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      Intermittent Hosted Content Errors   01/09/2018

      Our files host is experiencing service degradation atm. This means some STEX files will not download and will toss a 504 error. It could also mean avatars, attached images and such might appear to go missing. We apologize for the inconvenience. The best we can recommend if you get the file download error is to try again at a later time.

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Found 583 results

  1. Blue Peak

    BLUE PEAK INTRODUCTION For the Sims of The Archipelago who like the convenience of proximity to the big city action but also want the outdoorsy nature of the island life, Blue Peak is the place for them. Residing just south of Wade City, Blue Peak is largest city on the largest island in The Archipelago. THE CITY Although Blue peak is known for it's beaches and large natural parks, the city itself is quite urban. This density helps serve as a small cultural node with close proximity to Wade City. SUNNYSIDE BEACH One of the largest and most popular beaches in The Archipelago, is the premiere beach destination of the region... or so the Sims say in Blue Peak (there are a few other islands who strongly disagree with that) BLUE PEAK NATURAL PARK Blue Peak Natural Park sits between the city of Blue Peak and Wade City. Blue Peak Mountain is the highest point in The Archipelago out side of the mainland. THE NIGHT LIFE Blue peak is not just a daytime city, it has quite the active nightlife as well on Ocean Blue Avenue also known as "The Blue Strip." Thanks for reading and please follow my journal for future post about the Wade City Archipelago!!
  2. Part 2 - Megacity Ahead

    PART 2 - Megacity Ahead Sorry for the fast pace... Maybe because I redo the city again since it doesn't grow. So far, so good hahahahah! Suggestions/comments? I'm so glad to hear it from you!! ~CalvinB
  3. Part 1 - Roads and Rails

    PART 1: Starting from scratch I create my own region, in this case the Northern region of U.R.C. I was think of a grid systmem rather than the cul-de-sac system, since I'm starting with a small town first. ( I can speed things up, if you want. Hahaha!) Initial road networks: I created a highway reaching from the north up to the south of the region. I added some roundabouts near the exit/entrance of the highway. Note that those tress at the center of the roundabouts will provide as a placeholder for my custom statue. Another placeholder for highway reaching east to west. (Please help me suggest a interchange for this one?) The rails on the other hand, it will start from north-eastern part of the city. This will split up into zones, depending on the wealth (agri, dirty, e.t.c.) That's it and I hope you can help me create a better city ~CalvinB
  4. Arquennes - Introduction

    Hi everyone! It seems that almost a year has passed since the last update. As usual, I've been losing interest for the game then came back to it and started working on different projects without finishing them. And you all know that I'm quite slow... The play time counter from Steam is for instance quite depressing for me to see It's time for me to introduce Arquennes, the city that will interest us in the next updates. The idea, as you may have seen, was to create some kind of regional middle town located on its hill next to the canal and trying to make it as organic as possible. 22. ARQUENNES - INTRODUCTION 1. Episcopal city means churches... 2. 'La ferme du Bailli', a specific update will be dedicated to that place 3. Feluy, one of the 5 other villages that are part of Arquennes municipality. Same, a specific update for that one 4. Arquennes itself, its cathedral and episcopal palace I hope you liked those pictures. The next ones are coming soon - REPLIES - @JP Schriefer Thank you very much! @The British Sausage Thanks mate! @_Michael Yeah I know, they are never there when you need them Thank you! @ulisse Thank you too! The citizens will welcome you with open arms! @Takingyouthere Indeed, even if I try to keep some growed building. Thank you! @MissVanleider I think it's quite faisible for Arinsia government. Thank you! @Prophet42 It's part of Callagrafx's canals. Nothing more. Thank you. @juliok92012 Thank you! @sejr99999 Thank you! It would be great indeed! @sunda Gracias! @kschmidt Thank you! There are indeed several 'Venice of the North'. @simlacroix You're welcome! @tonyr Thank you too!
  5. Wade City

    Hi all!! This is my first post from my Wade City Archipelago Region and I would like to start with the financial and cultural hub of the region, Wade City, with population of over 475,000 Sims. Here is a transit map of the north region of the Wade City Archipelago or "The Archipelago" for short. It is nearly 3 million people and growing. The development focus was geared to be heavily focused on public transit and limit highways in the islands to the perimeters in order encourage density due to limited space as well as promote a healthy, walkable life style. The public transit system includes subways, heavy rail, monorail, buses, and the very popular boat fairies and taxis which give sims and up close tour the The Archipelago region on their commutes. Here is were Wade City is locate in the Archipelago as well as fun logo used for advertising to promote tourism. Here is a night shot of the Wade City skyline! Here are the Island Districts of Wade City: Love Island (the entertainment district), University Island (the Education District), Legacy Island (the Financial District), Magic Island (the Arts District), Click-Clack Island, Blue Peak Island (The Industrial High-Tech District and named after Wade City's neighboring city to the south), and West Island (the Gateway District). There is also Airport Island International, and two park Islands: Mayor's Park, and Guggenheim Park. The "Mainland" will be released in Part II of Wade City. LOVE ISLAND This is Love Island: The Entertainment District. Home to Love Street Station (the main transit hub for Wade City), Love Street Film Studio, Love Street Beach, Dekker Beach Square, Olympic Park, Wade City Olympic Stadium, and the Insidious Entertainment Company. Here you can see a closer view of the headquarters of the Insidious Entertainment Company build. It's the tallest building on the Island and the brightest when lit up at night. Wade Olympic Stadium in real life is taken from the real life Bejing Olympic Stadium designed by the famous Swedish architects Herzog de Meuron. Olympic Park Love Street Beach Love Street Grand Central Station. This is the main public transit gateway to Wade City for Sims from all over The Archipelago and beyond. Dekker Beach Square University Island University Island: the Education Island. Home to University Park, Wade City University, and The Wade City Main Library and Cultural History Campus. University Park (Wade City University) This is the Ludwig Mies van der Rohe School of Architecture. In real life, this is a real architecture school at IIT in Chicago and is named after the father of the modern glass skyscraper and is one of the most important architects of the 20th century. The Wade City Main Library and Cultural History Campus The is the Wade City Central Library. This library is taken from the Central Library (UNAM) which is the central library for Ciudad Universitaria Campus in Mexico City. I was designed by the famous architect and artist, Juan O'Gorman, and is one of the architectural gems of Mexico City. Magic Island: the Arts District Magic Island is home to Wade City Arts District and is also most populated Island in the city. Wade City Arts District. The cultural of hub of the Archipelago Here are two of my favorite "starchitect" buildings: Centre Pompidou in Paris (top) designed by Renzo Piano and Richard Rogers, and the Denver Art Museum designed by Daniel Libeskind LEGACY ISLAND: THE FINANCIAL DISTRICT Legacy Island is home to the local baseball team, The Wade City Beach Bums, the Wade City Stock Exchange, and as several of the regions largest corporations like Island Hopper Travel Agency, Ocean View Financial, and Blue Chip Technologies. CLICK-CLACK ISLAND Click-Clack Island is the smallest inhabited in Wade City but it's very densely populated. Nestled between two of largest commercial districts in The Archipelago, Click-Clack Island gives it's middle class and blue collar workers great views and short commutes to work. \ WEST ISLAND: THE GATEWAY DISTRICT West Island has the highest traffic of fairies and water taxis of anywhere in the region. It's also has a great deal of "through traffic" from cars, buses trains, monorail from Sims entering the Archipelago from the West. This is why it's been given the nick name "The Gateway District." GUGGENHEIM PARK ISLAND This park island is home to The Guggenheim Museum of Wade City, The Archipelago Zoo, and Blue Sea Resort. MAYOR'S PARK ISLAND This island park was maid in memory of the mad scientist and beloved founder Dr. Strange Wadelove. The have constructed an enormous statue in his memory to welcome all travelers and transplants to The Archipelago. Thank you for reading and please comment and rate!! And stay tuned for more cities journals from the Wade City Archipelago...
  6. Ligonnes CBD

    I will present you my CDB. The CBD is organized around the central station of Ligonnes. The central station is the most important station in the region. The railway is connected with all the metropolitan public transport (subway, tram and buses) and directly to the principal airport by a special tram the Metropolital express. Just next to the station there is the biggest library of the city. In the CDB you will find the Ligonnes Metropolitan administration building. One of the biggest mall in the country and the head office of the AON Bank and the national conservatory of Ligonnes And the Coca-Cola office for the Ligonnes Metropolitan Some Night shots
  7. Hi, could mods causing "anomaly" like too much same buildings built in a zone? I have just started to mod my game (NAM, and just a few other ones like BSC MegaProp, Install_BSCBATPropsMattb325_Vol02, Install Ghetto Pack Vol1-2) and it seems, I did not experience (I do not remember) this behaviour earlier in my other cities, when those mods were not installed, that lots of the same buildings built in a block. See pic.
  8. Woel Near Expressway

    From the album aciaKa's City

  9. Article #11 - Yuti: Downtown

    Article #11 - "Yuti: Downtown" Yuti is capital city of Metzú Republic. Is the most populated city of Metzú. Founded in 1794 by spanish colonists, became capital in 1900, after The Independence of Spain (1899). In 1901, it was established the Gobierno Metropolitano de Yuti (Yuti Metropolitan Government), becoming a federal district. Since 1905, the government invest a lot of money to improve infrastructure like avenues, airports, public transport, etc. Yuti is the main tourist destination. Is cosmopolitan, headquarters of big companies and is the most ambitious project of this young country. It is the pride of all Metzuanan people. Full Map Population: 205.449 Metropolitan Area: 240.658 Main Activities: Financial services, Heavy Industries, Commercial Activities (Seaport) Transport: Nueva República International Airport (Xá City), Puerto Internacional de la Ciudad de Yuti, Autopista AM01 / AM02, Subterráneos de Yuti, Estación de Trenes Libertadores A big metropolis... 1. Avenida Libertad. Financial and commercial centre. 2. Diagonal Angosta. 3. Avenida Libertad again. Another POV. 4. Avenida de la Costa. The big building is a prestigious convention center. 5. Avenida Metropolitana. A subway line passes there. 6. Estadio Metropolitano de Yuti. Home of C.A Yuti. 7. Palacio de la Metrópoli. Government's headquarters. On the left, Tribunales Federal de la República (Federal Court).In the middle, Paseo de la Revolución. And now... Night shots!!! 8. Downtown at night. 9. Avenida Libertad. The widest avenue of Metzú. 10. Great towers next to the bay. 11. The city shines at night. We hope you visit our cities, See you on the next article, Stranger. Sponsors:
  10. Ok this is a mystery to me. Here are two city service buildings relatively close to one another. One spits out a train of ambulances, alls fine and hunky dorey! The other claims it is "Operating normally," but it is yet to spit out a single fire truck. I've consistently had this problem. I've rebuilt all of the streets in this area. What gives? Why does Mass Transit show NO ROUTES to this fire dept.? There have been fires at its doorstep and it just sits there. Working as intended. has never even considered working
  11. Let's play a new game, a mix between a Show Us thread and a typical forum game. Game Rules: The first user posts an image of a city of their own, made on any city-building game (or even on another game that allows cities to be built), asking what the next person would fix or change on the image, with the idea of improving some aspect of it, to make it more functional, realistic, beautiful or fun. The next user has to propose a fix briefly, in no more than 7-10 lines (or in no more than 5 lines if including an image). The proposal has to be civil and constructive (even if literally consists on demolishing some structure). Remember that everybody is always learning and has the right to make errors. To finish their post, the next user has to include their own image of their city, to be fixed by the next user. If an image stays unfixed by five (5) days in a row, it will be considered as un-improvable, and the user will have won the round. Any other user could add their own image to restart the game. ____________________ To start, I'll put an old image of mine, even if that tile isn't active anymore. I choose it because that tile was super buggy and I had to remade it several times, so I'm curious of how much we'll coincide on this. So, what would you fix on this image?
  12. Chinatown and Industrial area

    ChinatownIndustrial area
  13. Space City

    Sphere Game Studio released Spacecity to Appstore and Android perfect to simmars
  14. City View Backgrounds for SC4

    Version 1.0.0

    251 Downloads

    Previews: (1) Clouds (2) Stars (3) Forest (4) Streets (5) Ocean (6) Snowfall (7) Cityscape 17 Folders of Background Sets for SC4 These are 17 sets of backgrounds for the City (Mayor) view that are easily installed, changed, or switched back to the default blueprint grid background that comes with the game. I've included a high contrast version of the default so the grid can be seen clearly. Each of the 5 background files in each folder corresponds to a zoom level from the widest overview to narrowest close-up view in the game. The default backgrounds included with the game are found in the form of 5 .png graphics files named Background3D0.png through to Background3D4.png in the SC4 install directory under Plugins. Before using the replacement sets of backgrounds make a backup copy of the 5 default files that come with the game. I zip them up in a zip folder and leave them in the Plugins folder for easy access. Further Instructions for Installing Region and City View Backgrounds Initially, I found a set of solid color backgrounds which demonstrated how easy it is to create and switch backgrounds, so for the basic instructions and a solid color set refer to the file Custom Region View Backgrounds which includes solid colors for the region view as well as the city view. Custom Region View Backgrounds Creating the Backgrounds The cloud and star pictures were adapted from seamless background textures found in the commons. All other pictures are adapted from SC4 graphics, and previews as created using the in-game terra-former. The following details are not necessary for installation and use of these backgrounds but are provided for further interest in the topic. City View Backgrounds Technical Details There are 5 backgrounds in each folder for each of the 5 zoom levels from 0 to 4. In the game there are actually 6 zoom levels but the same background is used for zoom 5 (4) and 6. For the cloud backgrounds and mostly for the star backgrounds I did not adjust magnification as the sky and stars normally appear fixed in the sky from ground perspective. The cloud backgrounds are high brightness which may be further adapted using a paint program. The textures will maintain their form for a variety of changes to saturation and hue, brightness and contrast. Each zoom level 'in' from the outermost zoom is 2x in magnitude, so each zoom 'in' is twice as close as the previous zoom. The backgrounds are 128x128 pixels .png formatted at 16m colors. The magnifications are 2048 (16x), 1024(8x), 512(4x), 256(2x), 128(1x) for the canvas sizes. 512 pixels = 1 kilometer and 2048 pixels = 4 kilometers total for the large tile. The picture you start with will be transformed into the isometric view in the game. Vertical and horizontal lines are shifted to an isometric flat plane background so some adjustments must be made to keep lines vertical and horizontal. Vertical lines are achieved by subtracting 22° (90°-23°=67° ). So if you have a picture that has right angles, vertical shapes that you want to appear vertically in the city view, subtract 23°, or rotate 23° to the left to get the picture upright. Horizontal lines change slightly with zoom level above zoom zero, they will appear parallel at zoom 0, but slightly obtuse from zoom 1 to 4. The horizon can be brought back parallel by subtracting 5° from zoom zero through to zoom 3. I did not bother adjusting the horizontal as my backgrounds conform to the isometric horizon of the game view, skewed only slightly by 5°. Isometric angles: Zoom 0: 30° (isometric) Zoom 1: 35° Zoom 2: 40° Zoom 3 and 4: 45° The city view rotation is around a square as similar to the axis of a compass. The vertical lines become horizontal when rotated east and west, but remain vertical north and south. I noticed a slight stereoscopic effect at zoom 3 on the Heavy Starfield background. If you focus your eyes beyond the screen you may see SC4 in 3D field perspective. The effect is similar to autostereograms: "An autostereogram is a single-image stereogram (SIS), designed to create the visual illusion of a three-dimensional (3D) scene from a two-dimensional image." https://en.wikipedia.org/wiki/ Autostereogram Please use the comment section below or PM if any questions, critiques or problems installing and using the backgrounds.
  15. Ancient Egypt (Preview)

    Ancient Egypt (Preview) Ancient Egypt has always been a personal favorite place of mine - and I'm finally making it a reality in SC4. I recently found an awesome model online which I exported into a number of parts and assembled it in the game.. and the results are impressive. (If anyone is really interested in it, I'll try to contact the author to see if I can re upload it). From there it was a matter of custom lotting it and carefully removing the base textures - if anyone's interested, I did a guide on that process in my Year In Review entry. I'm planning on doing some more commentary and guides in the future though Anyways, I'm putting the finishing touches on this scene - its covering the Pyramids, Sphinx, Nile River, and some of the surrounding farmland.. expect to see the full update very soon! Don't forget to comment, like, and follow True Earth if you haven't already! -korver - - - Previous Update: "London - Landmarks" Big thanks to @Tonraq,@Odainsaker, @RobertLM78, @bladeberkman, @tariely, @CorinaMarie, @Mr Saturn64, @Cyclone Boom, @nRVOUS, @kingofsimcity, @mike_oxlong, @Toby Ferrian, @feyss, @matias93, @jakis, @Fantozzi, @Pluispixel, @mrsmartman, @Dreadnought, @The British Sausage, @scotttbarry, @RandyE, @Akallan, @redfox85, @bobolee, @Angry Mozart, @sucram17, @SC4L0ver. @Krasner, @kelistmac, @europe.au, @geminijen, @Simmer2, @gigius76, & @raynev1 for all the likes!
  16. The Price of Expansion

    From the album Things I Gone and Done

    Just trying to get back into the swing of things :P
  17. Port de Caravella - Suburbia

    From the album Krisman's Album

    © Krisman

  18. Port de Caravella - Suburbia

    From the album Krisman's Album

    © Krisman

  19. Paris (Pt. 1/3)

    Paris is the capital and largest city of France and has been one of the world's most important cities for centuries. This timeless city is known for its fashion, food, literature, entertainment, and culture. In addition, it's widely known as being an important international business and commerce center - making it a truly global city. Paris also boasts some of the world's finest architecture and much of the city was renovated in the mid 1800s by architect Georges-Eugène Haussmann. Over the next three updates we'll be taking a look at some of its most iconic sights and landmarks. We'll begin with a trip down one of the city's most famous avenues - the Champs-Élysées. First completed in 1670 and redeveloped many times since, its impressive tree-lined streets are surrounded by many of the city's most luxurious shops, cafes, and theaters. On Bastille Day (July 14th), it's also home to the largest military parade in Europe. The next stop is one of the city's most stunning cathedrals, the famous Notre-Dame de Paris. Opened in 1345, this awe-inspiring building is considered to be one of the world's finest examples of French Gothic architecture. La Défense is Europe's largest purpose built business district and is where you'll find just about all of Paris' skyscrapers. The uniquely shaped Grande Arche in the middle is the centerpiece of the district - opened in 1989, it serves as a monument for the 200th anniversary of the French Revolution. The Louvre is another one of Paris' premier destinations - inside you'll find the famous Mona Lisa in its art museum. Our last stop for today is the Gare du Nord - first built back in 1846, this famous train station has been rebuilt time and time again to expand it's capacity. Today, it's the world's busiest train station outside of Japan and connects Paris with a number of other cities across France. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Prague" Big thanks to @Toby Ferrian, @Fantozzi, @RobertLM78, @mrsmartman, @Oerk, @The British Sausage, @CorinaMarie, @scotttbarry, @bladeberkman, @mike_oxlong, @RandyE, @Odainsaker, @bobolee, @Talla 2XLC, @Manuel-ito, @tariely, @raynev1, @redfox85, @SC4L0ver, @Simmer2, @kingofsimcity, @Jonas_Chaves, & @Nenitosoyyo for all the likes!
  20. Hey there! So, after about six months of not playing the game, I decided to fire the game up (SC4 Deluxe) again. The game runs fine and all and when I was working on a city, all of a sudden, when I try to save it tells me: Error Saving City (City name.sc4) I'm running SC4 on Windows 10 (latest version) so i'm not sure if that's causing the issue, but SC4 was working just fine on Windows 10 before. Any idea on this issue if anyone can help? Thanks!
  21. More images from my ctiy (Simtropolis) from Designer City. The images are from the city building game app Designer City. <---- Still in progress, you can still see alot of empty areas on the sides
  22. Town Plan

    Good Morning! I do not know if this post is in the right place, I apologize I'm still learning ... I would like to ask you if there is any application, program, that you can do to make a city plan (SC4) before you start playing, that would help a lot! thank you everyone for the attention! I'm waiting for the answer.
  23. Here's the old town part my city: Right next to it, some villas and commercial zones, and pedestrian mall streets.
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