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Found 7 results

  1. On a regular basis the question pops on reddit or forums related to Cities: Skylines "What's the must have mods atm", but there's no quick good answer to that, as it all depends on what you're looking for in the game and to some extend what your computer can handle. So I figured I'd create a few collections to make it easier for new players or old returning players to find the type of mods they're after. They're still a work in progress, so let me know if I've missed some mods or a useful category. The Basics - Mods which should IMO be integrated into the game and have a low impact on performance Detailing - Mods allowing you to customize and add detail to areas of your city Simulation - Mods adding to or expanding on the simulation aspect of the game Transport - Mods adding to or expanding on transport networks Utility - Very useful mods, which don't fit in the other categories Visual - Mods which improve or change the visuals of the game on a global scale
  2. Music is powerful. SimCity's music is no exception. That's why I decided to upload it. Each game's music is individually packaged, so you can pick and choose what you want. Simply unzip - I recommend 7zip for the task - and enjoy. If you want to view my first attempt at a SimCity music collection, you can see it here. What you're reading right now is the third overhaul of this collection to date. And yes, I might get around to The Sims' music one day. -biff --- DOWNLOADS All music is sorted by date of release. All archives are ZIP format. More detailed information about the music itself can be found in the .txt files packaged with each game's music. -- ORIGINAL SIMCITY MUSIC SimCity for Windows, SimCity Classic for Windows, SimCity Enhanced 3 MIDI files, 1 MP3 file at 128 kbps, 611 kilobytes uncompressed (not including box art) SimCity (Amiga CDTV) 18 MP3 files at 320 kbps, 57 megabytes uncompressed SimCity (SNES) 24 MP3 files at 79-159 kbps, 50 megabytes uncompressed (including images) The music for the two ports, both of which came out in 1991, was never officially released. -- SIMCITY 2000 MUSIC MIDIs from 1994 original release and 1995 Special Edition release 19 MIDI files, 112 kilobytes uncompressed Original sound effects from original release & SE 30 WAV files, 455 kilobytes uncompressed MAC version, released 1994 15 MP3 files at 256-320 kbps, 54.7 megabytes uncompressed Assembled by biff; thanks to jjakucyk for originally uploading and researching additional information IBM PC General MIDI recording (1994) 14 MP3 files at 320 kbps, 63 megabytes uncompressed General MIDI is a standardized specification for music synthesizers that respond to MIDI input. Likewise, the IBM Personal Computer was the personal computer that put IBM-like personal computers on the map, and its influence is felt to this day. This recording is from an IBM PC using General MIDI. Originally recorded by VengefulChip IBM PC Roland MT-32 recording (1994) 14 MP3 files at 320 kbps, 63.2 megabytes uncompressed The Roland MT-32, originally released in 1987, proved popular enough to set a de facto standard for game music up until the mid-90's. This recording is from an emulation. Originally recorded by VengefulChip Microsoft GS Wavetable Synth recording (1995) 19 MP3 files at 192-256 kbps, 56.7 megabytes uncompressed The Microsoft GS Wavetable SW Synth is the MIDI synthesizer that was bundled with Windows when SC2K Special Edition came out. It uses a sound set created by Roland in 1991, a superset of the General MIDI standard of the day. The samples were considered high quality when it was released. Recorded by biff SNES version, released 1995 10 OGG files at 128 kbps, 9.88 megabytes uncompressed (including images) Emulator rip by Felamine Sega Saturn version, released 1995 16 MP3 files at 320 kbps, 80 megabytes uncompressed (including images) Originally recorded by VengefulChip PlayStation version, released 1996 Music - 18 MP3 files at 320 kbps, 76 megabytes uncompressed Sound effects - 34 WAV files at 88 kbps, 496 kilobytes uncompressed 80 megabytes total (including images) Sound effects ripped by Nero1024 at vg-resource.com, music ripped by wzg45 Sound Blaster AWE64 recording (1996) 14 MP3 files at 256 kbps, 52.4 megabytes uncompressed The Sound Blaster Advanced Wave Effects 64 ISA sound card from Creative Technology was released in 1996, and was generally considered the best sound card of the '90s. Recorded by AndrosynthNuclear, assembled by biff Nintendo 64 version (Japanese exclusive released around 1997/1998) 38 MP3 files at 85-198 kbps, 53 megabytes uncompressed (including images) Original USF files provided by Josh W. & converted/made up by wzg45 SimCity 2000 Special Edition WillTV Thanks to the Internet Archive for hosting this all along so I don't have to -- SIMCOPTER MUSIC Soundtrack 27 MP3 files at 128 kbps (320 kbps for menu/hangar music), 132 megabytes uncompressed Advertisements & DJs 95 WAV files at 88 kbps, ~14 megabytes uncompressed 148 megabytes total (including images) Note that the music was originally encoded at a low bitrate, hence the quality (and a certain self-aware radio identifier). There is no known commercial release for this music. Thanks to shoptroll for helping me acquire this -- STREETS OF SIMCITY MUSIC Soundtrack 16 MP3 files at 204-232 kbps, 1 WAV file (at 176 kbps, 621 KB) 124 megabytes uncompressed Advertisements/DJs 145 WAV files at 176 kbps, ~41 megabytes uncompressed Additional radio music 7 WAV files at 352 kbps, 80 megabytes uncompressed 250 megabytes total (including images) Included are both the high quality soundtrack and the additional radio music, because there are some radio tracks that aren't in the soundtrack. Thanks to Cool_Z for helping me acquire this -- SIMCITY 3000/UNLIMITED MUSIC SimCity 3000 Soundtrack 16 MP3 files at 128 kbps (except 2000 Theme which is 160), 1 WAV file (705 kbps), 80 megabytes uncompressed SimCity 3000 Unlimited Soundtrack 5 MP3 files at 101-128 kbps, 2 WAV files at 705 kbps, 25 megabytes uncompressed 21 MP3 files, 3 WAV files, 238 megabytes total (including images) Game sounds 798 WAV & MP3 files, 125 megabytes uncompressed The SimCity 3000/Unlimited music is stored in the game's files in a proprietary file format. Sound effects were converted with the Switch Sound File Converter. -- SIMCITY 4/RUSH HOUR MUSIC SimCity 4 Soundtrack 24 MP3 files at 128-320 kbps, 178 megabytes uncompressed Rush Hour Soundtrack 13 MP3 files at 128-320 kbps, 60 megabytes uncompressed 35 MP3 files, 247 megabytes total (including images) All of the SimCity 4/Rush Hour music is available in the game's directory, in the Radio folder. -- SIMCITY SOCIETIES/DESTINATIONS MUSIC SimCity Societies Soundtrack 15 MP3 files at 320 kbps, 100 megabytes uncompressed 14 additional OGG files 43 megabytes uncompressed Rockstar & Street Performer tracks ripped by wzg45 Destinations music 7 OGG files, 17 megabytes uncompressed 36 files, 166 megabytes total (including images) The official soundtrack consists of only 15 tracks from the base game, which are in MP3 format. All but one of the rest are in Ogg Vorbis format. The soundtrack was only released in digital format. -- SIMCITY DS MUSIC SimCity DS 32 MP3 files at 320 kbps, 162 megabytes uncompressed Ripped by Knurek at http://hcs64.com; uses Legacy of Ys: Book II driver hacked by Caitsith2; converted by wzg45. SimCity Creator Wii 57 MP3 files at 320 kbps, 60 megabytes Ripper unknown, music provided by wzg45. SimCity DS 2 AKA SimCity Creator DS 13 OGG files, 47 megabytes Ripped by wizzario007, music provided by wzg45. 112 megabytes total (including images) SimCity Creator was released for the Nintendo Wii in September 2008, and SimCity DS 2 (also known as SimCity Creator in Europe, North America, and Australia) was released in March 2008. The music for either was never officially released. -- SIMCITY BUILDIT & SOCIAL MUSIC 8 MP3 files at 128 kbps, 16 megabytes uncompressed -- And just for kicks SimMars Soundtrack (direct download link) 22 MP3 files at 128-224 kbps, 103 megabytes uncompressed This is from a SimCity 4 mod and not part of the collection, but I want to provide a direct link anyway. A bit more convenient than downloading a text file containing the link to the download, no? --- If you want to support Jerry Martin and the other composers & musicians, I suggest you purchase any and/or all available albums of this music from Amazon or iTunes. The music from Streets, SC3K, SC4 and SC Societies - as well as the 2013 reboot and its expansion, not included here for copyright reasons - are available from both services. However, the Societies and 4 selections are sadly incomplete, and the music from SC3K Unlimited & Societies Destinations is missing entirely. To play this music (or any other music for that matter) in SimCity 4, find your SC4 application folder and go to Radio\Stations. There should be two folders, Mayor and Region. Inside each of these folders is another folder named Music. Only MP3 files will play in the game, so place whichever MP3 files you want into the folder you want. For previous SimCity games, muting the in-game music and playing this collection with an external music player will suffice. - Compressed size of version 2.5 (last version before V3 update): 923 megabytes Uncompressed size of version 2.5: 956 megabytes Compressed total size of version 3: 1.94 gigabytes Uncompressed total size of version 3: 2.05 gigabytes - Thanks to: http://alerante.net & http://simsoundtracks.com/ for SimCity 3000/4 track information, trivia & quotes shoptroll, Cool_Z, CaptCity, cromabianca (he's remixed some of SC2K's music here if you're interested) & A Nonny Moose Will Wright, Jeff Braun & Maxis The Videogame Music Preservation Foundation VengefulChip (YouTube channel) Squakenet (YouTube channel) jjakucyk (YouTube channel) AndrosynthNuclear (YouTube channel) Builder4563 (YouTube channel) TheSims3EAmusic (YouTube channel) banaan442 (YouTube channel) wzg45 Every composer and musician listed elsewhere in the collection YOU for downloading or even reading any of this -- Update history: SimCity Music Collection V. 1 released August 3rd, 2009 SimCity Music Collection V. 2 released March 20th, 2012 SimCity Music Collection V. 2.1 changes(September 14th, 2012): Updated SimCity SNES music SimCity Music Collection V. 2.2 changes(May 29th, 2013): Updated readme & SimCity 3000 Unlimited music/sound effects, Readme updated (again) on June 9th, 2013 with references to other parts (SimCopter) SimCity Music Collection V. 2.3 changes(October 21st, 2013): added SimCity Classic Deluxe music, updated Readme SimCity Music Collection V. 2.4 changes(January 30th, 2014): added Streets of SimCity music, updated Readme SimCity Music Collection V. 2.5 changes(April 15th, 2014): transferred all files to Google Drive, reuploaded uncorrupted Part 4, removed 'alternate' music which was just MIDI files run through a faulty converter, updated Readme SimCity Music Collection V. 3 released 4:15 AM, September 3rd, 2015 - almost completely rewrote Readme, added metadata to and properly organized all tracks possible, added box/disc/album art where available, added text files with more detailed album/track/artist data where available, added SimCity Creator (Wii/DS) music, reconverted SimCity Societies music, added more Streets of SimCity music/radio files, added SimCopter radio files, added SimCity DS/DS 2 music, revamped and added to SimCity 2000 music February 1st, 2017: Swapped out Streets of SimCity track #14 for a version with proper audio channels thanks to Prisoner416 -- Disclaimer: SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM STREETS OF SIMCITY, SIMCITY 3000, SIMCITY 4, SIMCITY 4 RUSH HOUR & SIMCITY SOCIETIES ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE. ... Beware reading my posts beyond this point, at least up to around page 6 - I was but a neophyte then!
  3. Version

    5,947 Downloads

    Hello all! This is a collection of parks and parking lots, big and small! It comes with 3 parking lots and 3 parks. To install, unzip the file in User/Appdata/Colossal Order/Cities_Skylines/Addons/Assets (for Mac goto application data instead of appdata).
  4. Version 1.4

    9,124 Downloads

    NEW! - Support for Interior UVs Capture criminals at large with the Detective Vehicle Collection! Features - Replaces Detective "Donut Van" parked at the Police Precinct - 4 different vehicle types (more vehicles will be added) - Bundled textures are 512x512 and 256x256 resolution - All-black undercover paint job with hidden flashers in the windshield and rear window - Current Vehicles: Dodge Charger, Ford Crown Victoria, H2 Hummer and a Lamborghini Aventador Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - You may install one vehicle to replace the detective van - Do not install more than one detective vehicle file, this may crash your game - You may rename the .package files, make sure they come before "SimCity_App" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page Related Police Mods - Police Dodge Charger - http://community.simtropolis.com/files/file/29265-police-dodge-charger-variety-set/ - Police H2 Hummer - http://community.simtropolis.com/files/file/29269-police-h2-hummer-variety-set/ - Police Crown Victoria - http://community.simtropolis.com/files/file/29282-police-ford-crown-victoria-variety-set/ - Police Lamborghini Aventador - http://community.simtropolis.com/files/file/29285-police-lamborghini-aventador-variety-set/ - Police Detective Vehicles - http://community.simtropolis.com/files/file/29287-police-detective-vehicle-collection/ This is a small, modified collection of my police vehicles for SimCity 2013. Each vehicle is outfitted to serve as an undercover detective vehicle. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding Parker Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for debugging normal maps and interior uvs
  5. Hello All, I'm looking for some assistance with this issue. I've been noticing a strange issue with recycling in my processor city, but I'm not sure if it's an issue that has happened to any of you fellow players. I need to import crap tons of alloy and plastic for my factories and such, but I figured to cut down the costs, I could produce plastic and alloy from the recycling center. So long story short, I have noticed that recycling collection stops precisely at 4:00pm everyday, having collected only 8k/40k recycle bins. I have 2 recycle centers with the max amount of collection trucks, and as I watch them, they don't form a brigade and travel around as a pack. They collect the way they're supposed to, just not nearly enough to produce the materials I need. I thought the patch would've helped but maybe it created more problems..any advice? Thoughts?
  6. Hey everyone, im asking anybody who tried to accomplish anything along modding / SCPak etc to share your thoughts on what you discovered and what knowledge was gained. Atm im failing in creating a new network type. But what i found out so far: - Each network Type contains a Menu Item, 1 regular Path item, 2 Bridges (Path items too) and two yet Unknown Items, one seem to handle what can drive on the road and which roads can cross and color information for textures. - I created a new path type and own instances, but seemed to have missed an xlink somewhere. The visual fallback network seems to be the Med Den Street. Other: - all TGA files seem obsolete / old Junkfiles. - there seems to be a lot of old junk and grafics scattered over packages and file formats. - dds files are not plain DXT5 interpolated alpha as their image width and height are not a multiple of 4. Maybe DXT5_NM im just guessing. -> someone told he already found out what exact settings the dds files need. -> ? - Property files only contain visual data. iE Effect Radiuses are only visual. If you only change them there it wont affect the simulation. Maybe im far behind the average knowledge and im posting common sense. But maybe we can collect some knowledge and structure it somehow. So it all gets a little easier or doesnt need to be discovered by everyone again. Feel free to contribute, or dispute anything i found out. Thanks for your attention and possible contribution.
  7. The Italian Collection

    Version

    3,571 Downloads

    Hi, I hope this is alright with the STEX rules. Here I post the link to my Italian BATs: a large collection of models and lots made by myself: http://www.divshare.com/download/23679707-33a They include W2Ws, condos, rowhouses, churches, palaces, factories, farms, canals, and other props, many of which you can see at work in my "Augusta, large Italian city" journal here: http://community.simtropolis.com/topic/52809-augusta-large-italian-city/ Once unzipped, the download weighs 265MB, including: -175MB of actual game files; - the "BAT clips" folder, containing screenshots of most gmax scenes, so that you know which is which; -the Readme, with more detailed information -the same you can download from here too. Whatever files you choose to use, DO NOT DELETE the ones named "blank.." located in the "Lot props" folder, as they are needed for most lots to work. Unless, of course, you know for certain they are not needed for the specific lots you will be using. I'm sorry for not having time to properly upload my works one by one with documentation, dependencies lists etc. I hope they can still be useful to players who need Italian-themed content, as the latter is quite rare. Some lots, especially small ones, do not require any dependencies. If brown boxes do appear, the missing dependencies can be detected by using SC4Tool. Should anybody, after scanning some lot, wish to upload it directly to the STEX, he is welcome to do so, as long as I am mentioned as the author. Thank you and enjoy! EXTRAS: In case some batter wishes to play around with my models, I will provide the link for the BAT scenes too -at least the ones that survived my pc crush/change. Just let me know. The same for the automata I modded, which you can spot in my journal as well. They include buses, long trailer trucks, scooters, superbikes, etc, and are not included in my Italian BATs collection because some of them are modifications of custom content by other authors, so I can't claim full credit + their instances may conflict. If I get requests regardless of these issues, I will share them too. Simcity4ever88
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