopter boasts a red, white, and blue pattern with inset tail rotor and elaborate emblems. Each bird features exquisite detail including wider blades, distinguishing runners, and tinted windows. Since this is essentially an automata reskin, there are no dependencies and no configuration is required. It's an easy way to improve the realism and appearance of the game's otherwise mostly siloughetted renditions. Choose from the following two files: Emergency4 helicoper.rar - Uses HD textures, but requires Hardware Acceleration to avoid visual defects. Emergency4 helicoper-256.rar - May be used with Software Acceleration. *** A version of this mod containing a police chopper with a functioning search light (as pictured below) is featured on the developer's website here: http://http://www.SimCity.cn/thread-123675-1-1.html *** This mod was originally posted along with many other spectacular creations by Fanta Soda on his SimCity China homepage with the following URL: http://www.SimCity.cn/thread-99303-1-1.html Fanta has taken great lengths to make his site accessible to English speaking users. However, I encourage you to exploit the automatic translation features available in browsers such as Chrome and Firefox, or one of many Add-ons for Internet Explorer. Mandatory registration will unlock Fanta's downloads and all other custom content on SimCity China. A login prompt and two verification screens may seem excessive, but are well worth it. Since Fanta spends considerable time manufacturing custom mods, he specifically requested my assistance publishing his work to the mainstream English speaking audience. All credit and responsibility for this download lies solely with Fanta Soda. He will personally read and perhaps respond to any praise, feedback, criticism, or suggestions to this post. More impressive works from Fanta Soda will follow.
  21. RSP Clinic

    Version

    2,704 Downloads

    RSP Clinic STATS Covarage radius: 384 Bulldoze cost: 100 Plop cost: 500 Patient capacity: 500 Monthly cost: 400 staff, 100 ambulance Lot size: 2x2 DEPENDENCIES Girafe Bushes Seasonal Girafe Maples Seasonal Girafe Oaks Seasonal BAT made by Delija LOT made by Delija Enjoy
  22. Major Medical Center

    Version

    7,815 Downloads

    Monthly Cost: §3,000 Patient Capacity: 30,000 Large coverage area and higher capacity This is my first contribution to Simtropolis, now it may appear to you a very $%&^!ish lot that anyone can make, I uploaded this cause I think it's better than "the ones anyone can make". I created this lot because one of my large medical center was on strike, everything is on full funds, I wanted something that has higher patient capacity while still keep the looks of nothing has replaced the lot. I have made custom icon for this lot, no more greyish looking icon on the select menu. Absolutely no dependencies.
  23. Chapter 1: Hangover

    Lets kick off this adventure with a rail-ish oriented update. Chapter 1 - Hangover "Ugh... what the hell happened last night?" ... "Too many shots of tequila, that's what". A comforting voice hit Leon's ears, for her words paradoxically shrilly struck his aching head. "What time is it?" he groaned in response. "Time for me to get up and go to work." Millie wandered across the room to the blinds and pulled on the draw, much to the dismay of Leon whose bloodshot eyes were stung by the rays. Leon begged "Can't you stay a little longer?" "No, silly." responded Millie with a slight giggle. "You know this internship is important to me and I can't be late again. Now, I'm off to the station. I love you, dearest." Leon watched her walk out the apartment door. Like every noise, the closing of the door also discomforted his ears. At least he got to sleep in. Millie checked her watch. 11 minutes to the next train. She knew if she got this one, she would definitely be at the hospital by noon. Man, she missed Sunday afternoons off. The promenade was beautiful this time of year. Although there was a slight nip in the air as the bay breeze brushed her cheek, she took her time to enjoy the atmosphere before descending to the underground station below. A few minutes later, the train arrived at the Cremorne underground terminus. At least this line was frequent, unlike her home line which featured frequent unreliability. The train stopped at several stations, both underground and surface, to let passengers board and alight... ...but it was once the station reached Central that the most activity happened. People rushed off the train, only to be equaled with a sizable hustle of commuters eager to get the train to Kensington. Millie smirked to herself, "they have a ten minute frequency, why the hurry?" Such was the mentality of the person these days. The announcement read "STOPPING AT ST. LUCIA". A few people got off, presumably to grab lunch at one of the cafes that skirted the water's edge. The line also serves South Wharf, the hub of the city's ferry service. The train stopped off at a few more underground stops in Kensington, serving all parts of the inner city. Millie looked up. The all too familiar anouncement read through the speakers: "STOPPING AT WELLINGTON STREET. CHANGE HERE FOR SOUTH CITY AND ARIZONA BAY SERVICES. THIS TRAIN WILL TERMINATE". Millie checked her watch. 11:42. She had made it with 8 minutes to spare. "I guess no time for coffee, but oh well", she thought to herself. Her mind was now focused on what potential excitement would come barging through the doors of the ER this afternoon. "There's always something." Don't forget to comment or +1 if you enjoyed this update!
  24. Here is my 1st episode of my 5 part guide series showing how I created a profitable circle city. If you want to stay updated for more of my videos, make sure to SUBSCRIBE to my quickly growing channel...LIKES are loved also!
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