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Showing results for tags 'banished'.
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From the album Season 8 - Summer Farmlands
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From the album Season 8 - Summer Farmlands
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From the album Season 8 - Summer Farmlands
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17 Riverview Resort Sunflowers.jpg
Abandoned posted a gallery image in Banished's Abandoned's Images
From the album Season 8 - Summer Farmlands
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From the album Season 8 - Summer Farmlands
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From the album Season 8 - Summer Farmlands
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3 Pumpkin Hallow Oats & Pumpkins.jpg
Abandoned posted a gallery image in Banished's Abandoned's Images
From the album Season 8 - Summer Farmlands
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From the album Season 7 - Summer in July
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From the album Season 7 - Summer in July
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From the album Season 7 - Summer in July
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From the album Season 7 - Summer in July
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Version 1.0.0
70 Downloads
Maritimes Riffle V100 - A collection of ghost, free to place decorative pieces to build streams, ponds, and lakes on land and to enhance game waterways. This collection provides a range of decorative items, which are all free to place and ghosted. All of these decorations can be used to create streams, rivers, lakes, ponds etc. on land and to enhance the water ways in game. Pictures taken by Paeng using the riffles This set includes... Stream Riffles - decorative pieces that enhance game rivers and streams Steam - this will make a particle point that produces steam from the water, using a modified smoke particle. Ripple - this will make a particle point that produces a ripple effect on the water, using a modified boat wake particle. Warning - due to the nature of these pieces, they are invisible! So some trial and error will be needed to place them properly. Unfortunately, I've not found a way to incorporate placement helpers. Once placed, if you click on the middle of the point (where the particle is emitting from) you will find an invisible square so you can delete it from the UI that pops up. 4 Turbulent textures, each with 3 angled variants. These are simple textures which have the foliage material applied, making them move in the water. This will allow you to place turbulence along shore lines, dock buildings etc. Stream Decorations - 4 sets of stream decorations are included, to build streams, ponds, lakes etc. on land. Each set is at a different level, so 0m (ground level), -0.25m, -0.50m, and -0.75m. Each includes... A center water tile. A corner water tile. An edge water tile. A diagonal water tile. Pebbles (3 variants). Drift wood (lots of variants). Transition Pieces - these allow you to transition between the various depths mentioned above. Sloped transitions - a gradual slope between each step. Waterfall transitions - a waterfall between 0m and each lower level. Digging Pieces - a terrain leveler for 0m, -0.25m, -0.50m, and -0.75m. Must be placed then deleted. All decorative items are ghost and free to build! Toolbar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! There is a decorations tab (a goat with a fence) where you will find a maritimes riffle tab. Within this sub menu, there is a tab for each of the sets above. Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial ). It would probably be safe to run the most recently released mod above the rest. Compatibility. This mod does not change or add any core files, and therefore should be compatible with all other mods. Use only with Banished v1.0.7 Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @Kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @Ketchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Maritimes Prince Edward Island Shore Fisheries by Necora
Necora posted a file in Banished's Banished Mods
Version 1.0.0
74 Downloads
The Maritimes Collection - Prince Edward Island Shore Fisheries - Version 105 - Based on small fishing huts in Prince Edward Island, Canada. Introducing the first modular set taken from the Maritimes collection, Prince Edward Island Shore Fisheries. 5 Small shore fishing huts that produces your choice of mussels, clams, scallops, oysters, or seaweed. All 5 versions are F-variants of the same building, so have the same output etc. You can choose what item to produce from the drop down menu of each UI. 3 Colour themes to choose from. Each colour theme has it's own tool bar icon. There is no functional difference between the three themes, only visual. New advanced placement options. The buildings fit the docks completely, for the most part. This gives the player the freedom to use any dock piece to connect them together and the the land. They can also be used with other dock sets, such as CC or DSSV etc. New food items (to the vanilla game) including mussels, clams, scallops, oysters, and seaweed. A general storage (2000 units) and an edibles storage (1000 units). The colour variations of the storage units are as F-variants. Unlike the fisheries huts, storage units have stairs etc. attached to the front. A small lighthouse that provides happiness. All buildings have been remastered, which includes a general cleaning up of the models, new Ambient Occlusions, improved texturing. Unlike the fisheries huts, storage units have stairs etc. attached to the front. Compiled using Banished Mod Kit 107 Beta. Compiled using the new Community Mod Tool Bar. Toolbar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial ) Compatibility. There are a few issues to note... Maritimes.pkm - Incompatible! This set should not be used along side the full Maritimes mod. Colonial Charter Journey - Compatible! Modular Maritimes Sets - Compatible! You will get red warnings in your mod list - ignore them. Load the most recent release at the top of your mod list. All other mods - Compatible! I don't know of any instances where this will not work. Needs a dock set to work!!!!! This set only includes the buildings, any connecting docks will be in a seperate mod. So you either need to download the Maritimes Dock Set or use CC, DSSV etc. if you want to have these buildings fully on the water. You can position them on the shore, as long as access is given. Access to all buildings is via which ever side has a door. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @RedKetchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Version 1.0.0
50 Downloads
The Maritimes Collection - Nova Scotia Inshore Fisheries Version 103 - Inspired by fishing buildings in Peggy's Cove, NS, Canada, around the province, and my imagination. Introducing the next installment of the Maritimes collection, NS Inshore Fisheries. New dock based fishery building with 5 F-variants. Produces your choice of lobster, herring, shrimp, tuna, or mackerel. New dock based industry buildings including a rope maker, lumber cutter, and dory builder. New crops including flax and hemp. The buildings fit the docks completely, for the most part. This gives the player the freedom to use any dock piece to connect them together and the the land. They can also be used with other dock sets, such as CC or DSSV etc. New food items (to the vanilla game) including lobster, herring, shrimp, tuna, and mackerel. New items (to the vanilla game) including flax, hemp, rope, lumber, and dory (small boats). A dock based general storage. Compiled using Banished Mod Kit 107 Beta including the new resource flags and limits. Compiled using the new Community Mod Tool Bar. Toolbar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial ) Compatibility. There are a few issues to note... Maritimes.pkm - Incompatible! This set should not be used along side the full Maritimes mod. Colonial Charter Journey - Compatible! Modular Maritimes Sets - Compatible! You will get red warnings in your mod list - ignore them. All other mods - Compatible! I don't know of any instances where this will not work. Needs a dock set to work!!!!! This set only includes the buildings, any connecting docks will be in a seperate mod. Obviously, I recommend the the Maritimes Dock Set, after all it does include a decorative ghost lobster trap ;). You can position these buildings on the shore, as long as access is given. Access to all buildings is via which ever side has a door or open dock. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @RedKetchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Version 1.0.0
45 Downloads
Included in this download is a small set of houses. These houses are all log cabins, and were created as an early game option that won't require lumber or other advanced resources. They only require log and stone to build, and visually have been made to represent that (I plan to make the build requirements of future buildings more representative of the visual and functional appearance of the buildings). All houses have a poor fuel rating and house a family of 5 with 1000 storage. There are 2 types included, a 3x4 and a diagonal version which sits on a 2x2 lot (but is the same as the other one just diagonal). Both versions have 5 F-variants, mostly colour of the logs. Enjoy! -
Version 1.0.0
35 Downloads
Maritimes Humble Construction V1.0.2 (September 18th 2017). This is a small set of basic construction work places to give you a start at material refining early in the game. I have ideas for more to come, but wanted to get these out so people can give them a go and report back how they feel on the output of the buildings. Included... Humble Chopper = a 1x1 road bound chopper. Costs 1 log to build and takes 5 build time. Produces 4:3 firewood from 1 log, with a work time of 4 and work required of 2. Humble Kiln = a 2x2 kiln that will not flatten ground. Costs 6 stone to build and takes 20 build time. Produces 2:1 iron from either 1 log + 1 charcoal or 1 log + 2 firewood, with a work time of 4 and work required of 8. Humble Lumber Cutter = a 2x2 lumber cutter that will not flatten ground. Costs 4 logs to build and takes 10 build time. Produces 4:3 lumber from 6 log, with a work time of 4 and work required of 4. Note - Changes to Vanilla... Iron Ore - Introduces iron ore to be collected from the map that needs to be smelted into iron. Goes nicely with the coverings -
Version 1.0.0
39 Downloads
The Maritimes Collection - Dock Set version 104. A collection of dock pieces to connect your Maritimes dock buildings. Dock pieces including... 1x1 pieces with covered, roped, and plain F-variants. 1x2 pieces with covered and roped F-variants. 1x3 pieces with covered and roped F-variants. 1x1 corner pieces with roped, plain, and T-section F-variants. 1x1 complete medium level with corners, T-sections, straight sections with roped and covered F-variants. 1x1 set of stairs to medium level. 1x1 set of stairs to water level. A decorative ghost lobster pot with a few F-variants. Compiled using Banished Mod Kit 107 Beta Compiled using the new Community Mod Tool Bar. Toolbar A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! Note, all Maritimes modular sets will be able to be used completely independantly of each other, you don't need one to run the others (although, in some cases it will be beneficial ). If you do run them together, it is advised to place the most recent release on top! Compatibility Issues and Usage Colonial Charter Journey - Compatible! Modular Maritimes Sets - Compatible! You will get red warnings in your mod list - ignore them. Place the most recently released mod on top. All other mods - Compatible! I don't know of any instances where this will not work. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @Kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @Ketchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Version 1.0.0
66 Downloads
Introducing the Maritimes Decoration Collection - Version 100! This collection provides a range of decorative items, which are all free to place and ghosted. All of these decorations are models used in other mods in the collection, and have been extracted and turned into decorations in this convenient package. This set includes... New Roads - based on the iconic red dirt of Prince Edward Island. PEI Dirt Road - a red textured dirt road. PEI Stone Road - a red textured herring bone stone road. Both new roads are found in the Vanilla Transportation Menu under a new Maritimes Roads tab. Road decorative squares - a few decorative texture pieces to smooth the edges of you roads and extend them under buildings etc. All free to place and ghosted. PEI Dirt square and triangle. PEI Stone square and triangle. Decorative Natural Resources - A selection of natural resources have been extracted from the Pine Set and turned into ghost decorations. Blueberry Bush. Cranberry Bush. Chanterelles (3 variants). Fiddleheads. Pine Boughs (3 variants). Flax Plant. Hemp Plant. Grouse Nest. Beaver Lodge. Fox Hole. Deadfall Trap. Snare Trap. Pitfall Trap. Decorative Trees - All trees from the Pine Set/Maritimes Trees Mod have been extracted and turned into ghost decorations. Apple Tree (4 variants). Aspen Tree (4 variants). Birch Tree (4 variants). Fir Tree (4 variants). Maple Tree (4 variants). Spruce Tree (4 variants). White Pine Tree (3 variants). Decorative Town Trees - All trees mentioned above (apart from the apple, which is small anyway) have been duplicated and shrunk by 30 %. This is so that they can be used to decorate a down setting and not dwarf buildings. Toolbar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! There is a decorations ta b (a goat with a fence) where you will find all of the decorative items mentioned above. Within the decorations menu, there is a sub menu for Road Squares, Natural Resources, Trees, and Small Trees. Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial ). It would probably be safe to run the most recently released mod above the rest. This mod does not change or add any core files, and therefore should be compatible with all other mods. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @Kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @Ketchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
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- greenhouse
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Version 1.0.0
36 Downloads
Replaces Rain with a light occasional rain. Does not affect snow. I made this for use with the "[CC] Marine" Climate, where it only ever rains. I like to use this climate with "[CC] Antilles" starts (Palms only) and the "[CC] Desert" or "[CC] Sand Lakes" maps. Removed the fogs (mostly) and stopped it getting dark when the light rain sprinkles down. This mod can be used with any climate and start type, I just had those in mind when making it. -
Version 1.0.0
36 Downloads
The Maritimes Collection - Crystal Cliffs Farm - Version 102 (May 8th 2017) Inspired by an 1800s farm down the road from where I live called Crystal Cliffs, Antigonish County, Nova Scotia. The name comes from the gypsum that makes up the cliffs, which erodes out and covers the beach in 'crystals'. The main pieces of this set is a large, 11000 capacity general storage barn. It comes in 3 F-variants, red, white, and gray. The barn overhangs, so that it can be placed above either of the following two buildings that will make the stone foundation... Crystal Milk Pen. A large milk pen, capable of employing up to 3 farmers. Needs domesticated animals to build and corn to feed the cows. Produces milk at a decent rate. Acts as a stand alone building or as the foundation for the Crystal Barn. Crystal Stable. A large stable, capable of employing up to 3 farmers. Produces domesticated animals from various grains (corn, barley, wheat, oats). Acts as a stand alone building or as the foundation for the Crystal Barn. Small Animal Hutch. A small back yard (1x1) animal hutch. A drop down menu allows you to select from either Eggs (chickens) or Pelts (rabbits). Needs domesticated animals to build and corn to feed the animals. Comes in 3 F-variants, yellow, red, and brown. Small Animal Pen. A small back yard (2x2) animal pen. A drop down menu allows you to select from either Milk (goats) or wool (sheep). Needs domesticated animals to build and corn to feed the animals. Comes in 2 F-variants, blue and brown. A decorative goat! Ghosted, 2 F-variants, straight and diagonal. 3 sets of Decorative Fences. Ghosted, red, brown, and white. Each colour has its own sub-menu and includes a 1x1, 1x2, 1x3 straight pieces, a diagonal piece, a style, a small gate, a 1x1 farm gate, and a 1x2 farm gate. New materials (to the vanilla game) including pelts, lumber** and domesticated animal. New foods (to the vanilla game) including milk, goat's milk, eggs, barley**, and oats**. Resources marked ** are trade only unless used with another mod that introduces ways to produce them. Compiled using Banished Mod Kit 107 Beta including the new resource flags and limits. Compiled using the new Community Mod Tool Bar. Toolbar. A new toolbar icon will appear on your main toolbar. This is a community tool bar space within which future releases from all modders can have their own menu. Within this new toolbar, you will see the Maple Leaf icon - this is my little corner of Banished... Welcome! And Enjoy your stay! Note, all Maritimes modular sets will be able to be used completely independently of each other, you don't need one to run the others (although, in some cases it will be beneficial. It would probably be safe to run the most recently released mod above the rest. Compatibility. There are a few issues to note... Colonial Charter Journey - Compatible! Modular Maritimes Sets - Compatible! You will get red warnings in your mod list - ignore them. All other mods - Compatible! I don't know of any instances where this will not work. Acknowledgements None of my mods would be possible without the help, support, and general amazing nature of the Black Liquid Crew. This includes especially @ShockPuppet for modeling help and @kralyerg for super coding magic. Thanks also go to @Discrepancy for his awesome intro to modding tutorial, and @RedKetchup for modeling and coding help throughout, and of course the toolbar! Thanks also go out to all who have participated in the development thread with comments, suggestions, and beta testing. There are too many to name individually, and I'm worried about missing people out. So here's to you! -
Version 1.0.0
27 Downloads
Here is a small selection of modular coverings. I don't have time for a detailed description right now, it will come tomorrow. Short - there are two sets of coverings, a dark wood and a gray wood variety, each with its own sub menu in the Maritimes Decorations menu. Each set has three heights of coverings, with corners, end pieces, and middle pieces. The third height is an arched covering. They might take some practice at first, but once you get the hang of it I hope they will make a useful decoration set. All pieces are ghosted and free to build, and are demolished using the trash icon in the UI. If you use vanilla models for the stock piles, then stone will pop out of the roof of the lowest level coverings unfortunately, I didn't want to make them taller because then they are too tall for other things. If, however, you use Discrepancy's fantastic model replacement for better looking stock piles (which everyone should, then they fit perfectly under all coverings. Enjoy -
Version 1.0.0
30 Downloads
Introducing the Flax Patch Version 1. This mod is a compatibility patch that will streamline your flax production between various mods, but only if you read the instructions below carefully Why is this needed? Well, I don't want to go into too much detail, but due to differences in coding 'under the hood' between the New Flora mod and other mods that introduce flax, including Colonial Charter 1.75 Journey, Maritimes Pine Set, NS Fisheries, and Sherbrooke Village, and others, there were some incompatibility issues with flax. Multiple versions would appear in the inventory, and there were 3 seeds for crops. Due to these differences, certain buildings would only accept flax from their mod and not the others, leaving the player with a headache. OK, so what does this do? This patch is designed to join up these flax chains so that they are all compatible with each other. The following changes are made... There are now 3 ways of harvesting flax... 1 from the wild and foresters (New Flora, Pine Set) and 2 from crops (New Flora and others). Due to differences in coding, I could not do anything about the multiple seeds. However, I have made it so that they are the same and so it doesn't matter which one you purchase, both seeds will produce the same flax resource which is usable in all buildings that need flax. There is now only 1 raw material flax. This is produced by all methods above, and is used in all buildings that require flax. There has been a change to the New Flora Linen Weaver. As there is now only 1 flax, the two clothing options were not necessary. Instead, you can now weave linen from flax, which then feeds into CC and maritime chains (e.g. for clothing and bedding) or you can weave linen clothing straight from flax (the cost of which has increased to represent the missing step compared to other versions of the chain). Balancing - Linen and linen clothing are more expensive in CC and Maritimes than New Flora. To cope with this, the cost of producing these in the New Flora Linen Weaver has been increased, but the amount of flax generated every time it is harvested has also been increased. Hopefully, this keeps the same New Flora balance as before. The New Flora Linen Weaver has also been given all new storage flags to make sure it is compatible. The New Flora models will override all others. Cool! Gimme Gimme Gimme!! Now hold on a second, I have to tell you how to use it. Naturally, this patch is only to be used when playing with New Flora and other flax introducing mods. These include, but are not limited to Colonial Charter 1.75 Journey Maritimes Pine Set Maritimes NS Inshore Fisheries Maritimes Sherbrooke Village If you don't use any of these, you don't need this mod! *There may be more I don't know about... please let me know if there are! ^The Pine Set will need an additional patch, the NewPineFlora, which is coming soon. Load order... Important! The mods must be loaded in the following order... Flax Patch New Flora All Other Mods Credits: All credit for this mod goes to Tanypredator, all I did was play with the code! Enjoy!

