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City-building game(s)

Found 293 results

  1. Riktor's Point Airport

    Riktor's Point is a small peninsula that reaches into Quonock River. It was deemed far enough from the city centre to build an airport: Riktor's Point Aulton, RPA. The airport attracted industry with buildings using all of the scarce space. The first passenger terminal quickly became too small and was refitted as a cargo terminal. Thus the control tower is placed next to the cargo terminal and not the passenger terminal which is newer. The passenger terminal is very busy and will soon be running out of space. Wedged between the runway and the industry on the riverbank, the passenger terminal can only be reached via tunnels Due to the proximity of the river, there is no option for more terminals or a second runway. Plans for a second airport are already being discussed. Aulton is never finished.
  2. Hi folks, I'm currently working on an airport shuttle bus station and I would like to use a very old airport tram lot (8x6) which was part of a pack back in the days (SWAP) as the base lot. So it basically works like a functional airport. However, I'm not able to do a "save as" in the LE to create a new lot (the button is greyed out) I can only press save and overwrite the lot. So I made a backup of the original lot and saved the lot with my new custom building on it. For some reason the building is offsetted from lot so it is overhanging in game although I centered it correctly in the lot in LE. I used the "Model Tweaker" to correct the offset which works but but for some reason the new lot does not feature all the other changes I made to the lot (eg. base textures, props etc.) it just takes the old base-/ overlay textures and props. Can anyone help me? I read somewhere that it isn't trivial to make custom functional airport lots. Best, delyrium
  3. Next Gen Planes Pack 3

    Version 1.0.0

    143 Downloads

    After a bit of a pause, I have even moreplanes, building upon the earlier upload to add even more new planes to your airport menu list. Details below and updated catalogue of all models and liveries in my BAT thread. What's included here: Three new aircraft models: Bombardier Q400 / Q300 (a.k.a the De Havilland Canada Dash-8) - a turboprop commuter/regional airliner seating 50-80 Boeing 767 - a classic mid-size airliner first launched in the 1980s but still flying today Embraer ERJ-145 / 135 - a small regional jet And additional liveries, including responding to some requests, and to add to Pack 1 and Pack 2 Each one is lotted on a jetway lot. The widebody jets are on lots designed to fit in with the original AC Team Boeing 747 gates, while the narrowbody jets fit in with original Airbus A320 and Boeing 737 gates. There are also a few planes on 'remote' gates - using air-stairs or ramps rather than a jetway. These will link nicely to passenger walkways from the 'RMIP' sets. These are primarily for visually simulating an airport - but the planes do return some revenue to your city (in line with other modular plane lots released in the past - simulating fees paid by airlines). The ATR-72, A320neo, A330neo and 777 have been developed as updates starting with models I recovered in old files from when I was part of the SimCity Aviation Group (SCAG). All other models I have created new. Dependencies: Next Gen Planes Pack 2 - specifically the files contained under "_Common Files (do not delete)". Next Gen Planes Pack 1 - specifically the files contained under "_Common Files (do not delete)". These can be found in the Vol 1 download. SC4 Legacy - Airport Common Dependency Pack - specifically the AC Mega Textures and AC Mega Props packs. If you are already using modular airport lots you probably have this. Note on installation: The contents are structured into folders under JoelMk2/Next Gen Planes/[Aircraft Model]/[Airline Name]. If you have downloaded pack 1 you can unpack this folder to the same location, and it will merge with the existing file structure. For any planes/liveries you don't want to use you can remove either the .sc4lot file in this folder, or the entire folder (this will remove the lot and the aircraft props). You can do this if you want to reduce your plugins folder size and your Airports menu length.
  4. Puerto Nero and Varisio

    "Puerto Nero and Varisio" Puerto Nero is part of Punta Retolk Metropolitan Area. Is a touristic point, serene and calm, with ferry connection to Varisio, Isla Klei, Isla Marila, and others. In this place is the International Airport. Varisio is a beautiful town, part of Wainor Metropolitan Area, with connections to Puerto Nero and Tiyi by Route 6. Is a historic place. Full Map Population: 8.083 (Puerto Nero) Metropolitan Area: 130.100 approximate (includes Punta Retolk Centro/Downtown, Punta Retolk Industrial, Isla Marila and Cabo Lao) Main activities: tourism, low density industry Transport: by route: by ferry: to Varisio, Wainor, Isla Klei, Cabo Lao, Puerto de Lazaretto by airplane: Yuti, Serenísima Costa de Laga. Population: 6.400 (Varisio) Metropolitan Area: 58.350 approximate (includes Wainor) Main activities: tourism Transport: by route: by ferry: to Puerto Nero, Wainor, Isla Klei, Puerto de Lazaretto, Tiyi Industrial by train: to Punta Retolk Centro/Downtown, Tiyi Industrial, Tiyi, Jalai, Vento, Yuti. We hope you visit our towns, See you on the next article, Stranger.
  5. Costa Laga: Beaches and relax

    "Costa Laga: Beaches and relax" Costa Laga or Serenísima Costa de Laga is an important touristic centre of Metzú Republic. Is situated some 19 Km of San José de los Vientos (a little city), 120 Km of Yuti (capital city) and 94 Km of Villa Hermosa. Founded in 1785, was the first spanish colony in Metzú. The main acitivity of this town is Tourism. It has beautiful beaches of white sands. Costa Laga has a little but modern airport called Francisco de Laga International Airport. Costa de Laga ows great parks where perform a lot of activities like sports. Anyway, another interesing and peculiar point to visit in Metzú. Full Map Population: 8.484 Main Activities: Tourism Visiting Laga... We hope you visit our cities, See you on the next article, Stranger.
  6. Enjoying Jalai

    "Enjoying Jalai" Jalai or Ciudad Costera de Jalai is a touristic city of Metzú Republic. Is situated some 25 kilometres of Wainor City (an important financial centre), and 167 kilometres of capital city, Yuti. Jalai receives many tourists, international and domestic. Jalai has beautiful beaches and colorful avenues and buildings. It has an airport and many international conections. Full Map Population: 43.577 (2024) Main Activities: Tourism, Financial Services Jalai Highlights... We hope you visit our cities, See you on the next article, Stranger.
  7. Discovering Xá

    "Discovering Xá" Xá or Ciudad de Xá is a touristic city of Metzú Republic. Is situated some 55 kilometres of capital city, Yuti. It's an important urban area. Some industries are concentrated here. There are a commercial zone, with great importance in Metzú Economy. Xá has the biggest airport of Metzú, called "Aeropuerto Nueva República". Supplies the capital city, principally. Full map Population: 42.140 (2024) Metropolitan Area: 240.658 Main Activities: Tourism, Financial Services, Manufactured Industries. Metropolitan train: Underground: Línea 1 (Line 1) Available stations: 10 Start: Xá / Plaza Central End: Villa Hermosa Centro We hope you visit our cities, See you on the next article, Stranger.
  8. JENX runway issue

    Hello all! I’m having some issues with my JENX airport. The taxiways are working fine with planes generating, the airport is functional, but my problem is the runway not generating any planes taking off or landing. My first thought is the loading order in the plugins folder, although I have most of it well organised. (X-planes folder) Also I thought it could be something silly like placing the generator wrong? I have all dependencies. I have tried different sort of things, but nothing seems to work. I’ve spent about a month researching for info/instructions but it seems very limited when it comes to airports. So I gave up and I’m now asking for help Any help will be highly appreciated!
  9. JENX Airport Mod

    good afternoon, i have the airport mod i believe is part of the NAM Mod. it has alot of options and I'm not sure where to start to build a custom airport. Do i start at the top of the submenu and go down? I've gone to youtube in hopes of getting a walkthrough on this airport mod thing, to no avail. Any help would be appreciated.
  10. Diagonal Planes Pack 1

    Version 1.0.0

    307 Downloads

    Happy New Year to all SC4 airport fans. I am here to offer more new planes, this time 45 degree diagonals, to add even more options to your airports. Details below and updated catalogue of all models and liveries will be added eventually in my BAT thread. What's included here: Diagonal versions of the plane models included in my previous two uploads: Airbus A220 Airbus A320neo Family Airbus A330neo Airbus A350 Boeing 737MAX Boeing 787 Dreamliner Boeing 777 Each one is lotted on a jetway lot. The lots are designed to visually fit in with the original AC Team gates, with specially developed diagonal versions of the ground markings. The jetways are positioned to connect neatly to diagonal terminal/concourse pieces all found in the SC4D LEX Legacy Ultimate Airport Pack. There are also new diagonal boundary extension lots, these will help connect the different airport pavement surface line markings to original orthogonal line markings. These are primarily for visually simulating an airport - but the planes do return some revenue to your city (in line with other modular plane lots released in the past - simulating fees paid by airlines). The A320neo, A330neo and 777 have been developed as updates starting with models I recovered in old files from when I was part of the SimCity Aviation Group (SCAG). Original 777 model credit to Pilotdaryl. 787, 737MAX, A350 and A220 models I have created new. Dependencies: Next Gen Planes Pack 1 - specifically the files contained under "_Common Files (do not delete)". These can be found in the Vol 1 download. SC4D LEX Legacy Ultimate Airport Pack - specifically the AC Mega Textures and AC Mega Props packs. Note on installation: The contents are structured into folders under JoelMk2/Diagonal Planes/[Aircraft Model]/[Airline Name]. For any planes/liveries you don't want to use you can remove the .sc4lot file in this folder, or the entire folder (this will remove the lot and the aircraft props). You can do this if you want to reduce your plugins folder size and your Airports menu length. In game, these lots will show up way down the airports menu (possibly at the bottom, depending what other lots you have). This is to keep them somewhat separated from other lot packs, including in future when airport lots can be better organised via new submenus using the Submenus DLL.
  11. Version 1.0.0

    245 Downloads

    This file will create submenus for the following atsf189 Air Logistics Centers in the Airport Menu DHL Airport Mail Center By JoelMk2 FedEx Airport Mail Center By atsf189 UPS Airport Mail Center atsf189 US Postal Airport Mail Center atsf189 INSTALLATION Step 1: Install Memo's Submenus DLL download Step 2: Put the atsf189 Air Logistics Centers.dat file in the submenus folder. Step 3: The rest of the files in the submenus folder from Memo's Submenus DLL download are not needed and can be deleted. Dependencies: Submenus DLL DHL Airport Mail Center By JoelMk2 FedEx Airport Mail Center By atsf189 UPS Airport Mail Center atsf189 US Postal Airport Mail Center atsf189 This has not been tested on the Apple Platform
  12. Version 1.0.0

    229 Downloads

    This is new Lot by atsf189 inspired by JoelMk2's DHL Air Freight Center. pclark06 created the main building. It has custom menus and Sound. There are custom Icons also. It will be in the Airport Menu. INSTALLATION Step 1: Put the atsf189 US Postal Air Logistics Center folder into your plugins folder. Step 2: Add this file from the PC Logistics Hubs Download. It is in the Buildings-Desc Folder. PC USPS Local Hub-0x5ad0e817_0xd2774936_0x30000.SC4Model If you downloaded the PC Hubs I modified you may already have this model file and can skip Step 2 The rest of the files in the PC Logistics Hubs download are not needed an can be deleted. Dependencies: PC Logistics Hubs atsf189 Micro Props Pack HD North American Semi Truck Cabs Vol.1 by MushyMushy HD North American 40ft Semi Trailers Vol.1 by MushyMushy HD North American 53ft Semi Trailers Vol.1 by MushyMushy PEG Security Fencing SHK Parking Pack Light Replacement Mod (LRM) v4.0 Mega Pack SC4D LEX LEGACY - BSC VIP Girafe Flora Pack SCAG Cargo Lots v1.0 SCAG Mega Dependency #1 SC4D LEX Legacy Ultimate Airport Pack Thank You pclark06 for the building model This has not been tested on the Apple Platform
  13. Version 1.0.0

    282 Downloads

    This is new Lot by atsf189 inspired by JoelMk2's DHL Air Freight Center. pclark06 created the main building. It has custom menus and Sound. There are custom Icons also. It will be in the Airport Menu. INSTALLATION Step 1: Put the atsf189 UPS Air Logistics Center folder into your plugins folder. Step 2: Add this file from the PC Logistics Hubs Download. It is in the Buildings-Desc Folder. PC UPS Local Hub-0x5ad0e817_0x72733469_0x30000.SC4Model If you downloaded the PC Hubs I modified you may already have this model file and can skip Step 2 The rest of the files in the PC Logistics Hubs download are not needed an can be deleted. Dependencies: PC Logistics Hubs atsf189 Micro Props Pack HD North American Semi Truck Cabs Vol.1 by MushyMushy HD North American 40ft Semi Trailers Vol.1 by MushyMushy HD North American 53ft Semi Trailers Vol.1 by MushyMushy PEG Security Fencing SHK Parking Pack Light Replacement Mod (LRM) v4.0 Mega Pack SC4D LEX LEGACY - BSC VIP Girafe Flora Pack SCAG Cargo Lots v1.0 SCAG Mega Dependency #1 SC4D LEX Legacy Ultimate Airport Pack Thank You pclark06 for the building model This has not been tested on the Apple Platform
  14. Version 1.0.0

    259 Downloads

    About This File This is new Lot by atsf189 inspired by JoelMk2's DHL Air Freight Center. pclark06 created the main building. It has custom menus and Sound. There are custom Icons also. It will be in the Airport Menu. INSTALLATION Step 1: Put the atsf189 Fedex Air Logistics Center folder into your plugins folder. Step 2: Add this file from the PC Logistics Hubs Download. It is in the Buildings-Desc Folder. PC FedEx Local Hub-0x5ad0e817_0x92735bcd_0x30000.SC4Model If you downloaded the PC Hubs I modified you may already have this model file and can skip Step 2 The rest of the files in the PC Logistics Hubs download are not needed an can be deleted. Dependencies: PC Logistics Hubs atsf189 Micro Props Pack HD North American Semi Truck Cabs Vol.1 by MushyMushy HD North American 40ft Semi Trailers Vol.1 by MushyMushy HD North American 53ft Semi Trailers Vol.1 by MushyMushy PEG Security Fencing SHK Parking Pack Light Replacement Mod (LRM) v4.0 Mega Pack SC4D LEX LEGACY - BSC VIP Girafe Flora Pack SCAG Cargo Lots v1.0 SCAG Mega Dependency #1 SC4D LEX Legacy Ultimate Airport Pack Thank You pclark06 for the building model This has not been tested on the Apple Platform
  15. Next Gen Planes Pack 2

    Version 1.0.0

    468 Downloads

    I'm back with more new planes, building upon the earlier upload to add even more new planes to your airport menu list. Details below and updated catalogue of all models and liveries in my BAT thread. What's included here: Three new aircraft models: Boeing 737MAX - the latest update (new engines and winglets) to the classic Boeing 737 family, one of the most successful airliner families ever, a single-aisle passenger jet. Boeing 787 Dreamliner - Boeing's newest wide-bodied jet, capable of flying the world's ultra-long-haul routes. ATR-72 - a turboprop regional airliner that carries up to 80 people for commuter and regional routes. And a few additional liveries, including fulling member requests for the A330neo, A320neo, A321neo, A220, A350 and 777 to add to Pack 1 Each one is lotted on a jetway lot. The widebody jets are on lots designed to fit in with the original AC Team Boeing 747 gates, while the narrowbody jets fit in with original Airbus A320 and Boeing 737 gates. There are also a few planes on 'remote' gates - using air-stairs rather than a jetway. These will link nicely to passenger walkways from the 'RMIP' sets. These are primarily for visually simulating an airport - but the planes do return some revenue to your city (in line with other modular plane lots released in the past - simulating fees paid by airlines). The ATR-72, A320neo, A330neo and 777 have been developed as updates starting with models I recovered in old files from when I was part of the SimCity Aviation Group (SCAG). Original 777 model credit to Pilotdaryl. 787, 737MAX, A350 and A220 models I have created new. Dependencies: Next Gen Planes Pack 1 - specifically the files contained under "_Common Files (do not delete)". These can be found in the Vol 1 download. SC4D LEX Legacy Ultimate Airport Pack - specifically the AC Mega Textures and AC Mega Props packs. Note on installation: The contents are structured into folders under JoelMk2/Next Gen Planes/[Aircraft Model]/[Airline Name]. If you have downloaded pack 1 you can unpack this folder to the same location, and it will merge with the existing file structure. For any planes/liveries you don't want to use you can remove either the .sc4lot file in this folder, or the entire folder (this will remove the lot and the aircraft props). You can do this if you want to reduce your plugins folder size and your Airports menu length. There is an optional file called "Optional - override old turboprop gate textures" this updates ground textures on some old SCAG SimCity Aviation Group lots. You can delete this file if you don't use those lots or don't want them changed.
  16. Sorry for being off topic, as I couldn't find a suitable thread. Where can I find a mod that allows using an airport not only for receiving and transporting tourists, but also workers? I don't understand why in SC2013 the airport is only oriented towards tourists?
  17. I read in the Prima guide that if we increase the budget of the airports, the maximum capacity should increase. Here's an exemple from one of my city: I have 1 vanilla small airport with no upgrade with the capacity maxed out of 10000. I turned the budget to 120% in the budget panel. I can see the maximum capacity on my airport did increase to 12000, but the capacity used never go higher than the 100% initial capacity. Underfunding works as intended but not overfunding. I play on Deluxe edition on Steam. I've tried disabling all plugins but same behavior. Is this a known issue? PS: Hello, I'm a long time lurker but this is actually my first post. So I've been trying to find this information anywhere but I didn't found anything. It's nothing game breaking, but it slightly annoys me
  18. Next Gen Planes Pack 1

    Version 1.0.2

    1,389 Downloads

    In years gone by, SC4 aviation creators gave us modular airports allowing city builders to create more realistic, sometimes-sprawling airports with customisable terminals, concourses and runways. But in 2024, some aspects could use an update. New models of aircraft have been designed and launched, while older ones have retired. Airlines have started up, closed down, merged and rebranded. This set is designed to bring a new set of airliners to the modular airport systems released by AC Team and others, which are now all found in the SC4D LEX Legacy Ultimate Airport Pack. This pack is the only external dependency for this set (and this set also doesn't make sense unless used together with the runways, taxiways and terminals found in the legacy pack). What's included here: Passenger airliners from five aircraft families in a range of airline liveries: Airbus A220 - the smallest Airbus, a large regional jet or small mainline jet. Airbus A320neo - the 'new engine option' versions of the A320 family, a single-aisle jet that is one of the most common in the sky. Airbus A330neo - the 'new engine option' version of the A330 family, a twin-engine widebody jet for medium/long-haul flights. Airbus A350XWB - the newest Airbus widebody jet equipped with advanced tech, capable of ultra long haul flights. Boeing 777 - the largest Boeing twin-engine jet, also used on long-haul routes. Each one is lotted on a jetway lot. The widebody jets are on lots designed to fit in with the original AC Team Boeing 747 gates, while the narrowbody jets fit in with original Airbus A320 and Boeing 737 gates. There are also a few planes on 'remote' gates - using air-stairs rather than a jetway. These will link nicely to passenger walkways from the 'RMIP' sets. There are lots for empty gates, and some lots included if you want to customise things with parked planes and planes on your taxiways. These are primarily for visually simulating an airport - but the planes do return some revenue to your city (in line with other modular plane lots released in the past - simulating fees paid by airlines). The A320neo, A330neo and 777 have been developed as updates starting with models I recovered in old files from when I was part of the SimCity Aviation Group (SCAG). Original 777 model credit to Pilotdaryl. A350 and A220 models I have created new. Dependency: SC4D LEX Legacy Ultimate Airport Pack - specifically the AC Mega Textures and AC Mega Props packs. Note on installation: In order to overcome an issue with uploading, I've split the download into two .zip files. Core files needed for all airliner lots are in Vol1. Further airliners are in Vol2. Please download both - hopefully these can be combined in future. The contents are structured into folders under JoelMk2/Next Gen Planes/[Aircraft Model]/[Airline Name]. For the planes/liveries you don't want to use you can remove either the .sc4lot file in this folder, or the entire folder (this will remove the lot and the aircraft props). I would suggest this if you want to reduce your plugins folder size and your Airports menu length.
  19. DHL Air Freight Centre

    Version 1.0.0

    624 Downloads

    My first foray back into custom content after ~ten years away from the game, this pack is a DHL-themed building set. My earlier mostly-airports content posted at @joelyboy911. Originally intended as a lot for inclusion with modular airports, I have also included a non-airport themed I-M (Manufacturing) Ploppable lot. The building is loosely based on a real cargo facility at Auckland Airport in New Zealand. The pack contains the following lots: DHL Air Freight Centre - the main lot for placing in your airport, with the buildings and two cargo planes. This lot provides some I-M jobs. Additional plane parking lots - expand your air freight centre with extra planes (Boeing 777, 757, and Airbus A330), plus empty parking space and filler Non-Airport I-M Ploppable DHL Parcel Centre - uses the same buildings but not designed as part of modular airport. Similar style of lotting. Two building models are included (the office block and the warehouse). The Airbus A330 and Boeing 777 models are also included. The other props (including the Boeing 757) are found in the dependencies below. The original B777 model was made by pilotdaryl (adapted by me). There are a number of dependencies for the lots. Sorry! Many of these are fairly common: Name Link What HD North American 53ft Semi Trailers Vol.1 HD North American 53ft Semi Trailers Vol.1 - Dependencies - Simtropolis Props (trucks) HD North American 40ft Semi Trailers Vol.1 HD North American 40ft Semi Trailers Vol.1 - Dependencies - Simtropolis Props (trucks) HD North American Semi Trucks Cabs HD North American Semi Truck Cabs Vol.1 - Dependencies - Simtropolis Props (trucks) PEG Security Fencing PEG Security Fencing Kit - SimPeg (PLEX) Files - Simtropolis Props (fences) SHK Parking Pack SHK Parking Pack - Dependencies - Simtropolis Props and Textures (parking) LRM Light Poles Light Replacement Mod (LRM) v4.0 Mega Pack - Graphical Mods - Simtropolis Props (light poles - only the props file required) Girafe Flora SC4D LEX LEGACY - BSC VIP Girafe Flora Pack Version 3 Props (Plants / Trees) Only required for the airport themed lots: SCAG-CLSS Props SCAG Cargo Lots v1.0 - Transportation - Simtropolis Props (cargo stuff) SCAG Mega Dependency 1 SCAG Mega Dependency #1 Props and Textures LEX Legacy Ultimate Airport Pack SC4D LEX Legacy Ultimate Airport Pack Version 1 Props and Textures
  20. Greetings friends. I swear that I used to have a lot in my plugins folder which consisted of a 3x3 airport tower which functioned as an airport. It's not there any more. Are there any small lots that operate as functional airports? I've been searching the STEX but everything that I've found is either too large for my small city, or no longer supported.
  21. I have been plagued with rundown airports due to over capacity. I managed to find an old mod from 2012 which increase max capacity of international airport from 880k to 1.49m. which is good, but is not what i am looking for since i want a larger capacity for small and municipal airports too which the mod doesnt provide. Not sure if NAM gives a better solution, but my hardware cannot handle the full NAM, except for NAM Lite. So i want to ask if anyone knows a mod which increases the capacity of all airports, or at least knows a mod that stops them from looking like airports run by Homer Simpsons from Moe's place whenever theyre overcapacity.
  22. Hi, so a few days ago i deleted by mistake a file from my plugins folder and then i realized all my cities who had this heliport CTD and i've looked everywhere for this file but i can't find it:( i just came across this picture, i know its the SG Heliport but i can't find where to download it:( thanks in advance and sorry for my english xd
  23. Entry 21: Leaving Midgard

    March 17, 2012 Regional Population: 8,066 (+9.8%) Kanin Fjord Population: 4,371 (+20%) For centuries the old villagers have held a profound conviction that they are the destined stewards of Midgard (realm of Humans in Norse Mythology), and until death takes them, they shall be bound to Midgard. This belief among the older village folk has resulted in an unusual paranoia of airplanes. Some truly think that if they get onto a plane, the gods will strike them down for abandoning their responsibilities of taking care of Midgard. Another superstition of the villagers is that there are hidden doorways to Jotunheim and Svartalfheim (realms of the giants and dwarves) in the mountains of Tufjord Island. They have a fear of the mountains, believing creatures from other worlds venture through these doorways and inhabit the mountains and surrounding forests. Tyr flypass By early 2010, Tufjord Island had a population of nearly 20,000. The island was connected to mainland Norway by sea, train, and car. However, it was impossible to travel to the island by plane. The nearest airfield was 30 kilometers east of Nolborg. Pressure had been building for the past 5 years to construct an airfield somewhere on the island. Rough topography combined with a dispute between Kanin Fjord and Stokkvågen over jurisdictional control of the airfield had been holding up construction of the airfield. In May of 2010, the two towns agreed to construct the airfield at the base of Dvergfjell (Dwarf Mountain) under Kanin Fjord’s jurisdiction. Additional disagreements over the airfield’s name resulted in a lottery being used to determine the name. The airfield was named after the Norse god Tyr as a result of this lottery. Construction of the new airfield began in September of 2010 and was completed by March of 2012. The runway measures 30 meters wide by 800 meters in length. Topography surrounding Dvergfjell limited the size of the runway; therefore, many parts of the airfield are constructed to near minimum dimensions. Tyr flypass is designed to only handle small aircraft such as Cessnas and Learjets. Upon opening, an average of 10 small aircraft a day began passing through the airfield. Upper Kanin Fjord (Øvre kaninfjord) Development of Tyr flypass coincided with the construction of a new suburb of Kanin Fjord called Øvre kaninfjord. Øvre kaninfjord is the largest expansion to Kanin Fjord in the past 10 years. The new part of Kanin Fjord is located at the base of Dvergfjell to the Northwest of downtown, and can be reached by the mountain road Midgardsveien. By March of 2012, Øvre kaninfjord added an additional 900 residents to the town, increasing Kanin Fjord’s population by 20% in a matter of months. Additionally, Øvre kaninfjord became the region's unofficial mass transit hub, containing an airfield, bus depot, and aerial cablecar terminal. Other new amenities and businesses included a gas station, fire station, multi-story apartments, two grocery stores, an aircraft part repair shop, and other businesses. Kanin Fjord Region Kanin Fjord Øvre kaninfjord The mountain road of Midgardsveien Valhalla leiligheter (Valhalla Apartments), with a mural of Valhalla, Odin, and Thor on the side of the first building. Norway’s rapid economic growth had attracted the attention of the German family-owned grocery chain Aldi. Kanin fjord was selected as one of three towns in Norway for the construction of a new Aldi. This was quite a gamble for the company as these stores are Aldi’s first business venture in Scandinavia. American fast food arrives in Kanin fjord’s first McDonalds. Located off of Tyrveien on the lower level of the new aerial cablecar terminal. Now residents can enjoy a taste of America. The intersection of Midgardsveien and Tyrveien is considered the center of Øvre kaninfjord. The new aerial cablecar terminal, providing a connection between Øvre kaninfjord and the resort and soccer field at the northern end of Kanin fjord. The terminal is surrounded by medium density apartments and condominiums. Tyr flypass (Tyr Airfield) This is Tufjord island’s only runway, which averages roughly 10 flights per day. The runway and airfield is designed to only support small aircraft. The runway is too short to allow safe landing and takeoff of larger planes. Residential development under the gaze of the Dvergfjell. The end of Langdalveien The eastern end of Floveien. Small aircraft parts repair facility, and homes located along Buveien in the immediate background. These three homes are built closest to the mountain on the northern end of Floveien. New residential development on the south side of Øvre kaninfjord. Swiss-inspired housing on Troveien. Housing located along Kaninfjordenveien A couple of homes located on Moslingvei. Upper-class homes with some Finish inspiration.
  24. Hi all, I have been playing the game for several months recently after a decade+ hiatus, and I've gotten familiar with the NAM and dealt with issue like the endless commuter loop (fixed on my game for now). I want to add new functional airports and seaports to my game. I am aware that for each of those, there is a lot of "eyecandy" stuff that might be nice to have, but in reality I want things to function because I'm playing the game not for looks but to build my cities successfully. I do not cheat with demand mods and other stuff. So I read up on airports and seaports a bit. I know there's 2 basic seaports, the BSC Seaports and the Pegasus CDK seaports, and most importantly that you can only have one seaport controller. There's also the handy Pegasus CDK3 Colllection. I saw UlisseWolf post on reddit this advice: So, since the BSC Seaport is "broken" (not sure how) that means my only option is the Pegasus CDK Saaport. So following UlisseWolf's advice, I grabbed from SC4Evermore the SC4D LEX Legacy Ultimate Airport Pack. I carefully read the readmes included and noticed that it also includes a seaport controller: "The Package Loading Center is installed in Plugins\X-Ports\Seaports, with the filename AC Functional Seaports, Version 0.0.dat. This file also includes the supporting Seaport Developer exemplars." So if I want to use the CDK3 Collection, I need to remove the file "AC Functional Seaports, Version 0.0.dat", right? Does removing that affect the function of any of the airports? Or is it safe to remove and then install the CDK3 Collection? Has anyone done this or have experience with this? I'm not an expert and not a modder and just want to plop things and have them work. Thanks.
  25. Version 1.1.0

    880 Downloads

    #20yearsSC4 Challenge A tribute to the creativity that gives us to SimCity 4 Region This region has already been rendered and inserted neighborhood links in the cities where the challenge takes place. The region we have developed for this challenge has been calibrated for any player as we have conceived this challenge as a kind of benchmark on your planning skills, ability to build and solve the problems that are posed to you. In total there are the following cities in the region 4 Large cities for airports 3 Large cities for Seaports + 1 Medium city for Seaport 2 Large cities for Interchange If you want to participate in the challenge you can follow the thread here Installation You need to extract the zip file and move the folder inside the SimCity 4 region folder
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