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Showing results for tags 'modular'.
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Version 1.0.0
263 Downloads
This is a collection of several projects that I wanted to share in case I never complete them as full sets. Lidingö Villas revisited You may remember these from a few years ago. All models are redone with more accurate measurements and coordinated textures. They are also a study of self illumination as a way to cope with gmax shadows. Includes a new one too, the early modern Kyttingevägen. They are growable on 1x2, 2x3, 2x4, 3x2 lots as seen above, all have an occupancy of 6, they grow well if you have a Maxis blocker and few competing BATs with higher stats. All grow only with Chicago tileset checked, except for Kyttingevägen(bottom left in pic), which only appears when New York tileset is checked Lidingö Villas angular The same villas rotated, mostly diagonal, some FAR3. All eye candy lots, including hedges and tree patches, found in the health and police menu (This was modded before custom menus were a thing) Maxi's Despret Consulting redo and modularization It doesn't have the shiny curve segment that you are familiar with from the base game, only the most basic pieces. The model and textures are loosely based on Axel Springer Passage in Berlin, but if you look carefully, you will notice that the glass texture is the same as the back of the Maxis building, only a different colour. Pieces come as ploppable Landmarks with jobs around 60 CO€€€ for 1x1 and around 120 CO€€€ for 1x2. Includes ground floor with skylights and rooftop atrium pieces, found in the health menu. 3-5 floor versions of revisited Vasastan buildings You have seen these before also. 3 of my Vasastan buildings have been made more accurate in measurements and textures, also more suitable for smaller cities and towns, includes : Döbelnsgatan 5 floor version 3x2 right corner R€€€ Drottninggatan 4 and 5 floor versions 1x2 right and left corner R€ and CS€ Dalagatan 3-5 floor versions 1x1 and 1x2 R€ and CS€ Chicago tileset only Lidingö Kyrkvägen Another familiar building redone to be more accurate. Comes as growable on 1x2 and 2x1 R€ medium density lots under New York tileset. The tree, parking and other lots you see used in the above pictures can be found in the health menu. Dependencies The tree family prop used requires the following : https://community.simtropolis.com/files/file/21640-simfox-treepack-2/ https://community.simtropolis.com/files/file/34720-agc-environment-dlc/ https://community.simtropolis.com/files/file/27001-vip-orange-aesculus/ https://community.simtropolis.com/files/file/27008-vip-orange-fagus/ https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack (BSC MEGA Props - CP Vol01 and Vol2) https://www.sc4evermore.com/index.php/downloads/download/25-flora-fauna-and-mayor-mode-ploppables/27-sc4d-LEX-legacy-bsc-vip-girafe-flora (Ash, Beech, Birch, Common Spruce, Norway Maple, Rowan)- 3 Reviews
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Version 1.0.0
294 Downloads
Happy New Year to all SC4 airport fans. I am here to offer more new planes, this time 45 degree diagonals, to add even more options to your airports. Details below and updated catalogue of all models and liveries will be added eventually in my BAT thread. What's included here: Diagonal versions of the plane models included in my previous two uploads: Airbus A220 Airbus A320neo Family Airbus A330neo Airbus A350 Boeing 737MAX Boeing 787 Dreamliner Boeing 777 Each one is lotted on a jetway lot. The lots are designed to visually fit in with the original AC Team gates, with specially developed diagonal versions of the ground markings. The jetways are positioned to connect neatly to diagonal terminal/concourse pieces all found in the SC4D LEX Legacy Ultimate Airport Pack. There are also new diagonal boundary extension lots, these will help connect the different airport pavement surface line markings to original orthogonal line markings. These are primarily for visually simulating an airport - but the planes do return some revenue to your city (in line with other modular plane lots released in the past - simulating fees paid by airlines). The A320neo, A330neo and 777 have been developed as updates starting with models I recovered in old files from when I was part of the SimCity Aviation Group (SCAG). Original 777 model credit to Pilotdaryl. 787, 737MAX, A350 and A220 models I have created new. Dependencies: Next Gen Planes Pack 1 - specifically the files contained under "_Common Files (do not delete)". These can be found in the Vol 1 download. SC4D LEX Legacy Ultimate Airport Pack - specifically the AC Mega Textures and AC Mega Props packs. Note on installation: The contents are structured into folders under JoelMk2/Diagonal Planes/[Aircraft Model]/[Airline Name]. For any planes/liveries you don't want to use you can remove the .sc4lot file in this folder, or the entire folder (this will remove the lot and the aircraft props). You can do this if you want to reduce your plugins folder size and your Airports menu length. In game, these lots will show up way down the airports menu (possibly at the bottom, depending what other lots you have). This is to keep them somewhat separated from other lot packs, including in future when airport lots can be better organised via new submenus using the Submenus DLL. -
Version 1.0.0
987 Downloads
I've seen many mayors using my Plaza-Parks set in their cities, which makes me feel happy and honored. Motivated by this, I decided to make a new pack of lots named Green Plaza Set, that shares the same philosophy of modular park building and still works as a sweet spot between park and plaza. But with two big twists this time. First, this set comes with only 9 lots instead of overwhelming 28 and uses some custom-made textures instead of Maxis-only contents. Second, and this is the biggest twist, all lots of the Green Plaza set are intentionally empty, so you can customize them with any kind of MMP you want and have in your toolbox. Just use the new lots build your park wherever and however you wish, and then start painting it with trees, flowers, bushes, rocks, ponds, anything you want. Lots of creative hours and plenty of building possibilities guarantee. Or your money back Installation is simple. First, unzip the .zip file into your plugins folder. Second, get those dependencies I used to avoid having empty lots: 11241036 Textures, an awesome set of overlay textures derived from Maxis, BSC Textures Vol 1 and 2, and Pegasus' MTP. BSC TexturePack Cycledogg V 01b, a magnificent pack of more than 2,000 textures that I'm sure many of you already have it. SPOT (Simpeg Plop Orientation Tool), a set of props that can help you find the piece you want and orient it according to your needs. Optional but very useful. Next time you check your Parks and Recreation menu, you'll find them at the top of it waiting for you. Unleash your creativity and have fun -
Version 1.1.0
359 Downloads
Build your own race track of any size with this modular set of lots made using the amazing models AP published. This set includes; (all lots are found in the Power Menu) 34 racing barrier lots all 1x1, Formula 1 pitstop with garages on a 17x3 lot with One-Way connections(visual only, not TE), a three sided leader board on a 1x1 lot, a sand trap on a 1x1 lot with larger overhanging prop, stands in 4 sizes including a diagonal version, 4 sizes of grandstands including a Mercedes Benz logo version. These 4 lots have night lights and require power., and start/finish line with start positions in 3 different setups (overhanging props for lining up over roads) on a 1x1 lot. Custom query sound effects for the start/finish line lots made by Cyclone Boom (more planned in future update). Stats: Menu Location= Power Jobs= None Monthly Cost= §5 up to §50 for Stands and Grandstands only Landmark Effect= 15/30 up to 60/60 for Stands and Grandstands only Power/Water Used= 10/20 up to 20/40 on Grandstands only. Power is needed for the night lights. Special Notes: The start/finish line lots have start positions that are overhanging props used for lining up over roads when placed next to them. They are designed around and work best with, but not limited to, NAM's(Network Addon Mod) Network Widening Mod and Real Highway mod. Compatible roads I've found to work best are noted within the 'in game' menu descriptions. At least 10 consecutive straight road tiles are needed for the overhanging start positions to visual line-up. See pictures. Flatten train before placing all lots for best results. Transparent ground texture is used on all lots except all grandstands and the pit stop. If after placement there is to much terrain adjustment adjacent to the lot, it could possibly cause the 'water-bug' effect. Rare but if this should happen, no worries just bulldoze and replace the affected lot. Dependencies: A_1P Racing Fences https://community.simtropolis.com/files/file/35333-a_1p-racing-fences/ A_1P Racing Pit Stops https://community.simtropolis.com/files/file/35332-a_1p-racing-pit-stops/ A_1P Racing Pit Walls https://community.simtropolis.com/files/file/35331-a_1p-racing-pit-walls/ A_1P Racing Props https://community.simtropolis.com/files/file/35330-a_1p-racing-props/ A_1P Racing Grand Stands https://community.simtropolis.com/files/file/35359-a_1p-racing-grand-stands-mercedes/ A_1P Racing GrandStands open https://community.simtropolis.com/files/file/35409-a_1p-racing-grand-stands-open/ Grfe_hedge_3m.dat (file found in) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3071 Girafe Narcissus https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 Girafe Sparaxis https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 BSC-VIP Girafe Urbanpack https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192 SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SuperSHK MEGA Parking Textures https://community.simtropolis.com/files/file/31006-supershk-mega-parking-textures F1 Query Sound v1.0.dat included- Made by Cyclone Boom KK_PitRow Textures_v01.dat included- Made by Kloudkicker Note: All of the dependences are required for a complete looking lot; without any brown boxes, missing textures or objects. Files from sc4devotion.com requires a free and simple membership. Installing: After downloading, extract the folder and open it. Remove sub-folder "KK-AP Racing Lots README" and store it in a separate place outside in the "Plugins" folders or just discard it. Last, take the folder named "Kloudkicker" and drop it in the "Documents" "SimCity 4\Plugins" folder. Uninstalling: Bulldoze all of the lots in every city they were placed and then remove the files from your Plugins folder located in "Kloudkicker\Recreational". Credits: A special thanks goes to @AP for the amazing props and your time helping. To @mitsos for his inspiration, consulting and for help in testing. Also to @Cyclone Boom for his great contribution with the sound FX(invited last minute but still made it better). It's been real fun working with you guys. Thanks for all your help. Thanks to all of the Simtropolis community, SC4Devotion and Maxis. But a Big Thanks goes to Dirktator, the founder of Simtropolis, for starting Simtropolis in 2002. Thank you Everyone! Disclaimer: These lots were designed by me(Kloudkicker) and have been tested. Much care has been taken to ensure that there're no errors, but this does not mean that errors do not exist. As always, use at your own risk and please report any errors. Feel free to use this mod for any reason. Please, just give credit to whom it is due. However please DO NOT upload this mod to any site without my permission. Kloudkicker- January 18, 2023 -
Version 1.0.0
1,845 Downloads
A "take-it-or-leave-it" project, this is a modular Parisian-inspired hospital with pieces indicated below. Complete with my less than adequate lotting skills and one dependency; Girafe's rowan trees (SC4D LEX Details - BSC - VIP girafe rowan trees (v1.0) (sc4devotion.com)) - Center Piece (entrance hall) 4x2 - Corner Piece 2x2 - Mid Piece 2x2 - T-Intersection Piece 2x2 - End Piece 2x4 Arrange/re-lot as you wish. *DarkNite version only -
Version 1.0.0
521 Downloads
« THE THING » - SURROUNDS, by PGX Walls, Grids & Fences collection. 200 lots. Park menu. DO NOT DOWNLOAD BEFORE DOWNLOADING THE « PRESET » OR YOU WILL MISS ESSENTIAL RESOURCES AND INFORMATION INSTALL Expand the zip file. You get a folder named « PGX - SRD Surrounds (Park) ». Drop it as it is in the « PGX - THE THING » folder. Open the chapter subfolder. Sort it by alphabetical order. In subfolders, each lot is separated and has an ID under the form « SRDxxx » for its identification in subfolders and to figure its order of appearance near the bottom of the Park menu. You can keep all of them or pick up what you want and delete the others or store them appart for later use. Use pictures as catalog, numbers are matching with IDs. SPECIFIC DEPENDENCIES Numbers in orange on pictures are highlighting lots that do need a specific dependency in addition to the common ones. Brown box or empty lot if missing. If you’re already using these lots in their regular version, you already have the required files. If not, follow the links and instructions below. SRD075, SRD093, SRD094 - PGX Fences Security https://community.simtropolis.com/files/file/19982-mass-pak-restricted-areas/ Expand « Restricted1 », « Restricted4 » and « Restricted5 » folders. Make sure that the expanded folders are not suffixed with another figure. For SRD075 In the « Restricted5 » folder, you need the « .model » and « .desc » files For SRD093 In the « Restricted1 » folder, you need the « .model » and « .desc » files For SRD094 In the « Restricted4 » folder, you need the « .model » and « .desc » files Have fun ! -
Nice International Airport Modular Pack - Main Teminal Brown Box Issue!
Maverhec posted a topic in SC4 - Custom Content
Dear Smitropolis community. I recently downloaded matt 325b Nice Modular Airport, and I just installed the whole dependencies required for the airport to work. Despite this, I have a terrible Brown Box on my terminal lot. I see the Ousturland Chancellory is needed and I got that one installed too and is working properly. Despite this, the terminal just has that hideous brown box. I also have checked out to have all the dependencies needed many times and despite that, I wasn't able to solve the problem. Please help me If you may know what is causing this problem. I also don't know if I can fit another terminal model to the pack matt 325b provide, that would be pretty cool. I show an image of my airport and his horrible box on the terminal... -
Version 1.0.0
384 Downloads
I was building a port section, when I realized that it's not easy to build the container area, due to the lack of simple "plop them on" sets. So, as a friend once said "Build them your self", so I did build them my self. Hope it is of any good to anyone, It's not the "jewel of the crown" of the lot building, but they will do just fine in your cities. Any comment, or help into making this even more awesome is appreciated. Still Unable to edit their names, so they will show up as small park greens or something at your parks menu. Easy to find since you will see the containers at the thumbnail images. They are all 1x1 lots for better modulation. Apparent dependencies (Still very new at this) are: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 https://community.simtropolis.com/files/file/29880-historic-harbor/ And one of this: (Always good to have them all ) https://community.simtropolis.com/files/file/33304-sm2-mega-prop-pack-vol4/ https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/- 16 Comments
- 1 Review
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- 12
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Version 1.0.0
3,707 Downloads
DIY Skyscraper International Style, by Mattb325. --------------------------------------- This download contains 3 modular BAT pieces to allow the end user to build their own functional skyscraper in the lot editor. While there are plenty of modular sets for all sorts of things, to my knowledge, a modular, functional skyscraper is a unique offering in the SC4 world. The model is fictional, but representative of the ubiquitous International Style of skyscraper that dominated the world from the 1950's onwards. These sorts of buildings generally did not exceed 50 -60 floors, but some, such as Chicago's AON Center and the former WTC in New York reached between 80 - 110 stories. This is the first of a few such DIY Skyscrapers. This BAT can be assembled so as to make any sized building (in 5 story increments) of between 10 or 15 floors and, in theory, as many floors as you want. There are three pieces rendered out as props that you line up and combine and raise in either the PIM-x or lot editor (CTRL+up arrow key) to build your own skyscraper: *Mattb325_DIY_IntlStyle_Base (the Lobby and first five floors) *Mattb325_DIY_IntlStyle_Mid (the middle five floors which you repeat as often as you need) *Mattb325_DIY_IntStyle_Top (the upper five floors and roof junk area) To start you off, I have made four fully functional, ploppable lots with jobs of varying sizes: 15, 20, 40 and 50 floors. These lots are also reasonably modular and you can plop them down in clusters like the display pictures. The ploppable lots are found in the landmark menu and provide CS$$ jobs (I've used CS$$ as there is always infinite demand in game, and CO demand often ends up negative by using ploppable skyscraper lots). They therefore require road access - the busier the better, water and power. Like all of my work, these are suitable for CAM and non-CAM cities alike. --------------------------------------- Please note that as these are vertical modular pieces, you will see little seams/apparent misalignment/repeated textures at certain zooms. I've corrected it all as much as is possible: it's not super visible unless you go looking for it, but beyond the corrections I've made there's not really anything I can do about how the game stitches FSH files together for its own display purposes. And certainly, for non batters, the benefit of finally being able to make your own skyscrapers should outweigh any small visual seams at certain zooms. --------------------------------------- As this is released as a DIY set, by all means make and share your own versions of skyscrapers - you don't need to ask my permission - but ensure that you point to this file as a dependency for your creation. And, if you are using the functional lot versions that I have provided, please ensure that you use the 'save as' option when making your own lot, particularly if you intend to upload your work to the exchange. --------------------------------------- STATS: 15 and 20 Floor Skyscrapers Lot size: 4x4 Plop Cost: $14,688 Bulldoze Cost: $856 Pollution at Centre: 46 (air) /23 (water) /46 (garbage) Pollution Radius: 5/6/0 Demand Created: R$ 3,758, R$$ 942 Power Consumed: 76 Mwh Water Consumed: 905 Gallons Occupant Groups: Landmark; CS$$. STATS: 40 and 50 Floor Skyscrapers Lot size: 4x4 Plop Cost: $21,776 Bulldoze Cost: $1,269 Pollution at Centre: 66 (air) /33 (water) /66 (garbage) Pollution Radius: 5/6/0 Demand Created: R$ 5,635, R$$ 1,411 Power Consumed: 107 Mwh Water Consumed: 1,277 Gallons Occupant Groups: Landmark; CS$$. --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: There are no external dependencies required for this file. --------------------------------------- To install, simply unzip the file into your plugins folder.- 1 Comment
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Version 1.0.0
3,100 Downloads
Nice International Modular Airport Pack, by Mattb325. --------------------------------------- Made as a request, the Nice France, International Terminal building is a smaller modern international terminal that is ideally suited to the scaled down environment of SC4 infrastructure representation. The terminal building has a dramatic circular section with 45 degree and 90 degree wings radiating from both sides. In both real life and SC4, jetways are linked to all three sections of the terminal building. The terminal building also contains the multi-story parking garages and is network enabled for traffic. A terminal building, however, is not much use on its own, so I have made a series of 6 additional modular lots which can be easily placed around the terminal to make a relatively customisable airport with minimal effort. Such a setup is designed to appeal to the user who may feel overwhelmed by the custom airports and runways available and this approach, though not 100% accurate to real life runways/taxiways and other airport infrastructure, certainly enables you to plop down a large airport with minimal stress, time or fuss. --------------------------------------- HOW TO LAY OUT THE AIRPORT. All of the 7 lots are found in the airport menu. The lots are numbered in the game query menus. Placing the airport is easiest done while the game is paused. The basic set up requires a medium city tile length. Below is just a guide that I found quick and easy, you can place the pieces in any order you like: 1) Plop the Airport Terminal building; 2) Plop the Runway number 3 piece behind the terminal; 3) Plop the Runway number 2 piece to the left of Runway number 3 (place more than one Runway number 2 piece a longer runway is desired); 4) Plop Runway number 1 to the left of Runway number 2; 5) Plop Runway number 4 to the right of Runway number 3; 6) Plop the Hangar piece to the left of the terminal building and adjacent to Runway number 2; 7) Plop the Freight piece to the right of the terminal building and adjacent to Runway 4. 8) Connect the terminal to the road network and the Freight piece to the rail network and then run the game. Make sure that all lots have power and water (note if you use the 'fight the power' cheat code, you will not see the aircraft/blinking runway lights and other automata effects that make all of the lots come alive). --------------------------------------- A NOTE ABOUT AIRPORT FUNCTIONALITY: The files are all the airport menu; all of the lots have the airport sound effects/queries and the terminal provides 1,255 jobs across all wealth levels. Various planes/helicopters with take off and land and use the taxiways. However, this is not a fully functional airport in that it does not contribute to the game engine's freight handling/passenger trip calculations, nor will it dilapidation if full, and it will not upgrade like the Maxis airports do. The terminal does provide desirable civic jobs: all the other lots are just there as supporting eye-candy and have no monthly cost. The reason I have done this is due to the propensity for airport modding to corrupt people's games: something that I truly want to avoid. Therefore, if you want the tile on which the airport sits to be 'functional' in terms of freight handling/passenger trips, then place either the SFBT Airport Shuttle file or the BSC functional airport controllers. However, you certainly do not need these for this airport to 'work'. As long as you have the dependencies, this airport will 'work' just fine, even a vanilla setting. --------------------------------------- COMPATIBILITY WITH OTHER AIRPORT CONTROLLERS: As these airport files are not truly functional, they are therefore compatible with any other functional airports you may have including the Maxis airports. It doesn't over-write any of the Maxis airports and you can have these files and the Maxis airports co-existing on the same tile if you wish. --------------------------------------- MODULAR LOT LAYOUT CREDITS: While I have made many changes to the modding and design, the layout for the runway pieces was inspired by SimcityFuturist's Regional Airport. (https://community.simtropolis.com/files/file/27006-regional-airport-v1-road-enabled/). It is a great idea and is still fresh even 10 years on: I am truly grateful for your efforts; these lots took many hours of work to make and using your layout saved a huge mount of time. --------------------------------------- STATS AIRPORT TERMINAL: Plop Cost: $15,000 Bulldoze Cost: $4,500 Jobs: R$ 635; R$$ 485; R$$$ 135 Pollution: 28 (Air)/ 12 (Water)/ 14 (Garbage ) Pollution Radius: 35/6/0 Power Consumed: 24 Mwh Water Consumed: 27 Gallons Occupant Groups: Airport; Taxi Maker; Transportation Monthly Cost: $250 STATS AIRPORT RUNWAYS + OTHER MODULAR LOTS: Plop Cost: $16,600 Bulldoze Cost: $900 Pollution: 6 (Air)/ 2 (Water)/ 2 (Garbage ) Pollution Radius: 19/2/0 Power Consumed: 4 Mwh Water Consumed: 2 Gallons Occupant Groups: Airport; Transportation Monthly Cost: $0 --------------------------------------- DEPENDENCIES: Custom airports come with a fair chunk of dependencies. However, if you have used any custom airports/runways previously, you will likely have most of these files. PROPS: *Nice Intl Airport Resource File (https://community.simtropolis.com/files/file/34555-nice-intl-airport-terminal-resource-file/) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *Diagonal Parking Garage (https://community.simtropolis.com/files/file/34490-diagonal-parking-garage/) *AP Workers Vol5 (https://community.simtropolis.com/files/file/34189-a_1p-simworkers_5/) *AC Mega Props Vol2 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1892) *AC Mega Props Vol3 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1893) *AC Mega Props Vol5 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2044) TEXTURES: *AC Mega Textures Vol1 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1896) *AC Mega Textures Vol2 (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2766) *SFBT Essentials (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750) *Osturland Chancellory (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=802): note, you only need to keep either the diagonal road overlay (default or Euro option depending on your road set-up) --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: Please note that some of these dependency files listed above will require you to select either a Maxis nite version or a Dark nite version. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- To install, simply unzip the file into your plugins folder. Bienvenue sur la jet-set -
Version 2.0.0
2,756 Downloads
« THE THING » - PRESET II, by PGX Superceeds the previous version and adds many custom resources to the system. PREVIOUS USER OF « THE THING » : YOU ONLY NEED TO UPDATE THE « _PGX - THE THING - ESSENTIALS ». DOWNLOAD « PGX - THE THING - ESSENTIALS UDATE ». UNZIP THE FILE. YOU GET A FOLDER NAMED « _PGX - THE THING – ESSENTIALS II DO NOT DELETE ». REPLACE THE PREVIOUS FOLDER BY THIS ONE IN THE THING MAIN FOLDER. NEWBIE TO « THE THING » : What you see on pictures above is LESS THAN 10% of the whole. FOR SURE THIS IS NOT THE KIND OF PLUGIN YOU DOWNLOAD, DROP INTO YOUR PLUGINS FOLDER AND THAT’S IT ! READ BELOW BEFORE DOWNLOADING ANYTHING OR YOU WILL SOON BE LOST IN A FOREST OF THOUSANDS LOTS ! THEN DOWNLOAD « PGX - THE THING - PRESET II ». INTRO My sim moto is « I hate to be stucked into lack of possibilities and options ». Here are possibilities and options. This modular system comprises 20 sub-systems (called « chapters » and identified by a prefix under the form « XXX ») for a total amount of… around 2700 lots (I have stopped counting precisely). In full or partially only you can add as many chapters as you want to the system. Everything can be mixed with everything. Transition gates and dedicated converters allow a proper junction between different sub-systems. « Satellites » lots (such as fillers, sidings, surrounds) from any chapter can be used with any other one. To make it short, you have to pick up lots from a giant lot bank to build your own modular system. From part of one chapter only to everything, whatever you may choose to get, the organization of the whole will stay the same, with lots sorted by thema and coming in a logical order. PRESET This is the system main folder housing essential custom resources and readme files for the whole system. This folder will also accomodate further downloaded chapters. CHAPTERS See my uploads at Simtropolis to get « THE THING » chapters. DO NOT DOWNLOAD ANY CHAPTER BEFORE DOWNLOADING AND INSTALLING THE PRESET. INSTALL You have two options : do it your way, or do it mine. Since I changed how things are organized many times on the way to improve things, my way has the advantage of experience and might avoid bad job and waisted time. But up to you to decide ;-). My way, good news : all along the process, as much as possible is preset for you. Preset install 1 - Expand the zip file. You get a folder named « PGX - THE THING ». 2 - Drop it as it is in your plugins folder. Open it. Sort it by alphabetical order. My way, bad news : the very first part of your job is to pay serious attention to the « _PGX - THE THING - MAIN README » file before doing anything else. 10 minutes at most for a 5 pages tutorial (including stats and credits). Chapters install My way, easy way : follow the instructions on each Simtropolis page or read the small additional Readme file coming with the downloaded chapter and everything will take place in the system like a charm. COMMON DEPENDENCIES Mostly very common and a basic package for the whole system. For links and instructions see the specific Readme file included in this download. ------------------ So, ready ? Sure to be bold enought to confront « THE THING » * ? DOWNLOAD ! * Cowards are allowed to skip some chapters. Tough guys and gals (or so called ones) must download and install everything ! lol -
How do I create modular train stations?
Nickayz posted a topic in Cities: Skylines Modding - Open Discussion
Hi everyone! I am trying to create a modular station. I want it to be like this station https://steamcommunity.com/sharedfiles/filedetails/?id=1651128432 by vilgard92 or this one https://steamcommunity.com/sharedfiles/filedetails/?id=589761657 by BadPeanut. Unfortunately I'm stuck at making the moduls snap to each other. In ModTools I changed the "BuildingInfo+PlacementMode m_placementMode" to "OnGround". That way I can place the modul without road access, but it still doesn't snap to the other modul. Do you have any ideas? -
-Hi to all friends -I am trying to use NBVC Marina's modular parts , but didnt find any help in my research ...can i have some help how to align them?
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Version 1.0.0
305 Downloads
Hello guys! I am uploading my old mod to Simtropolis. Please enjoy! 1 Barrier 1 Tractor Vehicle 2 Styles of Core 6 Different Cranes 6 Windows Facade 1 Construction Facade 2 Construction Nets 10 Construction Fences 4 Different Construction Floors 3 Construction Plazas Where can i find these? Click the limitless construction button and you can find these in decoration tab. How to rotate thing? Hold shift and move your mouse slowly to the right or left Tips: Build each thing in close distance to avoid gap between things Be patient Where is the part 1? Modular Construction Mod by fayeddd Buildings - Modular Construction Mod Thanks to: Skullz613 for creating the plaza Monty for letting me use his thumbnail-
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Version 1.0.0
853 Downloads
Hello guys! I am uploading my old mod to Simtropolis. Please enjoy! Consists of these: 1. CNIT Paris Building 2. Beijing Airport Terminal 3. Latin Airport Terminal 4. Dulles Airport Terminal 5. Munich Airport Building 6. Changi Air Traffic Control Tower Each terminal has different cost and effect to the game. Especially the Beijing Airport Terminal, I made it really expensive. You will find the terminals under the TRANSPORTATION > AIRPORT > CUSTOM CONTENT MENU. Dont forget to install the latest version of Community Mod. *If you find weird model or dissapearing thing in the buildings.. it is because your graphic setting is too low.I did this to compress the triangles, although i deleted some parts that possibly cannot be seen from above. -
Version 1.1.0
680 Downloads
Why «mont vert» campsite? Because the «Camping des Flots Bleus» is already taken; 10 times along the French coast. This plugin allows you to make a campsite (2 stars or more, or less ... I know nothing about camping me, ghu!) as big as you want. It consists of 31 lots, mainly 1x1 aisles, «boxes» for tent, mobile-home or motorhome (RV). Also a small car park, sanitary & services, playgrounds and a swimming pool. You will see more or less animation over the hours, changing tents, RV, peoples. It will cost you between 1000 and 2000 simflouzs. And less than 100 Sfs per month. Lots are available in the Modular park\ SubMenu. As always I match my grass texture with sudden valleys from Gobias. The entrance (transit enable) is optimized for Mac 64-b. Installation Unzip the ZIP in your plugins/ directory ... and ... Read the little PDF guide for all the details. Dependencies Scoty MP essential .. (and all his dependencies !) Campground from SFBT .. SFBTeam .. Just this file : SFBT_Camping_Props.dat Tents from NBVC .. only the contents of this directory : NBVC_TentProps/ BSC MEGA Props - CP Vol01.dat from C.P. BSC MEGA Props - SG Vol 01 from SimGoober in BSC Common Dependencies Pack SimGoober Pool (public pool pack) from SimGoober .. Only SG_PublicPool02.dat Nams PROPS PACK Vol 2 from Namspopof Nams props pack vol 1 .. “ ..” Flora from Girafe in BSC VIP Girafe Flora Pack LRMv5 german set .. from MandelSoft .. Only Models & Props.dat and LightCones_MaxisNite.dat or LightCones_DarkNite.dat SPOT from RebaLynnTS v. 1.1 .. Submenus DLL by Memo ... and optionally Scoty Submenus & Icons Collection Thank you to all of these Bats and Props creators! I'm having fun !- 2 Comments
- 4 Reviews
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Version 1.0.0
4,219 Downloads
Need to fill some gaps in your cities with something nice and simple, but you can't decide between trail paths, plazas or parks? Now you can have them all as Plaza-Parks, a new addition for your already filled parks menu Plaza-Parks is a collection of 28 1x1 lots that allows you to build parks and fill gaps at any shape, size and design you wish. I got this idea for the first time when I was making my lots many years ago while I was playing with some Maxis overlay textures, and finally is high time to put the idea into practice. The aim of the Plaza-Park project is to create a flexible set of small pieces, in order for you to build a huge variety of modular stand-alone parks of any size and shape you want, or to use them as fillers to fill empty spaces and separate buildings with something nice, without the need of extra custom-made textures and props, allowing all kind of players to use them, no matter what they already have (or have not) in their plugin folder. Plaza-Parks can be used to close gaps, divide structures and zones, and surround buildings like museums and bus stops, but you can also build entire parks with those pieces to give your Sims a nice place to relax. For an even better result, try mixing them with extra stuff, like playgrounds, extra plazas and whatever you have in your plugins folder. Endless compilations and building possibilities guarantee. Or your money back Installation is very simple. Just unzip the .zip file into your plugins folder. Next time you check your Parks and Recreation menu you'll find them at the top of it waiting for you. There are 28 pieces, so take your time to learn them. Don't worry if you use the Uniform Street Lighting Mod, since the street lights I used doesn't affected by it, and I believe that Light Replacement Mod users will have no problem with the lights too. As about the trees, if you don't like them you can use a tree replacement mod or open the Lot Editor to customize them however you wish. Plaza-Parks uses only Maxis-made stuff, so everybody can use them. And so, no need for dependencies, right? Well, technically, Plaza-Parks does has one dependency, which is useful but fully optional. That's SPOT (Simpeg Plop Orientation Tool), a set of props that can help you find the piece you want and orient it according to your needs. Plaza-Parks will not suffer without it. You'll not get empty lots or brown boxes if you don't get SPOT, but it will save you a lot of time if you use it. The choice is your. Have fun -
Version 1.0.1
3,722 Downloads
Narrow Functional Pedestrian Laneways and Plaza pack, by Mattb325. --------------------------------------- Firstly, although pedestrian enabled lots are uncommon in SC4, the idea for such lots is not new. However, most pedestrian enabled lots are simply park pieces and often don't function as well as they could. With some additional modding, this set ensures much greater use and preference by SIMs to walk through the lots from their homes to work or other mass transit options. Secondly, narrow, bustling laneways are an absolute mainstay of most large cities. Before the automobile, many cities had narrow thoroughfares that could only be traversed on foot or by horse. Such areas, packed densely with buildings cheek-by-jowl are rich in character, history, charm and liveability, are often the most beloved and treasured spots of any city. While I have made a couple of other such buildings with narrow laneways at their core (the Ivy Nightclub and the Sun Moon Mall), there is almost nothing available for pedestrians that functions and offers thoroughfares of less than 16m wide. That is why I made this set. The set consists of a number of pieces, which, if you connect them using the ped-mall piece from the NAM can give you a lot of functional modularity that enables pedestrians to turn corners as well as cutting across lots in the search for work. The set also functions without the NAM installed, but means that pieces have to be connected with a street or road. The eight pieces (especially when combined with the NAM ped malls) should cover a huge range of playability options. I have created two broad sets. * The first is the set with buildings and narrow laneways with seasonal trees: these lots are 2x4, 4x4, 4x6 and 4x8. The larger of these lots contain different pathways that the sims can take, so for instance, on the 4x8 there are four entry and exit points which give you a number of possibilities for modularity. * The second set contains standard 16m wide laneways in 1x2, 1x3, 1x4 and 1x6, but have a very pared-back architectural style of planters, seasonal trees and sculptures that would work quite nicely to connect large commercial buildings or residential areas with commercial buildings. All of these pieces provide jobs, and MUST be connected to a road/street/ped-mall/other network or they will abandon. All of the lots need power and water. --------------------------------------- IT IS IMPORTANT TO TAKE NOTE OF THE FOLLOWING POINTS: * These pieces are NOT ped-malls; they are pedestrian enabled lots. If you connect two of these lots directly together, SIMs will be unlikely to cross them (that is why a ped-mall piece is used to connect lots). * These are not a substitute for the ingame street or road network. While commercial and industrial buildings will actually grow alongside these lots and not abandon, they will not function correctly (eg no freight will leave). Additionally, any residential that is zoned facing only these lots (rather than facing/touching a street like in my images) will not function. * If you force sims to use these lots as the only means to find work, you will find that your residential zones will suffer from periods of no jobs or 'long' commute times. Your cities will still function, but less efficiently, so it is best to use these lots as a supplement to the road network rather than a replacement. * As the models re-purposed here were all initially designed for the 16m2 grid of SC4, many have had to be pushed together to enable narrow laneways. You will see some clipping in some of the models. The clipping is fairly minimal, but if the idea of a happy jumble of buildings put together in the lot editor offends you, then don't download this. * Some buildings at the very edge of the lot will take longer to light up at night, or may not light up until zoning, or something else is plopped next it. This is because the buildings were converted to props and this is a known game bug. --------------------------------------- These lots are all found in the Landmark menu. Each has its own unique hover description to enable easy selection from the menu. Depending on what else is in your plugins, the lots will be close together in the menu, but may not be sequentially listed. Please note that the buildings used in this upload are from Mattb325 Prop Pack Vol02, New York W2W Pack Vol01 (either Maxis Nite or Dark Nite) and London Prop Pack Vol02. You must therefore, have all three of these packs to avoid boxes. --------------------------------------- STATS CS§§: Lot size : 1x2, 1x3, 1x4 and 1x6 Bulldoze Cost: § 40 Plop Cost: § 100 Capacity Satisfied: CS§ 4, CS§§ 3 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 4 Gal/Month Occupant Group: Medium Wealth CS; Landmark --------------------------------------- STATS CS§§: Lot size : 2x4, 4x4, 4x6 and 4x8 Bulldoze Cost: § 40 Plop Cost: § 250 - § 680 Capacity Satisfied: CS§ 100-400, CS§§ 90-300 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 4 Gal/Month Occupant Group: Medium Wealth CS; Landmark --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *Street Planters and Benches (https://community.simtropolis.com/files/file/33284-street-planters-and-benches/) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *Mattb325 BAT Props Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *London W2W Pack Vol02: (https://community.simtropolis.com/files/file/33020-london-w2w-pack-vol02/) *New York W2W Pack Vol01 DARKNITE: (https://community.simtropolis.com/files/file/33078-new-york-w2w-pack-vol01-darknite-version/) OR *New York W2W Pack Vol02 MAXISNITE: (https://community.simtropolis.com/files/file/33079-new-york-w2w-pack-vol01-maxis-nite-version/) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.- 9 Comments
- 9 Reviews
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Version 1.0.0
599 Downloads
TL-NTS Park Pathsv2 & ADDONS In my unending quest for modularity, and having discovered some interesting overlays, it occurred to that I could add some stuff to my NTS Park Paths set, especially the beautiful CARCH Fountains and a few other loved ones on 2x2 lots linked by paths to the rest of the set. The overlays gave me Basins and Greens — with fountain effects added, of course. Then I realized I’d used a different type of bench for each set, argh. So I relotted them all accordingly, including the NTS Park Paths (the V2 in this upload.) Of course you can use the Addons with the version 01 of the NTS Park Paths ; they sport CP slimmer brown benches instead of Murimk’s, that’s all. As usual with my uploads, all those sets have night lites. While lotting, I noticed that one of the props I used, a planter by CSX, was already lit. It detracted from the full modularity of the sets so I made an unlit version. Then, looking at some test picture, I felt that the pieces that are lit (only ortho) made a pretty effect if put all together. Therefore I made both a lit and an unlit version of the orthogonal pieces of the Basins & Greens. They are identified as such in the folders. The point in modularity is CHOICE. Some might feel there are too many choices in this one, i.e. too many pieces/files, but I have carefully arranged everything so that you can pick and choose easily. Also I have refrained from putting too many trees on the Greens, so that you can MMP to your heart’s content. The sets and their pieces follow one another in a more or less logical order in the Park Menu (depending on your own set of plugins, of course) and cost little. They are SPOTted for easier plopping, and they all have a slight positive effect on their environment (medium wealth). Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Simlacroix, Twalsh, Tyberius06, Matias93, Fantozzi, Cyclone Boom, Catty-cb, Corinamarie, Andreas…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. Dependencies ------------------ BSC MEGAProps CARCH vol.01 BSC_MEGAProps_D66_Vol01 BSC_MEGAProps_D66_Vol02 BSC_MEGAProps_MBEAR_Vol02 BSC MegaProps_Misc_Vol01 BSC_MEGAProps_MJB_Vol01 BSC MegaProps_MJB_Vol02 BSC Mega Props SG Vol01 BSC_MEGAProps_swi21_Vol01 BSC_MEGAProps_swi21_Vol02 BSC Textures vol.01 CSX MEGA Props - Vol 02 CSX MEGA Props - Vol 05 JENXPARIS_Prop_Bridge_Light_Cones_R1.dat in JENX Prop Pack vol.02 LBT LBT Mega Prop Pack vol.01 LBT Mega Textures Pack vol 2 MGB TGN Parks 205 Override (don’t forget the z_____prefix !) Murimk_Props_Vol02_v201 Nams Props Pack Vol 02 NBVC_Fountains (only Small Fountain) Paeng_TexturePack_v104 PEG_MTP_SUPER_RESOURCE_PACK.dat, in PEG MTP SUPER PACK PEG PPond_Kit DeLuxe Simfox 8 Chestnuts SPOT v.100 Tariel-Rivit’s Essentials V4 (must load after the NAM) TL-PROPS csx PlanterSpringUnlitV2 1x8 (included) wmp_power_props01.dat, in WMP Power Lots. .............................. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection. (3) I also play with Twrecks Maxis Tree HD Replacement (if you don’t use it, some trees will just revert to Vanilla Maxis Trees ; perhaps you should use it, it is a neat mod, and yes, it allows you to get rid of palms…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lightpoles will be different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take the relevant items out of my Essentials folder (check its Readme). (5) I like trees. I usually make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated. ***Girafe trees always Necessary for Twrecks Maxis Trees HD replacement ***: Ashes - Beeches - Canary date Palms (if you want palms)- Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora- 3 Reviews
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Version 1.5
2,201 Downloads
TL-SCF-Heretic Modular Regional Airport This modular aiport has three parents. SimCityFuturist is the one who did the original, which I loved and used often. And since I know many players are scared to death at the idea of making custom airports - like me -, I thought I would just relot it. And maybe add a Rail Station ? And remake the Freight Station ? And what if they were both functional, too ? And could subway be added to the Passenger Rail terminal ? That was a bit beyond my pay grade, and that’s where Tyberius, a.k.a. Heretic, intervened and did the modding heavy lifting, as well as give some TLC to parkings and general transport areas (and convince me about some props). This thing occupies a whole medium city tile in length and about 30 city squares in width. The airport per se is not functional, although the runways’ lights twinkle prettily and automata land and take off jauntily. You will need to add SFBT(Andreas) Airport Shuttle to your plugins in order to satisfy your citizens clamoring for air transit. But the rest is functional. You can extend the Freight rail to a much bigger freightyard if you so desire, as well as link the two double tracks of the passenger rail to more lines. And there is a subway station. The other option is if you want to satisfy air transit demand, plop the Airport Tram and Swamper77 Air Support lot instead (they go together). Many thanks as usual to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help (this time with a much needed parking texture). And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Cyclone Boom, Catty-cb, Corinamarie, Andreas…). We need support when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. ----------------------------------------------- EDIT : Was just made aware of a Planes-on-Taxiway MMP by joelyboy0911. Sharing. You're welcome. _____________________________ Installation: IF you have a folder called TL-SCF-Heretic Airport FIX LOTS - remove it. If you have the previous Tariely LOTS folder - then just let the new files to override the old files. If you have a folder called Included Dependencies (most probably in the root of your plugins folder) with the following files: - TL-PROPS JRJ Yellow taxis 2.dat - Heretic-Tariel Airport Textures_text.dat TL-PROPS Mikeseith Airport Shuttles folder with 7 additional *.dat files you need to remove these files. In the new Tariely LOTS folder with this v1.5 upload you should still have an Included Dependencies folder with only two files: Heretic_Additional_Custom_paths.dat, Heretic-Tariel Airport Textures_text.dat. You must keep these files. Place/copy the Tariely LOTS folder into your plugins folder. In any case after installation you need to replop the following lot files in game where you used them: TL-SCF-Heretic Airport pt01 - Runway 1 TL-SCF-Heretic Airport pt05 - Terminal 1 TL-SCF-Heretic Airport pt06 - Terminal 2 Middle TL-SCF-Heretic Airport pt07 - Terminal 3 End TL-SCF-Heretic Airport pt09 - Cargo Rail Freight TL-SCF-Heretic Airport pt10 - Passenger Rail OR alternatively: TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal – This is a new lot, it meant to be connected on one DTR line with the new (post NAM v38) HRW network***. The other DTR line is still reagular rail. It has higher transport capacity than the original version. On these passanger rail lots all car route are modded for the OWR network. You might experience odd custom paths at the middle top of these lots, ignore them or send a PM to Tyberious06 if you have any questions. ***To connect that TE track with this new HRW network, use the Monorail tool at the edge of the lot. Uninstall: bulldoze all of these lots from your cities then remove all these files from your plugins. Bear in mind, that one of the main dependency (due to the nightlights) is the Tariel-Rivit's Essentials, which has been updated to V5, and you need this new version for the updated version of these lots. Dependencies AC MEGA Props vol.02 AC MEGA Props vol.03 AC MEGA Props vol.05 AC MEGA Props vol.06 AC VLT Cargo Planes vol.01 BSC MegaProps CP Vol.01 BSC MegaProps JES vol.01 BSC MegaProps JES vol.02 BSC MegaProps JRJ vol.02 BSC MegaProps Misc. vol.02 BSC BATProps RT SNM vol.01 BSC BATProps RT SNM vol.02 BSC MegaProps RT vol.02 BSC MegaProps SG vol.01 EN SAAB 340 prop Set Glenni Bus Prop Pack JENXAIRPORT Rental Car (only AVIS) Maxis Prop Names And Query Fix Mikeseith 8 level Parking Garage (only Airport Shuttles) MGB RRW to Subway Ramp (you only need the RRW Ramp_Resource.dat) MS AU SolarisBuses (you only the bus props) nos.17 Essentials SM2 Mega Prop Pack Vol1 SM2 Mega Prop Pack Vol4 PEG Security Fencing Kit Porkie Props vol.01 R6 Prop Pack 2019 vol.01 SCAG Learjet 45 Pack 1 SHK Parking Pack Tariel-Rivit’s Essentials V5 **You need the new UPDATED v5 version of this Essentials (must load after any light replacement mod) Tamorr’s Resource 2.05 TSC Orange Mega Prop Pack vol.01 WMP Mega Props vol. 02 Network Addon Mod v42 or above (for the TL-SCF-Heretic Airport pt10b - Passenger HRW Terminal_5da36589.SC4Lot) AC MEGA Textures vol.01 AC MEGA Textures vol.02 BSC Textures vol.01 PEG MTP SuperPack KOSC SuperSHK MEGA Parking Textures 1.01 KOSC SuperSHK _ FA3 Parking textures KOSC Logistics Essentials ------------------ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection. (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, some trees will just revert to Vanilla Maxis Trees ; perhaps you should use it, it is a neat mod, and yes, it allows you to get rid of palms…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lightpoles will be different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take the relevant items out of my Essentials folder (check its Readme). (5) I like trees. I usually make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated. ***Girafe trees always Necessary for Twrecks Maxis Trees HD replacement ***: Ashes - Beeches - Canary date Palms (if you want palms)- Cypresses - Lindens - Rowans - VIP orange fagus Seasonal Flora- 41 Comments
- 7 Reviews
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Version 1.0.0
4,786 Downloads
Plaza with Hexagon Motif, by Mattb325. --------------------------------------- A series of 6x6 sunken plazas which are suitable for downtown environments. I have made and modded these in such a way that the entire modelled plaza base behaves like in game ground textures, and it can receive shadows and light from other surrounding objects. These plazas are made to emulate the typical, designed and considered space where stressed out office workers go to relax and eat lunch. The design of each space is quite boldly geometric and draws heavily on repetition of elements as well as asymmetrically balanced visual weight to create a pleasingly simple impact. The elements of each of the plaza are simple enough - paving, a change in levels, grass/ground cover areas, sculptures, lights, benches and water - but are arranged in such a way as to draw the eye through, in and around the space. Each of the plazas comes with three lotted options which should cover the bulk of how many people play the game, while limiting the number of dependencies. The three options are: 1) Temperate, with deciduous trees that change with the seasons; 2) Mediterranean, with drought tolerant trees and shrubs which remain evergreen; and, 3) Tropical, with palm trees. Each option is clearly labelled. You can keep one or all depending on your preferences, and you can use all three options at once. Each has a unique description and icon to easily identify it in the parks menu. These plazas were essentially designed as a stand-alone element, but each is readily modular, not only with itself, but also with the other plaza sets in the series as is seen by the screen shots. Placing these plazas has a strong YIMBY effect for High wealth Commercial Buildings (helping you build and maintain a skyscraper CBD) plus they have a park effect, so Medium and High Wealth Residences will also want to grow nearby, and, they relieve Residential caps to the tune of 40,000 in each of the wealth categories to really help grow your city. --------------------------------------- STATS PLAZA: Lot size : 6x6 Plop Cost: § 500 Bulldoze Cost: § 60 Demand Satisfied: R§ 40,000, R§§ 40,000, R§§§ 40,000 Pollution: 0 (Air)/ 0 (Water)/ 0 (Garbage ) Pollution Radius: 0/0/0 Park Effect: 50 over 60 tiles Landmark Effect: 180 over 20 tiles Monthly cost: § 40 Power Consumed: 0 Mwh Water Consumed: 0 Gal/Month Occupant Group: Building: Civic; Building: Park --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: As these plazas are designed to emulate in game textures to receive shadows and light, the same model will work in either Maxis or Dark night situations. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following very commonly used files are in your plugins: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *Mattb325 BAT Props Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *Mattb325 BAT Props Vol04: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3672) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks. -
Some 2x2 addons I've been working on for my NTS park paths set, finished at last ! Some are end pieces, others can be center pieces and other, ... “side pieces” ? whatever.
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Well, I fell back into my secret vice, parks, in order to relax after working on a Modular Airport that made me lose some hair, I am sure (and Tyberius too). It is a set of 1x1, 1x2 and --for the lazy-- 3 2x2 ready-made. With night lights, as usual. But I did refrain from putting trees everywhere in the green spaces, leaving it to theMMPers. Also, very few dependencies (for me) and very run of the mill ones, too. Here are a few of the combinations.
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Version 1.0
942 Downloads
SM2 Railway Bits Set Vol1 These are fill lots that can be used around railways and or industrial/farm areas. The base texture is compatible with the game dirt texture and it will make them look as if they are part of the railways/farm/industrial areas. There are a total of 25 lots, from 1x1 to 3x3. 95% percent of them are filled with props in families so as to get as little repetitions as possible. Cost to plop 100 bulldoze 0 no power or water req. These lots do not need network access Maintenance 5 Be creative when placing them and you will get amazing results. Look at some examples included in this zip. You will find them under the Rail menu. Depencencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 Alternate links for my packs only SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ SM2 Mega Prop Pack Vol1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ Simmer2- 4 Reviews
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Version 1.0
859 Downloads
TL-Paeng Monument Park Modular Set Here is my respectful relot of one of Paeng’s iconic parks sets, Monument Park, which was published in Parks 205 Revisited. I adore Paeng’s parks, but when I began to play with nightlights, I realized to my utter dismay that they were not lit, or so little as to be very dark at night. It’s one of the main reasons I began learning to lot : as a Mayor, I want my peeps to feel safe in my parks and plazas ! I changed very little, apart from the lights and a 3x1 Park Administration piece redone as a 3x2. I tried to keep the pieces as relatively greenery-free as the originals, so that you can MMP them to our heart’s content (they’re more welcoming to MMPs, thanks to MGB Override — see picture of a test MMP’d Monument Park). I gave them new icons and they are SPOTted for directions (easier plopping). Finally, I tried to group them so that they will show up in the Park Menu in a logical order (Basics, Ends, Addons, Wides) — depending, of course, of each player’s plugins. As some players, like me, may not want the lots to be seasonal, (Paeng used Porkie Trees), I added my Evergreen version of those trees to the deps so as to give you the option. If you want the seasonals, just chuck that dep, or leave it anywhere in your folder ; as long as it does not load last, the trees will stay seasonal. And do visit Paeng’s excellent content. N. B. : This park’s path texture is compatible with some of the parks of Tariel’s Big Modular Parks & Paths Project uploaded a while back , like TL-Holly Hocks Parks & Paths Set and TL-Gazbo Modular Parks & Paths Set (there are transition pieces for them). Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies (mostly my usual suspects) : BSC BatProps Matttb325 vol.2 BSC MEGA Props CP vol.1 BSC MEGAProps D66 vol.2 BSC_MEGAProps MJB vol1 BSC_MEGAProps MJB vol2 BSC MEGAProps SG vol.1 MJB TGN for Parks205 Override, (only that folder is needed) in MGB TGN for Gobias Sudden Valley Terrain Mod Murimk Park Props (Murimk_Park_props_1_small.dat) Paeng_Resource_Parks205 Paeng_TexturePack_v104.dat PEG-SPAM Super Resource Pack (for PEG-SPAM_Crops-01_RESOURCE_b200.dat & PEG-SPAM_RESOURCE-01_b200.dat) PorkieProps-vol.1.dat PorkieProps-vol.2.dat rfy_warehouse_props.dat (beginning of the list) SPOT_v-rc 100.dat Tamorr_Family_Props V210.dat Tariel Trees Evergreen [must load after BSC MegaProps CP vol.1] ; you only need Porkie Trees Evergreen Tariel-Rivit’s Essentials [must load after the NAM] wmp_Power_Props, in WMP Power Lots N.B. : Mac Players may need merged. dat (included). ___________________ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not the trees in this park!] ; perhaps you should use it… Check the few Girafe trees you need as deps for it, though) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.

