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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

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City-building game(s)

Found 603 results

  1. Article #13 - Isla Klei Beaches

    Article #13 - Isla "Klei Beaches" Isla Klei is a paradisiatic place in Metzú Republic. With the highest rate of foreign tourist, his main economical activity is tourism, with great and long beaches around the island. Klei has the best preserved historic center, influenced by spanish colonists. Was founded in 1870 and his population has never changed. You can only arrive by ferry. Population: 1.306 Metropolitan Area: N/A Main Activities: Tourism Transport: Terminal Fluvial de Klei. Connections every day from Tiyi, Villa Varisio and Wainor. 1. Casco Histórico de Klei. 2. Playa La Portuaria. 3. Plaza de la Memoria. 4. Playa Milagros. 5. Playa del Fin. An eolic tower is part of Klei landscape. 6. Playa La Unión. 7. Another postal from Klei. 8. Casco Histórico. You can see the colonial influence, intact since ever. 9. Terminal Fluvial de Klein. The only connection with Metzú. We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  2. In episode #1, we kickstart the city by building up a small island and than looking to spread out our city in the next episode. We so far have began to build our skyline, and commercial districts and the iconic japan neon light street. Project Japan is a humble attempt to build a somewhat realistic looking Japanese city situated somewhere between Okayama and Kobe on the northern shore of the Harima-nada sea. Japanese city series are almost non-existent, perhaps because of the serious ack of Japanese themed assets on the workshop. Finding inspiration can be tricky. Therefore, revamps are to be expected throughout the series, as i get better at building Japanese cityscapes and/or new assets become available. Find out more by watching my video below.
  3. Welcome to Aeroes City: Part II

    This is the second entry in a series of entries covering Aeroes City. The previous entry covered the dirty roots of the city region that was initially discovered by industrialists. As industry boomed in the city, the population flooded in. Setting up tent, and dropping their anchors, the population needed something a little more permanent. So forth Aeroes City became a city. Suburbs were built, and before long, towering apartment blocks appeared. The township of Aeroes was officially awarded city status with the deceleration of its first downtown district. Part II: Downtown Initially, the heart of Aeroes City followed a narrow corridor branching from the Athena Straight Industrial District, through what is today the Northern District. Even today, remnants of the past remain along the busy avenue, that remains skirted by towers to this day. The downtown location in the Northern District had little space to grow, however, and quickly became quite long. With so much population relying on one major artery in and out of town, traffic built up. Commutes became long. Too many buildings relied on the avenue. It couldn't become a highway. The nearby suburbs also opposed the idea of a highway cutting them in half. Eventually, a railway was built through the district, alleviating some traffic issues, and creating others in the process. Level crossings were the only space saving option.The Northern District had outgrown its shoes. Old, rotting residential towers in the old downtown in the Northern District are a reminder of the undesirable location. Despite the rot, sims still choose to live here. This intersection is the heart of Northern, with this train station one of the busiest in Aeroes City. A new addition to the old downtown - a row of commercial offices border the high-tech industry and a suburb of the Northern District. The avenue is a now major transport route with the decision to build a traffic tunnel under the river from Northern to Central. An overview of the east-west downtown of old. The downtown area followed the avenue from Athena Straight in the west to the diagonal avenue in the east. It was largely a residential downtown, with the population boom from Athena Straight. Aeroes City was at breaking point, and needed room to grow when the floodgates were opened. From here came the birth of the Central District on the opposite banks of the Aeroes River. By now, the commercial business was paying close attention to the city. A north-south highway was built connecting the banks, and exits placed in prime location for commercial industry. Close to the first exit, the public radio station AM-FM (Aeroes Metropolitan-FM), promoted the initial growth of downtown. Grew it did, the peninsular quickly became a sea of high rise apartments and office space. Boasting all the modern amenities needed to host a growing office population, the Central Region of Aeroes City will go down in history as Downtown. A snapshot of Central, bounded by Aeroes River, the railway in the West, and the avenues in the South and East. Unofficially, the South and East stretches to the nearby roads. AM-FM in amongst the eastern commercial offices of Central, at the foot of the first of 3 highway off ramps feeding into Central. The city zoo overlooks the oldest highway bridge in the region. The heart of Central is home to the Stock Exchange and the Bureau of Bureaucracy. A stones throw away is the minor-league soccer/football stadium, and the major-league baseball stadium. The city wharf is home to high class retail and office space. At the northernmost tip of the Central District is the convention center. A high-value commercial district has sprawled countless boutique offices at its doorstep. The civic center of town in the late afternoon. Home to city hall, the courthouse, the central library, and the central firehouse. As the sun goes down on another busy day in Aeroes City, many sims, region wide, are tuning into AM-TV-9: one of the national TV stations of the Flatlands. I hope part II of Welcome to Aeroes City has been as entertaining to see as it was to build. The city is still a work in progress, and someday I may have to revisit the downtown area(s). Lookout for part III, coming soon.
  4. Maisland Beach

    From the album Maisland

    © 2017 orange565 (citymanlive)

  5. Welcome to Aeroes City: Part I

    A long overdue update to The Flatlands, I welcome you all to Aeroes City. The last few weeks have had me busy, wrapping up big assignments for end of semester, and life in general limiting my time to SimCity 4. The last couple of days, I have started fleshing out some inner city and southern suburbs of Aeroes City, so before I get much further, I figured it's finally time for the long awaited tour of Aeroes City. This update will be long, so I can bring you all up to speed with the mess of a city I've created. Firstly, an overview. the Greater Aeroes City has passed 180,000 population, as I move to open up the Eastern and Southern districts [map], formally connecting them to the city. You can already see in the region overview that the suburbs of Southern are creeping up to Central, and Eastern to Northern. Teaser alert: I have also done some work on the Promethius Agricultural community, with the farmlands overtaking Demeter Valley and Hermes Connection. There's also a new township in the area, which I will explore in a future update. I am taking to naming my cities after Greek gods, where the name suits. Coincidentally, Athena Straight was named because I like the name, but I guess Athena is the god of war, and there was a battle between the industrialists and the agriculturalists in the area, so the name fits. Demeter and Hermes were more researched, and fittingly for agriculture and the traveler/merchant subsequently. Back in Aeroes City, I have also started adding the arteries connecting Southern, Western, and Central. Suburbs in this area are not far off, but there's lots of work to do. Now we're up to speed, lets take a closer look at the distinct regions in the city. Part I: Dirty Money Home to 10,000 jobs, mostly low-income dirty industry, Athena Straight is often considered names such as the power house, the dump, smog city, and boom town. All these names are equally accurate. Athena Straight is the gold mine (or oil, more accurately), that Aeroes was founded on. Before the business expansion, Aeroes City was an industrialists paradise. Oil, smog, pollution. Factories as far as the eye can see have damaged the landscape to line the pockets of a few greedy investors. A ferry comes into dock, bringing a boat load of factory workers with it. When the factory workers get hungry, lunch isn't far away. The orange trim retail stores actually have similar architecture to a local fry up near where I live. Athena tried recycling. Tickets please. Rail is a popular transport in Athena Straight. Across the other side of Aeroes City lies the 'port city' of Cobbers Harbour. Home to 4,000 industrial jobs, the city acts as the gateway of materials and goods in and out of Aeroes City. It is conveniently located nearby the city center, and has road and rail connections to the other industrial districts located throughout the city and the region. The port is slated to undergo further development as the Southern District is developed. The industrial hub is on the road to becoming a satellite city to Aeroes City. The Port City is nestled between the slopes at the eastern end of the Ridge Valley National Park. The 'gateway' to the Port City. Anchors aweigh: A ship leaves port after unloading an import of goods. The lighthouse provides clear way for ships at night, as well as security throughout the industrial estate. Part II, and more, to come.
  6. Hudston Bay - the modern gem of Treien Hudston Bay was a sprawling industrial area, however by 1960 all of the dockyard moved from HB to Jervis, Neutral Bay and Etusk. Today the dockyards are now fully outside of Treien in Etusk (a 55 minute drive from the city). During the 1960s to the late 70s, Hudston Bay was stagnated with poverty and crime. Most of the houses and flats are in a poor state at this time and most of the city's rich has moved down south to South Treien and even outside the city in places in New North Wales, Maine and Northern Ostrobia. However after the 70s, a massive push to revitalise Hudston Bay as Ostrobia has yet to have a proper financial and buisness hub at the time. The Government put billions and billions of dollars to put Hudston Bay in to good use and it meant that a lot of flats and apartments was knocked down to make way for tall skyscrapers and only 25% of original architecture still remains. Also shown is Forbes Park, one of the major city park of Treien, located in Hudston Bay. Forbes Park with ICE Studios complex at the other side of the canal. Hudston Bay viewed on top of a helicopter Jervis, Haswell & Airport and City Metrolink tracks towards Forbes Park Hudston Bay riverside Left - Hudston Bay station served by the City, Haswell, Airport and City and Grustanaberg lines (C,H,A&C building shown), Right - Drecht Canal and bridge leading up to Treien Hudston Bay main station. Victor Road junction. Treien Hudston Bay station (top) serves Northern Ostrobia and Maine. Victoria - Jewel of South Treien Victoria is one of the most luxourious LGA's of Treien and Ostrobia. Victoria is the place of shopping however Hamlewood is also regarded as that place as well. Victoria also has Ostrobia Park, one of the major parks of Treien. It also hosts the Treien Zoo and the Treien Nature Reserve. Ostrobia Park Treien City University Pernstraat leading to Grectheinstraat, off the Treien Victoria station Treien Zoo and Treien Nature Reserve Albertkeithen Statue and Victoria Square. The station is served by the River, City and Airport and City lines Complex junction towards Treien Victoria. Treien Victoria serves the states of south-eastern New North Wales, Prethenia, South Central, Hyenia, Holboken. Both high speed and regional services service the station. Roundabout of the Tower of Light. It is the main entrance to Victoria from Hudston Bay's New Bridge, which is the furthest west bridge of the River Oereomond. Canals, canals, canals [/SPOILER] Grustanasberg - Cultural Capital of Ostrobia Grustansberg is the Cultural Capital of Ostrobia? Why? There is a lot of history behind Grustansberg and lots of things to see and do there as well. Grustansberg is home to the Tower of Liberty, a world landmark built in 1860 to comemerate the Ostrobian revolution of 1848. The Riverside Park shows a glimpse of Hudston Bay from the south side. Notorious places of interest include New Edinbrugh Musuem, Uktlespreken Musuem, Treien Opera House, Treien Art and Portrait Gallery, Mirabel Fountain, Nieuw Alkmaarplein, Monument of the Fallen Ostrobians, Colonial Gardens, German Market and the Grustansberg Market. Grustansberg viewed from a helicopter Hudston Bay viewed from the Riverside Park Colonial Gardens. The Colonial House was the residence of the Governor of North West Ostrobia during the British colonial era. Treien Musuem Plaza. Shown is the Treien Art and Portrait Gallery Nieuw Alkmaarplein. Notice Hudston Bay in the distance. Right of it is the Treien Opera House. Left - New Edinburgh Musuem, focuses on the History of Treien and its Cultural History. The Nieuw Alkamaarplein station is also shown served by Ostrobia, Northern and River Lines. The Nieuw Alkmaarplein station is also served by NNW Rail. Monument of the Fallen Ostrobians Uktlespreken Musuem. Showcases Natural History and also Cultural and Technological History The Cathedral and the Tower of Liberty dominate South Treien until the new flats at Neutral Bay were constructed Grustanberg Station. The overground section serves City and Airport and City lines. The underground section serves the Grustansberg and Jervis lines. Left - Hamlewood Clock Tower. Centre - Hamlewood Station. Right - Grustanberg Market and Cathedral Grustanasberg Market and Cathedral Hamlewood Clock Tower with the Treien Hamlewood Station German Market with Hudston Bay at the background Treien Hamlewood Station. It is served by the City, Airport and City and Northern lines. It services Ostrobia's main cities in the west which are Seblo and Aranley. It also serves the Western and South Western Coast areas of Ostrobia. Inside German Market Tollsbury - Government's Area Tollsbury is the area in which the Federal Government is located. It also hosts a number of embassies. Tollsbury is generally not regarded as Central Treien but in fact Central South East Treien due to a number of flats and little major retail areas. Most of Tollsbury is either housing or office administration. The Tollsbury Circus island is owned by the federal government. It is surrounded by 15 story high stone walls built in the 1910s to deter any foreign invading power. The perimeter of the walls have been used to station machine and anti aircraft guns during World War II. Today they are an icon of Treien. Tollsbury Circus Complex. Top right: Federal Police Headquaters, across the road from the HQ: House of the Prime Minister, 10 Mirabell Road. Right of 10 Mirabell: Federal Court, right of the court: Federal Government Offices of various departments. Office block: Federal Security and Intelligance Organisation (FISO). Bottom right: Parliament of Ostrobia.
  7. City wide fire station

    City wide fire station plugin or dependency fault... help please...
  8. Hello all friends, My new city not load since Oldshoes SC4 Modpack 2013 are installed recently... why... can I resolve this problem, any sugestion please... thanks
  9. Nový Liškov

    Version 1.0.0


    Realistic European city with wide boulevards, many landmarks and parks. Extensive subway and railway system.
  10. Hi, I built a city I'm quite fond of on a region I'm not particularly fond of. I thought that there were two large city spaces next to one another, but i was mistaken, they have small ones in between. I want to move my existing city to another region so that i can have a large or at least medium zone next to my city so i can have some hilly suburbs. Ive tried a few things but they didnt work and i cant seem to find anything online about it. Is moving a city to another region even possible?
  11. Santa Catarina District

    Hello Everyone! Welcome to Bellingham! Today we'll go to a consolidated neighborhood of the city, The Santa Catarina District. It was named after the Santa Catarina plaza, one of the most famous and used plazas by day: And by night: It has some features of a downtown, but with lots of residential buildings, In fact, we have 1mi sims living in that district: In this photo, Avenida Manchester stands out: The East-West (Avenida dos Campeões) and North-South (Avenida Metropolitana) Greatest avenues of the city meets here. Trains and Subway are great forms of transportation here too This is a part of Vila Inglesa, a former British neighborhood , now a big residential neighborhood Since we're talking about trains, this is Ipiranga Station, one of the most used Train Stations in this city. 100.000 sims use them per day! A Huge number. In this Image, you can see Avenida 8 de Março too. Cloverstack, the end of Avenida 8 de Março For the Last Part, I'll introduce you to a part of Avenida Metropolitana. This is the Interchange that ends the express part of it Expressway of the Avenida Metropolitana: Two Viaducts with two lanes leading to the South Zone.
  12. Aeroes and Surrounds Map

    I have begun writing CJ entries for the Aeroes City suburbs twice, and discarded both, as they got confusing pretty quickly. Let's be honest, The Flatlands is developed a little unconventionally, and is currently a disjointed mess. The sims hate me for the traffic, although with each new development that opens up, the bigger picture is being revealed to them, and the congestion eases a little. All along, in my head, I have had plans for the region. As development continues, and the CJ entries progress towards Aeroes City, I realize I need a few maps and plans, for my sake as much as for yours. Here on in, I will be referencing key area/district/place/landmark names, so I encourage anyone wishing to follow The Flatlands to familiarize these maps. The Region So Far Aeroes River is the life blood of this part of the region. Fed by Lake Promethius and the pristine falls from Mount Pompus, the river snakes its way toward Cobbers Harbour and the ocean. The water is rich with minerals essential for plant life, and has promoted the growth of the Promethius Agricultural Community through a natural groundwater reservoir. The Aeroes National Park is a small, but lush green forest, protected by the government in the historic land-grab battle between the Promethius Agricultural Community and Athena Straight Industrialists. Another front to this land-grab has caused a disjointed boundary for the westernmost reaches of Aeroes City. The Ridge Valley National Park is a huge area untouched by civilization. It stretches off into the distant continents. Talks are in place for a highway system connecting The Flatlands and their southern neighbors, but so far these have been unsuccessful due to disagreements with governments over the protection of national parks. A notable landmark of the Ridge Valley National Park are the Twin Peaks mountains. The twin mountains were carved by erosive winds millions of years ago. These prevailing winds are responsible for the east-west mountains and valleys that span the region. As the northern regions of The Flatlands are created, these east-west mountain ranges will continue to be apparent. Moving Eastward I have begun work on the terrain of the south-east region of The Flatlands. As Aeroes City exits Cobbers Harbour, the suburbs will become more sparse, eventually becoming a coastal rural area. The coastline will wrap much of the east of the region, dotted with a few volcanic islands like the one pictured. The old coast highway will traverse this farmland, connecting a future city in the north of the region to Aeroes City. Modern digging equipment has allowed for a more direct highway route through the rugged terrain of the central mountains. All will be explored in future updates. The Districts of Aeroes City Aeroes City is home to 8 districts. Central District, home of the CBD, is the most dense, but also the smallest. Along with the 4 cardinal districts, these are the main districts of Aeroes City. The plan is to cap development of these districts around 100,000-150,000 residential population. As the urban sprawl continued, 3 outer districts, formerly their own community area, became a part of the wider Aeroes City. These 3 districts are gateways to Aeroes City, and are subject to boundary changes as population settles in the region. Athena Straight Industrial District, as the name suggests in the epicenter of industry in The Flatlands. It fed the initial growth into Aeroes City through the Northern Districts. The Northern Districts is the oldest district of Aerores City. Residential development in the district meant that a commercial district had to be relocated as the City developed. The Coastal Riviera District plan is for sparse suburbs following the coastline. Further development may also occur to the east of the Aeroes City airport. Beyond this district is farmland, and the outer areas of this district will have a very rural feel to it. The Foothills District will be developed on rugged terrain, and will be a few towns that are on the furthest reaches of Aeroes City. Separated by hills, these towns are too close for their own regional area, but too far to be considered a part of a main district of Aeroes City. I hope this update paints a picture on my grand plan for Aeroes City, and I promise the next update will explore more city life, and less lifeless region updates.
  13. As you know, I have been working on my new project- Parisidia for some time now. The build is still far from done, but I thought I would show some progress. Parisidia is an island city in the far Northwest of the country of Moneyland, at the border between the provinces of Olson and Greenland. Parisidia Island is an island in the middle of the Rapid River, which stretches 1,000 miles (1,600 km) from the Southern Mountains to the city of Sandy Shores just a few miles northwest of Parisidia. This is the current state of Parisidia. As you can see, far west and north need the most development in terms of suburban sprawl and small communities while the east still needs some more suburban sprawl. The central downtown is architecturally similar to Paris, and the Conifer Park (the park with all of the trees and winding roads) is in the middle of downtown. Note that north downtown is still a WIP. To the right of Downtown is La Leguna, a safe haven for companies and skyscrapers that have been ousted from downtown by the strict building requirements. North of La Leguna are planned to be small communities, which are also still WIP. Today, we will focus on the West Side of Parisidia, in the cities of Ashlyn and Seeberg as well as some of the suburban communities in the North (which have already been built). We will Journey along the Ashlyn Industrial Expressway, the highway that starts at the docks and ends up north. The Ashlyn Expressway was built in 1960, as part of the freeway boom. The freeways was to be signed I-553 for the duration of the route that would cross the north fork of the Rapid River and end in the docks. However, the Rapid River north fork bridge was never built for the Ashlyn Expwy due to protests and traffic statistics, which showed that the bridge would be underused severely. This map shows the Ashlyn Expressway in Red, along with the major districts on the route. Brown=CBD/Downtown (North WIP) White= Westbury Green= Beacon Heights (WIP) Orange=Ashlyn Yellow=Seeberg (Major WIP) Blue= Docks Today the Ashlyn Expressway is used mainly by trucks from the docks and industrial factories of Ashlyn. The expressway is actually severely underused by commuters due to its bad placement. Most commuters in the northern suburbs prefer to either take the metro to go into the city center and the east side, or the tram to go south into Ashlyn and Riverside. The Ashlyn Expressway is the only elevated expressway in the entirety of the island. Most expressways were built several years earlier in 1950, with much more consideration of the environmental and social impacts caused by the highways (an example would be the ML-25A, which runs East to West near the southern shore from Des Locartes Village to West Point (currently WIP). The Ashlyn Expressway begins here, at the docks of Ashlyn. Trucks use this expressway during peak hours but the road is almost deserted today. The expressway bends around industrial storage and warehouses in the area. Warehouses in this area are mostly for temporary storage, before they are moved to the industry in the north. Looking Downwards at Industry (Sorry for low quality, but game runs very badly on my computer) The Spaghetti Bowl is the interchange between Ashlyn Industrial Expressway and ML-25A. Past the interchange, looking north. The expressway runs through a heavily industrialized area. The Metro can be seen going over the expressway. A view of the Expressway crossing the metro depot. As the city retired old metro trains, they were stationed here and left to rot until Ashlyn City Council decides what to do with them. The interchange between National Boulevard and the Expressway. Due to the depot, a partial cloverleaf intersection had to be made, unfortunately leading to tons of real estate being wasted. After the National Boulevard Interchange, the Metro Line runs parallel to the expressway. On the right side, neighborhoods such as these have started to revitalize Ashlyn. Unfortunately for the expressway, most residents of neighborhoods like these prefer to use public transport instead of the roads. Another picture of the metro station. The freeway runs to the right of the large warehouse-turned-loft buildings on the right hand side. When the Parisidia County decided to replace all the old New Flyer XD 40 Buses with the new model XE-40s and XE-60s, most of the bus infrastructure, like the trains, were left here, in the depot next to the highway. On the right side of the interchange, we have the city of Seeberg, mostly low-income houses and public housing is situated here. Seeberg was the old workers town for the industry in Ashlyn, but after industry demand dropped in Ashlyn, Seeberg was left with the population moving out. Looking East on National Boulevard. The 1:2 Eiffel Tower replica on the left was made in 1953, to continue the tradition of building a replica Eiffel Tower for every city that was named "Paris". Although Parisidia really isn't Paris, it was close enough that the Lucky Penny Casino hired a contractor to build a replica. Past the seedier south side of town, we can finally see some greener pastures. The expressway cuts through the northern suburbs of Parisidia. Beacon Heights, on the top left, is known for its "liquid grid"- a grid pattern where roads bend and curve to create a sense of small-scale communities that cul-de-sacs promote. Near Beacon Heights is the suburb of Westbury, a historical town that retains its past charm. As seen with the signs on the spaghetti bowl interchange, Ashlyn Industrial Expressway is signed NR-210 throughout its entire route. NR stands for National Route, which designates a less-important route than the ML (Moneyland) Routes, like the A and B roads in England). The Future of the Expressway is uncertain. While the south portion of the 210 to the docks will almost certainly be preserved, the north portion from Ashlyn to the northern suburbs is currently controversial. Demonstrations and protest have been common to remove the expressway, mainly due to it being an eyesore and not very heavily used at all. As mentioned above, people in the suburbs just tend to take the excellent and reliable public transport more than use the expressway. Perhaps if the proposed bridge across the North Branch was built, the road would be actually more heavily traveled upon than the road right now in its unfinished and almost useless state. As you can see from the picture below the freeway really starts and ends in the middle of nowhere. Update May 16th 2018- The Council has seriously proposed an extension of the Ashlyn Industrial Expressway across the North Branch of the river and signing the route as I-161 as a divergence from I-61 above, mostly to take away traffic from the I-61/ML-25 bridge. The photo above currently shows the freeways going in and around Parisidia Island. The green and brown routes are I-61 and I-53, respectively while the Light Blue route is ML-25. As you can see, both I-61 and I-53 do not currently enter the island at all, instead terminating at either end of the island. The Yellow route is the ML-25A, the main connector highway from east to west. The solid red line is the Ashlyn Industrial Expressway currently, while the dotted red line is the city's proposal to extend the expressway so that drivers on I-61 coming from the north can easily get into the city of Ashlyn without either resorting to surface roads like National Boulevard or having to take a large detour on ML-25, then taking going on ML-25A, and finally taking the Ashlyn Expressway. This photo explains the concerns quite well. The Red shows the current route of a commuter that wants to take only freeways from I-61 to the northern suburbs. The green shows a commuter who prefers to take the shortest route from I-61 to the northern suburbs using surface roads (the surface roads have a speed limit of only around 25 mph and have multiple traffic lights on the route). However, the blue route shows the route that a commuter will be able to take using the new Ashlyn Industrial Expressway expansion. In addition, this photo also shows the uselessness of the Expressway in its current state for commuters especially from the north. In its current state it is much more practical to just take surface roads through downtown instead of trying to zigzag your way around the city to get onto the expressway. Should the extension be built or should the entire north highway just b demolished to make way for a surface street solution?
  14. A Region Update

    I am eagerly working towards bringing you all the first update in a series of the suburbs of Aeroes City. In the mean time, here is a preview on the significant work that has been going on in the region since the last update. Noticeably, the terrain in the South West corner of the map is virtually complete. Aeroes City (Aeroes Metropolitan and surrounds) is the main population and economic hub of this part of the region. I have a vision for a second large city in the northern part of the region, along with a few larger coastal towns between the two. The remainder of the region will be mainly national parks, farmlands, and mountain ranges. The region has had a significant economic and commercial boost since the last update, due to developments in Aeroes City. Population has reached 100,000, with about 50,000 jobs in the region. Business is booming with a boost to education in the city area. Aeroes Metropolitan alone has almost 35,000 commercial jobs. That covers this quick update of The Flatands. Stay tuned for a tour of the suburbs of Aeroes City.
  15. Suleburg

    Version 2.0.0


    Hi everybody! SimCity 4 Deluxe Edition (Vanilla) experimental upload. Suleburg and its neighbour Little Lake have a population of around 67 000 sims. Suleburg is on a large city map and Little Lake is on a medium city map. Little Lake is connected to Suleburg on the west-north-west side via monorail, bus, and road. Both cities seem to be doing fairly well. I would love to see how other simmers grow these cities. I used are the Longfellow Castle and Brandenburg Gate from the SC4 Maxis files. -Cori edit: I made the Castle and Gate clickable linkys.
  16. Arquennes - Old City (2)

    Hello everyone! Today, we're going to continue our tour of Arquennes' old city Let's go! 24. ARQUENNES - OLD CITY (2) 1. We begin directly with the city's most famous landmarks, St. Etienne Cathedral and the episcopal palace. They were the symbols during centuries of the city's ecclesiastical power. Now, they attract many tourists. The cathedral's tower can be seen from many kilometers around. 2. On the right, the simply named Arquennes Museum, it was built in 1923 to show the many pieces of art that the Episcopal Principality had gathered during centuries. Not far from it, people love wandering next to Cardinal Ladeuze fountain. 3. The city is not flat of course! On the Right, St. Jacques' Gate, from the city's first wall. 4. People really appreciate pedestrian areas! 5. The last picture features several things that I've tried to implement in this city: More roundabouts to make it as much European as possible More curves to give the city a more natural look More green areas. FrankU's parks are awesome for that purpose! I can't stop using them. More empty walls. Cities IRL aren't perfect, so I don't think I should cover every walls, especially when the BAT maker added awesome textures on it! 6. 7. Rue du Rempart ('Wall street'), a pedestrian street with many restaurants. 8. The train station. As you can see, the building is a bit outdated. Fortunately, its renovation was decided by the national train company. 9. 10. 11. The Old Market, an institution in Arquennes, and the Memorial 39-45. 12. 13. 14. One small mosaic. 15. 3 Bigger views 16. 17. I hope you liked it! See you soon - REPLIES - @_Michael Thanks a lot my friend! @kschmidt Thank you too! @The British Sausage Your enthusiastic comment: 10/10. Thank you! @SC4L0ver Thank you too! @younghappy Thank you! That was my objective, great to see it worked! @Scirius: I can't tag you, that's incredible... I've been using some of your houses for a while now, they really fit everywhere! Thanks a lot for the comment! @Urban Constanta Thank you very much! @TekindusT Thanks a lot! @nRVOUS It's my own personalised sidewalk. I didn't release it officially, but you can find it here: https://www.dropbox.com/s/ff9ua5vic3sws6h/textures perso.dat?dl=0
  17. Arquennes - Old City (1)

    I feel like an archaeologist everytime I post in my CJ Hi everyone! It's time for the next update! Today we're going to start our tour of the old city of Arquennes 23. ARQUENNES - OLD CITY (1) 1. Let's begin our tour at the City Hall. It was built outside the city walls at the end of the 18th century when the Church lost its grip on the city. On the other side of the street, you can see the St. Remacle Church, the oldest in the city, like the streets around it. 2. Real estate developers love that part of the city! 3. Not far from it, St. Jean Church and St. Georges' Gate, the only remaining gate of the city's second wall. 4. St. Jean Church is located next to one of the busiest intersection in the city. The city's location on a hill and its small streets have made mobility a huge problem for public authorities... 5. There is always a hidden park to take a walk in Arquennes. 6. 7. Here, the city wall was replaced with trees. 8. That part of the city is heavely and densely urbanised. The municipality has been trying for the last decade to make the city more citizen-friendly by transforming some busy streets into pedestrian areas. Those now attract more and more people. 9. 10. In case some citizens find that it is not enough, greener areas aren't far either. 11. The simply named 'Parc du Centre' (Centre's Park). 12. Football time 13. Two more general views. 14. I hope you liked it. Next update will show the other half of the city centre. Stay tuned - REPLIES - @The British Sausage Thanks mate! @_Michael Thanks a lot! @Sciurus: Thank you too! Sorry, impossible to tag you :/ @will62russ Thank you too! @JP Schriefer Thanks
  18. Notes and stuff: One day, I was looking at the forums (before I registered.) I say a section marked 'City Journals'. I thought 'Hey, that section looks nice, maybe I'll find a nice city timeline in there.' *click* Immediately, I saw a thread marked 'Skylines of Cathnoquey.' I thought 'That looks interesting, I should read it.' *click* I spent the next 3 hours reading it. (Good job Linoa, your journal is one of the best I've seen) After I was done, I wanted more. Much more. I waited for updates. *One week passes* Nope. *One month passes* Nope. *One year passes* Still nope. There finally was an update in November 2017. I was excited! I thought the series would be revived. That was the last update before now. (If the author has real-life problems, I understand.) There seemed to be a big hole where the 'Organic City Timeline Journals' category was. At this point, my interest in C:S began to rise again. I thought 'Why not make a city journal?' So I did. I tried to make one and lost the save file. (I just remade it.) The town that I remade I wanted to be the first town to have the city journal focused on. I hope to update this one until I lose interest within a month for at least a few years until my SSD has no more room for my save files. That town's name was Lynnfield (Named for a reason that you maybe will see once I stop being lazy and make a state map for Lynnfield.) So here it is! (Notes are done.) __________________________________________________________________________________________________________________________________________________________________________________________________ In northeastern Kabylake province (named for the giant lake in the middle of the province and another hint to where the name Lynnfield came from), at the intersection of Freeway I-670 and A-87 (The major highways in the province) lies a sleepy village by the name of Lynnfield. It's an unassuming little town, situated at the tributary of two rivers. This quiet little town of 2.950 hasn't seen much development since its founding a mere 35 years ago. The city lies just off Freeway A-87. The city is linked to a freeway, connected by a roundabout named Maxwell Circle, aptly named for the giant statue of a GTX 980 in the center. On the other side of the freeway lies the city's farming industry, which has largely driven the local economy and provided the majority of employment in the city. Freeway A-87, which provides highway access to Lynnfield. Cosine Co., a major engineering company in Kabylake, recently opened another of its many headquarters, providing Lynnfield citizens an alternative to farm work and a break from the sun and the heat. Atlantic Salmon Apartments, named for how the colors of the complex resemble the skin and meat of a salmon, is the latest addition to a downtown that otherwise hasn't changed in the past 15 years. Bob the motorcyclist takes a right turn to the farm he's employed at. He's contemplating leaving the city or applying for a job at Cosine Co., as the city has provided little jobs for college graduates like him. Lynnfield high school. Built 20 years ago, the school is starting to have an overflow problem and the city, governed by Mayor McFatbags, seems to spend all its budget at improving the Mayor's mansion, so the problem remains. However, elections are coming up, and there's a disruptive candidate that gives the previously uncontesed (for reasons that the city absolutely does not want to disclose) mayor McFatbags a run for his money. The intersection of Blemont and 7th street, the main East-West and North-South axes of the town. Plans to upgrade the roads and potentially accommodate more new citizens have been stalled by the mayor's monopolistic council, but as mentioned before, there a a wave of young Lynnfielders who are tired of stagnation and corruption in the city and running for a spot in city council and even mayor. The city hall. The 2 main highways near the city provide the city a huge opportunity as a transportation hub, which many of the young Lynnfielders running for city council or Mayor are hoping to take advantage of. Being the largest town within a few tens of miles with low tax rates and easy accessibility, maybe the city will grow some day... That's it for today! There probably will be more tomorrow, considering how excited I am at continuing this. This is my first CJ, so feedback is strongly appreciated. Edit: Ideas for future updates and mods/assets are also appreciated. The map is Copper Creek, if anyone's curious.
  19. KotCity 0.49.3 (Lucky Friday 13 Edition) Windows/Mac/Linux builds now available at https://github.com/kotcity/kotcity/releases/tag/0.49.3 Source code available at https://github.com/kotcity/kotcity Problems? Ideas? Chat with the devs at: https://gitter.im/kotcity/Lobby Current status: source available, game is pre-alpha but already "does something". Why? After many years of not seeing any new city builders descend that are satisfactory, I decided to take matters into my own hands. Why? SimCity 2013 was REALLY disappointing. Cities Skylines is fun... but it doesn't seem to scratch that itch that SimCity 4 does. Even though there are still patches and new content coming out for SimCity 4, it's definitely on life support. I looked around at a few of the city simulators available but it doesn't seem like anyone is really working on a modern version of SimCity. The few recent city simulators I've seen break down like this: Cities Skylines: Probably the king, but doesn't seem to be a city simulator. I have lots of fun with roads and so forth but something is missing. SimCity (2013): YECH! They really goofed this up... between emphasis on online multiplayer and agent based everything it seemed to really stink. Citybound: Looks interesting but a couple of years on and there's not much to show... Banished: Pretty interesting, but I don't like the setting and development seems to be pretty much done. OpenSC2k: Good start but not much more than a map viewer right now. (also relies on "borrowed" assets from the original game) To a certain extent, I think that the departure of statistics-based simulator and the shift to agent-based simulations has fundamentally changed modern city simulators. Conclusion: Make my own! So... after doing a bunch of research on SimCity, SimCity 2000, SimCity 4, urban dynamics, Will Wright, pathfinding, etc. etc. etc. I have the beginnings of a new city simulator! My rough plan is to hit somewhere between SimCity (1989) and SimCity 2000. I want huge maps, accurate traffic simulator, cross platform play, and a moddable game. Eventually, if the game works and people like it, it'd be great to further develop it and become a viable alternative to SimCity 4. The game is written in Kotlin and is fully supported on Windows, MacOS and Linux. It's open source and will be free for the community. Roadmap See https://github.com/kotcity/kotcity/wiki/Roadmap Would love to hear thoughts, comments, complaints... want to chip in? Join the project on GitHub! Don't want to do anything? Hang around and we will eventually release!
  20. Article #12 - Yuti: Las Margaritas

    Article #12 - "Yuti: Las Margaritas" Las Margaritas is the most important financial centre in Metzú Republic. A business core of Yuti. On its shores, there are a lot of yacht clubs on Yuti Bay. This area was planned in 1970 with the arrival of a lot of investments. Surrounded by great avenues, cleanful parks and exotic roundabouts, is a nice place to visit. Full Map Population: 205.449 Metropolitan Area: 240.658 Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport) Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de Yuti, Autopista AM01 / AM02, Subterráneos de Yuti, Estación de Trenes Libertadores A business place... 1. Avenida Los Dorados. 2. Plaza Resistencia. A beautiful roundabout with finest flowers from around the world. 3. Catedral de la Metrópoli. 4. Avenida Metropolitana. 5. Parque Península. 6. Calle Costera (Coast Road). Luxury hotels and yachts. 7. Las Margaritas at night. 8. Yuti Bay at night. 9. Great skyscrapers and residential neighbourhood at the bottom. We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  21. Blue Peak

    BLUE PEAK INTRODUCTION For the Sims of The Archipelago who like the convenience of proximity to the big city action but also want the outdoorsy nature of the island life, Blue Peak is the place for them. Residing just south of Wade City, Blue Peak is largest city on the largest island in The Archipelago. THE CITY Although Blue peak is known for it's beaches and large natural parks, the city itself is quite urban. This density helps serve as a small cultural node with close proximity to Wade City. SUNNYSIDE BEACH One of the largest and most popular beaches in The Archipelago, is the premiere beach destination of the region... or so the Sims say in Blue Peak (there are a few other islands who strongly disagree with that) BLUE PEAK NATURAL PARK Blue Peak Natural Park sits between the city of Blue Peak and Wade City. Blue Peak Mountain is the highest point in The Archipelago out side of the mainland. THE NIGHT LIFE Blue peak is not just a daytime city, it has quite the active nightlife as well on Ocean Blue Avenue also known as "The Blue Strip." Thanks for reading and please follow my journal for future post about the Wade City Archipelago!!
  22. Part 2 - Megacity Ahead

    PART 2 - Megacity Ahead Sorry for the fast pace... Maybe because I redo the city again since it doesn't grow. So far, so good hahahahah! Suggestions/comments? I'm so glad to hear it from you!! ~CalvinB
  23. Part 1 - Roads and Rails

    PART 1: Starting from scratch I create my own region, in this case the Northern region of U.R.C. I was think of a grid systmem rather than the cul-de-sac system, since I'm starting with a small town first. ( I can speed things up, if you want. Hahaha!) Initial road networks: I created a highway reaching from the north up to the south of the region. I added some roundabouts near the exit/entrance of the highway. Note that those tress at the center of the roundabouts will provide as a placeholder for my custom statue. Another placeholder for highway reaching east to west. (Please help me suggest a interchange for this one?) The rails on the other hand, it will start from north-eastern part of the city. This will split up into zones, depending on the wealth (agri, dirty, e.t.c.) That's it and I hope you can help me create a better city ~CalvinB
  24. Arquennes - Introduction

    Hi everyone! It seems that almost a year has passed since the last update. As usual, I've been losing interest for the game then came back to it and started working on different projects without finishing them. And you all know that I'm quite slow... The play time counter from Steam is for instance quite depressing for me to see It's time for me to introduce Arquennes, the city that will interest us in the next updates. The idea, as you may have seen, was to create some kind of regional middle town located on its hill next to the canal and trying to make it as organic as possible. 22. ARQUENNES - INTRODUCTION 1. Episcopal city means churches... 2. 'La ferme du Bailli', a specific update will be dedicated to that place 3. Feluy, one of the 5 other villages that are part of Arquennes municipality. Same, a specific update for that one 4. Arquennes itself, its cathedral and episcopal palace I hope you liked those pictures. The next ones are coming soon - REPLIES - @JP Schriefer Thank you very much! @The British Sausage Thanks mate! @_Michael Yeah I know, they are never there when you need them Thank you! @ulisse Thank you too! The citizens will welcome you with open arms! @Takingyouthere Indeed, even if I try to keep some growed building. Thank you! @MissVanleider I think it's quite faisible for Arinsia government. Thank you! @Prophet42 It's part of Callagrafx's canals. Nothing more. Thank you. @juliok92012 Thank you! @sejr99999 Thank you! It would be great indeed! @sunda Gracias! @kschmidt Thank you! There are indeed several 'Venice of the North'. @simlacroix You're welcome! @tonyr Thank you too!

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