Jump to content
  • Announcements

    • CorinaMarie

      Intermittent Hosted Content Errors   01/09/2018

      Our files host is experiencing service degradation atm. This means some STEX files will not download and will toss a 504 error. It could also mean avatars, attached images and such might appear to go missing. We apologize for the inconvenience. The best we can recommend if you get the file download error is to try again at a later time.

Search the Community

Showing results for tags 'props'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events

Skype


Location


Interests


City-building game(s)

Found 98 results

  1. Hello there... I'm new to the world of Cities: Skylines. My brother told me about it on Christmas... I bought it the next day and now I'm making "stuff"! I'm going back to school for Mechanical Design (after 15 years as a footwear designer, drawing everything "by hand"), learning Solidworks, Creo and AutoCAD in school, and teaching myself 3D Max and Blender. This is a great outlet to practice everything with a purpose, rather than randomly building things. I'm really into 1950s & 60s kitschy Mid-Century Americana. So thats pretty much the style all my assets will be... bright colors and funky shapes... the cheesier the better! I'm going to use this post to share my creations. I'm still figuring out some of the back end info for creating assets... but eventually I'll start posting to the Steam Workshop. First up... a couple props! I love big, obnoxious signs! Expect a lot of those... Lol!
  2. Can you place props (like light and benches and whatever) in the Asset Editor precisely (be it grid snapping, display of coordinates or whatever)? For now the best I could do - is to check the coordinate values of props while placing them using Mod Tools, without being able to input them numerically. In Mod Tools there are a bunch of interesting properties found on... Tool Controller - PrefabInfo - BuildingInfo+Prop But I dunno if you can make changes made there affect the result? For now I just place Props and set colors as precisely as I can do it unprecisely (: Best regards.
  3. Seeing how obsessed I am with lighting everything and the kitchen sink, a friend asked me if I could light Jenx QuaisdeSeine. I gamely tried. And found out it is way beyond my pay grade. The pieces swallow anything that is not the props specifically made by Jenx. My question is : is it possible to do that for light props (not lampadaires, they can be added easily and stay on see pic) but lightcones ? Would a kind soul do it for us if it is ? I was trying to use Jenx' own light cones -- the ones that go with his Pont Neuf. I'd added benches, also JENX-Porkissimo's, and you can see one peeking on the right ; Jenx made benches specifically for his pieces, OK, they can be used, but as for lightcones... naaah.
  4. Church

    From the album aciaKa's City

  5. Bridges props

    Are there somewhere bridge props whose water part is not baked-in (like in Peg CSK and, from what I see in my stash, every other canal system) ? I do not mean footbridges, but road-avenue-street bridges that can be used over plop-water -- or the props necessary to lot them...
  6. Vnaoned Monuments

    I must be especially dense. I can't quite understand how the vnaoned monuments pack function in the L.E. The readme says the props are available under VV_ and indeed the Concord Fountain, the LouisXVI Column and the small obelisk are, but where is the Royal Fountain ? I managed to make my own prop with The Virgin Fountain and the big obelisk/Alexander Column (it's for my personal use, I'd rather not have the whole Vnaoned folder clogging my already bloated game plugins) but the Royal Fountain remains obdurately AWOL from the L.E. (meaning I can't find it if it is there, at least) and resists all my effort to make amy own prop with it... Can someone help me unravel this ?
  7. So recently I got the itch to get back into SC4, purchased the GOG version, and got to work. Last couple of days I’ve been working on my plugins folder a little bit. All the custom content I’ve found here seems to work fine, I’ve gotten all the dependencies, I can play with them. This is where it gets a little odd. Some of the prop packs that I’ve added to my game appear as a ploppable tile in the parks section when in mayor mode. Sorry I can’t tell you which (there are a couple) at the moment, I’m not infront of my computer at the moment but using my phone. But any idea what might be going on there? Thanks in advance.
  8. Punggol Highway

    From the album aciaKa's City

    Punggol Highway, still not good at planting trees and grass vegetation.
  9. I'm here from 2006 ... I saw many and tremendous things here. Today there are wonderful parks, but there are so many props... This did not allow themselves brilliant writers STEX
  10. Llama Reserve Nature Park

    Version 1.0.0

    308 Downloads

    This lot uses the maximum number of props allowed on a lot. The props are listed as: LotConfigPropertyLotObjectData, starting with 0x88EDC900 and ending with 0x88EDCDFF for a total of 1,280 props. Source: SC4 Devotion Forum The included road and parking overlay textures are the same as in my recently updated Quantum Dish download which has another version of the 3x3 Roundabout. If both are used then delete one or the other file named 'OverlayTexturesCivics_Network.dat'. The overlays may be used freely as long as a message to delete multiples of the same .dat file is included. EDIT NOTE: All the network connections are for 'streets' (in gray) so you have to drag a street from the lot edge. If you surround the lot with 'roads' (in black) they won't automatically connect and you can't drag roads out from the edge. The Llama Reserve and Nature Park An 11x13 lot with Maxis animal animations of llamas, cows, horses, giraffes, bucks and pigeons (which rarely appear, if at all). High park effect in local area. Minimal pollution. Network and transit enabled. Uses 200 mwh of power. The Llama Statue Roundabout A 3x3 lot with a llama statue built from the Maxis rock props. This lot uses my road overlay textures to create a roundabout connected on each side to the network. High landmark effect. Minimal pollution. The domestic llama statue was modelled from a picture by Kim Foster and is included under the Creative Commons Attribution 2 Generic License. Source: https://commons.wikimedia.org/wiki/File:Domestic_llama_(2009-05-19).jpg Install: To install delete Previews and text files, place the 'Llama Reserve Nature Park V1' folder in your 'user documents/ SimCity 4/ plugins' folder. NO DEPENDENCIES For further enjoyment of the Maxis Llama Theme: Using the standard cheats you can change the advisers to Llama heads. DollyLlama changes the faces of the advisers to llamas. Press CTRL + X to open the standard cheat window, then enter DollyLlama. The Llamas may not appear immediately, so click out and back in to the adviser menu to see them.
  11. I made a prop from a model, following the SCPIM instructions ; it's not the first one I've made ; I'd even made another one just before, which works perfectly. But the second prop only appears in the L.E props menu when I choose the corresponding Lot in the Lot menu. I'd made a base to plop it on, and if I choose the base (made with SCPIM, following the instructions, bis), the prop does not show up in the Props. The other one is there. I made them exactly the same way. What is happening ?
  12. Fountain light effects in L.E. I'm a bit new to the L.E.I am trying to use the Effect_fountainlight A B and C , as I found they work for fountains I've seen and examined in various lots. They should work for ANY fountain, shouldn't they ? Or does the fountain has to be a specific size for them to take effect ?
  13. Use of other's prop packs

    Alright, so I think this question might be self-explanatory, but I want to make extra sure I understand all the rules before I proceed. Am I correct to in my understanding that I am free to relot and upload items to the STEX which use props and/or BATted buildings made by other creators provided I link to those items as dependencies on the STEX and do not include them in my upload itself? I guess really what I want to know is whether I need anyone's permission to use their prop packs, or if I can just go ahead without consulting anyone on how I use their creations, provided I follow the upload rules regarding dependencies? And as a final question, regardless of what the rules say, what is considered polite? I don't want to break the rules, and I also don't want to irritate anyone.
  14. Krio Megapack

    Version 1.0.0

    235 Downloads

    TG Krio Megapack is a proppack for my uploads. Bats and models by Krio, modding by various BSC guys and gals, mostly RippleJet and barbyw.
  15. Cori's Custom Prop Excursion

    And in today's adventures I have (after much trial and error) learned how to make a custom prop. First I took screenshots of a Maxis god mode tree in SC4 and then made the images that SC3K likes: Here I've placed it on a lot in the BAP: And here it is in the game: In case anyone would like to test this I'll attach it here. The zip contains it as a prop package, a building, and as a landmark for easy testing. Cori Tree 01 Pkg.zip
  16. Maxis Props

    Version 1.0.0

    9 Downloads

    This is one of the extra files @catty-cb has maintained on her site and now has kindly passed over to us here at Simtropolis for hosting. I have made my own Maxis_Props.zip file since the original is a self extracting one that has no idea where the files should go. So, this is a manual installation and you want them in a C:\GOG Games\SimCity 3000 Unlimited\Apps\BACustom\Props\Maxis_Props folder. These are custom props for use in the SC3000 Building Architect Tool and you will then find them under the Custom Props area. In the screen shot I have placed one of each. You will notice this file is not my creation and credit for keeping it alive goes to catty. This STEX entry will stay under my name tho since I'm in charge of the new SimCity 3000 Sub-Forum and I'll be the one to reply to comments or questions.
  17. Grab Bag Props

    Version 1.0.0

    11 Downloads

    This is one of the extra files @catty-cb has maintained on her site and now has kindly passed over to us here at Simtropolis for hosting. I have made my own Grab_Bag.zip file since the original is a self extracting one that has no idea where the files should go. So, this is a manual installation and you want them in a C:\GOG Games\SimCity 3000 Unlimited\Apps\BACustom\Props\Grab_Bag folder. These are custom props for use in the SC3000 Building Architect Tool and you will then find them under the Custom Props area. In the screen shot I have placed one of each. You will notice this file is not my creation and credit for keeping it alive goes to catty. This STEX entry will stay under my name tho since I'm in charge of the new SimCity 3000 Sub-Forum and I'll be the one to reply to comments or questions.
  18. Classic Building Props

    Version 1.0.0

    12 Downloads

    This is one of the extra files @catty-cb has maintained on her site and now has kindly passed over to us here at Simtropolis for hosting. I have made my own Classic.zip file since the original is a self extracting one that has no idea where the files should go. So, this is a manual installation and you want them in a C:\GOG Games\SimCity 3000 Unlimited\Apps\BACustom\Props\Classic folder. These are custom props for use in the SC3000 Building Architect Tool and you will then find them under the Custom Props area. In the screen shot I have placed one of each. You will notice this file is not my creation and credit for keeping it alive goes to catty. This STEX entry will stay under my name tho since I'm in charge of the new SimCity 3000 Sub-Forum and I'll be the one to reply to comments or questions.
  19. So I recently reset my PC, which uninstalled all my programs, but kept all my saves and plugins. I've finally reinstalled SC4, and successfully got it booted up, but now all the maxis props are missing from lots! I tried removing all my plugins, all my saves, running it with and without administrator permissions, running it with and without compatibility mode, reinstalling, etc. But the Maxis props in lots are still missing! Any advice?
  20. IdM - Trucking Essentials

    Version 1.00

    913 Downloads

    KOSC Presents: IndustryMania - Trucking Essentials Introduction Do you want to recreate a large distribution center with ample truck parking space of all angles and populate them with tons of random trailers from different freight and logistic companies? This essentials package, which is the prelude to my upcoming IndustryMania re-lot series, provides a set of custom truck parking textures and prop families for @MushyMushy's HD North American trucks which will allow you to do just that. Package Overview This package contains a set of 38 unique overlay textures, offered in either white or yellow paint for a total of 76. Additionally, there are 36 prop families that cover all of the props included in the original trailers and semi cab sets. Additional details are in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Note that the prop families DAT supersedes the original props' .sc4desc files. It is recommended that you relocate or remove the original from your plugins folder to avoid potential conflict. Dependencies The textures are standalone and will not require any dependencies. However, the prop families will not function properly without the original trucks: Props HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 Credit goes to MushyMushy for the wonderful set of trailers and semis! Enjoy!
  21. Hi Is there another place I can download EL Nukeplant Props 2.1 I see the download option is not available for this item. Thank you
  22. hi all Need a little help im getting brown boxes with the following and for the love of god cannot find the file so i can download any missing dependencies can anybody help ? The ones im after are MATTb`s boutiques Vienna Tower Hagley road Any help appreciated.
  23. Hardy Lebanon Cedar

    Version 1.0.0

    255 Downloads

    I couldn't find any Lebanon Cedar or similar type tree in mods so I made my own. It replicates a common true old world cedar tree found in cities all over the world especially in Mediterranean and semi arid regions worldwide. I attached a few photos of the tree found in the real world to give you an idea what they look like and where they belong. I have commonly seen them here in Arizona in middle elevations in places like Prescott, Bisbee and Sierra Vista. Some are even found in higher colder mountain elevations like Flagstaff where I live. This tree is typically suited for a drier type climate and usually isn't found in humid places or wet places. The tree files are resourced from BSC Mega Props Vol02. Simply drag to your plugins folder in your SimCity folder contained in your PC's documents folder. Credit goes to BSC for yet another great model set.
  24. RDG Prop Pack 1

    Version 1.0.0

    332 Downloads

    This is a prop pack that will be needed for most if not all my lots. There's a lot of timed props in this pack. Also normal required props are here to. There should not be any problems arising from this pack. If you experience any problems please pm me. RDG
  25. Hi, I'm trying to find a way to add custom props do an asset editor. Main goal is interchange asset editor. I created a simple model of a lane marking in blender. I saved it as a prop. I see it when I create a park asset in one of the menus. I can't find a way to add it to interchanges. I want to see it in props menu where abandoned car and rocks are. I tried modtools and ui category changer. The only way was to change it as LandmarkTree but in this case my marking is moving as trees. I'm stuck, I'm trying all the categories one by one and I can't see it anywhere. Please help. Thanks!
×

Season's Greetings!

xmas popup.jpg

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections