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Found 575 results

  1. Article #11 - Yuti: Downtown

    Article #11 - "Yuti: Downtown" Yuti is capital city of Metzú Republic. Is the most populated city of Metzú. Founded in 1794 by spanish colonists, became capital in 1900, after The Independence of Spain (1899). In 1901, it was established the Gobierno Metropolitano de Yuti (Yuti Metropolitan Government), becoming a federal district. Since 1905, the government invest a lot of money to improve infrastructure like avenues, airports, public transport, etc. Yuti is the main tourist destination. Is cosmopolitan, headquarters of big companies and is the most ambitious project of this young country. It is the pride of all Metzuanan people. Full Map Population: 205.449 Metropolitan Area: 240.658 Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport) Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de Yuti, Autopista AM01 / AM02, Subterráneos de Yuti, Estación de Trenes Libertadores A big metropolis... 1. Avenida Libertad. Financial and commercial centre. 2. Diagonal Angosta. 3. Avenida Libertad again. Another POV. 4. Avenida de la Costa. The big building is a prestigious convention center. 5. Avenida Metropolitana. A subway line passes there. 6. Estadio Metropolitano de Yuti. Home of C.A Yuti. 7. Palacio de la Metrópoli. Government's headquarters. On the left, Tribunales Federal de la República (Federal Court).In the middle, Paseo de la Revolución. And now... Night shots!!! 8. Downtown at night. 9. Avenida Libertad. The widest avenue of Metzú. 10. Great towers next to the bay. 11. The city shines at night. We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  2. Ok this is a mystery to me. Here are two city service buildings relatively close to one another. One spits out a train of ambulances, alls fine and hunky dorey! The other claims it is "Operating normally," but it is yet to spit out a single fire truck. I've consistently had this problem. I've rebuilt all of the streets in this area. What gives? Why does Mass Transit show NO ROUTES to this fire dept.? There have been fires at its doorstep and it just sits there. Working as intended. has never even considered working
  3. Let's play a new game, a mix between a Show Us thread and a typical forum game. Game Rules: The first user posts an image of a city of their own, made on any city-building game (or even on another game that allows cities to be built), asking what the next person would fix or change on the image, with the idea of improving some aspect of it, to make it more functional, realistic, beautiful or fun. The next user has to propose a fix briefly, in no more than 7-10 lines (or in no more than 5 lines if including an image). The proposal has to be civil and constructive (even if literally consists on demolishing some structure). Remember that everybody is always learning and has the right to make errors. To finish their post, the next user has to include their own image of their city, to be fixed by the next user. If an image stays unfixed by five (5) days in a row, it will be considered as un-improvable, and the user will have won the round. Any other user could add their own image to restart the game. ____________________ To start, I'll put an old image of mine, even if that tile isn't active anymore. I choose it because that tile was super buggy and I had to remade it several times, so I'm curious of how much we'll coincide on this. So, what would you fix on this image?
  4. Chinatown and Industrial area

    ChinatownIndustrial area
  5. Space City

    Sphere Game Studio released Spacecity to Appstore and Android perfect to simmars
  6. Version 1.0.0

    172 Downloads

    Previews: (1) Clouds (2) Stars (3) Forest (4) Streets (5) Ocean (6) Snowfall (7) Cityscape 17 Folders of Background Sets for SC4 These are 17 sets of backgrounds for the City (Mayor) view that are easily installed, changed, or switched back to the default blueprint grid background that comes with the game. I've included a high contrast version of the default so the grid can be seen clearly. Each of the 5 background files in each folder corresponds to a zoom level from the widest overview to narrowest close-up view in the game. The default backgrounds included with the game are found in the form of 5 .png graphics files named Background3D0.png through to Background3D4.png in the SC4 install directory under Plugins. Before using the replacement sets of backgrounds make a backup copy of the 5 default files that come with the game. I zip them up in a zip folder and leave them in the Plugins folder for easy access. Further Instructions for Installing Region and City View Backgrounds Initially, I found a set of solid color backgrounds which demonstrated how easy it is to create and switch backgrounds, so for the basic instructions and a solid color set refer to the file Custom Region View Backgrounds which includes solid colors for the region view as well as the city view. Custom Region View Backgrounds Creating the Backgrounds The cloud and star pictures were adapted from seamless background textures found in the commons. All other pictures are adapted from SC4 graphics, and previews as created using the in-game terra-former. The following details are not necessary for installation and use of these backgrounds but are provided for further interest in the topic. City View Backgrounds Technical Details There are 5 backgrounds in each folder for each of the 5 zoom levels from 0 to 4. In the game there are actually 6 zoom levels but the same background is used for zoom 5 (4) and 6. For the cloud backgrounds and mostly for the star backgrounds I did not adjust magnification as the sky and stars normally appear fixed in the sky from ground perspective. The cloud backgrounds are high brightness which may be further adapted using a paint program. The textures will maintain their form for a variety of changes to saturation and hue, brightness and contrast. Each zoom level 'in' from the outermost zoom is 2x in magnitude, so each zoom 'in' is twice as close as the previous zoom. The backgrounds are 128x128 pixels .png formatted at 16m colors. The magnifications are 2048 (16x), 1024(8x), 512(4x), 256(2x), 128(1x) for the canvas sizes. 512 pixels = 1 kilometer and 2048 pixels = 4 kilometers total for the large tile. The picture you start with will be transformed into the isometric view in the game. Vertical and horizontal lines are shifted to an isometric flat plane background so some adjustments must be made to keep lines vertical and horizontal. Vertical lines are achieved by subtracting 22° (90°-23°=67° ). So if you have a picture that has right angles, vertical shapes that you want to appear vertically in the city view, subtract 23°, or rotate 23° to the left to get the picture upright. Horizontal lines change slightly with zoom level above zoom zero, they will appear parallel at zoom 0, but slightly obtuse from zoom 1 to 4. The horizon can be brought back parallel by subtracting 5° from zoom zero through to zoom 3. I did not bother adjusting the horizontal as my backgrounds conform to the isometric horizon of the game view, skewed only slightly by 5°. Isometric angles: Zoom 0: 30° (isometric) Zoom 1: 35° Zoom 2: 40° Zoom 3 and 4: 45° The city view rotation is around a square as similar to the axis of a compass. The vertical lines become horizontal when rotated east and west, but remain vertical north and south. I noticed a slight stereoscopic effect at zoom 3 on the Heavy Starfield background. If you focus your eyes beyond the screen you may see SC4 in 3D field perspective. The effect is similar to autostereograms: "An autostereogram is a single-image stereogram (SIS), designed to create the visual illusion of a three-dimensional (3D) scene from a two-dimensional image." https://en.wikipedia.org/wiki/ Autostereogram Please use the comment section below or PM if any questions, critiques or problems installing and using the backgrounds.
  7. Ancient Egypt (Preview)

    Ancient Egypt (Preview) Ancient Egypt has always been a personal favorite place of mine - and I'm finally making it a reality in SC4. I recently found an awesome model online which I exported into a number of parts and assembled it in the game.. and the results are impressive. (If anyone is really interested in it, I'll try to contact the author to see if I can re upload it). From there it was a matter of custom lotting it and carefully removing the base textures - if anyone's interested, I did a guide on that process in my Year In Review entry. I'm planning on doing some more commentary and guides in the future though Anyways, I'm putting the finishing touches on this scene - its covering the Pyramids, Sphinx, Nile River, and some of the surrounding farmland.. expect to see the full update very soon! Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "London - Landmarks" Big thanks to @Tonraq,@Odainsaker, @RobertLM78, @bladeberkman, @tariely, @CorinaMarie, @Mr Saturn64, @Cyclone Boom, @nRVOUS, @kingofsimcity, @mike_oxlong, @Toby Ferrian, @feyss, @matias93, @jakis, @Fantozzi, @Pluispixel, @mrsmartman, @Dreadnought, @The British Sausage, @scotttbarry, @RandyE, @Akallan, @redfox85, @bobolee, @Angry Mozart, @sucram17, @SC4L0ver. @Krasner, @kelistmac, @europe.au, @geminijen, @Simmer2, @gigius76, & @raynev1 for all the likes!
  8. The Price of Expansion

    From the album Things I Gone and Done

    Just trying to get back into the swing of things :P
  9. Port de Caravella - Suburbia

    From the album Krisman's Album

    © Krisman

  10. Port de Caravella - Suburbia

    From the album Krisman's Album

    © Krisman

  11. Paris (Pt. 1/3)

    Paris is the capital and largest city of France and has been one of the world's most important cities for centuries. This timeless city is known for its fashion, food, literature, entertainment, and culture. In addition, it's widely known as being an important international business and commerce center - making it a truly global city. Paris also boasts some of the world's finest architecture and much of the city was renovated in the mid 1800s by architect Georges-Eugène Haussmann. Over the next three updates we'll be taking a look at some of its most iconic sights and landmarks. We'll begin with a trip down one of the city's most famous avenues - the Champs-Élysées. First completed in 1670 and redeveloped many times since, its impressive tree-lined streets are surrounded by many of the city's most luxurious shops, cafes, and theaters. On Bastille Day (July 14th), it's also home to the largest military parade in Europe. The next stop is one of the city's most stunning cathedrals, the famous Notre-Dame de Paris. Opened in 1345, this awe-inspiring building is considered to be one of the world's finest examples of French Gothic architecture. La Défense is Europe's largest purpose built business district and is where you'll find just about all of Paris' skyscrapers. The uniquely shaped Grande Arche in the middle is the centerpiece of the district - opened in 1989, it serves as a monument for the 200th anniversary of the French Revolution. The Louvre is another one of Paris' premier destinations - inside you'll find the famous Mona Lisa in its art museum. Our last stop for today is the Gare du Nord - first built back in 1846, this famous train station has been rebuilt time and time again to expand it's capacity. Today, it's the world's busiest train station outside of Japan and connects Paris with a number of other cities across France. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Prague" Big thanks to @Toby Ferrian, @Fantozzi, @RobertLM78, @mrsmartman, @Oerk, @The British Sausage, @CorinaMarie, @scotttbarry, @bladeberkman, @mike_oxlong, @RandyE, @Odainsaker, @bobolee, @Talla 2XLC, @Manuel-ito, @tariely, @raynev1, @redfox85, @SC4L0ver, @Simmer2, @kingofsimcity, @Jonas_Chaves, & @Nenitosoyyo for all the likes!
  12. Hey there! So, after about six months of not playing the game, I decided to fire the game up (SC4 Deluxe) again. The game runs fine and all and when I was working on a city, all of a sudden, when I try to save it tells me: Error Saving City (City name.sc4) I'm running SC4 on Windows 10 (latest version) so i'm not sure if that's causing the issue, but SC4 was working just fine on Windows 10 before. Any idea on this issue if anyone can help? Thanks!
  13. More images from my ctiy (Simtropolis) from Designer City. The images are from the city building game app Designer City. <---- Still in progress, you can still see alot of empty areas on the sides
  14. Town Plan

    Good Morning! I do not know if this post is in the right place, I apologize I'm still learning ... I would like to ask you if there is any application, program, that you can do to make a city plan (SC4) before you start playing, that would help a lot! thank you everyone for the attention! I'm waiting for the answer.
  15. Here's the old town part my city: Right next to it, some villas and commercial zones, and pedestrian mall streets.
  16. Scenes From South America

    Our journey to South America begins in Baños, Ecuador - located in the Eastern Andes, this popular tourist resort town offers lots to do. From restaurants, hot springs, waterfalls, and plenty of other activities to keep you occupied - its an excellent destination for anyone wanting to get a taste of the region. We won't be staying here long though, as the neighboring Amazon awaits.. While Baños may be located in the Andes Mountains - it's also known as the "Gateway to the Amazon" due to its close proximity to many of the Amazon River's tributaries and streams, offering a direct route into the jungle itself. We rent a boat from one of the locals, and we're soon on our way - into the dense, humid climate of the Amazon rainforest.. We travel deeper into the Amazon, and it might be hundreds of miles before we reach the next town or village. The locals here live simple lives - while some are tucked away so deep into the forest that they haven't been reached yet by civilization - others live on the shores of the Amazon and its tributaries with limited contact. We get a chance to meet a group of them, high up on their stilt houses - the brief glimpse into their lives and customary rituals is quite fascinating. In this part of South America - much of the local economy depends on important natural resources such as oil to keep afloat. Lake Maracaibo, located in northern Venezuela, has been vital for the locals - outside of the Middle East, this is one of the world's largest oil producers since oil was first discovered here back in 1914. Much of the land surrounding the lake is surrounded by endless fields of oil pumpjacks - they've quickly become a common symbol of the region. We head back into Brazil and the next stop will be a common sight in many of the major cities. From São Paulo to Rio de Janeiro - favelas dot the outskirts and creep up along the mountainous hillsides. The people here might not have a lot - but they make the best of their situation for them and their families, creating makeshift houses from whatever they can find. Some 1,000 miles west is where you'll find our next destination - one of South America's greatest cities, Buenos Aires. The mighty obelisco rises some 221 feet above the surrounding Plaza de la República and the spaciously wide 9 de Julio Avenue - commemorating the founding of the city back in 1536, its one of the main landmarks in the city and one of its premier destinations. Our final destination takes us back to the Andes - and although much of the land here is inhospitable and harsh, there's still a number of small, charming villages and towns that you'll want to check out. The small village of Tocanao in Chile stands on the edge of the Atacama Desert - despite the lack of rain (this is the driest area on the face of the planet) - the people here have adapted quite well, making the most of a few small streams that run close by. The bell tower here dates from 1750 - built from volcanic stone, its a unique landmark that's quite striking. Note: For this update (and others) - custom content creation has been vital. I've been creating custom road texture sets (this is only a small portion of it - there's about 20 or so for the Banos pic), BATing various small buildings from scratch (1, 2,), making HD water textures, and much more. I don't know if any of this stuff will make it to the exchange soon as there isn't any documentation, a number of small things still need to be fixed/improved, and I've also been extremely busy with my CJ lately. In the meantime though, if anyone is interested in these then just send me a PM. Additionally, about the last update - the obscure BATs were not photoshopped in (that would be waay too much photoshop in my book) - they're all ingame BATs I got from 3d warehouse. The Petra pic used a bit more photoshop than usual - I made it a long time ago when I was still messing around with PS - but the pic still uses an ingame BAT from 3d warehouse with some extra effects around it (added lights, made the cliffs look better.) Anyways, if I'm doing a scene and I need something from 3d warehouse, I'll import it into 3dsmax, render it, and use it as a prop in my scene. They are like any other BAT you would use. I already wrote a number of moderately in-depth guides on this in my other "South America" update here - I might consider doing this again (more in depth) if there's enough interest. Also, all of my scenes with the crazy road textures are really just a big flat prop (ingame props, not some sort of crazy photoshop effect. That would be an excessive amount of photoshop in my book). I'll make a big texture, place it on the prop in 3dsmax, render it, and use that prop in Lot Editor. So it isn't some sort of post processing effect, these are ingame props, no different than any other prop you would use. I already made a guide on this here in my "Year in Review" entry (the Pisa picture) so feel free to check it out. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: Ancient Ruins - Pt. II Big thanks hanks to @Fantozzi, @kingofsimcity, @RandyE, @_Michael, @MushyMushy, @Jolteon, @CorinaMarie, @Yarahi, @mrsmartman, @mike_oxlong, @Manuel-ito, @matias93, @tariely, @raynev1, @Dgmc2013, @GoKingsGo, @Ducio, @Namiko, @Akallan, @Oerk, @scotttbarry, @Bastet69008, @schokoladeneis 1, @mattb325, @Elenphor, @Krasner, @juliok92012, @JP Schriefer, @Don_Pato, & @sucram17 for all the likes!
  17. Hi, It's been some time since I came to Simtropolis, I only came every once in a while to check things out, and I noticed that Simtropolis have been slowly dying. The chat which is my favorite place rarely have anyone. I have some suggestions that can help revive Simtropolis to it's former glory, to make Simtropolis great again - pun inteded. I'll break it into parts. The STEX: Choosing from the categories which game you would like to download stuff for is very annoying, simpler approach would be best, for exemple when you enter STEX you will have 3 clickable images, each one will take you to the STEX of the approprate game, for exemple a clickable image for SimCity 2013 STEX, another one for Cities skylines, and another one for SimCity 4, and more if there is. Currently when I choose to enter the STEX for SimCity 4 (or the other ones) the listing is using the webpage space very inefficiently, it looks messy and ugly, I liked Simtropolis as it was before, now the while website looks very messy and not inviting at all as it used to be, what happened? On a positive side, I like the extra options that we now have to have a quicker access to see our activity in the forum or in the STEX, also the sorting options, those are great and can be useful for many. The Home Page: it looks messy, the featured city journals don't look as it used to be, and the frame of it is a little boring. The STEX Featured and the Newly Added Files sections look not as good as it used to be, the featured stuff images should be bigger to fill all that wasted empty space and maybe take those sections to the top of the home page right above or right under the featured city journals section or maybe on the side. Somewhere less far away from the top of the page. The "From The Gallery" is not being used much and it's navigation is not inviting to use, as a proof for that you never find any like or comments on gallery images. It's a bit not user-friendly. Simtropolis Challenges Winners Podium section should be higher in the home page. Basically I think that you need to show the best stuff at the home page to impress and invite new comers and to make them stay, try to put best quality stuff and add more variations. The Forums: The forums sections is fine and looks great, no problem there. The City Journals: In just few words, it's ugly, it's a bit of a mess, it used to be better in the past, easier to navigate and easier to find stuff. The chat: No problem there, but I have an idea to make it alive again, along with Simtropolis, everyone are mostly using smartphones now, why not an app for Simtropolis chat? Or an app that let players watch the city journals, the forums and enter the chat (they don't need to download from the STEX or anything, but maybe seeing the STEX files and commenting on them would also be useful), it should be a light app for quick use, people don't chat from PC as often as before. I imagine something like a cross between Instagram but with a chatroom for everyone to chat in, something like messengers' pop out chat window that is easy to use and won't force you to quit any other running apps or to stop playing your game to type a word or two in chat. I think it will be a big update and would bring some life back to Simtropolis. Also maybe some advertising for Simtropolis on Facebook or other places? Or simply Youtube videos? I don't know.. I'm just not sure what you can do about this, esspecially the funding for that. I also suggest to add a bit more ads to Simtropolis to bring more funding to your website to keep improving and doing the great work! Maybe a video ad from time to time, or an optional section of the website where members can watch ads or leave ads playing to help Simtropolis? Ads in a Simtropolis app that can be desabled by making a payment would make more sense. Another way to bring more funding to Simtropolis is to have a shop section where you sell game keys for Cities Skylines, SimCity 4, and the other city building games, and even strategy games like Age of Empires or Age of Mythology and others... basically concentrating on building games. These are just my opinions All the best
  18. This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  19. This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  20. Simtropolis beach

    This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  21. Megacity Builder

    Hey my game just went live on Steam. I've been working on the series since 2009. A city builder that has all the bells and whistles you know and love with one twist. In Megacity Builder you build a whole nation not just a city. Pass laws at the national level. Fiddle with the budgets at the city level. Build cities like in classic city builders while producing resources to feed your massive capital. Massive game world to keep you busy building for many hours. 1) A city builder where you build not just a city but a whole nation. 2) Procedurally generated maps. 3) Subways, disasters, plumbing, everything you'd expect in a city builder. 4) Research products to sell on the world market. 5) Produce everything from tomato soup to jumbo jets. 6) Build rural towns to produce resources. 7) Build factory complexes at the capital. 8) Enact laws and national programs. 9) 190,000 tiles to build on. A truly massive game world. 10) Diplomacy with other nations 11) Trade resources with your neighbours. 12) Sandbox game play, be a peaceful nation or build a military. 13) Generous money supply, keep building not waiting. http://store.steampowered.com/app/630360/Megacity_Builder/ I hope you enjoy it. I enjoyed making it.
  22. Ancient Ruins (Preview)

    Ancient Ruins (Preview) So, as you may have seen in the past.. one of my favorite scenes to make in SC4 are ancient ruins. So I figured.. why not create an entire update (or two) devoted to just that? Right now, I'm creating a variety of scenes covering some of the world's greatest civilizations.. Azetc, Mayan, Incan, Roman, and maybe even a few that you haven't heard of I hope to get a full update out soon so stay tuned - but in the meantime, here's a little taste of what's to come: Former home of the great Mayan empire, located deep in the Yucatán rainforest... Chichén Itzá. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "South Asia" @scotttbarry Thanks for the comment! And wow, that sounds like quite the trip - I'm quite jealous! I actually downloaded the tomb models here and imported them into the game by 3dsmax. (And I did not know that story about Shah Jahan either ) @Manuel-ito Thank you! Yeah, it certainly took a while, fortunately it didn't take a week though I also agree with you in regards to the Maxis models - they get a bad rap for sure, but some of them are actually quite nice! @Haljackey Thanks! There's actually not as much photoshop as you would think - its mainly filters, fog, and adding some other small stuff. All the obscure buildings are real models from 3d warehouse or stuff I made in BAT. @Bastet69008 Thank you! Always cool to hear that in regards to the trixies @mike_oxlong Thanks! Yeah, I'd love to stay there too, atleast until I saw some of the prices lol. Not quite in my budget @aegian Thank you! It's just SC4 with a looooot of Custom content @RandyE Thanks Randy, I'm glad you enjoyed the trip @TekindusT Thanks for the great comment @tonyr Thank you! @sunda Obrigado! @elavery Thank you! Some of the stuff was BATed made by me, others were imported into the game through 3d warehouse and some other random sites. @sejr99999 Thanks I'm working on a number of custom models right now that I hope to eventually upload on the STEX along with some older stuff. A number of the models in that update came from 3d warehouse, though - the admins told me I can't distribute that stuff until I get the author's permission. If there's anything that you're after in particular, I can try to contact the author on 3d warehouse and see if they give me the go ahead - but I will say that its quite difficult to contact a lot of these authors. @Silur Thank you for the comment - glad you liked the Ganges scene! Just for clarification, though - all the models I use are real ingame models, with little to no editing. It's either stuff that I made or it comes from 3d warehouse of another site - I import the models into the game via 3dsmax. They're like any other BAT you would use in game. @mattb325 Thanks for the kind words And finally, big thanks to @_Michael, @scotttbarry, @CT14, @svenson, @Jolteon, @tariely, @raynev1, @Manuel-ito, @Haljackey, @nRVOUS, @MushyMushy, @Dgmc2013, @Dazzyls, @GoKingsGo, @Bastet69008, @mike_oxlong, @Jonas_Chaves, @nos.17, @RandyE, @aegian, @bobolee, @Pluispixel, @Fantozzi, @schokoladeneis 1, @tonyr, @juliok92012, @Andrey km, @mrsmartman, @SimCoug, @Silur, & @Maloskero for all the likes!
  23. Palo Alto: An Introduction

    Hey all! Long time lurker here, with my first city journal. My city is based heavily on the cities I grew up in, Palo Alto and San Francisco (as well as Northern California in general), and inspired by the geography of Hong Kong, as well as the density of New York City. It is named Palo Alto (not to be confused with the actual Palo Alto!) and is envisioned as being north of San Francisco, yet still maintaining SF's Mediterranean climate and geography. Street names and some history have been borrowed heavily from Palo Alto, as well as local cities Atherton and Menlo Park, as an homage to the area I grew up in. In this alternate reality, the gold rush heavily affected the Palo Alto Bay region, catapulting Palo Alto into the world’s economy as a heavy financial and tech sector, leaving San Francisco as a regional economy with strong tourism (think Austin, New Orleans, San Diego, etc). I’ve envisioned most of the institutions that define the San Francisco Bay Area (both current and those that have relocated) as originating in Palo Alto instead, as well as some notable companies from the Pacific Northwest. The Palo Alto economy is defined by many financial, tech, and Fortune 500 companies, including Bank of America, Wells Fargo, Google, Chevron, Gap, Apple, Facebook, McKesson, Hewlett Packard, Safeway, Visa, Oracle, Salesforce, Clorox, Charles Schwab, Starbucks, Nike, Nordstrom, Levi’s, Union Bank, Electronic Arts (!), Intel, Adobe, the Hearst Corporation, and PG&E, as well as being the national hub of venture capital, and hosting the (still intact in this world) Pacific Coast Stock Exchange, in addition to the Federal Reserve Bank for District 12. This diversity and strength of industry has allowed Palo Alto to become a Global Alpha city, and a major population and commercial hub of the United States of America. I’m still learning to play the game, so this is just as much about my experiments with creating a city as it is with perfectly polished regions. My focus is going to be on neighborhoods, developing infill over time, and transportation routes (particularly subways and buses). My goal is to create a city (primarily wall-to-wall) that feels like it grew naturally rather than disjointed, and each post will feature a different area, project, or transportation system. Anyway, I hope you all enjoy!
  24. Hi all, Just found this little video in YouTube, I think it can be of the interest of you folks. Quite an eye-opener to these things we don't really have an explanation for and also, some bullet points everyone can apply when doing some city simulation.
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