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City-building game(s)

Found 27 results

  1. The Twaddleborough Archives

    Version 1.0.0

    16 Downloads

    See Also: As I've been playing this city, I've retained older versions of the map so I can go back and see how it's progressed, and now you can too! Technical Note: May require the Stonehenge Landmark file, otherwise you might wind up just seeing a greycube or empty "Unzoned" zone tiles or something like that.
  2. BATs with neon ads or illuminated billboards have been looked for several times in the Can't find thread, often for creating Las Vegas or Times Square like areas. But I cannot think of a good way to search for them. So let's collect links here so they are easier to find in the future. Here are some to start: Aikatalo https://community.simtropolis.com/files/file/27773-aikatalo/ Brill Building https://community.simtropolis.com/files/file/34740-brill-building-new-york/ 200 W. 40th Street, NY https://community.simtropolis.com/files/file/33850-200-w-40th-street-ny/ Kalevantorni https://community.simtropolis.com/files/file/27370-kalevantorni/ Dotonbori Glico Building https://community.simtropolis.com/files/file/29869-dotonbori-glico-building/
  3. Version 2.0.0

    623 Downloads

    This SC4 Legacy Pack features the complete set of the Moonlinght Japan Canals Collection, including Props and Lots, which had been available his website. Please note that this pack is expected to receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. INSTALLATION: This package utilizes a Java-based installer (similar to the one used with the Network Addon Mod), and can also be opened and installed manually using 7-Zip or Keka. To install it, you'll either need the Java Runtime Environment to run the installer--Adoptium's open-source edition is recommended--or a zip tool capable of opening the installer to allow manual installation. For Windows/Linux, use 7-zip, and for macOS, use Keka. Once into the installer, after agreeing to the terms for the package, click to the Files tab to select which dependencies you wish to install (making no changes here will install everything). Then, click to the Location tab to set up an installation location (this should be the root of your My DocumentsSimCity 4Plugins folder). After this, click over to the Install tab, and click "Start installation" to begin the installation procedure. When installation is complete, the tab pop up a message indicating it, after which you are safe to close the installer. It is highly recommended to run the cleanitol with the installer and remove any previous versions from your plugins. Optionally in the ~Documents folder in the main ZIP you can find a collective/master and separately all the individual cleanitol files and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. Bear in mind that this Collection contains Prop packs only available with this upload. Those prop packs can be used and referenced by other contents may not part of this collection as dependencies. If a 3rd party upload references one of the prop packs available in this Collection, you don't need to install everything, you can select and install only the referenced prop pack. All prop packs (and the lot packs as well) have individual cleanitol files (besides the Cleanitol_MASTER REMOVE LIST_Moonlight_Canals_Collection.txt) and they have Prop Catalogue index images as a help for lotters. DLL DEPENDENCIES: In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install): Submenus DLL - You need it to get the package submenu working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsoft Windows and Linux only). DEPENDENCIES: The following files are required in order for the contents of this package to appear correctly and they work correctly (i.e., no "brown boxes" or missing textures) (Bear in mind that the original readmes are also available in the ~Documents/Moonlight folder, but they have not been updated): SC4D LEX Legacy - BSC Common Dependencies Pack v9 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation BSC MEGA Props Gascooker Vol01 v2 BSC MEGA Props CP Vol01 BSC MEGA Props swi21 Vol01 4 Network Addon Mod V48 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. Canal Addon Mod (CAN-AM) SFBT Essentials JENX-Porkie Expanded Porkie Props CREDITS: The following members contributed models, textures, and modding support to this collection: Moonlight Mas 71 Tadasu Nemu This package has been made possible by the Project ZIP efforts of Tyberius06 and Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4 Devotion & Simtropolis (STEX) And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-)
  4. CP Floral MMP Collection

    Version 1

    276 Downloads

    Warning! Please take yourself time to read the Readme in order to avoid nasty side effects, such as the double icon bug, and some entries not working the way you want. Dependencies: BSC Common Dependencies Pack Version 8 or higher: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack In particular, you need the following files: BSC MEGA Props – CP Vol01.dat, BSC Mega Props – CP Vol02.dat Seasonal Flora Patch (if your terrain mod doesn’t support seasonal flora): https://www.sc4evermore.com/index.php/downloads/download/25-flora-fauna-and-mayor-mode-ploppables/36-lk33-seasonalflorapatch Submenus DLL (optional): https://community.simtropolis.com/files/file/36142-submenus-dll/ Other MMP plugins related to CP's content you might be interested in: BSC CP MMPs for CP MEGA Prop Packs: https://www.sc4evermore.com/index.php/downloads/download/25-flora-fauna-and-mayor-mode-ploppables/132-bsc-cp-mmp-for-cp-mega-prop-packs Description: This plugin contains, as its name already implies, a few plant MMP's derivated from CP's props. Like all other MMP's, they are available in your Mayor Mode menu. There's nothing special to tell about them, and there isn't really a coherent theme they all would be part of, but in my opinion they are a nice addition to the game, and they aren't part of any other upload. Some of them are seasonal, therefore, please read the item descriptions carefully, because some of these seasonal items need to be planted in in-game September, and some in March. Note about the adapting MMP's: Two of the MMP's are seasonal but come with 4 seasons. Unfortunately, it is not possible yet to make MMP's with 4 rotating seasons (the maximum is 3), thus, I've resorted to a bit of a dirty trick there that, as far as I know, hasn't ever been used by anybody yet: Both of these MMP's (the Cherry and the Plum Tree) have been turned into so-called adapting MMP's. That means: They will not change the look over in-game time, but after plopping them in your cities and saving, you can just replace a file to make them look differently (the graphics will adapt automatically). There are 4 files per tree, and they have been named accordingly, but please make sure to read the installation instructions below to avoid the double icon bug! By the way, the cherry and plum tree additionally come with 3 variants with different season cycles, where I simply left out one of the seasons each. Please read the in-game description to know which seasons will be applicable. The flowers also come in both an always flourishing and a seasonal variant. The seasonal variant will be there for 3 months after plopping, and then turn invisible. Available languages: English, German Submenu compatibility: This upload has been optimized for usage with memo's Submenus DLL mod. This means that users who have installed this mod will find all entries located in their own submenu (in the Mayor Mode menu, where all other MMP's are). Users who haven't installed it will simply find all entries somewhere in the MMP menu. The submenu icon looks like this: Please also note that due to the number of entries there are 3 further submenus: Trees – Seasonal Flowers – Evergreen Flowers. All other entries are located in the default CP Floral MMP's submenu. Installation: Step 1: Move or copy all files except the Readme into your Plugins folder of SC4. Step 2: The folders "Cherry Tree" and "Plum Tree" contain 4 files each, every file with the same entry but with varying graphics. Only use one of these files per folder! Remove the 3 others from your Plugins folder. To change the season, you can just replace the file you've left there with any of the other files. To uninstall, remove all of the MMP's that come with this plugin, and then remove all of its files. Compatibility: This plugin is only compatible with SC4 Deluxe or SC4 with the Rush Hour Expansion Pack.
  5. I downloaded all 3 STEX collections and I'm having a hard time grasping what's there because the files are all numbered instead of named, and every bit of documentation is a broken HTML page with broken links. I've got 4 gigs of lots with nothing but numbers and no way to figure out what they are without going file-by-file. Even that's not enough in some cases. Is there an auxiliary index available?
  6. Pegasus Utopia Collection

    Version 1.0

    2,816 Downloads

    The Utopia (UP) Collection is a collated package of all of the previous Utopia downloads released by Pegasus Productions. Rather than download and install a large number of packages, it is now possible to get everything you need in just one single self-contained download, including all required dependencies. The installer package allows you to simply select those parts of the Utopia theme you want, then it will smartly install only those dependencies that are required to use them. After making your selections and letting the installation complete, you can go straight in game and just play with all the fantastic content, no need to mess with anything further. The installer handles everything automatically, so say goodbye to the stress of installing such modular sets and tracking down dependencies and hello to a modern futuristic utopiaian side to SimCity 4. A huge thank you to Pegasus for giving permission to repackage everything in this manner, helping to make content more accessible into the future. Every Utopia package, previously over 30 separate downloads, has been organized by their themes, for example the Mall Canals, Sky Farms and so on. You can customize exactly which specific parts of each Utopia theme you want and select from any relevant options. The installer will then install your choices and automatically handle all related dependencies. Literally the Utopia in its entirety is now installable in a small fraction of the time it used to take. Better still, we've ruthlessly optimised the process, ensured no duplicate files exist and made everything more consistent, so the installation and your Plugins folder is kept neat and tidy. Note that because this package was taken from what were originally many separate downloads, rather than try to merge all the Readme's into one place, we've kept them separate, but all the included options are are installed for reference. Please note all the Readmes are located inside of \Documents\SimCity 4\PEG Readmes, so they don't clutter your Plugins folder. This package requires no external dependencies. All discussions and support for this product are now hosted on the PLEX on the STEX - Community Support thread at Simtropolis
  7. Pegasus CDK3 Collection

    Version 1.0.0

    11,263 Downloads

    The Coastal Development Kit 3 (CDK3) Collection is a collated package of all of the previous CDK3 downloads released by Pegasus Productions. Rather than download and install a large number of packages, it is now possible to get everything you need in just one single self-contained download, including all required dependencies. The installer package allows you to simply select those parts of the CDK3 theme you want, then it will smartly install only those dependencies that are required to use them. After making your selections and letting the installation complete, you can go straight in game and just play with all the fantastic content, no need to mess with anything further. The installer handles everything automatically, so say goodbye to the stress of installing such modular sets and tracking down dependencies and hello to better coastal views in SimCity 4. A huge thank you to Pegasus for giving permission to repackage everything in this manner, helping to make content more accessible into the future. Every CDK3 package, previously over 130 separate downloads, has been organized by their themes, for example the Seaports, Marinas and so on. You can customize exactly which specific parts of each CDK3 theme you want and select from any relevant options. The installer will then install your choices and automatically handle all related dependencies. Literally the CDK3 in its entirety is now installable in a small fraction of the time it used to take. Better still, we've ruthlessly optimised the process, ensured no duplicate files exist and made everything more consistent, so the installation and your Plugins folder is kept neat and tidy. Note that because this package was taken from what were originally many separate downloads, rather than try to merge all the Readme's into one place, we've kept them separate, but all the included options are are installed for reference. Please note all the Readmes are located inside of \Documents\SimCity 4\PEG Readmes, so they don't clutter your Plugins folder. This package requires no external dependencies. All discussions and support for this product are now hosted on the PLEX on the STEX - Community Support thread at Simtropolis !!! Functional Seaports / Seaport Controller - IMPORTANT INFORMATION !!! If you choose to install one or more of the Functional Seaport lots, use of them will require that the Pegasus Seaport Controller is installed. Note that this will replace the in-game seaport in the Water Transit menu. !!! It is imperative that you do not install more than one Seaport Controller - failure to adhere to this warning, could prevent you from opening your cities and render them useless. !!! By installing the controller, you are confirming that you have no other Seaport Controller installed. To avoid conflicts that could prevent you from being able to load your cities, you should never use any other functional Seaport Mod or Lot, except those supported by this package, which are as follows: PEG-CDK3-SP_Container-Seaport.dat* PEG-CDK3-SP_Pier-Seaport.dat* PEG-CDK3-SP_Break-Bulk-SeaPort.dat* CSK2 Canal Small Seaport SWAP Package Handling Centre Note: Items marked with * are included with this package, everything else is not part of the CDK3, although the included Seaport Controller will support their use. If you are unsure if you have any unsupported Seaports, we strongly suggest testing them in a new, blank test city first. If you can Plop the Seaports, save, exit and reload the city all without issue, then you should be safe to use them in your existing cities. Additionally, we recommend making a backup of your Regions BEFORE using any of the functional Seaports, this way if something does go wrong, you have a way to fix the problem. We can not be held responsible for your failure to read, understand or follow the advice here. Whilst this is necessary due to the way the game works, there really isn't anything to worry about, provided you never install more than one such controller, but the warnings are here because if you do, the consequences are not good. Users with pre-existing CDK3 installed The package was originally designed for new users of the CDK3, given that it's main purpose was to simplify the installation, that doesn't really do anything for those with existing installs. However, a Cleanitol RemoveList is attached here, which should be ran before running the CDK3 Collection Installer, will find and remove all the original CDK3 content from your Plugins folder: RemoveList - CDK3 Collection.txt
  8. Version 1.0.0

    521 Downloads

    « THE THING » - SURROUNDS, by PGX Walls, Grids & Fences collection. 200 lots. Park menu. DO NOT DOWNLOAD BEFORE DOWNLOADING THE « PRESET » OR YOU WILL MISS ESSENTIAL RESOURCES AND INFORMATION INSTALL Expand the zip file. You get a folder named « PGX - SRD Surrounds (Park) ». Drop it as it is in the « PGX - THE THING » folder. Open the chapter subfolder. Sort it by alphabetical order. In subfolders, each lot is separated and has an ID under the form « SRDxxx » for its identification in subfolders and to figure its order of appearance near the bottom of the Park menu. You can keep all of them or pick up what you want and delete the others or store them appart for later use. Use pictures as catalog, numbers are matching with IDs. SPECIFIC DEPENDENCIES Numbers in orange on pictures are highlighting lots that do need a specific dependency in addition to the common ones. Brown box or empty lot if missing. If you’re already using these lots in their regular version, you already have the required files. If not, follow the links and instructions below. SRD075, SRD093, SRD094 - PGX Fences Security https://community.simtropolis.com/files/file/19982-mass-pak-restricted-areas/ Expand « Restricted1 », « Restricted4 » and « Restricted5 » folders. Make sure that the expanded folders are not suffixed with another figure. For SRD075 In the « Restricted5 » folder, you need the « .model » and « .desc » files For SRD093 In the « Restricted1 » folder, you need the « .model » and « .desc » files For SRD094 In the « Restricted4 » folder, you need the « .model » and « .desc » files Have fun !
  9. SG Gardening MMP Collection

    Version 1

    627 Downloads

    Short description: This plugin makes SimGoober’s Azaleas, Hydrangeas, and Wildflowers that are already featured in many plugins in the internet, available for your Mayor Mode Menu, for your gardening pleasure. For a long time, up to still now, they have played an important role in park and garden design. There are, admittedly, more detailed graphics available, but they are still quite useful and versatile and fulfill their purpose – this time, even from out of your Mayor Mode Menu, to give you even more freedom in designing your parks and gardens. Please make sure to read the installation instructions to avoid unwanted side effects! For further information, please refer to the Readme in the download. Available languages: English, German Dependencies: BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Installation: Move or copy all files (except the Readme) coming with this plugin into the Plugins folder of your edition of SimCity 4. To uninstall, please remove all azaleas, hydrangeas, and wildflowers that have been planted with this plugin, and then remove all files from this plugin. Please only keep one of the two .dat files – they are not compatible, and keeping both may cause unwanted side effects! SG Gardening MMP Collection_Combined Entries.dat: Keep this file to save space in your Mayor Mode Menu. There are only 5 entries; all wildflowers and all blooming azaleas and hydrangeas are grouped together to one entry each, and the non-blooming azaleas and hydrangeas get their own entries, each. SG Gardening MMP Collection_Separate Entries.dat: Every object gets its own entry. The reason: Since Windows 10, there have been some users affected by a strange bug that, while planting MMP’s, causes every other item to be skipped, effectively only making half of the entries available. This was the only somewhat feasible solution to this problem. Compatibility: This plugin should be compatible with all editions of SimCity 4. If not, please feel free to tell me. Support: Please feel free to post questions, suggestions, and bug reports in this thread:
  10. Version 1a

    232 Downloads

    Short Description: These are two small diagonal railway stations that I’ve found while looking through the Italian Collection by simcity4ever88. Since there are only few diagonal railway stations available, I took the liberty of improving it regarding lotting and modding and uploading it. This plugin contains 2 railway stations of different lot sizes, the building itself, however, is the same, and both lots have similar in-game values. For further information, please refer to the Readme in the download. Submenu compatibility: Users using the Submenus DLL mod will find these stations in the Passenger Rail submenu provided by memo. Available languages: English, German Dependencies: The Italian Collection: This plugin contains all building graphics. Link: https://community.simtropolis.com/files/file/28443-the-italian-collection/ How to properly install the Italian Collection: Make sure to think twice before just tossing all files coming with the Italian Collection into your Plugins folder. You may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. Step 1: Download the Italian Collection and unpack all files; you may want to check if you have installed the full v2.2, and if not, download the update. Step 2: Look into all subfolders of the Italian Collection and decide for yourself if you want to keep the buildings/lots you are getting – I’m literally talking about more than 1,000 lots! If not, just remove the corresponding files with the file extension .SC4Lot. You can remove or keep all of these files as it fits you best, this won’t affect the functionality of my plugin. You only need to keep all files with the file extension .dat, .SC4Model, and .SC4Desc. BSC VIP Girafe Flora Pack: contain some mayor mode ploppable trees. https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora Various prop/texture packages: These just contain props, retaining walls, or textures and no lots. Various Lot Foundations and Retaining Walls: https://community.simtropolis.com/files/file/31346-various-lot-foundations-and-retaining-walls/ 11241036 Textures: https://community.simtropolis.com/files/file/33651-11241036-textures/ BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack RRW Lottex SW: https://community.simtropolis.com/files/file/32998-rrw-lottex-sw/ Murimk Bicycle Props: https://community.simtropolis.com/files/file/25681-murimk-bicycle-props-with-mmp-bikers/ Submenus DLL (optional): https://community.simtropolis.com/files/file/36142-submenus-dll/ Installation: Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. To uninstall this plugin, please bulldoze all instances of these railway station lots in your cities and then remove all files coming with this plugin from your Plugins folder. Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please feel free to tell me. Credits: @simcity4ever88 for creating these buildings in the first place. Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  11. Version 1a

    323 Downloads

    Short Description: This is some sort of administration building (its Italian name is “direzione compartimentale”; I couldn’t find any other translation as “compartmental management”, Google, however, pointed me to some Italian sites, leading me to the conclusion that a direzione compartimentale rules some matters such as railway transport, tourism, trade etc. on a regional scale) that I found while looking through the Italian Collection by simcity4ever88. Since it realls looks like an administration building to me, I relocated it into the Reward menu, it is, however, available anytime without the need to meet any requirements. For further information, please refer to the Readme in the download. Available languages: English, German Dependencies: The Italian Collection: This plugin contains all building graphics. Link: https://community.simtropolis.com/files/file/28443-the-italian-collection/ How to properly install the Italian Collection: Make sure to think twice before just tossing all files coming with the Italian Collection into your Plugins folder. You may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. Step 1: Download the Italian Collection and unpack all files; you may want to check if you have installed the full v2.2, and if not, download the update. Step 2: Look into all subfolders of the Italian Collection and decide for yourself if you want to keep the buildings/lots you are getting – I’m literally talking about more than 1,000 lots! If not, just remove the corresponding files with the file extension .SC4Lot. You can remove or keep all of these files as it fits you best, this won’t affect the functionality of my plugin. You only need to keep all files with the file extension .dat, .SC4Model, and .SC4Desc. BSC VIP Girafe Flora Pack: contain some mayor mode ploppable trees. https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora Various prop/texture packages: These just contain props, retaining walls, or textures and no lots. Various Lot Foundations and Retaining Walls: https://community.simtropolis.com/files/file/31346-various-lot-foundations-and-retaining-walls/ 11241036 Textures: https://community.simtropolis.com/files/file/33651-11241036-textures/ Aqua Textures 1: https://community.simtropolis.com/files/file/28675-aqua_textures_01/ BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Murimk Props Vol02: https://community.simtropolis.com/files/file/25888-murimk-props-vol02/ Installation: Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. To uninstall this plugin, please bulldoze all instances of these lots in your cities and then remove all files coming with this plugin from your Plugins folder. Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please feel free to tell me. Credits: @simcity4ever88 for creating these buildings in the first place. Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  12. Version 1

    370 Downloads

    Short Description: This is an ancient town gate that I found while looking through the Italian Collection by simcity4ever88. Aside from improving the modding, I didn’t change much. It is located on a 1x1 lot, but it is overhanging the lot itself and can therefore be placed adjacent to most networks with a width of 1 tile, in order to allow your Sims to march into your city in a triumphal and majestic way. For further information, please refer to the Readme in the download. Available languages: English, German Dependencies: The Italian Collection: This plugin contains all building graphics. Link: https://community.simtropolis.com/files/file/28443-the-italian-collection/ How to properly install the Italian Collection: Make sure to think twice before just tossing all files coming with the Italian Collection into your Plugins folder. You may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. Step 1: Download the Italian Collection and unpack all files; you may want to check if you have installed the full v2.2, and if not, download the update. Step 2: Look into all subfolders of the Italian Collection and decide for yourself if you want to keep the buildings/lots you are getting – I’m literally talking about more than 1,000 lots! If not, just remove the corresponding files with the file extension .SC4Lot. You can remove or keep all of these files as it fits you best, this won’t affect the functionality of my plugin. You only need to keep all files with the file extension .dat, .SC4Model, and .SC4Desc. Installation: Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. To uninstall this plugin, please bulldoze all instances of these town gate lots in your cities and then remove all files coming with this plugin from your Plugins folder. Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please feel free to tell me. Credits: @simcity4ever88 for creating these buildings in the first place. Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  13. Version 1

    523 Downloads

    Short Description: A while ago, a collection of Italian-style lots – the so-called Italian Collection, by simcity4ever88 – has been restored by the moderators of Simtropolis Exchange because the files had been stored on an off-site host which is not available anymore. After downloading this collection, I realized that it contains a huge collection (more than 1,000 lots!) of partially really beautiful buildings. Unfortunately, however, some of them are really poorly modded, up to the point that they may freeze SimCity 4 upon scrolling over them in the in-game menu, and, occasionally, the lotting isn’t much better. Therefore, I’ve improved both lotting and modding of some of these buildings. Real life doesn’t allow me to do this on a regular pace, but I’ve had a little time to work on some of the lots. This is a collection of several growable standalone apartments fitting well in suburban or slightly urban settings, with different sizes and different amounts of inhabitants. Contrarily to other buildings of the Italian Collection, these buildings don’t have a “typically Mediterranean” look; they can be combined with various other styles. Something that was sticking out somewhat was that with most buildings, the garages were built into the buildings themselves. Only occasionally, I needed to put in an extra garage or parking lot. This may not sound like something unique, but it gave me much trouble designing the lots: because it was always necessary to place the building itself on a large plaza, an entrance alone doesn’t suffice. This in turn occasionally causes the lot design to be repetitive and one-sided; I couldn’t avoid that. All lots have been modified to improve the lotting and modding a bit. For further information, please refer to the Readme in the download. Available languages: The item descriptions are in Italian, the Readmes are in English and German. Dependencies: The Italian Collection Version 2.2 or higher: This plugin contains all building graphics. Link: https://community.simtropolis.com/files/file/28443-the-italian-collection/ Note: Again, some new graphical glitches have been discovered in the Italian Collection. They have been fixed now, but unfortunately, if you are having any version below v2.2 (which has been uploaded on June 28th, 2020), this requires you to update it in order to reflect the changes in-game. Please check the link to the Italian Collection again on what you need to do to update it, or download the full v2.2 or higher, uninstall any old version, and install the new version. If you are interested in the Italian Collection or have downloaded several of my relots, you may want to follow the Italian Collection - I can't guarantee that it's free from graphical glitches, it may be updated again in the future. How to properly install the Italian Collection: Make sure to think twice before just tossing all files coming with the Italian Collection into your Plugins folder. You may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. Step 1: Download the Italian Collection and unpack all files; or check if you have installed the full v2.2, and if not, download the update. Step 2: Look into all subfolders of the Italian Collection and decide for yourself if you want to keep the buildings/lots you are getting – I’m literally talking about more than 1,000 lots! If not, just remove the corresponding files with the file extension .SC4Lot. You can remove or keep all of these files as it fits you best, this won’t affect the functionality of my plugin. You only need to keep all files with the file extension .dat, .SC4Model, and .SC4Desc. BSC VIP Girafe Flora Pack: contain some mayor mode ploppable trees. https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora Various prop/texture packages: These just contain props, retaining walls, or textures and no lots. Unfortunately, they are quite a bunch, but there’s a high chance that you may have them already. Various Lot Foundations and Retaining Walls: https://community.simtropolis.com/files/file/31346-various-lot-foundations-and-retaining-walls/ 11241036 Textures: https://community.simtropolis.com/files/file/33651-11241036-textures/ Aqua Textures 1: https://community.simtropolis.com/files/file/28675-aqua_textures_01/ BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Murimk Props Vol02: https://community.simtropolis.com/files/file/25888-murimk-props-vol02/ PEG MTP Super Pack: https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ The PEG Terrain Kit (7 n 1): https://community.simtropolis.com/files/file/27712-the-peg-terrain-kit-7-n-1/ Polish Mega Prop Pack Vol 1: https://community.simtropolis.com/files/file/33497-polish-mega-prop-pack-vol-1/ SFBT Essentials: https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/13-sfbt-essentials Installation: Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. To uninstall this plugin, please bulldoze all instances of these apartment lots in your cities and then remove all files coming with this plugin from your Plugins folder. How to use the blocker files: All files with a file name starting with zBlocker will (as long as they load last) override the content in their respective counterpart file, making the growth of the residential buildings impossible. For the sake of good organization, I’ve placed all files with blockers in their own folders. As already mentioned, the purpose of these files is to give you more control over letting them grow or not. To make sure that these buildings grow, just remove the blocker files from your Plugins folder. To block these buildings, just put them back into a place where you can make sure that they load last (ideally in the folder zBuilding Blockers; you may want to keep the file name like this to make sure the folder loads after the folder with the normally growable lots). Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please feel free to tell me. Credits: @simcity4ever88 for creating these buildings in the first place. @CorinaMarie and @Cyclone Boom for taking the time to update the Italian Collection again due to these glitches. Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  14. Version 1

    422 Downloads

    Short description: A while ago, a collection of Italian-style lots – the so-called Italian Collection, by simcity4ever88 – has been restored by the moderators of Simtropolis Exchange because the files had been stored on an off-site host which is not available anymore. After downloading this collection, I realized that it contains a huge collection (more than 1,000 lots!) of partially really beautiful buildings. Unfortunately, however, some of them are really poorly modded, up to the point that they may freeze SimCity 4 upon scrolling over them in the in-game menu, and, occasionally, the lotting isn’t much better. Therefore, I’ve improved both lotting and modding of some of these buildings. Real life doesn’t allow me to do this on a regular pace, but I’ve had a little time to work on some of the lots. This is a small collection of small villas for rich residential areas in your cities that I’ve found in the Italian Collection. I took the liberty of re-designing the lotting and improving the modding. These villas grow on residential zones of low density with the sizes 2x2 or 3x3. For further information, please refer to the Readme in the download. Available languages: The in-game building names are in Italian, the Readmes are available in English and German. Dependencies: The Italian Collection: This plugin contains all building graphics. Link: https://community.simtropolis.com/files/file/28443-the-italian-collection/ How to properly install the Italian Collection: Make sure to think twice before just tossing all files coming with the Italian Collection into your Plugins folder. You may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. Step 1: Download the Italian Collection and unpack all files. Step 2: Look into all subfolders of the Italian Collection and decide for yourself if you want to keep the buildings/lots you are getting – I’m literally talking about more than 1,000 lots! If not, just remove the corresponding files with the file extension .SC4Lot. You can remove or keep all of these files as it fits you best, this won’t affect the functionality of my plugin. You only need to keep all files with the file extension .dat, .SC4Model, and .SC4Desc. BSC VIP Girafe Flora Pack: contain some mayor mode ploppable trees. https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora Various prop/texture packages: These just contain props, retaining walls, or textures and no lots. Unfortunately, they are quite a bunch, but there’s a high chance that you may have them already. Various Lot Foundations and Retaining Walls: https://community.simtropolis.com/files/file/31346-various-lot-foundations-and-retaining-walls/ 11241036 Textures: https://community.simtropolis.com/files/file/33651-11241036-textures/ BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Murimk Props Vol02: https://community.simtropolis.com/files/file/25888-murimk-props-vol02/ PEG MTP Super Pack: https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ Installation: Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. To uninstall this plugin, please bulldoze all instances of these villa lots in your cities and then remove all lot files coming with this plugin from your Plugins folder. How to properly use the blockers: The file zIC_Villa Elegante Blockers.dat will (as long as it loads last) override the content in the file IC_Villa Elegante Lots.dat, thereby making the growth of these villas impossible. As already mentioned, the purpose of these files is to give you more control over letting them grow or not. To make sure that these buildings grow, just remove the file zIC_Villa Elegante Blockers.dat from your Plugins folder. To block these buildings, just put it back into a place where you can make sure that they load last (ideally in the folder with the lot file; you may want to keep the file names like this to make sure the blocker file loads last). Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please feel free to tell me. Credits: @simcity4ever88 for creating these buildings in the first place. Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  15. Version 1

    564 Downloads

    Short description: A while ago, a collection of Italian-style lots – the so-called Italian Collection, by simcity4ever88 – has been restored by the moderators of Simtropolis Exchange because the files had been stored on an off-site host which is not available anymore. After downloading this collection, I realized that it contains a huge collection (more than 1,000 lots!) of partially really beautiful buildings. Unfortunately, however, some of them are really poorly modded, up to the point that they may freeze SimCity 4 upon scrolling over them in the in-game menu, and, occasionally, the lotting isn’t much better. Therefore, I’ve improved both lotting and modding of some of these buildings. Real life doesn’t allow me to do this on a regular pace, but I’ve had a little time to work on some of the lots. This is a collection of several growable wall-to-wall apartments fitting well in dense urban settings. While it needs to be said that their rather unique look will make it difficult to mix them with modern buildings (and each other), they greatly help adding some “flair” to your cities. All lots have been modified to improve the lotting and modding a bit. For further information, please refer to the Readme in the download. Available languages: The building names themselves are in Italian, the Readmes (there are no in-game descriptions with growables) are in English and German. Dependencies: The Italian Collection: This plugin contains all building graphics. Link: https://community.simtropolis.com/files/file/28443-the-italian-collection/ How to properly install the Italian Collection: Make sure to think twice before just tossing all files coming with the Italian Collection into your Plugins folder. You may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. Step 1: Download the Italian Collection and unpack all files. Step 2: Look into all subfolders of the Italian Collection and decide for yourself if you want to keep the buildings/lots you are getting – I’m literally talking about more than 1,000 lots! If not, just remove the corresponding files with the file extension .SC4Lot. You can remove or keep all of these files as it fits you best, this won’t affect the functionality of my plugin. You only need to keep all files with the file extension .dat, .SC4Model, and .SC4Desc. BSC VIP Girafe Flora Pack: contain some mayor mode ploppable trees. https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora Various prop/texture packages: These just contain props, retaining walls, or textures and no lots. Various Lot Foundations and Retaining Walls: https://community.simtropolis.com/files/file/31346-various-lot-foundations-and-retaining-walls/ Aqua Textures 1: https://community.simtropolis.com/files/file/28675-aqua_textures_01/ BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Installation: Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. To uninstall this plugin, please bulldoze all instances of these old town building lots in your cities and then remove all lot files coming with this plugin from your Plugins folder. How to use the blocker files: All files with a file name starting with zBlocker_IC will (as long as they load last) override the content in their respective counterpart file, making the growth of the residential buildings impossible. For the sake of good organization, I’ve placed all files with blockers in their own folder, named zBlockers. As already mentioned, the purpose of these files is to give you more control over letting them grow or not. To make sure that these buildings grow, just remove the blocker files from your Plugins folder. To block these buildings, just put them back into a place where you can make sure that they load last (ideally in the folder zBlockers; you may want to keep the file name like this to make sure the folder loads after the folder with the normally growable lots). Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please feel free to tell me. Credits: @simcity4ever88 for creating these buildings in the first place. Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  16. Version 1a

    667 Downloads

    Short description: A while ago, a collection of Italian-style lots – the so-called Italian Collection, by simcity4ever88 – has been restored by the moderators of Simtropolis Exchange because the files had been stored on an off-site host which is not available anymore. After downloading this collection, I realized that it contains a huge collection (more than 1,000 lots!) of partially really beautiful buildings. Unfortunately, however, some of them are really poorly modded, up to the point that they may freeze SimCity 4 upon scrolling over them in the in-game menu, and, occasionally, the lotting isn’t much better. Therefore, I’ve improved both lotting and modding of some of these buildings. Real life doesn’t allow me to do this on a regular pace, but I’ve had a little time to work on some of the lots. This is a collection of more than 100 old town houses, most of them being wall-to-wall buildings. In accordance with their prop names (in most cases, at least), I’ve split them into 6 groups. All of these buildings are available as ploppable landmarks with commercial service jobs. A selection of them (mostly straight orthogonal buildings and corner buildings) are also available as growable buildings with residents on them. While admittedly nothing basically prevents you from using the default content coming with the Italian Collection itself and the lotting isn’t that much different, I took the liberty of turning all buildings into ploppables, which makes more sense with some buildings with odd shapes, and improved the modding a bit. Also, I tried to make sure that all houses themselves are aligned properly, to allow you to create seamless wall-to-wall environments (although this hasn’t always been possible, some of the graphics haven’t been designed very well in this regard; especially the Case con Portici set gave me much trouble when trying to align the houses.) Available languages: The item names are mostly in Italian, however, all other in-game descriptions, as well as the Readmes, are available in English and German. Submenu compatibility: Starting with Version 1a, this plugin has been made compatible with memo’s Submenus DLL mod, and has been split up into 6 submenus, each labeled with the name of the set. Users using it will find the menus either in the CS-$, CS-$$, or CS-$$$ submenus of the Commercial menu, or packed into another IC submenu in the Landmarks menu (see installation instructions below). Please refer to the Readme to see how the submenu icons look like. Dependencies: The Italian Collection: This plugin contains all building graphics. https://community.simtropolis.com/files/file/28443-the-italian-collection/ Important note: Recently, some graphical glitches have been discovered in the Italian Collection. They have been fixed now, thanks to rsc204 (see credits below), but unfortunately this means that all users that have already downloaded the Italian Collection before May 31st, 2020, need to uninstall it and then download and install it again in order for the changes to be reflected in-game. How to properly install the Italian Collection: Make sure to think twice before just tossing all files coming with the Italian Collection into your Plugins folder. You may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. Step 1: Download the Italian Collection and unpack all files. Step 2: Look into all subfolders of the Italian Collection and decide for yourself if you want to keep the buildings/lots you are getting – I’m literally talking about more than 1,000 lots! If not, just remove the corresponding files with the file extension .SC4Lot. You can remove or keep all of these files as it fits you best, this won’t affect the functionality of my plugin. You only need to keep all files with the file extension .dat, .SC4Model, and .SC4Desc. BSC VIP Girafe Flora Pack: contain some mayor mode ploppable trees. In particular, you need: Chestnuts, Lindens, Norway Maples, Parasol Pines, and Poplars. https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora Various prop/texture packages: These just contain props, retaining walls, or textures and no lots. Unfortunately, they are quite a bunch, but there’s a high chance that you may have them already. Various Lot Foundations and Retaining Walls: https://community.simtropolis.com/files/file/31346-various-lot-foundations-and-retaining-walls/ Aqua Textures 1: https://community.simtropolis.com/files/file/28675-aqua_textures_01/ BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack PEG MTP Super Pack: http://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ SFBT Essentials: https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/13-sfbt-essentials Submenus DLL (optional): https://community.simtropolis.com/files/file/36142-submenus-dll/ Installation: Step 1 (Installation): Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. Step 2 (Submenu Setup): Only keep either the file IC_OldTown_Submenu Commercial.dat (which puts the submenus into the CS-$, CS-$$, and CS-$$$ submenus of the Commercial menu), or the file IC_OldTown_Submenu Landmarks.dat (which puts the submenus into the Landmark menu). Delete the other file. To uninstall this plugin, please bulldoze all instances of these old town building lots in your cities and then remove all lot files coming with this plugin from your Plugins folder. How to use the blocker files: All files with a file name starting with zIC_Blocker will (as long as they load last) override the content in their respective counterpart file starting with IC_Growable, making the growth of the residential buildings impossible. As already mentioned, the purpose of these files is to give you more control over letting them grow or not. To make sure that these buildings grow, just remove the blocker files from your Plugins folder. To block these buildings, just put them back into a place where you can make sure that they load last (ideally in the same folder where the files with the growables are, while keeping their file names). Compatibility: This plugin should be compatible with all versions of SimCity 4. If not, please feel free to tell me. Credits: @simcity4ever88 for creating these buildings in the first place, @rsc204 for providing me with a solution how to fix the already mentioned graphical glitches, @CorinaMarie and @Cyclone Boom for giving me permission to create an update and for uploading an updated version of the Italian Collection (even several times). Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  17. Version 1.0.0

    42,975 Downloads

    Let me introduce you the most up-to-date and tested mod collection covering the whole ST exchange for SC13k! I made it for those who wanna dust off the game again. For the casual player it is very hard to collect and organize mods of the site... not knowing which one is compatible with which one, which version to use, etc. There are mods in different categories and it's hard to get an overview. I myself have spent several full days while checking out each mod and organizing them for my game... so I decided to perfect it and share it with the community. I used the SUGC mod pack as as starting point then downloaded the newest version of each mod from the site to check if there's any update. Then I copied the newly downloaded files one-by-one into the game folder to check for compatibility, or if the several versions available for download are needed or not (obsolete). Then I went through the site once more (or maybe twice) to check for additional mods that I find interesting and useful for the player. Then the collection started to formulate and finally reached its remarkable 110(!) separate mod count. Compatibility is tested for each of the given mods with the latest version of the game (v10.3). What is found in the files? When you extract the main zip file you'll get 5 different zips: 2020ModCollectionSC13k-mods.zip This is the main container with all the mods. You just have to copy the package files into your SimCity installation's SimCityData folder. The SimCityData folder in the zip is to show guidance and help you not to be confused. 2020ModCollectionSC13k-scripts.zip This is the auxiliary container with all files that have to be copied to your SimCity installation's SimCityUserData\Packages folder. The SimCityUserData\Packages folder in the zip is to show guidance and help you not to be confused again. Project_Orion_3k_Extended_Boundary-mod.zip This mod is in a separate zip because you might not want to use it to extend the city boundaries. If you want to include, you just have to copy the .package file into your SimCityData folder. COT Crossover All Roads-mod.zip This mod is in a separate zip because it's only compatible with Cities of Tomorrow expansion pack. If you have the expansion pack, you have to copy this .package file into your SimCityData folder and forget about the other one (Crossover All roads-mod.zip). Crossover All roads-mod.zip This mod is in a separate zip because it's only compatible with the vanilla game (without Cities of Tomorrow). If you don't have the expansion pack, you have to copy this .package file into your SimCityData folder and forget about the other one (COT Crossover All Roads-mod.zip). Installing: 1. Delete for previous mods from your SimCityData and SimCityUserData\Packages folders. Only the original game files should be there. 2. Copy the files to your SimCity installation's SimCityData or SimCityUserData\Packages folder respectively. Check the above description for each zip for details. Adding/deleting mods: The mods are numbered and categorized so that you can decide on your own which one you want to keep, and which one you want to extend. You can also insert any mods you feel like. The mods are loaded in alphabetical order, that's why the numbering was added. This way compatibility can be ensured. Important: You need to start a new region, claim a city, save, exit and restart the game because some mods only work properly from then on. List of mods included: List of mods tested and found obsolete (either double or conflicting): List of mods tested and found buggy or not working: List of mods tested and skipped in the end (compatible but I didn't like them): List of not tested mods: See first comment. I've spent several days bringing this to you guys, unfortunately I was not able to create an installer for it, so you have to manually copy the files, but it also gives more possibility to customize for your own needs. DISCLAIMER: The listed mods are the property of their respective owners and are referenced with links. Visit the respective links for details on each specific mod, and also if you need support. Use it at your own risk! Have fun and enjoy! - Twinzens, the collector
  18. I've got the LEX DVD and CD and I'm pretty certain it's got a folder in the extras that has word documents on the supply chain plugins .... will have a look tonight and see what's in them
  19. Fix for: Italian Collection

    Version 1

    467 Downloads

    Description: This plugin fixes a brown box that appears on several growable and ploppable lots that come with the Italian Collection by @simcity4ever88. Technically speaking, this brown box occurs due to a modding error: Some buildings do have an RKT1 property pointing to non-existing graphics. This will cause a brown box to appear. I've fixed it by replacing this RKT1 property by a RKT0 property that Maxis themselves uses, thus, it should not occur anymore. This should not remove any substantial graphics from your lots. I've tested some lots with this new fix and it didn't seem so, at least. Several buildings with the wrong RKT1 property also were named with "blank", thus, I assume that simcity4ever88 intended this RKT1 to point to dummy graphics but made some error in the process. Aside from this graphical fix, I haven't changed any graphics or features. What to do if there are still brown boxes appearing? Please note that this does not necessarily mean that this fix doesn't work. Please consider these points: Make sure you've installed this fix properly (see below). Make sure you've installed the Italian Collection properly. There could still be some other modding errors unnoticed by me. It's entirely possible that you are missing other dependencies - unfortunately, I can't help you with that. simcity4ever88 has mentioned that his Italian Collection has some dependencies, but he didn't mention which ones. Since we are talking about more than 1,000 lots, it's really hard to find out the dependencies. Installation instructions: Move the folder "z_Italian Collection_Fix" into your Plugins folder. Make sure that the file therein loads after all other files that come with the Italian collection or this fix won't work. Link to Italian Collection: Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  20. Version 3

    592 Downloads

    Short description: A while ago, a collection of Italian-style lots – the so-called Italian Collection, by simcity4ever88 – has been restored by the moderators of Simtropolis Exchange because the files had been stored on an off-site host which is not available anymore. After downloading this collection, I realized that it contains a huge collection (more than 1,000 lots!) of partially really beautiful buildings. Unfortunately, however, some of them are really poorly modded, up to the point that they may freeze SimCity 4 upon scrolling over them in the in-game menu, and, occasionally, the lotting isn’t much better. Therefore, I’ve improved both lotting and modding of some of these buildings. Real life doesn’t allow me to do this on a regular pace, but I’ve had a little time to work on some of the lots. This is a collection of 15 palaces and villas in varying sizes and styles. They are working as civic buildings in the health and education sector. Their values are similar to the values of their Maxis equivalents, only some have deviating values. The only special feature: All of these buildings have a small landmark effect. Available languages: The item descriptions are available in English and German; the item names are in Italian due to being named after famous Italian people. The readmes are in English and German. The game will pick the language on its own. Dependencies: ...unfortunately, quite a bunch, however, some of them are candidates frequently used by me and other creators. The Italian Collection: This plugin contains all building graphics. How to properly install the Italian Collection: It is not recommendable to just put all files coming with this download into your Plugins folder! Firstly, some of the lots do not have got a menu icon, and this may cause SC4 to freeze upon scrolling over these lots in the in-game menu. Second, you may obtain hundreds of lots in your game menu that you cannot (or don’t want to) make use of them; and some of them are growables that you can’t control. Please take yourself time to read these instructions. BSC VIP Girafe Flora Pack: These plugins contain some mayor mode ploppable trees. https://www.sc4evermore.com/index.php/downloads/download/27-sc4d-LEX-legacy-bsc-vip-girafe-flora Historic Harbor: contains a lot of props and lots, but you only need one file: Fence – Iron Small.dat Various prop/texture packages: These just contain props or textures and no lots. BSC Common Dependencies Pack: https://sc4evermore.com/index.php/downloads/download/3-sc4d-LEX-legacy-bsc-common-dependencies-pack Murimk Props Vol 2: http://community.simtropolis.com/files/file/25888-murimk-props-vol02/ Murimk Bicycle Props: Aqua Textures 1: PEG MTP Super Pack: PEG Terrain Kit 7 n 1: Paeng Textures Vol 104: Buildings as Props: Please visit this part of the STEX and download it manually. https://community.simtropolis.com/sc4-maxis-files/ SFBT Essentials: https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/13-sfbt-essentials 11241036 Textures: https://community.simtropolis.com/files/file/33651-11241036-textures/ Support: Please feel free to post issues, bug reports, and suggestions in this thread:
  21. On a regular basis the question pops on reddit or forums related to Cities: Skylines "What's the must have mods atm", but there's no quick good answer to that, as it all depends on what you're looking for in the game and to some extend what your computer can handle. So I figured I'd create a few collections to make it easier for new players or old returning players to find the type of mods they're after. They're still a work in progress, so let me know if I've missed some mods or a useful category. The Basics - Mods which should IMO be integrated into the game and have a low impact on performance Detailing - Mods allowing you to customize and add detail to areas of your city Simulation - Mods adding to or expanding on the simulation aspect of the game Transport - Mods adding to or expanding on transport networks Utility - Very useful mods, which don't fit in the other categories Visual - Mods which improve or change the visuals of the game on a global scale
  22. Version 1.0

    6,854 Downloads

    Hello all! This is a collection of parks and parking lots, big and small! It comes with 3 parking lots and 3 parks. To install, unzip the file in User/Appdata/Colossal Order/Cities_Skylines/Addons/Assets (for Mac goto application data instead of appdata).
  23. Version 1.4

    10,670 Downloads

    NEW! - Support for Interior UVs Capture criminals at large with the Detective Vehicle Collection! Features - Replaces Detective "Donut Van" parked at the Police Precinct - 4 different vehicle types (more vehicles will be added) - Bundled textures are 512x512 and 256x256 resolution - All-black undercover paint job with hidden flashers in the windshield and rear window - Current Vehicles: Dodge Charger, Ford Crown Victoria, H2 Hummer and a Lamborghini Aventador Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - You may install one vehicle to replace the detective van - Do not install more than one detective vehicle file, this may crash your game - You may rename the .package files, make sure they come before "SimCity_App" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page Related Police Mods - Police Dodge Charger - https://community.simtropolis.com/files/file/29265-police-dodge-charger-variety-set/ - Police H2 Hummer - https://community.simtropolis.com/files/file/29269-police-h2-hummer-variety-set/ - Police Crown Victoria - https://community.simtropolis.com/files/file/29282-police-ford-crown-victoria-variety-set/ - Police Lamborghini Aventador - https://community.simtropolis.com/files/file/29285-police-lamborghini-aventador-variety-set/ - Police Detective Vehicles - https://community.simtropolis.com/files/file/29287-police-detective-vehicle-collection/ This is a small, modified collection of my police vehicles for SimCity 2013. Each vehicle is outfitted to serve as an undercover detective vehicle. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding Parker Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Tobse for debugging normal maps and interior uvs
  24. Hello All, I'm looking for some assistance with this issue. I've been noticing a strange issue with recycling in my processor city, but I'm not sure if it's an issue that has happened to any of you fellow players. I need to import crap tons of alloy and plastic for my factories and such, but I figured to cut down the costs, I could produce plastic and alloy from the recycling center. So long story short, I have noticed that recycling collection stops precisely at 4:00pm everyday, having collected only 8k/40k recycle bins. I have 2 recycle centers with the max amount of collection trucks, and as I watch them, they don't form a brigade and travel around as a pack. They collect the way they're supposed to, just not nearly enough to produce the materials I need. I thought the patch would've helped but maybe it created more problems..any advice? Thoughts?
  25. Hey everyone, im asking anybody who tried to accomplish anything along modding / SCPak etc to share your thoughts on what you discovered and what knowledge was gained. Atm im failing in creating a new network type. But what i found out so far: - Each network Type contains a Menu Item, 1 regular Path item, 2 Bridges (Path items too) and two yet Unknown Items, one seem to handle what can drive on the road and which roads can cross and color information for textures. - I created a new path type and own instances, but seemed to have missed an xlink somewhere. The visual fallback network seems to be the Med Den Street. Other: - all TGA files seem obsolete / old Junkfiles. - there seems to be a lot of old junk and grafics scattered over packages and file formats. - dds files are not plain DXT5 interpolated alpha as their image width and height are not a multiple of 4. Maybe DXT5_NM im just guessing. -> someone told he already found out what exact settings the dds files need. -> ? - Property files only contain visual data. iE Effect Radiuses are only visual. If you only change them there it wont affect the simulation. Maybe im far behind the average knowledge and im posting common sense. But maybe we can collect some knowledge and structure it somehow. So it all gets a little easier or doesnt need to be discovered by everyone again. Feel free to contribute, or dispute anything i found out. Thanks for your attention and possible contribution.
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