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City-building game(s)

Found 32 results

  1. A1 Clongowes Castle

    Version 1.0.0


    This file was originally hosted on the EA SimCity 3000 Building Exchange. They have since removed the site and therefore it has become abandonware. I retrieved the file via the WaybackMachine. All credit goes to the original architect. Building: A1 Clongowes Castle (79 Kb) Architect: A1 Donal J,D,F, Neligan (4) Date Uploaded: 11/2/1999 Tile Size: 3x3 Height: 9 blocks Volume: 1426 blocks Building Type: Other Custom Decals?: YES Description: Castle Browne part of Clongowes Wood College. This Irish college is famous around the world for its Rugby and Academics.
  2. Castle Buildings

    Hi, I hope I have found the right fourm to post this in. I am on the look out for individual castle Buildings that be put together into a castle scene of my own design. I have done a search and don't seem to have not what I am looking for, they all seem to be full castle sets. I have the paengs historic castle wall set. I am hoping the good people of sim city world can help me. Many Thanks liam
  3. Hello dear Cities Skylines Freaks!!! I wan't to present you my new castle-town. I have the plan, that this castle developes to a modern metropole through all tmes. I hope I can do it to there! Have a look in to the Video, hope you Enjoy.... Here als some Pictures for you:
  4. Château des Pins [VIEW POINT; MUSEUM] The Château des Pins is one of the oldest structures in Principauté de Caravella-Guatalaga. Today, only the foundation of the castle remains but for centuries this stronghold protected the entrance to Baie d'Caravella (Caravella Bay). The castle was built in the 18th century when Port de Caravella became a blooming trade port with ships seeking safety from the gusting winds and storms of the Atlantic Ocean. After several modifications, the characteristic gun placement was added in the beginning of the 19th century. The decay of the castle started in the 20th century with various storms weakening the structure. After a partial collapse in 1911, the local government decided the tear down the castle to prevent accidents. In 1992 a local group of archaeologists started the excavate the area, discovering various artefacts and that the foundation of the castle was still intact. In 2008 the government started with a project to open up the site to the general public. A visit to the site is a must-do when you are in Port de Caravella. On a clear day, the views from both the gun placement as well as the lookout are spectacular. Also interesting is the small visitors centre that is located next to the castle. It offers the collection of discovered artefacts and will show you how the castle looked when it was still complete. But be aware: the climb to the castle will take about 30 mins. (Château des Pins; Rue des Pins 24; admission: free; ¸ 9am - 4.30pm Mon-Fri, 10am - 6pm Sat & Sun) @_Michael @TekindusT @Akallan @feyss @Takingyouthere @kschmidt and @v701 : thank you for the positive comments on the previous entry! If you like it, let me know!
  5. Cities: Skylines - EP25 - The British Challenge - The Castle (Part 1) Hello Guys, and Welcome back to another episode of Cities@ Skylines with me, Pug Gaming. In this Video I begin work on our next project - The Castle Cities: Skylines - EP26 - The British Challenge - The Castle (Part 2) Hello Guys, and Welcome back to another episode of Cities@ Skylines with me, Pug Gaming. In this Video I finish the Castle surrounding off by creating a small Medieval town.
  6. Chateau des Pins 1

    From the album Krisman's Album

    © Krisman

  7. Chateau des Pins 2

    From the album Krisman's Album

    © Krisman

  8. Chateau des Pins 3

    From the album Krisman's Album

    © Krisman

  9. Lets build a Castle!

    Cities: Skylines - EP25 - The British Challenge - The Castle (Part 1) Hello Guys, and Welcome back to another episode of Cities@ Skylines with me, Pug Gaming. In this Video I begin work on our next project - The Castle
  10. Leira: Zagubiony

    Welcome to Leira! We are back with the landzone of Zagubiony (Zag-gwee-buh-nee) (commentary from noah included) Here we have a mountain range, part of the province "Newt uśmiech przejść Vích" Which lasts to the end of the province. The previous landzone, Sognefest, is part of the same province. (whoever knows polish can enjoy the botched google translate, however, feel free to use google translate to figure out the meaning of the name to non-polish speakers like me) We'll start with the castle, aptly named "Zamek Castle", it's architecture is great enough to not need any reconstruction, and it's the capital building for Zagubiony. (yes it's called castle castle) Oddly shaped ruins, all of these ruins are mysterious, though war and natural disasters are theorized. (yay ruins) The one thing about these ruins that could be uncovered was it's name: "Inny świat" (i cant mmp paths in ruins, also, at time of writing this, multiple sirens of police, ambulance, and firefighting kind happened in background, dunno why) At the shoreline and base of the mountain, it's a massive old miniature. "Vuoltu". (no comment here, so many sirens, it's like santa's riding by) Closeup! (i dont think this was half bad, was it?) Closer closeup! (closeup-ception get!) Windmills! (sorry they all move without differentiation, unless that's good for windmills.)\ More ruins, "Sysma". had a very early version of a hospital! ( yalurr ha ha!!!! ) Early docks at end of Sysma. Farming miniature of Dronningmolle. (who remembers farmville?) More of Dronningmolle. (ahh, farmville was the good ol' times.) Windmills, peek at some residential, and beginning of the miniature Lakkendrup. (i had many fond memories.) It appears that our files were corrupted, yet only two pics were destroyed. Sorry! Also, to the person who asked about the ruins: We'll keep you posted, archaeologists are digging up new stuff everyday! Seeya next time everybody! (sorry two pics were borked by bad photographing, seeya later everybody oh and oops grid)
  11. Castle Ruins

    More gameplay and mods,assets at https://www.youtube.com/channel/UCpcEExnXZIWl7JgTTTDQiww/videos
  12. RULES FOR THE ELECTIONS: * Voters can be anyone on Simtropolis * Candidates must be followers of this city journal. Send a PM if interested * Elections will be held if there are more than five (5) candidates. The five who get the most votes wins * The term for the elected positions will be for the seven (7) city journal entries after the one with the election results. * Deadline for nominations will be January 17th, 2015, elections will be for January 24th should more than five nominations happen. And now for the next report for the Great Council: PROGRESS OF FORT IMPROVEMENTS AND OTHER DEFENSES: The main fort has finally been restored! The east wall was repaired in unison with earthworks and the addition of the second ring of walls. This will allow defenses to withstand much longer sieges, such that the fall of the outer wall does not mean the end of defensibility of the position. The fort also got a new pier, allowing supply lines to use the bay as an alternative to the overland path: The north side of the bay has started construction of the crossfire fort, this one will have a moat and three wings to provide coverage in multiple directions while thwarting progress of invaders: The southern auxiliary fort has also begun construction, providing coverage for the newly formed agricultural lands and protection for the land route that will enable supplies and manning of the lighthouse and the main fort: Finally I'm extremely proud to announce that our shipbuilders have completed four new Aquamare ships! We may now have a force large enough to attempt the capture of the town of Tarazed! This includes the eight new ships and the ships stationed at Drakonfaucem. GROWTH OF CANOPUS: As Drakenburguoise refugees escape the harsh rule of their new Hydrakoneian overlords they have brough manpower, families and dreams that contribute to the growth of Dragon's Head Island. They have been settling on this town, which so far looks quite promising in terms of growth. Once it reaches a population of 12,500 inhabitants it will be eligible for a City Charter: In order to sustain our military efforts and the growing population the Town Assembly approved a large expansion of agricultural activity, essentially tripling the land producing crops and feeding livestock: Reports from the other towns and cities in Dragon's Head Island are yet to arrive. From what local townspeople have made known to the Council there's a petition to establish two more settlements within the Island, they fear the existing settlements of Drakonfaucem, Phecda and Canopus will not be able to house the huge influx of new residents; while military advisors recommend ensuring as much of our shores are in active control, rather than remain as natural lands. Which of the three proposed settlements should we build first, if any?
  13. 800 FDU: Counterresistance organized

    I've written this from the comfort of my provisional residence during our time in counteroffensive against the Hydrakoneians--at the Drakonfaucem Estate on the west side of Dragon's Head Island. The view is nice but the place suffers from vermin and disease festering on the swampy grounds. From this week's field visit to assess our preparations, paired with the scouting reports of third party accounts and our spies we have managed to compile a report of the situation of our next objectives. I'll be presenting it to the other members of the Council of the Republic and their team of advisors and ministers: THE SHIPYARD AND BASE OF OPERATIONS: Our shipyard has completed its fourth Aquamare ship, and we have gathered enough material to start work on two more. One of the new captains hired for their operation has brought us the concern that our shipyard may not be defended enough, especially not since our bay's fort has suffered major damage in the latest skirmish. The bay's defenses, at present, include the now damaged fort, a lighthouse aiding our scouting maneuvers and the narrow inlet to our harbor. Military engineers have proposed building two additonal forts: one on the opposite end of the bay's inlet and a third to secure the land supply line to the peninsula's fort. In addition they also propose adding a second layer of walls around the first fort in order to provide redundancy for the main military facility of our stronghold. Restoring our main fort is our current maximum priority SCOUTING REPORT FROM DRAKENSBERG: Our gathered information indicates mostly good news: the citizens are safe, the fields have limited damage and most monuments are safe and sound! Unfortunately not all monuments are in good shape. My official residence as Council Master of the Republic, the Palace of Winds, has been torn down and brought into ruins!! only the foundations and the sturdiest walls remain in place. Meanwhile they siphoned the city's resources into building a new palace for the military governor instituted by the Kingdom of Hydrakonei--spectacularly lavish waste of Drakenburguoise resources!!! The Drakensberg Port, or at least what's left of it, has been slowly armed since our defeat. They keep the three captured Aquamare ships, while also bringing reinforcements of their own fleet! What will be advantageous to our counterstrike is that the development of the city's commercial strip along the port has included infill of the riverbanks, this has reduced drastically the maneuvering space available for ships exiting the estuary. Maybe our counteroffensive will be successful enough... Providing great relief we have also found out the Drakensberg Cathedral remains safe and sound: no treasures, relics nor architectural features have suffered damage, replacement or destruction. The Town Square and the city hall also remain nicely in place. SCOUTING REPORT FROM TARAZED: Further investigation of the most recently captured cities paints a different scene in Tarazed--an important crossroads location between the continent and Dragon's Head Island. The city itself is very intact, save for the temple which has been replaced with that ugly looking Hydrakoneian shrine! They have also started fortifying the strait leading to Dragon's Head Island--currently a no man's land after the truce. What used to be a modest gatehouse to provide upkeep for the island's bridge and some of its forts now is a barrier to the free transit of commerce between us Drakenburguoise and the rest of the region. The town's forces also appear to be strengthening, albeit at a much slower pace. The town itself remains unfortified, and the harbor now provides safe berthing to two ships, with a third ship being identified on the move to this small harbor. All in all, the situation looks fairly easy to handle--its our extremely limited assortment of resources on the island that restricts a more devisive course of action. However, we have one nice opportunity to further develop Dragon's Head Island--its soft, flat expanses are very welcoming for agriculture, while its southern waters teem rich with sea creatures to feed our population.
  14. Kathy Vale : The Castle

    The first thing people told P. R. when she arrived in Kathy Vale, her being a science fiction and fantasy writer and all, was : "You must visit the castle !" The Castle ? There was a castle in Kathy Vale ? "Oh, yes", they said, with a proud twinkle in their eye, "Bollet's Castle". A medieval castle, where they had a big Renaissance Fair in the spring, medieval reenactment galore and medieval music festivals in summer, and a killer Halloween party in the fall. It was spring, so P. R. took the designated bus and went to The Castle. And yes, by Jove, there was a medieval castle among the fields and woods. Or, more accurately, what some misguided, romantic --and rich -- XIXth century European immigrant named Bollet-Le-Duc had imagined a medieval castle should look like, when he settled in the region. Still, it is a nice outing for school children, a tourist magnet (there were several buses of Japanese ones, that day) and an altogether pleasant place, with a (very narrow and not complete) moat and almost everything else. Normally, the Fair occupies the entire grounds, inside and outside the castle, but it was just being set up when P. R. visited. She bought lots of knick-knacks, geegaws and assorted thingamabobs, all prettily medieval. And it gave her lots of idea for writing exercises she used during the workshop she gave the week after.
  15. Castle In The Rain

    Central Mookimia: Castle in the Rain The Central Mookimia District hosts several towns and is bisected by a large, strategic body of water. A rocky outcrop, the Schloßberg, houses a castle. The castle, Katzenschloß, is the seat of power for the district government. And it's pretty cool too. The governor has a home and office in the castle and most government functions for the district are conducted here. The Mookimia Turnpike offers transit connections to the port of Purkeyluo to the north and Franzikoi District to the south as well as direct east-west travel across the region. Doi Agaa is a cluster of homes and businesses surrounding the Schloßberg. Doi Agaa is well known for its famous canine-feline sports event: the Great Squirrel Chase. Cats and dogs compete to see who is best at chasing squirrels up the Schloßberg. Winners get ribbons and all participants get shirts. Of course, dogs will wear shirts. But I wish you luck getting one on a cat! (Most cats will sleep on them though if they are properly placed in the corner of the couch.) Recent heavy rains have caused many residents to take shelter in the Katzenschloß. There isn't really a flood, per se, but no one likes getting their paws wet. Humanoids have been contracted to put up additional scratching posts so that the feline population will not get bored. Newly elected Mayor Grant Westwill, who defeated Noah Arkbuilder in a hotly contested election, ran on a platform calling for climbable drapes to be installed on every window to give the felines more fun indoor activities. With all of the rain they've had recently, it looks like Grant was a pretty smart cookie after all! No umbrella needed when these pictures were taken!
  16. Villatesta : Promenades

    The Villatesta citizens, as well as the tourists, like to walk and bicycle around town, encouraged by free municipal bicycles (they name them "Kixis"), as well as the numerous promenades, walkways and parks that generations of mayors have built all over while de-swamping the place, especially after half of the old port was decommissioned. The latest touristic folly of the present Mayor, Gaston Zabnis the Third (yes, it's a dynasty), is an Honest-to-God medieval castle he had transported over from Europe, stone by stone. Not the entire castle, only the Dungeon, but still, an impressive piece. P. R. had to agree, even as she was panting there after the day's exertions on foot and wheel.
  17. Limbourg - Old Town (1)

    Schulmanator, 47ply, Ben, Tonraq, Mymyjp, Kim Sunwoo, SylvioJ, Turth Zero, sucram17 > Thank you all for your comments! Hello everybody, Today, I show you some pictures of the Old Town of Limbourg as appetizer 11. Limbourg - Old Town (1) 1. 2. 3. 4. 5. 6. Hope you like it. Other pictures will come soon
  18. Version


    Hello, I present you my little set. This set consists of few parts. Theme of this set is again historic and from Central/ Eastern Europe. Architecture is typical for former the Kingdom of Hungaria. Nowdays, there are countries like Croatia (without Dalmatia), Serbia (North part), Transylvania (Nowdays part of Romania) and of course Slovakia and Hungaria, a similar if not identical in Czech republic (Bohemia, Moravia, Silesia), Galicia (part of Poland) and maybe Austria and western Ukraine. This set consists of: 10 small w2w townhouses, size: 1x2, lived RES $ 22 and landmarks, Inspire in real houses from towns Rimavska Sobota and Rožnava (Gemer) 4 little early medieval churches, size 1x1, they are landmarks and cost 5000 euros, Inspired by real churches (such as rotunda of Skalica, Kopčany and Nitra), these churches are oldest in Slovakia (9. centures to 11. century). System of townwall and tower, it consists of several walls with towers, unfortunately this townwall doesn't consists of Puzzle piecies, inspire in real townwall of towns Bardejov and Trnava. And of course Caste Every town in Slovakia needs own castle, My castly is generic Slovak/ Hungarian castle on the rock, inspire in real (unfortunately) ruins of castles Stará Lubovňa and Spišský Hrad. Dependencies: PEG MTP SUPER PACK (I hope it is only dependency, if you have any problems please write them, I hope you like this set)
  19. Nový zámok



    Banská Stiavnica, Slovenská republika ( region Hont) Nový zámok (literally "New Castle") is a castle and a national cultural monument. It is symbol of town Banska Stiavnica and one of two castles in this town. Nový zámok is a six-floor Renaissance building with four bastions. It was constructed in 1564–1571 as a watch tower during the Ottoman wars. Because of its dominant position, it was also used as the town's live clock (exact time was announced every quarter of an hour on a trumpet). A permanent exhibition called Anti-Turkish Wars in Slovakia is installed on four floors of the castle. The highest floor offers a panoramic view of Banská Štiavnica and its environs. More information on wikipedia. Two versions- museum and landmark No dependencies
  20. Oravský hrad



    Oravský podzamok, Slovenská republika ( region Orava) It is medieval castle from 13 century. The original design was in Romanesque and Gothic style; it was later reconstructed as a Renaissance and Neo-Gothic structure, hugging the shape of the 520-metre spur on which it perches. More informations on wikipedia. It landmark, Cost: 90000 € No dependencies
  21. Crockton miscellaneous

    Replies: mateusz812, eoin247, SimCoug: thank you ggamgus: it's always nice to see you here, thanks! Forthwall: thank you! Do you want to put some greenery in Shushtrepistaz? kentleprix: thanks! vinlabsc3k was right, it's a stony trail vinlabsc3k: grazie, sempre preciso e puntuale the railway that climbs in the mountains the castle on the mountain top a panoramic view of the mountain with the castle two pics of the rocky shore Thanks for visiting
  22. This thread would include anything that fits such definitions--be it the military fortress complexes of the old days, any really extravagant mansion, government residence or anything that goes well beyond the grandeur of your generic Maxis mansion! I hereby present you the Emeraldian Palace--royal house of the King and Chief of All Emeraldians:

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