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Found 297 results

  1. QWERTY-LAND, Chicago

    started this region few month ago,... after watch a ton of Haljackey vids. As well as tons of other vids on YouTube. Coming up with my own play style is easy... but not so easy to capture and share.... lol. The region used is from a down load map from simtropolis. There's a ton of maps of Chicago....
  2. Hello all friends, My new city not load since Oldshoes SC4 Modpack 2013 are installed recently... why... can I resolve this problem, any sugestion please... thanks
  3. привет я создаю регион скоро будете ждать Hello I am creating a region soon to be waiting
  4. Hi, I built a city I'm quite fond of on a region I'm not particularly fond of. I thought that there were two large city spaces next to one another, but i was mistaken, they have small ones in between. I want to move my existing city to another region so that i can have a large or at least medium zone next to my city so i can have some hilly suburbs. Ive tried a few things but they didnt work and i cant seem to find anything online about it. Is moving a city to another region even possible?
  5. I've recently rebuilt my PC, forcing me to reinstall SC4. After recovering my plugins and regions, I'm able to play again. However, when the game starts up, it always starts in Timbuktu now, forgetting the region that I last played in. How do I tell it to initialize in my custom region? When I manually switch regions, the game has forgotten where I was, always placing me in the center of the region. How do I tell the game to remember where I was when I left the region? Every time I start the game now, it runs day/night cycles, forgetting that I had previously set it to be all day all the time. How do I tell the game to keep that choice between sessions? I am sensing a pattern of forgetfulness... Is Win-7 incapable of remembering the things that were automatic in Win-XP? And no, I have not yet connected this Win-7 to the Internet (I have a few more weeks before I must activate it). Also, I am running SC4 as administrator, so file permissions shouldn't be a problem. What am I missing? I've Googled every keyword and phrase I can think of, but there's such a haystack of region problems that I can't find anything about initialization. I've been through all of the game settings, but I saw nothing that looked helpful. My XP version always came back to where I'd left my last region, but that was setup back in 2013, so I've forgotten how I made it work (and that was XP anyway). What do I need to do in Windows-7 to skip Timbuktu? Does anyone know where I should be looking?
  6. About the Region Maps... I almost have completed my Region Map... are some way to start a new Region Map and not lost that I have made...
  7. Hey all I was wondering the region map that is built into SC4 as the default tutorial is that map available to download and play? I messed around with it but it's proprietary to the tutorial so it's not really playable only as a tutorial. Thanks! Robdragon
  8. Aeroes and Surrounds Map

    I have begun writing CJ entries for the Aeroes City suburbs twice, and discarded both, as they got confusing pretty quickly. Let's be honest, The Flatlands is developed a little unconventionally, and is currently a disjointed mess. The sims hate me for the traffic, although with each new development that opens up, the bigger picture is being revealed to them, and the congestion eases a little. All along, in my head, I have had plans for the region. As development continues, and the CJ entries progress towards Aeroes City, I realize I need a few maps and plans, for my sake as much as for yours. Here on in, I will be referencing key area/district/place/landmark names, so I encourage anyone wishing to follow The Flatlands to familiarize these maps. The Region So Far Aeroes River is the life blood of this part of the region. Fed by Lake Promethius and the pristine falls from Mount Pompus, the river snakes its way toward Cobbers Harbour and the ocean. The water is rich with minerals essential for plant life, and has promoted the growth of the Promethius Agricultural Community through a natural groundwater reservoir. The Aeroes National Park is a small, but lush green forest, protected by the government in the historic land-grab battle between the Promethius Agricultural Community and Athena Straight Industrialists. Another front to this land-grab has caused a disjointed boundary for the westernmost reaches of Aeroes City. The Ridge Valley National Park is a huge area untouched by civilization. It stretches off into the distant continents. Talks are in place for a highway system connecting The Flatlands and their southern neighbors, but so far these have been unsuccessful due to disagreements with governments over the protection of national parks. A notable landmark of the Ridge Valley National Park are the Twin Peaks mountains. The twin mountains were carved by erosive winds millions of years ago. These prevailing winds are responsible for the east-west mountains and valleys that span the region. As the northern regions of The Flatlands are created, these east-west mountain ranges will continue to be apparent. Moving Eastward I have begun work on the terrain of the south-east region of The Flatlands. As Aeroes City exits Cobbers Harbour, the suburbs will become more sparse, eventually becoming a coastal rural area. The coastline will wrap much of the east of the region, dotted with a few volcanic islands like the one pictured. The old coast highway will traverse this farmland, connecting a future city in the north of the region to Aeroes City. Modern digging equipment has allowed for a more direct highway route through the rugged terrain of the central mountains. All will be explored in future updates. The Districts of Aeroes City Aeroes City is home to 8 districts. Central District, home of the CBD, is the most dense, but also the smallest. Along with the 4 cardinal districts, these are the main districts of Aeroes City. The plan is to cap development of these districts around 100,000-150,000 residential population. As the urban sprawl continued, 3 outer districts, formerly their own community area, became a part of the wider Aeroes City. These 3 districts are gateways to Aeroes City, and are subject to boundary changes as population settles in the region. Athena Straight Industrial District, as the name suggests in the epicenter of industry in The Flatlands. It fed the initial growth into Aeroes City through the Northern Districts. The Northern Districts is the oldest district of Aerores City. Residential development in the district meant that a commercial district had to be relocated as the City developed. The Coastal Riviera District plan is for sparse suburbs following the coastline. Further development may also occur to the east of the Aeroes City airport. Beyond this district is farmland, and the outer areas of this district will have a very rural feel to it. The Foothills District will be developed on rugged terrain, and will be a few towns that are on the furthest reaches of Aeroes City. Separated by hills, these towns are too close for their own regional area, but too far to be considered a part of a main district of Aeroes City. I hope this update paints a picture on my grand plan for Aeroes City, and I promise the next update will explore more city life, and less lifeless region updates.
  9. A Region Update

    I am eagerly working towards bringing you all the first update in a series of the suburbs of Aeroes City. In the mean time, here is a preview on the significant work that has been going on in the region since the last update. Noticeably, the terrain in the South West corner of the map is virtually complete. Aeroes City (Aeroes Metropolitan and surrounds) is the main population and economic hub of this part of the region. I have a vision for a second large city in the northern part of the region, along with a few larger coastal towns between the two. The remainder of the region will be mainly national parks, farmlands, and mountain ranges. The region has had a significant economic and commercial boost since the last update, due to developments in Aeroes City. Population has reached 100,000, with about 50,000 jobs in the region. Business is booming with a boost to education in the city area. Aeroes Metropolitan alone has almost 35,000 commercial jobs. That covers this quick update of The Flatands. Stay tuned for a tour of the suburbs of Aeroes City.
  10. New Spain

    Version 1.0.0

    166 Downloads

    New Spain is a region. In this region is the city La Bahía. This city has almost 600,000 inhabitants. I hope you like it. It is advisable to have the following files installed: Network Addon Mod Iberiada Set re-lotted JENXPARIS Row 3 and 4 JENXPARIS row 4l Marina GDV Yacht Club BLaM Anvil Lighthouse Prague tram station Amsterdam Central Station Southampton Stadium Small Football Ground 2 Small Football Ground 3 Small Football Ground 4 Small Athletics and Football Ground All Weather Hockey and Football Pitch Small Rugby Pitch NDEX Windspear Arena Copacabana Addon 1 sports PAMU Bikes Inc. Paeng's General City Hospital 1.0 Lanterna di Genova Angel of the independence Palacio Nacional Mexico Dom Svateho Martina Palais Garnier Berlin Palace Schloss London Harrods TSC Cluny III Torre Picasso Carrefour 1Shenton Way Security Checkpoint Police Kiosk
  11. Al I need to know is what server you have a lot of friends on and which region you like to play, then I'll either join you or make my own so you can join My username is : Mewthan
  12. Evening, Using a brand new Windows 10 PC (previously I had XP) with SimCity 4. I have finally figured out how to move my data from the old machine to the new one, including my regions. However, I've found that some cities in my region aren't copied across, as when I try to run them on the new machine, they show as undeveloped, yet if I load them on the XP machine they're there. Of note - the old Region specific folder had 63 items, but the new one only has 58. I have also found a "Downloads" folder, which appears to contain the cities that aren't there. Is there a way to load these cities individually? I've tried deleting the folder for the region, readding it - but these same 5 cities won't load. If I move them to the region's folder, next time I run the game they just get moved back to the Downloads folder. Any ideas? Must confess I've never seen this before. Thanks in advance
  13. Intro

    A presentation of the region remake and enlargement, a discussion on the future infrastructure projects and starting with the next episode we'll have an asset review on every episode.
  14. Mass Render Region

    Hello I wanted to ask if there is a Way to "Mass" Render a Region. RIght now, i have to go into every single City Tile,save and repeat, over and over again. How can i make this quicker? Thx
  15. I'm aware of the agent limitations and building limits. I'm also aware that most of this is hard coded into the game itself The main thing that irritates me so much about this game. 81 tiles is decent but I would love to have a city building game where building multiple cities throughout a large region is possible. Preferably I would really like to have a map the size of a world much like space engineers. I personally don't think the agent based system is good enough of an excuse as to why we can't have that. Several games also use agents but offer much larger maps sizes than C:S although these are not city builder games. I personally feel that the agents only within your immediate vicinity should be rendered / loaded but still allow players to travel freely through the region. What would it take to get truly larger maps? The current map size even at 81 tiles (somewhere around 150 square miles) is about the size of Spartanburg SC.
  16. So I figured out exactly what I want to do with my first Region. First, the Region: City A will supply cities B, C, and D with Power, Water, and Garbage services. Likewise, City E will supply cities F, G, and H with Power, Water, and Garbage services. I'll do a 'You Don't Deserve It', and place a Hydrogen Power Plant in cities A and E. I know that I'll want a Highway Loop that goes through all cities except A and E. I have a question: Do schools only have to cover Residential, or the entire map? More questions later.
  17. I'm still alive (update)

    Hello everybody, it's me, after an entire year I'm gonna be honest, I have no excuse for not really doing anything with SimCity 4 for over, like, a year. But, actually, I have I've been remaking Telegraph City over and over, it totals to about 4 different failed attempts for different reasons. After each failed attempt I'd probably lose motivation and quite for weeks at a time. I'd get doubts, stuff would feel so painstaking, I'd work on an entirely different city, etc etc That's likely gonna keep happening, but for now, I just want it to be known that this project is far from dead, I swear on the safety of my future children I'm gonna get this done, at least for myself. So this update has content, I'm gonna leak the entire finished region, no, not all of it is colonized, or actually finished even, that was a bad way to put it. But, it's the outline for how I want the terrain and shape to be. If you see any kinks in it I likely know about them :pp Here's a crappy mspaint map I made showing you the direction I made the pictures in Enjoy what's been in the works for a while now, and hope that I'll be back before like, 2019 or 2020, maybe sooner! Thanks to those who supported me, and I hope you continue to stay interested in this despite it being few and far between! Seeyall soon!
  18. Callahan Megalopolis

    Version 2.0.0

    631 Downloads

    IF YOU HAVE DOWNLOADED THIS FILE I SUGGEST REDOWNLOADING IT First upload. The map is meant to have a collection of major cities built upon it. Inspired by various locations in the US such as Hawaii, California, Texas, and Oklahoma (best state).
  19. Anyone have a heightmap of Titan Gorge?
  20. Without CoT

    Public Region: WithoutCoT Started by: Randy22E, on Nov 4 Server: North America West 1, Region Map: Viridian Woods The idea of this Region is to build without using the DLCs and CoT. This is a Public Game (No Sandbox) ====================================================== Consider playing with random disasters disabled, as well you can find a reliable mod on this site that will disable the day/night cycle so you can focus on gameplay. You can enter and view cities from the main menu without having to claim a city. +++++++++++++++ All welcome to join. --------------------------------------------- As of Nov. 10 this game is going well. There's several cities made by different players and no CoT or DLCs. There's still 6 empty tiles, and only 2 have been claimed by 'squatters'. Squatters are people who claim a city either to play later, or they forget they claimed it. When this game is filled I have an idea for a region called WithoutCOT2. Its title has somewhat of a double meaning, again without CoT (Cities of Tomorrow) and DLCs, but specialized for parks, tourism, commercial, and minimal industry of high tech and electronics. ( Without CO2 ).
  21. City View Backgrounds for SC4

    Version 1.0.0

    319 Downloads

    Previews: (1) Clouds (2) Stars (3) Forest (4) Streets (5) Ocean (6) Snowfall (7) Cityscape 17 Folders of Background Sets for SC4 These are 17 sets of backgrounds for the City (Mayor) view that are easily installed, changed, or switched back to the default blueprint grid background that comes with the game. I've included a high contrast version of the default so the grid can be seen clearly. Each of the 5 background files in each folder corresponds to a zoom level from the widest overview to narrowest close-up view in the game. The default backgrounds included with the game are found in the form of 5 .png graphics files named Background3D0.png through to Background3D4.png in the SC4 install directory under Plugins. Before using the replacement sets of backgrounds make a backup copy of the 5 default files that come with the game. I zip them up in a zip folder and leave them in the Plugins folder for easy access. Further Instructions for Installing Region and City View Backgrounds Initially, I found a set of solid color backgrounds which demonstrated how easy it is to create and switch backgrounds, so for the basic instructions and a solid color set refer to the file Custom Region View Backgrounds which includes solid colors for the region view as well as the city view. Custom Region View Backgrounds Creating the Backgrounds The cloud and star pictures were adapted from seamless background textures found in the commons. All other pictures are adapted from SC4 graphics, and previews as created using the in-game terra-former. The following details are not necessary for installation and use of these backgrounds but are provided for further interest in the topic. City View Backgrounds Technical Details There are 5 backgrounds in each folder for each of the 5 zoom levels from 0 to 4. In the game there are actually 6 zoom levels but the same background is used for zoom 5 (4) and 6. For the cloud backgrounds and mostly for the star backgrounds I did not adjust magnification as the sky and stars normally appear fixed in the sky from ground perspective. The cloud backgrounds are high brightness which may be further adapted using a paint program. The textures will maintain their form for a variety of changes to saturation and hue, brightness and contrast. Each zoom level 'in' from the outermost zoom is 2x in magnitude, so each zoom 'in' is twice as close as the previous zoom. The backgrounds are 128x128 pixels .png formatted at 16m colors. The magnifications are 2048 (16x), 1024(8x), 512(4x), 256(2x), 128(1x) for the canvas sizes. 512 pixels = 1 kilometer and 2048 pixels = 4 kilometers total for the large tile. The picture you start with will be transformed into the isometric view in the game. Vertical and horizontal lines are shifted to an isometric flat plane background so some adjustments must be made to keep lines vertical and horizontal. Vertical lines are achieved by subtracting 22° (90°-23°=67° ). So if you have a picture that has right angles, vertical shapes that you want to appear vertically in the city view, subtract 23°, or rotate 23° to the left to get the picture upright. Horizontal lines change slightly with zoom level above zoom zero, they will appear parallel at zoom 0, but slightly obtuse from zoom 1 to 4. The horizon can be brought back parallel by subtracting 5° from zoom zero through to zoom 3. I did not bother adjusting the horizontal as my backgrounds conform to the isometric horizon of the game view, skewed only slightly by 5°. Isometric angles: Zoom 0: 30° (isometric) Zoom 1: 35° Zoom 2: 40° Zoom 3 and 4: 45° The city view rotation is around a square as similar to the axis of a compass. The vertical lines become horizontal when rotated east and west, but remain vertical north and south. I noticed a slight stereoscopic effect at zoom 3 on the Heavy Starfield background. If you focus your eyes beyond the screen you may see SC4 in 3D field perspective. The effect is similar to autostereograms: "An autostereogram is a single-image stereogram (SIS), designed to create the visual illusion of a three-dimensional (3D) scene from a two-dimensional image." https://en.wikipedia.org/wiki/ Autostereogram Please use the comment section below or PM if any questions, critiques or problems installing and using the backgrounds.
  22. Hi. I just downloaded SC4 Deluxe from Amazon onto an Asus Windows 10 computer. When I go to the regions folder, open paint and do all the steps, it shows the config file in the folder like normal, but when i open the game, it doesnt show up. Any ideas? Thank you.
  23. 2021 Update

    ((OOC: Note that I'm greatly simplifying how this game works. Instead of having formal politician and business characters, everything will be entirely informal. You want to be mayor? Want to own the most influential newspaper in the city? Want to be a mafia boss? Just let me know.)) Washington Redskins to relocate to New Washington In so many ways, the Washington Redskins are forever entwined with the creation of New Washington. The team was decimated along with Washington DC, and it's owner Daniel Snyder has been a key investor in New Washington. Today Mr. Snyder announced that the NFL team would officially be moving to the new capital city. The public is asked for their suggestions on a couple of questions: In which town/neighborhood should the stadium be constructed? (MAPS) Should the team be renamed? Please reply to this post with your opinion on the issues. Jefferson Memorial Completed Following a citywide debate and vote, the Jefferson Memorial is remaining dedicated to Thomas Jefferson. Also being added on the monument is the inscription: Town of "Biden" Established The town of "Biden" has been incorporated north of the White House.
  24. Jefferson Memorial Debate (2020 Update)

    Rulo selected for Capitol complex The designated growth area west and north of Rulo has been selected for construction of the White House, US Capitol, Washington Monument, Lincoln Memorial, and the Jefferson Memorial. The town of Rulo has quickly expanded to meet the National Mall. Protests shut down Jefferson Memorial A group of protesters have gathered at the Jefferson Memorial to prevent the completion of its construction. They are demanding that the Jefferson Memorial be renamed because of Thomas Jefferson's support of slavery. This has sparked a debate in the city on whether the memorial in that location should be dedicated to someone else. Please let your voice be heard in the poll attached to this post. Brenner Field becomes 1st official airport in district Brenner Field in northeast Falls City has been officially designated by the City Council as a city airport. Mayor Kevin Williams said at the announcement, "We hope that the airport's close proximity to the White House and Capitol will bring quick growth to what will likely become New Washington's downtown area." 2020 Business Update Industry Demand Utilities 2,116 Restaurant 506 Store 828 School 607 Medical Center 1,012 Office 83 Annual Company Financial Overview Company Player Industry Last Year's Cash on Hand Sales Profit Misc. Profit Misc Expenses Cash On Hand Prime Oil & Gas X Natural Resources $55,828.55 $2,620.80 $0.00 $0.00 $58,449.35 Tarkio AgroSciences X Consumer Goods $28,494.40 $1,201.20 $0.00 $0.00 $29,695.60 Smith Realty X Real Estate $61,511.50 $5,505.50 $0.00 $0.00 $67,017.00 Central Sewer X Utilities $44,436.28 $32,570.00 $0.00 $0.00 $77,006.28 Helios Electricity X Utilities $36,146.30 $32,570.00 $0.00 $0.00 $68,716.30 Rosie's Burgers & Shakes X Restaurant $59,375.90 $10,216.50 $0.00 $0.00 $69,592.40 Nemaha Grocery X Store $80,340.05 $6,993.28 $0.00 $0.00 $87,333.33 Yearly Inventory Industry Produced Sold Obsolete Inventory % Change Natural Resources 500 80 420 0.00% Consumer Goods 1500 60 1440 0.00% Real Estate 100 22 78 0.00% Utilities 2000 2000 0 -100.00% Restaurant 1000 506 494 -7.14% Store 1000 828 172 -26.81% School 0 0 0 #DIV/0! Medical Center 0 0 0 #DIV/0! Office 0 0 0 #DIV/0! Total 6100 3496 2604 -5.31% Average Price Industry Current Change Natural Resources $36.00 0.00% Consumer Goods $22.00 0.00% Real Estate $275.00 0.00% Utilities $40.00 -12.57% Restaurant $25.00 0.00% Store $11.00 0.00% School $100.00 0.00% Medical Center $100.00 0.00% Office $400.00 0.00% Full business details can be found in this spreadsheet.
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