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City-building game(s)

Found 91 results

  1. PC Office Park 13-18

    Version 1.0.0

    42 Downloads

    54 one floor office buildings with various brands on them. Been sitting on this one for a couple of years. Might revisit them to make bigger office parks, but for now enjoy. Dependencies AGC Automobile DLC Art128 Pre 2000s Car Props BSC - VIP Girafe Carpack PC Mega Prop Pack 4.1.1 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures RR Mega Prop Pack 3 for table umbrellas BSC - VIP Girafe Trees/Shrubs Beech Trees Birch Trees Feather Grass Hedges Linden Trees Maple Trees Poplar Trees Rowan Trees
  2. Building Style: Suburban

    Version 2.0.1

    393 Downloads

    Ulisse Wolf - Building Style: Suburban This mod allows you to add the style of Suburban which is Style of buildings dedicated to the development of suburban environments typical of the USA Please note that this pack is expected to receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. Installation This package is a simple .zip file. Just extract the Ulisse Wolf folder to your My Documents\SimCity 4\Plugins directory (or equivalent, if you have a custom Plugins folder location). SC4Pac users must import the Building Style - Suburban SC4Pac Installer.json file in order to install mods compatible with Building Style. DLL Dependencies In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies(the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion): Resource Loading Hooks DLL - You need it to get the exempalr patching working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Allow More Building Styles - You need it to get the building style working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Building Style Control UI for the Building Styles DLL - Essential component for the UI. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Dependencies The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion): SC4D LEX Legacy - Mattb325 Residential Houses (Dark Nite) or SC4D LEX Legacy - Mattb325 Residential Houses (Maxis Nite) SG Residential Lot Collection Vol01 - Small Homes and Cottages SG Residential Lot Collection Vol03 - Luxory Homes and Mansions T1 Austria Homes T1 Feldstrasse T1 Jeff's House T1 Villa Aiser Schmucker House Susan B Anthony Building Mary Sue Mobil Homes AndisArt SC13 Homes Redone SC2013-inspired Homes Pack Credits The following members contributed models, textures, and modding support to this collection: Ulisse Wolf This package has been made possible by the Project ZIP efforts of Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4Evermore & Simtropolis (STEX). And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-)
  3. Bren Road Office Park

    Version 1.0.0

    351 Downloads

    Located near (but not actually on) Bren Road, this generic late 70s office building can be found just off of highway 62 west of Minneapolis. A friend of mine used to work in its twin, which was torn down a few years ago, and I suspect this one will follow suit in the coming years. I drive past it frequently, so I figured it would be proper to immortalize this irreplaceable architectural marvel before it gets the wrecking ball. This building sits on a 6x6 lot and comes in growable and ploppable CO$$ varieties, both of which provide 758 jobs. Both Darknite and Maxisnite versions are provided. Only one may be used at a time. The Darknite version requires SimFox's Day and Nite Modd. Dependencies: SuperSHK MEGA Parking Textures SHK Parking Pack BSC Common Dependencies Pack Enjoy!
  4. Version 1.0.0

    629 Downloads

    Built in 1973 (clearly) and located in the Chicago suburbs, this building's color is one of the few things that sets it apart from thousands of its peers. Seriously, spend any time in the suburbs of any major American city and you will encounter approximately a billion of these. But very few of them will be gold! Somehow, this is not the first shiny golden 1970s office tower I've made. I have an affinity for buildings with colorful glass curtain walls, okay? Sue me. This building sits on a 5x6 lot and comes in growable and ploppable CO$$ varieties, both of which provide 1003 jobs. Both Darknite and Maxisnite versions are provided. Only one may be used at a time. The Darknite version requires SimFox's Day and Nite Modd. Dependencies: SuperSHK MEGA Parking Textures SHK Parking Pack BSC Common Dependencies Pack Enjoy!
  5. Thorpe Crescent

    Version 1.0.0

    267 Downloads

    Welcome to Thorpe Crescent. Included are 2 models and 4 lots, creating a set of 4 3x3 growables, 2 R$ and 2 R$$ They are 4 unit 2 bedroom terraced houses with front and rear gardens, typically found in suburbs in England. No dependencies, enjoy
  6. TJ Maxx and HomeGoods

    Version 1.0.0

    646 Downloads

    I usually don't mess with suburban retail, but I thought I would try something new. This a TJ Maxx/HomeGoods combo store, based on the real life one in Gretna, Nebraska. This building sits on a 5x7 lot and comes in growable and ploppable CS$ varieties, both of which provide 847 jobs. Both Darknite and Maxisnite versions are provided. Only one may be used at a time. The Darknite version requires SimFox's Day and Nite Modd. Dependencies: SuperSHK MEGA Parking Textures SHK Parking Pack BSC Common Dependencies Pack (specifically CP Vol01 and CP Vol02) Enjoy!
  7. Version 1.0.0

    384 Downloads

    I changed the values to be more conventional, no changes in models or lots. They dont grow that well, especially the R$$ 2x2 lots and i tried it with occupancy at 14 and 32 - no difference, they dont grow at all unless you deliberately CTRL zone 2x2 lots and even then its a gamble, maybe its a question of growth stage or something, i only tested these in one small city in an empty Fairview region. I suggest maxing out tax for R$ to prevent splitting if you really want to see these appear , thats how i managed. The R$ and R$$$ seem to be doing better in spontaneous zoning. Stats: 1x2 R$ 10 3x2 R$$ 30 2x2 R$$ 22 2x3 R$$$ 14 and 18( the plaster and white one ) Euro tileset only
  8. Lidingö Villas

    Version 1.0.1

    541 Downloads

    8 buildings( except Kallbacksvagen ) from the affluent suburban isle of Lidingö. Most these bats are old but revisited, only some have minor issues with nightlights and textures. I picked them out assuming they were built before 1920, so they only appear when Chicago tileset is checked. All have slope friendly versions and i doubt they are very compatible with maxis and others content due to them all having a population of 6 as i prefer having realistic occupancy. recommended: stats: all have a population of 6 , low density only, Chicago tileset R$ 1x2 I made them $ because they represent the smallest typical size for these kinds of houses and to fill the gaps left by wealthier lots. yellow-Lokevagen red-Capellavagen white-Kallbacksvagen Plaster-Mjolnarstiggen R$$ 3x2 same models as above, only double the occupancy and more garden space, the most accurate plot size ( ~ 20 meters ). R$$ 2x2 larger, but still single homes, so 6 inhabitants red-Fagusvagen plaster-Oskarsvagen yellow-Ugglebostiggen white-Roburvagen R$$$ 2x3 same models as above but more garden space
  9. Craftsman Style House

    Version 1.0.0

    2,389 Downloads

    House 15028R, by Mattb325. --------------------------------------- These are modern R§§ homes that I made for myself based on plans from an American Pattern Book. They are unimaginatively called 15028R but are charming single story houses in the craftsman bungalow style. There really aren't many single story houses in game, so any extras are always welcome in my book. I have also mirrored one house which mimics suburbia. I have made a number of different lot variations: 1x1, 1x2 & 2x2. All of them are growable R§§ on all tilesets. They have similar stats to Maxis homes are suitable for CAM and non-CAM players alike. --------------------------------------- STATS R§§: Lot size : 1x1, 1x2 & 2x2 Growth Stage: 2,3 & 4 (low, medium & high density residential zoning) Bulldoze Cost: § 20 Capacity Satisfied: R§ 20, R§§ 13 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 2 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following (very commonly used) files are in your plugins: *BSC MEGA Props - CP Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *Mattb325 W2W Prop Pack Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1439) *Mattb325 BAT Props Vol03: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) *SG MEGA Props Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  10. Hotondo Homes Alpha237 Series

    Version 1.0.0

    2,198 Downloads

    Hotondo Homes Alpha237 Series, by Mattb325. --------------------------------------- The unimaginatively named 'Alpha 237' is a series of 4 separate modern house models (all in a building family for heaps of variety) that are designed for smaller lots. These are based on floor plans by the spec-builder 'Hotondo' Homes. They are reasonably accurate renditions: all are 4 bedrooms, 3 bathrooms with a double car garage, formal and informal living areas, study, media room, etc. I have made a number of different lot variations: 1x1, 2x1, 1x2, 1x3 and 2x3. All of them are growable R§§ on all tilesets. These homes are designed to grow early on in a cities' development. Use the 'make historic' checkbox to stop them from upgrading. They are great for a modern suburban look and have occupant numbers that are in keeping with the games default values. They are suitable for CAM and non-CAM cities alike. --------------------------------------- STATS R§§: Lot size : 1x1, 2x1, 1x2, 1x3, 2x2 & 2x3 Growth Stage: 1-3 (low density residential zoning) Bulldoze Cost: § 142 Capacity Satisfied: R§ 18, R§§ 11 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 2 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must select only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following (very commonly used) files are in your plugins: *BSC MEGA Props - CP Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *Mattb325 BAT Props Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *SG MEGA Props Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  11. Hotondo Homes 'Airlee 199'

    Version 1.0.0

    2,541 Downloads

    Hotondo Homes Airlee 199 Series, by Mattb325. --------------------------------------- The unimaginatively named 'Airlee 199' is a series of 4 seperate modern house models (all in a building family for heaps of variety) that are designed for smaller lots. I made these as there are so few single story R§§ houses in game (both Maxis Vanilla and custom content) These are based on floor plans by the spec-builder 'Hotondo' Homes. They are reasonably accurate renditions: all are single story 3 bedrooms, 2 bathrooms with a single car garage, formal and informal living areas, study, etc. I have made a number of different lot variations: 1x1, 2x1, 1x2, 1x3 and 2x3. All of them are growable R§§ on all tilesets. These homes are designed to grow early on in a cities' development. Use the 'make historic' checkbox to stop them from upgrading. They are great for a modern suburban look and have occupant numbers that are in keeping with the games default values. They are suitable for CAM and non-CAM cities alike. --------------------------------------- STATS R§§: Lot size : 1x1, 2x1, 1x2, 1x3, 2x2 & 2x3 Growth Stage: 1-4 (low density residential zoning) Bulldoze Cost: § 164 Capacity Satisfied: R§ 22, R§§ 13 Pollution: 1 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 1 Mwh Water Consumed: 2 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: Medium Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following (very commonly used) files are in your plugins: *BSC MEGA Props - CP Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *Mattb325 BAT Props Vol02: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *SG MEGA Props Vol01: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  12. Modern Police Station

    Version 1.0.0

    6,276 Downloads

    Modern Police Station, by Mattb325. --------------------------------------- In my opinion, one of the easiest ways to change the look and feel of a built-up area is by having a large variety of civic buildings: it really does help keep the game fresh and can provide that all important sense of place. This police station is inspired by the newly built police stations that you find in many outer urban areas. They are cheap and quick to build, and basically all look the same. In true functionalist style, it is given blue trim work to easily denote its function. This BAT has been modded to work particularly well with those areas that have mega lots, such as shopping malls, large industrial lots, golf courses, airports etc - which often suffer from the crime bug. The maxis police stations and most typical custom police stations are not able to penetrate these larger lots to fight crime, and even though such a police station might be right next to a mega lot, it will still abandon due to high crime. This one (like all of my police stations) has been modded to help combat this. It is also just as effective at fighting your regular, run of the mill crime. Stats-wise, it has a large coverage area and would sit somewhere between the Maxis Large and Deluxe police stations. It provides 90 civic jobs and has holding space for 75 inmates. Being a police station, it is found in the police menu. --------------------------------------- STATS: Lot size : 3 x 3 Plop Cost: §430 Monthly Cost: §250 Budget Item: Police Protection/ Police Department Occupant Groups: Civic, Police, Police Building, Strikeable Police Demand Created: Jobs§: 80, Jobs§§: 10, Jobs§§§: 0. Radius: 608 tiles Dispatch Radius: 88 tiles Total Dispatches: 4 cars Jail inmates: 75 Pollution: Air 2 over 2 tiles, Water 1 over 3 tiles, Garbage 1 over 0 tiles Power consumed: 4 MwH / Power Generated 1 MwH Water consumed: 14 Gallons/Month Bulldoze Cost: §30 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  13. Modern Fire Station

    Version 1.0.0

    6,006 Downloads

    Modern Fire Station, by Mattb325. --------------------------------------- In my opinion, one of the easiest ways to change the look and feel of a built-up area is by having a large variety of civic buildings: it really does help keep the game fresh and can provide that all important sense of place. This fire station is inspired by the newly built fire stations that you find in many outer urban areas. They are cheap and quick to build, and basically all look the same. In true functionalist style, it is given red trim work to easily denote its function. Stats-wise, this is similar to the in-game fire station, with a larger coverage radius. It provides 17 civic jobs. Being a fire station, it is found in the fire menu. --------------------------------------- STATS: Lot size : 3 x 3 Plop Cost: §560 Monthly Cost: §200 Budget Item: Fire Protection/ Fire Department Occupant Groups:Civic, Fire, Strikeable Fire Demand Created: Jobs§: 13, Jobs§§: 4, Jobs§§§: 0. Radius: 624 tiles Dispatch Radius: 200 tiles Total Dispatches: 3 trucks Pollution: Air 1 over 2 tiles, Water 1 over 3 tiles, Garbage 1 over 0 tiles Power consumed: 3 MwH / Power Generated 1 MwH Water consumed: 11 Gallons/Month Bulldoze Cost: §40 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  14. Columbia Savings Bank

    Version 1.0.0

    1,765 Downloads

    Columbia Savings Bank, by Mattb325. --------------------------------------- This little gem of a building on the Miracle Mile was completed in 1965 and sadly demolished in 2010. It was an important example of post-war bank architecture as well as an innovative integration of art and architecture (which is so typical of many of the buildings along Wilshire Blvd). It takes up most of the right-hand corner lot: 2x3 as a high-wealth commercial services (CS§§§) offering. It is offered as a growable only - on the american tilesets - and competes well with many of the Maxis low-rises. Stats, links and dependencies are listed below. --------------------------------------- STATS (CS§§§): Growth Stage: 3 (low, medium & high density zones) Bulldoze Cost: §264 Capacity Satisfied: CS§ 718, CS§§ 182, CS§§§ 74 Pollution: 4 (Air)/ 3 (Water)/ 6 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 21 Mwh Water Consumed: 185 Gal/Month Building Style: Chicago/NY/Houston Occupant Group: Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: There are two model files in this download. You must select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file has no dependencies To install, simply unzip the file into your plugins folder.
  15. Springhill Suites

    Version 1.0

    2,733 Downloads

    Springhill Suites, by Mattb325. --------------------------------------- This building is inspired by one of the many Springhill Suites owned by the Mariott group. This particular one is from Utah, but the design is fairly standard and could just as easily be found in any of the other 400 locations across the US. This is a little 4 floor building with pool and porte cochere. The building is offered as a CS§§ growable on a 4x4 and 5x5 lot providing 292 jobs. I find these sorts of lots are invaluable to reduce unemployment/abandonment in suburban areas. The lots grow on alternate corners and the building is angled at 45 degrees to emphasize this. If you want this as a ploppable, a recommend downloading buggis extra cheats and then selecting it via the 'buildingplop' option. --------------------------------------- STATS CS§§: Lot size : 4x4 & 5x5 Growth Stage: 1 & 2 (Low, Medium & High Density Zoning) Bulldoze Cost: § 304 Capacity Satisfied: CS§ 1,158, CS§§ 292 Pollution: 10 (Air)/ 7 (Water)/ 14 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 24 Mwh Water Consumed: 281 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Medium Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: Select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins. You only need one pack depending on whether you use Maxis Nite or Dark Nite: *SuperSHK Parking Textures Vol01: (https://community.simtropolis.com/files/file/30934-supershk-parking-textures-vol-1/) *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  16. Version 1.0

    2,653 Downloads

    Hilton Garden Inn Suburban Edition, by Mattb325. --------------------------------------- With all of the recent high-rise hotels that I have made to fill the lack of CS§§ content, I suppose it's only fair to do some others for the suburban space. This building is inspired by one of the many Hilton Garden Inn Hotel in the Carolinas (it doesn't matter whether North or South, the architecture is similar along the mid-atlantic states). Despite being 6 stories high, with its rock wall lower facade, porte cochere, gables and pitched roofing, the building still has a domestic flair and looks great along suburban main streets. The building is offered as a CS§§ growable on a 4x4 and 6x6 lot providing 440 jobs. I find these sorts of lots are invaluable to reduce unemployment/abandonment in suburban areas. The 6x6 lot has a large parking lot; the 4x4 lot does not and once it grows you can simply place parking lots of your choosing adjacent to the building. If you want this as a ploppable, a recommend downloading buggis extra cheats and then selecting it via the 'buildingplop' option. --------------------------------------- STATS CS§§: Lot size : 4x4 & 6x6 Growth Stage: 2 & 4 (Low, Medium & High Density Zoning) Bulldoze Cost: § 383 Capacity Satisfied: CS§ 1,749, CS§§ 440 Pollution: 16 (Air)/ 10 (Water)/ 21 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 35 Mwh Water Consumed: 423 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Medium Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: Select the appropriate file from the download. The file suffixed with 'DN' is for those users with a night-time darkening mod installed. The file suffixed with 'MN' is for users who do not have any such mods installed. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins. You only need one pack depending on whether you use Maxis Nite or Dark Nite: *SuperSHK Parking Textures Vol01: (https://community.simtropolis.com/files/file/30934-supershk-parking-textures-vol-1/) *Mattb325 Urban Civics Prop Pack Vol01 DARK NITE: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3710) OR *Mattb325 Urban Civics Prop Pack Vol01 MAXIS NITE: (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3709) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  17. Version 1.0

    410 Downloads

    Ultimately this bulletproof luxury SUV has all the creature comforts one grows accustomed to, while still providing excellent ballistic and blast protection. Scale: 133% Item names start with "SKP_Chevrolet_Suburban_V1_40" Can also be used in Mayor mode under tree menu as MMP (Mayor-Mode-Ploppable). The model was rendered in HD.
  18. Hi everyone. I was watching a tutorial video ages ago when i was new to SimCity 4. In it there were roads that curved in any direction rather than the grid like roads that we all know and love. It made suburban and countryside areas look a lot more realistic because the roads gently curved instead of having the usual right angle turns. I didnt have much interest in that at the time as i was trying to learn the basics of sc4, but now id really like to make roads like that but i have no idea how. Ive searched for the tutorial again but i cant find it. Does anyone know how to do this? Is it a mod or is there some way of doing it in vanilla that i just havnt figured out? Ive searched this site as best i can, but i havnt it, but this could be because i dont really know how to phrase what im looking for. If its a mod or plugin or something could someone please point me in the right direction? And if curved roads are available in vanilla mode could someone please tell me how to do this or direct me to a tutorial? Thanks
  19. As you know, I have been working on my new project- Parisidia for some time now. The build is still far from done, but I thought I would show some progress. Parisidia is an island city in the far Northwest of the country of Moneyland, at the border between the provinces of Olson and Greenland. Parisidia Island is an island in the middle of the Rapid River, which stretches 1,000 miles (1,600 km) from the Southern Mountains to the city of Sandy Shores just a few miles northwest of Parisidia. This is the current state of Parisidia. As you can see, far west and north need the most development in terms of suburban sprawl and small communities while the east still needs some more suburban sprawl. The central downtown is architecturally similar to Paris, and the Conifer Park (the park with all of the trees and winding roads) is in the middle of downtown. Note that north downtown is still a WIP. To the right of Downtown is La Leguna, a safe haven for companies and skyscrapers that have been ousted from downtown by the strict building requirements. North of La Leguna are planned to be small communities, which are also still WIP. Today, we will focus on the West Side of Parisidia, in the cities of Ashlyn and Seeberg as well as some of the suburban communities in the North (which have already been built). We will Journey along the Ashlyn Industrial Expressway, the highway that starts at the docks and ends up north. The Ashlyn Expressway was built in 1960, as part of the freeway boom. The freeways was to be signed I-553 for the duration of the route that would cross the north fork of the Rapid River and end in the docks. However, the Rapid River north fork bridge was never built for the Ashlyn Expwy due to protests and traffic statistics, which showed that the bridge would be underused severely. This map shows the Ashlyn Expressway in Red, along with the major districts on the route. Brown=CBD/Downtown (North WIP) White= Westbury Green= Beacon Heights (WIP) Orange=Ashlyn Yellow=Seeberg (Major WIP) Blue= Docks Today the Ashlyn Expressway is used mainly by trucks from the docks and industrial factories of Ashlyn. The expressway is actually severely underused by commuters due to its bad placement. Most commuters in the northern suburbs prefer to either take the metro to go into the city center and the east side, or the tram to go south into Ashlyn and Riverside. The Ashlyn Expressway is the only elevated expressway in the entirety of the island. Most expressways were built several years earlier in 1950, with much more consideration of the environmental and social impacts caused by the highways (an example would be the ML-25A, which runs East to West near the southern shore from Des Locartes Village to West Point (currently WIP). The Ashlyn Expressway begins here, at the docks of Ashlyn. Trucks use this expressway during peak hours but the road is almost deserted today. The expressway bends around industrial storage and warehouses in the area. Warehouses in this area are mostly for temporary storage, before they are moved to the industry in the north. Looking Downwards at Industry (Sorry for low quality, but game runs very badly on my computer) The Spaghetti Bowl is the interchange between Ashlyn Industrial Expressway and ML-25A. Past the interchange, looking north. The expressway runs through a heavily industrialized area. The Metro can be seen going over the expressway. A view of the Expressway crossing the metro depot. As the city retired old metro trains, they were stationed here and left to rot until Ashlyn City Council decides what to do with them. The interchange between National Boulevard and the Expressway. Due to the depot, a partial cloverleaf intersection had to be made, unfortunately leading to tons of real estate being wasted. After the National Boulevard Interchange, the Metro Line runs parallel to the expressway. On the right side, neighborhoods such as these have started to revitalize Ashlyn. Unfortunately for the expressway, most residents of neighborhoods like these prefer to use public transport instead of the roads. Another picture of the metro station. The freeway runs to the right of the large warehouse-turned-loft buildings on the right hand side. When the Parisidia County decided to replace all the old New Flyer XD 40 Buses with the new model XE-40s and XE-60s, most of the bus infrastructure, like the trains, were left here, in the depot next to the highway. On the right side of the interchange, we have the city of Seeberg, mostly low-income houses and public housing is situated here. Seeberg was the old workers town for the industry in Ashlyn, but after industry demand dropped in Ashlyn, Seeberg was left with the population moving out. Looking East on National Boulevard. The 1:2 Eiffel Tower replica on the left was made in 1953, to continue the tradition of building a replica Eiffel Tower for every city that was named "Paris". Although Parisidia really isn't Paris, it was close enough that the Lucky Penny Casino hired a contractor to build a replica. Past the seedier south side of town, we can finally see some greener pastures. The expressway cuts through the northern suburbs of Parisidia. Beacon Heights, on the top left, is known for its "liquid grid"- a grid pattern where roads bend and curve to create a sense of small-scale communities that cul-de-sacs promote. Near Beacon Heights is the suburb of Westbury, a historical town that retains its past charm. As seen with the signs on the spaghetti bowl interchange, Ashlyn Industrial Expressway is signed NR-210 throughout its entire route. NR stands for National Route, which designates a less-important route than the ML (Moneyland) Routes, like the A and B roads in England). The Future of the Expressway is uncertain. While the south portion of the 210 to the docks will almost certainly be preserved, the north portion from Ashlyn to the northern suburbs is currently controversial. Demonstrations and protest have been common to remove the expressway, mainly due to it being an eyesore and not very heavily used at all. As mentioned above, people in the suburbs just tend to take the excellent and reliable public transport more than use the expressway. Perhaps if the proposed bridge across the North Branch was built, the road would be actually more heavily traveled upon than the road right now in its unfinished and almost useless state. As you can see from the picture below the freeway really starts and ends in the middle of nowhere. Update May 16th 2018- The Council has seriously proposed an extension of the Ashlyn Industrial Expressway across the North Branch of the river and signing the route as I-161 as a divergence from I-61 above, mostly to take away traffic from the I-61/ML-25 bridge. The photo above currently shows the freeways going in and around Parisidia Island. The green and brown routes are I-61 and I-53, respectively while the Light Blue route is ML-25. As you can see, both I-61 and I-53 do not currently enter the island at all, instead terminating at either end of the island. The Yellow route is the ML-25A, the main connector highway from east to west. The solid red line is the Ashlyn Industrial Expressway currently, while the dotted red line is the city's proposal to extend the expressway so that drivers on I-61 coming from the north can easily get into the city of Ashlyn without either resorting to surface roads like National Boulevard or having to take a large detour on ML-25, then taking going on ML-25A, and finally taking the Ashlyn Expressway. This photo explains the concerns quite well. The Red shows the current route of a commuter that wants to take only freeways from I-61 to the northern suburbs. The green shows a commuter who prefers to take the shortest route from I-61 to the northern suburbs using surface roads (the surface roads have a speed limit of only around 25 mph and have multiple traffic lights on the route). However, the blue route shows the route that a commuter will be able to take using the new Ashlyn Industrial Expressway expansion. In addition, this photo also shows the uselessness of the Expressway in its current state for commuters especially from the north. In its current state it is much more practical to just take surface roads through downtown instead of trying to zigzag your way around the city to get onto the expressway. Should the extension be built or should the entire north highway just b demolished to make way for a surface street solution?
  20. Version 1.01

    8,217 Downloads

    KOSC presents: King's Community & Regional Park Pack, Volume 2 Introduction King's Community & Regional Park Pack continues with volume 2 of 2 and much like the first set, covers a myriad of park types. Volume 2 has a heavier focus towards sports courts and complexes and as such, you'll see plenty of new (and renewed) tennis courts, baseball, softball and soccer/football fields for your Sims. Package Overview Included in the following package is a set of custom textures and 36 park lots. Additionally there are a set of dugouts by @Glenni and a grouping of parked cars by @MushyMushy, both of whom were kind enough to provide these props for the set. The parks in this set are broken down into the following categories. Community Parks - 5 lots: These are the standard community parks similar to the ones in the previous volume. Royal Trails - 6 lots: This is a set of semi-modular aimed at filling the in-between areas of your wealthier neighborhoods. Tennis Parks - 4 lots: Tennis-centric lots ranging from small community courts to a large center. Contains a redux (will not override) of the original Green Green Tennis Greens. Sports Fields - 16 lots: Contains different rotations of soccer fields as well as multi-wealth variants of diagonal and orthogonal softball fields. Abandoned Parks - 2 lots: These parks are already partially reclaimed by nature and would look great in a post-apocalyptic setting. Sports Complexes - 3 lots: Large-scale multi-field complexes. Very powerful parks that can massively stimulate city growth. General Stats Park stats are generally designed around their respective wealth. In general: Low Wealth: No R§§§ relief, 50% R§§ relief, full R§ relief. Massively reduced landmark effect (value), park effect (value and radius) and monthly costs. Medium Wealth: 50% R§§§ relief, full R§ and R§§ relief. Moderately reduced park effect (value) High Wealth: Full residential cap relief. Full landmark effect, park effect with increased water consumption and monthly costs. In addition, all parks share the following property: Air pollution reduction, light water pollution (both grow with respect to park size) Tennis Parks follow a different formula (inverted values, with full R§§§ relief and weaker relief for R§§ and R§). Sports Fields have generally fixed cap and park values determined only by wealth and type (softball/baseball/soccer). These fields do not provide a landmark effect. In particular, lower wealth baseball and softball fields will generate minor amounts of garbage as well. Abandoned Parks are extremely weak as parks, providing little to no park effect and cap relief and even generating a bit of garbage! They're offset by being especially cheap to plop and free of maintenance costs. Sports Complexes boast massive amounts of cap relief (progressively weaker by higher wealth) and a massive park effect radius but a much weaker effect value. They are also expensive to plop and have relatively high maintenance costs. The Royal Trails set of parks appear near the top of the parks menu while the rest should slot in-between and after the Maxis parks. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. If you want to use DAMN (optional), seen the additional instructions below. DAMN Users Only There is a second zip file included that contains DAMN menus for these parks. You will need DAMN for these menus to show up/work. Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents). For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/ For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/ Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely. Texture Replacement This pack uses another set of textures not included as part of any of my previous dependency packs. Those looking to generate a custom set can find the repository for it here. Dependencies Due to the sheer size of this set relative to the first and the need for more variety, the dependency list grows just a bit. These are limited to some more of girafe's HD flora and the Light Replacement Mod. As before, If you've downloaded any of my previous works then you should have a good majority of the required dependencies already. Props SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches VIP girafe Walnut trees VIP girafe Canary date palms VIP girafe villa Libeskind (for the hedges) VIP girafe feather grass VIP girafe cattails Light Replacement Mod v4.0 Mega Pack (light props only) Dugout & Car Park Props (Included) Textures BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community & Regional Park Pack, Vol. 1 (for the first set of Community Park Textures) Community Park Textures 2 (Included) Acknowledgements Thank you to all the content creators behind the props/textures packs that made this set possible! Huge thanks to MushyMushy for providing the custom vehicle props for the tennis parks and Glenni for providing the baseball/softball dugout models! Additional thanks goes out to rivit for his Bender tool and rsc204 & rivit for their work GoFSH work that made my texture creation a rather painless process. Enjoy!
  21. Version 1.12

    7,767 Downloads

    KOSC presents: King's Community & Regional Park Pack, Volume 1 Introduction King's Community & Regional Park Pack is a set of brand new park lots designed for your cities. This is volume 1 of 2, and covers a multitude of park types. Package Overview Included in the following package is a set of custom textures and 11 park lots, ranging from humble neighborhood park to a regional giant. Most of the original parks in-game were designed with a singular function in mind. For example, courts, green space, fields and plazas were all presented individually. This set takes a different approach and combine many of those individual features into a single lot. Pathways, open grass space, wooded areas, courts, fields, and playgrounds are all components that you can expect to find in these parks. General Stats The 11 parks in this set consist of the following: 1 low-wealth variant, providing R$ cap relief and weaker R$$ relief. Lowered maintenance cost and water consumption. 6 medium-wealth variants, providing R$, R$$ cap relief and weaker R$$$ relief (the sports complex being the exception). Normal maintenance cost and water consumption. 4 high-wealth variants, providing full R$, R$$, and R$$$ cap relief. Higher maintenance cost and water consumption. In addition, most parks share the following properties: Air pollution reduction, light water pollution Moderate to strong landmark effects within a short radius, park effects over a larger radius (relative to park size) By default, the parks should appear in the parks menu right after the Maxis ones. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. DAMN Users Only There is a second zip file included that contains DAMN menus for these parks. You will need DAMN for these menus to show up/work. Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents). For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/ For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/ Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely. Texture Replacement This pack uses a small additional set of textures not included as part of any of my previous dependency packs. You can find the repository for this particular set here to generate a set to comply with your choice of sidewalk/grass mods. Dependencies The dependencies listing is a little more intimidating than before due to the use of girafe's HD flora. As a whole though, it's not much more than my standard fare. If you've downloaded any of my previous works then you should have around 75-80% of the required dependencies already. Props SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis BSC Prop Pack - Diggis Ponds 2 VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches Textures BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community Park Textures (Included) A big thank you to all the content creators behind the props/textures packs that made this set possible! Additional credit to MushyMushy for providing inspiration for one of the park locations, and rsc204/rivit for GoFSH work that made generating the additional textures here quick and painless! Enjoy!
  22. 関地町楠木町.jpg

    From the album Nakahara

    View of Sekichi-cho on Chiyoko City, Watanabe Prefecture, Nakahara featuring legendary forest of Chioka.
  23. 長津田町1.jpg

    From the album Nakahara

    View of Nagatsuda-cho, Minamiyoko City, Watanabe Prefecutre, Nakahara which part of Suburban area of Greater Shinkyo, Largest city in Nakahara
  24. This update about Meriah, Karasem which I havent show in ST for 2.5 years (since last update of Karasem V4.7). I was thinking this CJ actually about Cibebek-Kota Baru area only but I have work in meriah which I havent show in a while so I changed it into fully Karasem CJ. Update 43: Nightfall ~ Evening Stars Kelan is a District in Meriah Regency located just in south of Border of Meriah. It's bordering with Jatibening City in the east, Meriah in north and Sukamulya District in south. This district with population of 56.234 (2015) include the Airport of Meriah, Kota Meriah International Airport. location map of Kelan. Kelan Utara is a subdistrict in Kelan, taken most of northern part of this district Kelan Utara Interchange of Meriah Outer Ring Road (MORR) south ring. Kelan Utara consist mainly the middle class suburban area as well as several undeveloped land and even agricultural areas. Jl H. Solihin (road from west to east) in Kelan Utara. There are several industrial area in Kelan Utara. mostly minor one. Industrial area in Kelan Utara. Jl H. Solihin in Kelan Utara (again) Sarang Alang, another subdistrict in Kelan. Located just in west of Kelan Utara. Suburban area in Sarang Alang featuring Jl Sarang Alang. Jl Sarang Alang actually used to be Airport main access road toward Kota Meriah International Airport before the main expressway access done back in 1983. Jl Sarang Alang Ramp of Meriah Outer Ring Road (MORR) bound for Airport Main Enterance-Curug Jl Raya Curug, a major road through Kelan that connecting Jatibening and Curug is one of arterial road of this district as it connect Kelan with Jatibening and Western part of Meriah. Jl Raya Curug in Sarang Alang. another picture of Jl Raya Curug in Sarang Alang With its location just neighboring airport, Buildings in Kelan Utara (Kelan in general) have height restriction. Jl Raya Curug in Kelan Utara featuring airport gate. In fact, Kelan Utara Interchange directly located in the north of airport eastern runway. The area in the south of interchange is known for the plane spotters to take nice view of Plane landing area in the south of Kelan Utara IC MORR (Meriah Outer Ring Road) is an expressway looping Kota Meriah area. the first phase of southern part which include Kelan-Cipelak built on 1992-1997. In Kelan, this expressway served by 1 interchange (Kelan Utara IC) and 1 junction toward Kelan-Sukasari Feeder Expressway MORR in Kelan Utara bordering with Kota Meriah International Airport (KMIA) Hangars. Meriah Outer Ring Road in the east of Kelan Utara IC Kelan Junction, Kelan-Sukasari Expressway termites with MORR. MORR in the east of Kelan Junction The construction of the expressway/highway back in 90s leaving several minor roads that crossed the highway disconnected, leaving the dilemma of major highway project in the dense area like southern Meriah. Although, most of newer highway project in Karasem overcome the situation by building the streets in the side of highway to avoid disconnecting the minor roads by divert them to the nearest crossing. one of the example of disconnected road by the highway. (image rotated 90 degree) Meriah government did plan to build the light rail in pararel with the expressway since 2015 in order to fulfill the commuter around the city needs although this plan seems to be shelved for now as the city government focused on expanding Meriah Mass Rapid Transit System (M2RT) which seems more successful to bring more people around city to use public transit. Closer look in Meriah Outer Ring Road (image rotated 90 degree). the government considered to build the light rail parallel with this highway. As for the public transit, Kelan at this point dont have any access toward any mass transit, just several routes of city buses and paratransit toward Jatibening or Pemogan. In future, M2RT plan to expand a mass transit system which is a metro toward airport through Kelan. Jl Raya Curug intersect with Jl Raya Kelan which is the main corridor road in Kelan. Kelan-Sukasari Expressway is a feeder expressway toward the western coast of Meriah Regency which going through Kelan. although this expressway criticized for having low demand, it built in 2004 toward Kelan Utama IC where it termites at this moment in order to relieve the overcapacity Kelan Utara IC. Jl Raya Curug Crossed Kelan Sukasari Expressway. overview of Kelan Utara overview of Kelan Utara featuring part of airport Evening shot of Kelan Utara Jl Raya Curug intersect Jl Raya Kelan at Night During night this area can be seen from every single flight toward Meriah International Airport clearly as it located directly next toward the airport. Suburb of Kelan Utara at night 1 Another picture of Kelan Utara Suburban at night Aside from the commuting residents, MORR also congested with the people rushing toward their evening flight in KMIA Night Shot of MORR Night Shot of Kelan Utara IC Thats all for today "repost", thanks for viewing!
  25. Entry 4: Welcome to Birdwater Point

    Replies: @_Michael: Thanks! I'm always trying to improve my highway work through learning what others have done. I strive to implement interesting details in every aspect of my work. @kschmidt: I appreciate your thoughts on my work! I highly encourage you and all other people to comment what you liked or not, and what ways you can suggest some ideas. @korver: MMP is a taxing but worthwhile addition to my work. Sorry about not being able to get myself up after a nasty burnout of ideas and inspiration! @BLANKBLANK: Thanks! I will think about getting this featured if I can. @raynev1: I am honored that my last entry was considered to be the top ten in Simcitizen's Destinations! Hopefully this one will be interesting to see. @Takingyouthere: Yea, I now fully understand the aftereffects of a burnout when I try to play a little too much of SC4. Game has a way to revert yout work back by hours on end. @juliok92012: Thanks! I mostly implement MMP in my screenshots but a bit of the Tree Controller is used as well. I try not to get too crazy with my details! @kingofsimcity: Thank you! I am pretty happy with my flora collection as I am aiming for more of a Mediterranean climate brush. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Note: First and foremost, I am terribly sorry about my half-year absence in Simtropolis. College was a pain to work through while I was running low on ideas to work on a large city tile that was to be the site of this entry. In fact, many areas had to be overhauled to meet my standards. However, my desire for creating has returned and with a half of year to rejuvenate, finishing the city tile became a breeze once I took a good look on what needed to be done. The city has evolved constantly in some areas, up until it met the quality work I was looking for. I hope that my hard work and revision was worth the wait for those who are following my CJ. With tender love, Artimus -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The First of Many Stops: Birdwater Point Greetings fellow travelers! As we approach the city of Birdwater Point, we take the main exit to the downtown area on the right. We take a view of the bustling mini-metropolis in action. The foremost tallest tower is on the right is universally called "The Celestial Tower" as many residents often see the skyscraper reach into the heavens above. In this picture, you can clearly see the city hall and park along with Grant Hill that houses a auxiliary radio tower. As we pass through downtown, we are now heading to the waterfront property of the city. Here we can find some premium offices, sea-side stores selling exotic goods of the sea, a marina, and of course some more beach going goodness! Anyone thinking of an overnight stay? As with any sea-oriented city, there is always a seaport for industrial goods and materials to be imported and exported to other neighboring countries. From electronics to machinery to spare components to raw materials, this port has sizable economic impact on the city itself and surrounding regions. Container Ports are often an approximate measure of economic activity. A part of the port dedicated to raw material handling. An overview of the port: Well, here are some shots that show off some nice details and landmarks that are present in the city. Note that they are not listed in order. Please, take the time to look and feast on the details I put in each image! Consider it a banquet of my latest effort! Coast Guard Base. Industrial Offices and Parks. Some more beaches. The Celestial Tower at night. Edmonton Park. Hampshire Park. Grant Hill. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Some more notes: Working on this entry took me over four hours of compiling and developing. But still, I am in no rush to finish an entry when I feel that it lacks substantial quality to warrant its release. Sadly, I do not have a "direct" teaser for my next entry, but perhaps this next image will lead us to it! (I might mean it literally and/or metaphorically). Additionally, I encourage you to leave your comments and suggestions as they provide a source of valuable info on improvements and inspiration for future use. No comment goes unread by me! Where could that route lead us to next? That will be all for now folks! - Artimus
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