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Showing results for tags 'vehicle'.
Found 47 results
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Its not because of a mod. this happened when i use hardware rendering, but if i use software rendering the problem fixed but the screen glitches. Any solutions?
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Version 1.0.0
105 Downloads
DESCRIPTION This pack contains some Japanese (and one from Honk Kong) minibuses, based on the Mitsubishi Fuso Rosa. There are two styles, the commuter bus version (with full-height doors), and school bus version. INSTALLATION Drag either or both DATs into your plugins folder. COMPATIBILITY Each DAT contains one REPlacement for the vanilla Maxis bus/school bus, and 5 ADDitional versions. The REPlacements will clash with any other bus mod that replaces the vanilla Maxis bus/school bus. DEPENDENCIES No hard dependencies. -
hello all, i would love some RAF vehicles for SimCity 4 including ground equipment and aircraft. if you want me to be specific, just ask!
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Version 1.0.0
2,090 Downloads
/!\ These are NOT automatas! They will only appear in game after you've placed them on your lots! /!\ This prop pack contains 719 different cars for you to place on your lots. The cars are available in 90 and 45 angles and feature night lights. (except some race cars) The cars are from the start of the 20th Century all the way up to 1999 and from a variety of manufacturers from all round the world. As with all my uploads, they're done firstly for my use and therefore reflects my tastes, and ideas, as such I've categorized the cars following the things I intend to do in the game at some point. I will not make more than that, seeing as this pack is already massive. I have not dat packed the props so that you can decide which you want to keep or not. I advise to dat pack it for easier loading times. Disclaimer: I did not model the cars. Apart from a few modification here and there. I only converted and imported them into 3dsmax, textured and rendered them for SC4. They mostly come from Assetto Corsa mods and Sketchup's 3D Warehouse. All credits goes to the original creators. Since I am not making money out of this, I'd say it's fair play to use them. For full picture lists of the cars and more details, please check my BAT thread following this link. -
Hey guys! I am making a vehicle mod named "Citroen TA" for cities skylines. [Link to my repo: https://www.mediafire.com/file/n7p1r0b43qayzhk/CitroenTA.rar/file] The car body spun like a wheel when I was testing the asset. Regarding "Blender", is there anything to do with the bone and armature? If not, can you take a look at my repo for me while I try to solve this problem on my own? Thank you very much. and I'll appreciate your for this
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Version 1.0.0
614 Downloads
This prop pack will contain all types of tanks ranging from WW1 to WW3? Version 1.0 contains the following tanks: -T-72B - M4 Sherman - M4A3E8 Sherman - T-90A - IS-2 - M1A1 Abrams - Churchill VII - T-72A - Leclerc S1 - KV-1 ZiS 5 - Challenger 2 - ISU-152 - Tiger I - Sturmtiger - Char B1 bis - KV-2 You can find images of what this prop pack contains here: (Soon) in the lot editor: AGC_Army_Medium-Tanks_ AGC_Army_Heavy-Tanks_ AGC_Army_Tank-Destroyers_ ------------------------------------------------------------------------------------------------------------------------------------------------------------ I will update this prop pack constantly so you must be on the lookout. Scale of the model: 133% on all axes. Installation: - Unzip the "Barroco Hispano DLCs" in your Plugins Folder (I highly recommend respecting my folder system because I plan to export or update thousands of BATs). - If you downloaded this tank, please remove it. You can make voluntary contributions to support me in continuing to create more content for SimCity 4 (I decided to use Paypal instead of Patreon because I want everyone to have access to my content). https://www.paypal.com/donate/?hosted_button_id=WF9FDNHXCHDVU Thanks to all people who have donated to me! -
Version 1.1
1,606 Downloads
Electric Car Recharge Bay, by Mattb325. --------------------------------------- This Electric Car Recharge Bay is designed to replicate the real-world set up of electric car recharge stations. In game it acts as a 4x1 parking lot. It is lotted with seasonal trees and is network enabled. As you can see from the pictures, placing them side-by-side along a roadway can really change the look and feel of individual roads, to help convey that all important 'sense of place' that is otherwise very difficult to achieve in SC4. It uses the parking lot as the basis for its modding, with additional features. In game, parking lots should be placed near mass-transit stops to get the best results (Sims drive their car to the parking lot and switch to bus, rail, etc for the remainder of their journey). These lots can be used away from mass transit stations, but they will never reach capacity if used in such a way....that's how the game works. Additionally, you can plop buildings with jobs or zone commercial areas alongside the electric car recharge stations and they won't abandon: please note, however, you should provide another network connection if you want sims to actually use the buildings. You can see an example of this in action in the 7th picture where I have connected a commercial building via pedmall pieces. As an added bonus, these Electric Car Recharge Banks will provide a commercial boost to surrounding areas: after all, the Sims will want to buy a coffee or spend money while waiting for their cars to recharge. These electric car recharge banks also make great median fillers in between on-way roads, etc. It is found in the Miscellaneous Transit Menu (about 2/3rds the way down). --------------------------------------- STATS ELECTRIC CAR RECHARGE BAY: Lot size : 4x1 Bulldoze Cost: § 0 Plop Cost: § 0 Capacity: 4,000 vehicles Jobs: CS§ 2 Landmark Effect: +80 over 20 Pollution: 1 (Air)/ 1 (Water)/ 2 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 8 Mwh Water Consumed: 0 Gal/Month Monthly Cost: § 10 Occupant Group: Transportation, Misc Transit --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: SC4D LEX Legacy - BSC Common Dependencies Pack v9b (and above) BSC MEGA Props CP Vol01 SHK Parking Pack KOSC - SP (SuperSHK Parking) MEGA Textures Vol1 --------------------------------------- INSTALLATION: Copy/Extract the BSC parent folder into your plugins. If you extracted the ~Documents folder into you plugins too, it's highly recommended to keep it, but move it out of the Plugins folder. Thanks, and enjoy!- 1 Comment
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Longest drifting in the world (Automata Problem)
BlueHazaki posted a topic in SC4 Bugs & Technical Issues
Hello, everyone! I think this video would describe the problem(I don't have a microphone,sorry about that.): here are some pictures: Can anyone recognise this this truck? Here are the vehicle Automata mods that I'm using: thank you in advance, much obliged. -
Vehicles, emergency light position
Onionjack posted a topic in Cities: Skylines Modding - Open Discussion
Hey! I'm making a comeback to make more vehicles for CSL and at the moment I'm doing police vehicle. I've got driving lights positioned and they are working properly but emergency lights I cannot figure how to place them. Coordinates I put in asset editor are all messed ingame, red and blue lights are not in the correct position, is there something I'm missing? Excuse me for not showing screenshot, the vehicle I'm making is for someone who ordered it and I cant show any images yet -
Looking for someone with the required skills to make a police vehicle
grahamdunstan posted a topic in Cities: Skylines Modding - Open Discussion
Hi everyone I'm looking to see if someone would be able to build a police vehicle it's not your normal car/van but an armoured vehicle from Northern Ireland. I would really love to be able to have these in game I’m sure others would also like these as they are quite intense. I’m not sure how to include the photo in this box but have a link below that will explain all thanks everyone. https://www.flickr.com/photos/nick19/8036274710/in/pool-psni/ https://www.flickr.com/photos/nick19/8035949282/in/pool-psni/ https://www.flickr.com/photos/nick19/8417747906/in/pool-psni/ https://www.flickr.com/photos/nick19/8033876717/in/pool-psni/ https://www.flickr.com/photos/nick19/4671478653/in/pool-psni/ https://www.flickr.com/photos/nick19/6437774991/in/pool-psni/ https://www.flickr.com/photos/nick19/7232739442/in/pool-psni/ https://www.flickr.com/photos/nick19/4600996893/in/pool-psni/ -
Version 1.0
529 Downloads
26 lowrider car models in HD. Each model has an Orthogonal and Diagonal variation. Represented marques are Chevrolet, Buick, Oldsmobile, Pontiac, Cadillac, Chrysler, Dodge, Plymouth, Ford. In the Lot Editor, props are found under the prefix CT14_LRP_O_ and CT14_LRP_D_, respectively. Four named prop families have been included: 0x5F85E919 - CT14 LRP Ortho - Doors Open, Man 0x5F85E91A - CT14 LRP Ortho - Squattin' 0x5F85E91B - CT14 LRP Diag - Doors Open, Man 0x5F85E91C - CT14 LRP Diag - Squattin' One dat file is included with all the models and props. Installation Place the folder "Lowrider Props" into your plugins folder - for example as "Plugins/CT14/Lowrider Props". Remove the folder to uninstall. Any lots which use these props will be a little more empty. History 04162017 - initial release version 1.0 Bugs Please report bugs to the development thread: https://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/ Credits Credits and big thanks to these authors without whose work this would not have been possible, as well as to authors further acknowledged on source pages: 1946 Ford Bomb by Coyote56 https://3dwarehouse.sketchup.com/model/u4b39fdad-b115-4f4e-a9a9-7afba136a519/1946-Ford-Coupe 1957 Chevrolet Bel Air by eezerz .. https://3dwarehouse.sketchup.com/model/e8440dbc6f7058427fb91362a54be751/1957-Chevrolet-Bel-Air-Lowrider 1957 Dodge Lancer by Coyote56 https://3dwarehouse.sketchup.com/model/u7b89e23b-f81c-4abd-abce-2c12453942d3/1957-Dodge-Coronet-Lancer-Lowrider 1958 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/uf69d4fce-a1d0-456b-a6cc-2e20dd2af943/1958-Chevy-Impala-Lowrider 1959 Chevrolet Impala by Coyote56 https://3dwarehouse.sketchup.com/model/u69bdbb26-3308-4eeb-91bb-449bea3d74f6/1959-Chevy-Bel-Air-Lowrider 1963 Chevrolet Impala by captainkirk https://3dwarehouse.sketchup.com/model/u0182e4f6-771f-4d7d-a3e3-d0cf455fda47/1963-impala 1967 Chevrolet Impala by eezerz .. https://3dwarehouse.sketchup.com/model/fcf91dda00cd7fd1afe1d4530f4c6e24/1967-CHEVROLET-IMPALA-LOWRIDER 1970 Dodge Charger by Coyote56 https://3dwarehouse.sketchup.com/model/4cf5cfe0a7728a461c2639aea037fbfc/1970-Dodge-Charger-Lowrider 1971 Chrysler New Yorker by Coyote56 https://3dwarehouse.sketchup.com/model/ub8b38c5b-77c1-4367-aabe-f267db975160/1971-Chysler-New-Yorker-Lowrider 1972 Ford Gran Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u8d39ce13-fa87-46ef-a581-cd4f3691d0e0/1972-Ford-Torino-Fastback-Lowrider 1972 Plymouth Valiant Lowrider by Coyote56 https://3dwarehouse.sketchup.com/model/u64ac3e2a-95eb-4ec3-aba2-3e606d37324c/1972-Plymouth-Valiant-Lowrider 1976 Ford Torino by Coyote56 https://3dwarehouse.sketchup.com/model/u03e5dbf4-f13b-401a-9403-3cfdc5ca930a/1976-Ford-Torino-Lowrider 1977 Cadillac Sedan Deville Convertible by lowriderfreak https://3dwarehouse.sketchup.com/model/19932caa71a4c3666a9c18480b4632cb/gang-green-caddy 1979 Chevrolet Monte Carlo by Coyote56 https://3dwarehouse.sketchup.com/model/uecbc5350-7f8b-49db-828f-c4dc1836f591/1979-Chevy-Montecarlo-Lowrider 1979 Chrysler LeBaron by Coyote56 https://3dwarehouse.sketchup.com/model/u91fdc64a-1f4f-4ace-865f-9a83997e7140/1979-Chrysler-LeBaron-Lowrider 1980 Oldsmobile Ninety Eight by lowriderfreak https://3dwarehouse.sketchup.com/model/7ec56ddbe609f61919071f84fdfae8d0/1980-olds-98-lowrider 1980s Buick Regal by eezerz .. https://3dwarehouse.sketchup.com/model/6b33d2f326f28f7f1c59d7dc6d87eb5/Buick-Regal-Lowrider 1980s Cadillac Fleetwood Brougham by Sonoma ZR-2 https://3dwarehouse.sketchup.com/model/a7065cc33270e551a3049d0dcf503cdf/Cadillac-Fleetwood-Brougham-Lowrider 1980s Cadillac Fleetwood Series 75 Limousine by eezerz .. https://3dwarehouse.sketchup.com/model/a86ab6f8af60c6afe1d4530f4c6e24/CADILLAC-LIMO-LOWRIDER 1980s Chevrolet Caprice by eezerz .. https://3dwarehouse.sketchup.com/model/b999fe086a608fd57fb91362a54be751/Chevrolet-Caprice-Lowrider 1980s Oldsmobile Custom Cruiser by eezerz .. https://3dwarehouse.sketchup.com/model/a21b8057221c0f0141469a68ac888def/Oldsmobile-Wagon-Lowrider 1980s Pontiac LeMans by Coyote56 https://3dwarehouse.sketchup.com/model/86adce0cf5a214e21c2639aea037fbfc/1979-Pontiac-Lemans-Lowrider Chevrolet Square Body Blazer by Muhammed A. https://3dwarehouse.sketchup.com/model/9a537a2e6f8ced4463739f01ec1d22b0/chevy-blazer-lowrider Dodge Diplomat by eezerz .. https://3dwarehouse.sketchup.com/model/59fa7def1077fc1b2bf11e36619ee78e/DODGE-DIPLOMAT-LOWRIDER Dodge Monaco by Coyote56 https://3dwarehouse.sketchup.com/model/d2de6d23a52106b1c2639aea037fbfc/1974-Dodge-Monaco-Lowrider -
I am not having any luck with searching the forum for this so i'm just going to ask. 1. does anyone know of a decent school bus prop? (other than this one http://steamcommunity.com/sharedfiles/filedetails/?id=655927209 ) 2. if not, how hard would it be to turn an existing vehicle into a prop version? like this one http://steamcommunity.com/sharedfiles/filedetails/?id=483867475 if someone has posted a how to or walkthrough on conversion i should at least be able to get a local copy for use. i wouldnt post to the workshop with out original uploaders thumbs up. Thanks!
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Asset Editor. fbx are not imported as Vehicles
pauliaxz posted a topic in Cities: Skylines Technical Help Q&A
Yesterday I was importing my Volvo police car with new skin, in same way as I always did for all my cars (with --noWorkshop), but this time I ran into problems. There is nothing shown in Asset import view, even default cars are not shown! And it happens only if I choose to import as Vehicle, everything works fine if I choose importing as Building. You can see that in the pictures. Also there is a custom fbx left of my Mercedes-Benz German taxi, as some of you may know, it is already released some time ago and works fine, but currently it also does not show up in Asset Editor preview window. Empty preview window, import is chosen as Vehicle (default is a sedan car): Everything is fine here when import is chosen as Building (default is apolice station). MB also works fine. I did all the imports with --noWorkshop and there were no custom Assets nor Mods enabled (from AppData folder) Any help?- 5 Replies
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[help] Asset Editor Broken since Update!
leon31 posted a topic in Cities: Skylines Modding - Open Discussion
Since the new Update the Asset Editor isn't working properly anymore. When I want to import a Vehicle it isnt shown in the preview and when imported it isnt shown either, the screen is just blue. But when zoomed out to a certain level the grass shows again, but not the vehicle. I'm sure it hasn't got anything to do with the asset since its a template. I also tried disabling all my mods but that didn't change anything. HERES WHAT IT LOOKS LIKE Has anyone got a clue why this could be and how to fix it?- 8 Replies
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HELP Scene Explorer cant dump textures!
leon31 posted a topic in Cities: Skylines Modding - Open Discussion
Today i tried to dump the textures of this vehicle in the asset editor with the scene explorer of Mod Toolsbut it doest dump it and instead gives me the error message below. Has anyone got an idea why this could be? thanks.- 3 Replies
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HELP! My vehicle doesnt display correctly.
leon31 posted a topic in Cities: Skylines Modding - Open Discussion
I'm currently editing an existing vehicle I dumped all the files with ModTools' Scene Explorer, extracted the greyscale map with Gimp and converted the .obj file with Blender. But now when I'm in Game the back part of the van flashes in a darker shade when moving. Here's what it looks like what did i do wrong? Also Files uploaded here -
Somehow, asset editor doesn't work anymore, I can't add any trailers to my train, any ideas ? Do you have the same trouble ?
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Need some help with a passenger ship
Dagi posted a topic in Cities: Skylines Modding - Open Discussion
Hello I am working on a passenger ship for Cities Skylines and I have some questions. What is the maximum number of tris that is beneficial for this type of vehicle? Its a pretty large ship! How should i make fences and stuff like that? Can I use 2048x2048 textures, or should I just go with 1028x1028?- 3 Replies
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Hello, first time modder here. There are a few assets from the workshop that I wanted as props. I extracted them using ModTools, converted them to .fbx, and made sure that the textures are the same name as the model. The textures, however, were labeled with suffixes such as _aci, _xyz, and _MainTex. When I get into the asset editor, navigate to props, and then select my file, nothing appears in the viewport. I'm getting a feeling that this is something to do with the textures, as the wiki states that they should be labeled with suffixes like _i, _n, and _c. I don't know what to label each texture as, since I don't know what the other suffixes mean - if this even has anything to do with them. Help?
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I was wondering if there is any way to change a vehicle type. In the futuristic city I was working on I wanted to make an elevated pod expressway similar to what is in the movie Minority Report. I was using this mod http://steamcommunity.com/sharedfiles/filedetails/?id=723272626&searchtext=pod as a bus and had many different routes and created elevated bus only highways with no speed limit. However, I got huge backups in my city wherever multiple routes came together. I believe that in a previous patch they made the transport vehicles wait longer at stops so each pod would stop for like 3-5 seconds for only 10 people! Since they're capacity is so low you obviously have to have many vehicles. The only way I could think to clear up the jams is to have 30+ routes. I had planned to have many routes to begin with but with 10 routes and about 200 pods I had huge issues. Even with IPT it would be hell to have dozens and dozens of routes. It would get impossible to manage and would either waste a TON of money or have people wait forever as it would get cumbersome to micromanage so many different routes. The solution to this is to have the pods be taxis, or buses and taxis. Then the spread out traffic could still ride in the pods and using the bus pods one could make routes between critical points to move more people. Then you could still build elevated expressways and simply allow buses and taxis only (or anything else you want like garbage or freight). I found that the highways with the pods looked really cool and were very efficient and fast, as well as it being possible to do near vertical sections and not having issues with functionality and looks. The only problem is when the pods get off the highway and need to pick up people, they jam up in huge lines and actually made the traffic worse! Is there any way using a mod to change the vehicle type or make a duplicate? Would it be simple to mod it on my own? I have done A TON of modding for other games but not much for CS. I absolutely hate to make a request (since I know the work that goes into modding) but if somebody could make some cool looking pods that are taxis and buses that would be great! It would be a super useful mod since with only basic testing I found that elevated unlimited speed bus-ways worked really really well, for the most part I didn't even need more than one lane, even though I was moving thousands of people. Also since near vertical sections are possible, these expressways are versatile and flexible as well as cost effective.
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Vehicle Effects - Custom Sound Effects support added!
Acc3ssViolation posted a topic in Cities: Skylines Modding - Open Discussion
Vehicle Effects is a mod I've been working on that allows some more effects to be added to vehicles via xml files, while also adding a couple of custom effects. This way we can have steam trains that have steam, propeller planes that don't sound like jets and probably many more things that look and sound like they should. Some features are still being added, but the mod can be found here! Current features Create custom sound effects via xml. Editor for creating definition files in the Asset Editor. Allows new effects to be added to vehicles. Allows replacement and removal of existing effects on a vehicle. 'wrapper' effect used to position other effects. 3 new engine sound effects, one steam, one diesel, one wheel noise. 1 new particle effect for steam exhausts on trains and boats. 1 new particle effect for diesel engine exhausts. 1 new small spot light effect with daytime visibility. MultiEffects via config to create alternating/timed effects. Propeller sound effect for planes. Planned features Update editor to support custom MultiEffects. Add better location preview for wrapped effects in editor. Video Video showing some particle, sound and light effects. Links Workshop page GitHub page If anyone has ideas, suggestions or problems concerning this mod, please leave a comment below!- 37 Replies
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Texture (I think?) Problems with Custom Vehicle
Googlefluff posted a topic in Cities: Skylines Modding - Open Discussion
Hi, I'm trying to reskin the Toyota Comfort taxi mod by kazuma76 (just for personal use) but I'm having problems. It looks fine in the asset editor but when it spawns in-game, it has a weird green hue and the lights illuminate half the car instead of just the light (you can see both in the night shot attached). Anyone know what I need to do? I've gone through every tutorial I can find and Google doesn't have the answer either. I've never modded C:S before and I'm surprised I've made it this far I've attached all the files including the original diffuse map (blue stripe) if you want to take a look. Right now I'm just using the diffuse and specular maps but when I got the files from the game using ModTools, it also gave me the green and purple files labeled "aci" and "xyz," respectively. I would guess these are what's causing my problems but I don't know what kind of maps they are or what they're for, and giving them different suffixes doesn't seem to change anything. Thanks, Kael Oh, and the lettering (just the lettering, nothing else) showed up mirrored the first time I imported it, despite the car's original texture not being mirrored. That's why it's mirrored in the diffuse map. Not really a problem but still weird. Toyota Comfort CS Taxi Red_Data.FBX -
bsquiklehausen's Assets and Vehicles - New Seattle Center Monorail!
bsquiklehausen posted a topic in Cities: Skylines Modding - Open Discussion
I know a lot of you from the subreddit and through Steam already, but I figured it may not be dumb to start a thread of my stuff here to post some WIPs and updated stuff - for both feedback and ego stroking. For the most part, I make American style and American-centric vehicles, and I while I use real prototypes, I'll design (or blatantly rip off) my own liveries and designs. I also try to focus on keeping the polygon counts low, and the detail levels appropriate for the game (even with the aggressive LODs, I feel like responsible polycounts Here's what I have so far! AMERICAN COMMUTER TRAINS My trio of American Commuter Trains are all made for the fictional CimRail - originally CalTrain inspired, but now taking equipment cues from Metro North and the Seattle Sounder. Each train is set up to use in-game line colors. Other Trains Inspired by the JFK Airtrain here in New York City, the SkyConnect is perfect to link your airport terminals to each other and to transit connections. It also features line colors. The vanilla freight train looked terrible, and the only way to get an authentic American look was to add insane variety. My freight trains feature 2 different locomotives and 75 unique cars! BETTER PLANES PACK Similarly to the freight trains, I made 13 jet airliners, with a total of 50 texture variants to jazz up airports. These feature some of the more heavily ripped-off liveries, though a couple are nice and original. CITYLINK PASSENGER TRAINS (SOME WIP) And now for the work in progress stuff - I'm revamping my current Amtrak ripoff/inspired Citylink Long Distance train, and adding some Citylink single deck equipment like I see around New York. The revamp includes some better normal maps and new colors as another attempt on bare stainless steel. (My Genesis/Superliners image is old - sorry!) That's it for now - I'll post more WIP pics of new stuff once I make it! Expect a release of the new Citylink stuff soon-ish. -
Tomcat's Assets (UPDATE- 'Towbarless Pushback Tug' RELEASED)
Tomcat22 posted a topic in Cities: Skylines Modding - Open Discussion
I will be sharing my next assets in this topic, you can check my previous assets here in my workshop page . I finished my old bridge asset and this will be the first asset in this topic I hope you like it. Detailed information is provided in asset page. -
In game video of snowplow. http://steamcommunity.com/sharedfiles/filedetails/?id=579275394

