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      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!

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City-building game(s)

Found 58 results

  1. Hello everyone, I have changed my display name as I work on stuff to release on to the exchanges. Satoshi is a online nickname I use after the Japanese name for Ash Ketchum, by the way, and not after the founder of blockchain and Bitcoin, the mysterious Satoshi Nakamoto. Anyways, I'm working on a few different things right now. Have been experimenting with GoFSH and have I guess what would be better to call a 'rough draft' of a retexture of Paeng's Bicycle Paths using the highwealth texture from Catalyst's Asphalt Sidewalk Extension Mod. I got the idea to start using this texture actually from @rsc204 and his addon to the Catalyst one. However, instead of Bicycle Paths I'm re-purposing them as more of an Urban Sidewalk to be used on custom lots and to be made into custom filler pieces. The lots in the picture are the lots included with the Paeng Download and had been relotted by me a bit before I started the retexture, so sort of ignore the props because that is all going to change. I'm also gonna link two pictures of the SuperSHK Parking relots that I'm doing. This would be cool to eventually release with @kingofsimcity's permission as I used his repository and, I'm assuming, will adapt to whatever texture set up you would have in regards to that pack. Lastly, work continues on the retaining walls I'm making using the prop from @Bipin's Concrete Retaining Walls. But I was thinking as maybe my first BAT project, remaking if possible Bipin's prop and adding Diagonals and grafitti. Probably a bit out of scope as I have no modeling experience but you gotta start somewhere? Again, that's a big maybe, and if I don't decide to do it will still be continuing with the Ortho pieces In addition, I will be doing relots of BATs and if people like them I’ll try and release that too. The general focus of all these projects is creating urban settings with unified textures. Looking forward to moving forward with things for a first release of something!
  2. Hi there, I am really struggling to find good residential lots and/or sets. My plugins folder has a lot of high Res stuff like skyscrapers, but im now beginning to look at more detailed smaller lots for some nice agricultural cities/towns. Any Suggestions?
  3. We've fixed up two files that had gone missing due to the Simoleon symbols in their file names. industrial manufacturers lots (I-M) industrial manufacturers small lots (I-M) Whilst there we also fixed up the dependency linkys. However, the BSC Mega Prop Pack by @jestarr could refer to any one of like 8 different volumes. We've chosen volume one in each file's description. Would some techy person be kind enough to check if the one we picked is the correct one? Thanks. -Cori
  4. Version 1.00


    KOSC presents: The Forsaken Ones - Two Eastland Grand Station (2015) Introduction This lot is the 2nd release in the Forsaken Ones series. 2 Eastland Grand is a rail station that was originally slated to be a part of an ITS Office Parks set featuring Ill Tonkso's entire Eastland Grand series. Due to the age of the buildings in particular, the entire project was ultimately scrapped. However, this particular station was completed at the time and therefore is the sole survivor of the set. I've decided to go ahead and upload this remnant to the STEX. Package Overview Included in the following package is a single passenger rail station lot. General Stats Two Eastland Grand Station boasts the following stats: 7x8 lot (transit-enabled with dual rail lines) $10,000 plop cost, $200 monthly maintenance cost 50,000 capacity Additionally, the station has a total capacity of 1300 civic jobs, spread among all wealth levels. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies This is an oldie so the dependency listing is considerably shorter. Main Building(s) 2 Eastland Grand Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Textures BSC Textures Vol. 1 BSC Textures Vol. 2 Credit to Ill Tonkso for the BAT! Enjoy!
  5. Tariel Simsim Infiniti parks & Simsim park 5 This park have been highlited some time ago without a satisfied result recently I found these and was intriged only to find out paths were missing; without it´s still a nice park, yet with it feels more finished. Due to the release of the relots by tariel I installed these aswell on a different machine up to the point, again paths were missing ! Tariel and I have a corespondance to solve the mystery of abscene of proabably some lost path textures ! Complet up to the point I installed this park on my new machine, on the old machine a version of simsim park 5 was aswell intalled with similair result. So looks without path´s sample ! Tariel suggested this might be a texture missing or a zzz_loading problem. Uki lost textures might be the cause I believe, or someone else ! Originaly I was looking at the path textures of this park Simsim park 5 wich I retriefed at http://simsim.bakufu.org/p04.html#01 ! Tariel and I would be very pleased if anyone know what is missing or any idea of the maybe lost files ! Sincerely yours, kschmidt
  6. I appear to be missing a dependency. the building on this lot does not show up
  7. Are there dependencies for this "MPRow04_res" building? when I downloaded it, I didn't find any dependency list. This is how it looks in my game...just a blank lot.
  8. For my personal use, I've relotted Bandito's St Aposteln Church. The relot won't work without the original lot. I've encountered that with others' relots (RRetail's for instance). Could/would someone explain to me why ? My semi-educated guess is that there is something necessary embedded in the lot itself (like, the building ?). But I'd like to be sure -- and to know how that can be avoided when making one's own lots.
  9. I'm here from 2006 ... I saw many and tremendous things here. Today there are wonderful parks, but there are so many props... This did not allow themselves brilliant writers STEX
  10. so im just starting my sc4 mod collection and i need some good packs of suburban and old house lots. searching on simtropolis turns up a lot of foreign homes and im specificly looking for american style houses. could somone help me?
  11. MOD Help.

    I need a little help with some mods. I downloaded a few mods, I installed them to my Progamfiles(86x)/Steam/Steamapps/common/Simcity4/Plugins, but when I place them on the map they only show up as concrete slabe without the building. I would really appreciate some help on this, as I downloaded close to 50 mods and I don't want to have to delete them and reinstall, so any help would be much appreciated.
  12. I duly visited the diagonals' forum, but am not really finding an answer (I'm not very good at skimming thru the forums, though). Considering all the progress that has been made in SC4 modding, and the fact that there have been diagonal buildings (and ploppable, too !) for a while now (do I hear “glenni” ?), I am always wondering why we don't have more of them, and more of stuff like parks. It would be so great to be able to place diagonal parks... Yes, we can fake them, up to a point, but that's not what I am thinking about. I confess : one of the things that I found delicious in CitySkylines when I explored it was the possibility of placing parks (and buildings...) at whatever angle I wanted. I don't mind the fact that diagonal roads and streets etc. are more limited in SC4 (I do prefer SC4 to CS anyway ; oldtimer), but those parks !... We can do diag. parkings (SFBT, for instance) why not parks ? And yes, we have Prepo's nifty triangular parks, but why not MOAR ? and why not more diagonal buildings ? What is so terribly hard about making them ? (I guess this is a technical question.) Enlighten me ?
  13. I know the (several) meanings of "Deprecated" from several dics, but I don't understand the meaning that one sees in the road/rail menus. What's a Deprecated road ?
  14. Version 1.0.0


    English This is the second upload in my Lat Am Project, which seeks to revive and remaster forgotten latin american content from various creators. This time I present to you a pack of 13 lots featuring 11 building models from Debussyman. These are all wall to wall latin american historic buildings, perfect for an old city centre!. There's medium wealth commercial services and offices, in 1x2, 2x2 and 3x2 lots, developed on low, medium and high density commercial zones. They are modded so that they only grow when the Chicago tileset is selected (in the building styles menu), you can control where and when to develop them this way. Ingame, the name of the building will show in Spanish or Portuguese if your SimCity 4 is installed in any of these languages, If it is installed in any other language the names will show in English. If you want to plop them you can use the LotPlop command and search for them between your commercial buildings, the lots follow the default naming convention. You'll need either of the avaliable Extra Cheats dlls. You can check the included bilingual documentation for a full catalogue and more info on stats and so on. Dependencies Make sure you download and install the files marked as essential in your Plugins, if you don't, you will get brown boxes instead of the actual buildings! Some textures will also be missing. The files marked as optional add details to the lots, they're recommended but not strictly necessary. Essential: BSC Mega Props DBSSYMN Vol. 1 LBT Mega Texture Pack Optional: LBT Mega Prop Pack vol. 01 Essentials by Edvarz ver. 1 or further (You only need the file LBT Prop Families.dat) Other recommended downloads This set of buildings will mix nicely with other content made by this creators: Adrianor Debussyman Harishna Notes I did not make the models and do not claim any credit for them, all credit goes to Debussyman. However, I did give the buildings their stats and made lots for them, you can use or edit those lots or the .SC4Desc files however you want if it is for personal use, but you can't re-distribute any of the included content without my permission. The modding of this buildings was made using the PIM-X tool, so there shouldn't be any problem with them throwing the game off balance. If you run into any issues, or want to see other things I'm working on, you can pay a visit to my lot thread here in Simtropolis, you can also PM me if you want. Enjoy! Español
  15. hello, guys, I've been concern about a bug I have in part of my cities I've maken. some of the zoned areas are looking as in the image below. They look horrible and I don't know what to do to delete that... the thing is that not in all zones this is happening but in some parts of the city. If it was a matter of dependencies or anything like that it would be for all zones in all areas in all my cities but is not, can somebody help me with this? please. The trees, flowers and all details in the houses tilesets are not showing up they look completely empty.
  16. Hi Guys and Gals I'm considering on creating a couple of lots. Right now just in the initial planning stage. I have a few questions for all of you like good idea or if it's even possible. Not sure if even I create them if I will upload them or not, that depends on how they work out. OK What I'm planning: they will be residential growable lots that are residential communities. I know you can't make ploppable residential lots that work for long anyway. I'm not sure as the size of the lots at the moment probably NOT small. I'm guessing right now there will be anywhere from 12-24 homes on them. More than likely R$ and R$$. Single and two story type homes. Anyone that wants to chime in to tell me to run away fast or give me any pointers please do. Now for the questions that I have at this moment: 1. Is this idea possible? As in getting the lot modded to work like a real residential community. If so then how difficult? Beginner, novice, pro? 2. I assume I would start out with a blank bldg? I see blank models available in PIM-X, is there a certain blank I would need to use? 3. How big of a lot can I create in PIM-X? 4. If I create them I would at the moment keep them to myself except for one or two beta testers. So would this be something that people would like to see? So let me know what you all think!
  17. Lots in Menu

    Hey all, got a question. I downloaded a lot yesterday. It's a police station. But this station shows up under the police menu and landmarks menu. When I view the exemplar in the reader the occupantgroups doesn't show anything but police no landmark. So is there a way to fix it just to show under police menu? Thanks
  18. I want to build a facility similar to the Gulf Marine Fabricators facility in Ingleside,Texas What would you recommend I use to build this? Here some additional photos to help ya'll out.
  19. I have too many Wren Insurance Buildings right now even with the Wren Insurance Killer Mod... Is there any way to remedy this? Like by modding? I also have a similar problem with some buildings that should appear, but do not ever do- like http://www.wiki.sc4devotion.com/index.php?title=Eyler_Refining, despite there being more than enough 2x2 spaces, and similar lots like Gunstrom Copper constantly appearing...
  20. Because I was born and raised in Ontario, Canada, I mostly set up SimCity 4 with American and Canadian styled buildings, mostly stuff that fits into the majority of Canada, The North East, North West, Mid West and Central parts of USA. Though lately I've been thinking about building cities in a different style like United Kingdom or Asia. I did get the no maxis files mod to block all levels of Residential and Commercial, though I wonder is there a way to just block American buildings in general and leave the European set alone? Other then that I know where to get british themed lots and what not so that wont be an issue for me, I just want to block the American stuff for my British SimCity 4 setup. EDIT : I KNOW THAT YOU CAN DISABLE THE AMERICAN TILE SETS, but not all of the mods/lots I download may fall into the European category and thus may not spawn if I just disable the American tile sets alone. I'm downloading stuff right now that mostly looks british in my opinion but may not actually be strictly European/British and may not be enabled in the European tile set. I just want to disable the American buildings and leave the European stuff in, that way I can enable all the Tile Sets and let the European set grow and let mod lots/buildings grow incase they don't end up under the European tile set.
  21. I think it is time to have my own place to dabble in.... Anyone who is following me can bookmark this page for future projects show and tell. If you have been following my pipe project here are the latest pics showing what you can do with them. For anyone asking about an MML for the set, I made one, therefore if you wish to use it, you now have that option. Release date has been tentatively set for Oct 1. Gorge crossing with rail network below.... 1 2 3 4 5 Simmer2/Nick
  22. KCP_Corinas soy Farm

    Version 1.0.0


    KC Productions Presents: KCP_Corinas soybean farm Lot Size 5x6 water consumed 33 power consumed 3 Jobs 7 Growth Stage 1 night lighting yes growable yes pollution Center 1,2,1,0 Pollution Radii 5,6,0,0 This Farm has two version one is seasonable and one is not. Version 2 is the one that is not seasonable. The filed lot that is seasonable is the one KCP_BSC. This is a soybean Farm a request by CorinaMarie who also requested a prop that was not seasonable. BSC Farm Fields - SG Revised (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=955 You will need this depencency for the seasonable lot Dependency's: you will also need the prop pack KCP_Proppack2
  23. Hello. I am using SC4Tool currently to edit some of my newly created lots. However, I want to both add new lots, and replace existing lots. How do I replace certain in-game buildings, as well as add new ones without altering content? My lots are named and are unlocked when: EMERGENCY SERVICES CV2x1_2enginestationhouse (Fire Kiosk) --- Replaces "Small Fire Station" --- unlocked at the beginning of the game CV3x2_4enginestationhouse (Fire Station) --- Replaces "Large Fire Station" --- unlocked when population exceeds 4 thousand sims CV4x3_8enginestationhouse (Fire Department) --- Additional Content --- unlocked when population exceeds 20 thousand sims CV5x4_16enginestationhouse (Fire Headquarters) --- Replaces "Fire Department Landing Strip" --- unlocked when city population exceeds 100 thousand sims CV2x1_KioskLocalPrecinct (Police Kiosk) --- Replaces "Police Kiosk" --- unlocked at the beginning of the game CV3x2_SmallLocalPrecinct (Police Station) --- Replaces "Small Police Station" --- unlocked when population exceeds 4 thousand sims CV4x3_LargeLocalPrecinct (Police Department) --- Replaces "Large Police Station" --- unlocked when population exceeds 20 thousand sims CV5x4_DeluxeLocalPrecinct (Police Headquarters) --- Replaces "Deluxe Police Station" --- unlocked when city population exceeds 100 thousand sims CV2x1_HealthClinic (Health Clinic) --- Replaces "Urgent Care Center/Health Clinic" --- unlocked at the beginning of the game CV3x2_HealthCenter (Medical Center) --- Additional Content --- unlocked when population exceeds 4 thousand sims CV4x3_HealthHospital (General Hospital) --- Replaces "Large Medical Center" --- unlocked when population exceeds 20 thousand sims CV5x4_HealthDepartment (Emergency Complex) --- Additional Content --- unlocked when city population exceeds 100 thousand sims SCHOOLING SERVICES CV2x1_LocalLowDistrict (Local Elementary School) --- Additional Content --- unlocked at the beginning of the game CV3x2_SmallLowDistrict (Small Elementary School) --- Replaces "Small Elementary School" --- unlocked at the beginning of the game CV4x3_LargeLowDistrict (Large Elementary School) --- Replaces "Large Elementary School" --- unlocks with a "poor" city education score, city must exceed 1 thousand sims CV5x4_DeluxeLowDistrict (Deluxe Elementary School) --- Additional Content --- unlocks with a "fair" city education score, city must exceed 5 thousand sims CV3x2_LocalHighDistrict (Local Highschool) --- Additional Content --- unlocked at the beginning of the game CV4x3_SmallHighDistrict (Small Highschool) --- Replaces "Small Highschool" --- unlocks with a "poor" city education score, city must exceed 1 thousand sims CV5x4_LargeHighDistrict (Large Highschool) - Replaces "Large Highschool" --- unlocks with a "fair" city education score, city must exceed 5 thousand sims CV6x5_DeluxeHighDistrict (Deluxe Highschool) --- Additional Content --- unlocks with a "good" city education score, city population must exceed 25 thousand sims CV4x3_LocalCollege (Local College) --- Replaces "City College" --- unlocks with a "poor" city education score, city must exceed 1 thousand sims CV5x4_SmallCollege (Small College) --- Additional Content --- unlocks with a "fair" city education score, city must exceed 5 thousand sims CV6x5_LargeCollege (Large Collge) --- Additional Content --- unlocks with a "good" city education score, city population must exceed 25 thousand sims CV7x6_DeluxeCollege (Deluxe College) --- Additional Content --- unlocks with a "great" city education score, city population must exceed 125 thousand sims REWARD SERVICES CV1x1_CommunityLibrary (Community Library) --- Additional Content --- unlocks with a "fair" city education score, city, city population must exceed 5 thousand sims CV3x3_CityLibrary (City Library) --- Replaces "Main Library" --- unlocks with a "good" city education score, city population must exceed 25 thousand sims CV6x6_StateLibrary (State Library) --- Additional Content --- unlocks with a "great" city education score, city population must exceed 125 thousand sims CV10x10_NationalLibrary (National Library) --- Additional Content --- unlocks with an "excellent" city education score, city population must exceed 625 thousand sims CV4x4_CommunityCollege (Community College) --- Additional Content - unlocks with a "fair" regional education score, city population must exceed 75 thousand sims, region population must exceed 125 thousand sims CV10x10_CityCollege (City College) --- Replaces "University" --- unlocks with a "good" city regional education score, city population must exceed 150 thousand sims, region population must exceed 250 thousand sims CV22x22_StateUniversity (State University) --- Additional Content --- unlocks with a "great" regional education score, city population must exceed 300 thousand sims, region population must exceed regional population must exceed 500 thousand sims CV46x46_NationalUniversity (National University) --- Additional Content --- unlocks with an "excellent" regional education score, city population must exceed 600 thousand sims, regional population must exceed 1 million sims Unaltered Data Private Schools Local Branch Library Museums Operas
  24. SM_Mars Props

    Version 1.0.0


    This is my Mars prop pack. This file contains all props done by myself and I am pretty sure Couch Potato back in the day. This file will be updated as I make new props for the Mars Mod.
  25. JBM Mega Textures Pack

    Version 1.2.0


    A Special thanks to @rsc204 and Vortex for their Valuable help in understanding the Texture Index. This file contains every texture I have ever made including the new field texture I just made. This is the final release under the name of JBM. You will need this pack for all upcoming lots. A Special thanks goes to @CorinaMarie who was very helpful with the new texture added to this package. Thank you for your ideas and your support. Anyone may use these textures. Please do not distribute them rather please point others to this file. Thank you.

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