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Found 158 results

  1. Hello ! I hope this time to be in the right place ! So ... The project "Scoty Modular Airport" (SMA) aims to divide an airport into more or less large Lots typical and varied (common to all airports), to build them in a few clicks and a minimum of preparation, like a little puzzle, from which we could choose some of the pieces and their locations. This is not a question of competing with RMIP and ACTeam ..., who have done a great job, but rather to extend their creations and facilitate the "assembly" of airport. For this project a little (!) ambitious for one person, I need the help of seasoned BATers, for a number of Building/Props needed. I set up this site: http://hugaroux.free.fr/ dedicated to this project, where I explain, enumerate - as and when my thoughts - all the needs, the preparations and the progress Lots. Many thanks in advance to all those who want to help this project.
  2. Basin City

    Version 1.0.0

    140 Downloads

    This is a 7x7 large city tiles map. It's a heavily modified version of Cathlamet by drunkapple. What I modified: -created waterfronts suitable for marinas, boardwalks and beaches -created more beaches with random edges -added soem lakes -new buildable areas -huge premade seaport -direct ocean access -premade airport -premade lakes for a huge central park -preamde terraces for interesting building areas -added a mesa, more mountains and steep hills -premade jetty for the protection of the seaport
  3. From the album Up in the Air

    Boarding operation in Berlin-Schönefeld for flight DY1103 to Oslo-Gardermoen. Still at the passport control.
  4. From the album Up in the Air

    Morning operation at Schönefeld. I arrived this Monday morning from Gatwick into Berlin-Schönefeld. Passport control in Berlin isn't what you'd expect from a civilized country, so I took a couple of pictures to distract myself.
  5. Has anyone tried if it is possible to modify the runway and taxiway with the new road modding tool? At first sight when I tried it in the editor it is not possible, those networks don't appear. But by an accident I found that if I load the editor up with an airport asset and then from there create a new road I can select both the runway and taxiway. In the editor it seems to work, removing all the lights looks good but it fails to load in game however. Perhaps this isn't supposed to be doable since they are not available directly (bug)? Or could it be that it fails to load because of loading screen only? Haven't had the time to try the "normal" way. These are just thoughts, but I wanted to shout them out in case there was anyone else who discovered this or find it interesting.
  6. From the album Up in the Air

    I've seen many pictures of the Z concourse at Frankfurt airport, with all wide-bodies at the gates. I tried to catch the same picture, rather unsuccessfully. Half of it is occupied by the A321-200 that flew me back to Berlin.
  7. From the album Up in the Air

    And that's the aircraft that flew me back to Europe. I was frankly expecting much more from Lufthansa's catering. Except the tiramisu, the food wasn't good and they had only one beer choice (Warsteiner). Ugh. Maybe my expectations were set too high, but as I experienced it, United blew Lufthansa off the water in this aspect.
  8. From the album Up in the Air

    Orlando airport has during the holiday season a nice variety of planes around. Last Thursday evening, time for departures to Europe, one B777 and two B747s were awaiting for departure. One of them, that of Virgin Atlantic, nicknamed "Pretty Woman". I know the picture sucks a bit, but MCO isn't precisely a great airport to take pictures at.
  9. From the album Up in the Air

    I happened to choose the right window seat for this flight, and had these amazing views of Manhattan during the takeoff to Orlando.
  10. From the album Up in the Air

    After one month of travel, I've been up in the air again these last two weeks for a conference trip. The first leg of the journey was a peaceful daytime flight between Berlin and Newark-Liberty. Although the crew weren't especially attentive or friendly, United offered three kinds of craft beer on board, and they won my heart with that!
  11. From the album Up in the Air

    Arrived with plenty of time to my flight out of Suvarnabhumi so I had a while to look out of the window. My flight departed from pier E, which offers privileged sights of the taxiway many planes used to go line up for departure.
  12. From the album Up in the Air

    First time on a Dreamliner! A smooth and comfortable flight in my opinion, even for a low-cost airline like Scoot. I liked how the windows were dimmed throughout the cruise part of the flight.
  13. From the album Up in the Air

    Quite an exotic view for me!
  14. From the album Up in the Air

    Beautiful sunset at 40000 ft over Azerbaijan. This aircraft's winglet is a work of art.
  15. Huoshan Dao Airport

    The economy of Huoshan is booming. It outwardly looks like this strange British venture into the Chinese mainland has been a success! The main issue at the moment is that there is still no airport serving the island which has a population of over 500,000. Space is limited and density is high. The authorities are looking at some extensive land reclamation projects to allow them to build and airport. A progress update on the island: Welcome to the new airport: The completed land reclamation: Several years of construction and the airport is born. It has not come without its problems though. An increase in noise pollution has driven down the land value near the airport - some are happy about this as it makes homes more affordable! Elsewhere on the island we can see that land in the hills is being sold off for more suburban style homes: The shoreline of the island remains very dense:
  16. This update about Meriah, Karasem which I havent show in ST for 2.5 years (since last update of Karasem V4.7). I was thinking this CJ actually about Cibebek-Kota Baru area only but I have work in meriah which I havent show in a while so I changed it into fully Karasem CJ. Update 43: Nightfall ~ Evening Stars Kelan is a District in Meriah Regency located just in south of Border of Meriah. It's bordering with Jatibening City in the east, Meriah in north and Sukamulya District in south. This district with population of 56.234 (2015) include the Airport of Meriah, Kota Meriah International Airport. location map of Kelan. Kelan Utara is a subdistrict in Kelan, taken most of northern part of this district Kelan Utara Interchange of Meriah Outer Ring Road (MORR) south ring. Kelan Utara consist mainly the middle class suburban area as well as several undeveloped land and even agricultural areas. Jl H. Solihin (road from west to east) in Kelan Utara. There are several industrial area in Kelan Utara. mostly minor one. Industrial area in Kelan Utara. Jl H. Solihin in Kelan Utara (again) Sarang Alang, another subdistrict in Kelan. Located just in west of Kelan Utara. Suburban area in Sarang Alang featuring Jl Sarang Alang. Jl Sarang Alang actually used to be Airport main access road toward Kota Meriah International Airport before the main expressway access done back in 1983. Jl Sarang Alang Ramp of Meriah Outer Ring Road (MORR) bound for Airport Main Enterance-Curug Jl Raya Curug, a major road through Kelan that connecting Jatibening and Curug is one of arterial road of this district as it connect Kelan with Jatibening and Western part of Meriah. Jl Raya Curug in Sarang Alang. another picture of Jl Raya Curug in Sarang Alang With its location just neighboring airport, Buildings in Kelan Utara (Kelan in general) have height restriction. Jl Raya Curug in Kelan Utara featuring airport gate. In fact, Kelan Utara Interchange directly located in the north of airport eastern runway. The area in the south of interchange is known for the plane spotters to take nice view of Plane landing area in the south of Kelan Utara IC MORR (Meriah Outer Ring Road) is an expressway looping Kota Meriah area. the first phase of southern part which include Kelan-Cipelak built on 1992-1997. In Kelan, this expressway served by 1 interchange (Kelan Utara IC) and 1 junction toward Kelan-Sukasari Feeder Expressway MORR in Kelan Utara bordering with Kota Meriah International Airport (KMIA) Hangars. Meriah Outer Ring Road in the east of Kelan Utara IC Kelan Junction, Kelan-Sukasari Expressway termites with MORR. MORR in the east of Kelan Junction The construction of the expressway/highway back in 90s leaving several minor roads that crossed the highway disconnected, leaving the dilemma of major highway project in the dense area like southern Meriah. Although, most of newer highway project in Karasem overcome the situation by building the streets in the side of highway to avoid disconnecting the minor roads by divert them to the nearest crossing. one of the example of disconnected road by the highway. (image rotated 90 degree) Meriah government did plan to build the light rail in pararel with the expressway since 2015 in order to fulfill the commuter around the city needs although this plan seems to be shelved for now as the city government focused on expanding Meriah Mass Rapid Transit System (M2RT) which seems more successful to bring more people around city to use public transit. Closer look in Meriah Outer Ring Road (image rotated 90 degree). the government considered to build the light rail parallel with this highway. As for the public transit, Kelan at this point dont have any access toward any mass transit, just several routes of city buses and paratransit toward Jatibening or Pemogan. In future, M2RT plan to expand a mass transit system which is a metro toward airport through Kelan. Jl Raya Curug intersect with Jl Raya Kelan which is the main corridor road in Kelan. Kelan-Sukasari Expressway is a feeder expressway toward the western coast of Meriah Regency which going through Kelan. although this expressway criticized for having low demand, it built in 2004 toward Kelan Utama IC where it termites at this moment in order to relieve the overcapacity Kelan Utara IC. Jl Raya Curug Crossed Kelan Sukasari Expressway. overview of Kelan Utara overview of Kelan Utara featuring part of airport Evening shot of Kelan Utara Jl Raya Curug intersect Jl Raya Kelan at Night During night this area can be seen from every single flight toward Meriah International Airport clearly as it located directly next toward the airport. Suburb of Kelan Utara at night 1 Another picture of Kelan Utara Suburban at night Aside from the commuting residents, MORR also congested with the people rushing toward their evening flight in KMIA Night Shot of MORR Night Shot of Kelan Utara IC Thats all for today "repost", thanks for viewing!
  17. TXL

    From the album Up in the Air

    (or EDDT for the purists) Catching a plane in Berlin is a dreadful experience. Both airports are patched up relics from a long gone Cold War past. Terminal 1 at Tegel has its retro charm, but the rest of the airport... not the place to be.
  18. From the album Up in the Air

    Killing time at Barcelona Terminal 1, hub for the low-cost airline Vueling. The operations on the ramps looked intense!
  19. Comment Replies After such a long time, maybe it is a bit nonsense, right? --------------------------------------- The meeting had gone quite well, better than expected. It was already a bit late, and those who had flown from out of Barnanova were already checking their phones and checking in their flights. I was one of those, who tried to do this while giving farewell to the barnanovese business partners. Doing business in Barnanova, and especially with barnanovese officials, is quite an experience. All business meeting etiquettes tend to highlight the same points in regards to Barnanova, and they tend not to be wrong. Handshakes between men are almost comparable to getting your hand stuck with the car door: a painful experience. Barnanovese are used to hardcore handshakes, which can cause them some trouble when dealing with Asian partners. Businesswomen are spared this pain, and most handshakes are milder. We wrapped out our meeting and left the very official-looking building in the historic quarter, and made my way to the Metro entrance. A huge national flag flew in the middle of the circle. Time to head to the airport. Just a couple of stations down to the city's central station, which still keeps its original name, North Station. The underground interchange at North Station was complex and rather confusing, even for locals. Barnanova has pushed since several years the so-called Plan BNN, a hugely ambitious plan to improve the air links of the nation with the world. And the first step, was improving the signage downtown, in order to effortlessly guide the business traveler back to the airport. The yellow BNNExpress train can be invariably found at platform 14. It is painted in yellow colors and of course, sponsored by barnanovair. I was flying with these airlines today. The BNNExpress train breezes through the modern CBD, only stopping at the "Centre de Negocis" station before the airport. A dozen passengers hop in the train, most of them businesspeople and some, having already removed their ties and jackets off. The train starts again and rapidly accelerates running through the city. We arrive just 20 minutes later to the Barnanova-Mediterranean International Airport. The Plan BNN revamped in 10 years this airport from a mid-range international airport to an air hub, competing directly with the large European airports. The success was so large that the airport is already struggling to cope with the increased demand barnanovair brought to the airport. The lack of taxiways forces air traffic control to plan ahead all flight movements to the second, making the airport work like a huge clockwork. Another expansion is already on the planning phase. The advertisements at the station are statements of barnanovair's vision of the air industry. The departures/arrivals screens at the station lobby informed me that my flight was departing from the north terminal. There was still no gate information though. Pushed my carry-on luggage down to the north terminal departures lobby and headed to one of the automatic check-in machines. Only a couple minutes later I received my boarding pass and an SMS with a link where I could download my mobile-friendly pass as well. The new barnanovair boarding pass design looks gorgeous in these vibrant colors! The airline has gone the extra mile taking care of these kind of details, and the high quality printing on the automatic check-in counters is a good proof of that. The mobile pass looks more basic, as per compatibility. The security check was painful as always, a bad experience one has to go through in any airport in the world. Once cleared, I found myself breezing through the duty-free shop, looking for gate N21. The activity was intense in both in the terminal building and outside. I stopped by for a second to see an Airbus 330-300 aircraft, the backbone of barnanovair's medium-range fleet, being loaded for its departure to London-Gatwick. This particular airliner is christened as Alessandro Volta. All planes in the fleet are christened after famous inventors and scientists. Not too far from there, the Queen of the Skies reclaimed my attention while resting on gate N12. She had just been polished and shone under the sun, looking majestic. barnanovair placed an order for 15 Boeing 747-8I in 2011, and the first orders have been flowing in since 2015. The 747 covers these intercontinental high-demand routes between Barnanova and other world capitals, and helped the airline to reach all five continents, placing it among the big names in the airline industry. This particular plane was christened after Marie Sklodowska Curie; all 747s are christened with women scientist names. Her departure to Tokyo-Haneda was expected in half an hour. Near the gate, some more advertisements. Some of them help clear out what is the mission of the airline for the years to come: I relaxed on my seat until boarding time. The Barcelona route is the busiest for this airport. barnanovair offers up to 28 flights between both cities per day, even with its own name, the Viceroy Shuttle. The route is always operated with Airbus 320 aircraft, with 28 business class seats. I wasn't traveling business today, small companies can't afford that anymore. The boarding was fast. In contrast with low-cost airlines, barnanovair makes customers board in four batches in this case: rows from 1-7 (business), board first. Rows 25-32 board after that, later rows 13-24 and finally rows 8-12. People tend to find this confusing at the beginning, but speeds up the boarding procedure, essential to make the Viceroy Shuttle work properly. Once on my 21C seat, I sat back on the confortable seat and leafed the in-flight magazine, Panorama. Found myself discovering the route map, a staple in any in-flight magazine. barnanovair's had drammatically expanded in recent years. Barcelona and Rome are marked in blue, meaning shuttle destinations with many routes per day. The yellow destinations are seasonal, most of them only served during the summer months (Dubrovnik, Santorini, Larnaca...), some during the winter months (Lulea, Trondheim...). It is however the world map the one that had gone through the most changes recently: With the new B747-8I fleet, destinations such as Denpasar (Bali), Buenos Aires, Cape Town and Chengdu could be introduced this year. Barnanova-Mediterranean airport is increasingly becoming an intercontinental hub, efficiently connecting long-haul destinations with European regional destinations. The read distracted me from the emergency procedures demonstrations, and felt already the pushback. In no time we would be departing already.
  20. Article #9 - Costa Laga: Beaches and relax

    Article #9 - "Costa Laga: Beaches and relax" Costa Laga or Serenísima Costa de Laga is an important touristic centre of Metzú Republic. Is situated some 19 Km of Pronto Durazno (a little city), 120 Km of Yuti (capital city) and 94 Km of Villa Hermosa. Founded in 1785, was the first spanish colony in Metzú. The main acitivity of this town is Tourism. It has beautiful beaches of white sands. Costa Laga has a little but modern airport called Francisco de Laga International Airport. Costa de Laga ows great parks where perform a lot of activities like sports. Anyway, another interesing and peculiar point to visit in Metzú. Full Map Population: 4.816 Metropolitan Area: N/A Main Activities: Tourism Visiting Laga... 1. Downtown. Av. Libertador. 2. Playa de Laga. 3. Diagonal Cervantes. Casco Histórico de Laga (historic neighbourhood). 4. Diagonal Cervantes (road to airport). 5. Parque del Monte. An important park of Costa Laga. 6. Playa Monserrates at 4:00 p.m. 7. Playa Monserrates again. 8. Playa de Laga. Entrance 9. Francisco de Laga International Airport. View from the mountains. 10. The airport dynamic. 11. Serenísima Costa de Laga. A general view. 12. Downtown at night. 13. Casco Histórico de Laga. Midnight. 14. Francisco de Laga International Airport. 9:47 p.m. We hope you visit our cities, See you on the next article, Stranger.
  21. Version 1.0.0

    756 Downloads

    I have been asked a few times to supply this model in the past. I finally found the motivation to dig it out of my plugins folder. THIS DOES NOT COME WITH A LOT! .sc4model only! This is the model only. I have neither the game nor any of the modding tools installed at this point so you will have to do the modding and make the lot yourself. Sorry! The images show what I cooked up... 8 years ago?!? Jeez, I can't believe it has been so long. I have a full time job and another hobby that eats most of my free time, but I miss all of you that made SC4 fun for as long as I was active. This is the CJ entry where it was used:
  22. So, Entry I... I should probably detail the ambition - a semi-realistic recreation of Phoenix, Arizona. Of course, it won't be identical due to the limitations of SimCity 4 and such, but I will try and keep it as truthful to real life as possible. On a second side note, I have never been to Phoenix myself, so everything I do will be based off what I see on google maps. It may be outdated and henceforth wrong, but oh well, we're just trying to have fun. I decided to start around the Phoenix Sky Harbor International Airport, building from the I-10 interchange with I-14 and slowly filling in the surrounding area, including the airport. The very first thing I did however, was Junction (?) 149 of I-10, which includes a basic turn off to E Buckeye Road and a slightly more complex turn off to E Sky Harbor Blvd, the main road into the airport. As you can see from the image, I have also fleshed out some of the nearby roads with S 24th Street running beneath the Sky Harbor Blvd, parallel to I-10, and the Sky Harbor Cir at the top of the image. One of the initial challenges was the intersection between Sky Harbor Cir and S 24th Street as the game would not allow for an extremely compact junction with the MIS, so I had to make it larger than the real life equivalent. The small road on the right hand side is the entrance to the UPS parking lot which I have yet to build. Following that construction, I decided to plough north along I-10 to the interchange with Route 51 and Route 202. It is by far the most complex interchange I will have ever attempted in SimCity 4, and I have yet to fully start on the beast. I have, however, completed junction 148 and begun 147C. The limitations of SC4 begun bugging me here as I struggled to begin the Mini Stack interchange, so I decided to leave it be for later and returned south to I-10's interchange with I-17. Due to the recurring limitations of SimCity 4, the interchange is not an identical replica. The movements of the RHW-4 exits are highly emphasised and not as compact as I would like them to be, but I can return to that later if I have the time and willpower to take a better short. Finally, I begun work on the airport. It is my first attempt to build an airport with all the correct addons and using the modular system, so I'm fairly please with how the runways turned out. There are modifications of course, mainly the length and difference in lengths between the two runways but also the headings of the runways and the exact locations of turnoffs. I also completed a private jet area along with a cheap, knock-off version of the Fed-Ex Ship centre. Finally, a current overview of the two tiles I have built on. I chose the positioning based on the possibility that I may start zoning before the road construction is all completed, so I would use the neighbouring connections to spark demand if need be. And that brings Entry I to a close... thanks for taking the time to read it and if you have any opinions or criticisms I can tackle, throw them at me. I will try to post updates at least once a week with my progress, but I don't know how much I will make, especially with the rest of the airport to complete.
  23. I thought it's time to get my own topic running as I started some more advanced, larger project a day ago. Besides the vehicles I created before I started working on some vanilla-style modular airport, based on the vanilla airport and international airport assets. Due to my quiet limited time caused by real life don't expect extra-fast progress Still I've got to update my "old" vehicle assets too, but the vehicle editor seems to be kinda messed up since the last patch - anyway I'll look into this too by time as I already promised! For now I got the following types of buildings planned for this airport set which is heavily inspired by the AC teams set for Sim City 4 functional terminal block with three "small" gates functional terminal block with two "large" gate non-functional terminal filler pieces with gates terminal piece with control tower (RICO Office) terminal block without gate (RICO commercial low) monorail / (elevated) metro / train terminal pieces terminal block with taxi stands (AD required) terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way ) terminal block with road maintenance service building (connected to the tarmac side to simulate road-traffic on the airport ) functional terminal with concourse (4 + gates using sub buildings) "T - style" functional concourse piece (featuring gates on both sides, will probably require network extensions as it has to be entered on foot from the underground using pedestrian "roads") eye candy ends for concourse, left and right eye candy transition piece between one-level and two-level terminals (maybe even RICO - enabled, we'll see) two-level functional terminal blocks (will be a challange to be set up - I try to set the entrances on the upper level, the exits on the lower level) two-level terminal with control tower (probably RICO office + functional (using sub building - I don't know yet if something like this is possible)) large fake-entrance piece for two-level terminals (RICO commercial high) (so especially when using rush hour many people gonna go into this one) monorail / (elevated) metro / train two-level terminal pieces two-level terminal block with taxi stands (AD required) two-level terminal block with bus hub (to be connected to the tarmac and without airport functionality - just to connect aircraft stands in some nice way ) simple helipads with one of each natural disasters helicopters working doppler radar dome (requires ND - a non working version is available on the workshop) stand-alone ATC towers surface movement radar tower some props like (enhanced) vanilla jet bridges, stand guidance displays and other small things which will be pretty Special features: rotating radar domes for ATC towers and the radar tower (gotta look into this!) usage of the "vehicle rotor" shader discovered by @Ronyx69 for large glass parts of the terminals (I try to work around the lod-problem) stock-game style as I use the textures and models from the game as my start-point usage of the "loading screen mods" benefits → as I use the same texture with the same name most of the times it will be loaded only once into VRAM when using this mod - which is great! living airports by the use of RICO settings - which you don't have to use at all (those buildings will work as an landmark if you don't use that mod ) more space between planes and terminals due to longer jet bridges - you'll be able to draw some road in between using the anarchy tool of your choise Downsides: jet bridges will disappear after a certain distance as I'll convert them to props. I decided to do so to increase flexibility on creating different terminal types and styles by using many working two-gate assets ingame the airport will get really congested! That's the reason for me to include non-functional versions too. Later on I might create a mod to enhance the vanilla runways and taxiways. I looked up the networks in mod tools and changed some values to test something which turned out to be possible: different wide runways (40m up to 65m for realistic regional and international airports - new network meshes needed) more realistic markings with lights on runways (probably by adding more segments to one network, segment[0] would be just asphalt to place some indicator like "20L", segment[1] would be the threshold, segment[2] would contain the dashed line only, segment [3] dashed line + precision marking followed by 2x (segment[2] again, then segment[3]) and finally segment[2] for the whole middle part to start in reverse after - dunno if that's possible at all) two-way taxiways (for special use-cases) taxiways with "shoulders" (a bit wider than now) and green lights in their middle taxilanes (taxiways with some flat mesh and without dirt-shoulders to be used on aprons. probably just the yellow line with green lights.) more realistic speeds for taxiways and taxilanes I gonna provide one screenshot just to show you the difference: On the left you can see the vanilla runway which is about 30m wide + 2m "shoulder" (mesh edge) → 32m footprint. The next ones footprint is 46m wide which would fit most regional/domestic airports. The one on the right is 60m wide which fits for large aircraft like the A380. ----------------------------------------snip---------------------------------------- First I gonna take off by showing you some first work I've done before starting this topic. This is going to be the first wall-to-wall terminal building featuring three gates (just like the vanilla airport). I removed the jet bridges and details on the left and right to save some polys and - of course - to get the bounding box right Next step will be to map those filled holes, after this I gonna cut the windows and create some basic interior as those will get some semi-transparent love they deserve
  24. Article #3 - Enjoying Jalai

    Article #3 - "Enjoying Jalai" Jalai or Ciudad Costera de Jalai is a touristic city of Metzú Republic. Is situated some 25 kilometres of Wainor City (an important financial centre), and 167 kilometres of capital city, Yuti. Jalai receives many tourists, international and domestic. Jalai has beautiful beaches and colorful avenues and buildings. It has an airport and many international conections. Full Map Population: 33.767 (2017) Metropolitan Area: 36.311 (2017) Main Activities: Tourism, Financial Services Jalai Highlights... 1. Jalai Main Avenue 2. San Roque Beach. One of the most popular beaches of Metzú. 3. San Roque Tropical Forest. Declared a Nature Reserve. 4. Jalai Downtown. 5. Coast Avenue. 6. An other view of Coast Avenue. 7. Jalai Downtown. An other point of view. 8. Aeropuerto Internacional de Jalai. With international conections. 9. Estación Central de Trenes de Jalai. An important train station. Thousands of people transit there everyday. 10. Jalai Suburbs at night. 11. Jalai Downtown at night. 12. Jalai Landscape. We hope you visit our cities, See you on the next article, Stranger.
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