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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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Found 672 results

  1. TL-NDC Medium Freight Rail

    Version 1.0.0

    28 Downloads

    TL-Medium Freight Rail 9x7 A relot of North Country Dude (ncd)’s creation. The lot is transit enabled on four sides ; its properties are the same. See ncd’s content on the STEX ! _______________ Dependencies : BSC MegaProps_CP_Vol01.dat BSC MEGA Props CP Vol 02.dat BSC_MEGA-Props DAE Vol01.dat BSC MegaProps CSX vol.6 BSC MegaProps Jes Vol01 BSC MegaProps Jes vol04 BSC MegaProp Pack Jes vol6 BSC Mega Props SG Vol01 BSC MEGA Textures Pack (vol.3) [go down the list] Maxis Prop Names & Query Fix (All Maxis building props with proper names.dat) [optional] HD North American 40 ft semi-trailers vol.1 Models & Desc only for : MM 40footbox45Roadway MM 40 footbox90FedExGround MM40 footbox90blank MM footbox90DHL OrangeTSC MegaProp v01 rfy_warehouse_Props.dat (beginning of the list) SM2 Prop Pack vol3 SM2 Prop Pack vol7 SM2 True DTR Sidings Tamorr_Family_Prop_V1.dat,in Tamorr’s Resource 2.05 Tariel-Rivit’s Essentials wmp_power_props01.dat, in WMP Power Lots UMW_Industrial Props (Underworlds) and Girafe Berries… ***Mac players may need merged.dat*** (included) Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Tyberius06, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  2. The Balkans

    Today, we're taking a look at one of Europe's most beautiful and unique regions - The Balkans. From picturesque cities, villages, farmland, natural wonders, and more - this area is filled with sights that will take your breath away. We'll begin in one of the region's most important cities - the Serbian capital of Belgrade. Located at the confluence of the Sava and Danube rivers, it's one of the continent's oldest cities and has a number of notable landmarks. Beograđanka (Belgrade Palace) is one of the city's most recognizable skyscrapers and rises high above the historic old town. Entire districts of the city are filled with commie blocks - these huge, repetitive apartment buildings often dominate the landscape around them. The Balkans are filled with picturesque farming villages for as far as the eye can see. The Balkans are known for their natural beauty as well - the stunning waterfalls of Plitvice Lakes National Park are particularly impressive. Romania's Bran Castle is our next destination - this famed landmark is often associated with Dracula and many believed that he lived here at one point. Although there's little proof to support this - it could have been the home of Vlad the Impaler at one point. As we make our way south, we finally get our first view of the Mediterranean Sea - and we'll be stopping in Greece's Ano Symi for the night. This picturesque seaside village is filled with colorful buildings and is gaining a reputation as one of the area's most beautiful destinations. The tour concludes with a visit to one of the Mediterranean's most stunning destinations - Croatia's Dubrovnik. The walled old town was completed in the 16th century and is well known for its well preserved white stone buildings. With beautiful views of the Mediterranean from the city's riviera - any trip here is unforgettable. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Madrid" Thanks to @Akallan, @alejolopez13, @Tyberius06, @_Michael, @Bastet69008, @mike_oxlong, @Cassalett IV, @ESP15, @Dgmc2013, @Toby Ferrian, @redfox85, @CorinaMarie, @bobolee, @The British Sausage, @Manuel-ito, @VALASatoshi, @bladeberkman, @Duco, @kingofsimcity, @Wallibuk, @Bayyne23, @PaulSawyer, @jakis, @RobertLM78, @Handyman, @JP Schriefer, @Dead_End, @ByeByeBayou, @Androgeos, @matias93, @Krasner, @kschmidt, @Odainsaker, @Toothless Stitch, @dabadon5, @TekindusT, & @adam_SVK for the likes & comments!
  3. Madrid

    Today we're visiting the capital of Spain - Madrid. This metropolis of 3 million residents is situated on a high plateau in the heart of the country and is well known for its temperate climate, elegant avenues, beautiful parks, and famous landmarks. There's plenty of attractions to see here - so let's take a close look at this beautiful capital city. Our tour gets started off in the outskirts of Madrid where we'll be visiting the legendary El Escorial palace. This iconic landmark was originally constructed in the 16th century and has plenty of history - through the years it's served as a monastery, museum, library, pantheon, basilica, and most importantly the burial place of Spanish kings for nearly 600 years. With favorable conditions much of the year, the arid landscapes surrounding Madrid are ideal for growing olives. Massive plantations can be seen for miles in the countryside. We finally arrive in the heart of the city and our first stop is the impressive Palacio Real. The official residence of the Spanish Royal Family until 1931, it's the largest royal palace in all of Europe. The towers of Puerte de Europa are one of the city's most distinctive sights and serve as symbolic gate into the city. The Cuatro Torres Business Area (Spanish for "Four Towers Business Area") is home to a number of the country's tallest buildings. Completed in 1953, Edificio España is one of the city's tallest and most iconic buildings. It's currently undergoing renovations and plans to open as a hotel next year. Our tour concludes with a look down the city's Gran Via avenue - one of Madrid's most popular and famous tourist destinations. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Tokyo" Thanks to @JP Schriefer, @VALASatoshi, @ByeByeBayou, @art128, @tonyr, @Duco, @Dead_End, @simmytu, @CorinaMarie, @Handyman, @ESP15, @Toby Ferrian, @jakis, @alejolopez13, @Krasner, @Dgmc2013, @mike_oxlong, @bobolee, @Odainsaker, @nRVOUS, @kingofsimcity, @RobertLM78, @redfox85, @pedroac20c, @Tyberius06, @Haljackey, @bladeberkman, @Mascalzone, @The British Sausage, @PaulSawyer, @Androgeos, @Manuel-ito, @Elenphor, @MilitantRadical, @simmaster07, @Marushine, @Wallibuk, @TekindusT, @Bastet69008, @mertzigzag, & @RedDunoVn for the likes & comments!
  4. Tunare (S1 E2) - Where it all began, part I.

    Tunare, the city of fishermen, the capital of Costania, the seat of former Costanian kings. That's how is Tunare known today. But how it all began? Let's find it out. The first written mention of Tunare was found in document Notas Navita (Navy notes) of unknown sailor of british navy in 1521. He mentioned "a small abandoned settlement near the place where the small river flows into the bay". The bay was full of tunas, and that's the most possible origin of the name of the town. Few years later, news about this place spread quickly across all of Europe. Many people wanted to move into the "New Coast" and restart their lifes. Most of them considered the place at the Tuna's bay (former name) as the best of whole island. The original settlement was destroyed and the new inhabitants started to build a whole new town instead. The first building built there was Magetkirs te santet Nikolas (St. Nicolas' Cathedral). On these first three pictures you can see, how the road network has developed, including the older bridge Gasanet pon (Gasan's bridge) and newer Pon te Ian Enet (The bridge of John I.) There were built also the first houses of the new locals. At the south, you can see Hans te aipranetreke (House of worship) and at the west you can see the house of the first mayor. Near the Bridge of John I. is Kirs te santet Iesuset kors (Jesus' saint heart's church) and souther you can see the building of Natelet konsil (National council). At the southwest you can see Kirs te santet Lukas (St. Lucas' church) Some people weren't likely to stay in the town, so they decided to leave and establish villages near Tunare. Here are some of them: Lard tan Klisa (north from Tunare) Maget Eskels (the bigger village) and Linet Eskels (the smaller one) Orestei
  5. TL-RLM Denis Cherry Plaza (5x5)

    Version 1.0.0

    121 Downloads

    TL-RLM Denis Cherry Plaza (5x5) This plaza-park of mine can be used in tandem with some of my other parks featuring that particular flagstone texture (and soon with some paths sets) ; visit my store to shop around ! _______________ Dependencies : BSC MegaProps_MJB_Vol02.dat BSC Mega Props SG Vol01 Nams Prop Pack vol.2 NDEX Konietzko Fountain (model only) NDEX Base Texture Set 1 RDQ Trees #04 et #09 , in RDQ HD Props Pack Maxis Nite (model and desc) RLM-MMS_Textures_v100.dat, in RLM-MMS Textures 100 Tamorr_Family_Prop_V1.dat,in Tamorr’s Resource 2.05 Tariel-Rivit’s Essentials wmp_power_props01.dat, in WMP Power Lots Girafe trees : Rowans, Walnuts, Ashes, Lindens, Chestnuts, Honey Locusts Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Tyberius06, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  6. Tokyo

    Today we're taking a closer look at the capital of Japan - Tokyo. With nearly 40,000,000 people in its metropolitan area, it's not only one of the world's most populated areas but also a vital global city with important business and finance sectors. With a mix of new and old architecture, and plenty of iconic buildings - there's lots to see and explore in this famed city. We'll be arriving to the city's center via bullet train - where the scenic landscape of rural Japan can be enjoyed traveling at speeds of nearly 200 mph. We finally arrive in Tokyo - getting off at Tokyo Station, one of the country's busiest railway stations. It's a mix of new and old here in the city's Marunouchi district - sleek, modern office buildings can be found right next door to the great canals of the city's imperial palace. Today, the grounds near Marunouchi house the city's grand imperial palace - but once were home to the majestic Edo Castle. Built in 1457, the castle was home to the powerful Tokugawa shoguns for centuries, but was eventually destroyed by fire a number of times and never rebuilt. Only moats and ruins of the original structure survive to this day. Our journey through modern Tokyo resumes with a visit to the famed Shibuya Crossing - often said to be the world's busiest intersection. Ginza is another one of the city's most iconic districts - this popular upscale shopping area of Tokyo is well known for its elegance and luxury. The iconic bright orange and white Tokyo Tower was opened in 1958 and quickly became one of the country's most prominent landmarks. A view of the 2,080 foot tall Tokyo Skytree - opening in 2012, it's the country's tallest structure and is particularly striking at nighttime. We'll conclude our trip with a look at Shinjuku from above - one of Japan's most impressive skylines and leading business districts. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "1970s New York City" Thanks to @art128, @alejolopez13, @matias93, @CorinaMarie, @Odainsaker, @Dead_End, @SS3K, @Handyman, @bobolee, @Jasoncw, @redfox85, @mike_oxlong, @Dgmc2013, @Huggy-Bear, @RobertLM78, @The British Sausage, @Don_Pato, @kingofsimcity, @VALASatoshi, @nycsc4, @rivit, @Krasner, @bladeberkman, @nRVOUS, @JP Schriefer, @Prophet42, @mrsmartman, @Duco, @ESP15, @Elenphor, @Diego Del Llano, @Toby Ferrian, @simmaster07, @jakis, @simmytu, @europe.au, @pedroac20c, @AlexandrosB13, @airman15, @PHBSD, @Haljackey, @CGMozart118, @Wallibuk, @Manuel-ito, @Simmer2, @raynev1, @Tyberius06, @Jackspital, @eufl, @TekindusT, @tariely, @Bastet69008, @Hanson784, @Chien Chen, @dabadon5, @Mascalzone, & @Josh6 for all the likes and comments!
  7. TL-Astor Plaza (9x8)

    Version 1.0.1

    138 Downloads

    TL-Woodwork Astor Plaza (9x8) That is the only big plaza from Woodb3kmaster’s set that I tried to tinker with. I ended up changing it almost completely (except for the dimensions), but I wouldn’t have created my version without his, so kudos go to him. And I did keep the name. It was really early in my lotting-relotting days (last year...), when I was going crazy in the L.E. playground. I calmed down since then (slightly). The silver lining is that, once you get all those here deps, you will have deps for my lots (and many others) until the end of days. See Woodb3kmaster’s parks and plazas original set, and Woodb3kmaster’s content on the STEX. ________________ Dependencies BSC MegaProps CP vol.1 BSC MegaProps D66 Vol.1 BSC MegaProps JBSimio vol.3 BSC MegaProps SG vol.1 BSC MegaProps RT vol.1 BSC MegaProps RT vol.2 BSC MegaProps Misc vol.101 BSC MegaProps Misc vol.102 BSC MegaProps MJB vol.2 ***BSC Textures vol.2*** ***Namspopof Props Pack vol.1*** (Apologies...) BSC Parks v2 Base Set 1 (Bsc_Park_PeoplePropFamily.dat) BatProps Mattb325 vol.102 Namspopofs Props Pack vol.2 PEG-MTP SUPER Resource Pack PEG OWW2 Resource Pack vol.1 PorkieProps vol.1 rfy_warehouse_props, Simfox 8 Chestnuts SFBT _Props Petercrysti Tamorr_Family Props v210 Tariel-Rivit’s essentials Twrecks MaxisProp names & query fix VIP-Delecto plop people wmp_power_props01 wmp_ferry_props01.dat Girafe : Berries —————— Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  8. Version 1.0.0

    124 Downloads

    TL-DM Old PassengerRail Station (4x5) Here is the first of several passenger rail stations I have relotted mostly in order to add parkings because : (1) There should be parkings with transport stations in general ; (2) I’m lazy and don’t want to always add them by hand when playing. The original is from Don Miguel. You can check other Don Miguel’s content on the STEX. The lot has the same properties as the original. And special thanks to SM2 for the missing rail piece ! _______________ Dependencies BSC MegaProps Jes Vol01 BSC MegaProps_MJB_Vol02.dat OrangeTSC MegaProp v01 PEG_MTP_SUPER_RESOURCE_PACK.dat, in PEG-MTP SUPER Textures Packin PEG MTP SUPER PACK ML Textures.dat (scroll down about seven pages ; it’s in bright orange) RRW Reskin Rivit (RealRailway_Reskin_LotSupport_simmer2.dat) (included) SM2 RRw Lottex_SW.dat Tariel-Rivit’s Essentials Tamorr_Family_Prop_V1.dat , in Tamorr’s Resource 2.05 wmp_power_props01.dat, in WMP Power Lots Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  9. TL Greensleeves PlazaPark (8x7)

    Version 1.0.1

    164 Downloads

    TL-Greensleeves Plaza Park (8x7) What can I say ? It’s a plaza, it’s a park, it’s just formal enough and I am sure there are some large skyscrapers or stately Museum/Libraries/Civics that will go well with it. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : BSC Holiday Park SG Vol01.dat, in BSC Mega Props SG Vol01 BSC MEGA Props CP Vol 02.dat BSC MegaProps_MJB_Vol02.dat BSC MegaProps_Misc_Vol01.dat BSC MegaProps_RT_Vol01.dat BSC MegaProps_swi21_Vol01.dat BSC MegaProps_swi21_Vol02.dat BSC Textures vol.01 Murimk Props vol02 (Murimk_Park_props_1_small.dat) Namspopof Props Pack 02 NDEX Base Texture Set 1 Simfox Chestnuts Tamorr_Family_Prop_V1.dat , in Tamorr’s Resource 2.05 Tariel Essentials wmp_power_props01.dat, in WMP Power Lots Girafe Trees : Cypresses, Lindens, Rowans General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  10. 1970s New York City

    After previously taking a look at New York City in the 1930s - today we're taking another trip back into the Big Apple's past and seeing how it looked in the 1970s. Plenty of famous skyscrapers were being built all over the city, and other areas of the city looked quite different than they do today - it was truly quite an interesting time in the city's history. Our trip into the past begins in Midtown Manhattan - after a brief stop at the famed Empire State Building, we make sure to visit the always crowded Times Square. Brightly lit billboards, taxi cabs, and big crowds can be seen for blocks - any trip to this iconic intersection is unforgettable. A look down Park Avenue with the old Pan Am building in view. One more view of mid 1970s Midtown Manhattan with a number of prominent skyscrapers under construction. A look at the newly renovated Yankee Stadium - with numerous World Series runs and the heroics of "Mr. October" Reggie Jackson, it was an exciting time to be a Yankee fan in the late 70s. The iconic Brooklyn Bridge was constructed in 1883 - spanning the East River, it connects Brooklyn to Lower Manhattan which will be our next destination. The World Trade Center towers were constructed from 1968-1973 and dominated the skyline of Lower Manhattan for nearly 30 years. Upon completion, they were the world's tallest buildings for a brief period of time and one of the city's signature sights. The Twin Towers at nighttime were truly spectacular. One last view of Lower Manhattan's impressive skyline in the 1970s. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Mexico City" Thanks to @Toby Ferrian, @ESP15, @CorinaMarie, @bladeberkman, @Diego Del Llano, @Bastet69008, @JP Schriefer, @alejolopez13, @9gruntsand1hammer, @Don_Pato, @Duco, @edwardjeria, @VALASatoshi, @matias93, @kingofsimcity, @tonyr, @TekindusT, @Belfastsocrates, @AlexandrosB13, @Dead_End, @Handyman, @Dgmc2013, @The British Sausage, @jakis, @redfox85, @RobertLM78, @Manuel-ito, @mike_oxlong, @PaulSawyer, @Krasner, @MAW, @Edvarz, @bobolee, @eufl, @mrsmartman, @Androgeos, @tariely, @Hanson784, & @dabadon5 for all the likes/comments!
  11. So, I've downloaded NAM and installed it successfully in my computer, however I would like to know what the "Network Addon Mod Controller", the last item in the Build Highways and Ramps section. It looks like some kind of plopabel object, but I can't place it, wherever I try. Is it just to show the current version of my NAM?
  12. I admit I don't know if this is the right place to post this, but this is more of a tip I have for anyone who is facing problems with neighborhood deals involving trash. I've seen lots of people complainining that they can't export garbage from city A to city B, even if city A has a garbage problem and city B has a lot of capacity to deal (or at least it looks like it does). Now, as I said, it might look like everything is okay with city B when it comes to garbage, but there is a chance (at least this was always the case for me) that you're not looking as deep at this city as the simulation. Let me explain: There are 2 ways people always use to check garbage in a city, ex. city B. First, is there piles of trash on the roads and streets? If you click the garbage data map, do you see lots of yellow-orange-red squares scattered around? When you check the graph, is the green line (amount of trash) above the blue (capacity)? If that's the case, then this city has a garbage problem, and you should tackle this before importing trash from the other cities. Now, I'm sure you already knew that. Your problem is that you neither see piles of trash in the streets, nor any indication of trash in the data map. Even in the graph, you should have your trash line below your capacity one. And, despite all of this, you still can't import more garbage. I had this issue from years until I figured something that, so far, has worked for me and perharps it might work for you too: it looks like, when considering if the city could import garbage or not, the simulation takes into account the current TREND in the garbage department of your city, not your current situation. What this means: going back to the example of the otherwise perfectly fine city above, it's true that, for now, this city doesn't have a garbage problem. But let the simulation run for some months and look at the behaviour of the (and only the) green, ammount of trash, line. Forget about the blue, capacity, line entirely. Is this green line growing? Is the ammount of trash increasing in your city? Then, even though you might not have a garbage problem now, you're bound to have on in the future, and the simulation seems to take that into account. So what to do? Well, I've solved all of this problems by simpling building more Waste-to-Energy plants to burn the trash, until I start to have a descending green line. When this happens, you'll probably be able to import more trash to this city. So this is a tip which has worked for me so far, and might help some of you out there too. Whenever you see that you can't import garbage in a city even though this city looks fine, check the garbage history graph, and see if the green line is growing: if so, build more waste-to-energy plants until you have a descending green line, and you should be able to import trash for this city once again.
  13. Mexico City

    Today we're taking a look at one of the world's most populated cities - Mexico City. Sitting 7,400 feet above sea level, the capital of Mexico is home to some 22 million people in its metropolitan area. This center of finance, communications, and industry sprawls over 2,000 square kilometers - few cities can compare to its massive size. Mexico City is also one of the world's oldest cities - and before it was the massive urban area that it is today, it was once the center of the great Aztec Empire. Their capital of Tenochtitlán was founded in 1325 and was truly a sight to see with it's many canals and the great Templo Mayor overlooking the city's center. The mysterious ruins of Teotihuacan are one of present day Mexico City's most famous sites. Believed to have been built by either the Toltecs or Totonacs, the complex quickly developed into one of the world's largest cities but eventually fell into ruin for reasons unknown. A hot, smoggy summer's day in Mexico City. Here we see the city's most iconic skyscraper - Torre Latinoamericana - completed in 1956, it's said to resemble a mini Empire State Building and has notably survived a number of large earthquakes throughout the years. In the heart of the city lies Chapultepec Park - this massive urban oasis is one of North America's largest parks and is home to a number of landmarks and monuments like the impressive Chapultepec Castle. The Paseo de la Reforma runs diagonally through the center of Mexico City and is lined with modern high rises - and the distinctive Mexican Stock Exchange building is hard to miss. A nighttime view of the Paseo de la Reforma with a few more of its most impressive skyscrapers on display - 807 foot tall Torre Reforma and the 738 foot tall Torre Mayor, the city's tallest and 3rd tallest buildings respectively. Our tour concludes with a trip to the city's iconic public square - The Zócalo. With the famous Metropolitan Cathedral and Palacio Nacional close by, it's an area that's steeped in history and a can't miss destination. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Scenes From Hong Kong" Thanks to @Artimus, @mike_oxlong, @VALASatoshi, @RobertLM78, @f3cs, @Toby Ferrian, @jakis, @Handyman, @alejolopez13, @Dgmc2013, @PaulSawyer, @raynev1, @CorinaMarie, @redfox85, @Dead_End, @matias93, @nos.17, @9gruntsand1hammer, @Bastet69008, @mrsmartman, @T Wrecks, @bladeberkman, @schokoladeneis 1, @MilitantRadical, @AlexandrosB13, @kingofsimcity, @Elenphor, @_Michael, @Androgeos, @ESP15, @The British Sausage, @TekindusT, @Kieren Barnett, @tonyr, & @bixel for all the likes and comments!
  14. Version 1.0.0

    154 Downloads

    TL-Pooty Santa Monica Promenade & CS $$ PLOP I’ve always found that promenade really nifty but I felt it would be even better with more flexibility – and lighting, of course ! So I added lights, and some more promenade stuff, and pedmall pieces to link the buildings and existing pedmalls in more various ways. The original Pooty Santa Monica Promenade is here. Pooty’s content on the STEX is there. ------------------------- Dependencies BSC_MegaProps_Kevdan25_Vol01.dat BSC Textures vol.01 MAS71 Props Vol.01.dat Murimk Props vol02 (Murimk_Park_props_1_small.dat) Network Addon Mod 36 (NAM_props.dat) Paeng_resource_Parks205.dat PorkieProps-Vol1.dat RVT zNightLighting (zLightCones_RVTNite.dat & RVT_ParkLights2.dat) SPOT_C-rc100.dat (direction arrows) Tamorr_Family_Prop_V1.dat (in Tamorr’s Resource 2.05) wmp_power_props01.dat (in WMP Power Lots) _______________ Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere, in general, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the RVT zNightLighting dependency. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link once for all ; just follow it into the woods. ***Tariel's Content here.
  15. Show us the place where you live. If the topic already exists, I apologize. Then just move please. This is the place where I live. Hamburg-Langenhorn / Germany. It is not the whole place, of course, but only the small part where I live. The whole thing was created after a satelite picture. In a few places I cheated because the game just did not want to join...... ;-) I had to build some buildings myself. Everyone who lives here has recognized it. So it can not be soooo bad..... :-)
  16. Scenes From Hong Kong

    With a population of nearly 8 million, one of the world's most recognizable skylines, and a thriving business sector - Hong Kong is one of the world's most important global cities. Today, we'll be taking another look at this city's famous skyline and much more as we further explore Hong Kong Island, the mainland, and more. We'll begin with another look into the past - back at the turn of the century, Hong Kong was still was still growing British colonial establishment. The city's port along Victoria Harbour continued to grow and grow throughout the years and was often crowded with junks, sampans, and other maritime vessels. Opening in 1998, Hong Kong International Airport, or Chek Lap Kok is the city's main airport and is located on reclaimed land outside Lantau Island in the western portion of the city. The distinctive Y-shaped terminal is said to resemble an airplane in flight. Just outside the airport is where you'll find Seaview Crescent and Tung Chung Crescent - two of the city's most impressive residential high rises. A rainy day in the city's Wan Chai District - home to the sleek Central Plaza. A late night in central Hong Kong with a view of The Center. The rain picks back up again as we visit the the city's Admiralty District - which features many of the city's most iconic skyscrapers like the Bank of China Tower, Lippo Centre, and the Pacific Place complex. A view of Hong Kong's stunning Union Square and the neighboring New Yau Ma Tei Typhoon Shelter at night. Rising 1,538 feet tall, the towering International Commerce Centre is the centerpiece of the complex and the city's tallest building. Our visit concludes with one last overview of Hong Kong's spectacular skyline and Victoria Harbour at sunset. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Shanghai" Thanks to @VALASatoshi, @CorinaMarie, @RobertLM78, @JP Schriefer, @matias93, @Odainsaker, @bladeberkman, @alejolopez13, @weixc812, @SimRico, @bobolee, @9gruntsand1hammer, @PaulSawyer, @Krasner, @jakis, @Jackspital, @Handyman, @Toby Ferrian, @mike_oxlong, @Dgmc2013, @f3cs, @Duco, @redfox85, @Oerk, @Androgeos, @aegian, @TekindusT, @lolo69ol01, @KOSMO*, @tariely, & @don11327 for all the likes/comments!
  17. Tariel-Rivit's Essentials

    Version 1.0.0

    156 Downloads

    Tariel-Rivit Essentials These are very modest Essentials, but useful nevertheless. (1) I play with a night mode. And to light my lots and relots, I always use the special little files Rivit made for me. I have been advised to upload them once and for all so that those who eventually use my lots are not at risk of the Dreaded Doublons (tri- or quadriblons and more, as I put those as a dependency in all my lots and relots.) (2) I also make a lot of parks, and for some, Rivit crafted two special paths for me that were not included in BSC Textures Cycledogg Vol.1.( I haven't uploaded those parks yet, but I will.) So here they are, four of them little files, with my everlasting gratitude to Rivit, who gave me permission to upload them all. NB : Two other dependencies that I used to include in my upload folders are now more easily available, one on the STEX, NOB Ftexture.dat , in NOB GLR Assortment for NAM and the other, ML Texture.dat. on the net (ML'S One Drive) ***Tariel's Content here
  18. Shanghai

    With a population of nearly 25 million, Shanghai is one of China's largest cities and an important international business and financial center. From small market town in the 1200s, prosperous colonial port city in the 1800s, and finally a rising global economic hub in the present day - it's a city with an impressive history and a bright future. Today we'll be taking a look at a number of the city's most iconic landmarks and districts. With a number of vital rivers crossing the city - the waterfront has always played an important role in Shanghai's past and present. The Bund is where we'll begin our tour of Shanghai - this waterfront district along Zhongshan Road runs alongside the Huangpu River and contains many of city's most historic buildings - it was truly quite the spectacle during it's heyday in the early 1900s. Overlooking the northern end of The Bund is the iconic Broadway Mansions - since it's completion in 1934, this timeless Art Deco hotel has served as a symbol of Shanghai. Since the early 1900s, Nanjing Road has been the city's main shopping street and is constantly buzzing with tourists and locals, day or night. The striking design of Shanghai Stadium is one of the city's most unique sights - it's been the home of Shanghai SIPG Football Club since it's opening in 1999 and has hosted a number of important events as well. Located in the heart of Shanghai's shopping district in Puxi, the distinctive Tomorrow Square tower rises 934 feet and is one of the city's tallest buildings. A view of Shanghai's Pudong district and CBD overlooking the Huangpu River - with the centerpiece being the stunning 2,073 foot tall Shanghai Tower. Completed in 2014, it's currently the world's second tallest building. A final of view of Shanghai's skyline at night, featuring many of the city's most impressive buildings such as the Shanghai World Financial Center, Jin Mao Tower, Bank of China Shanghai, and the futuristic Pearl Oriental TV Tower. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Pacific Northwest" Thanks to @Toby Ferrian, @CorinaMarie, @The British Sausage, @Manuel-ito, @alejolopez13, @Handyman, @RobertLM78, @Odainsaker, @Bastet69008, @bobolee, @art128, @PaulSawyer, @jakis, @Jackspital, @KOSMO*, @Dgmc2013, @Simmer2, @bladeberkman, @VALASatoshi, @redfox85, @JP Schriefer, @Whte_rbt, @PHBSD, @matias93, @MAW, @Androgeos, @kingofsimcity, @mrsmartman, @Fantozzi, @mike_oxlong, @raynev1, @Elenphor, @Eclipticalstorm, @mayor11, @Huggy-Bear, @9gruntsand1hammer, @aegian, @nos.17, @dabadon5, @EvansRE4, & @tonyr for all the likes/comments!
  19. Pacific Northwest

    The Pacific Northwest is a geographic region of the northwest United States - and also usually encompasses the southwestern part of Canada as well. Well known for its majestic mountains, lush forests, modern cities, and more - there's plenty here to keep you in awe. Today we'll be taking a look at some of the area's most spectacular sights. Our trip begins in scenic Olympic National Park - located in western Washington, this vast wilderness is one of the world's best preserved temperate rain forests. The Pacific Northwest is home to a number of major cities like Portland - also known as the City of Roses. The Old Town's White Stag Sign is one of the skyline's most distinctive and recognizable landmarks. An overview of downtown Portland featuring the KOIN Center, Wells Fargo Center, and the U.S. Bancorp Tower. Our next stop is the Emerald City - Seattle. The famed Space Needle offers incredible views of the city - built for the 1962 World Fair, it quickly became the city's most iconic landmark. Safeco Field, home of MLB's Seattle Mariners since 1999. A look at downtown Seattle at night with a few of it's most iconic skyscrapers in view - such as the Columbia Center, Seattle Municipal Tower, and the Smith Tower. We travel north of the border to visit one more of the Pacific Northwest's most iconic cities, Vancouver. Scenes like the one below are common here - with the city core being filled with countless modern glass condominiums. A look at downtown Vancouver and the Bentall Centre - one of the city's most popular destinations. We start heading South to take a look at some of the Pacific Northwest's most amazing natural wonders, starting with Washington's majestic Mount Rainier. Rising 14,411 feet tall, it's the tallest point in the Cascades and can be seen all the way from Seattle, nearly 100 miles way. Rising 11,249 feet tall, Mount Hood is Oregon's highest peak and is another one of the region's most impressive mountains. Our last destination is one of America's most prized natural wonders, Oregon's Crater Lake. After the eruption of Mount Mazama nearly 8,000 years ago, the caldera filled up with rain water and snow melt - giving it a mesmerizing azure hue. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Melbourne" Thanks to @Toby Ferrian, @CorinaMarie, @Handyman, @_Michael, @jakis, @Namiko, @Jackspital, @Krasner, @KOSMO*, @bobolee, @ESP15, @mike_oxlong, @Odainsaker, @The British Sausage, @RobertLM78, @scotttbarry, @art128, @Androgeos, @bladeberkman, @Duco, @mrsmartman, @redfox85, @Charlie_Zane, @PaulSawyer, @TekindusT, @Bastet69008, @tonyr, & @blade2k5 for all the likes/comments!
  20. 3x6 Haunted Abandoned Building

    Version 1.0.0

    49 Downloads

    First upload, please let me know what you all think and what needs improvement. I plan on making some more halloween themed parks. Just put the .SC4Lot file in your Plugins folder. 1 Dependency Needed, link in comments section. Only tested on SC4 Deluxe. No lighting at night due to inexperience. Will continue to make edits and updates to this file as time goes on. Lot size is 3x6. Thank you! *file needs a few updates, will try to do it by the end of the week*
  21. Tariel Pagoda Park (9x8)

    Version 1.0.0

    165 Downloads

    Tariel Pagoda Park (9x8) This one is all my own, I made it from scratch way back then when I began lotting and relotting, (i.e. last year), and I learned a lot while making it, so it is dear to my heart. Yes, the list of deps may seem daunting, but you may already have most of them, (especially if you’ve downloaded some of my other parks.) _________________ BSC BatProps Lilith Vol2 BSC_BatProps_Mattb325_Vol 02.dat BSC MEGA Props CP Vol 02.dat BSC MEGA Props JRJ Vol05 (Trees-P-T.dat) BSC MegaProps_MJB_Vol02.dat BSC MegaProps_swi21_Vol01.dat BSC Prop_Pack_DiggisPonds2.dat BSC Textures vol.02 BSC TexturePack Cycledog V01b FrankU Farm Prop Families Maxis and Bsc V1.1.dat JENX_Trees v.1 BSC (for Mattb325 willow tree) LBT Mega Textures Pack vol 2 KRG_CP_Mediterranean Selection.datKRG-CP Mediterranean Selection (7) Nams_Props_Pack_Vol_02 Nos.17 Essentials V12 (nos.17 CarCollection_ortho.dat & _diag.dat) VIP Rural Pack Fixed (for OR_VIP_Narcissus.dat, R6_VIP_HerbesPampaBig.dat, R6_VIP_HerbesPampaSmall.dat, R6_VIP_IrisDesMaraisSaisonniers.dat, R6_VIP_RoseauxBig.dat, R6_VIP_RoseauxSmall.dat, Vnaoned_VIP_Herons.dat) PEG-MTP_MM3-ForestFlora_MOD_100.dat, in PEG MTP Forest Pack PEG-MTP_Super_Resource_Pack.dat in PEG MTP SUPER PACK PorkieProps-Vol1.dat https://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/ RVT Nightlights (included) Tamorr_Family_Prop_V1.dat, in Tamorr’s Resource 2.05 VIP-Delecto Plop People (Del_People.dat, DEL_People MMP) VIP-Vnaoned Propspack vol01 wmp_power_props01.dat, in WMP Power Lots GIRAFE TREES GALORE : Ashes, Beeches, Berries, Birches, Bushes, Chestnuts, Conifers, Elms, Honey Locusts, Lindens, Lupins, Maples, Norway Maples, Rowan trees. You can always add more if you want to… Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
  22. Version 1.0.0

    156 Downloads

    Tariel St-Felix Elementary School (4x3) Derived from a Japanese church by HaS (Kaichi Church), which unfortunately I cannot find again (if you can, or know where to find it, please PM me, I will update the lot). But I made it into a school, to see if I could. I could. School Capacity : 1000. Until further notice, the SC4Model and SC4Desc from the original are included. ---------------------------- Dependencies : BSC MegaProps_MJB_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2422 BSC MegaProps Misc. vol.01BSC MegaProps_Misc_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSC Mega Props SG Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 Nos.17 Essentials V12 (nos.17 CarCollection_ortho.dat & _diag.dat) https://community.simtropolis.com/files/file/30114-nos17-essentials/ ML Texture 2, on Moonlight One Drive : https://onedrive.live.com/?cid=FA15FCE84D64004A&id=FA15FCE84D64004A%21251 PEG_MTP_SUPER_RESOURCE_PACK.dat, in PEG MTP SUPER PACK https://community.simtropolis.com/files/file/20966-peg-mtp-super-pack/ Plugin_016_Stonehenge.dat, in Maxis DLC Landmarks https://community.simtropolis.com/files/file/29647-maxis-dlc-landmarks/ RVT NightLights (included) SFBT Essentials (SFBT_Fahrraeder_Props.dat) https://community.simtropolis.com/files/file/14212-sfbt-essentials/ SHK_ParkingPack.dat https://community.simtropolis.com/files/file/27563-shk-parking-pack/ Tamorr_Family_Prop_V1.dat , in Tamorr’s Resource 2.05 https://community.simtropolis.com/files/file/21940-tamorrs-resource/ Twrecks MaxisProp Names & Query Fix https://community.simtropolis.com/files/file/22400-maxis-prop-names-and-query-fix/ wmp_power_props01.dat, in WMP Power Lots https://community.simtropolis.com/files/file/26376-wmp-power-lots/ Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
  23. Version 1.0.0

    364 Downloads

    TL-Simsim Infinity Parks Again (modules) Someone [thanks, pghpgx !], alerted me to the fact that some of the modules and parks of my earlier modular upload (Tariel-simsim Infinity Parks) did not have the same grass texture as the rest. Here they are, duly corrected : one 2x2 park (which can also serve as a module attached to other parks), two 1x3 (which can form rectangular 3x2 parks, put together), two versions of a 3x3 and finally a 4x4. You can still use the ones with the previous grass texture as standalones, of course. NB : you may want LLB’s 3 addons, (in the first upload) to link all these parks & modules more funkily. Dependencies : Someone protested that I don’t disclose my lots’ dependencies up front here. So here they are (as well as in the folder). BSC_BATProps_Mattb325_vol02.dat BSC MegaProps_MJB_Vol01.dat BSC MegaProps_MJB_Vol02.dat BSC Textures vol.01 : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 [well, this one doesn't seem to click-work, but the URL is the right one] BSC Textures vol.02 DEL_People MMP: in VIP Delecto Ploppable People Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat PorkieProps-Vol1.dat wmp_power_props01.dat Ftexture.dat (included) Rivit NightLights (included Girafe Trees : Berries, Beeches, Chestnuts, Elms, Honey Locusts, Lindens, Maples, Rowans. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods.
  24. Melbourne

    Melbourne is the capital of Australia's Victoria territory - and with nearly 5 million residents, it's also the country's second largest city. Known for being one of the world's most livable cities, it features plenty of things to do and see - from famous attractions, historic landmarks, and scenic sites. Today we'll be taking a look at this amazing city. Our tour of the city begins with a scene from the past - Melbourne's Flinders Street Station in the early 1900s. Opening in 1910, it quickly became one of the city's most important and iconic railway stations - and the surrounding streets were constantly busy and bustling. Although not quite as hectic these days, the station still remains as one of the city's most important transportation hubs. Located in Yarra Park, the iconic Melbourne Cricket Ground has been home to the Melbourne Football Club since 1858 and Australia's national cricket team since 1877. The 394 foot tall Melbourne Star ferris wheel can be found in the city's popular Dockland district and offers spectacular views of the city. The Yarra Valley is just a short drive from the city and is known for producing some of Australia's finest wines. A late summer evening in the suburbs of Melbourne. The Shrine of Remembrance is located in the city's King Domain parklands and was opened in 1934 as a tribute to honor the men and women of Victoria who served in World War I. The Arts Centre Melbourne is a performing arts center located in Southbank and features a number of important theatres and concert halls. The centre's distinctive spire rises over 500 feet tall and is extraordinary at nighttime. Melbourne is a city with a wide range of architectural styles, from old to new. Here we see the famous Neoclassical State Library of Victoria - built in 1856, it's gone through a number of renovations through the years and has become one of the world's largest exhibiting libraries. Right across the street is the modern Melbourne Central Shopping Centre - complete with a 690 foot tall office tower, it's become one of the city's premier destinations. A view of the eastern end of the CBD, featuring a number of the city's tallest skyscrapers such as Nauru House, 101 Collins Street, and 120 Collins Street. One final mosaic showcasing the city's iconic skyline, featuring skyscrapers such as Eureka Tower and the Rialto Towers. Don't forget to comment, like, and follow True Earth if you haven't already! -korver I would like to take a moment to thank all the custom content creators who helped make this update possible! I'd like to give a special thanks to noahclem for giving me access to his amazing unreleased tram set - if you haven't seen the "NORO Trams and Textures" thread already, I'd highly recommend checking it out here Big thanks to Reddonquixote as well for all his awesome Melbourne content released over the years and for the tram stops used in the update --- Previous Update: "Chicago" Thanks to @CorinaMarie, @Androgeos, @mrsmartman, @Odainsaker, @Duco, @jakis, @mike_oxlong, @KOSMO*, @Toby Ferrian, @PaulSawyer, @ESP15, @Handyman, @Elenphor, @tariely, @Simmer2, @redfox85, @Dgmc2013, @RobertLM78, @The British Sausage, @bladeberkman, @bobolee, @Manuel-ito, @_Michael, @nRVOUS, @Jasoncw, @Allstillwell, @PHBSD, @willguitar100, @JP Schriefer, @kingofsimcity, @simmytu, @nos.17, @9gruntsand1hammer, @scotttbarry, @TekindusT, @dabadon5, @DavidDHetzel, @MilitantRadical, & @tribar for all the likes/comments!
  25. TL-Aamthaak Grande Gare Delpi

    Version 1.0.0

    167 Downloads

    TL-Aamthaak Grande Gare Delpi (6x8) Here is (the first of many) a passenger rail station that I have relotted mostly in order to add a parking because : (1) There should be parkings with transport stations in general ; (2) I’m lazy and don’t want to always add one by hand while playing. You can check the original by Aamthaak , and Aamthaak’s content on the STEX (good stuff there !) A list of deps is in the folder. ***You will need the Model and Desc from the original*** Capacity 30 000. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection. (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s a link, once for all ; just follow it into the woods.
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