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City-building game(s)

Found 103 results

  1. Dave's Farms

    Version 1.0.1

    23 Downloads

    This is a 2x2 and 3x3 farm buildings, based on the farms with the same name from the game Dave the Diver (2023), meant to be used in any tileset. The normal land farm come out pretty nice, but the fish farm looks awkward ingame, and I think I should have simply painted the surface instead of placing an entire section over the surface. To use, simply copy the downloaded file into Simcity3000/buildings folder.
  2. PHIL Farm Fields - Diagonal & FA2

    Version 1.0.1

    216 Downloads

    PHIL - Farm Fields - Diagonal & FA2 30 Lots in Diagonal and FA2 variations. These are eyecandy neutral fillers to smooth out the hard edges of farm field angles. The set includes the two maxis fields and the three VIP girafe crops. All five come in two versions of diagonal and four versions of FA2. For the 'b' versions the base texture and crops are rotated allowing for a match to different row directions. SPOT is used on the crop side in the direction of the rows for help in placement. Notes: - I have a diagonal maxis farm filler set in my plugins library I believe was created by bripizza and shared on a Japanese site probably now long gone. I wanted to give people access to this type of filler and in the process expanded it to include diagonal fillers for the VIP crops. They turned out to be a good size prop to be able to create FA lots so the set expanded. - Thank you to hugues aroux and the scoty team for Beautiful new icons - Thank you to girafe and the VIP team for creating these great props with a full timed crop cycle - Two kevins were lost in the making of these lots, kevin12 will be missed, kevin 27.. ahh.. he used to eat the glue Dependencies: Texture Base: Maxis SC4 base textures Overlay Diagonal: SFBT ArkenbergJoe Texturen - SFBT Essentials Overlay FA2: KOSC FA$Grass - Industrial Revolution Mod Base FA Filler Set Props VIP Girafe Agripack Crops - BSC VIP Girafe Agripack Vol01 v2 SimPegOrientationTool - SPOT
  3. Hi! I'm having trouble getting the rural regions around my city to grow. I'd apprciate any advice, tips or cool mod suggestions. Thanks! x P.S. I'm going for a North European/Scandi/British vibe so if you know of any good BATs or props I'd appreciate it.
  4. ESA Farm pack vol 1

    Version 1.0.0

    256 Downloads

    About This is a pack of farms that I've gathered over time that i decided to share. Dependencies BSC Common dependencies: https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack ESA Props vol 1: https://community.simtropolis.com/files/file/36236-esa-farmprops-vol-1/ ESA Malmberget vol 1: https://community.simtropolis.com/files/file/33552-malmberget-proppack-vol1/ ESA Farmprops: https://community.simtropolis.com/files/file/36236-esa-farmprops-vol-1/ PEG SPAM Super resource pack: https://community.simtropolis.com/files/file/26079-peg-spam-super-resource-pack/ PEG MTP SUPER PACK: https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ Girafe florapack: https://www.sc4evermore.com/index.php/downloads/download/25-flora-fauna-and-mayor-mode-ploppables/27-sc4d-LEX-legacy-bsc-vip-girafe-flora VIP Rural Pack 2: https://community.simtropolis.com/files/file/26806-vip-rural-pack-v2/
  5. PHIL Bocage

    Version 1.0.0

    472 Downloads

    PHIL - Bocage 104..(I lost count more than 104 less than 115 .. maybe) Neutral Lots with fences and dirt edge texture overlays with girafe seasonal flora. Multiple sets of lots for placement along the edge of your farm fields to create Bocage type areas between fields. The lots include fence props from the BSC ALN RRP fences and overlay textures from the BSC Textures to create a dirt edge along the borders of your farm fields. The lots are divided into three groups; Side, Center, and 2x2. Each of these groups are subdivided into sets with some varied props/paths. All the groups/sets come in two versions, one version Without a Base Texture and one version With a Base Texture. Download the version your system can handle..can your system use dll mods? For the No Base version there is no base texture so whichever terrain you use will show through, this requires the Transparent Texture (Water Bug) Fix DLL by memo For the With Base version the base texture used is a grass texture base (basetexture 0xf8e06e30) created by hugues aroux's Scoty factory for his Scoty Field Paths & Hedges set. This texture was made with multiple support texture versions for different grass terrain mods. When downloading the Scoty hedgepath dependency you can select a texture that matches your terrain. Group - Side - Lots(45ish) in this group have a fence and dirt edge on one side. The group has three sets. Set - Side - this set has a variety of straights, corners, and diagonals with just 'nature' beyond the fence. Set - Side Trail - this set includes a dirt path trail beyond the fence Set - Side Fieldpath - this set includes fieldpath textures from the Scoty Field Paths & Hedges set beyond the fence Group - Center - Lots(37ish) in this group have a fence and dirt edge of both sides of the lot. The group has two sets. Set - Center - this set has a variety of straights, corners, and ends with just 'nature' between the fences. Set - Center Fieldpath - this set includes fieldpath textures from the Scoty Field Paths & Hedges set between the fences. Group - 2x2 - Lots(22) in this group are staged on a 2x2 lot, they have the dirt edge and fences and are like a larger Center. Set - 2x2 - this set has a variety of straight pieces, a large corner and an end version with 'nature' between the fences there are also Deer props. Set - Bikepath - this set includes lots with a dirt path trail and girafe bikes props between the fences Set - Boarpath - this set includes lots with a dirt path trail and Wild Boar props. Notes: - All lots can be used together and some are intended to be, one set/lot is not the dependency of another to work but the paths can/should be used for visual connections. - All lots make use of SPOT to highlight the fence/dirt side and for path connections. - We spoke to the treecutter and it seems Kevin#4 stopped chasing him and started chasing a bike into a bocage, having been raised by wild boar. If you see him let scoty know. - For the base texture, if you can use the dll by memo no base is the way to go but if you are unable to use the dll, the with base texture version was made for you. - The Side Trail and some 2x2 lots make use of some BSC Textures overlays that include variable layouts that can appear randomly when you plop the lot. The multiple straight lots for Trail are to provide variety to the nature but the trail will always vary. - Though the Side Trail set can be used to continue the trail from the 2x2 bikepaths, they do not work for all connection points of the 2x2 boarpaths. - The 2x2 Boarpath connection points for the trail have slight differences in location on the lot meaning not all lots will match up but each lot has at least a couple other lots that have a side that matches the pattern, test out different ones. - The 2x2 lots can be rotated to make some connections and needed for some other connections, a good amount of variety is possible for long bocage paths. Dependencies: Texture - Overlays Dirt Path - BSC Textures Vol01-Vol03, BSC TexturePack Cycledogg V01 - SC4D LEX Legacy - BSC Common Dependencies Pack Texture - Overlays Dirt - Scoty Textures Packs - Scoty_Tex_Pack_1-0-4 Texture - Scoty Fieldpaths - scoty_FPH_Textures - Scoty Field Paths & Hedges Props - Seasonal Flora - SC4D LEX LEGACY - BSC VIP Girafe Flora Pack Props - ALN Brown Fence - BSC ALN RRP Fences Props - Rock 'n' Stones - NBVC Rocks N Stones Props - SimPegOrientationTool - SPOT Props - Misc/People - Nams Props Packs - Nams Props pack vol 01 - Nams Props Pack Vol 2 Props - Misc/Tractors - VIP Orange Agripack Props - girafe Bikes - BSC VIP Girafe MGB204 Bicyclepack vol01 Props - Deer & Boar - RFR Deers and Wild Boars No Base Texture - Mod needed - Transparent Texture (Water Bug) Fix DLL With Base Texture - Grass Base Texture needed - Scoty Field Paths & Hedges A Big Thank You for some additional textures and the icons to hugues aroux and his Scoty Factory Kevins, they have a song like the oopma loompa song but it's in French. Hope you enjoy them ~Phil
  6. PHIL Farm Fences

    Version 1.0.0

    548 Downloads

    PHIL - Farm Fences 58 Neutral Lots with Maxis Farm Field and Fences with girafe seasonal flora. A set of lots that can be used around the border of your farm fields. Similar concept to the cercafazendas lots created by Suico adding fences to a farm border. These lots have some diagonals and multiple versions for variety, fence props from the BSC ALN RRP fences. A smaller pasture set with the white SPAM fences is also included. In order to create the proper spacing some textures were needed, I asked Hugues if any of the Kevins have farm experience. He said three worked in an almond milking dairy and one other grew up wild living in a Bocage. That fourth Kevin was assigned the project, but he disappeared chasing a tree cutter down the street. So one of the first three was assigned, he did well. The other two made some nice icons after seeing how unclear mine were. A big thank you to hugues aroux for his help with the textures and icons. Dependencies: Texture - SC4 base textures Texture - SFBT Essentials - SFBT_ArkenbergeJoe_Texturen Texture - Scoty Textures Packs - Scoty_Tex_Pack_1-0-4 Texture - BSC TexturePack Cycledogg V01 - sc4d-LEX-legacy-bsc-common-dependencies-pack Texture - BSC Textures Vol01-Vol3 - sc4d-LEX-legacy-bsc-common-dependencies-pack Props - Seasonal Flora - SC4D LEX LEGACY - BSC VIP Girafe Flora Pack Props - ALN Brown Fence - BSC ALN RRP Fences Props - SPAM White Fence - PEG SPAM Super Resource Pack - PEG-SPAM_RESOURCE-01_b200 Props - Rock 'n' Stones - NBVC Rocks N Stone Props - SimPegOrientationTool - SPOT Hope you enjoy them, ~Phil
  7. The Alpaca House

    Version 1.0.0

    47 Downloads

    The Alpaca House, number 44 on Highway 148, is actually a farm that raises Apacas. (And, believe it or not, the neigbouring farm raises Yaks)
  8. ESA Farmprops vol 1

    Version 2.0.0

    448 Downloads

    About This is a prop pack containing props that i've gathered over the years. It's containing outbildnings mainly. Happy Lotting! Stats It's a dependency Dependencies As mentioned above it's a dependenciy
  9. Dutch farm shed

    Version 1.0.0

    202 Downloads

    Hello, A little one this time. This is a BAT of a typical Dutch farm shed. It sits on a 2x2 lot. Thanks to Tyberius for fixing the problem with the ID of the model. Hope you like it
  10. This may sound crazy since most players seem to want more jobs. to me the farm jobs is over powered compared to reality. did they forget tractors when developing the game? the farms are showing at least 3 to 5 times as many jobs than they really need. am using SPAM and have a few CAM farms but did not install the full CAM. what i have is some rural regions with farms and a small village. the farms need more workers than the villages can support. even making the farms substantially smaller didn't help much. a grain farm that in reality might employ the owner family and maybe 5 hired hands has almost 40 workers for 30 tiles. a small Amish community that started out with 6 or 8 farms, needed a whole community just to try to supply enough workers.
  11. First of all hello all, am new to SimCity 4 and i have some queries regarding how farming works in the base game as well as with some mods. Firstly, Is there any mods that change the base census and workforce drive for agriculture apart from CAM and also from what i have read it seems like IR is not included with the normal industry in the base game and is treated separately (some clarity on this is highly appreciated). Additionally, does CAM IR FIX ONLY include IR to the industry ? Secondly, If i were to change the exemplar for IR census and workforce drive will it effect/bug anything else in the game ? Thirdly, Does IR get a cap relief with freight/roads/rails in the base game. Also from what i have read, SPAM doesnt really fix the census and workforce drives rather it tries to fill other sims into IR jobs, would like to confirm this as well. Thank you. Below, i will also link all the resources i have found useful in understanding the census/workforce drive as well as the farming in game https://www.sc4devotion.com/forums/index.php?topic=963 https://community.simtropolis.com/forums/topic/36834-how-can-i-increase-the-agriculture-demand/
  12. ACERENZA

    ACERENZA Acerenza is an agricultural town This city is crossed by a beautiful river Of course there is a small lake where two rivers join. These rivers run through farms The city has a very old style. The train station also has the traditional style The heart of the city has a beautiful church with a large square The city also has somewhat modern commercial buildings This city passes a highway and there are some exits The night comes and the city takes on another aspect The church has another look at night The night is deep and the buildings have different colors with artificial lights COMMENT REPLIES: Sambuca @TheMurderousCricket Thanks for the comment @AP Thanks for the comment. Your mods for the beach are already there. Those beaches are MMP but you can see them in the next updates or if you are in the discord server of SC4D and Simtropolis or on reddit then you can already see the images @Dreamcitybuilder Thanks for the comment
  13. Kanin Fjord Entry 9: A Rural Swedish Countryside

    August 1, 1998 Population: 1,098 The E220 project provided more than Kanin Fjord’s connection to the outer world, it also opened the door to farming and other forms of commerce on Tufjord Island. Despite its rugged and mountainous terrain, some regions of the island contain topography friendly enough to support farming. With the final stretch of E220 ending in Sweden, Swedish farmers began immigrating into Norway and settling land adjacent to E220. Prior to the construction of E220, farming was practically unheard of on the island. Most of the island’s population is divided between the port town of Stokkvågen and the fishing town of Kanin Fjord. Tulford Island’s proximity to the Arctic Circle, limits the types of crops that can be planted. The growing season is short, and the topsoil is poor in nutrients. The only crops that grow are grains and most areas are only suitable for raising livestock. Now that a maintained high-speed roadway connects the two towns, it is practical to develop farmland along the E220 corridor. Norway’s prosperity from shellfish fishing has changed the way in which the country is implementing new taxes. Fishing now makes up almost half of the country’s exports, second only to crude oil. New taxes were being levied against fishermen, while tax rates on other industries were lowered, including farming. Sweden on the other hand, was raising taxes on agriculture. As a result, farmers on average are taxed 20% less in Norway compared to Sweden. Swedish farmers are taking advantage of the lower tax rate and began immigrating into Norway. It is estimated that nearly 10,000 Swedish farmers immigrated to Norway in the past 2 years. The mouth of Thor Creek and Jegere peker are the most suitable areas along E220 for cultivation. A total of 4 medium-sized farms were constructed. New farms specialized in growing various types of grain and raising sheep. Lamb actually is the second most consumed meat in Kanin Fjord, with only fish being more popular. Overview of agricultural development along E220 west of Kanin Fjord. The Inngjerdingen Farm at Jegere peker The Inngjerdingen Farm is the smallest farm along E220. Built on a precipice overlooking Kaninfjorden. This farm has some of the best views of the fjord, including Kanin Fjord and the lighthouse. Agricultural Development at the mouth of Thor Creek Mini village of Rural Homes A cluster of three homes built at the intersection of Glomveien and Nordhaugveien The Trøgstad Farm The Trøgstad Farm is the only farm that is built on a beach along Kaninfjorden. The Vestengen Farm
  14. SAMBUCA

    SAMBUCA Sambuca is a city with many farms Obviously this city is located near San Foca and therefore has a more advanced transport network The town is located near the sea and therefore has small beaches There is also a small dam that regulates the flow of water coming out In fact, farms have irrigation systems The city has a beautiful old town with an ancient cathedral obviously the transport network is advanced as there are highways that transport a high volume of cars A highway interchange there are also roads that go to the mountain A mountain road with a beautiful mountain forest But in the evening the city is transformed a city with lots of light the night parks and with the buildings around take on a different color during the day people sleep and only the few lights of passing cars remain At the end there is a small industrial area with lights COMMENT REPLIES: Amendola @mitsos Thanks @20huskies Thanks for the comment @juguesal Thanks @Rage If you want to change the theme the Mediterranean theme is a great alternative @nod Thanks for the comment. In fact I did transcendence with SimCity 4. LOL @TheMurderousCricket I had a lot of time to create the wiki and roleplay nations with my SC4 creations. Now less but I keep creating new things for Simcity4 @Terring Thanks
  15. AMENDOLA

    AMENDOLA Amendola is a city that is divided into three levels. In the first level there are farms There are also solar power plants a beautiful wide road that goes towards the mountains surrounded by large farms The road suddenly becomes a small highway But there are also mountain roads that offer a beautiful panorama or you can take the railway But if you take the highway there is a tunnel that connects the most modern part of Amendola. There is also a train depot and train station Avenues and with beautiful villas but if we take the road the mountain road... ...we see the ancient part of the city of Amendola A small mountain tourist town There are two roads that are parallel to Lake Casamassima. From this side you get to the terminal part of the lake with its complex system of dams While from here you go upwards. Towards the Siculian Alps with mountain towns and tourist centers But returning to the ancient city of Amendola here is the central square with the church and the town hall But if we move to the part of Lake Casamassima there is the procession on boats of the patron saint of Amendola. San Lorenzo Maiorano But the night comes and the city changes coloring The central square of the ancient city of Amendola at night The night creates a special combination of colors Houses are lit up while streets light up streets and buildings Even the train station has its own charm at night The industrial zone is the area that is particular at night with neon lights COMMENT REPLIES: CORATO @TheMurderousCricket Thank you for the compliment. It makes me happy that people enjoy reading my city journal. There is a lot of content about Siculia that is not available on ST but only here. Also Siculia has its own wiki @juguesal Thanks for the comment @TogaMasterJohn Thank you @Rage Thank you. Currently the main mods are the MBEAR set and Iberiada Set to build Mediterranean cities. Then there is the PEG set and other mods that make a list is difficult
  16. CORATO

    CORATO The bridge that divides the city of Amantea with the small town of Corato If we continue to follow the highway in addition to characteristic Mediterranean buildings we can admire a spectacular landscape, but you have to temporarily exit the highway to see this magnificent landscape A small but very developed town With its small industrial area If we follow the highway we can see a nice highway interchange but if we follow the road we can see a beautiful dam with a large reserve of water The environment is very natural that there is also a beautiful beach or we can admire the farms but if we follow the highway we can see spectacular tunnels and bridges even the scenic mountain roads are nice to see But if we follow the river backwards we only have a natural spectacle of waterfalls On a rock pines have formed that are called Lone Pines at the end you get to the lake that feeds this system of waterfalls which in turn is fed by three waterfalls the scenic mountain road passes through this lake before it enters a tunnel but when you exit the tunnel you find yourself in front of Corato Antica. A small mountain village small historic buildings where people live But night comes and sunlight is replaced by artificial light that transforms the landscape in a different way. even if there is only artificial light the environment is spectacular Even the industrial area has its charm at night with lights the small commercial area near the highway has its bright colors at night that attract customers COMMENT REPLIES: CASAMASSIMA @Lucario Boricua Thanks for the compliment @Djohaal I have many ideas for RHW interchanges @Kloudkicker Thanks for the comment @mitsos Thanks @franyer Thanks for the compliment @juguesal Thanks for the comment
  17. Hello, I'm using quite a lot of Japanese BAT/LOT in SimCity 4. After I added uki's agriculture set, part of the farm will show as "Zoned Land" and not proper textured. I wonder if anyone has similar problem before and knows how to resolve this? Thank you. (I confirmed I have all dependencies) That area of farm will change during time. In Fall it looks alright.
  18. GRASSANO

    GRASSANO After the motorway leaves the city of Ruttigliano it crosses a vast region of farms A large area of farms where many agricultural products are produced But the highway meets an important state road and here's Cloverleaf interchange near the entrance to the city The city is crossed by a beautiful avenue The city has a nice old town with a nice cathedral Other buildings in the historic center of the city in front of the train station there is a nice canal The city is located on the slopes of a mountain now eroded The city has a freight station near the industrial area where there are many industries that produce handicrafts the industrial zone is located between the city and the vast farms the sun sets and the night comes the heart of the city is completely different at night even the buildings that are in front of the canal are beautiful at night The avenue at night looks completely different than the day. People go out but there are also those who are at home to watch the AINVision final While people go to sleep there are the lights of the industrial and commercial area that illuminate the city COMMENT REPLIES: RUTIGLIANO @AP Thank you for the compliment @Kloudkicker Thank you @20huskies Thank you @Dgmc2013 Thank you for the compliment @The British Sausage Thank you @astragale Thank you for the compliment. I have many mods but mainly I use the MBEAR set and the Iberiada set to recreate Mediterranean cities
  19. LATIANO

    LATIANO Latiano is an agricultural town in the state of Republic of Florince. The city is located near the capital of San Foca so it has a very large road system In the city there are many solar power plants among the farms A highway junction between farms The city has a small industrial center next to a forest. Of course it is divided by a high-speed railway bridge he historic center of the city with its cathedral The city's train station. A normal railway As the high-speed railway goes out of the city The city is crossed by a high-voltage power line other farms with a motorway lane and a high voltage power line The beautiful houses of the city With the night coming the city empties as people go into their homes The Cathedral at Night The train station at night even the industrial and empty area while there are only neon signs of open bars Only the lights of the buildings in the industrial area work at night. There is no noise COMMENT REPLIES: PULSANO @kschmid: Thank you for the complement.
  20. SM2 Brooks Farm Feed

    Version 2.0.0

    1,702 Downloads

    SM2 Brooks Farm Feed Is an actual business located in Canada. There are 100's similar scattered around farm areas all over Canada. They sell grains to feed livestock farms and they are especially busy in the winter months when summer greens are not available. I made this lot as an agriculture ploppable and you will find under the Landmark menu. Custom base textures included. Lot size is 4x5 Plop cost 4850 Bulldoze cost 500 Power req 21 Water req 15 Provides 48 low wealth I-R jobs Have fun! Dependencies SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586 SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640 SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645 SM2 Mega Prop Pack Vol3 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3787 SM2 Mega Prop Pack Vol5 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4046 BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821 BSC - VIP Girafe grand firs https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=4020 BSC - VIP Girafe alders https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3998 BSC - VIP girafe bushes https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 BSC - VIP Girafe Poplars https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3579 BSC - VIP girafe daisy https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251
  21. PC Case-New Holland Dealer

    Version 1.0.0

    606 Downloads

    CNH Industrial N.V. is an American-Italian UK-headquartered multinational corporation, with corporate offices in Amsterdam and Basildon. They operate the Case and New Holland brands along with others such as Iveco and Steyr. In agricultural equipment, they are the second largest manufacturer behind John Deere. This is a dealer you would see in small farming towns but also has the added benefit of selling both the Case and New Holland brands as well as Case's construction equipment. Some places are too small to have their own construction dealer so this deals with both farming and construction equipment. C$1 to help fulfill demand of small town low-income workers as well as a landmark version. This comes with a bunch of props for the dealership as well. Dependencies: R6 Prop Pack Vol1 R6 Prop Pack Vol2 R6 Prop Pack 2010 Vol1 R6 Prop Pack 2010 Vol2 BSC MEGA Props SG Vol 1 CP Prop Pack Vol. 1 PC Mega Props 1 PC Mega Props 2 RR Mega Props 1 SHK Parking Pack SM2 Mega Props 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Linden Trees Maple Trees Poplar Trees Rowan Trees Feather Grass Maple Trees
  22. AMANTEA

    AMANTEA Next to Pisticci is Amantea. An industrial city where the citizens of San Foca go to work. The city is crossed by a highway system. Here's a beautiful Semi-directional T interchange Here is a beautiful railway depot of Siculia Railway Corporation There is also the railway depot for the high-speed railway The city of Amantea not only has a train station but also a high-speed train station The avenue passes between the park and Amantea train station The city is a railway junction for the normal railway and high-speed rail the city also has nice farms Also nice farms near a river The highway bridge crosses the river is divides the city Sava but this city will be treated in the next story But the most important part of this city is the natural gas plant along with an incinerator where waste is used to produce electricity. At night the city is prettier with all the lights of the power plant and the various industries There is also a shopping mall The city of Amantea is beautiful at night The city of Sava is also beautiful at night To conclude here is a nice photo of the gas power plant at night COMMENT REPLIES: PISTICCI @PolluxTK : Thank you for your comment. If you go to the highway menu you can find the pieces you need to make that ramp. But if you find well on the site there is a map on how to make transition draggables
  23. TALSANO

    TALSANO Talsano is an agricultural and tourist center. The few industries that are there are from the agri-food sector The city has a very developed railway system since it is located near the capital San Foca and you can see a high-speed rail route Here is the highway A14 that goes to the great lakes and mountains region of Siculia The city is crossed by several rivers that are incorcio forming beautiful lakes. Here is the small Lake Talsano that is located between the farms and a forest Then there is the large Lake Alimini where in Talsano it ends. There is the presence of a small island The city is crossed by a small lake. Here is the city park with the possibility of breathing the pedal boat and navigating the lake or take the pedal boat and go for a visit to the mall and maybe take a train to Talsano Central Station the city of talsano is very developed but still has a very old urban layout The city is crossed by the highway A1. Here is the interchange between A1 and A14 the city also has a very small marina During the night the city is very much lived between the lights of the mall and the lights of the various buildings the old town is very nice at night the city is alive thanks to large spaces between the buildings The beach at night is nice but you can see the old piazzia next to the church Finally here is Downtown di Talsano with its skyscrapers illuminated at night See you at the next update. Want to find out more about Siculia? Here's the Siculia wiki. If you want more content on Siculia you can go here COMMENT REPLIES: CARMIANO Seppi93: Thank You
  24. scoty-WolfZE peckham farmyard

    Version 1.0.0

    813 Downloads

    Here is a great farmyard. The main buildings* were designed by WolfZe*. And so that they do not disappear at the bottom of a repertory , I had the pleasure of bringing them together in this Lot. (8x8). You will find it in the Landmarks menu, after the maxis items. It offers some agricultural jobs. Dependencies Scoty Field Paths & Hedges ; and all the dependencies of this plugin. Follow installation instructions. Jmyers agriculture 1 and Jmyers agriculture 2 in BSC Common dependencies pack Mayor Mode Ploppable Livestock, from Jestarr Norway maple | Walnut | Chesnut | Sparaxis in BSC VIP Girafe Flora Pack Again and again a big thank you to all the very inspired props and building creators! * WolfZE Models are included in this plugin.
  25. Introduction to Small Towns

    I didn't intend to take so long to get my second entry together, but I got lost in the woods. There's a lot of trees around here. Today I bring a quick update introducing three of the numerous small towns popping up among the hills south of Lake Garda. Anderson Anderson is a peaceful residential town situated in a valley between two hill ranges. The road (Hwy 50) into the east side of town snakes its way up a cliff face along the first hill range. Heading east out of town, highway 50 leads to the budding metropolis of Washington, population 27. There is no industry in town. Only a few small farms. No sims were [knowingly] harmed in the capturing of these photos. Only missing, perhaps. Washington Washington is a farming town down in the plains closer to the shores of Lake Garda. It is also the location of the first Wawa to be built outside of the United States of America. Wawa is expanding to the nation of Garda because there's no street corners left for them to conquer in the eastern US. This is also the only gas station (and grocery outlet) along Hwy 50 between Anderson and Logan, the next town on our little tour, so they're well on their way to monopolizing another corner of the planet. And they give Mayor free hoagies! Don't mind the void at the top of the image. It's just a glitch in the Matrix. Logan The next town on our list is a little larger. Logan is the current industry and commercial hub of the region. It has great growth potential and attracts residents with it's riverside location. It is likely to become one of the central areas of development in the future. A closer look at the town's oldest neighborhood: South Logan, located just to the south of Logan (bet you never would have guessed that), is technically a separate town. But future development will almost certainly merge the two into a city, so it's included in this entry. South Logan is an interesting blend of rural country living with an urban vibe. This area has attracted several town home developments. That's all for now. Thanks for stopping by! There is much, much more to come in the future.
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