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Found 60 results

  1. 関地町楠木町.jpg

    From the album Nakahara

    View of Sekichi-cho on Chiyoko City, Watanabe Prefecture, Nakahara featuring legendary forest of Chioka.
  2. 長津田町1.jpg

    From the album Nakahara

    View of Nagatsuda-cho, Minamiyoko City, Watanabe Prefecutre, Nakahara which part of Suburban area of Greater Shinkyo, Largest city in Nakahara
  3. This update about Meriah, Karasem which I havent show in ST for 2.5 years (since last update of Karasem V4.7). I was thinking this CJ actually about Cibebek-Kota Baru area only but I have work in meriah which I havent show in a while so I changed it into fully Karasem CJ. Update 43: Nightfall ~ Evening Stars Kelan is a District in Meriah Regency located just in south of Border of Meriah. It's bordering with Jatibening City in the east, Meriah in north and Sukamulya District in south. This district with population of 56.234 (2015) include the Airport of Meriah, Kota Meriah International Airport. location map of Kelan. Kelan Utara is a subdistrict in Kelan, taken most of northern part of this district Kelan Utara Interchange of Meriah Outer Ring Road (MORR) south ring. Kelan Utara consist mainly the middle class suburban area as well as several undeveloped land and even agricultural areas. Jl H. Solihin (road from west to east) in Kelan Utara. There are several industrial area in Kelan Utara. mostly minor one. Industrial area in Kelan Utara. Jl H. Solihin in Kelan Utara (again) Sarang Alang, another subdistrict in Kelan. Located just in west of Kelan Utara. Suburban area in Sarang Alang featuring Jl Sarang Alang. Jl Sarang Alang actually used to be Airport main access road toward Kota Meriah International Airport before the main expressway access done back in 1983. Jl Sarang Alang Ramp of Meriah Outer Ring Road (MORR) bound for Airport Main Enterance-Curug Jl Raya Curug, a major road through Kelan that connecting Jatibening and Curug is one of arterial road of this district as it connect Kelan with Jatibening and Western part of Meriah. Jl Raya Curug in Sarang Alang. another picture of Jl Raya Curug in Sarang Alang With its location just neighboring airport, Buildings in Kelan Utara (Kelan in general) have height restriction. Jl Raya Curug in Kelan Utara featuring airport gate. In fact, Kelan Utara Interchange directly located in the north of airport eastern runway. The area in the south of interchange is known for the plane spotters to take nice view of Plane landing area in the south of Kelan Utara IC MORR (Meriah Outer Ring Road) is an expressway looping Kota Meriah area. the first phase of southern part which include Kelan-Cipelak built on 1992-1997. In Kelan, this expressway served by 1 interchange (Kelan Utara IC) and 1 junction toward Kelan-Sukasari Feeder Expressway MORR in Kelan Utara bordering with Kota Meriah International Airport (KMIA) Hangars. Meriah Outer Ring Road in the east of Kelan Utara IC Kelan Junction, Kelan-Sukasari Expressway termites with MORR. MORR in the east of Kelan Junction The construction of the expressway/highway back in 90s leaving several minor roads that crossed the highway disconnected, leaving the dilemma of major highway project in the dense area like southern Meriah. Although, most of newer highway project in Karasem overcome the situation by building the streets in the side of highway to avoid disconnecting the minor roads by divert them to the nearest crossing. one of the example of disconnected road by the highway. (image rotated 90 degree) Meriah government did plan to build the light rail in pararel with the expressway since 2015 in order to fulfill the commuter around the city needs although this plan seems to be shelved for now as the city government focused on expanding Meriah Mass Rapid Transit System (M2RT) which seems more successful to bring more people around city to use public transit. Closer look in Meriah Outer Ring Road (image rotated 90 degree). the government considered to build the light rail parallel with this highway. As for the public transit, Kelan at this point dont have any access toward any mass transit, just several routes of city buses and paratransit toward Jatibening or Pemogan. In future, M2RT plan to expand a mass transit system which is a metro toward airport through Kelan. Jl Raya Curug intersect with Jl Raya Kelan which is the main corridor road in Kelan. Kelan-Sukasari Expressway is a feeder expressway toward the western coast of Meriah Regency which going through Kelan. although this expressway criticized for having low demand, it built in 2004 toward Kelan Utama IC where it termites at this moment in order to relieve the overcapacity Kelan Utara IC. Jl Raya Curug Crossed Kelan Sukasari Expressway. overview of Kelan Utara overview of Kelan Utara featuring part of airport Evening shot of Kelan Utara Jl Raya Curug intersect Jl Raya Kelan at Night During night this area can be seen from every single flight toward Meriah International Airport clearly as it located directly next toward the airport. Suburb of Kelan Utara at night 1 Another picture of Kelan Utara Suburban at night Aside from the commuting residents, MORR also congested with the people rushing toward their evening flight in KMIA Night Shot of MORR Night Shot of Kelan Utara IC Thats all for today "repost", thanks for viewing!
  4. Entry 4: Welcome to Birdwater Point

    Replies: @_Michael: Thanks! I'm always trying to improve my highway work through learning what others have done. I strive to implement interesting details in every aspect of my work. @kschmidt: I appreciate your thoughts on my work! I highly encourage you and all other people to comment what you liked or not, and what ways you can suggest some ideas. @korver: MMP is a taxing but worthwhile addition to my work. Sorry about not being able to get myself up after a nasty burnout of ideas and inspiration! @BLANKBLANK: Thanks! I will think about getting this featured if I can. @raynev1: I am honored that my last entry was considered to be the top ten in Simcitizen's Destinations! Hopefully this one will be interesting to see. @Takingyouthere: Yea, I now fully understand the aftereffects of a burnout when I try to play a little too much of SC4. Game has a way to revert yout work back by hours on end. @juliok92012: Thanks! I mostly implement MMP in my screenshots but a bit of the Tree Controller is used as well. I try not to get too crazy with my details! @kingofsimcity: Thank you! I am pretty happy with my flora collection as I am aiming for more of a Mediterranean climate brush. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Note: First and foremost, I am terribly sorry about my half-year absence in Simtropolis. College was a pain to work through while I was running low on ideas to work on a large city tile that was to be the site of this entry. In fact, many areas had to be overhauled to meet my standards. However, my desire for creating has returned and with a half of year to rejuvenate, finishing the city tile became a breeze once I took a good look on what needed to be done. The city has evolved constantly in some areas, up until it met the quality work I was looking for. I hope that my hard work and revision was worth the wait for those who are following my CJ. With tender love, Artimus -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The First of Many Stops: Birdwater Point Greetings fellow travelers! As we approach the city of Birdwater Point, we take the main exit to the downtown area on the right. We take a view of the bustling mini-metropolis in action. The foremost tallest tower is on the right is universally called "The Celestial Tower" as many residents often see the skyscraper reach into the heavens above. In this picture, you can clearly see the city hall and park along with Grant Hill that houses a auxiliary radio tower. As we pass through downtown, we are now heading to the waterfront property of the city. Here we can find some premium offices, sea-side stores selling exotic goods of the sea, a marina, and of course some more beach going goodness! Anyone thinking of an overnight stay? As with any sea-oriented city, there is always a seaport for industrial goods and materials to be imported and exported to other neighboring countries. From electronics to machinery to spare components to raw materials, this port has sizable economic impact on the city itself and surrounding regions. Container Ports are often an approximate measure of economic activity. A part of the port dedicated to raw material handling. An overview of the port: Well, here are some shots that show off some nice details and landmarks that are present in the city. Note that they are not listed in order. Please, take the time to look and feast on the details I put in each image! Consider it a banquet of my latest effort! Coast Guard Base. Industrial Offices and Parks. Some more beaches. The Celestial Tower at night. Edmonton Park. Hampshire Park. Grant Hill. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Some more notes: Working on this entry took me over four hours of compiling and developing. But still, I am in no rush to finish an entry when I feel that it lacks substantial quality to warrant its release. Sadly, I do not have a "direct" teaser for my next entry, but perhaps this next image will lead us to it! (I might mean it literally and/or metaphorically). Additionally, I encourage you to leave your comments and suggestions as they provide a source of valuable info on improvements and inspiration for future use. No comment goes unread by me! Where could that route lead us to next? That will be all for now folks! - Artimus
  5. Rhythm of Conformity

  6. San Joaquin Beach

    This is a preview of my new CJ, it has a lot of sprawling to come, but here are a few shots... The Pacific Circle In the heart of Pacific Bay, a census designated area in south San Joaqin Beach, lies the Pacific Circle and plaza. The intersection and surrounding town was founded in 1918 and has become host to annual events such as "The International Food Festival" the first weekend in May, as well as the "Harvest Festival & Oktoberfest" in September. All six streets are blocked off for each event and local restaurants cook outdoors. Most of the businesses in and around the circle are restaurants; health food, gastropub, pizza, mexican food, and diners. At Christmas, lights are strung from building to palm tree and palm tree to building. Many of the buildings around the circle have been deemed local landmarks, and the old overgrown trees have plenty of hearts with initials scratched in their bark. Pacific Bay is a close-knit community, and the circle is the meeting point. Canary Palm Estates Upscale neighborhood in north Pacific Bay. Median home price: §1.5M San Joaquin Beach Civic Center & City Hall The center for city management and administration. Some events are held here like the annual Taste of Los Reyes, the 4th of July City Block Party & BBQ, and the April 20th Smokeout for Freedom and Date Shake Festival. Further down is Grizzly Bear Park, packed on the weekends with kids sports. Little Manila An area of Serrano with with highest population of Philippine-born residents in the US Old Spanish Station At Picante St. and Los Reyes Rd. Pacific Bay and San Joaquin Beach Lots of drunk drivers on the 101 freeway... The Circle from another angle For more like this, check out my last CJ California 2: Thanks
  7. Watch the Road

    From the album City Showcase (S3-23-M)

  8. Entry 3: The Oceanic Highway Belt - Longbeach

    Replies: @korver: I appreciate your comment! I always strive to excel at my MMP work in this journal. @Ln X: Haha, I promise you that the beaches are only going to get better with each little experience I learn. @kschmidt: Thank you! Yes, I am thinking about implementing more ploppable buildings rather than the growable ones into my work. @_Michael: Thanks! This next one will surely elaborate on this theme! @raynev1: Always thankful for your comments! I guess this makes Mistral Isle the #1 place for sim beachgoes around Simtropolis perhaps? @kingofsimcity: Thanks! I am always fascinated with creating idyllic small towns and beaches, those are always themes I like to play around with when I start the game. @Takingyouthere: I agree, I like scaling things to realistic levels. Indeed, one of my focuses on this CJ is realism, both on scale and scene alike. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Continuing along the OHB: Longbeach Greetings to you all! For what it seemed to be a looooong while, I have stopped playing SC4 in order to take a break from a near burnout I was experiencing. But as time progressed, my interest in continuing my CJ had waxed and waned until I was invigorated with the reminder of the reason of starting it in the first place: to share my work with the rest of the community. Additionally, I had a life long goal of actually finishing a region in SC4 and so that only added my excitement in coming back to create again. Without further interruption, I present the next entry in this CJ. Further east from Blythe, we hit the outskirts of Longbeach, a small suburban community that sits along the beautiful beach line south. In actuality, however, Longbeach is part of the greater Birdwater city area, but for this entry we will explore its scenes and views. We hit a local interchange that leads to the original main street of Longbeach. Since then, the community has grown to encompass the surrounding areas in support of the neighboring districts. Main Street. Below Main Street is the beach houses along the shore in the dawn of morning. We keep going along eastward, often taking in the rows of houses and farmland, which has started to recede in favor for more suburban housing. Some more additional interchanges taken from dusk. This is the second interchange, a rather interesting diamond variant unique for this situation. At night... Third interchange along the OHB. Similar angle, but at night. (The Nightshift has begun.) There is always fun in the sun and water in Mistral. (I apologize for the jagged edges on the waterline, for I am not sure how to fix that.) Lastly, here is some more pictures for you to enjoy. Some Additional Info: The next entry after this will be bigger in scope and detail, but will consequently require more time to create, polish and finish. However, I am not very far off from finishing the neighboring city east of Longbeach, and the entry will probably be in during the end of the year, if not next year at January. For you to keep on your toes, I have three teaser shots for what might be hinting in the next entry. *wink* *wink* That will be all folks! - Artimus
  9. R$$ Pack Santiaguino 2

    Version 1.0.0


    Brief Introduction This pack contains five models based on real life houses found throughout Santiago, Chile. I've included a variety of different architectural styles corresponding to different decades. Basic Information - Lot sizes: 1x1, 1x2, 2x2, 1x3. - Stages: 1, 2, 3 and 4. - Tileset: all - Standard Maxis Nightlights. Dependencies More than one dependency this time. Please note that you have to be registered in order to download the files at the LEX (I guess most of you already are). BSC MEGA Props CP Vol01 -- really popular, most of you should already have this. BSC MEGA Props CP Vol 02 -- again, quite popular. LBT Mega Prop Pack vol.01 -- same as the last two. Also, you should already have this if you've downloaded my previous files. Romualdillo Props VOL01 -- this should be the only dependency that you probably don't have yet. I also suggest checking out Romualdillo's incredibly detailed and superb spanish houses here. You can follow my work here. Enjoy!
  10. I actually managed to finish the area off, which surprised me.
  11. ITS Office Parks - Zurich House Portsmouth

    Version 1.00b


    KOSC Presents: Ill Tonkso's Zurich House Portsmouth Introduction This is the 11th set of lots in my ITS Office Park series. Zurich House, Portsmouth is an ancient BAT by Ill Tonkso that has been re-lotted for more modern SC4 standards. In fact, the actual building in real life is also getting a makeover. Package Overview Included in the following package are a total of 4 lots: 3 CO$$ growables and one CO$$ ploppable. Two of the lots use an individual building, while the remaining utilize a fusion of two. If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS Zurich" (requires ExtraCheats.dll) General Stats Growable lots with 1 building provides 1414 CO$$ jobs. They are available in the following configurations: 7x6 front, stage 5 4x4 front, stage 6 The growable and ploppable lot with the merged building provides 2825 CO$$ jobs in the following configuration: 5x8 front, stage 6 $83,000 plop cost Buildings will only grow on the Houston and European tilesets. Detailed stats and information can be found in the enclosed README. Install Instructions Drop the files in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building(s) Zurich House Props SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Textures BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Credit goes to Ill Tonkso for the BAT! Enjoy!
  12. Version 1.0.0


    KOSC presents: Office Park Series: Mattb325's Zurich Insurance Introduction This is a simple re-lot of Mattb325's excellent Zurich Insurance building with my "suburban office park" style. Package Overview A downtown mid-rise turned suburban office park centerpiece! Comes with a complementary "Z" shaped parking lot to satisfy the current primary tenant. Included in the following package is a single growable 7x9 lot. Building stats are based off the original descriptor file - this lot will NOT work without it. To plop the lot with ExtraCheats.dll, look for "mattb325" as the beginning of the exemplar name. Install Instructions Drop the file in your My Documents/SimCity 4/Plugins folder. Dependencies Main Building Texture/Prop Resources SHK Parking Pack SuperSHK MEGA Parking Textures BSC Textures Vol. 1 BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As with before, if you've downloaded any of my previous office series lots, you should have most if not all of the required texture/prop dependencies. Credit goes to Mattb325 for the BAT! Enjoy!
  13. Los Rico

    Okay so, I've been playing skylines for about 900 hours and I've never really come online until now so, forgive me if I post in the wrong spot or something hahaha. Anyway, this is Los Rico... It has nothing to do with Plopable RICO because I started this city before RICO was even a published, just a crazy coincidence. I really like building cities that resemble and 'urban sprawl.' Something like Los Angeles, Dallas and other similar American, car based cities with wide freeways, lots of grid neighbourhoods and heavy traffic (but flowing of course). But here it is! Los Rico! Liam
  14. Redmond Office Plaza

    From the album Urban Features (S3-02-E)

    The Offices of Redmond Office Plaza, the home of Nintendo of Simerica, NanoSoft, and many other corporations Headquarters.
  15. Jericho's 'Simicon Valley'

    From the album Urban Features (S3-02-E)

    A recent tech boom prompted this section of Jericho to develop into a large suburban office park. Its proximity to a regional shopping center and a major freeway meant that this area quickly grew into the definitive tech center for the area.
  16. Suburban Center

    From the album Urban Features (S3-02-E)

    it the center of a suburb, hence the title.
  17. Version 1.0.0


    Welcome to the first of several houses, modeled after those of contemporary, suburban America. Thank you for taking a look at the Hamilton! This house model has undergone significant changes over many months, initially as a completely different model, which ultimately turned into a separate dwelling all together. Keep an eye out for the next one - a nice complement to this house, whose stats can be found below: A couple points of interest: R$$ medium wealth, low density lots. 13 unique lots. Lots beginning with "bipinhouse3_" are growth stages 1,2. Lots beginning with "bipinhouse4_" are growth stage 3. Part of the Chicago and New York styles/tilesets. NOTE: It has come to my attention that some houses are causing CTDs, most notably those of the "bipinhouse4_" lot set. I am currently working on a solution. Be careful with these lots for the time being! Dependencies: Girafe's Maples V1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 Girafe's Feather Grass http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 Girafe's Chestnuts http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Girafe's Sparaxis http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Enjoy, and keep your eyes open for more complementary house lots! For more details, check out BAT thread!
  18. ITS Office Parks - Folegate Leasings

    Version 1.0.0


    KOSC presents: Folegate Leasings Introduction This is the 10th set of lots in my ITS Office Park series. Folegate Leasings is a set of ugly little fictional headquarters brought slightly back to life. Urghhhhh. Absolutely perfect for your generic, boring suburban business park. Package Overview Folegate Leasings comes with several different growable configurations and orientations. Like Holbourne House, this set comes with a centerpiece ploppable - a massive 11x9 monstrosity with 3 buildings. Similarly, all growable lots also boast parking lots with multiple entrances and were designed for expansion in mind. These were made to be combined with my SP Modular Parking Set. Included in the following package are a total of 10 lots: 8 CO$$ growables, 1 CO$$ growable and one CO$$ ploppable. These range from small, urban-friendly combinations to fairly large complexes. There are two different packages, the standard version and a LITE version. The LITE version is an adaptation that removes a lot of the perimeter CP seasonal trees and emphasizes open space and user preference. These were specifically made to cater to users that prefer their own choice of MMP trees and plants. If you do need to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC ITS __buildingName__ (requires ExtraCheats.dll) General Stats Folegate Offices (1x, $$) (Growable) Lot Sizes: 3x3, 4x4, 5x5, 5x6, 6x5, 7x7 Growth Stage: 5 for all sizes except 3x3 (stage 6), and 7x7 lot (stage 4) Office Capacity: 729 CO$$ Density Requirement: Medium Power/Water: 15/155 Pollution at Center A/W/G/R: 2/2/4/0 Folegate Leasings (1x, $$$) (Growable) Lot Sizes: 6x8 Growth Stage: 3 Office Capacity: 511 CO$$$, 729 CO$$ when dilapidated Density Requirement: Medium Power/Water: 21/233 Pollution at Center A/W/G/R: 3/3/4/0 Folegate Place (2x) (Growable) Lot Sizes: 6x5, 7x9 Growth Stage: 5 Office Capacity: 1456 CO$$ Density Requirement: Medium Power/Water: 30/301 Pollution at Center A/W/G/R: 5/5/4/0 Folegate Ranch (3x) (Ploppable) Menu: Landmarks Lot Size: 11x9 Office Capacity: 2182 CO$$ Power/Water: 44/446 Pollution at Center A/W/G/R: 8/8/4/0 Plop Cost: 67,500$ All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies Main Building(s) NDEX ITS Folegate Leasings ugly fictional little headquarters urghhhhh Texture/Prop Resources SHK Parking Pack SuperSHK MEGA Parking Textures BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As with before, if you've downloaded any of my previous Office Park series lots, you should have most if not all of the required texture/prop dependencies. Credit goes to Ill Tonkso for the BAT! Enjoy!
  19. 1 - Airport Special District (Part 1)

    RAY ISLANDS CITY JOURNAL BY RAIKIP 1 - Airport Special District (Part 1) Hello everybody and welcome to the Ray Islands! In this post we will be exploring the Airport Special District, a suburb of Summerdale in this post. For the sake of convenience I will be referring the Airport Special District as the District as that's easier to type. Airport Special District stats: (Current) Population: 20,094 sims Major roads passing through: Freeway 1, Toll Freeway 14, Freeway 314, National Highways 45 and 10 Map / Overview: Yeah, I have to admit that map was badly photoshopped... On to the Journal! First let's take a look at one of the island's biggest freeway interchanges, the Airport Interchange between Freeways 1 and 14. (here is a version of the photo without signs) \/ click here This massive interchange contains 3 levels, 7 ramps, and at its widest point a total of 14 lanes! It was built to handle incoming traffic headed toward the future airport as well as commuters getting off and on Freeways 1 and 14, both major roads within the Greater Summerdale Area. Another major attraction within the District is the Gateway Mall! Taking advantage of the District's very low commerce taxes, this large mall draws in a very large crowd from across the entire island. Along with a super regional shopping mall, within the surrounding areas many large chain stores have set up shop within the area such as Target, Home Depot, Ikea, and many more! Here's a picture of the mall and its surrounding shopping centers. If your wondering why there is a brown box in the middle of the Super Target shopping center, yeah I don't know either. (I have figured out the source of the problem but cannot fix it for some reason.) Click here for a more close look at some miscellaneous shopping centers. \/ Here is a more closer look at the transit center for the Gateway Mall area. I'm going to leave you all with a picture of some of the more residential areas of the city. click this to see more pictures \/ Well that's it for today everyone! Opinions on the city are GREATLY appreciated. See you all later!
  20. ITS Office Parks - Holbourne Offices

    Version 1.0.0


    KOSC presents: Holbourne Offices Introduction This is the 9th set of lots in my ITS Office Park series. Holbourne House is another rather generic mid-rise from Ill Tonkso's City Set that fits well in an urban setting as well as part of a suburban office complex. While I have lotted this one before as part of my very first complex release, I felt that the individual buildings were worthy contenders as standalones. Package Overview Holbourne Offices comes with several different growable configurations and orientations. The centerpiece ploppable in the set is a large 10x10 semi-symmetrical complex with a couple of parking extender lots. Addtionally, all growable lots also boast parking lots with multiple entrances and were designed for expansion in mind. Like many office complexes in the suburban US, parking lots can sprawl several blocks and in all sorts of shapes and sizes and thus these growables were meant to play well with the SP Modular Parking Set. Included in the following package are a total of 9 lots: 6 CO$$ growables, one CO$$$ ploppable and two parking lots disguised as parks. There are two different packages, the standard version and a LITE version. The LITE version is an adaptation that removes a lot of the perimeter CP seasonal trees and emphasizes open space and user preference. These were specifically made to cater to users that prefer their own choice of MMP trees and plants. If you do need to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC ITS __buildingName__ (requires ExtraCheats.dll) General Stats Holbourne House (1x) (Growable) Lot Sizes: 5x5, 5x9, 7x5, 7x7 Growth Stage: 4 for all sizes except 7x5 lot (stage 5) Office Capacity: 876 CO$$ Density Requirement: Medium Power/Water: 18/185 Pollution at Center A/W/G/R: 3/3/4/0 Holbourne House (2x) (Growable) Lot Sizes: 8x8, 9x7 Growth Stage: 5 Office Capacity: 1749 CO$$ Density Requirement: Medium Power/Water: 35/359 Pollution at Center A/W/G/R: 6/6/4/0 Holbourne Corporate Center (2x) (Ploppable) Menu: Landmarks Lot Size: 10x10 Office Capacity: 1224 CO$$$, 1749 CO$$ when dilapidated Power/Water: 35/359 Pollution at Center A/W/G/R: 6/6/4/0 Plop Cost: 77,500$ Holbourne Corporate Center Parking Expansion (Ploppable Parks) Menu: Parks Lot Size: 6x6 CAP Relief: 9,000 $/$$/$$$ Plop Cost: 2,500$ All buildings grow on the Houston and Euro Tilesets, and have basic BTE tracking enabled. Dependencies Main Building(s) ITS City Set 1 Texture/Prop Resources SHK Parking Pack SuperSHK MEGA Parking Textures BSC Textures Vol. 2 BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 As with before, if you've downloaded any of my previous Office Park series lots, you should have most if not all of the required texture/prop dependencies. Credit goes to Ill Tonkso for the BAT! Enjoy!
  21. Gypsy Hill

    Good Evening Everyone and welcome to the newest entry for Powhatan Island!!! Replies: @Kim SunwooThank you for the kind words! I appreciate it! @MymyjpThank you!!!! This entry covers the town of Gypsy Hill, which I named after Gypsy Hill Park in Staunton, Virginia. This town is one of the older towns in the state of Powhatan Island, and located just east of the tallest peak in the state, Gypsy Hill, which is a monadnock isolated from the Appalachian Mountains far to the west. The town recently experienced significant growth as many people moved to the town to escape relatively high cost of living closer to Powhatan City, and to be near the mountain and Powhatan National Forest, which surrounds the mountain and covers about 1/3rd of the entire southern island of the state. Gypsy Hill is also the home of the Powhatan Island Military Academy, a senior military college similar to The Citadel, Virginia Military Institute, and Norwich University. Without further adieu, here is Gypsy Hill, showcasing the recently installed Meadowshire Terrain Mod by C.P., complementing his tree mod which I've had for years! Gypsy Hill's small, quaint downtown: A shot of downtown with the Town Hall: A commuter train heading towards Powhatan City, passing thru downtown: The town is filled with numerous historic neighborhoods, with most homes being built between 1705 and 1920: Here is Powhatan Island Brewing Company, a fine craft brewery producing numerous varieties of delicious ales, located southwest of town: And here is Powhatan Island Military Academy, or PIMA, this is a major work-in-progress and I will probably replace the parade ground with SimPeg's ploppable Civil War soldiers and add a bunch of other details to enhance the campus: Football and lacrosse fields: Baseball stadium: PIMA Obstacle Course: The parade ground, where cadets participate in parades every Friday, and before home football games, a very popular event for the townsfolk! And finally, here is the town's namesake, Gypsy Hill, as well as a closing picture showing a high-level view of the area: Hope you enjoyed this entry, stay tuned for more!
  22. Mayor's Suburban

    Version 1.0.0


    Ah, fame and fortune! One of the most sought after lifestyles on earth. And holding the title of Mayor provides a great stepping stone to it. But even the very best have their limits in taste- I mean, who rides in limosines anymore? Constantly needing to avoid wide turns and getting stuck on shallow inclines alone have prompted the elite to transfer to a more sensible means of transportation. The Chevrolet Suburban provides a touch of class all the while providing ample room for more of your friends and fans. About the upload: This file is a replacement for the Maxis Mayor's Limosine. The vehicle is a 2011 Chevrolet Suburban and is drivable once the Mayor's House is constructed in your city. Dependencies? None required.
  23. Green Beach

    Bordering Ten Billion Palms and Las Moras to the east, Playa Verde to the north, and Santa Barbara County to the south, Green Beach is the second most populous city in the region with 132k sims. It hosts the annual Green City Surf Contest and the Maize Dayz Corn Festival. Popular sites include Sabra Park - home of Green Beach Guapos baseball, the El Greco museum, Macadamia Park, Cal-State University Green Beach, SwimSim Swimming Center, and the Green City Street Market. Central Green Beach - the neighborhood of Orangewood Construction off the 240 freeway at the Pistachio Road Exit Green Beach High School Los Verdes Hills Quinoa Road at Santa Ana Street - one of the traffic signals is stuck on green... Cal State Green Beach North Green Beach Almost the whole city Next entry: Miscellaneous GIFs
  24. Random suburban images pt 1

    REPLIES: @kschmidt @Belfastsocrates -thank you ================= Because i am making some experiments in my region, for the next 3 or 4 updates i'll post some random suburban images from another region, like an intermezzo And i don't know if this is a glitch or something but the god mode flora brush generates random lumber scenes. Pretty cool See you next time!

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