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Found 4 results

  1. SM2 Aqueduct Gorge Crossing

    From the album Modular Complexes (S3-15-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Pipeline crossing a massive gorge with rail network under the bridge!
  2. SM2 Aqueduct

    Version 1.0.0

    1,096 Downloads

    Ever since I started downloading new content I always wondered if there was a complete set of pipes to use when designing a realistic city map and always fell short on finding one, well no more, because this is, as far as I now, the most complete set of surface pipes in SC4 ever. With a total of 36 pieces, this set, was made to satisfy even the most demanding of players. Bridges over rails, roads, streets, avenues, highways, ravines and even rivers as wide as 6 tiles. Curves, diagonals, pump houses, in ground, valves and elevation transitions, making this the perfect set for all your projects. All bridges are overhanging therefore you can have any network you wish, run under them with no issues at all. I call them SM2 Aqueduct (Water pipes) they are 2 meters in diameter with no markings, therefore you can use them for whatever industry you like, natural gas, water, oil etc. making them very flexible. All 36 pieces were carefully made to match, they are also super MMP friendly and have no base textures. Only one piece will show the dreaded water bug and that is the one with a single rail overlay piece. Just click on the zone button on and off and it will go away. The rest of the pieces are "water bug free" Only one piece will require electricity, the rail piece. The rest are neutral lots with a slight park effect. I also made an MML lot however as you already know MML's have that annoying issue of having to pluck lots off the lineup every time you plop it thus making multiple plops a tedious affair. You will have the choice to use it or not. Alternatively you could make a DAMN menu and resolve the issue once and for all. No cost to plop, bulldoze or maintain, easy on the wallet, easy on the eye. You will find all lots in the park menu and the MML, if you wish to use it, will be in the landmark menu. I made the MML as a separate download, if you are going to use it, please place the file in your plugin's root. Usage. Make sure you flatten the pipe path for perfect connections. The river/land spans lots are based on the 15 meter rule (height) that means that if you start at sea level you can go up to any elevation but in 15 meters increments. The land bridges work best on flat surface. The river pylons can be placed on water deeper than 15 meters but no less than. So if you place a river or land span your must plop the bridge on a 15 meter elevation in order to have a seamless pylon to bridge connection. The possible combinations you can achieve are enormous, your imagination is your limit! Please refer to the included pics for more details. For even more pics, please browse my thread at this link http://sc4devotion.com/forums/index.php?topic=17211.620 NO DEPENDENCIES! Simmer2 PS. the rail piece is also compatible with vanilla Maxis rails.
  3. Entry no.38 - The Apotex Refinery pt.1

    Entry number 2 from the city of Baycole, this time I'll by showcasing the industrial sector of the city which contains an oil production facility - the Apotex Refinery, a small coal power plant, incinerator and the associated docks, rail loading and storage facilities for all of the above. The Apotex Refinery is located on the north shore of Cisco Bay in Baycole, it is owned and operated by the Avalon corporation, one of the largest multi-national conglomerates on planet Azura. It is one of two massive facilities located in Industrial Sector C, the largest industrial area in the the region. The refinery has a daily crude oil processing capacity of 160,000 bbl/d (23,000 m3/d), is nearly 500m wide and over 1,100m long. Which is comparable to an oil production facility of its size in the real world. This entry was suppose to be finished last week but I just couldn't stop myself from continually expanding the facility, fine tuning the game modification I used and making new custom content for it. In the end I've decided to spit the entry in two, there's just too many pictures and things to show in a single entry. The first entry will focus largely on the custom content(BAT's, relots & textures) that I made and cover the peripheral facilities and strucutres around the refinery. First on the agenda is a look at some of the other custom embankment walls I've recently made. The wall on the top is made from precast interlocking cement blocks, while the one at the bottom is poured concrete or at least that's what I hope they look like Also upgraded the radio tower and added a large water tank as the top of the hill is an ideal location for both. The hill actually isn't as tall as it may look, being only 110ft above the highway, 160ft above the refinery level and almost 200ft above sea level. The interchange below is the only interchange in the city of Baycole between Highway 705 & Naphtha Rd. and is a generic design. The radio tower is 410ft/125m tall for an HAAT of 606ft/185m broadcasting TV & radio signals to the residents of Baycole. Close up of highway 705. A lot of gasoline trucks run down this highway on their way to and from to the refinery. Time to check out the new BAT's. Here's the main project which I previewed earlier this month, a new type of hydro pylon; As you can tell it's of a very unique design and there's a very good reason for that I withheld. It's because these pylons are designed so that you can actually run railways directly underneath them! This power line is known as the Eastlea Hydro Corridor and transfers power to central Pretoria originating from the Eastlea power plant, it runs directly on top of a portion of the ICR mainline(Lakeridge sub). Tank farm B(7 tanks) is located to the north of the combined power & rail line while the refinery itself is located to the south. A half a mile long ICR oil train is also seen here, stopped for switching on the mainline. This particular train has two locomotives and is hauling 44 tank cars. 9. There are several other custom BAT and relots here as well to go along with the replacement textures I used to give the area a more industrial and grungy feel to it. On the western edge of the property straddling the ICR mainline is the rail fueling depot, where refinery products are transferred into rail cars. 12. Gasoline is transferred onto trucks at a fueling station just south of the rail depot. Petroleum is also transferred via a pipeline running just north of the depot. 14. 15. Further south of the rail & truck depot and on the western edge of the refinery(and city) is the LNG terminal. The LNG is stored in 6 large tanks, 4 partially underground and 2 above ground. The LNG is transported from the facility either by truck or via an underground 48inch pipe. 17. One of the refineries 500ft(152m) stacks looms large over the LNG terminal. 19. Lets jump back to the hydro corridor & tank farm. The feed lines to the tank farms diverge just north of the tracks. The pipes that go east lead to tank farm A while the pipes which turn west(left in the image below and towards the rail fueling depot) lead to tank farms B & C. Tank farm C is actually in he next city over, the pipe line which goes underground leads to it. I relotted NBVC overhead pipeline to go over 3 space here. I could of relotted it to go over the road as well but I think using bipin's underpass here and having it hook up to somy's huge tank looked cooler in the end With regards to the power lines. I fully intend to release the set once I've decided on the different possible directions/connections, such as diagonals, possible FAR angles too. Offset models will be offered as well. In fact tested one for this entry 23. 24. 25. From here the Eastlea hydro corridor runs along Petrol Drive. Yes, you will be able to run these power lines down roads as well Truly a godsend for cities lacking space for new hydro right-of-ways. 27. The road ramp takes Naphtha Rd. over the ICR Lakeridge sub and that half-mile long freight train while the piping leads to tank farm A. 29. 30. And with an even 30 pictures that concludes the entry. The next one will showcase the core of the refinery, power plant and docks. Feel free to ask me about any of the content shown in this entry or if you have any recommendations for the content shown.
  4. Anyone know where I can get a lot water pipes above ground? Ones that are usable and can cross water easily to connect to my next island like pipes on a bridge similar to oil pipes in Alaska they are above ground cause too steep underwater.
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