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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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City-building game(s)

Found 35 results

  1. Hi everyone I'm looking to see if someone would be able to build a police vehicle it's not your normal car/van but an armoured vehicle from Northern Ireland. I would really love to be able to have these in game I’m sure others would also like these as they are quite intense. I’m not sure how to include the photo in this box but have a link below that will explain all thanks everyone. https://www.flickr.com/photos/nick19/8036274710/in/pool-psni/ https://www.flickr.com/photos/nick19/8035949282/in/pool-psni/ https://www.flickr.com/photos/nick19/8417747906/in/pool-psni/ https://www.flickr.com/photos/nick19/8033876717/in/pool-psni/ https://www.flickr.com/photos/nick19/4671478653/in/pool-psni/ https://www.flickr.com/photos/nick19/6437774991/in/pool-psni/ https://www.flickr.com/photos/nick19/7232739442/in/pool-psni/ https://www.flickr.com/photos/nick19/4600996893/in/pool-psni/
  2. Lowrider Props

    Version 1.0.0


    26 lowrider car models in HD. Each model has an Orthogonal and Diagonal variation. Represented marques are Chevrolet, Buick, Oldsmobile, Pontiac, Cadillac, Chrysler, Dodge, Plymouth, Ford. In the Lot Editor, props are found under the prefix CT14_LRP_O_ and CT14_LRP_D_, respectively. Four named prop families have been included: 0x5F85E919 - CT14 LRP Ortho - Doors Open, Man 0x5F85E91A - CT14 LRP Ortho - Squattin' 0x5F85E91B - CT14 LRP Diag - Doors Open, Man 0x5F85E91C - CT14 LRP Diag - Squattin' One dat file is included with all the models and props. Installation Place the folder "Lowrider Props" into your plugins folder - for example as "Plugins/CT14/Lowrider Props". Remove the folder to uninstall. Any lots which use these props will be a little more empty. History 04162017 - initial release version 1.0 Bugs Please report bugs to the development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/ Credits Credits and big thanks to these authors without whose work this would not have been possible, as well as to authors further acknowledged on source pages: 1946 Ford Bomb by Coyote56 https://3dwarehouse.sketchup.com/model/u4b39fdad-b115-4f4e-a9a9-7afba136a519/1946-Ford-Coupe 1957 Chevrolet Bel Air by eezerz .. https://3dwarehouse.sketchup.com/model/e8440dbc6f7058427fb91362a54be751/1957-Chevrolet-Bel-Air-Lowrider 1957 Dodge Lancer by Coyote56 https://3dwarehouse.sketchup.com/model/u7b89e23b-f81c-4abd-abce-2c12453942d3/1957-Dodge-Coronet-Lancer-Lowrider 1958 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/uf69d4fce-a1d0-456b-a6cc-2e20dd2af943/1958-Chevy-Impala-Lowrider 1959 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/u69bdbb26-3308-4eeb-91bb-449bea3d74f6/1959-Chevy-Bel-Air-Lowrider 1963 Chevrolet Impala by captainkirk https://3dwarehouse.sketchup.com/model/u0182e4f6-771f-4d7d-a3e3-d0cf455fda47/1963-impala 1967 Chevrolet Impala by eezerz .. https://3dwarehouse.sketchup.com/model/fcf91dda00cd7fd1afe1d4530f4c6e24/1967-CHEVROLET-IMPALA-LOWRIDER 1970 Dodge Charger by Coyote56 https://3dwarehouse.sketchup.com/model/4cf5cfe0a7728a461c2639aea037fbfc/1970-Dodge-Charger-Lowrider 1971 Chrysler New Yorker by Coyote56 https://3dwarehouse.sketchup.com/model/ub8b38c5b-77c1-4367-aabe-f267db975160/1971-Chysler-New-Yorker-Lowrider 1972 Ford Gran Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u8d39ce13-fa87-46ef-a581-cd4f3691d0e0/1972-Ford-Torino-Fastback-Lowrider 1972 Plymouth Valiant Lowrider by Coyote56 https://3dwarehouse.sketchup.com/model/u64ac3e2a-95eb-4ec3-aba2-3e606d37324c/1972-Plymouth-Valiant-Lowrider 1976 Ford Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u03e5dbf4-f13b-401a-9403-3cfdc5ca930a/1976-Ford-Torino-Lowrider 1977 Cadillac Sedan Deville Convertible by lowriderfreak https://3dwarehouse.sketchup.com/model/19932caa71a4c3666a9c18480b4632cb/gang-green-caddy 1979 Chevrolet Monte Carlo by Coyote56 https://3dwarehouse.sketchup.com/model/uecbc5350-7f8b-49db-828f-c4dc1836f591/1979-Chevy-Montecarlo-Lowrider 1979 Chrysler LeBaron by Coyote56 https://3dwarehouse.sketchup.com/model/u91fdc64a-1f4f-4ace-865f-9a83997e7140/1979-Chrysler-LeBaron-Lowrider 1980 Oldsmobile Ninety Eight by lowriderfreak https://3dwarehouse.sketchup.com/model/7ec56ddbe609f61919071f84fdfae8d0/1980-olds-98-lowrider 1980s Buick Regal by eezerz .. https://3dwarehouse.sketchup.com/model/6b33d2f326f28f7f1c59d7dc6d87eb5/Buick-Regal-Lowrider 1980s Cadillac Fleetwood Brougham by Sonoma ZR-2 https://3dwarehouse.sketchup.com/model/a7065cc33270e551a3049d0dcf503cdf/Cadillac-Fleetwood-Brougham-Lowrider 1980s Cadillac Fleetwood Series 75 Limousine by eezerz .. https://3dwarehouse.sketchup.com/model/a86ab6f8af60c6afe1d4530f4c6e24/CADILLAC-LIMO-LOWRIDER 1980s Chevrolet Caprice by eezerz .. https://3dwarehouse.sketchup.com/model/b999fe086a608fd57fb91362a54be751/Chevrolet-Caprice-Lowrider 1980s Oldsmobile Custom Cruiser by eezerz .. https://3dwarehouse.sketchup.com/model/a21b8057221c0f0141469a68ac888def/Oldsmobile-Wagon-Lowrider 1980s Pontiac LeMans by Coyote56 https://3dwarehouse.sketchup.com/model/86adce0cf5a214e21c2639aea037fbfc/1979-Pontiac-Lemans-Lowrider Chevrolet Square Body Blazer by Muhammed A. https://3dwarehouse.sketchup.com/model/9a537a2e6f8ced4463739f01ec1d22b0/chevy-blazer-lowrider Dodge Diplomat by eezerz .. https://3dwarehouse.sketchup.com/model/59fa7def1077fc1b2bf11e36619ee78e/DODGE-DIPLOMAT-LOWRIDER Dodge Monaco by Coyote56 https://3dwarehouse.sketchup.com/model/d2de6d23a52106b1c2639aea037fbfc/1974-Dodge-Monaco-Lowrider
  3. I am not having any luck with searching the forum for this so i'm just going to ask. 1. does anyone know of a decent school bus prop? (other than this one http://steamcommunity.com/sharedfiles/filedetails/?id=655927209 ) 2. if not, how hard would it be to turn an existing vehicle into a prop version? like this one http://steamcommunity.com/sharedfiles/filedetails/?id=483867475 if someone has posted a how to or walkthrough on conversion i should at least be able to get a local copy for use. i wouldnt post to the workshop with out original uploaders thumbs up. Thanks!
  4. Yesterday I was importing my Volvo police car with new skin, in same way as I always did for all my cars (with --noWorkshop), but this time I ran into problems. There is nothing shown in Asset import view, even default cars are not shown! And it happens only if I choose to import as Vehicle, everything works fine if I choose importing as Building. You can see that in the pictures. Also there is a custom fbx left of my Mercedes-Benz German taxi, as some of you may know, it is already released some time ago and works fine, but currently it also does not show up in Asset Editor preview window. Empty preview window, import is chosen as Vehicle (default is a sedan car): Everything is fine here when import is chosen as Building (default is apolice station). MB also works fine. I did all the imports with --noWorkshop and there were no custom Assets nor Mods enabled (from AppData folder) Any help?
  5. Since the new Update the Asset Editor isn't working properly anymore. When I want to import a Vehicle it isnt shown in the preview and when imported it isnt shown either, the screen is just blue. But when zoomed out to a certain level the grass shows again, but not the vehicle. I'm sure it hasn't got anything to do with the asset since its a template. I also tried disabling all my mods but that didn't change anything. HERES WHAT IT LOOKS LIKE Has anyone got a clue why this could be and how to fix it?
  6. Today i tried to dump the textures of this vehicle in the asset editor with the scene explorer of Mod Toolsbut it doest dump it and instead gives me the error message below. Has anyone got an idea why this could be? thanks.
  7. I'm currently editing an existing vehicle I dumped all the files with ModTools' Scene Explorer, extracted the greyscale map with Gimp and converted the .obj file with Blender. But now when I'm in Game the back part of the van flashes in a darker shade when moving. Here's what it looks like what did i do wrong? Also Files uploaded here
  8. Somehow, asset editor doesn't work anymore, I can't add any trailers to my train, any ideas ? Do you have the same trouble ?
  9. Hello I am working on a passenger ship for Cities Skylines and I have some questions. What is the maximum number of tris that is beneficial for this type of vehicle? Its a pretty large ship! How should i make fences and stuff like that? Can I use 2048x2048 textures, or should I just go with 1028x1028?
  10. Hello, first time modder here. There are a few assets from the workshop that I wanted as props. I extracted them using ModTools, converted them to .fbx, and made sure that the textures are the same name as the model. The textures, however, were labeled with suffixes such as _aci, _xyz, and _MainTex. When I get into the asset editor, navigate to props, and then select my file, nothing appears in the viewport. I'm getting a feeling that this is something to do with the textures, as the wiki states that they should be labeled with suffixes like _i, _n, and _c. I don't know what to label each texture as, since I don't know what the other suffixes mean - if this even has anything to do with them. Help?
  11. I was wondering if there is any way to change a vehicle type. In the futuristic city I was working on I wanted to make an elevated pod expressway similar to what is in the movie Minority Report. I was using this mod http://steamcommunity.com/sharedfiles/filedetails/?id=723272626&searchtext=pod as a bus and had many different routes and created elevated bus only highways with no speed limit. However, I got huge backups in my city wherever multiple routes came together. I believe that in a previous patch they made the transport vehicles wait longer at stops so each pod would stop for like 3-5 seconds for only 10 people! Since they're capacity is so low you obviously have to have many vehicles. The only way I could think to clear up the jams is to have 30+ routes. I had planned to have many routes to begin with but with 10 routes and about 200 pods I had huge issues. Even with IPT it would be hell to have dozens and dozens of routes. It would get impossible to manage and would either waste a TON of money or have people wait forever as it would get cumbersome to micromanage so many different routes. The solution to this is to have the pods be taxis, or buses and taxis. Then the spread out traffic could still ride in the pods and using the bus pods one could make routes between critical points to move more people. Then you could still build elevated expressways and simply allow buses and taxis only (or anything else you want like garbage or freight). I found that the highways with the pods looked really cool and were very efficient and fast, as well as it being possible to do near vertical sections and not having issues with functionality and looks. The only problem is when the pods get off the highway and need to pick up people, they jam up in huge lines and actually made the traffic worse! Is there any way using a mod to change the vehicle type or make a duplicate? Would it be simple to mod it on my own? I have done A TON of modding for other games but not much for CS. I absolutely hate to make a request (since I know the work that goes into modding) but if somebody could make some cool looking pods that are taxis and buses that would be great! It would be a super useful mod since with only basic testing I found that elevated unlimited speed bus-ways worked really really well, for the most part I didn't even need more than one lane, even though I was moving thousands of people. Also since near vertical sections are possible, these expressways are versatile and flexible as well as cost effective.
  12. Vehicle Effects is a mod I've been working on that allows some more effects to be added to vehicles via xml files, while also adding a couple of custom effects. This way we can have steam trains that have steam, propeller planes that don't sound like jets and probably many more things that look and sound like they should. Some features are still being added, but the mod can be found here! Current features Create custom sound effects via xml. Editor for creating definition files in the Asset Editor. Allows new effects to be added to vehicles. Allows replacement and removal of existing effects on a vehicle. 'wrapper' effect used to position other effects. 3 new engine sound effects, one steam, one diesel, one wheel noise. 1 new particle effect for steam exhausts on trains and boats. 1 new particle effect for diesel engine exhausts. 1 new small spot light effect with daytime visibility. MultiEffects via config to create alternating/timed effects. Propeller sound effect for planes. Planned features Update editor to support custom MultiEffects. Add better location preview for wrapped effects in editor. Video Video showing some particle, sound and light effects. Links Workshop page GitHub page If anyone has ideas, suggestions or problems concerning this mod, please leave a comment below!
  13. Hi, I'm trying to reskin the Toyota Comfort taxi mod by kazuma76 (just for personal use) but I'm having problems. It looks fine in the asset editor but when it spawns in-game, it has a weird green hue and the lights illuminate half the car instead of just the light (you can see both in the night shot attached). Anyone know what I need to do? I've gone through every tutorial I can find and Google doesn't have the answer either. I've never modded C:S before and I'm surprised I've made it this far I've attached all the files including the original diffuse map (blue stripe) if you want to take a look. Right now I'm just using the diffuse and specular maps but when I got the files from the game using ModTools, it also gave me the green and purple files labeled "aci" and "xyz," respectively. I would guess these are what's causing my problems but I don't know what kind of maps they are or what they're for, and giving them different suffixes doesn't seem to change anything. Thanks, Kael Oh, and the lettering (just the lettering, nothing else) showed up mirrored the first time I imported it, despite the car's original texture not being mirrored. That's why it's mirrored in the diffuse map. Not really a problem but still weird. Toyota Comfort CS Taxi Red_Data.FBX
  14. I know a lot of you from the subreddit and through Steam already, but I figured it may not be dumb to start a thread of my stuff here to post some WIPs and updated stuff - for both feedback and ego stroking. For the most part, I make American style and American-centric vehicles, and I while I use real prototypes, I'll design (or blatantly rip off) my own liveries and designs. I also try to focus on keeping the polygon counts low, and the detail levels appropriate for the game (even with the aggressive LODs, I feel like responsible polycounts Here's what I have so far! AMERICAN COMMUTER TRAINS My trio of American Commuter Trains are all made for the fictional CimRail - originally CalTrain inspired, but now taking equipment cues from Metro North and the Seattle Sounder. Each train is set up to use in-game line colors. Other Trains Inspired by the JFK Airtrain here in New York City, the SkyConnect is perfect to link your airport terminals to each other and to transit connections. It also features line colors. The vanilla freight train looked terrible, and the only way to get an authentic American look was to add insane variety. My freight trains feature 2 different locomotives and 75 unique cars! BETTER PLANES PACK Similarly to the freight trains, I made 13 jet airliners, with a total of 50 texture variants to jazz up airports. These feature some of the more heavily ripped-off liveries, though a couple are nice and original. CITYLINK PASSENGER TRAINS (SOME WIP) And now for the work in progress stuff - I'm revamping my current Amtrak ripoff/inspired Citylink Long Distance train, and adding some Citylink single deck equipment like I see around New York. The revamp includes some better normal maps and new colors as another attempt on bare stainless steel. (My Genesis/Superliners image is old - sorry!) That's it for now - I'll post more WIP pics of new stuff once I make it! Expect a release of the new Citylink stuff soon-ish.
  15. I will be sharing my next assets in this topic, you can check my previous assets here in my workshop page . I finished my old bridge asset and this will be the first asset in this topic I hope you like it. Detailed information is provided in asset page.
  16. In game video of snowplow. http://steamcommunity.com/sharedfiles/filedetails/?id=579275394
  17. So I'm working on this shell oil truck (just a recolor of the default one) and have run into a problem I just can't figure out. The wheels do this weird "blinking" thing, which is mostly visible in the dark. It isn't light as the blinkers or headlights on it, but more like a weird reflection of light. I've got some screenshots of it. I tried taking away the bumps on the wheels with no change, I tried smooth and flat shading (using blender by the way) without any change. It's clearly something that happens as the wheels turn, but I have no idea how to fix this and it's too annoying to live with. Hoping you guys have some ideas as to what might be the cause here.
  18. Transistor X's car pack 1

    Version 1.0.1


    My third upload and my first vehicle mod! Now that my Ilive Reader and GoFish is now working, i can now do lots of mods now! With this mod you can have your sim drive a Police car, a truck, a hot air Balloon (does not fly), And a Tank! Tank can fire missiles, and the police car has a working Siren!The hot air balloon does not fly! No dependencies!! More to come! Maybe.
  19. Large Bus

    Version 1.0.0


    This just a simple Bus Asset modified from the default one. It can holds 60 passengers to reduce passenger spawning on Bus stops. It works! Note: This bus is double sized it's default one, it will take about 1 1/3 of a single lane. I haven't tested runs Bus route thru small 2 lane roads with this. Only tested on 1 way Small Roads, and larger roads to highway. So obviously it will overlapping thru all trees, lights, vehicles on it's other lanes in Small 2 Lanes road. It might impact on traffic conditions specially on small roundabouts. You can edit this Asset on Asset Editor to max out passenger capacity. Screenshot & asset_tooltip.png included Tested on 1.0.7c only General Tip: Don't create Bus Stop very close to junctions, or stop lights. (Passengers can walk to bus stops though) Please re-Load Saved Game after you activate from Content Manager To load this asset to avoid issues. Enjoy!
  20. Union Pacific Cargo Train

    Version 1.0.0


    Hello, Here's my first cargo train that I'm releasing for the Real Shipping Container Series. A Union Pacific Cargo Train with various real shipping containers. Most of which I have already released as truck versions. This Train aims to match those first release trucks to make your cities seem even more realistic. For those of you that don't know about the trucks, you can subscribe to them in the collection above. Be sure to Rate and Follow me for more great assets in the future! Asset Information --------------------------------- Train Engine Main Model Tris = 4,395 1024x1024 Textures Lod Tris = 162 256x256 Textures Flatbed Trailers Main Model Tris = 1,726 512x1024 Textures Lod Tris = 178 64x64 Textures --------------------------------- I created this train using a mod called "Asset Vehicle Editor 0.9.4" which was developed by DontCryJustDie. His mod allows you to make multiple trailers using different cargo crps. That is how I was able to use different shipping container images for the train. There is no need to sub to the mod to use the train though! You can check out this fantastic mod here. The Original Engine came from the 3D Warehouse, but I pretty much completely remade everything and used it as a template. Original Model Located Here. The Flatbed Trailer I found on TF3DM and I used his as a template and remade it to have a lower tri count. Original Model Located Here.
  21. Hey all, i imported successfully a Vehicle and it shows up ingame. Problem is whatever speed i put into assestseditor (20-100) it allways drives slow and with behaivor. Mostly slower then every other car. Also if people park infront of a store and try to drive reverse nothing happends and it gets reset/deleted after a time. I made sure pivot and meshs are correct translated. Car works sofar perfect even headlights and trafficlights work. Any ideas?
  22. Hey guys! I am new to both modelling and modding, so i really don't know what i am doing that much. So i made this model for a custom vehicle. Looks good in blender, i export it in game go to the asset editor and see this: (it's shadow looks like a cat so that's cool i guess.) Before this one i couldn't even load the model so this is progress but as you can see i need help. Below there are two images one is a render of my model other is kinda the properties and stuff. I also wanted to attach a blender file but it won't let me, sorry Thanks in advance!
  23. Version 1.0


    Keep your wind turbines up to speed with the Wind Farm Service Truck! Available for Online and Offline use! A HUGE THANK YOU goes out to fellow modder, Tobse. I want to point out that this mod would not have been possible without his contributions to the vehicle model. Features - Adds the new Wind Farm Service Truck to SimCity 2013 - Matches the Wind Farm building style, colors, and wind power logo - 627 Triangle Count - Includes all Level of Detail (LOD) models - Bundled textures are 512x512 and 256x256 resolution Installation Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - You may rename the .package files, make sure they come before "SimCity_App" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page Related Mods - Power Overhaul - http://community.simtropolis.com/files/file/29373-SimCity-power-overhaul-power-upgrade/ Originally, the Wind Power Plant uses the civilian pickup truck as a service vehicle. It's always a random color and didn't seem to fit the theme very well. This truck is a new custom vehicle added to the game. It does not replace an existing car slot, it does not remove an existing vehicle. This is a big milestone for me proving that a vehicle can be added to the game. More research will follow! If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding Parker Authors: Parker W Young - http://www.parkerwyoung.com/ - Tobias Ralew - http://www.tobs-design.de/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for working on the truck model and interior uvs
  24. Civilian Vehicles - Mixed Collection

    Version 1.0


    Transform your city's roadways with the new Civilian Vehicles Collection! Available for Online and Offline use! Over 5 weeks of work went into creating this vehicle mod, featuring vehicles from North America and Europe. A HUGE THANK YOU goes out to fellow modder, Tobse. I want to point out that this mod would not have been possible without his help with vehicles, his knowledge, and long nights spent on Skype chat with me fixing errors and putting this project together. This is just as much his mod as it is mine. If you get a moment, stop by to say thanks to him. Features - Replaces all 14 civilian vehicles in SimCity 2013 (Nissan Leaf DLC not included) - Custom color palettes increase available vehicle colors from default 40 to 128 total colors - Bundled vehicle textures are at 512x512 and 256x256 resolution Mixed Collection - Car List - Harley Davidson - Switchback (2012) - Volkswagen Beetle (2005) - Jeep Wrangler - Open Top (2008) - Peugeot 208 (2012) - Hyundai Elantra 5-Door (2005) - Ford F-150 (2012) - Renault Espace (2002) - Mini Cooper (2012) - Audi A5 (2012) - Toyota Camry (2007) - Volkswagen Touran (2009) - Acura MDX (2005) - Lamborghini Aventador (2011) - BMW 640d (2013) Installation Instructions - Install by copying the .package files into your ...\Origin Games\SimCity\SimCityData\ folder - You may rename the .package files, make sure they come before "SimCity_App" alphabetically - Individual mod files for each car are located in the "Individual Files" folder for more flexibility Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page This mod replaces all civilian cars (14 in total) in SimCity 2013 to real-life, high definition versions of the vehicles. Our plan is to release full separate versions for Europe and North America in the near future, this is simply our first mixed edition to get it in the hands of players as soon as possible. If you notice any problems, please report them in the comments and we will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding Tobse & Parker Skyestorme Review: <iframe width="560" height="315" src="//www.youtube.com/embed/OZSpb7w1dR0?rel=0" frameborder="0" allowfullscreen></iframe> Authors: Tobias Ralew - http://www.tobs-design.de/ - Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for helping to create such a great mod Special thanks to Princess Cake, elemental1100, DrWatson, Dilin, CapTon, shanemitch333, John, NickyZero and BadEyedea for Beta Testing! Special thanks to Dilin for screenshot contribution Special thanks to Skyestorme for an awesome YouTube review!
  25. Medical Ambulance Van - Variety Set

    Version 1.0


    Transport your residents to safety with the Medical Ambulance! Features - 9 variations and styles (new styles coming soon) - Includes template Photoshop files to create your own textures - 390 Triangle Count - Includes all Level of Detail (LOD) models - Bundled textures are 512x512 and 256x256 resolution (templates are 1024x1024) - Replaces ambulances both at the Clinic and the Hospital - Current Styles: FDNY, UK, RUSSIA, AUSTRALIA, CANADA, BLUE, RED, WHITE and ORANGE Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - You may install one vehicle to replace the default ambulance vehicle - Do not install more than one ambulance file, this may crash your game - You may rename the .package files, make sure they come before "SimCity_App" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page Related Medical Mods - Medical Ambulance - http://community.simtropolis.com/files/file/29295-medical-ambulance-variety-set/ Here's an alternate ambulance with matching styles. I will try to find a fix to have multiple types of ambulance vehicles (one for Clinic, one for Hospital) but for now this will replace both instances. Drop your suggestions in the comments below. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding Parker Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for debugging normal maps and interior uvs

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