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City-building game(s)

Found 134 results

  1. Version 1.0.0


    English The third installment in my Lat Am Project, which seeks to revive and remaster forgotten latin american content from various creators. This pack brings to you 9 lots featuring 8 building models from LBT members Elegost/Berethor07 and Tcxalapa. These are all latin american historic buildings; this pack's contents range from small hostels to the Grand Diligencias Hotel from the city of Veracruz, Mexico. They're perfect for an old city centre! There's medium and high wealth commercial services and a couple of medium wealth offices, plus a residential version for the hotels and hostels. The lots come in 2x2, 2x3, 4x3 and 4x4 lots, and develop on low, medium and high density zones. They are modded so that they only grow when the “Chicago” tileset is selected (in the building styles menu), you can control where and when to develop them this way. Ingame, they will also show the name of the building in Spanish or Portuguese if your SimCity 4 is installed in any of these languages, If it is installed in any other language the names will show in English. If you want to plop them you can use the LotPlop command and search for them between your commercial buildings, the lots follow the default naming convention. You'll need either of the avaliable Extra Cheats dlls. You can check the included bilingual documentation for a full catalogue and more info on stats and so on. Dependencies Make sure you download and install the files marked as essential in your Plugins, if you don't, you will get brown boxes instead of the actual buildings! Some textures will also be missing. The files marked as optional add details to the lots, although they're not strictly necessary, installing them is recommended to get the full detailing. Essential: LBT Colonial models by Elegost LBT Colonial models by tcxalapa LBT Mega Texture Pack Optional: LBT Mega Prop Pack vol 01 BSC Mega Props CP vol 01 (Requires registration on SC4Devotion's LEX, LEX and SC4D forums accounts are different) Romualdillo Props vol 01 (Also requires LEX registration) Other recommended downloads This set of buildings will mix nicely with other content made by this creators: Adrianor Debussyman Harishna Maloskero Notes I did not make the model(s) and do not claim any credit for them, all credit goes to Elegost/Berethor07 and Tcxalapa. However, I did give the buildings their stats and made lots for them, you can edit those lots or the descriptor files however you want, for personal use. You can't redistribute any of the included content, but you can use it to make new creations. The modding of this buildings was made using the PIM-X tool, so there shouldn't be any problem with these buildings throwing the game off balance. If you run into any issues, or want to see other things I'm working on, pay a visit to my lot thread in Simtropolis, you can also PM me there @Edvarz. Enjoy!
  2. The Tudor City, New York

    Version 2.0.0


    THE TUDOR CITY COMPLEX, NEW YORK CITY Version 2 Improvements : roof lights and redesigned "Tudor City" board sign located on Prospect tower. HISTORY Completed in 1928, it consisted of twelve apartment buildings containing 3,000 housing units and 600 hotel rooms. The design by the architect H. Douglas Ives and his team was based heavily on the Tudor Style, an architectural style prevalent during the Tudor Dynasty. Characteristic for this style is the brickwork and the application of fine intricate stonework. THE LOTS In this pack, you're gonna find 3 of the 12 buildings that compose the whole complex of Tudor City in New York. those are the most iconic part of the whole complex : Tudor, Prospect and WIndsor buildings. For a realistic positioning, make it this order from left to right : Tudor Tower, Propect Tower, Windsor Tower. All buildings are 4X2 tiles. Just separate them by one tile. Special thanks for the support through the award given in April (sorry i didn't notice i got this recognition). Enjoy P.
  3. For some reason I am unable to plop the Agave Azul Office on terrain that is perfectly flat. I've even levelled the terrain and it still refuses to plop. How do I fix this? I guess editing the lot itself is the only solution? EDIT: First, it appears PIMX doesn't work on Windows 10, unless I'm missing something. Second, said lot doesn't appear to even be in my plugins anyway... EDIT2: It's there, but the file is called "distribution". This is highly unusual, I've never seen any lot do this before... Should I upload the city file in question? Blank, of course. I have a blank backup I can upload to check the terrain.
  4. ¡Hola hispanohablantes! Esta es la versión en español de mi taller de lotes, aquí postearé los avances de mis proyectos, además de dar soporte a quienes hayan descargado alguna de mis creaciones. Este primer post servirá como referencia para todos mis proyectos, terminados y pendientes, con enlaces al STEX. Sin más que añadir, espero que algo de lo que hay aquí les interese. ¡Bienvenidos! Mis proyectos Dependiencias y props Essentials by Edvarz (ver. 1 Noviembre 2016) The Lat Am Project Pack de Wall to wall modernos (STEX) Pack de complejos habitacionales: Riqueza media 1 (pendiente) Pack de complejos habitacionales: Riqueza media 2 (pendiente) Pack de complejos habitacionales: Riqueza baja 1 (pendiente) Pack de complejos habitacionales: Riqueza baja 2 (pendiente) Pack histórico 1: comercial y cívicos (STEX) Pack histórico 2: residencial y comercial (STEX) Pack de oficinas (pendiente) Pack de servicios (pendiente) Pack de baja densidad: riqueza media 1 (pendiente) Pack de baja densidad: riqueza media 2 (pendiente) Pack de baja densidad: riqueza baja (pendiente) Pack de baja densidad: riqueza alta (pendiente) Lat Am: Recompensas y Cívicos Quinta del alcalde (STEX) Pack de ayuntamientos (pendiente) Pack de iglesias (pendiente) Teatro Degollado (pendiente) Pack de mercados (pendiente) Pack de plazas (pendiente) LBT Remasterizado Pack de Autoservicios mexicanos (pendiente) Pack de Hospitales versión platino (pendiente) Pack de estaciones de policía (pendiente) Pack hotelero (pendiente) Mega Pack de rascacielos: CDMX (pendiente) Otros Proyectos Tcx HD-DarkNite Mini Pack (STEX) Complejo modular de apartamentos Nokkebeken (teaser)
  5. Lot Growth Stage

    Yo, guys -- I'm looking into growth stage controls on several custom lots in the game. I have a lot of really nice "Camelot" buildings that I would like to grow -- but I'm not interested in using the Mod. AND -- there are a bunch of custom lots that NEVER seem to show up in the game. When I open lots in Reader I find a growth stage has been entered in the Exemplar File -- maybe a 6. When I go to the LD file -- there are often differences. Sometimes the "Stage Box" is empty -- other times, the number in the box DOES NOT match the "Growth Stage" number in the Exemplar File. Could someone explain to me why the Growth Stage Exemplar number does not match the LD Stage Lot number -- or is even vacant ?? AND -- If I have a "6" Growth Stage in the Exemplar file -- what number should be in the LD file Stage Box ?? And would that possibly explain why some buildings NEVER seem to get into the game ?
  6. I have had to reinstall SC4 Deluxe due to a computer issue. After installing and beginning to play all of my lots have the dreaded box instead of trees. No matter what the lot I have all boxes and no trees. I cannot figure out which dependency or texture I am missing. I have played for years and never seen this before now.
  7. Hello everyone. I'm playing simcity4 with NAM installed. I was able to make 6x6 lot sized HDR zone until i removed an unaffiliated plugin. Now game just puts a street every 4 tiles making my hdr zones made of 4x4 lots. How can i change this to automatically divide every 6 tiles instead of 4, making 6x6 zones as i drag mouse? Here in the picture you can see before (right) and after (left) zones. They are both high wealth residential and they are both drawn with a single mouse drag. Plugin was demand ordinance btw, putting it back didn't solve the issue. Thanks in advance
  8. Hi, I'm editing the properties like the costs/monthly costs of a building in iLives Reader, but I can't find the properties for Cap Relief anywhere in the exemplars. Is it tied with "Landmark Effect"? I'm trying to edit a building so it provides demand cap relief, etc. Also, how or what property do you change to edit the desirability effects for wealth groups for a building? (like CO$$$, R$$, etc.)
  9. Lumber Center 2-Pack (SC4LOT)

    Version 1.0.0


    Hi Guys, I made two Lumberyards for SC4. Something I felt has been missing from the game. I made two, the small Lumberyard called Lowend Lumber and the larger railserved one named Sherwood's Forest Products. Lowend Lumber 3x3 I-M Grow/Plop DEPENDENCIES BSC MEGA PROPS DAE VOL 1 BSC MEGA PROPS NEWMAN INC VOL 1 BSC MEGA PROPS NEWMAN INC VOL 2 BSC MEGA PROPS JES VOL 7 SHK PARKING PACK RDG PROP PACK VOL 1 - (This is a bit more obscure so here's the link) Sherwood's Forest Products 8x6 I-M Plop DEPENDENCIES BSC MEGA PROPS JRJ 02 BSC MEGA PROPS JES VOL 1 BSC MEGA PROPS JES VOL 2 CSX MEGA PROPS VOL 3 PEG CDK 3 RESOURCE PACK PEG SPAM RESOURCE PACK PEG RAIL FLEET RESOURCE PACK SHK PARKING PACK PEG MTP LOGGING RESOURCE TEXTURES CYCLEDOGG TEXTURE PACK 1 & 2 RRW TEXTURE PACK 1&2 SHK TEXTURE PACK Also Huge thanks to @kingofsimcity for helping me with the PIMX work! Enjoy! David H EDIT: Found a missing Dependency
  10. Hello there everyone, I have been playing SC4 for many years now, and had no problem with creating various cities with the in-game buildings, and as of recent, I have been looking online for skylines and layouts which inspire me, and couldn't help but notice all these buildings I have never even seen before, most of which are apparently downloadable. I am brand new to this community, and no matter how old the game gets it will always be among my favorite, would someone kindly explain how to download this content? I am 21 but not tech savvy as far as DLC goes and would love to join all of you. Thank you all!
  11. Version 1.00


    KOSC Presents: Industrial Revolution Mod - Logistic Filler Set 1 Introduction This is a set of ploppable filler lots for dirty, manufacturing, and hi-tech industry which are designed to add some logistic support to your industrial areas. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of the original releases. Package Overview This package contains a set of 15 filler lots: 5 for dirty, manufacturing and hi-tech industrial areas. All the lots have props that are highly randomized. Parked trailers and semi cabs will show up in many different sizes and forms and sometimes not even at all. Lot stats are designed to match the original IRM fillers as closely as possible. This includes positioning indicators to help you align the lots with respect to other things around it. Every lot is nearly neutral, with negligible amounts of pollution, no power/water consumption and are maintenance free. All lots are $5 to bulldoze and are extremely cheap to plop ($5 for I-D, $6 for I-M, $7 for I-HT). The lots are located in the landmarks menu and clumped together with the original filler sets. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Use with the Industrial Revolution Mod and the associated filler sets is highly recommended. If you have the dependencies for those sets, you only need the following. IdM - Trucking Essentials HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 BSC MEGA Props Misc Vol. 2 Standalone users will also need the following. Props BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 SFBT Essentials Textures Railyard and Spur Textures, Mega Pack 1.02 Credit goes to T Wrecks for the original Industrial Revolution Mod, which served as a template for the lot design of this set, and MushyMushy for the trucks which were the driving forces behind the conception of this set. Enjoy!
  12. Rural Fire Watch

    Version 1.0.0


    3 Engines with wider radius and lesser cost than the maxis grand fire station. Good coverage. Plopcost: $220. Monthly cost: ~$80 Fits almost everywhere: lot size 1x2. Before downloading - please make shure you have the following dependencies or if they are still available: Modernizm Pack 6 by fordoniak SM2 cell towers by the inimitable and unique Simmer 2
  13. I'm getting this bizarre glitch in my game where almost no trees or props are present on the default maxis houses. I tried emptying my plugin folder, a somewhat unpleasant experience, figure it was some mod but the problem still occurs. Any ideas?
  14. Coeur d' Alene Resort 1

    From the album Coeur d' Alene Resort

    The Coeur d'Alene Resort is a luxury resort hotel in the northwest United States, located in Coeur d’Alene, Idaho. Seated on the north shore of Lake Coeur d'Alene, the Coeur d Alene Resort features a marina, convention facilities, spa, as well as a notable 18-hole golf course. The hotel has 338 rooms and suites, and its main tower has 18 floors. My challenge to YOU make this a mod for the game !!!!!!!
  15. I have MAN35 Even so the road junctions do not show the markings on the ground. It appears as the maxis pattern showing only the semaphore without the white bands on the floor. Can this be problems with another MOD? Already intersections of avenues appear the bands normally.
  16. I have a problem with this mod (LA RIver Project 1.1) I installed it normally, and the parts appear in the park menu, but it works as if it were a reward, each piece can only be used once. Making it impossible to make a long stream of dirt. This mod has no dependencies, what could have happened?
  17. Version 1.0.0


    Thank you for looking at one of my low-income neighbourhood stores; something you could expect to see in the rougher ends of town. Featured here is Fabland; a take on the often-decrepit Fabricland that dots the strip malls of my home town. Aside from the anchor store, a couple of small, generic, convenience stores pay the rent for this little mall. It is a growable 5x4 CS$ lot. The building is Dark-Nite compatible. The dependencies are as follows: - Girafe's Car Pack vol 3.: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860 - Girafe's Urban Pack: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192 - Girafe's Berries: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 - Girafe's Feather Grass: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 - SHK Parking pack: http://community.simtropolis.com/files/file/27563-shk-parking-pack/ - Mushy's Trailers: http://community.simtropolis.com/files/file/30773-hd-north-american-53ft-semi-trailers-vol1/ Thanks for taking a look at my introductory strip mall - I hope you enjoy the download! Don't forget to check out my other downloads - everything from factories to family houses. See what's new by checking out my BAT thread: http://community.simtropolis.com/forums/topic/46654-bats-by-bipin/?do=getLastComment Enjoy!
  18. I want to put wires from the power grid in the streets With all that mess of power cables. Where can I find this MOD? Here's the photo I found: I want something like this. I do not know if this is the right topic for this question. I thank the attention.
  19. Tcx HD-Darknite Mini Pack

    Version 1.0.0


    English This is a mini pack including four growable lots: three medium wealth commercial offices, and one medium wealth residential; they all develop in medium and high density zones. The original versions made by Tcxalapa (Tcx) were only avaliable as ploppable landmarks with jobs. This upload is meant to complement those lots, you can use these versions along with the originals if you so wish (and why wouldn't you? just look at the models ). Three of the buildings are wall-to-wall, all of them are HD models. Also, they were made to be used with SimFox's Day n'Nite mod. (They're not for Maxis Nite, and there's no Maxis Nite version, sorry) The lots are similar to the originals and have the same size, but the stats of these versions are calibrated in a different way, to ensure they play along nicely with the simulation. Dependencies Make sure you download and install the files indicated here in your Plugins. You need to be registered in the LEX at SimCity4 Devotion (separate account than the forums) Only the .SC4Model files are strictly necessary, you can discard the rest of the files (unless you also want the ploppable landmarks with jobs) Edificio AQP Model Additional dependencies (same as the original version) BSC Mega Props SG Vol 1 Edificio LAN Miraflores Model Additional dependencies for this re-lot BSC Mega Props SG Vol 1 SCILT (SCILT is a pack of textures with several versions, choose the one that better matches the texture of your sidewalks; if you don't use any mod to alter this, choose the Maxis default version) Despachos Kreati Model Residencial San Cristobal Model Notes I did not make the models and do not claim any credit for them, all credit goes to Tcxalapa. However, I did give the buildings their stats and made lots for them; you can edit those lots or the descriptor files however you want, for personal use. You can't re-distribute any of the content included here without my permission. For that same reason, it's not in my hands to make a Maxis Nit version, the only originally avaliable version is DarkNite. The modding of this buildings was made using the PIM-X tool, so there shouldn't be any problem with these buildings throwing the game off balance. If you run into any issues, or want to see other things I'm working on, you can pay a visit to my lot thread here in Simtropolis, you can also PM me if you want. Enjoy! Español
  20. Building Lighting Issues

    I've found that a few of my lots in my cities have night lighting during the day. I've also found them to be MaxisNite (they also don't have the appearance of DarkNite). Any reasons for why this is happening?
  21. Hi everyone. I am looking to lot some slightly interesting things and wanted to ask the advice of some of the people here. Sometimes i look at the pictures of Fasan's amazing work that remains on sc4d here: http://sc4devotion.com/forums/index.php?topic=16683.160 Many of the pictures have sadly vanished, but the more recent pages still have images. In order to show you what i am trying to do i have uploaded a couple of these pictures in this thread, so hopefully if the pictures vanish in future, people will still find this thread somewhat useful to their own lotting experiences What i would like to do is to edit one of these existing lots with retaining walls to have a small building on top. I think that is what has been done here with the little 1×1 rectangular retaining walls. I can see a couple of i think mattb325 buildings directly on top of the retaining wall. In order to do this i think that the retaining walls started out life as the two below links 'red brick plaza' and the KRG onslope parkings. Is is as easy as finding one of these lots and popping a 1×1 building on top? I am aware that any lot i create is likely to function only as eyecandy with no jobs (in fact that is probably desireable as these lots would be used as filler type buildings, probably often some distance from a road). Red Brick Plaza http://sc4ss.web.fc2.com/lot2.htm KRG Parkings on slope Obviously the krg onslope parkings start life as 1x1 lots but in the picture above there are also larger buildings right to the 'edge' of the slope with retaining wall, which suggests to me that fasan used a totally different technique to that described above for at least some of the relotting, and may even have been using a couple of techniques to acheive similar effects. Anyone out there have any experience with multi-level lotting? Even if thats a reply to say dont even bother because it's far too complex
  22. While I currently have no idea how to make buildings, it is something that I may pursue in the future. That is, if I can determine whether or not my digital copy (no physical disk) of Sim City 4 allows it. (Can anyone confirm whether I can even try?) I have decided to undergo a few relots of existing buildings. Any suggestions for props and/or improvements will be gladly welcomed.
  23. So I'm trying to decouple this lot with its growable version, since it's glitched out and 1x2, unlike the 3x3 of the ploppable lot. I look into the .Lot file included, it seems to only have a landmark lot added to it. So how would I decouple it to not be growable?
  24. Hello, how do I make my custom lot created by myself group together or side by side, once I've done making my own lot, it separates far away and I have to scroll up and down...
  25. Hey if anybody read this. Im still a beginner in editing my Lots and im strugeling with my icon interface on my left side building lists on simcity 4 Do anybody have any guidelines for me or any info how to make it like maxis original building icon placement? Ill post a picture where I have the problem thanks everyone Regards Ruan

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