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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!
    • CorinaMarie

      Outages - STEX Test Ready   09/22/2018

      Update: 24 Sept, 2018 @ 21:00 EDT All seems to still be working with quick response times. As mentioned below we will continue this test until tomorrow evening before adding guests back to the settings. Tis now my bedtime so please don't break anything while I sleep. But, if anything seems wacky, please post in the ST Bugs Thread. Update: 24 Sept, 2018 @ 19:45 EDT We've been up for one hour with this STEX test and so far server loads are looking good, page load times seem normal, and avatar hover overs are mostly zippy fast. The plan is to run with this configuration until tomorrow evening to give us plenty of time to see if the site stays responsive before we add the STEX access back for guests. (Rest assured, dear guests, we are not trying to force you to join ST. It's just that we have to figure out what has been causing the site to totally crash.) Update: 24 Sept, 2018 @ 18:41 EDT We've brought the STEX back online for members only as our next test. This test might also overload the site as there is some underlying bug which we have not yet identified. Both Cyclone Boom and I are here to keep an eye on the performance. Should ST get overloaded and go down you will first start seeing long page load times and eventually 522/524 errors from Cloudflare. At that point CB will work his magic and then you'll start seeing a 403 Forbidden error. (This means all access is blocked so the site can re-recover.) And then in about 10-15 minutes we'll bring it back without the STEX again should this bad stuff happen causing the aforementioned site crash. See also: My initial Bugs Thread post and CB's recent post there saying we are up in test mode for members. Update: 23 Sept, 2018 @ 22:22 EDT The site stayed up a wee bit longer, but still succumbed to whatever is causing the trouble. At this point we are taking the STEX and the Gallery offline, but will try to keep the forums going. Update: 23 Sept, 2018 @ 18:59 EDT Cyclone Boom has optimized all database tables which is sort of like defragmenting a hard drive. We've brought the site back online and are hoping it helps with the problems. The previous message (below) still applies until we are sure everything is fixed. Previous message: Simtropolis is experiencing random spikes of heavy server load and excessive lag to the point the whole site becomes unresponsive. We've been taking it offline to let it catch up with the load and then bringing it back. This is the best stop gap measure we have at the moment. If you are creating a new topic or post I suggest making a copy and paste to a text editor before clicking the submit button as we can't be sure it won't go offline at the wrong moment for you.
    • CorinaMarie

      A Separate Bug   09/24/2018

      We are also having trouble with the Contact Us thinger. I do receive them (and they come to me as an email), but now when I reply they immediately bounce back. This could be due to peeps providing invalid email addresses or it could be an actual problem. I do reply to all of them so if you don't get a response within 24 hours you might consider sending me a private message here on ST instead. -Cori (PM me here.)

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Found 119 results

  1. Didicas International Airport

    Overview of Didicas International Airport Currently has two operational runway serving 4 passenger terminals T1 - Terminal 1 caters major international flights going the asia, australia, europe and north america T2 - Terminal 2 is dedicated for the national flag carrier (Philippine Airlines). "side note: same arrangement on the Manila Airport Terminal 2 is just infront the Didicas Island MRT/Monorail Interchange Station (transit link for MRT yellow line and two monorail line (Channel Beach Service Line and Santa Monica Town Service Line). The Didicas Island Station has direct connection to terminal 2 via underground linkway. T3 - Terminal 3 covers the regional, domestic and low cost carrier flights (Dominated by Cebu Pacific), locals generally called it the "Budget Terminal". A Free standing Mcdonalds branch is located just beside the open car park area (but still you can find more food options inside the terminal which has Jollibee, Starbucks, Mang Inasal Chicken, Pizza Hut, Greenwhich Pizza and a lot more. 2 large multilevel carpark and 1 open carpark area is provided, while bus and taxi have their own designated parking zones. Terminal 3 is also connected on the MRT Yellow Line with an underground station (simply called Terminal 3 (T3) station). T4 - Terminal 4 is a domestic and short haul flights terminal. Turbo Props (dash, atrs, saab) and smaller jets are the common aircrafts using this terminal. Terminal 4 or simply called Domestic Airport Terminal is located along Domestic Airport Road. It can alsobe accessed by public transport thru MRT (T4 MRT Station - Yellow Line) as well as by Bus or Taxi (lots of them just park outside the building). For private cars there's a small 2 level carpark building across the road linked thru underground pedestrian linkway which also connects to the T4 MRT station. Other facilities Didicas Airport Engineering Center - Large Hangars providing aircraft repair and maintenance. Cargo (Air Freight) Terminal - Cargo hub for Air Freight company such as FedEx, DHL, TNT to name a few. General Aviation - Private hangars for company aircraft use in business, private transport, aviation training and sightseeing/adventure tour or skydiving. Logistic Hub for in-Flight Catering and other Aircraft Services Control Tower and Aviation Fuel Silos Radar Complex Two Radome were built for the Didicas Island International Airport. The Radars are used in both by civilian and the military authority. Inside the Radome are the ELM-2288 radar useful for both air defence and air traffic control activities. There are large carpark and transport links (via mrt (Yellow Line), monorail (2 lines one going to directly to a nearby beach and another to small town, plus buses, old fashion taxi and grab (uber is no longer in SEA)... The airport is shared also with a small Airforce base named Lt Manuel Conde Airbase
  2. Hello everyone, Long time since I've been very active. Jumped back into making game content, this time for Cities Skylines. Been working on a new modular airport for way too long and finally starting to put the finishing touches on it. This is my 1st unveiling and I'll probably be working on it for another month before releasing. When I started out to make this monstrosity, I had small goals to just make some simple modular airport pieces. I was always unhappy with how the nightlights in a modular building looked, always coming on at different times. When the nightlights were on all the time, I didn't like the look of it either. So I learned how to make Clear glass props. Nice. So then I had to model the insides of the buildings, then figure out the pathing, the roads I use to simplify laying things out broke the paths. So I learned how to make new roads and offset the pedestrian paths. Then I thought that I wanted to be able to have a working skytrain system going to different parts of the airport. So I had to learn how to make a proper elevated train station and a new rail line that could be bent at 90 degree angles to fit in the buildings. On and on it went until now I feel confident enough to unveil this to the community, warts and all. There are about 30 buildings in the set, a boatload of glass props, 4 roads and about 30 props (not glass). This will not be for the faint of heart. I made this airport shone in about 3 hours. This is not a "plop and go" building. Remember that some airports are like little cities themselves. So all these resources for an airport aren't all that bad...right? Almost forgot to mention the parking garage with the skywalks and integrated metro station will be released with this too. As a side note, I spent a lot of time making a station for the skytrain in the garage and making it go into the terminal building. Not happening at this stage. For now I have given up on that folly. The modular 8 level parking garages will have 11 buildings and I made 2 new parking lot light props for them. Don't be shy and tell me what you think. Just be gentle please.
  3. Overhanging lots

    As someone who has done very little modding, I am after some advise in regard to over hanging lot's both creation and function. Below is what I want to create, I want the runway, taxiway and grass to over hang the freeway that is underneath. So the first question is, if I have over hanging lots over the freeway, will the freeway continue to operate normally? Note: I know the runway and taxi way over than lights is non functioning and I dont intend to add anything to it. Next question, as someone who has done next to no modding in the past, am I going out of my depth to quick to soon? If anyone has any guides or props to help feel free to let me know where to find them. Thanks.
  4. Making a custom airport service road, and I need to enable bus stops for use with Vasimr22's service vehicle bus pack. I have all vehicles enabled in the lane properties, and for stop type "bus" isn't listed to I just chose car. Is that correct, or is there another way?
  5. BFA's terminal 1 was finally completed, and my The Mayor's disdain for purely non-functional airports was outmanuvered by my The Mayor's love of looking outside at JFK's apron. To coincide with the non-functional reopening, a Railway Service to BFA was initiated; this is done using ICE-2 trainsets bought secondhand, while a local service paces near it with what is usually Capitalstar EMUs; primarily on the Northern DC lines. Several M3 sets survive in service; these are possibly going to be replaced with Desiro units; however. BFA itself is still a hotbed for Commercial Flying, with a Air-To-Orbit project continuing using a Tu-144 and a MD-11 bought off the local scrapyard. However, there's currently disputes going on between the local Civil Air Patrol branch and the Airlaunch Company; the latest movement is parking a MD-11 infront of the CAP hangars. As of today, CimTrans is trying to work out an agreement. BFA itself has 2 main spokes; one handles longer-distance Ryanair and the miscellaneous AE flights usually, the other mostly CS Airlines. Connected directly to T1 are gates to shuttle flights; you can grab a cramped ride in a CRJ200 to Gramercy, St. James or Newark (however, the last option is not that patronized.) Now, to the elephant in the room; why are 4 MiG-21 jets infront of a American airport terminal? Well, back in the good ol' days where every train had graffiti on it and the major was a corrupt SoB, BFA was becoming dangerously unsafe for flying; a accident in '78 where a very unlucky and very high-profile F2A slipped off the runway on to the main lines that Amtrak took in and out of the city made the point clear; the Airport was at it's breaking point. The one thing the Council could do, in an embarrassing move, would be to ask the ol' USSR for help. Of course, it worked, and with a letter from the Premier himself and a Blank Check for the Airport and some extra for Education (unrelated, the City swears, was the purchase and distribution of the Communist Manefesto to Libraries.) In 1990, to express the City's gratitude, we began a twinning with Leningrad, and we donated 4 F-84s from a scrap heap for display in exchange for 4 MiGs; relations with St. Peterburg continue to this day, however they've been getting colder recently. The Port of Portdale is beginning to take shape in the last 2 photos; Cims Metal Recycling is a company that cuts up pretty much everything (except MP-70 and MP-54 cars, both of which contain pollutants only able to be handled by the Railroad itself, but the R-32 cars that are being replaced with some French stuff are fare game). This includes planes, and there's a couple Jetliners in the boneyard at any given time. However, not all are destined for the Scrapheap, 2 F-14s and 2 A-6s are being retained for the University Island Aviation Museum; when it's built, anyway.
  6. So, previously while building BFA i was using the Incheon Airport by Elvis as Terminal 1. It was affected by a bug that made planes hate it, so i began an attempt to convert it to a decoration. However, nothing fit, the jetbridges were all wrong. Thus, i begin building my first purely decorative airport
  7. BFA

    Alright, i'm pretty much done with it so here's Buddy Finley International. Named for a dog who passed away a couple years back, BFA has 3 runways, and is capable of handling jets up to the A380. BFA is a hub for Morita Cargo and Ryanair US, and has a total of 3 passenger terminals and a single freight terminal. Ryanair offers cost-cutting flights to various cities, and operates out of Terminal 2, the central terminal. BFA isn't a stranger to Personal Aviation, either. Several hangers and private aprons offer comfortable parking for jetsetters, and several more spots exist for light aviation. The most notable usages of it is housing the "Black Bear", a Tu-144 Concordski currently under refit by a private company to be used to launch cubesats and the like into LEO, hauling up boosters and launching them at high speed and high altitude. Next, hopefully soon, we're going to move to the Dockyards, an area completely transformed in recent years.
  8. Hey there everyone. Just found out about this new airport building game (in actual 3d) which is looking very promising so far: I'm personally very excited about this game, wishing the crew from Lithuania the best of luck becoming the next Colossal Order. Here is there forum, it's not too active, but they do reply on occasion. http://www.realwelders.com/forum/viewforum.php?f=3
  9. Hello ! I hope this time to be in the right place ! So ... The project "Scoty Modular Airport" (SMA) aims to divide an airport into more or less large Lots typical and varied (common to all airports), to build them in a few clicks and a minimum of preparation, like a little puzzle, from which we could choose some of the pieces and their locations. This is not a question of competing with RMIP and ACTeam ..., who have done a great job, but rather to extend their creations and facilitate the "assembly" of airport. For this project a little (!) ambitious for one person, I need the help of seasoned BATers, for a number of Building/Props needed. I set up this site: http://hugaroux.free.fr/ dedicated to this project, where I explain, enumerate - as and when my thoughts - all the needs, the preparations and the progress Lots. Many thanks in advance to all those who want to help this project.
  10. Has anyone tried if it is possible to modify the runway and taxiway with the new road modding tool? At first sight when I tried it in the editor it is not possible, those networks don't appear. But by an accident I found that if I load the editor up with an airport asset and then from there create a new road I can select both the runway and taxiway. In the editor it seems to work, removing all the lights looks good but it fails to load in game however. Perhaps this isn't supposed to be doable since they are not available directly (bug)? Or could it be that it fails to load because of loading screen only? Haven't had the time to try the "normal" way. These are just thoughts, but I wanted to shout them out in case there was anyone else who discovered this or find it interesting.
  11. Huoshan Dao Airport

    The economy of Huoshan is booming. It outwardly looks like this strange British venture into the Chinese mainland has been a success! The main issue at the moment is that there is still no airport serving the island which has a population of over 500,000. Space is limited and density is high. The authorities are looking at some extensive land reclamation projects to allow them to build and airport. A progress update on the island: Welcome to the new airport: The completed land reclamation: Several years of construction and the airport is born. It has not come without its problems though. An increase in noise pollution has driven down the land value near the airport - some are happy about this as it makes homes more affordable! Elsewhere on the island we can see that land in the hills is being sold off for more suburban style homes: The shoreline of the island remains very dense:
  12. This update about Meriah, Karasem which I havent show in ST for 2.5 years (since last update of Karasem V4.7). I was thinking this CJ actually about Cibebek-Kota Baru area only but I have work in meriah which I havent show in a while so I changed it into fully Karasem CJ. Update 43: Nightfall ~ Evening Stars Kelan is a District in Meriah Regency located just in south of Border of Meriah. It's bordering with Jatibening City in the east, Meriah in north and Sukamulya District in south. This district with population of 56.234 (2015) include the Airport of Meriah, Kota Meriah International Airport. location map of Kelan. Kelan Utara is a subdistrict in Kelan, taken most of northern part of this district Kelan Utara Interchange of Meriah Outer Ring Road (MORR) south ring. Kelan Utara consist mainly the middle class suburban area as well as several undeveloped land and even agricultural areas. Jl H. Solihin (road from west to east) in Kelan Utara. There are several industrial area in Kelan Utara. mostly minor one. Industrial area in Kelan Utara. Jl H. Solihin in Kelan Utara (again) Sarang Alang, another subdistrict in Kelan. Located just in west of Kelan Utara. Suburban area in Sarang Alang featuring Jl Sarang Alang. Jl Sarang Alang actually used to be Airport main access road toward Kota Meriah International Airport before the main expressway access done back in 1983. Jl Sarang Alang Ramp of Meriah Outer Ring Road (MORR) bound for Airport Main Enterance-Curug Jl Raya Curug, a major road through Kelan that connecting Jatibening and Curug is one of arterial road of this district as it connect Kelan with Jatibening and Western part of Meriah. Jl Raya Curug in Sarang Alang. another picture of Jl Raya Curug in Sarang Alang With its location just neighboring airport, Buildings in Kelan Utara (Kelan in general) have height restriction. Jl Raya Curug in Kelan Utara featuring airport gate. In fact, Kelan Utara Interchange directly located in the north of airport eastern runway. The area in the south of interchange is known for the plane spotters to take nice view of Plane landing area in the south of Kelan Utara IC MORR (Meriah Outer Ring Road) is an expressway looping Kota Meriah area. the first phase of southern part which include Kelan-Cipelak built on 1992-1997. In Kelan, this expressway served by 1 interchange (Kelan Utara IC) and 1 junction toward Kelan-Sukasari Feeder Expressway MORR in Kelan Utara bordering with Kota Meriah International Airport (KMIA) Hangars. Meriah Outer Ring Road in the east of Kelan Utara IC Kelan Junction, Kelan-Sukasari Expressway termites with MORR. MORR in the east of Kelan Junction The construction of the expressway/highway back in 90s leaving several minor roads that crossed the highway disconnected, leaving the dilemma of major highway project in the dense area like southern Meriah. Although, most of newer highway project in Karasem overcome the situation by building the streets in the side of highway to avoid disconnecting the minor roads by divert them to the nearest crossing. one of the example of disconnected road by the highway. (image rotated 90 degree) Meriah government did plan to build the light rail in pararel with the expressway since 2015 in order to fulfill the commuter around the city needs although this plan seems to be shelved for now as the city government focused on expanding Meriah Mass Rapid Transit System (M2RT) which seems more successful to bring more people around city to use public transit. Closer look in Meriah Outer Ring Road (image rotated 90 degree). the government considered to build the light rail parallel with this highway. As for the public transit, Kelan at this point dont have any access toward any mass transit, just several routes of city buses and paratransit toward Jatibening or Pemogan. In future, M2RT plan to expand a mass transit system which is a metro toward airport through Kelan. Jl Raya Curug intersect with Jl Raya Kelan which is the main corridor road in Kelan. Kelan-Sukasari Expressway is a feeder expressway toward the western coast of Meriah Regency which going through Kelan. although this expressway criticized for having low demand, it built in 2004 toward Kelan Utama IC where it termites at this moment in order to relieve the overcapacity Kelan Utara IC. Jl Raya Curug Crossed Kelan Sukasari Expressway. overview of Kelan Utara overview of Kelan Utara featuring part of airport Evening shot of Kelan Utara Jl Raya Curug intersect Jl Raya Kelan at Night During night this area can be seen from every single flight toward Meriah International Airport clearly as it located directly next toward the airport. Suburb of Kelan Utara at night 1 Another picture of Kelan Utara Suburban at night Aside from the commuting residents, MORR also congested with the people rushing toward their evening flight in KMIA Night Shot of MORR Night Shot of Kelan Utara IC Thats all for today "repost", thanks for viewing!
  13. Comment Replies After such a long time, maybe it is a bit nonsense, right? --------------------------------------- The meeting had gone quite well, better than expected. It was already a bit late, and those who had flown from out of Barnanova were already checking their phones and checking in their flights. I was one of those, who tried to do this while giving farewell to the barnanovese business partners. Doing business in Barnanova, and especially with barnanovese officials, is quite an experience. All business meeting etiquettes tend to highlight the same points in regards to Barnanova, and they tend not to be wrong. Handshakes between men are almost comparable to getting your hand stuck with the car door: a painful experience. Barnanovese are used to hardcore handshakes, which can cause them some trouble when dealing with Asian partners. Businesswomen are spared this pain, and most handshakes are milder. We wrapped out our meeting and left the very official-looking building in the historic quarter, and made my way to the Metro entrance. A huge national flag flew in the middle of the circle. Time to head to the airport. Just a couple of stations down to the city's central station, which still keeps its original name, North Station. The underground interchange at North Station was complex and rather confusing, even for locals. Barnanova has pushed since several years the so-called Plan BNN, a hugely ambitious plan to improve the air links of the nation with the world. And the first step, was improving the signage downtown, in order to effortlessly guide the business traveler back to the airport. The yellow BNNExpress train can be invariably found at platform 14. It is painted in yellow colors and of course, sponsored by barnanovair. I was flying with these airlines today. The BNNExpress train breezes through the modern CBD, only stopping at the "Centre de Negocis" station before the airport. A dozen passengers hop in the train, most of them businesspeople and some, having already removed their ties and jackets off. The train starts again and rapidly accelerates running through the city. We arrive just 20 minutes later to the Barnanova-Mediterranean International Airport. The Plan BNN revamped in 10 years this airport from a mid-range international airport to an air hub, competing directly with the large European airports. The success was so large that the airport is already struggling to cope with the increased demand barnanovair brought to the airport. The lack of taxiways forces air traffic control to plan ahead all flight movements to the second, making the airport work like a huge clockwork. Another expansion is already on the planning phase. The advertisements at the station are statements of barnanovair's vision of the air industry. The departures/arrivals screens at the station lobby informed me that my flight was departing from the north terminal. There was still no gate information though. Pushed my carry-on luggage down to the north terminal departures lobby and headed to one of the automatic check-in machines. Only a couple minutes later I received my boarding pass and an SMS with a link where I could download my mobile-friendly pass as well. The new barnanovair boarding pass design looks gorgeous in these vibrant colors! The airline has gone the extra mile taking care of these kind of details, and the high quality printing on the automatic check-in counters is a good proof of that. The mobile pass looks more basic, as per compatibility. The security check was painful as always, a bad experience one has to go through in any airport in the world. Once cleared, I found myself breezing through the duty-free shop, looking for gate N21. The activity was intense in both in the terminal building and outside. I stopped by for a second to see an Airbus 330-300 aircraft, the backbone of barnanovair's medium-range fleet, being loaded for its departure to London-Gatwick. This particular airliner is christened as Alessandro Volta. All planes in the fleet are christened after famous inventors and scientists. Not too far from there, the Queen of the Skies reclaimed my attention while resting on gate N12. She had just been polished and shone under the sun, looking majestic. barnanovair placed an order for 15 Boeing 747-8I in 2011, and the first orders have been flowing in since 2015. The 747 covers these intercontinental high-demand routes between Barnanova and other world capitals, and helped the airline to reach all five continents, placing it among the big names in the airline industry. This particular plane was christened after Marie Sklodowska Curie; all 747s are christened with women scientist names. Her departure to Tokyo-Haneda was expected in half an hour. Near the gate, some more advertisements. Some of them help clear out what is the mission of the airline for the years to come: I relaxed on my seat until boarding time. The Barcelona route is the busiest for this airport. barnanovair offers up to 28 flights between both cities per day, even with its own name, the Viceroy Shuttle. The route is always operated with Airbus 320 aircraft, with 28 business class seats. I wasn't traveling business today, small companies can't afford that anymore. The boarding was fast. In contrast with low-cost airlines, barnanovair makes customers board in four batches in this case: rows from 1-7 (business), board first. Rows 25-32 board after that, later rows 13-24 and finally rows 8-12. People tend to find this confusing at the beginning, but speeds up the boarding procedure, essential to make the Viceroy Shuttle work properly. Once on my 21C seat, I sat back on the confortable seat and leafed the in-flight magazine, Panorama. Found myself discovering the route map, a staple in any in-flight magazine. barnanovair's had drammatically expanded in recent years. Barcelona and Rome are marked in blue, meaning shuttle destinations with many routes per day. The yellow destinations are seasonal, most of them only served during the summer months (Dubrovnik, Santorini, Larnaca...), some during the winter months (Lulea, Trondheim...). It is however the world map the one that had gone through the most changes recently: With the new B747-8I fleet, destinations such as Denpasar (Bali), Buenos Aires, Cape Town and Chengdu could be introduced this year. Barnanova-Mediterranean airport is increasingly becoming an intercontinental hub, efficiently connecting long-haul destinations with European regional destinations. The read distracted me from the emergency procedures demonstrations, and felt already the pushback. In no time we would be departing already.
  14. Article #9 - Costa Laga: Beaches and relax

    Article #9 - "Costa Laga: Beaches and relax" Costa Laga or Serenísima Costa de Laga is an important touristic centre of Metzú Republic. Is situated some 19 Km of Pronto Durazno (a little city), 120 Km of Yuti (capital city) and 94 Km of Villa Hermosa. Founded in 1785, was the first spanish colony in Metzú. The main acitivity of this town is Tourism. It has beautiful beaches of white sands. Costa Laga has a little but modern airport called Francisco de Laga International Airport. Costa de Laga ows great parks where perform a lot of activities like sports. Anyway, another interesing and peculiar point to visit in Metzú. Full Map Population: 4.816 Metropolitan Area: N/A Main Activities: Tourism Visiting Laga... 1. Downtown. Av. Libertador. 2. Playa de Laga. 3. Diagonal Cervantes. Casco Histórico de Laga (historic neighbourhood). 4. Diagonal Cervantes (road to airport). 5. Parque del Monte. An important park of Costa Laga. 6. Playa Monserrates at 4:00 p.m. 7. Playa Monserrates again. 8. Playa de Laga. Entrance 9. Francisco de Laga International Airport. View from the mountains. 10. The airport dynamic. 11. Serenísima Costa de Laga. A general view. 12. Downtown at night. 13. Casco Histórico de Laga. Midnight. 14. Francisco de Laga International Airport. 9:47 p.m. We hope you visit our cities, See you on the next article, Stranger.
  15. So, Entry I... I should probably detail the ambition - a semi-realistic recreation of Phoenix, Arizona. Of course, it won't be identical due to the limitations of SimCity 4 and such, but I will try and keep it as truthful to real life as possible. On a second side note, I have never been to Phoenix myself, so everything I do will be based off what I see on google maps. It may be outdated and henceforth wrong, but oh well, we're just trying to have fun. I decided to start around the Phoenix Sky Harbor International Airport, building from the I-10 interchange with I-14 and slowly filling in the surrounding area, including the airport. The very first thing I did however, was Junction (?) 149 of I-10, which includes a basic turn off to E Buckeye Road and a slightly more complex turn off to E Sky Harbor Blvd, the main road into the airport. As you can see from the image, I have also fleshed out some of the nearby roads with S 24th Street running beneath the Sky Harbor Blvd, parallel to I-10, and the Sky Harbor Cir at the top of the image. One of the initial challenges was the intersection between Sky Harbor Cir and S 24th Street as the game would not allow for an extremely compact junction with the MIS, so I had to make it larger than the real life equivalent. The small road on the right hand side is the entrance to the UPS parking lot which I have yet to build. Following that construction, I decided to plough north along I-10 to the interchange with Route 51 and Route 202. It is by far the most complex interchange I will have ever attempted in SimCity 4, and I have yet to fully start on the beast. I have, however, completed junction 148 and begun 147C. The limitations of SC4 begun bugging me here as I struggled to begin the Mini Stack interchange, so I decided to leave it be for later and returned south to I-10's interchange with I-17. Due to the recurring limitations of SimCity 4, the interchange is not an identical replica. The movements of the RHW-4 exits are highly emphasised and not as compact as I would like them to be, but I can return to that later if I have the time and willpower to take a better short. Finally, I begun work on the airport. It is my first attempt to build an airport with all the correct addons and using the modular system, so I'm fairly please with how the runways turned out. There are modifications of course, mainly the length and difference in lengths between the two runways but also the headings of the runways and the exact locations of turnoffs. I also completed a private jet area along with a cheap, knock-off version of the Fed-Ex Ship centre. Finally, a current overview of the two tiles I have built on. I chose the positioning based on the possibility that I may start zoning before the road construction is all completed, so I would use the neighbouring connections to spark demand if need be. And that brings Entry I to a close... thanks for taking the time to read it and if you have any opinions or criticisms I can tackle, throw them at me. I will try to post updates at least once a week with my progress, but I don't know how much I will make, especially with the rest of the airport to complete.
  16. I thought it's time to get my own topic running as I started some more advanced, larger project a day ago. Besides the vehicles I created before I started working on some vanilla-style modular airport, based on the vanilla airport and international airport assets. Due to my quiet limited time caused by real life don't expect extra-fast progress Still I've got to update my "old" vehicle assets too, but the vehicle editor seems to be kinda messed up since the last patch - anyway I'll look into this too by time as I already promised! For now I got the following types of buildings planned for this airport set which is heavily inspired by the AC teams set for Sim City 4 functional terminal block with three "small" gates functional terminal block with two "large" gate non-functional terminal filler pieces with gates terminal piece with control tower (RICO Office) terminal block without gate (RICO commercial low) monorail / (elevated) metro / train terminal pieces terminal block with taxi stands (AD required) terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way ) terminal block with road maintenance service building (connected to the tarmac side to simulate road-traffic on the airport ) functional terminal with concourse (4 + gates using sub buildings) "T - style" functional concourse piece (featuring gates on both sides, will probably require network extensions as it has to be entered on foot from the underground using pedestrian "roads") eye candy ends for concourse, left and right eye candy transition piece between one-level and two-level terminals (maybe even RICO - enabled, we'll see) two-level functional terminal blocks (will be a challange to be set up - I try to set the entrances on the upper level, the exits on the lower level) two-level terminal with control tower (probably RICO office + functional (using sub building - I don't know yet if something like this is possible)) large fake-entrance piece for two-level terminals (RICO commercial high) (so especially when using rush hour many people gonna go into this one) monorail / (elevated) metro / train two-level terminal pieces two-level terminal block with taxi stands (AD required) two-level terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way ) simple helipads with one of each natural disasters helicopters working doppler radar dome (requires ND - a non working version is available on the workshop) stand-alone ATC towers surface movement radar tower some props like (enhanced) vanilla jet bridges, stand guidance displays and other small things which will be pretty Special features: rotating radar domes for ATC towers and the radar tower (gotta look into this!) usage of the "vehicle rotor" shader discovered by @Ronyx69 for large glass parts of the terminals (I try to work around the lod-problem) stock-game style as I use the textures and models from the game as my start-point usage of the "loading screen mods" benefits → as I use the same texture with the same name most of the times it will be loaded only once into VRAM when using this mod - which is great! living airports by the use of RICO settings - which you don't have to use at all (those buildings will work as an landmark if you don't use that mod ) more space between planes and terminals due to longer jet bridges - you'll be able to draw some road in between using the anarchy tool of your choise Downsides: jet bridges will disappear after a certain distance as I'll convert them to props. I decided to do so to increase flexibility on creating different terminal types and styles by using many working two-gate assets ingame the airport will get really congested! That's the reason for me to include non-functional versions too. Later on I might create a mod to enhance the vanilla runways and taxiways. I looked up the networks in mod tools and changed some values to test something which turned out to be possible: different wide runways (40m up to 65m for realistic regional and international airports - new network meshes needed) more realistic markings with lights on runways (probably by adding more segments to one network, segment[0] would be just asphalt to place some indicator like "20L", segment[1] would be the threshold, segment[2] would contain the dashed line only, segment [3] dashed line + precision marking followed by 2x (segment[2] again, then segment[3]) and finally segment[2] for the whole middle part to start in reverse after - dunno if that's possible at all) two-way taxiways (for special use-cases) taxiways with "shoulders" (a bit wider than now) and green lights in their middle taxilanes (taxiways with some flat mesh and without dirt-shoulders to be used on aprons. probably just the yellow line with green lights.) more realistic speeds for taxiways and taxilanes I gonna provide one screenshot just to show you the difference: On the left you can see the vanilla runway which is about 30m wide + 2m "shoulder" (mesh edge) → 32m footprint. The next ones footprint is 46m wide which would fit most regional/domestic airports. The one on the right is 60m wide which fits for large aircraft like the A380. ----------------------------------------snip---------------------------------------- First I gonna take off by showing you some first work I've done before starting this topic. This is going to be the first wall-to-wall terminal building featuring three gates (just like the vanilla airport). I removed the jet bridges and details on the left and right to save some polys and - of course - to get the bounding box right Next step will be to map those filled holes, after this I gonna cut the windows and create some basic interior as those will get some semi-transparent love they deserve
  17. Article #3 - Enjoying Jalai

    Article #3 - "Enjoying Jalai" Jalai or Ciudad Costera de Jalai is a touristic city of Metzú Republic. Is situated some 25 kilometres of Wainor City (an important financial centre), and 167 kilometres of capital city, Yuti. Jalai receives many tourists, international and domestic. Jalai has beautiful beaches and colorful avenues and buildings. It has an airport and many international conections. Full Map Population: 33.767 (2017) Metropolitan Area: 36.311 (2017) Main Activities: Tourism, Financial Services Jalai Highlights... 1. Jalai Main Avenue 2. San Roque Beach. One of the most popular beaches of Metzú. 3. San Roque Tropical Forest. Declared a Nature Reserve. 4. Jalai Downtown. 5. Coast Avenue. 6. An other view of Coast Avenue. 7. Jalai Downtown. An other point of view. 8. Aeropuerto Internacional de Jalai. With international conections. 9. Estación Central de Trenes de Jalai. An important train station. Thousands of people transit there everyday. 10. Jalai Suburbs at night. 11. Jalai Downtown at night. 12. Jalai Landscape. We hope you visit our cities, See you on the next article, Stranger.
  18. Article #2 - Discovering Xá

    Article #2: "Discovering Xá" Xá or Ciudad de Xá is a touristic city of Metzú Republic. Is situated some 55 kilometres of capital city, Yuti. It's an important urban area. Some industries are concentrated here. There are a commercial zone, with great importance in Metzú Economy. Xá has the biggest airport of Metzú, called "Aeropuerto Nueva República". Supplies the capital city, principally. Full map Population: 33.756 (2017) Metropolitan Area: 240.658 (2017) Main Activities: Tourism, Financial Services, Manufactured Industries. Living Xá... 1. Xá Landscape 2. An other view of Xá Downtown. 3. A mixture of Modern and high buildings with old rowhouses and condos. Typical in Metzú. 4. Central Train Station, called "Estación del Sur". 5. Main Avenue at night. 6. More of Downtown 7. Downtown at midnight. 8. City Outskirts. The M1 Highway. 9. Nueva República International Airport. The biggest airport of Metzú 10. Cerro Tay and Playa Marcela. 11. Playa Marcela. 12. Estadio Municipal de Xá. Multipurpose stadium. Home of Club Atlético Xácoense, founded by brazilian fans of Chapecoense. We hope you visit our cities, See you on the next article, Stranger.
  19. Airport Update

    Here's an update regarding Packard International Airport. It's a small airport and due to the small space i had to squeeze it in so it's not the best looking one out there...
  20. Biarritz part 1

    Biarritz it's the old district with art deco buildings, vintage skyscrapers, a huge (sunken) central park. Because i want it to be different and nice, with no repetitivity it will b eye candy only. Also on the other shore is the small airport. In this first episode a big round of applause goes to @Aaron Graham and his amazing creations!!!! I have to say that i'm not that satified with the light and the sidewalk. Should i change 'em?
  21. Well guys, im was playing sim city 4, and i wanted to build an airport, so when it finished building up, i noticed that the runway textures were kinda weird. Here is a picture:
  22. Hello all, I downloaded all of Voltaire's AC sets but the terminals are not showing up in my airport menu. The planes are there as far as I can tell but not the terminals. I looked for dependencies and such but I've done everything I needed to do. Any help would be greatly appreciated. Carl
  23. http://www.wiki.sc4devotion.com/index.php?title=DLC:Air_Force_Base This entry talks about an 'unimplemented' airport (?) zoning- apparently this is the only building that can grow on this unimplemented zoning type. I wonder if there are other unused zoning like this that can be used for mods, or if that's even possible.
  24. Would a mod that modifies the boarding time for some transport types be possible? What I am primarily after is a way to increase the time airplanes spend at the gate as they way it is in vanilla they stop at the gates for far to short time. Best regards, Leo
  25. I have an issue with a custom airport made with airport roads - Planes are not landing. If I build another (vanilla) airport on the map I can create a internal plane line - and it works fine. Line planes land and take of at the custom airport. But no planes from outside will land. But if I build a vanilla airport next to my custom one, planes approach the custom airport, land on the runway and immediately take of again to land on the vanilla airport next to the runway. Paths should be correct as local planes land, the terminal is set to accept local and outside connections. Is there a max. distance between runway and terminal or what else could cause this issue. Any help and any idea welcome. Thanks.
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