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City-building game(s)

Found 56 results

  1. Version 1.0.0

    600 Downloads

    « THE THING » - EDUCATION PACK, by PGX Elementary Schools, Colleges, High Schools, Libraries, Museums, Universities. 62 lots. Education Menu. PREVIOUS USERS OF « THE THING » : YOU NEED TO UPDATE « THE THING ESSENTIALS » IN VERSION II NEWBIES TO « THE THING » : DO NOT DOWNLOAD BEFORE DOWNLOADING THE « PRESET II » OR YOU WILL MISS ESSENTIAL RESOURCES AND INFORMATION STRUCTURE Maxis Academie. ID under the form « MXAxxx ». 15 lots. Street Art Academie. ID under the form « SAAxxx ». 10 lots. Miscellaneous Academie. ID under the form « MCAxxx ». 37 lots. · Elementary Schools 8 lots · Colleges 4 lots · High Schools 8 lots · Libraries 6 lots · Museums 9 lots · Universities 2 lots In subfolders, each lot is separated and has an ID for its identification in subfolders and to figure its order of appearance near the bottom of the Park menu. You can keep all of them or pick up what you want and delete the others or store them appart for later use. Use pictures as catalog, numbers are matching with IDs. INSTALL Expand the zip file. You get a folder named « PGX - EDC Education Pack (Education) ». Drop it as it is in the « PGX - THE THING » folder. Open the chapter subfolder. Sort it by alphabetical order. SPECIFIC DEPENDENCIES Numbers in orange on pictures are highlighting lots that do need a specific dependency in addition to the common ones. Brown box or empty lot if missing. If you’re already using these lots in their regular version, you already have the required files. If not, follow the links and instructions below. DEPENDENCIES ALERT Due to SC4Devotion website crash, some links below might be unaccurate. If so, you will have to find the required files by your own. See at SC4Evermore or ask for information at Simtropolis. MAXIS ACADEMIE PGX-KOSMO - MXA007 College-High School Addon Sportfields http://descargas.capitalsim.net/?sitio=csc&descarga=3747 You only need the « .SC4Model » file https://community.simtropolis.com/files/file/28676-pvs_high-school/?tab=comments#comment-625375 You only need « Aqua_sport_props.dat » MGB204 - AnyOne for Tennis (AoT) ----------------------------------------------------------- STREET ART ACADEMY PGX-SM2 - SAA001 to SAA007 Path Straight Graffiti Barrier https://community.simtropolis.com/files/file/32025-sm2-concrete-sound-barriers/ You need « SM2 CSB_props.dat » PGX-GLENNI - SAA008 Lambda Street Art High School https://community.simtropolis.com/files/file/22937-lambda-arts-college/ You need the « .SC4Model » and all « .SC4Desc » files PGX-Z7 - SAA009 Peckham Street Art Library https://community.simtropolis.com/files/file/18628-z7-peckham-library-and-media-centre/ You only need the « .SC4Model » file PGX-MAXIS - SAA010 Major Street Art Museum For banners BSC MEGA Props CARCH Vol01 ----------------------------------------------------------- MISCELLANEOUS ACADEMIE ELEMENTARY SCHOOLS PGX-JENX - MCA001 Elementary School https://community.simtropolis.com/files/file/3697-shmails-jenx-elementary-school/ You only need the « .SC4Model » file PGX-HDORRIKER - MCA002 Urban Elementary School The required model has been merged with the original lot by its author. Therefore the original lot is also displayed at the beginning of the Education menu. A blocker has been done to skip the problem. If you want the original lot to be displayed in addition to mine, delete the blocker located in the lot folder. If you keep it, do not move or rename it. Do not keep it if you already have the original lot plopped in some city. https://community.simtropolis.com/files/file/14064-compact-urban-elementary-school/ You need « HD --- Compact Urban Elementary School.dat » PGX-JASONCW - MCA004 Frosch Large Elementary School https://community.simtropolis.com/files/file/27012-frosch-elementary/ You only need the « .SC4Model » file PGX-PK - MCA005 Art Deco Large Elementary School https://community.simtropolis.com/files/file/14230-paris-large-school-art-deco/ You only need « PK_Grande Ecole.dat » PGX-OS - MCA006 Vuk Karadzic Large Elementary School https://community.simtropolis.com/files/file/27068-rsp-os-vuk-karadzic/ You need the « .SC4Model » and « .SC4Desc » files PGX-DEDWD - MCA007 Large Elementary School https://community.simtropolis.com/files/file/14381-dedwd-large-school-set/ You only need « DEDWD_SchoolSet_commonfiles.dat » PGX-JBSIMIO - MCA008 John Novac Large Elementary School https://www.sc4evermore.com/index.php/downloads/download/16-civic/136-sc4d-LEX-legacy-jbsimio-education-compilation You need « JB_John Novac Memorial.SC4Model » COLLEGES PGX-BSC - MCA010 Winterton Ladies College https://community.simtropolis.com/files/file/17092-bsc-winterton-college-lilith/ You need « BzB_Winterton_College_Model_File.DAT » PGX-FORDONIAK - MCA011 Polish College https://community.simtropolis.com/files/file/35645-fordoniak-polish-primary-school-podstawowka/ You only need the « .SC4Model » file PGX-NDEX - MCA012 60 College https://community.simtropolis.com/files/file/12079-1960s-college-building/ You need all « .SC4Model » and the « .SC4Desc » files HIGH SCHOOLS PGX-JBSIMIO - MCA013 Schulz High School https://www.sc4evermore.com/index.php/downloads/download/16-civic/136-sc4d-LEX-legacy-jbsimio-education-compilation You only need « JB_Schultz Memorial HS.SC4Model » PGX-JAS - MCA014 High School https://community.simtropolis.com/files/file/15603-justanothersim-high-school/ You only need the « .SC4Model » file PGX-AQZN - MCA015 High school https://community.simtropolis.com/files/file/28676-pvs_high-school/?tab=comments#comment-625375 You need « Aqua_sport_props.dat », « pvs_props.dat » and the « .SC4Model » file PGX-JESTARR - MCA016 Moore French Cooking Institute PGX-JESTARR - MCA017 Crumbly Cheese Architecture High School PGX-JESTARR - MCA018 Snivel Grumble Advertising High School PGX-JESTARR - MCA019 Sugar Warehouse Web Design High School PGX-JESTARR - MCA020 Owosso Railway Engeenering High School https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Make sure you check « JES » boxes when processing install LIBRARIES PGX-JASONCW - MCA021 AD Rean Branch Library https://community.simtropolis.com/files/file/18951-a-d-rean-branch-library/ You only need the « .SC4Model » file PGX-JAS - MCA022 Synchrocity Library https://community.simtropolis.com/files/file/15355-justanothersims-synchrocity-library/ You only need the « .SC4Model » file PGX-ISD2 - MCA023 Rapson Library https://community.simtropolis.com/files/file/31603-rapson-library/ You only need the « .SC4Model » file PGX-PREPO - MCA024 OpenBooks Library https://community.simtropolis.com/files/file/16272-openbooks-library/ You need the « .SC4Model » and « .SC4Desc » files PGX-RAIKA - MCA026 Glass Library https://simcitymemo.up.seesaa.net/image/LargeLibrary.zip You need the « .SC4Model » and « .SC4Desc » files MUSEUMS PGX-ILOST - MCA027 Ancient Palace Museum https://community.simtropolis.com/files/file/27816-tn-palace-museum/ You need all « .SC4Model » and all « .SC4Desc » files PGX-JAS - MCA028 Simtropolis Museum https://community.simtropolis.com/files/file/15303-justanothersims-local-simtropolis-museum/ You only need the « .SC4Model » file PGX-FTZ - MCA029 Fozzi Foundation Museum https://community.simtropolis.com/files/file/3850-luxury-mansion-ii/ You only need the « .SC4Model » file PGX-JIJDL - MCA030 Kring Seoul Museum https://community.simtropolis.com/files/file/27289-kring-seoul/ You need the « .SC4Model » and all « .SC4Desc » files PGX-BAND - MCA033 Cinedom Multiplex (Museum) https://community.simtropolis.com/files/file/3991-cinedom/ You need the « .SC4Model » and all « .SC4Desc » files PGX-CSX - MCA034 Winterton Theater (Museum) The required model has been merged with the original lot by its author. Therefore the original lot is also displayed at the beginning of the Park menu. A blocker has been done to skip the problem. If you want the original lot to be displayed in addition to mine, delete the blocker located in the lot folder. If you keep it, do not move or rename it. Do not keep it if you already have the original lot plopped in some city. https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=161 You need « CSX Theatre - B Winterton.dat » MCA035 Vienna Karls Kirche (Museum) https://community.simtropolis.com/files/file/33572-vienna-karlskirche-church/ You need the « .SC4Model » and « .SC4Desc » files UNIVERSITIES PGX-DMSCOPIO - MCA036 Anderson Building University Left PGX-DMSCOPIO - MCA037 Sullivant Building University Right https://community.simtropolis.com/files/file/32653-nhp-dmscopio-university-campus-pack-vol1-v2/ You need the two « .SC4Model » and « .SC4Desc » files
  2. Crossing the Rio Colón

    English: After 50 long years since the town's founding, the citizens of Bellflower City have done what the first settlers dreamed about doing since Ríoside Beach was created: crossing the Río Colón. Español: Después de 50 largos años desde la fundación del pueblo, los habitantes de Bellflower City han hecho lo que soñaron los primeros pobladores desde que se creó Playa Ríoside: cruzar el Río Colón. English: Ríoside was the neighborhood that attracted the most growth, as a variety of apartment buildings, industries, and businesses, but also seaside promenades, roundabout sculptures, and a lighthouse helped add to the mixed-use, eclectic character of the district. While the freeway was the most obvious catalyst (which many car-free citizens cite as an eyesore), the Citizens' Council ensured that the bus, monorail, and train networks were expanded proportionality. Español: Ríoside fue el barrio que atrajo el mayor crecimiento, ya que una variedad de apartamentos, industrias, y negocios, pero también los paseos marítimos, las esculturas rotondas, y un faro contribuyeron al carácter ecléctico y uso mixto del distrito. Si bien la autopista fue el catalizador más obvio (que muchos ciudadanos sin automóviles citan como una monstruosidad), el Consejo de Ciudadanos se aseguró de que las redes de autobuses, monocarriles, y trenes se expandieran proporcionalmente. English: San Juan, the newest riverside neighborhood, quickly sprouted up due to the permissive zoning laws (the first high-density zoning in town) but also the deliberate design of waterfront amenities, containing the City's first marina, La Playa de San Juan, ferry terminals, and even a kinetic wave energy power plant (continuing the renewable energy profile of Bellflower City), designed by the SM2 Civil Engineering Firm, complete with the first bridge of the region, entitled the California Colón Bridge. Español: San Juan, el vecindario ribereño más nuevo, surgió rápidamente debido a las leyes de zonificación permisivas (la primera zonificación de alta densidad en la ciudad) pero también al diseño deliberado de servicios frente al mar, que contiene la primera marina de la ciudad, La Playa de San Juan, terminales de ferry, e incluso una planta de energía de onda cinética (continuando el perfil de energía renovable de Bellflower City), completa con el primer puente de la región, titulado el Puente California Colón. English: A significant cornerstone of the new San Juan waterfront, was La Biblioteca del Borinquen, an award-winning design by Paeng Architecture. The citizens of San Juan soon voted to site their Luz Eneida Colón elementary school, named to benefit from their proximity, which was made possible by a donation by the Frosch Family. Español: Un rincón importante del nuevo frente marítimo de San Juan fue La Biblioteca del Borinquen, un diseño galardonado de Paeng Architecture. Los ciudadanos de San Juan pronto votaron para ubicar su escuela primaria Luz Eneida Colón, nombrada para beneficiarse de su proximidad, que fue posible gracias a una donación de la Familia Frosch. English: Anchoring the Ríoside flank of the California Colón Bridge was four landmarks in a row. From the left to right, was the Ríoside Terminus Rail Station and the first college in the region, Bellflower City College, both designed by the increasingly appreciated Mattb325 Design Firm. The final two landmarks were installed to celebrate the Californian heritage of the population, dubbed the Bellflower Capitol Records and Bellflower California Plaza. Español: Anclando el flanco Ríoside del Puente California Colón había cuatro punto prominentes seguidos. De izquierda a derecha, estaba la estación de tren Ríoside Terminus y la primera universidad de la región, Bellflower City College, ambas diseñadas por la cada vez más apreciada empresa de diseño Mattb325. Los dos últimos punto prominentes se instalaron para celebrar la herencia Californiana de la población, denominados Bellflower Capitol Records y Bellflower California Plaza. English: Moving inland, the densification of Lakewood was capped off with a new neighborhood train station, La Estación Catania de Lakewood, that also celebrated the large Hispanic population in the City, including the Portuguese diaspora, who clamored for - and facilitated the construction of - Igreja de São Joao. Español: Moviéndose tierra adentro, la densificación de Lakewood culminó con una nueva estación de trenes en el vecindario, La Estación Catania de Lakewood, que también celebró la gran población hispana en la ciudad, incluida la diáspora portuguesa, que clamó por, y facilitó la construcción de, Igreja de São Joao. English: Back in old town, the new City Hall was christened after the City population blasted past 15,000 people. The retired Mayor Swizzy was present for the ceremony that his son, the newly elected Mayor Swizzy Rafael, presided over. Español: De vuelta en Viejo Belfllower, el nuevo ayuntamiento fue bautizado después de que la población de la ciudad superara las 15.000 personas. El recién elegido Alcalde jubilado Swizzy estuvo presente en la ceremonia que presidió su hijo, el Alcalde Swizzy Rafael. English: Moving the furthest inland, a new rural community was established and named Aguada. Though small, the new neighborhood featured a new entry point into the city and, with the garbage piling up in the streets, the new and necessary waste transfer station, also designed by the SM2 Civil Engineering Firm. The solution to the garbage problem did fit in nicely with one of Emeritus Mayor Swizzy's favorite sayings: "Why solve the issue, when you can remove it?" Español: Moviéndose más hacia el interior, se estableció una nueva comunidad rural y se llamó Aguada. Aunque pequeño, el nuevo barrio presentaba un nuevo punto de entrada a la ciudad y, con la basura amontonada en las calles, la nueva y necesaria estación de transferencia de residuos, también diseñada por la Ingeniería Civil SM2. La solución al problema de la basura encajaba muy bien con uno de los dichos favoritos del alcalde emérito Swizzy: "¿Por qué resolver el problema, cuando puedes eliminarlo?"
  3. Version 1.0.0

    833 Downloads

    C o m m o n w e a l t h Park Museum There are only 3 of the Commonwealth nations flags in the Maxis 'Day of Peace' props (UK, CA, and AU). Below is a reference to all the member nations and their flags. Most of the flags similarly historically display the Union Jack. The Colonial-era Canadian flag (Red Ensign) used to 1965 is imaged above. 7x7. YIMBY High landmark and park effects. Museum Capacity: 3000. High anti-pollution. Automata: School Bus, EQ Boost: 30 'Day of Peace' flag props Buildings as Props 1 & 2 https://community.simtropolis.com/sc4-maxis-files/ Library 2x7. Occupant Groups: School, Library, Tourist. High landmark and park effects. Library Capacity: 6000. High anti-pollution. Automata: School Bus, EQ Boost: 40 Airport Security and Environment, 4x3 This lot deals with high crime and pollution at airports. It provides high security for travelling dignitaries and forms a hub for an airport commercial area. Pollution Air Water Garbage Amount -200 -10 -10 Radius 25 10 10 Police Radius 380 Dispatches 50 Jail Capacity 120 Occupant Groups: Police, Recycle, Tourist, VIP, YIMBY Automata: Police, Recycle Truck, Limo Recycle % Reduction: 20, Landmark Effect: 50 over 20, Demand Created: 360 ____________________________________________ The Commonwealth of Nations is a voluntary association of 56 sovereign states. Most of them were British colonies or dependencies of those colonies. Queen Elizabeth II, the longest-serving Head of the Commonwealth, was in office for 70 years. https://en.wikipedia.org/wiki/Commonwealth_of_Nations https://en.wikipedia.org/wiki/Member_states_of_the_Commonwealth_of_Nations
  4. Huron Public Library

    Version 1.0.0

    1,005 Downloads

    The Huron Public Library is a small public library located in Huron, South Dakota. I know virtually nothing else about this building, except that it's obviously had a couple of additions over the years, and that it ostensibly contains books. This library sits on a 3x6 lot. Both Darknite and Maxisnite versions are available, and the Darknite version requires the highly contagious Simfox Day and Nite Modd. Dependencies: SuperSHK MEGA Parking Textures BSC MEGA Props CP Vol01 (v1.0) Check out my thread here for more projects in the works.
  5. Ok so i have been thinking can we make a digital library which tells which props are missing, dependencies and so on. This is very useful when we share cities it tells which mods and assets are missing (similar to Cities Skylines) but not like that we can make a website or something like that we upload our cities there and it tells which mods are missing
  6. Version 1.0.0

    221 Downloads

    with permission from thecitiescenter I am uploading 2 lots I made for Powell's City of Books Library: lot 4x4 100,000 books Plop: lot 4x4 jobs 100 CS$$ Pollution: air 0 water 1 garbage 10 Dependencies: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403
  7. Version 1.0.0

    1,930 Downloads

    Judith Krug Branch Library is a triangular brutalist library. 4x4 library lot. MaxisNite and DarkNite versions included. DarkNite requires the Day and Nite Modd. Installation Instructions: Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. Unzip the .zip and move its contents to Documents/SimCity4/Plugins. SC4Lot files are descriptively titled. Remove the lot versions which you do not want. Do not remove any .SC4Model files.
  8. Nautilus House

    Version 1.0.0

    3,051 Downloads

    Nautilus House, by Mattb325. --------------------------------------- Nautilus House is a five story building with a prominent sunken courtyard. The building is offered as a ploppable library and a growable CO$$. The courtyard and walls are angled to help break the grid and, with the ploppable library version, the lot is designed to be placed along a diagonal intersection as shown in the pictures. The modern blue-grey colour scheme, shadow-mesh window detailing and, of course, the map of the world, will help make this building stand out in your cities. --------------------------------------- STATS LIBRARY: Lot size : 3x3 (overhanging on the left for placement along diagonal roads and intersections) Plop Cost: $ 2000 Bulldoze Cost: $ 90 Jobs: $ 26, $$ 34, $$$ 5 Pollution: 1 (Air)/ 1 (Water)/ 2 (Garbage ) Pollution Radius: 2/3/0 Power Consumed: 4 Mwh Water Consumed: 5 Gal/Month Library Capacity: 120,000 Coverage Radius: 2,400 Occupant Group: Civic; Library Monthly Cost: $280 STATS CO$$: Lot size : 4x3 Growth Stage: 5 (Medium and High Density) Bulldoze Cost: $ 288 Capacity Satisfied: CO$$ 532 Pollution: 2 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 11 Mwh Water Consumed: 116 Gal/Month Building Style: New York, Houston and Euro Occupant Group: Medium Wealth CO --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies for this file. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  9. Chapter 12 Next door to the event center was a large building which had a Romanesque look. Scaffolding surrounded the building, which looked in passable from the outside. “Could be a façade. The place could be wrecked inside.” said Melissa. As the explorers got closer to the building, they saw some fallen bricks laying on the ground. Some of the windows were broken. Megan decided to stay outside. A sign next to the front door said, “REDUCED HOURS, EFFECTIVE OCTOBER 6, 1986: THU-SAT 8 AM – 10 PM, CLOSED MON-WED FOR ONGOING RENOVATION”. “I guess the renovation has lasted 34 years… and counting. The focus has shifted from modernizing it to turning it into a pile of rubble.” said Billy. David opened the 15-foot tall, solid wood door. The explorers followed him into a large atrium. The ceiling was about 35 feet high and made of glass, which lit the interior of the building so that flashlights weren’t needed. To the sides, spiral staircases led up to the second and third floors. Floor-to-ceiling bookcases, still loaded with books, were visible from the front to back of the building on the top two floors. In the center of the atrium, there were rows of red chairs, with wooden end tables next to them, and a circular desk with chairs around its interior. Some of the end tables still had books on them. Although the books looked to still be in place from a distance, the atrium was in terrible condition. Shattered panels of laminated glass from the ceiling covered the floor – this was a “hard hat required” building. The ceilings outside the atrium area had mostly come off, revealing the bare beams under them. There was obvious water damage – the wood floors were buckled and warped, and many of the walls were decayed to their internal beams, the drywall having been eaten away by water. Moss covered parts of the floors, and a greenish grime covered the interior walls. “I wonder how many of these books could be saved?” asked Billy. “None of ‘em.” said Dirk. “Not sure yet, but I’m sure some of them could and some couldn’t, maybe 60 or 70% could be saved.” said David. Melissa led the explorers to a small alcove to the right. The sign, which was missing some letters, said “C ck Che k ut D sk”. One bookshelf had large binders on it, each labeled with a year, from 1951 to 1986. The binder for 1987 was on a desk, next to a telephone, a pen, and a dried-out date stamper still set to “APR 11, 1987”. While David, Dirk and Melissa looked at the 1987 binder, Billy grabbed the 1964 binder off the shelf and looked at it. All wanted to sit in one of the four chairs behind the desk, but all looked too dirty and weak to sit in. Billy flipped through the pages of the binder, which appeared to be about 800 to 1,000 pages. He turned one page at a time until he was more assured of the durability of the binder, then he opened the binder to what appeared to be about 1/3 of the way through, looking for April 28. He landed five days early. “April 23… 24… 25… 27… 28!” mumbled Billy to himself. The pages had 50 lines each, with the title of the book, the due date, and the number and shelf of the book. Each line was numbered; the lines on the page Billy was looking at were numbers 924,551 to 924,600. Most of the books checked out on April 28, 1964 had been nonfiction books that Billy had never heard of. The first entries for the day were a set of 14 books, all about the schwa sound, all with Dewey Decimal classifications of 414, from shelves 502 and 503. All had a check-out time of 8:01 am and a due date of May 12th; they’d all been turned in the day before that. “Uh. I didn’t know there were so many books about ‘uh”. said Billy. “Meliss-uh, somebody was doing some intense research on schwas the day you were born.” Melissa looked at the binder from 1964, while Billy started looking at the binder from 1987 – looking at the last-ever books to be checked out. The last ever book, number 4,518,386, was titled “NYC at 360: A History of New York City, 1624-1984”. It had been checked out at 9:55 pm on March 28, 1987, had a Dewey Decimal classification of 973.92718, and was from shelf number 1,782. Its due date was April 11, and it had never been turned in, for obvious reasons. “Have you ever been to New York City?” asked Billy. “Yes. Beautiful city. I lived there for a while in the ‘90s, as a matter of fact.” said Melissa. “Somebody’s got a book on it forever, no late fees. What was it like living there?” asked Billy. “Very crowded. I moved there in ’93 when I found a job opening at my dream job there. Back then, I was an investment banker, so I took a job at the World Trade Center and moved into a SoHo apartment. At first, all the hustle and bustle, being in the middle of everything, was enjoyable, and working 103 floors up was a nice novelty. After a couple years, it got old having to deal with everything being so crowded all the time. I missed the space and the fresh air of living in a smaller city and not having to pay $2,000 a month just for a one-bedroom apartment. Someone told me ‘you should teach’, so I left New York in June of ’97 and went back to get my PhD.” said Melissa. “When you worked at the towers, were you worried about t-?“ asked Dirk, before Billy cut him off. Don’t want to bring back any potentially traumatic memories, he and David thought. “Terrorism? I never worried about it too much. Two months before I started working there, they put a truck bomb in the basement and tried to knock the towers down. It killed a few people, but it wasn’t the massive catastrophe the terrorists were hoping for. After that they upgraded security in the buildings. We had the occasional evacuation drill but never thought about it on a day-to-day basis.” said Melissa. “Wow. We’re all glad you’re okay.” said David. “How’d you go from being a journalist to an investment banker to a journalism professor?” asked Billy. “I double majored in journalism and business. From my childhood, I was always a good writer, but I also became interested in finance and investing. I couldn’t decide which one I wanted to do, so I did both. When I got out of college, I was recruited by the local newspaper, so I did that for a while until the volcano went off. Then, I moved to Helmintoller City and found a job working for a small local newspaper, the Barlow Post, and got an internship at a Silverman Sachs office in 1988. After that, Silverman hired me on. I was putting in 60, 70 hours a week for at Silverman, driving for GT [an Uber-like business active since 1973 in Helmintoller State] in my spare time, and I barely got any sleep. In 1993 I found a job with the same pay, about 60 grand a year, working a regular 40-hour week. I enjoyed it at first but got burned out on both living in New York and the hustle and bustle of the financial sector. A fresh college graduate I was mentoring in 1996 told me I should teach, and I started doing research onto professorships. Left New York in ’97, enrolled at Western Helmintoller University, and got my PhD in 2001, when I started teaching.” said Melissa. The explorers took in what Melissa told them, then soon put the binders back down and walked toward the back of the library, where the card catalog was. “I’ve never seen a card catalog in person. It’s been all computerized my whole life.” said Billy. “They were getting ready to computerize it here, too.” said Melissa, pointing to a moldy, decayed piece of paper which said “NEVER FUMBLE THROUGH CARDS AGAIN. COMPUTER CARD CATALOG COMING AUGUST.” “I wonder if they were already doing the work on digitizing it. A million entries don’t digitize overnight.” said Billy. “Not sure, but I seem to remember seeing a guy on a computer with a rack of cards a couple weeks before the volcano. So, probably.” said Melissa. Billy opened a broken glass door. A computer laid on the ground, next to a desk half-eaten by termites. 3 ½ inch floppy disks laid next to it amid insulation and ceiling tiles. Billy picked up one of the disks, labeled “CARD CATALOG: Disk 13, 218 to 233”. He left the room and showed the disk to the rest. “Looks like it was going to be a 40, 50, maybe 60 disk job. The wonders of computers before the Internet and cheap storage.” said Billy. “Computer town, they looked for an excuse to computerize everything.” said Dirk. “I’d rather deal with 60 floppy disks than this big card catalog. We were all looking forward to the computerized card catalog, or Triple C as we called it.” said Melissa. The explorers then went to look at the thousands of shelves of books, which were all labeled with a number. Shelf 1 was at the far left of the 1st floor, directly to the left of the entrance. The floor-to-ceiling shelf only went from 000.00003 to 000.2816. Every book was still intact on the shelf, covered in a thin layer of dust. The first book was entitled “Computing Theory”. On the other side, the shelves started with shelf 27. Billy turned on his flashlight and walked down the corridor of books. The books on every shelf were still intact. Billy wanted to read some of them, but knew that time was limited, and he didn’t want to be the one who would move the books for the first time in 33 years. “I wonder what the last shelf in this place is?” asked Billy. “I think there were about 15 or 1,600 shelves.” said Melissa. “If we can safely get to it, can I see it?” asked Billy. “Follow me. It would be at the back right corner of the building.” said Melissa. As David and Dirk explored the remainder of the library, Melissa led Billy up a debris-covered staircase, careful to avoid a slippery section of boards, glass and 2x4’s that covered the whole right side of the staircase. The building’s condition was even worse up here. The roof visibly sagged in many areas; in some areas, there was a hole or a separation between roof sections that let in enough light that a flashlight wasn’t necessary. Damp patches on the red-carpet floor showed where was relatively safe to step, and where was dangerous – Melissa deftly stepped around the patches, and Billy followed, occasionally stopping to film a section of books or hallway. They finally reached the back wall of the building. By the Dewey numbers on the books – in the high 980s – Billy could tell that the shelves, 1,708 and so on, were near the end. A few shelves down, a bright light shone through a hole in the building. As they walked by shelf 1,712, the two turned off their flashlights. Shelves 1,715 to 1,717 had all fallen through a hole in the wall that extended from floor to ceiling and was about 12 feet wide. Melissa put one foot on the floor by the hole, declaring it safe, before Billy walked onto it. He filmed the shelves adjacent to the hole and zoomed his camera in on the pile of books and wood scraps that had fallen to the ground. Judging by the lack of vegetation growing atop the books, Billy reasoned that the wall must have collapsed recently – probably in the last year. Moss grew along the sides of the adjacent shelves. Billy and Melissa continued, noticing a crack in the wall above shelves 1,718 to 1,726, and light shining in from behind 1,721, although the shelf was still in place. Finally, they reached the last shelf in the entire library, 1,731. The area in its immediate vicinity was oddly pristine, with the wall, shelf, ceiling, and roof fully intact. Billy looked at the last book, 999.96502, Where in the Universe could Humans Live? “When I was a kid, I would always so straight to the last book in the library and thumb through it. I’ve seen 998’s and a couple 999’s, but never a 999.9 anything.” said Billy. He carefully pulled the book out and turned the first page. Melissa shined her flashlight, allowing Billy to read the book. It had been checked out only twice, on November 5, 1986 and February 10, 1987. The first line in the book, which had a 1986 copyright date, was ominous. “In the future, a major disaster, shifts in the Earth’s natural state, or overpopulation may cause some of us to have to move to another planet.” “Melissa, can you hold this book open like I have it? I want to get a close up of these words.” said Billy. As Melissa held the book open, Billy filmed the words, then turned the pages of the book. The irony was not lost on him when he found a chapter labeled “Supervolcano”. Turning to the chapter, he saw a diagram of the Toba supervolcano, erupting and creating a cloud around the world. “Wow, how ironic that a town that ended with a volcanic eruption, would have the last book in its library feature a supervolcano.” said Billy. He took the book from Melissa’s hands and put it back in its original spot, and they walked back out. Melissa got in touch with David through the walkie-talkie. “Where are you?” she asked. “I’m on the west side of the second floor, near shelf… 927. I don’t know where Dirk is, he started up his ghost scanner and wandered off.” said David. “Wait right there. I’ll be there shortly.” said Melissa. Melissa and Billy met up with David at shelf 927, and they scanned their flashlights but couldn’t see anyone. “DIRK!” they yelled in unison, through the walkie talkies. No answer. Walking toward the south side of the building, they yelled again. “DIRK!” “What do you want?” asked Dirk. “Where are you?” asked David. “Bottom floor, northeast corner. I wouldn’t come out here though, it’s possessed.” said Dirk. “I’m in the Bermuda Triangle, coordinates 56.784 North, 110.82 East” continued Dirk, raising his voice to talk like a ghostly female. The remaining three walked down the stairs and continued toward the front door. “That’s not in the Bermuda Triangle, it’s in Siberia.” said Billy. Billy decided to play a game with the ‘ghost’. “Who are you?” asked Billy. “I am Amelia Earhart… I’m so lonely…” said Dirk. “What ended up happening to you on that flight?” asked Billy. “I crash landed in a sewer and lived there for the rest of my life… I died in, um… 1992, I guess.” said Dirk. “From what?” asked Billy. “Loneliness… no one wants to talk to you when you’re covered in sewage…” said Dirk. “If you’re really Amelia Earhart, what’s your middle name?” asked Billy. “Um…Ethel.” said Dirk. “Okay, Amelia, it’s time to leave this building. Come to the front door.” said Melissa. “I’m talking to Amelia Earhart.” said Dirk, back in his normal voice. “Well, Amelia’s ghost is actually a bit to the east of here. You’ll understand her a lot better if you come with us.” said Billy. Within a minute, Melissa, Billy, and David could see Dirk walking toward them.
  10. TLDR; I created an open source .NET library that you can use to easily load data and subfiles from SimCity 4 games. It's called SC4Parser, you can find the source code, documentation (with examples) and the pre-built library over on GitHub. Hi, for the past few months I have been working a tool that creates pictures of maps from SimCity 4 save games. As part of the project I needed a way to load and read data and some subfiles from the SimCity 4 savegames. Unfortunately, dispite the format of SimCity 4 savegames being well documented, I could not find any libraries that did what I wanted and would work with C#. Additionally, most code that I did find also relied the same old C source file to decompress items within the save games, which was a pain to get working with .NET. So in the end I decided to use the excellent research and information on the SC4 Wikipedia to build a parsing library of my own, which may save some people some pain and time. It has the following features: Find and load data/files from save game using TypeID or TypeGroupInstance (TGI) Methods to load common subfiles from a save game (Zone, Building, Transport and Terrain files) Automatic QFS decompression As mentioned above, the library contains a few implementations of common subfiles found in SimCity 4 savegames, some of these implementations are fully complete and others are partially completed but can still be used: Buildings Subfile (Fully Implemented) - Contains a list of all buildings in a city TerrainMap Subfile (Fully Implemented) - Height map for a city Network Subfile 1 (Fully Implemented) - Contains all ground level network tiles (roads, rail, streets etc) Network Subfile 2 (Fully Implemented) - Contains all underground network tiles (subways etc) Bridge Network Subfile (Partially Implemented) - Contains all bridge tiles in the game (decoded during development) Lots Subfile (Partially Implemented) - Contains a list of zones in a city RegionView Subfile (Partially Implemented) - Contains general city information If you are interested, you can find more info about what is implemented, along with documentation and prebuilt versions of the libary as well as the source code over on GitHub. I hope that this provides a useful framework for others to build small tools, scripts and other programs using data found in SimCity 4 savegames and even if you don't use C# I hope that you find the code useful for working out how SimCity 4 save games are put together. Pull requests, issues and features are always welcome. Enjoy.
  11. Greetings fellow totalitarian regimes, I've downloaded a few libraries, and though they're advertised as functional libraries, I suspect this isn't the case. When I check the education budget, they all have bus funding, which to me indicates they're functioning as schools. Also, a few Maxis schools I've built have almost no attendance, which I'm assuming is because these supposed "libraries" are accommodating all the students. I'd appreciate any insight into this matter or ideas about how to convert these buildings to actual libraries.
  12. Sunken Library

    Version 1.0.0

    5,497 Downloads

    Sunken Library, by Mattb325. --------------------------------------- Around the world, libraries are enjoying something of a renaissance. No longer just places that house reference books, libraries have re-invented themselves as community meeting places. Modern library designs often include gallery spaces, conference rooms, internet hubs, cafes, creches and private outdoor spaces. This sunken library is a fictional creation that I made to go with the sunken plazas that I released a few months ago. On a 4x4 lot, descending a large staircase, sims arrive at a sun-filled public courtyard, seasonal trees and greenery flanked with glass. A ramp ensures access to this facility is universal. Like the plaza set, this library has been specially made so as to receive shadows from other buildings and structures around it. It looks great in a downtown environment or adjacent to the other sunken plazas I have made. Or simply place on its own and surround with various filler pieces, plaza pieces, etc, as you wish. This is a ploppable lot found in the education menu and provides 86 highly desirable civic jobs, holds 100,000 books and provides an EQ boost to all age groups of your population. --------------------------------------- STATS LIBRARY: Lot size : 4x4 Plop Cost: § 300 Bulldoze Cost: § 90 Demand Created: Jobs§ 36, Jobs§§ 42, Jobs§§§ 8 Pollution: 2 (Air)/ 1 (Water)/ 2 (Garbage ) Pollution Radius: 2/3/0 Capacity: 100,000 Coverage Radius: 1,200 Monthly cost: § 250 Power Consumed:18 Mwh Water Consumed: 1 Gal/Month Occupant Group: Building: Civic; Building: Library --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *Street Planters and Benches (https://community.simtropolis.com/files/file/33284-street-planters-and-benches/) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  13. Hello everyone, Having a problem with the "Newman Library". It is missing the parking dep, which is located at the back of the building, it is "Walking Snake Textures". I have the dep. installed in my plugins but they don't show when I plop the lot in my city. The plugin also from Newman which is "Newman City Hall" when I plop it in the game is shows the parking textures, for the parking dep just fine. I have included a pic so you can see what I am talking about. Any help would be greatly appreciated.
  14. Version 1.0.0

    3,478 Downloads

    Library with modern extension, by Mattb325. --------------------------------------- The simple Georgian style library that was released for diagonal roads (https://community.simtropolis.com/files/file/33247-diagonal-library/) has been given an ultra modern extension at the rear of the building. This is a really, really common treatment in real life where architects add a new addition to an old building without trying to mimic the past, but in SC4, there are not too many examples of an old building with an adjoining ultra modern extension. The rear, light-filled annexe is constructed in zinc with a cantilever to one side over a reflection pool. It is quite separate from the main structure and is accessed via a glass-box breezeway. Unlike many extensions to old buildings, the new annexe is not designed to mimic the old, but rather be read as an entirely new structure that is simply in keeping with the scale of the original building. This is a ploppable lot found in the education menu and provides 50 highly desirable civic jobs, holds 130,000 books and provides an EQ boost to all age groups of your population. --------------------------------------- STATS LIBRARY: Lot size : 2x3 Plop Cost: § 800 Bulldoze Cost: § 590 Demand Created:Jobs§ 18, Jobs§§ 32, Jobs§§§ 2 Pollution: 2 (Air)/ 1 (Water)/ 2 (Garbage ) Pollution Radius: 2/3/0 Capacity: 130,000 Coverage Radius:3,360 Monthly cost: § 650 Power Consumed:5 Mwh Water Consumed:16 Gal/Month Occupant Group: Building: Civic; Building: Library --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required for this file. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  15. Diagonal Library

    Version 1.0.0

    2,543 Downloads

    Diagonal Library, by Mattb325. --------------------------------------- A simple Georgian style library that is designed to place along diagonal roads, streets and avenues. The library is on an overhanging 1x1 lot to enable it to align with the diagonal networks. Once placed, you can decorate around the lot with ped malls, plaza or park pieces as I have done in the images. This is a ploppable lot found in the education menu and provides 42 highly desirable civic jobs, holds 50,000 books and provides an EQ boost to all age groups of your population. An ortho version with modern annexe will follow shortly. --------------------------------------- STATS LIBRARY: Lot size : 1x1 Plop Cost: § 300 Bulldoze Cost: § 30 Demand Created: Jobs§ 16, Jobs§§ 24, Jobs§§§ 2 Pollution: 1 (Air)/ 1 (Water)/ 2 (Garbage ) Pollution Radius: 5/6/0 Capacity: 50,000 Coverage Radius: 1,200 Monthly cost: § 250 Power Consumed:1 Mwh Water Consumed: 2 Gal/Month Occupant Group: Building: Civic; Building: Library --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no dependencies required for this file. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  16. 100 King St Manchester

    Version 1.0.0

    1,772 Downloads

    100 King St Manchester, by Mattb325. --------------------------------------- This is a neo classical building of Portland stone from the Manchester city centre that is surrounded by roads on all sides. It was built in the mid 1930's by Edwin Lutyens (the same architect responsible for many English Country houses of the period as well as the redesign of British New Dehli) and it is meticulously calculated with each pediment being 2/3rds of the former floor from the obelisks and it adopts many classical proportions. The building was formerly the midland bank. The building comes as two growable 2x2 (CO§§§ and CS§§§) lots on the Euro tileset only ensuring that it won't become weedy: in my plugins (5GB) the growables only make occassional appearances which is my intention as this is not the sort of building I want on every street. I've also provided a special 4x4 library lot containing 190,000 books for this building. In addition to the usual education benefits that a library gives, this library has also been modded as a CAP buster across Commercial and Residential sectors. Given its extra function as a CAP buster, the library therefore has a slightly higher monthly cost. --------------------------------------- STATS CO§§§: Lot size : 2x2 Growth Stage: 5 (Medium and High Density Zoning) Bulldoze Cost: § 593 Capacity Satisfied:CO§§ 406, CO§§§ 285 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed:12 Mwh Water Consumed: 136 Gal/Month Building Style: Euro Occupant Group: High Wealth Commercial Offices Building STATS CS§§§: Lot size : 2x2 Growth Stage: 6 (Medium and High Density Zoning) Bulldoze Cost: § 492 Capacity Satisfied:CS§ 882, CS§§ 223, CS§§§ 91 Pollution: 5 (Air)/ 3 (Water)/ 7 (Garbage ) Pollution Radius: 6/7/0 Power Consumed:25 Mwh Water Consumed: 226 Gal/Month Building Style: Euro Occupant Group: High Wealth Commercial Services Building STATS LIBRARY: Lot size : 4x4 Bulldoze Cost: § 1,000 Demand Created: Jobs§ 24, Jobs§§ 46, Jobs§§§ 0 Demand Satisfied: R§ 5,000, R§§ 9,000, R§§§ 12,000; CO§§ 12,000; CO§§§ 15,000 Pollution: 3 (Air)/ 2 (Water)/ 1 (Garbage ) Pollution Radius: 6/7/0 Capacity: 190,000 Coverage Radius: 3,880 Monthly cost: § 800 Power Consumed: 6 Mwh Water Consumed: 22 Gal/Month Occupant Group: Building: Civic; Building: Library --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality (only for the Library version: the growables have no dependencies), make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC MEGA Props - CP Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *SG MEGA Props Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) *BSC Textures Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  17. Do you know if we have this -- or anything resembling this ?
  18. DSC - Education

    Version 1.0

    684 Downloads

    This is DCS, Duco City Service. DCS beholds several departments. This is: Education Nine buildings. Three primary schools, two high schools, two library’s, a museum and a university. I haven’t tried to limit the amount of dependencies, nor to increase them. I used what was needed. The result is that you will need 19 Dependencies in total. Yes, it is a lot, but as said, they were needed and I think most, not all, are common. Nevertheless, in this post is a list with all the dependencies per lot. I used these buildings because I liked them, not always because they cover the name of the lot. Also, large doesn’t mean a bigger building, it is the capacity. The small library is only the building from Haarlemmergold. Nothing has been added. No trees. besides hedges, I rarely/ never use bushes or trees These lots are made with the idea to be used with mmp’s. The download contains two folders(lot files, photos) and a read me. Thanks for the props and textures. You can see a video here Dependencies PaengTextures V104 https://community.simtropolis.com/files/file/22823-paeng-textures-vol104/ BSCTexturePack-Cycledog v1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101&old_comments=true BSCTextures V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSCTextures V2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 BSCMegaProps-Misc v1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSCMegaProps-Misc v2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 NamsPropPack V2 https://www.toutsimcities.com/downloads/view/1882 BSCBatProps-Mat325 V2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 SFBT Spielplatz https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540 BSCMegaProps-Dae V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 LBTMegaPropPackV1 https://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol01/ BSCMegaProps-CP V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSCMegaProps-Jes V1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 WasNLProps https://community.simtropolis.com/files/file/28522-dutch-prop-pack/ BSCMegaProps-SW21 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSCMegaProps-Jbsimeo v3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1891 BNLEssentials V2 https://community.simtropolis.com/files/file/28639-bnl-essentials/ HaarlemmergoldDutchMegaPack https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1374 BSC MegaProps-SG V1 SC4D LEX Details - BSC MEGA Props - SG Vol 01 (v1.0) (sc4devotion.com) Additional Information Building size Plop Bulld. Cap. radius wealth Primary small 3x2 100 5 1000 1500 LW These values are based for easy game play. Big radius and big city? don’t let your schools overflow! Primary medium 5x4 150 5 5000 2000 LW Primary large 5x6 200 5 10000 2000 LW Highschool small 4x5 150 5 5000 2000 MW Highschool large 3x3 250 5 10000 2000 MW Library small 2x2 200 5 75000 1000 MW Library large 2x3 300 5 100000 2000 MW University 9x10 500 5 10000 1500 MW Museum 4x5 400 5 1000 1500 MW More Pictures
  19. Version 1.0

    1,543 Downloads

    This Shenzhen Library and Music Hall was made by DMScopio and originally was uploaded onto his web site (davidluart.com), which is no longer existing and this upload hasn't been available according to my best knowladge since then. I made this readme to collect all the dependencies into one place for easier access with updated links. Please note with the permission of the Simtropolis Staff Member (Cyclone Boom), this file has been uploaded on behalf of DMScopio. It was not available anymore due to the unfortunate demise of his web site. All the works contained within this download (lots, descriptors and models) were created by DMScopio. Installation: Unzip the whole bundle, or COPY the "NHP" folder from the *.zip into your plugin folder. You don't need to keep the "Documents" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. LIST OF ITEMS: * Shenzhen Library and Music Hall Dependencies BSC Textures Vol 01 BSC Textures Vol 02 Have fun and enjoy! - Tyberius06 Special thanks to @redfox85, who sent these files over to me, also thanks for @gwada971 who recognized the building on an image in the Can't find it topic...
  20. Contemporary Library

    Version 1.0

    853 Downloads

    Format: .bld Dimensions: 2x2 Intended zone type: Civic - Library Place into SimCity 3000 Unlimited/Buildings/ to install.
  21. Library

    From the album Pclark06 pic dump

  22. U.S. Bank (Library) Tower

    Version 2.0.0

    8,090 Downloads

    U.S. Bank Tower, formerly Library Tower and First Interstate Bank World Center, is a 1,018-foot (310.3 m) skyscraper at 633 West Fifth Street in downtown Los Angeles, California. It is the third tallest building in California, the second tallest building in LA, the fifteenth tallest in the United States, the third tallest west of the Mississippi River after the Salesforce Tower and the Wilshire Grand Tower, and the 92nd tallest building in the world, after being surpassed by the Wilshire Grand Center. Because local building codes required all high-rise buildings to have a helipad, it was known as the tallest building in the world with a roof-top heliport from its completion in 1989 to 2004 when Taipei 101 opened. It is also the third tallest building in a major active seismic region; its structure was designed to resist an earthquake of 8.3 on the Richter scale. It consists of 73 stories above ground and two parking levels below ground. Construction began in 1987 with completion in 1989. The building was designed by Henry N. Cobb of the architectural firm Pei Cobb Freed & Partners and cost $350 million to build. It is one of the most recognizable buildings in Los Angeles, and often appears in establishing shots for the city in films and television programs. PLEASE, DELETE OLD VERSION This file Includes: Functional Landmark with 6,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  23. Rapson Library

    Version 1.0

    1,360 Downloads

    Rapson Library is an early 60s academic building based heavily on the University of Minnesota's Rapson Hall, located on the east bank of the Twin Cities campus. It is named for modernist architect Ralph Rapson, who was the head of the university's architecture department from 1954 to 1984. Though Rapson was responsible for a sizeable number of modernist works, perhaps he is best known for his Riverside Plaza apartment complex, which received mainstream attention when it was featured in the Mary Tyler Moore Show. To be clear, the real-world Rapson Hall was not designed by Ralph Rapson, but rather by Thorshov and Cerny, another Minneapolis-based firm. As the title suggests, I have modded this building as a library. One dependency is required - Volume 1 of the Cycledogg BSC texture pack. As always, I have included two options for the night scene: one that fits with the game's default night mode, and one that makes use of Simfox's delightful darknite mod. Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here.
  24. Clerkenwell Library

    Version 1.0

    1,823 Downloads

    This small wall-to-wall library is inspired by a real life building, Karl Marx Memorial Library, in Clerkenwell, London. This is no political statement, I just like its Georgian look and it fits into my current playstyle. There are not that many historical libraries for wall-to-wall urban environment, so I decided to create one. I have made two versions, a grey stucco functional education library and an additional red brick high wealth office building. The real life building is from Georgian era, built around 1769, but has been heavily modified during its life. It has served many functions, including as a shop. During 1980's the building was renovated and the original look was restored. This BAT is based on how facade looks today. HD model with Maxis and Dark Night version. Night versions share IDs, so if you have both versions in the city, those will most likely conflict. It has a custom foundation, so it is slope friendly. I have included in a 1x1 FAR angle option of the Library building. The FAR model is included in the file and perhaps someone can do a better lotting than I did. Simmer2 has been helpful with the lotting and he has provided a custom texture for the lots. The texture dat file is included in the download. Thank You Simmer2. The props are mostly HD to go with the HD BAT. Dependencies BSC MEGA Props CP Vol01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 British Props https://community.simtropolis.com/files/file/29965-british-boxes/?tab=comments Nams PROPS PACK Vol 2.dat https://www.toutsimcities.com/downloads/view/1882 Grfe_props_pack_LE_sparaxis.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Grfe_props_pack_LE_elms.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 Grfe_props_pack_LE_daisy.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 Grfe_props_pack_LE_ashes.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 Grfe_props_pack_LE_berries.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 Clerkenwell Library Lot 1x2 Capacity 30 000 Plop cost 400 Monthly upkeep 350 Coverage Radius 1880 Jobs Created 8 R$ 9 R$$ Clerkenwell Library FAR Lot 1x1 Capacity 25 000 Plop cost 350 Monthly upkeep 300 Coverage Radius 1760 Jobs Created 7 R$ 8 R$$ Clerkenwell Office Lot 1x2 Capacity satisfied CO $$$ 20 Building Value 218 Bulldoze Cost 212 Pollution Air: 1, Water: 1, Garbage 4 Water Consumed 23 Power Consumed 1 © 2016 Simmer2 and Bombardiere
  25. DU Main Library

    Version 1.0

    991 Downloads

    DAVYNSBURGH UNIVERSITY PROJECT This is a 12x4 Library lot. Part of the Davynsburgh University Project. The building was built using Sketchup and currently has no nightlights. Complete with a university book store for student. It features a large fountain and plaza for student to relax read and study. No Dependencies Feel free to check out the other DU Project buildings here: https://community.simtropolis.com/files/file/31118-du-tigers-fieldhouse/ https://community.simtropolis.com/files/file/31054-du-rivers-stadium/ https://community.simtropolis.com/files/file/31120-du-tigers-stadium/ https://community.simtropolis.com/files/file/31126-du-entrances/
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